1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
26 | * It is useful for finding bugs in the treasures file. Since it only |
25 | * It is useful for finding bugs in the treasures file. Since it only |
27 | * slows the startup some (and not actual game play), it is by default |
26 | * slows the startup some (and not actual game play), it is by default |
… | |
… | |
197 | |
196 | |
198 | /* This is a one of the many items on the list should be generated. |
197 | /* This is a one of the many items on the list should be generated. |
199 | * Add up the chance total, and check to make sure the yes & no |
198 | * Add up the chance total, and check to make sure the yes & no |
200 | * fields of the treasures are not being used. |
199 | * fields of the treasures are not being used. |
201 | */ |
200 | */ |
202 | tl->total_chance = 0; |
|
|
203 | |
|
|
204 | if (one) |
201 | if (one) |
205 | { |
202 | { |
206 | for (treasure *t = tl->items; t; t = t->next) |
203 | for (treasure *t = tl->items; t; t = t->next) |
207 | { |
204 | { |
208 | if (t->next_yes || t->next_no) |
205 | if (t->next_yes || t->next_no) |
209 | { |
206 | { |
210 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
207 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name); |
211 | LOG (llevError, " the next_yes or next_no field is set\n"); |
208 | LOG (llevError, " the next_yes or next_no field is set\n"); |
212 | } |
209 | } |
213 | |
210 | |
214 | tl->total_chance += t->chance; |
211 | tl->total_chance += t->chance; |
215 | } |
212 | } |
… | |
… | |
230 | * start with equipment, but only their abilities). |
227 | * start with equipment, but only their abilities). |
231 | */ |
228 | */ |
232 | static void |
229 | static void |
233 | put_treasure (object *op, object *creator, int flags) |
230 | put_treasure (object *op, object *creator, int flags) |
234 | { |
231 | { |
|
|
232 | if (flags & GT_ENVIRONMENT) |
|
|
233 | { |
235 | /* Bit of a hack - spells should never be put onto the map. The entire |
234 | /* Bit of a hack - spells should never be put onto the map. The entire |
236 | * treasure stuff is a problem - there is no clear idea of knowing |
235 | * treasure stuff is a problem - there is no clear idea of knowing |
237 | * this is the original object, or if this is an object that should be created |
236 | * this is the original object, or if this is an object that should be created |
238 | * by another object. |
237 | * by another object. |
239 | */ |
238 | */ |
240 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
239 | //TODO: flag such as objects... as such (no drop, anybody?) |
241 | { |
240 | if (op->type == SPELL) |
|
|
241 | { |
|
|
242 | op->destroy (); |
|
|
243 | return; |
|
|
244 | } |
|
|
245 | |
242 | op->expand_tail (); |
246 | op->expand_tail (); |
243 | |
247 | |
244 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
248 | if (op->blocked (creator->map, creator->x, creator->y)) |
245 | op->destroy (); |
249 | op->destroy (); |
246 | else |
250 | else |
247 | { |
251 | { |
248 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
252 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
249 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
253 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
295 | else |
299 | else |
296 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
300 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
297 | } |
301 | } |
298 | else |
302 | else |
299 | { |
303 | { |
300 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
304 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
301 | { |
305 | { |
302 | object *tmp = arch_to_object (t->item); |
306 | object *tmp = arch_to_object (t->item); |
303 | |
307 | |
304 | if (t->nrof && tmp->nrof <= 1) |
308 | if (t->nrof && tmp->nrof <= 1) |
305 | tmp->nrof = rndm (t->nrof) + 1; |
309 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
352 | create_treasure (tl, op, flag, difficulty, tries); |
356 | create_treasure (tl, op, flag, difficulty, tries); |
353 | } |
357 | } |
354 | else if (t->nrof) |
358 | else if (t->nrof) |
355 | create_one_treasure (tl, op, flag, difficulty, tries); |
359 | create_one_treasure (tl, op, flag, difficulty, tries); |
356 | } |
360 | } |
357 | else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
361 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
358 | { |
362 | { |
359 | if (object *tmp = arch_to_object (t->item)) |
363 | if (object *tmp = arch_to_object (t->item)) |
360 | { |
364 | { |
361 | if (t->nrof && tmp->nrof <= 1) |
365 | if (t->nrof && tmp->nrof <= 1) |
362 | tmp->nrof = rndm (t->nrof) + 1; |
366 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
364 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
368 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
365 | change_treasure (t, tmp); |
369 | change_treasure (t, tmp); |
366 | put_treasure (tmp, op, flag); |
370 | put_treasure (tmp, op, flag); |
367 | } |
371 | } |
368 | } |
372 | } |
|
|
373 | } |
|
|
374 | |
|
|
375 | void |
|
|
376 | object::create_treasure (treasurelist *tl, int flags) |
|
|
377 | { |
|
|
378 | ::create_treasure (tl, this, flags, map ? map->difficulty : 0); |
369 | } |
379 | } |
370 | |
380 | |
371 | /* This calls the appropriate treasure creation function. tries is passed |
381 | /* This calls the appropriate treasure creation function. tries is passed |
372 | * to determine how many list transitions or attempts to create treasure |
382 | * to determine how many list transitions or attempts to create treasure |
373 | * have been made. It is really in place to prevent infinite loops with |
383 | * have been made. It is really in place to prevent infinite loops with |
… | |
… | |
384 | |
394 | |
385 | if (tries++ > 100) |
395 | if (tries++ > 100) |
386 | { |
396 | { |
387 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
397 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
388 | return; |
398 | return; |
|
|
399 | } |
|
|
400 | |
|
|
401 | if (op->flag [FLAG_TREASURE_ENV]) |
|
|
402 | { |
|
|
403 | // do not generate items when there already is something above the object |
|
|
404 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
|
|
405 | return; |
|
|
406 | |
|
|
407 | flag |= GT_ENVIRONMENT; |
389 | } |
408 | } |
390 | |
409 | |
391 | if (tl->total_chance) |
410 | if (tl->total_chance) |
392 | create_one_treasure (tl, op, flag, difficulty, tries); |
411 | create_one_treasure (tl, op, flag, difficulty, tries); |
393 | else |
412 | else |
… | |
… | |
470 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
489 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
471 | */ |
490 | */ |
472 | int |
491 | int |
473 | level_for_item (const object *op, int difficulty) |
492 | level_for_item (const object *op, int difficulty) |
474 | { |
493 | { |
475 | int olevel = 0; |
|
|
476 | |
|
|
477 | if (!op->inv) |
494 | if (!op->inv) |
478 | { |
495 | { |
479 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
496 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
480 | return 0; |
497 | return 0; |
481 | } |
498 | } |
482 | |
499 | |
483 | olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); |
500 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
484 | |
501 | |
485 | if (olevel <= 0) |
502 | if (olevel <= 0) |
486 | olevel = rndm (1, MIN (op->inv->level, 1)); |
503 | olevel = rndm (1, op->inv->level); |
487 | |
504 | |
488 | if (olevel > MAXLEVEL) |
505 | return min (olevel, MAXLEVEL); |
489 | olevel = MAXLEVEL; |
|
|
490 | |
|
|
491 | return olevel; |
|
|
492 | } |
506 | } |
493 | |
507 | |
494 | /* |
508 | /* |
495 | * Based upon the specified difficulty and upon the difftomagic_list array, |
509 | * Based upon the specified difficulty and upon the difftomagic_list array, |
496 | * a random magical bonus is returned. This is used when determine |
510 | * a random magical bonus is returned. This is used when determine |
… | |
… | |
552 | |
566 | |
553 | op->magic = magic; |
567 | op->magic = magic; |
554 | if (op->arch) |
568 | if (op->arch) |
555 | { |
569 | { |
556 | if (op->type == ARMOUR) |
570 | if (op->type == ARMOUR) |
557 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
571 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
558 | |
572 | |
559 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
573 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
560 | magic = (-magic); |
574 | magic = (-magic); |
561 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
575 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
562 | } |
576 | } |
563 | else |
577 | else |
564 | { |
578 | { |
565 | if (op->type == ARMOUR) |
579 | if (op->type == ARMOUR) |
566 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
580 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
… | |
… | |
628 | case 2: |
642 | case 2: |
629 | case 3: |
643 | case 3: |
630 | case 4: |
644 | case 4: |
631 | case 5: |
645 | case 5: |
632 | case 6: |
646 | case 6: |
633 | set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); |
647 | op->stats.stat (r) += bonus; |
634 | break; |
648 | break; |
635 | |
649 | |
636 | case 7: |
650 | case 7: |
637 | op->stats.dam += bonus; |
651 | op->stats.dam += bonus; |
638 | break; |
652 | break; |
… | |
… | |
1204 | else |
1218 | else |
1205 | { |
1219 | { |
1206 | for (i = 0; i < depth; i++) |
1220 | for (i = 0; i < depth; i++) |
1207 | fprintf (logfile, " "); |
1221 | fprintf (logfile, " "); |
1208 | |
1222 | |
1209 | if (t->item && t->item->clone.type == FLESH) |
1223 | if (t->item && t->item->type == FLESH) |
1210 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1224 | fprintf (logfile, "%s's %s\n", name, &t->item->object::name); |
1211 | else |
1225 | else |
1212 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1226 | fprintf (logfile, "%s\n", &t->item->object::name); |
1213 | } |
1227 | } |
1214 | |
1228 | |
1215 | if (t->next_yes) |
1229 | if (t->next_yes) |
1216 | { |
1230 | { |
1217 | for (i = 0; i < depth; i++) |
1231 | for (i = 0; i < depth; i++) |
… | |
… | |
1245 | int found; |
1259 | int found; |
1246 | |
1260 | |
1247 | found = 0; |
1261 | found = 0; |
1248 | fprintf (logfile, "\n"); |
1262 | fprintf (logfile, "\n"); |
1249 | |
1263 | |
1250 | for (at = first_archetype; at != NULL; at = at->next) |
1264 | for_all_archetypes (at) |
1251 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
1265 | if (!strcasecmp (at->object::name, name) && at->title == NULL) |
1252 | { |
1266 | { |
1253 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
1267 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->object::name, &at->archname); |
1254 | if (at->clone.randomitems != NULL) |
1268 | if (at->randomitems != NULL) |
1255 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
1269 | dump_monster_treasure_rec (at->object::name, at->randomitems->items, 1); |
1256 | else |
1270 | else |
1257 | fprintf (logfile, "(nothing)\n"); |
1271 | fprintf (logfile, "(nothing)\n"); |
1258 | |
1272 | |
1259 | fprintf (logfile, "\n"); |
1273 | fprintf (logfile, "\n"); |
1260 | found++; |
1274 | found++; |
… | |
… | |
1283 | sprintf (filename, "%s/artifacts", settings.datadir); |
1297 | sprintf (filename, "%s/artifacts", settings.datadir); |
1284 | object_thawer f (filename); |
1298 | object_thawer f (filename); |
1285 | |
1299 | |
1286 | if (!f) |
1300 | if (!f) |
1287 | return; |
1301 | return; |
1288 | |
|
|
1289 | f.next (); |
|
|
1290 | |
1302 | |
1291 | for (;;) |
1303 | for (;;) |
1292 | { |
1304 | { |
1293 | switch (f.kw) |
1305 | switch (f.kw) |
1294 | { |
1306 | { |
… | |
… | |
1398 | #endif |
1410 | #endif |
1399 | op->face = change->face; |
1411 | op->face = change->face; |
1400 | } |
1412 | } |
1401 | |
1413 | |
1402 | for (i = 0; i < NUM_STATS; i++) |
1414 | for (i = 0; i < NUM_STATS; i++) |
1403 | change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); |
1415 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1404 | |
1416 | |
1405 | op->attacktype |= change->attacktype; |
1417 | op->attacktype |= change->attacktype; |
1406 | op->path_attuned |= change->path_attuned; |
1418 | op->path_attuned |= change->path_attuned; |
1407 | op->path_repelled |= change->path_repelled; |
1419 | op->path_repelled |= change->path_repelled; |
1408 | op->path_denied |= change->path_denied; |
1420 | op->path_denied |= change->path_denied; |
… | |
… | |
1592 | name = tmp->name + 1, neg = 1; |
1604 | name = tmp->name + 1, neg = 1; |
1593 | else |
1605 | else |
1594 | name = tmp->name, neg = 0; |
1606 | name = tmp->name, neg = 0; |
1595 | |
1607 | |
1596 | /* If we match name, then return the opposite of 'neg' */ |
1608 | /* If we match name, then return the opposite of 'neg' */ |
1597 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) |
1609 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname))) |
1598 | return !neg; |
1610 | return !neg; |
1599 | |
1611 | |
1600 | /* Set success as true, since if the match was an inverse, it means |
1612 | /* Set success as true, since if the match was an inverse, it means |
1601 | * everything is allowed except what we match |
1613 | * everything is allowed except what we match |
1602 | */ |
1614 | */ |