1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
26 | * It is useful for finding bugs in the treasures file. Since it only |
25 | * It is useful for finding bugs in the treasures file. Since it only |
27 | * slows the startup some (and not actual game play), it is by default |
26 | * slows the startup some (and not actual game play), it is by default |
… | |
… | |
197 | |
196 | |
198 | /* This is a one of the many items on the list should be generated. |
197 | /* This is a one of the many items on the list should be generated. |
199 | * Add up the chance total, and check to make sure the yes & no |
198 | * Add up the chance total, and check to make sure the yes & no |
200 | * fields of the treasures are not being used. |
199 | * fields of the treasures are not being used. |
201 | */ |
200 | */ |
202 | tl->total_chance = 0; |
|
|
203 | |
|
|
204 | if (one) |
201 | if (one) |
205 | { |
202 | { |
206 | for (treasure *t = tl->items; t; t = t->next) |
203 | for (treasure *t = tl->items; t; t = t->next) |
207 | { |
204 | { |
208 | if (t->next_yes || t->next_no) |
205 | if (t->next_yes || t->next_no) |
209 | { |
206 | { |
210 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
207 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name); |
211 | LOG (llevError, " the next_yes or next_no field is set\n"); |
208 | LOG (llevError, " the next_yes or next_no field is set\n"); |
212 | } |
209 | } |
213 | |
210 | |
214 | tl->total_chance += t->chance; |
211 | tl->total_chance += t->chance; |
215 | } |
212 | } |
… | |
… | |
246 | return; |
243 | return; |
247 | } |
244 | } |
248 | |
245 | |
249 | op->expand_tail (); |
246 | op->expand_tail (); |
250 | |
247 | |
251 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
248 | if (op->blocked (creator->map, creator->x, creator->y)) |
252 | op->destroy (); |
249 | op->destroy (); |
253 | else |
250 | else |
254 | { |
251 | { |
255 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
252 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
256 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
253 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
302 | else |
299 | else |
303 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
300 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
304 | } |
301 | } |
305 | else |
302 | else |
306 | { |
303 | { |
307 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
304 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
308 | { |
305 | { |
309 | object *tmp = arch_to_object (t->item); |
306 | object *tmp = arch_to_object (t->item); |
310 | |
307 | |
311 | if (t->nrof && tmp->nrof <= 1) |
308 | if (t->nrof && tmp->nrof <= 1) |
312 | tmp->nrof = rndm (t->nrof) + 1; |
309 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
359 | create_treasure (tl, op, flag, difficulty, tries); |
356 | create_treasure (tl, op, flag, difficulty, tries); |
360 | } |
357 | } |
361 | else if (t->nrof) |
358 | else if (t->nrof) |
362 | create_one_treasure (tl, op, flag, difficulty, tries); |
359 | create_one_treasure (tl, op, flag, difficulty, tries); |
363 | } |
360 | } |
364 | else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
361 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
365 | { |
362 | { |
366 | if (object *tmp = arch_to_object (t->item)) |
363 | if (object *tmp = arch_to_object (t->item)) |
367 | { |
364 | { |
368 | if (t->nrof && tmp->nrof <= 1) |
365 | if (t->nrof && tmp->nrof <= 1) |
369 | tmp->nrof = rndm (t->nrof) + 1; |
366 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
371 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
368 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
372 | change_treasure (t, tmp); |
369 | change_treasure (t, tmp); |
373 | put_treasure (tmp, op, flag); |
370 | put_treasure (tmp, op, flag); |
374 | } |
371 | } |
375 | } |
372 | } |
|
|
373 | } |
|
|
374 | |
|
|
375 | void |
|
|
376 | object::create_treasure (treasurelist *tl, int flags) |
|
|
377 | { |
|
|
378 | ::create_treasure (tl, this, flags, map ? map->difficulty : 0); |
376 | } |
379 | } |
377 | |
380 | |
378 | /* This calls the appropriate treasure creation function. tries is passed |
381 | /* This calls the appropriate treasure creation function. tries is passed |
379 | * to determine how many list transitions or attempts to create treasure |
382 | * to determine how many list transitions or attempts to create treasure |
380 | * have been made. It is really in place to prevent infinite loops with |
383 | * have been made. It is really in place to prevent infinite loops with |
… | |
… | |
391 | |
394 | |
392 | if (tries++ > 100) |
395 | if (tries++ > 100) |
393 | { |
396 | { |
394 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
397 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
395 | return; |
398 | return; |
|
|
399 | } |
|
|
400 | |
|
|
401 | if (op->flag [FLAG_TREASURE_ENV]) |
|
|
402 | { |
|
|
403 | // do not generate items when there already is something above the object |
|
|
404 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
|
|
405 | return; |
|
|
406 | |
|
|
407 | flag |= GT_ENVIRONMENT; |
396 | } |
408 | } |
397 | |
409 | |
398 | if (tl->total_chance) |
410 | if (tl->total_chance) |
399 | create_one_treasure (tl, op, flag, difficulty, tries); |
411 | create_one_treasure (tl, op, flag, difficulty, tries); |
400 | else |
412 | else |
… | |
… | |
477 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
489 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
478 | */ |
490 | */ |
479 | int |
491 | int |
480 | level_for_item (const object *op, int difficulty) |
492 | level_for_item (const object *op, int difficulty) |
481 | { |
493 | { |
482 | int olevel = 0; |
|
|
483 | |
|
|
484 | if (!op->inv) |
494 | if (!op->inv) |
485 | { |
495 | { |
486 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
496 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
487 | return 0; |
497 | return 0; |
488 | } |
498 | } |
489 | |
499 | |
490 | olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); |
500 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
491 | |
501 | |
492 | if (olevel <= 0) |
502 | if (olevel <= 0) |
493 | olevel = rndm (1, MIN (op->inv->level, 1)); |
503 | olevel = rndm (1, op->inv->level); |
494 | |
504 | |
495 | if (olevel > MAXLEVEL) |
505 | return min (olevel, MAXLEVEL); |
496 | olevel = MAXLEVEL; |
|
|
497 | |
|
|
498 | return olevel; |
|
|
499 | } |
506 | } |
500 | |
507 | |
501 | /* |
508 | /* |
502 | * Based upon the specified difficulty and upon the difftomagic_list array, |
509 | * Based upon the specified difficulty and upon the difftomagic_list array, |
503 | * a random magical bonus is returned. This is used when determine |
510 | * a random magical bonus is returned. This is used when determine |
… | |
… | |
559 | |
566 | |
560 | op->magic = magic; |
567 | op->magic = magic; |
561 | if (op->arch) |
568 | if (op->arch) |
562 | { |
569 | { |
563 | if (op->type == ARMOUR) |
570 | if (op->type == ARMOUR) |
564 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
571 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
565 | |
572 | |
566 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
573 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
567 | magic = (-magic); |
574 | magic = (-magic); |
568 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
575 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
569 | } |
576 | } |
570 | else |
577 | else |
571 | { |
578 | { |
572 | if (op->type == ARMOUR) |
579 | if (op->type == ARMOUR) |
573 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
580 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
… | |
… | |
635 | case 2: |
642 | case 2: |
636 | case 3: |
643 | case 3: |
637 | case 4: |
644 | case 4: |
638 | case 5: |
645 | case 5: |
639 | case 6: |
646 | case 6: |
640 | set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); |
647 | op->stats.stat (r) += bonus; |
641 | break; |
648 | break; |
642 | |
649 | |
643 | case 7: |
650 | case 7: |
644 | op->stats.dam += bonus; |
651 | op->stats.dam += bonus; |
645 | break; |
652 | break; |
… | |
… | |
1121 | * Allocate and return the pointer to an empty artifactlist structure. |
1128 | * Allocate and return the pointer to an empty artifactlist structure. |
1122 | */ |
1129 | */ |
1123 | static artifactlist * |
1130 | static artifactlist * |
1124 | get_empty_artifactlist (void) |
1131 | get_empty_artifactlist (void) |
1125 | { |
1132 | { |
1126 | return salloc0 <artifactlist> (); |
1133 | return salloc0<artifactlist> (); |
1127 | } |
1134 | } |
1128 | |
1135 | |
1129 | /* |
1136 | /* |
1130 | * Allocate and return the pointer to an empty artifact structure. |
1137 | * Allocate and return the pointer to an empty artifact structure. |
1131 | */ |
1138 | */ |
1132 | static artifact * |
1139 | static artifact * |
1133 | get_empty_artifact (void) |
1140 | get_empty_artifact (void) |
1134 | { |
1141 | { |
1135 | return salloc0 <artifact> (); |
1142 | return salloc0<artifact> (); |
1136 | } |
1143 | } |
1137 | |
1144 | |
1138 | /* |
1145 | /* |
1139 | * Searches the artifact lists and returns one that has the same type |
1146 | * Searches the artifact lists and returns one that has the same type |
1140 | * of objects on it. |
1147 | * of objects on it. |
… | |
… | |
1211 | else |
1218 | else |
1212 | { |
1219 | { |
1213 | for (i = 0; i < depth; i++) |
1220 | for (i = 0; i < depth; i++) |
1214 | fprintf (logfile, " "); |
1221 | fprintf (logfile, " "); |
1215 | |
1222 | |
1216 | if (t->item && t->item->clone.type == FLESH) |
1223 | if (t->item && t->item->type == FLESH) |
1217 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1224 | fprintf (logfile, "%s's %s\n", name, &t->item->object::name); |
1218 | else |
1225 | else |
1219 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1226 | fprintf (logfile, "%s\n", &t->item->object::name); |
1220 | } |
1227 | } |
1221 | |
1228 | |
1222 | if (t->next_yes) |
1229 | if (t->next_yes) |
1223 | { |
1230 | { |
1224 | for (i = 0; i < depth; i++) |
1231 | for (i = 0; i < depth; i++) |
… | |
… | |
1252 | int found; |
1259 | int found; |
1253 | |
1260 | |
1254 | found = 0; |
1261 | found = 0; |
1255 | fprintf (logfile, "\n"); |
1262 | fprintf (logfile, "\n"); |
1256 | |
1263 | |
1257 | for (at = first_archetype; at != NULL; at = at->next) |
1264 | for_all_archetypes (at) |
1258 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
1265 | if (!strcasecmp (at->object::name, name) && at->title == NULL) |
1259 | { |
1266 | { |
1260 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
1267 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->object::name, &at->archname); |
1261 | if (at->clone.randomitems != NULL) |
1268 | if (at->randomitems != NULL) |
1262 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
1269 | dump_monster_treasure_rec (at->object::name, at->randomitems->items, 1); |
1263 | else |
1270 | else |
1264 | fprintf (logfile, "(nothing)\n"); |
1271 | fprintf (logfile, "(nothing)\n"); |
1265 | |
1272 | |
1266 | fprintf (logfile, "\n"); |
1273 | fprintf (logfile, "\n"); |
1267 | found++; |
1274 | found++; |
… | |
… | |
1290 | sprintf (filename, "%s/artifacts", settings.datadir); |
1297 | sprintf (filename, "%s/artifacts", settings.datadir); |
1291 | object_thawer f (filename); |
1298 | object_thawer f (filename); |
1292 | |
1299 | |
1293 | if (!f) |
1300 | if (!f) |
1294 | return; |
1301 | return; |
1295 | |
|
|
1296 | f.next (); |
|
|
1297 | |
1302 | |
1298 | for (;;) |
1303 | for (;;) |
1299 | { |
1304 | { |
1300 | switch (f.kw) |
1305 | switch (f.kw) |
1301 | { |
1306 | { |
… | |
… | |
1405 | #endif |
1410 | #endif |
1406 | op->face = change->face; |
1411 | op->face = change->face; |
1407 | } |
1412 | } |
1408 | |
1413 | |
1409 | for (i = 0; i < NUM_STATS; i++) |
1414 | for (i = 0; i < NUM_STATS; i++) |
1410 | change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); |
1415 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1411 | |
1416 | |
1412 | op->attacktype |= change->attacktype; |
1417 | op->attacktype |= change->attacktype; |
1413 | op->path_attuned |= change->path_attuned; |
1418 | op->path_attuned |= change->path_attuned; |
1414 | op->path_repelled |= change->path_repelled; |
1419 | op->path_repelled |= change->path_repelled; |
1415 | op->path_denied |= change->path_denied; |
1420 | op->path_denied |= change->path_denied; |
… | |
… | |
1599 | name = tmp->name + 1, neg = 1; |
1604 | name = tmp->name + 1, neg = 1; |
1600 | else |
1605 | else |
1601 | name = tmp->name, neg = 0; |
1606 | name = tmp->name, neg = 0; |
1602 | |
1607 | |
1603 | /* If we match name, then return the opposite of 'neg' */ |
1608 | /* If we match name, then return the opposite of 'neg' */ |
1604 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) |
1609 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname))) |
1605 | return !neg; |
1610 | return !neg; |
1606 | |
1611 | |
1607 | /* Set success as true, since if the match was an inverse, it means |
1612 | /* Set success as true, since if the match was an inverse, it means |
1608 | * everything is allowed except what we match |
1613 | * everything is allowed except what we match |
1609 | */ |
1614 | */ |