1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | * It is useful for finding bugs in the treasures file. Since it only |
25 | * It is useful for finding bugs in the treasures file. Since it only |
26 | * slows the startup some (and not actual game play), it is by default |
26 | * slows the startup some (and not actual game play), it is by default |
… | |
… | |
139 | |
139 | |
140 | f.next (); |
140 | f.next (); |
141 | |
141 | |
142 | for (;;) |
142 | for (;;) |
143 | { |
143 | { |
144 | coroapi::cede_to_tick_every (10); |
144 | coroapi::cede_to_tick (); |
145 | |
145 | |
146 | switch (f.kw) |
146 | switch (f.kw) |
147 | { |
147 | { |
148 | case KW_arch: |
148 | case KW_arch: |
149 | t->item = archetype::get (f.get_str ()); |
149 | t->item = archetype::get (f.get_str ()); |
… | |
… | |
243 | return; |
243 | return; |
244 | } |
244 | } |
245 | |
245 | |
246 | op->expand_tail (); |
246 | op->expand_tail (); |
247 | |
247 | |
248 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
248 | if (op->blocked (creator->map, creator->x, creator->y)) |
249 | op->destroy (); |
249 | op->destroy (); |
250 | else |
250 | else |
251 | { |
251 | { |
252 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
252 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
253 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
253 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
489 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
489 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
490 | */ |
490 | */ |
491 | int |
491 | int |
492 | level_for_item (const object *op, int difficulty) |
492 | level_for_item (const object *op, int difficulty) |
493 | { |
493 | { |
494 | int olevel = 0; |
|
|
495 | |
|
|
496 | if (!op->inv) |
494 | if (!op->inv) |
497 | { |
495 | { |
498 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
496 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
499 | return 0; |
497 | return 0; |
500 | } |
498 | } |
501 | |
499 | |
502 | olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); |
500 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
503 | |
501 | |
504 | if (olevel <= 0) |
502 | if (olevel <= 0) |
505 | olevel = rndm (1, MIN (op->inv->level, 1)); |
503 | olevel = rndm (1, op->inv->level); |
506 | |
504 | |
507 | if (olevel > MAXLEVEL) |
505 | return min (olevel, MAXLEVEL); |
508 | olevel = MAXLEVEL; |
|
|
509 | |
|
|
510 | return olevel; |
|
|
511 | } |
506 | } |
512 | |
507 | |
513 | /* |
508 | /* |
514 | * Based upon the specified difficulty and upon the difftomagic_list array, |
509 | * Based upon the specified difficulty and upon the difftomagic_list array, |
515 | * a random magical bonus is returned. This is used when determine |
510 | * a random magical bonus is returned. This is used when determine |
… | |
… | |
1133 | * Allocate and return the pointer to an empty artifactlist structure. |
1128 | * Allocate and return the pointer to an empty artifactlist structure. |
1134 | */ |
1129 | */ |
1135 | static artifactlist * |
1130 | static artifactlist * |
1136 | get_empty_artifactlist (void) |
1131 | get_empty_artifactlist (void) |
1137 | { |
1132 | { |
1138 | return salloc0 <artifactlist> (); |
1133 | return salloc0<artifactlist> (); |
1139 | } |
1134 | } |
1140 | |
1135 | |
1141 | /* |
1136 | /* |
1142 | * Allocate and return the pointer to an empty artifact structure. |
1137 | * Allocate and return the pointer to an empty artifact structure. |
1143 | */ |
1138 | */ |
1144 | static artifact * |
1139 | static artifact * |
1145 | get_empty_artifact (void) |
1140 | get_empty_artifact (void) |
1146 | { |
1141 | { |
1147 | return salloc0 <artifact> (); |
1142 | return salloc0<artifact> (); |
1148 | } |
1143 | } |
1149 | |
1144 | |
1150 | /* |
1145 | /* |
1151 | * Searches the artifact lists and returns one that has the same type |
1146 | * Searches the artifact lists and returns one that has the same type |
1152 | * of objects on it. |
1147 | * of objects on it. |
… | |
… | |
1157 | for (artifactlist *al = first_artifactlist; al; al = al->next) |
1152 | for (artifactlist *al = first_artifactlist; al; al = al->next) |
1158 | if (al->type == type) |
1153 | if (al->type == type) |
1159 | return al; |
1154 | return al; |
1160 | |
1155 | |
1161 | return 0; |
1156 | return 0; |
1162 | } |
|
|
1163 | |
|
|
1164 | /* |
|
|
1165 | * For debugging purposes. Dumps all tables. |
|
|
1166 | */ |
|
|
1167 | void |
|
|
1168 | dump_artifacts (void) |
|
|
1169 | { |
|
|
1170 | artifactlist *al; |
|
|
1171 | artifact *art; |
|
|
1172 | linked_char *next; |
|
|
1173 | |
|
|
1174 | fprintf (logfile, "\n"); |
|
|
1175 | for (al = first_artifactlist; al != NULL; al = al->next) |
|
|
1176 | { |
|
|
1177 | fprintf (logfile, "Artifact has type %d, total_chance=%d\n", al->type, al->total_chance); |
|
|
1178 | for (art = al->items; art != NULL; art = art->next) |
|
|
1179 | { |
|
|
1180 | fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); |
|
|
1181 | if (art->allowed != NULL) |
|
|
1182 | { |
|
|
1183 | fprintf (logfile, "\tallowed combinations:"); |
|
|
1184 | for (next = art->allowed; next != NULL; next = next->next) |
|
|
1185 | fprintf (logfile, "%s,", &next->name); |
|
|
1186 | fprintf (logfile, "\n"); |
|
|
1187 | } |
|
|
1188 | } |
|
|
1189 | } |
|
|
1190 | fprintf (logfile, "\n"); |
|
|
1191 | } |
|
|
1192 | |
|
|
1193 | /* |
|
|
1194 | * For debugging purposes. Dumps all treasures recursively (see below). |
|
|
1195 | */ |
|
|
1196 | void |
|
|
1197 | dump_monster_treasure_rec (const char *name, treasure *t, int depth) |
|
|
1198 | { |
|
|
1199 | treasurelist *tl; |
|
|
1200 | int i; |
|
|
1201 | |
|
|
1202 | if (depth > 100) |
|
|
1203 | return; |
|
|
1204 | |
|
|
1205 | while (t) |
|
|
1206 | { |
|
|
1207 | if (t->name) |
|
|
1208 | { |
|
|
1209 | for (i = 0; i < depth; i++) |
|
|
1210 | fprintf (logfile, " "); |
|
|
1211 | |
|
|
1212 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
|
|
1213 | |
|
|
1214 | tl = treasurelist::find (t->name); |
|
|
1215 | if (tl) |
|
|
1216 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
|
|
1217 | |
|
|
1218 | for (i = 0; i < depth; i++) |
|
|
1219 | fprintf (logfile, " "); |
|
|
1220 | |
|
|
1221 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
|
|
1222 | } |
|
|
1223 | else |
|
|
1224 | { |
|
|
1225 | for (i = 0; i < depth; i++) |
|
|
1226 | fprintf (logfile, " "); |
|
|
1227 | |
|
|
1228 | if (t->item && t->item->type == FLESH) |
|
|
1229 | fprintf (logfile, "%s's %s\n", name, &t->item->object::name); |
|
|
1230 | else |
|
|
1231 | fprintf (logfile, "%s\n", &t->item->object::name); |
|
|
1232 | } |
|
|
1233 | |
|
|
1234 | if (t->next_yes) |
|
|
1235 | { |
|
|
1236 | for (i = 0; i < depth; i++) |
|
|
1237 | fprintf (logfile, " "); |
|
|
1238 | |
|
|
1239 | fprintf (logfile, " (if yes)\n"); |
|
|
1240 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
|
|
1241 | } |
|
|
1242 | |
|
|
1243 | if (t->next_no) |
|
|
1244 | { |
|
|
1245 | for (i = 0; i < depth; i++) |
|
|
1246 | fprintf (logfile, " "); |
|
|
1247 | |
|
|
1248 | fprintf (logfile, " (if no)\n"); |
|
|
1249 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | t = t->next; |
|
|
1253 | } |
|
|
1254 | } |
|
|
1255 | |
|
|
1256 | /* |
|
|
1257 | * For debugging purposes. Dumps all treasures for a given monster. |
|
|
1258 | * Created originally by Raphael Quinet for debugging the alchemy code. |
|
|
1259 | */ |
|
|
1260 | void |
|
|
1261 | dump_monster_treasure (const char *name) |
|
|
1262 | { |
|
|
1263 | archetype *at; |
|
|
1264 | int found; |
|
|
1265 | |
|
|
1266 | found = 0; |
|
|
1267 | fprintf (logfile, "\n"); |
|
|
1268 | |
|
|
1269 | for_all_archetypes (at) |
|
|
1270 | if (!strcasecmp (at->object::name, name) && at->title == NULL) |
|
|
1271 | { |
|
|
1272 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->object::name, &at->archname); |
|
|
1273 | if (at->randomitems != NULL) |
|
|
1274 | dump_monster_treasure_rec (at->object::name, at->randomitems->items, 1); |
|
|
1275 | else |
|
|
1276 | fprintf (logfile, "(nothing)\n"); |
|
|
1277 | |
|
|
1278 | fprintf (logfile, "\n"); |
|
|
1279 | found++; |
|
|
1280 | } |
|
|
1281 | |
|
|
1282 | if (found == 0) |
|
|
1283 | fprintf (logfile, "No objects have the name %s!\n\n", name); |
|
|
1284 | } |
1157 | } |
1285 | |
1158 | |
1286 | /* |
1159 | /* |
1287 | * Builds up the lists of artifacts from the file in the libdir. |
1160 | * Builds up the lists of artifacts from the file in the libdir. |
1288 | */ |
1161 | */ |
… | |
… | |
1302 | sprintf (filename, "%s/artifacts", settings.datadir); |
1175 | sprintf (filename, "%s/artifacts", settings.datadir); |
1303 | object_thawer f (filename); |
1176 | object_thawer f (filename); |
1304 | |
1177 | |
1305 | if (!f) |
1178 | if (!f) |
1306 | return; |
1179 | return; |
1307 | |
|
|
1308 | f.next (); |
|
|
1309 | |
1180 | |
1310 | for (;;) |
1181 | for (;;) |
1311 | { |
1182 | { |
1312 | switch (f.kw) |
1183 | switch (f.kw) |
1313 | { |
1184 | { |