1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
… | |
… | |
32 | |
33 | |
33 | //#define TREASURE_VERBOSE |
34 | //#define TREASURE_VERBOSE |
34 | |
35 | |
35 | #include <global.h> |
36 | #include <global.h> |
36 | #include <treasure.h> |
37 | #include <treasure.h> |
37 | #include <funcpoint.h> |
|
|
38 | #include <loader.h> |
38 | #include <loader.h> |
39 | |
39 | |
40 | extern char *spell_mapping[]; |
40 | extern char *spell_mapping[]; |
41 | |
41 | |
42 | static treasurelist *first_treasurelist; |
42 | static treasurelist *first_treasurelist; |
… | |
… | |
46 | typedef std::tr1::unordered_map< |
46 | typedef std::tr1::unordered_map< |
47 | const char *, |
47 | const char *, |
48 | treasurelist *, |
48 | treasurelist *, |
49 | str_hash, |
49 | str_hash, |
50 | str_equal, |
50 | str_equal, |
51 | slice_allocator< std::pair<const char *const, treasurelist *> >, |
51 | slice_allocator< std::pair<const char *const, treasurelist *> > |
52 | true |
|
|
53 | > tl_map_t; |
52 | > tl_map_t; |
54 | |
53 | |
55 | static tl_map_t tl_map; |
54 | static tl_map_t tl_map; |
56 | |
55 | |
57 | /* |
56 | /* |
… | |
… | |
144 | coroapi::cede_to_tick (); |
143 | coroapi::cede_to_tick (); |
145 | |
144 | |
146 | switch (f.kw) |
145 | switch (f.kw) |
147 | { |
146 | { |
148 | case KW_arch: |
147 | case KW_arch: |
149 | t->item = archetype::get (f.get_str ()); |
148 | t->item = archetype::find (f.get_str ()); |
|
|
149 | |
|
|
150 | if (!t->item) |
|
|
151 | { |
|
|
152 | f.parse_warn ("treasure references unknown archetype"); |
|
|
153 | t->item = archetype::empty; |
|
|
154 | } |
|
|
155 | |
150 | break; |
156 | break; |
151 | |
157 | |
152 | case KW_list: f.get (t->name); break; |
158 | case KW_list: f.get (t->name); break; |
153 | case KW_change_name: f.get (t->change_arch.name); break; |
159 | case KW_change_name: f.get (t->change_arch.name); break; |
154 | case KW_change_title: f.get (t->change_arch.title); break; |
160 | case KW_change_title: f.get (t->change_arch.title); break; |
… | |
… | |
168 | t->next = read_treasure (f); |
174 | t->next = read_treasure (f); |
169 | return t; |
175 | return t; |
170 | |
176 | |
171 | default: |
177 | default: |
172 | if (!f.parse_error ("treasurelist", t->name)) |
178 | if (!f.parse_error ("treasurelist", t->name)) |
173 | return 0; |
179 | goto error; |
174 | |
180 | |
175 | return t; |
181 | return t; |
176 | } |
182 | } |
177 | |
183 | |
178 | f.next (); |
184 | f.next (); |
179 | } |
185 | } |
|
|
186 | |
|
|
187 | // not reached |
|
|
188 | |
|
|
189 | error: |
|
|
190 | delete t; |
|
|
191 | return 0; |
180 | } |
192 | } |
181 | |
193 | |
182 | /* |
194 | /* |
183 | * Each treasure is parsed with the help of load_treasure(). |
195 | * Each treasure is parsed with the help of load_treasure(). |
184 | */ |
196 | */ |
… | |
… | |
243 | return; |
255 | return; |
244 | } |
256 | } |
245 | |
257 | |
246 | op->expand_tail (); |
258 | op->expand_tail (); |
247 | |
259 | |
248 | if (op->blocked (creator->map, creator->x, creator->y)) |
260 | if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
249 | op->destroy (); |
261 | op->destroy (); |
250 | else |
262 | else |
251 | { |
263 | { |
252 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
264 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
253 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
265 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
257 | { |
269 | { |
258 | op = creator->insert (op); |
270 | op = creator->insert (op); |
259 | |
271 | |
260 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
272 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
261 | monster_check_apply (creator, op); |
273 | monster_check_apply (creator, op); |
262 | |
|
|
263 | if (flags & GT_UPDATE_INV) |
|
|
264 | if (object *tmp = creator->in_player ()) |
|
|
265 | esrv_send_item (tmp, op); |
|
|
266 | } |
274 | } |
267 | } |
275 | } |
268 | |
276 | |
269 | /* if there are change_xxx commands in the treasure, we include the changes |
277 | /* if there are change_xxx commands in the treasure, we include the changes |
270 | * in the generated object |
278 | * in the generated object |
… | |
… | |
434 | |
442 | |
435 | if (ob->inv) |
443 | if (ob->inv) |
436 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
444 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
437 | |
445 | |
438 | ob->destroy (); |
446 | ob->destroy (); |
|
|
447 | |
439 | return tmp; |
448 | return tmp; |
440 | } |
449 | } |
441 | |
450 | |
442 | /* |
451 | /* |
443 | * This is a new way of calculating the chance for an item to have |
452 | * This is a new way of calculating the chance for an item to have |
… | |
… | |
570 | if (op->type == ARMOUR) |
579 | if (op->type == ARMOUR) |
571 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
580 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
572 | |
581 | |
573 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
582 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
574 | magic = (-magic); |
583 | magic = (-magic); |
|
|
584 | |
575 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
585 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
576 | } |
586 | } |
577 | else |
587 | else |
578 | { |
588 | { |
579 | if (op->type == ARMOUR) |
589 | if (op->type == ARMOUR) |
580 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
590 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
|
|
591 | |
581 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
592 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
582 | magic = (-magic); |
593 | magic = (-magic); |
|
|
594 | |
583 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
595 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
584 | } |
596 | } |
585 | } |
597 | } |
586 | |
598 | |
587 | /* |
599 | /* |
… | |
… | |
816 | ARG_INT (flags))) |
828 | ARG_INT (flags))) |
817 | return; |
829 | return; |
818 | |
830 | |
819 | if (!(flags & GT_MINIMAL)) |
831 | if (!(flags & GT_MINIMAL)) |
820 | { |
832 | { |
821 | if (op->arch == crown_arch) |
833 | if (IS_ARCH (op->arch, crown)) |
822 | { |
834 | { |
823 | set_magic (difficulty, op, max_magic, flags); |
835 | set_magic (difficulty, op, max_magic, flags); |
824 | num_enchantments = calc_item_power (op, 1); |
836 | num_enchantments = calc_item_power (op, 1); |
825 | generate_artifact (op, difficulty); |
837 | generate_artifact (op, difficulty); |
826 | } |
838 | } |
… | |
… | |
831 | |
843 | |
832 | num_enchantments = calc_item_power (op, 1); |
844 | num_enchantments = calc_item_power (op, 1); |
833 | |
845 | |
834 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
846 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
835 | || op->type == HORN |
847 | || op->type == HORN |
836 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
848 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */ |
837 | * used for shop_floors or treasures */ |
|
|
838 | generate_artifact (op, difficulty); |
849 | generate_artifact (op, difficulty); |
839 | } |
850 | } |
840 | |
851 | |
841 | /* Object was made an artifact. Calculate its item_power rating. |
852 | /* Object was made an artifact. Calculate its item_power rating. |
842 | * the item_power in the object is what the artfiact adds. |
853 | * the item_power in the object is what the artfiact adds. |
… | |
… | |
884 | { |
895 | { |
885 | if (op->type == POTION) |
896 | if (op->type == POTION) |
886 | /* Handle healing and magic power potions */ |
897 | /* Handle healing and magic power potions */ |
887 | if (op->stats.sp && !op->randomitems) |
898 | if (op->stats.sp && !op->randomitems) |
888 | { |
899 | { |
889 | object *tmp; |
|
|
890 | |
|
|
891 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
900 | object *tmp = get_archetype (spell_mapping [op->stats.sp]); |
892 | insert_ob_in_ob (tmp, op); |
901 | insert_ob_in_ob (tmp, op); |
893 | op->stats.sp = 0; |
902 | op->stats.sp = 0; |
894 | } |
903 | } |
895 | } |
904 | } |
896 | else if (!op->title) /* Only modify object if not special */ |
905 | else if (!op->title) /* Only modify object if not special */ |
… | |
… | |
954 | SET_FLAG (op, FLAG_CURSED); |
963 | SET_FLAG (op, FLAG_CURSED); |
955 | break; |
964 | break; |
956 | } |
965 | } |
957 | |
966 | |
958 | case AMULET: |
967 | case AMULET: |
959 | if (op->arch == amulet_arch) |
968 | if (IS_ARCH (op->arch, amulet)) |
960 | op->value *= 5; /* Since it's not just decoration */ |
969 | op->value *= 5; /* Since it's not just decoration */ |
961 | |
970 | |
962 | case RING: |
971 | case RING: |
963 | if (op->arch == NULL) |
|
|
964 | { |
|
|
965 | op->destroy (); |
|
|
966 | op = 0; |
|
|
967 | break; |
|
|
968 | } |
|
|
969 | |
|
|
970 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
972 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
971 | break; |
973 | break; |
972 | |
974 | |
973 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
975 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
974 | SET_FLAG (op, FLAG_CURSED); |
976 | SET_FLAG (op, FLAG_CURSED); |
975 | |
977 | |
… | |
… | |
995 | op->value *= 5; |
997 | op->value *= 5; |
996 | set_ring_bonus (op, d); |
998 | set_ring_bonus (op, d); |
997 | } |
999 | } |
998 | } |
1000 | } |
999 | |
1001 | |
1000 | if (GET_ANIM_ID (op)) |
1002 | if (op->animation_id) |
1001 | SET_ANIMATION (op, rndm (NUM_ANIMATIONS (op))); |
1003 | op->set_anim_frame (rndm (op->anim_frames ())); |
1002 | |
1004 | |
1003 | break; |
1005 | break; |
1004 | |
1006 | |
1005 | case BOOK: |
1007 | case BOOK: |
1006 | /* Is it an empty book?, if yes lets make a special· |
1008 | /* Is it an empty book?, if yes lets make a special· |
… | |
… | |
1346 | * to cast. So convert that to into a spell and put it into |
1348 | * to cast. So convert that to into a spell and put it into |
1347 | * this object. |
1349 | * this object. |
1348 | */ |
1350 | */ |
1349 | if (op->type == HORN || op->type == POTION) |
1351 | if (op->type == HORN || op->type == POTION) |
1350 | { |
1352 | { |
1351 | object *tmp_obj; |
|
|
1352 | |
|
|
1353 | /* Remove any spells this object currently has in it */ |
1353 | /* Remove any spells this object currently has in it */ |
1354 | while (op->inv) |
|
|
1355 | op->inv->destroy (); |
1354 | op->destroy_inv (false); |
1356 | |
1355 | |
1357 | tmp_obj = arch_to_object (change->other_arch); |
1356 | object *tmp = arch_to_object (change->other_arch); |
1358 | insert_ob_in_ob (tmp_obj, op); |
1357 | insert_ob_in_ob (tmp, op); |
1359 | } |
1358 | } |
1360 | /* No harm setting this for potions/horns */ |
1359 | /* No harm setting this for potions/horns */ |
1361 | op->other_arch = change->other_arch; |
1360 | op->other_arch = change->other_arch; |
1362 | } |
1361 | } |
1363 | |
1362 | |
… | |
… | |
1568 | #if 1 |
1567 | #if 1 |
1569 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1568 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1570 | #endif |
1569 | #endif |
1571 | return; |
1570 | return; |
1572 | } |
1571 | } |
1573 | if (!strcmp (art->item->name, "NONE")) |
1572 | |
|
|
1573 | if (art->item->name == shstr_NONE) |
1574 | return; |
1574 | return; |
|
|
1575 | |
1575 | if (FABS (op->magic) < art->item->magic) |
1576 | if (fabs (op->magic) < art->item->magic) |
1576 | continue; /* Not magic enough to be this item */ |
1577 | continue; /* Not magic enough to be this item */ |
1577 | |
1578 | |
1578 | /* Map difficulty not high enough */ |
1579 | /* Map difficulty not high enough */ |
1579 | if (difficulty < art->difficulty) |
1580 | if (difficulty < art->difficulty) |
1580 | continue; |
1581 | continue; |
… | |
… | |
1631 | item->level = donor->level; |
1632 | item->level = donor->level; |
1632 | |
1633 | |
1633 | /* if donor has some attacktypes, the flesh is poisonous */ |
1634 | /* if donor has some attacktypes, the flesh is poisonous */ |
1634 | if (donor->attacktype & AT_POISON) |
1635 | if (donor->attacktype & AT_POISON) |
1635 | item->type = POISON; |
1636 | item->type = POISON; |
|
|
1637 | |
1636 | if (donor->attacktype & AT_ACID) |
1638 | if (donor->attacktype & AT_ACID) |
1637 | item->stats.hp = -1 * item->stats.food; |
1639 | item->stats.hp = -1 * item->stats.food; |
|
|
1640 | |
1638 | SET_FLAG (item, FLAG_NO_STEAL); |
1641 | SET_FLAG (item, FLAG_NO_STEAL); |
1639 | } |
1642 | } |
1640 | } |
1643 | } |
1641 | |
1644 | |
1642 | /* special_potion() - so that old potion code is still done right. */ |
1645 | /* special_potion() - so that old potion code is still done right. */ |
… | |
… | |
1679 | free_artifact (artifact *at) |
1682 | free_artifact (artifact *at) |
1680 | { |
1683 | { |
1681 | if (at->next) free_artifact (at->next); |
1684 | if (at->next) free_artifact (at->next); |
1682 | if (at->allowed) free_charlinks (at->allowed); |
1685 | if (at->allowed) free_charlinks (at->allowed); |
1683 | |
1686 | |
1684 | at->item->destroy (1); |
1687 | at->item->destroy (); |
1685 | |
1688 | |
1686 | sfree (at); |
1689 | sfree (at); |
1687 | } |
1690 | } |
1688 | |
1691 | |
1689 | void |
1692 | void |