… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
… | |
… | |
45 | typedef std::tr1::unordered_map< |
46 | typedef std::tr1::unordered_map< |
46 | const char *, |
47 | const char *, |
47 | treasurelist *, |
48 | treasurelist *, |
48 | str_hash, |
49 | str_hash, |
49 | str_equal, |
50 | str_equal, |
50 | slice_allocator< std::pair<const char *const, treasurelist *> >, |
51 | slice_allocator< std::pair<const char *const, treasurelist *> > |
51 | true |
|
|
52 | > tl_map_t; |
52 | > tl_map_t; |
53 | |
53 | |
54 | static tl_map_t tl_map; |
54 | static tl_map_t tl_map; |
55 | |
55 | |
56 | /* |
56 | /* |
… | |
… | |
255 | return; |
255 | return; |
256 | } |
256 | } |
257 | |
257 | |
258 | op->expand_tail (); |
258 | op->expand_tail (); |
259 | |
259 | |
260 | if (op->blocked (creator->map, creator->x, creator->y)) |
260 | if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
261 | op->destroy (); |
261 | op->destroy (); |
262 | else |
262 | else |
263 | { |
263 | { |
264 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
264 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
265 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
265 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
442 | |
442 | |
443 | if (ob->inv) |
443 | if (ob->inv) |
444 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
444 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
445 | |
445 | |
446 | ob->destroy (); |
446 | ob->destroy (); |
|
|
447 | |
447 | return tmp; |
448 | return tmp; |
448 | } |
449 | } |
449 | |
450 | |
450 | /* |
451 | /* |
451 | * This is a new way of calculating the chance for an item to have |
452 | * This is a new way of calculating the chance for an item to have |
… | |
… | |
578 | if (op->type == ARMOUR) |
579 | if (op->type == ARMOUR) |
579 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
580 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
580 | |
581 | |
581 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
582 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
582 | magic = (-magic); |
583 | magic = (-magic); |
|
|
584 | |
583 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
585 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
584 | } |
586 | } |
585 | else |
587 | else |
586 | { |
588 | { |
587 | if (op->type == ARMOUR) |
589 | if (op->type == ARMOUR) |
588 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
590 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
|
|
591 | |
589 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
592 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
590 | magic = (-magic); |
593 | magic = (-magic); |
|
|
594 | |
591 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
595 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
592 | } |
596 | } |
593 | } |
597 | } |
594 | |
598 | |
595 | /* |
599 | /* |
… | |
… | |
963 | case AMULET: |
967 | case AMULET: |
964 | if (IS_ARCH (op->arch, amulet)) |
968 | if (IS_ARCH (op->arch, amulet)) |
965 | op->value *= 5; /* Since it's not just decoration */ |
969 | op->value *= 5; /* Since it's not just decoration */ |
966 | |
970 | |
967 | case RING: |
971 | case RING: |
968 | if (!op->arch) // wtf? schmorp |
|
|
969 | { |
|
|
970 | op->destroy (); |
|
|
971 | op = 0; |
|
|
972 | break; |
|
|
973 | } |
|
|
974 | |
|
|
975 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
972 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
976 | break; |
973 | break; |
977 | |
974 | |
978 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
975 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
979 | SET_FLAG (op, FLAG_CURSED); |
976 | SET_FLAG (op, FLAG_CURSED); |
… | |
… | |
1000 | op->value *= 5; |
997 | op->value *= 5; |
1001 | set_ring_bonus (op, d); |
998 | set_ring_bonus (op, d); |
1002 | } |
999 | } |
1003 | } |
1000 | } |
1004 | |
1001 | |
1005 | if (GET_ANIM_ID (op)) |
1002 | if (op->animation_id) |
1006 | SET_ANIMATION (op, rndm (NUM_ANIMATIONS (op))); |
1003 | op->set_anim_frame (rndm (op->anim_frames ())); |
1007 | |
1004 | |
1008 | break; |
1005 | break; |
1009 | |
1006 | |
1010 | case BOOK: |
1007 | case BOOK: |
1011 | /* Is it an empty book?, if yes lets make a special· |
1008 | /* Is it an empty book?, if yes lets make a special· |
… | |
… | |
1026 | op->level = rndm (creator->level); |
1023 | op->level = rndm (creator->level); |
1027 | |
1024 | |
1028 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1025 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1029 | /* books w/ info are worth more! */ |
1026 | /* books w/ info are worth more! */ |
1030 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1027 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1031 | /* creator related stuff */ |
|
|
1032 | |
|
|
1033 | /* for library, chained books. Note that some monsters have no_pick |
|
|
1034 | * set - we don't want to set no pick in that case. |
|
|
1035 | */ |
|
|
1036 | if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER)) |
|
|
1037 | SET_FLAG (op, FLAG_NO_PICK); |
|
|
1038 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
|
|
1039 | op->slaying = creator->slaying; |
|
|
1040 | |
1028 | |
1041 | /* add exp so reading it gives xp (once) */ |
1029 | /* add exp so reading it gives xp (once) */ |
1042 | op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; |
1030 | op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; |
1043 | } |
1031 | } |
|
|
1032 | |
|
|
1033 | /* creator related stuff */ |
|
|
1034 | |
|
|
1035 | /* for library, chained books. Note that some monsters have no_pick |
|
|
1036 | * set - we don't want to set no pick in that case. |
|
|
1037 | */ |
|
|
1038 | if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER)) |
|
|
1039 | SET_FLAG (op, FLAG_NO_PICK); |
|
|
1040 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
|
|
1041 | op->slaying = creator->slaying; |
1044 | break; |
1042 | break; |
1045 | |
1043 | |
1046 | case SPELLBOOK: |
1044 | case SPELLBOOK: |
1047 | op->value = op->value * op->inv->value; |
1045 | op->value = op->value * op->inv->value; |
1048 | /* add exp so learning gives xp */ |
1046 | /* add exp so learning gives xp */ |
… | |
… | |
1351 | * to cast. So convert that to into a spell and put it into |
1349 | * to cast. So convert that to into a spell and put it into |
1352 | * this object. |
1350 | * this object. |
1353 | */ |
1351 | */ |
1354 | if (op->type == HORN || op->type == POTION) |
1352 | if (op->type == HORN || op->type == POTION) |
1355 | { |
1353 | { |
1356 | object *tmp_obj; |
|
|
1357 | |
|
|
1358 | /* Remove any spells this object currently has in it */ |
1354 | /* Remove any spells this object currently has in it */ |
1359 | while (op->inv) |
|
|
1360 | op->inv->destroy (); |
1355 | op->destroy_inv (false); |
1361 | |
1356 | |
1362 | tmp_obj = arch_to_object (change->other_arch); |
1357 | object *tmp = arch_to_object (change->other_arch); |
1363 | insert_ob_in_ob (tmp_obj, op); |
1358 | insert_ob_in_ob (tmp, op); |
1364 | } |
1359 | } |
1365 | /* No harm setting this for potions/horns */ |
1360 | /* No harm setting this for potions/horns */ |
1366 | op->other_arch = change->other_arch; |
1361 | op->other_arch = change->other_arch; |
1367 | } |
1362 | } |
1368 | |
1363 | |
… | |
… | |
1573 | #if 1 |
1568 | #if 1 |
1574 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1569 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1575 | #endif |
1570 | #endif |
1576 | return; |
1571 | return; |
1577 | } |
1572 | } |
1578 | if (!strcmp (art->item->name, "NONE")) |
1573 | |
|
|
1574 | if (art->item->name == shstr_NONE) |
1579 | return; |
1575 | return; |
|
|
1576 | |
1580 | if (FABS (op->magic) < art->item->magic) |
1577 | if (fabs (op->magic) < art->item->magic) |
1581 | continue; /* Not magic enough to be this item */ |
1578 | continue; /* Not magic enough to be this item */ |
1582 | |
1579 | |
1583 | /* Map difficulty not high enough */ |
1580 | /* Map difficulty not high enough */ |
1584 | if (difficulty < art->difficulty) |
1581 | if (difficulty < art->difficulty) |
1585 | continue; |
1582 | continue; |
… | |
… | |
1636 | item->level = donor->level; |
1633 | item->level = donor->level; |
1637 | |
1634 | |
1638 | /* if donor has some attacktypes, the flesh is poisonous */ |
1635 | /* if donor has some attacktypes, the flesh is poisonous */ |
1639 | if (donor->attacktype & AT_POISON) |
1636 | if (donor->attacktype & AT_POISON) |
1640 | item->type = POISON; |
1637 | item->type = POISON; |
|
|
1638 | |
1641 | if (donor->attacktype & AT_ACID) |
1639 | if (donor->attacktype & AT_ACID) |
1642 | item->stats.hp = -1 * item->stats.food; |
1640 | item->stats.hp = -1 * item->stats.food; |
|
|
1641 | |
1643 | SET_FLAG (item, FLAG_NO_STEAL); |
1642 | SET_FLAG (item, FLAG_NO_STEAL); |
1644 | } |
1643 | } |
1645 | } |
1644 | } |
1646 | |
1645 | |
1647 | /* special_potion() - so that old potion code is still done right. */ |
1646 | /* special_potion() - so that old potion code is still done right. */ |
… | |
… | |
1684 | free_artifact (artifact *at) |
1683 | free_artifact (artifact *at) |
1685 | { |
1684 | { |
1686 | if (at->next) free_artifact (at->next); |
1685 | if (at->next) free_artifact (at->next); |
1687 | if (at->allowed) free_charlinks (at->allowed); |
1686 | if (at->allowed) free_charlinks (at->allowed); |
1688 | |
1687 | |
1689 | at->item->destroy (1); |
1688 | at->item->destroy (); |
1690 | |
1689 | |
1691 | sfree (at); |
1690 | sfree (at); |
1692 | } |
1691 | } |
1693 | |
1692 | |
1694 | void |
1693 | void |