1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
32 | |
32 | |
33 | //#define TREASURE_VERBOSE |
33 | //#define TREASURE_VERBOSE |
34 | |
34 | |
35 | #include <global.h> |
35 | #include <global.h> |
36 | #include <treasure.h> |
36 | #include <treasure.h> |
37 | #include <funcpoint.h> |
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38 | #include <loader.h> |
37 | #include <loader.h> |
39 | |
38 | |
40 | extern char *spell_mapping[]; |
39 | extern char *spell_mapping[]; |
41 | |
40 | |
42 | static treasurelist *first_treasurelist; |
41 | static treasurelist *first_treasurelist; |
… | |
… | |
144 | coroapi::cede_to_tick (); |
143 | coroapi::cede_to_tick (); |
145 | |
144 | |
146 | switch (f.kw) |
145 | switch (f.kw) |
147 | { |
146 | { |
148 | case KW_arch: |
147 | case KW_arch: |
149 | t->item = archetype::get (f.get_str ()); |
148 | t->item = archetype::find (f.get_str ()); |
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149 | |
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150 | if (!t->item) |
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151 | { |
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152 | f.parse_warn ("treasure references unknown archetype"); |
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153 | t->item = archetype::empty; |
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154 | } |
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155 | |
150 | break; |
156 | break; |
151 | |
157 | |
152 | case KW_list: f.get (t->name); break; |
158 | case KW_list: f.get (t->name); break; |
153 | case KW_change_name: f.get (t->change_arch.name); break; |
159 | case KW_change_name: f.get (t->change_arch.name); break; |
154 | case KW_change_title: f.get (t->change_arch.title); break; |
160 | case KW_change_title: f.get (t->change_arch.title); break; |
… | |
… | |
168 | t->next = read_treasure (f); |
174 | t->next = read_treasure (f); |
169 | return t; |
175 | return t; |
170 | |
176 | |
171 | default: |
177 | default: |
172 | if (!f.parse_error ("treasurelist", t->name)) |
178 | if (!f.parse_error ("treasurelist", t->name)) |
173 | return 0; |
179 | goto error; |
174 | |
180 | |
175 | return t; |
181 | return t; |
176 | } |
182 | } |
177 | |
183 | |
178 | f.next (); |
184 | f.next (); |
179 | } |
185 | } |
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186 | |
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187 | // not reached |
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188 | |
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189 | error: |
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190 | delete t; |
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191 | return 0; |
180 | } |
192 | } |
181 | |
193 | |
182 | /* |
194 | /* |
183 | * Each treasure is parsed with the help of load_treasure(). |
195 | * Each treasure is parsed with the help of load_treasure(). |
184 | */ |
196 | */ |
… | |
… | |
243 | return; |
255 | return; |
244 | } |
256 | } |
245 | |
257 | |
246 | op->expand_tail (); |
258 | op->expand_tail (); |
247 | |
259 | |
248 | if (op->blocked (creator->map, creator->x, creator->y)) |
260 | if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
249 | op->destroy (); |
261 | op->destroy (); |
250 | else |
262 | else |
251 | { |
263 | { |
252 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
264 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
253 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
265 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
257 | { |
269 | { |
258 | op = creator->insert (op); |
270 | op = creator->insert (op); |
259 | |
271 | |
260 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
272 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
261 | monster_check_apply (creator, op); |
273 | monster_check_apply (creator, op); |
262 | |
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263 | if (flags & GT_UPDATE_INV) |
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264 | if (object *tmp = creator->in_player ()) |
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265 | esrv_send_item (tmp, op); |
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266 | } |
274 | } |
267 | } |
275 | } |
268 | |
276 | |
269 | /* if there are change_xxx commands in the treasure, we include the changes |
277 | /* if there are change_xxx commands in the treasure, we include the changes |
270 | * in the generated object |
278 | * in the generated object |
… | |
… | |
570 | if (op->type == ARMOUR) |
578 | if (op->type == ARMOUR) |
571 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
579 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
572 | |
580 | |
573 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
581 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
574 | magic = (-magic); |
582 | magic = (-magic); |
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583 | |
575 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
584 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
576 | } |
585 | } |
577 | else |
586 | else |
578 | { |
587 | { |
579 | if (op->type == ARMOUR) |
588 | if (op->type == ARMOUR) |
580 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
589 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
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590 | |
581 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
591 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
582 | magic = (-magic); |
592 | magic = (-magic); |
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593 | |
583 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
594 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
584 | } |
595 | } |
585 | } |
596 | } |
586 | |
597 | |
587 | /* |
598 | /* |
… | |
… | |
816 | ARG_INT (flags))) |
827 | ARG_INT (flags))) |
817 | return; |
828 | return; |
818 | |
829 | |
819 | if (!(flags & GT_MINIMAL)) |
830 | if (!(flags & GT_MINIMAL)) |
820 | { |
831 | { |
821 | if (op->arch == crown_arch) |
832 | if (IS_ARCH (op->arch, crown)) |
822 | { |
833 | { |
823 | set_magic (difficulty, op, max_magic, flags); |
834 | set_magic (difficulty, op, max_magic, flags); |
824 | num_enchantments = calc_item_power (op, 1); |
835 | num_enchantments = calc_item_power (op, 1); |
825 | generate_artifact (op, difficulty); |
836 | generate_artifact (op, difficulty); |
826 | } |
837 | } |
… | |
… | |
831 | |
842 | |
832 | num_enchantments = calc_item_power (op, 1); |
843 | num_enchantments = calc_item_power (op, 1); |
833 | |
844 | |
834 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
845 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
835 | || op->type == HORN |
846 | || op->type == HORN |
836 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
847 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */ |
837 | * used for shop_floors or treasures */ |
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838 | generate_artifact (op, difficulty); |
848 | generate_artifact (op, difficulty); |
839 | } |
849 | } |
840 | |
850 | |
841 | /* Object was made an artifact. Calculate its item_power rating. |
851 | /* Object was made an artifact. Calculate its item_power rating. |
842 | * the item_power in the object is what the artfiact adds. |
852 | * the item_power in the object is what the artfiact adds. |
… | |
… | |
884 | { |
894 | { |
885 | if (op->type == POTION) |
895 | if (op->type == POTION) |
886 | /* Handle healing and magic power potions */ |
896 | /* Handle healing and magic power potions */ |
887 | if (op->stats.sp && !op->randomitems) |
897 | if (op->stats.sp && !op->randomitems) |
888 | { |
898 | { |
889 | object *tmp; |
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890 | |
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891 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
899 | object *tmp = get_archetype (spell_mapping [op->stats.sp]); |
892 | insert_ob_in_ob (tmp, op); |
900 | insert_ob_in_ob (tmp, op); |
893 | op->stats.sp = 0; |
901 | op->stats.sp = 0; |
894 | } |
902 | } |
895 | } |
903 | } |
896 | else if (!op->title) /* Only modify object if not special */ |
904 | else if (!op->title) /* Only modify object if not special */ |
… | |
… | |
954 | SET_FLAG (op, FLAG_CURSED); |
962 | SET_FLAG (op, FLAG_CURSED); |
955 | break; |
963 | break; |
956 | } |
964 | } |
957 | |
965 | |
958 | case AMULET: |
966 | case AMULET: |
959 | if (op->arch == amulet_arch) |
967 | if (IS_ARCH (op->arch, amulet)) |
960 | op->value *= 5; /* Since it's not just decoration */ |
968 | op->value *= 5; /* Since it's not just decoration */ |
961 | |
969 | |
962 | case RING: |
970 | case RING: |
963 | if (op->arch == NULL) |
971 | if (!op->arch) // wtf? schmorp |
964 | { |
972 | { |
965 | op->destroy (); |
973 | op->destroy (); |
966 | op = 0; |
974 | op = 0; |
967 | break; |
975 | break; |
968 | } |
976 | } |
969 | |
977 | |
970 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
978 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
971 | break; |
979 | break; |
972 | |
980 | |
973 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
981 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
974 | SET_FLAG (op, FLAG_CURSED); |
982 | SET_FLAG (op, FLAG_CURSED); |
975 | |
983 | |