1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
32 | |
32 | |
33 | //#define TREASURE_VERBOSE |
33 | //#define TREASURE_VERBOSE |
34 | |
34 | |
35 | #include <global.h> |
35 | #include <global.h> |
36 | #include <treasure.h> |
36 | #include <treasure.h> |
37 | #include <funcpoint.h> |
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|
38 | #include <loader.h> |
37 | #include <loader.h> |
39 | |
38 | |
40 | extern char *spell_mapping[]; |
39 | extern char *spell_mapping[]; |
41 | |
40 | |
42 | static treasurelist *first_treasurelist; |
41 | static treasurelist *first_treasurelist; |
… | |
… | |
46 | typedef std::tr1::unordered_map< |
45 | typedef std::tr1::unordered_map< |
47 | const char *, |
46 | const char *, |
48 | treasurelist *, |
47 | treasurelist *, |
49 | str_hash, |
48 | str_hash, |
50 | str_equal, |
49 | str_equal, |
51 | slice_allocator< std::pair<const char *const, treasurelist *> >, |
50 | slice_allocator< std::pair<const char *const, treasurelist *> > |
52 | true |
|
|
53 | > tl_map_t; |
51 | > tl_map_t; |
54 | |
52 | |
55 | static tl_map_t tl_map; |
53 | static tl_map_t tl_map; |
56 | |
54 | |
57 | /* |
55 | /* |
… | |
… | |
144 | coroapi::cede_to_tick (); |
142 | coroapi::cede_to_tick (); |
145 | |
143 | |
146 | switch (f.kw) |
144 | switch (f.kw) |
147 | { |
145 | { |
148 | case KW_arch: |
146 | case KW_arch: |
149 | t->item = archetype::get (f.get_str ()); |
147 | t->item = archetype::find (f.get_str ()); |
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|
148 | |
|
|
149 | if (!t->item) |
|
|
150 | { |
|
|
151 | f.parse_warn ("treasure references unknown archetype"); |
|
|
152 | t->item = archetype::empty; |
|
|
153 | } |
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|
154 | |
150 | break; |
155 | break; |
151 | |
156 | |
152 | case KW_list: f.get (t->name); break; |
157 | case KW_list: f.get (t->name); break; |
153 | case KW_change_name: f.get (t->change_arch.name); break; |
158 | case KW_change_name: f.get (t->change_arch.name); break; |
154 | case KW_change_title: f.get (t->change_arch.title); break; |
159 | case KW_change_title: f.get (t->change_arch.title); break; |
… | |
… | |
168 | t->next = read_treasure (f); |
173 | t->next = read_treasure (f); |
169 | return t; |
174 | return t; |
170 | |
175 | |
171 | default: |
176 | default: |
172 | if (!f.parse_error ("treasurelist", t->name)) |
177 | if (!f.parse_error ("treasurelist", t->name)) |
173 | return 0; |
178 | goto error; |
174 | |
179 | |
175 | return t; |
180 | return t; |
176 | } |
181 | } |
177 | |
182 | |
178 | f.next (); |
183 | f.next (); |
179 | } |
184 | } |
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|
185 | |
|
|
186 | // not reached |
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|
187 | |
|
|
188 | error: |
|
|
189 | delete t; |
|
|
190 | return 0; |
180 | } |
191 | } |
181 | |
192 | |
182 | /* |
193 | /* |
183 | * Each treasure is parsed with the help of load_treasure(). |
194 | * Each treasure is parsed with the help of load_treasure(). |
184 | */ |
195 | */ |
… | |
… | |
243 | return; |
254 | return; |
244 | } |
255 | } |
245 | |
256 | |
246 | op->expand_tail (); |
257 | op->expand_tail (); |
247 | |
258 | |
248 | if (op->blocked (creator->map, creator->x, creator->y)) |
259 | if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
249 | op->destroy (); |
260 | op->destroy (); |
250 | else |
261 | else |
251 | { |
262 | { |
252 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
263 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
253 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
264 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
257 | { |
268 | { |
258 | op = creator->insert (op); |
269 | op = creator->insert (op); |
259 | |
270 | |
260 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
271 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
261 | monster_check_apply (creator, op); |
272 | monster_check_apply (creator, op); |
262 | |
|
|
263 | if (flags & GT_UPDATE_INV) |
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|
264 | if (object *tmp = creator->in_player ()) |
|
|
265 | esrv_send_item (tmp, op); |
|
|
266 | } |
273 | } |
267 | } |
274 | } |
268 | |
275 | |
269 | /* if there are change_xxx commands in the treasure, we include the changes |
276 | /* if there are change_xxx commands in the treasure, we include the changes |
270 | * in the generated object |
277 | * in the generated object |
… | |
… | |
434 | |
441 | |
435 | if (ob->inv) |
442 | if (ob->inv) |
436 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
443 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
437 | |
444 | |
438 | ob->destroy (); |
445 | ob->destroy (); |
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|
446 | |
439 | return tmp; |
447 | return tmp; |
440 | } |
448 | } |
441 | |
449 | |
442 | /* |
450 | /* |
443 | * This is a new way of calculating the chance for an item to have |
451 | * This is a new way of calculating the chance for an item to have |
… | |
… | |
570 | if (op->type == ARMOUR) |
578 | if (op->type == ARMOUR) |
571 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
579 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
572 | |
580 | |
573 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
581 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
574 | magic = (-magic); |
582 | magic = (-magic); |
|
|
583 | |
575 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
584 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
576 | } |
585 | } |
577 | else |
586 | else |
578 | { |
587 | { |
579 | if (op->type == ARMOUR) |
588 | if (op->type == ARMOUR) |
580 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
589 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
|
|
590 | |
581 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
591 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
582 | magic = (-magic); |
592 | magic = (-magic); |
|
|
593 | |
583 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
594 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
584 | } |
595 | } |
585 | } |
596 | } |
586 | |
597 | |
587 | /* |
598 | /* |
… | |
… | |
816 | ARG_INT (flags))) |
827 | ARG_INT (flags))) |
817 | return; |
828 | return; |
818 | |
829 | |
819 | if (!(flags & GT_MINIMAL)) |
830 | if (!(flags & GT_MINIMAL)) |
820 | { |
831 | { |
821 | if (op->arch == crown_arch) |
832 | if (IS_ARCH (op->arch, crown)) |
822 | { |
833 | { |
823 | set_magic (difficulty, op, max_magic, flags); |
834 | set_magic (difficulty, op, max_magic, flags); |
824 | num_enchantments = calc_item_power (op, 1); |
835 | num_enchantments = calc_item_power (op, 1); |
825 | generate_artifact (op, difficulty); |
836 | generate_artifact (op, difficulty); |
826 | } |
837 | } |
… | |
… | |
831 | |
842 | |
832 | num_enchantments = calc_item_power (op, 1); |
843 | num_enchantments = calc_item_power (op, 1); |
833 | |
844 | |
834 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
845 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
835 | || op->type == HORN |
846 | || op->type == HORN |
836 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
847 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */ |
837 | * used for shop_floors or treasures */ |
|
|
838 | generate_artifact (op, difficulty); |
848 | generate_artifact (op, difficulty); |
839 | } |
849 | } |
840 | |
850 | |
841 | /* Object was made an artifact. Calculate its item_power rating. |
851 | /* Object was made an artifact. Calculate its item_power rating. |
842 | * the item_power in the object is what the artfiact adds. |
852 | * the item_power in the object is what the artfiact adds. |
… | |
… | |
884 | { |
894 | { |
885 | if (op->type == POTION) |
895 | if (op->type == POTION) |
886 | /* Handle healing and magic power potions */ |
896 | /* Handle healing and magic power potions */ |
887 | if (op->stats.sp && !op->randomitems) |
897 | if (op->stats.sp && !op->randomitems) |
888 | { |
898 | { |
889 | object *tmp; |
|
|
890 | |
|
|
891 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
899 | object *tmp = get_archetype (spell_mapping [op->stats.sp]); |
892 | insert_ob_in_ob (tmp, op); |
900 | insert_ob_in_ob (tmp, op); |
893 | op->stats.sp = 0; |
901 | op->stats.sp = 0; |
894 | } |
902 | } |
895 | } |
903 | } |
896 | else if (!op->title) /* Only modify object if not special */ |
904 | else if (!op->title) /* Only modify object if not special */ |
… | |
… | |
954 | SET_FLAG (op, FLAG_CURSED); |
962 | SET_FLAG (op, FLAG_CURSED); |
955 | break; |
963 | break; |
956 | } |
964 | } |
957 | |
965 | |
958 | case AMULET: |
966 | case AMULET: |
959 | if (op->arch == amulet_arch) |
967 | if (IS_ARCH (op->arch, amulet)) |
960 | op->value *= 5; /* Since it's not just decoration */ |
968 | op->value *= 5; /* Since it's not just decoration */ |
961 | |
969 | |
962 | case RING: |
970 | case RING: |
963 | if (op->arch == NULL) |
|
|
964 | { |
|
|
965 | op->destroy (); |
|
|
966 | op = 0; |
|
|
967 | break; |
|
|
968 | } |
|
|
969 | |
|
|
970 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
971 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
971 | break; |
972 | break; |
972 | |
973 | |
973 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
974 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
974 | SET_FLAG (op, FLAG_CURSED); |
975 | SET_FLAG (op, FLAG_CURSED); |
975 | |
976 | |
… | |
… | |
1346 | * to cast. So convert that to into a spell and put it into |
1347 | * to cast. So convert that to into a spell and put it into |
1347 | * this object. |
1348 | * this object. |
1348 | */ |
1349 | */ |
1349 | if (op->type == HORN || op->type == POTION) |
1350 | if (op->type == HORN || op->type == POTION) |
1350 | { |
1351 | { |
1351 | object *tmp_obj; |
|
|
1352 | |
|
|
1353 | /* Remove any spells this object currently has in it */ |
1352 | /* Remove any spells this object currently has in it */ |
1354 | while (op->inv) |
|
|
1355 | op->inv->destroy (); |
1353 | op->destroy_inv (false); |
1356 | |
1354 | |
1357 | tmp_obj = arch_to_object (change->other_arch); |
1355 | object *tmp = arch_to_object (change->other_arch); |
1358 | insert_ob_in_ob (tmp_obj, op); |
1356 | insert_ob_in_ob (tmp, op); |
1359 | } |
1357 | } |
1360 | /* No harm setting this for potions/horns */ |
1358 | /* No harm setting this for potions/horns */ |
1361 | op->other_arch = change->other_arch; |
1359 | op->other_arch = change->other_arch; |
1362 | } |
1360 | } |
1363 | |
1361 | |
… | |
… | |
1568 | #if 1 |
1566 | #if 1 |
1569 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1567 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1570 | #endif |
1568 | #endif |
1571 | return; |
1569 | return; |
1572 | } |
1570 | } |
1573 | if (!strcmp (art->item->name, "NONE")) |
1571 | |
|
|
1572 | if (art->item->name == shstr_NONE) |
1574 | return; |
1573 | return; |
|
|
1574 | |
1575 | if (FABS (op->magic) < art->item->magic) |
1575 | if (fabs (op->magic) < art->item->magic) |
1576 | continue; /* Not magic enough to be this item */ |
1576 | continue; /* Not magic enough to be this item */ |
1577 | |
1577 | |
1578 | /* Map difficulty not high enough */ |
1578 | /* Map difficulty not high enough */ |
1579 | if (difficulty < art->difficulty) |
1579 | if (difficulty < art->difficulty) |
1580 | continue; |
1580 | continue; |
… | |
… | |
1631 | item->level = donor->level; |
1631 | item->level = donor->level; |
1632 | |
1632 | |
1633 | /* if donor has some attacktypes, the flesh is poisonous */ |
1633 | /* if donor has some attacktypes, the flesh is poisonous */ |
1634 | if (donor->attacktype & AT_POISON) |
1634 | if (donor->attacktype & AT_POISON) |
1635 | item->type = POISON; |
1635 | item->type = POISON; |
|
|
1636 | |
1636 | if (donor->attacktype & AT_ACID) |
1637 | if (donor->attacktype & AT_ACID) |
1637 | item->stats.hp = -1 * item->stats.food; |
1638 | item->stats.hp = -1 * item->stats.food; |
|
|
1639 | |
1638 | SET_FLAG (item, FLAG_NO_STEAL); |
1640 | SET_FLAG (item, FLAG_NO_STEAL); |
1639 | } |
1641 | } |
1640 | } |
1642 | } |
1641 | |
1643 | |
1642 | /* special_potion() - so that old potion code is still done right. */ |
1644 | /* special_potion() - so that old potion code is still done right. */ |
… | |
… | |
1679 | free_artifact (artifact *at) |
1681 | free_artifact (artifact *at) |
1680 | { |
1682 | { |
1681 | if (at->next) free_artifact (at->next); |
1683 | if (at->next) free_artifact (at->next); |
1682 | if (at->allowed) free_charlinks (at->allowed); |
1684 | if (at->allowed) free_charlinks (at->allowed); |
1683 | |
1685 | |
1684 | at->item->destroy (1); |
1686 | at->item->destroy (); |
1685 | |
1687 | |
1686 | sfree (at); |
1688 | sfree (at); |
1687 | } |
1689 | } |
1688 | |
1690 | |
1689 | void |
1691 | void |