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… | |
32 | |
32 | |
33 | //#define TREASURE_VERBOSE |
33 | //#define TREASURE_VERBOSE |
34 | |
34 | |
35 | #include <global.h> |
35 | #include <global.h> |
36 | #include <treasure.h> |
36 | #include <treasure.h> |
37 | #include <funcpoint.h> |
|
|
38 | #include <loader.h> |
37 | #include <loader.h> |
39 | |
38 | |
40 | extern char *spell_mapping[]; |
39 | extern char *spell_mapping[]; |
41 | |
40 | |
42 | static treasurelist *first_treasurelist; |
41 | static treasurelist *first_treasurelist; |
… | |
… | |
46 | typedef std::tr1::unordered_map< |
45 | typedef std::tr1::unordered_map< |
47 | const char *, |
46 | const char *, |
48 | treasurelist *, |
47 | treasurelist *, |
49 | str_hash, |
48 | str_hash, |
50 | str_equal, |
49 | str_equal, |
51 | slice_allocator< std::pair<const char *const, treasurelist *> >, |
50 | slice_allocator< std::pair<const char *const, treasurelist *> > |
52 | true |
|
|
53 | > tl_map_t; |
51 | > tl_map_t; |
54 | |
52 | |
55 | static tl_map_t tl_map; |
53 | static tl_map_t tl_map; |
56 | |
54 | |
57 | /* |
55 | /* |
… | |
… | |
256 | return; |
254 | return; |
257 | } |
255 | } |
258 | |
256 | |
259 | op->expand_tail (); |
257 | op->expand_tail (); |
260 | |
258 | |
261 | if (op->blocked (creator->map, creator->x, creator->y)) |
259 | if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
262 | op->destroy (); |
260 | op->destroy (); |
263 | else |
261 | else |
264 | { |
262 | { |
265 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
263 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
266 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
264 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
270 | { |
268 | { |
271 | op = creator->insert (op); |
269 | op = creator->insert (op); |
272 | |
270 | |
273 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
271 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
274 | monster_check_apply (creator, op); |
272 | monster_check_apply (creator, op); |
275 | |
|
|
276 | if (flags & GT_UPDATE_INV) |
|
|
277 | if (object *tmp = creator->in_player ()) |
|
|
278 | esrv_send_item (tmp, op); |
|
|
279 | } |
273 | } |
280 | } |
274 | } |
281 | |
275 | |
282 | /* if there are change_xxx commands in the treasure, we include the changes |
276 | /* if there are change_xxx commands in the treasure, we include the changes |
283 | * in the generated object |
277 | * in the generated object |
… | |
… | |
447 | |
441 | |
448 | if (ob->inv) |
442 | if (ob->inv) |
449 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
443 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
450 | |
444 | |
451 | ob->destroy (); |
445 | ob->destroy (); |
|
|
446 | |
452 | return tmp; |
447 | return tmp; |
453 | } |
448 | } |
454 | |
449 | |
455 | /* |
450 | /* |
456 | * This is a new way of calculating the chance for an item to have |
451 | * This is a new way of calculating the chance for an item to have |
… | |
… | |
583 | if (op->type == ARMOUR) |
578 | if (op->type == ARMOUR) |
584 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
579 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
585 | |
580 | |
586 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
581 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
587 | magic = (-magic); |
582 | magic = (-magic); |
|
|
583 | |
588 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
584 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
589 | } |
585 | } |
590 | else |
586 | else |
591 | { |
587 | { |
592 | if (op->type == ARMOUR) |
588 | if (op->type == ARMOUR) |
593 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
589 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
|
|
590 | |
594 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
591 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
595 | magic = (-magic); |
592 | magic = (-magic); |
|
|
593 | |
596 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
594 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
597 | } |
595 | } |
598 | } |
596 | } |
599 | |
597 | |
600 | /* |
598 | /* |
… | |
… | |
968 | case AMULET: |
966 | case AMULET: |
969 | if (IS_ARCH (op->arch, amulet)) |
967 | if (IS_ARCH (op->arch, amulet)) |
970 | op->value *= 5; /* Since it's not just decoration */ |
968 | op->value *= 5; /* Since it's not just decoration */ |
971 | |
969 | |
972 | case RING: |
970 | case RING: |
973 | if (!op->arch) // wtf? schmorp |
|
|
974 | { |
|
|
975 | op->destroy (); |
|
|
976 | op = 0; |
|
|
977 | break; |
|
|
978 | } |
|
|
979 | |
|
|
980 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
971 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
981 | break; |
972 | break; |
982 | |
973 | |
983 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
974 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
984 | SET_FLAG (op, FLAG_CURSED); |
975 | SET_FLAG (op, FLAG_CURSED); |
… | |
… | |
1356 | * to cast. So convert that to into a spell and put it into |
1347 | * to cast. So convert that to into a spell and put it into |
1357 | * this object. |
1348 | * this object. |
1358 | */ |
1349 | */ |
1359 | if (op->type == HORN || op->type == POTION) |
1350 | if (op->type == HORN || op->type == POTION) |
1360 | { |
1351 | { |
1361 | object *tmp_obj; |
|
|
1362 | |
|
|
1363 | /* Remove any spells this object currently has in it */ |
1352 | /* Remove any spells this object currently has in it */ |
1364 | while (op->inv) |
|
|
1365 | op->inv->destroy (); |
1353 | op->destroy_inv (false); |
1366 | |
1354 | |
1367 | tmp_obj = arch_to_object (change->other_arch); |
1355 | object *tmp = arch_to_object (change->other_arch); |
1368 | insert_ob_in_ob (tmp_obj, op); |
1356 | insert_ob_in_ob (tmp, op); |
1369 | } |
1357 | } |
1370 | /* No harm setting this for potions/horns */ |
1358 | /* No harm setting this for potions/horns */ |
1371 | op->other_arch = change->other_arch; |
1359 | op->other_arch = change->other_arch; |
1372 | } |
1360 | } |
1373 | |
1361 | |
… | |
… | |
1578 | #if 1 |
1566 | #if 1 |
1579 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1567 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1580 | #endif |
1568 | #endif |
1581 | return; |
1569 | return; |
1582 | } |
1570 | } |
1583 | if (!strcmp (art->item->name, "NONE")) |
1571 | |
|
|
1572 | if (art->item->name == shstr_NONE) |
1584 | return; |
1573 | return; |
|
|
1574 | |
1585 | if (FABS (op->magic) < art->item->magic) |
1575 | if (fabs (op->magic) < art->item->magic) |
1586 | continue; /* Not magic enough to be this item */ |
1576 | continue; /* Not magic enough to be this item */ |
1587 | |
1577 | |
1588 | /* Map difficulty not high enough */ |
1578 | /* Map difficulty not high enough */ |
1589 | if (difficulty < art->difficulty) |
1579 | if (difficulty < art->difficulty) |
1590 | continue; |
1580 | continue; |
… | |
… | |
1641 | item->level = donor->level; |
1631 | item->level = donor->level; |
1642 | |
1632 | |
1643 | /* if donor has some attacktypes, the flesh is poisonous */ |
1633 | /* if donor has some attacktypes, the flesh is poisonous */ |
1644 | if (donor->attacktype & AT_POISON) |
1634 | if (donor->attacktype & AT_POISON) |
1645 | item->type = POISON; |
1635 | item->type = POISON; |
|
|
1636 | |
1646 | if (donor->attacktype & AT_ACID) |
1637 | if (donor->attacktype & AT_ACID) |
1647 | item->stats.hp = -1 * item->stats.food; |
1638 | item->stats.hp = -1 * item->stats.food; |
|
|
1639 | |
1648 | SET_FLAG (item, FLAG_NO_STEAL); |
1640 | SET_FLAG (item, FLAG_NO_STEAL); |
1649 | } |
1641 | } |
1650 | } |
1642 | } |
1651 | |
1643 | |
1652 | /* special_potion() - so that old potion code is still done right. */ |
1644 | /* special_potion() - so that old potion code is still done right. */ |
… | |
… | |
1689 | free_artifact (artifact *at) |
1681 | free_artifact (artifact *at) |
1690 | { |
1682 | { |
1691 | if (at->next) free_artifact (at->next); |
1683 | if (at->next) free_artifact (at->next); |
1692 | if (at->allowed) free_charlinks (at->allowed); |
1684 | if (at->allowed) free_charlinks (at->allowed); |
1693 | |
1685 | |
1694 | at->item->destroy (1); |
1686 | at->item->destroy (); |
1695 | |
1687 | |
1696 | sfree (at); |
1688 | sfree (at); |
1697 | } |
1689 | } |
1698 | |
1690 | |
1699 | void |
1691 | void |