1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | * It is useful for finding bugs in the treasures file. Since it only |
25 | * It is useful for finding bugs in the treasures file. Since it only |
26 | * slows the startup some (and not actual game play), it is by default |
26 | * slows the startup some (and not actual game play), it is by default |
… | |
… | |
139 | |
139 | |
140 | f.next (); |
140 | f.next (); |
141 | |
141 | |
142 | for (;;) |
142 | for (;;) |
143 | { |
143 | { |
144 | coroapi::cede_to_tick_every (10); |
144 | coroapi::cede_to_tick (); |
145 | |
145 | |
146 | switch (f.kw) |
146 | switch (f.kw) |
147 | { |
147 | { |
148 | case KW_arch: |
148 | case KW_arch: |
149 | t->item = archetype::get (f.get_str ()); |
149 | t->item = archetype::get (f.get_str ()); |
… | |
… | |
1128 | * Allocate and return the pointer to an empty artifactlist structure. |
1128 | * Allocate and return the pointer to an empty artifactlist structure. |
1129 | */ |
1129 | */ |
1130 | static artifactlist * |
1130 | static artifactlist * |
1131 | get_empty_artifactlist (void) |
1131 | get_empty_artifactlist (void) |
1132 | { |
1132 | { |
1133 | return salloc0 <artifactlist> (); |
1133 | return salloc0<artifactlist> (); |
1134 | } |
1134 | } |
1135 | |
1135 | |
1136 | /* |
1136 | /* |
1137 | * Allocate and return the pointer to an empty artifact structure. |
1137 | * Allocate and return the pointer to an empty artifact structure. |
1138 | */ |
1138 | */ |
1139 | static artifact * |
1139 | static artifact * |
1140 | get_empty_artifact (void) |
1140 | get_empty_artifact (void) |
1141 | { |
1141 | { |
1142 | return salloc0 <artifact> (); |
1142 | return salloc0<artifact> (); |
1143 | } |
1143 | } |
1144 | |
1144 | |
1145 | /* |
1145 | /* |
1146 | * Searches the artifact lists and returns one that has the same type |
1146 | * Searches the artifact lists and returns one that has the same type |
1147 | * of objects on it. |
1147 | * of objects on it. |