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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.67 by root, Tue Oct 16 00:30:24 2007 UTC vs.
Revision 1.70 by root, Wed Apr 2 11:13:52 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* TREASURE_DEBUG does some checking on the treasurelists after loading. 24/* TREASURE_DEBUG does some checking on the treasurelists after loading.
25 * It is useful for finding bugs in the treasures file. Since it only 25 * It is useful for finding bugs in the treasures file. Since it only
26 * slows the startup some (and not actual game play), it is by default 26 * slows the startup some (and not actual game play), it is by default
139 139
140 f.next (); 140 f.next ();
141 141
142 for (;;) 142 for (;;)
143 { 143 {
144 coroapi::cede_to_tick_every (10); 144 coroapi::cede_to_tick ();
145 145
146 switch (f.kw) 146 switch (f.kw)
147 { 147 {
148 case KW_arch: 148 case KW_arch:
149 t->item = archetype::get (f.get_str ()); 149 t->item = archetype::get (f.get_str ());
1128 * Allocate and return the pointer to an empty artifactlist structure. 1128 * Allocate and return the pointer to an empty artifactlist structure.
1129 */ 1129 */
1130static artifactlist * 1130static artifactlist *
1131get_empty_artifactlist (void) 1131get_empty_artifactlist (void)
1132{ 1132{
1133 return salloc0 <artifactlist> (); 1133 return salloc0<artifactlist> ();
1134} 1134}
1135 1135
1136/* 1136/*
1137 * Allocate and return the pointer to an empty artifact structure. 1137 * Allocate and return the pointer to an empty artifact structure.
1138 */ 1138 */
1139static artifact * 1139static artifact *
1140get_empty_artifact (void) 1140get_empty_artifact (void)
1141{ 1141{
1142 return salloc0 <artifact> (); 1142 return salloc0<artifact> ();
1143} 1143}
1144 1144
1145/* 1145/*
1146 * Searches the artifact lists and returns one that has the same type 1146 * Searches the artifact lists and returns one that has the same type
1147 * of objects on it. 1147 * of objects on it.

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