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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.37 by root, Thu Feb 8 03:09:31 2007 UTC vs.
Revision 1.58 by root, Sat Apr 28 17:51:57 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */ 23 */
24 24
25#define ALLOWED_COMBINATION
26
27/* TREASURE_DEBUG does some checking on the treasurelists after loading. 25/* TREASURE_DEBUG does some checking on the treasurelists after loading.
28 * It is useful for finding bugs in the treasures file. Since it only 26 * It is useful for finding bugs in the treasures file. Since it only
29 * slows the startup some (and not actual game play), it is by default 27 * slows the startup some (and not actual game play), it is by default
30 * left on 28 * left on
31 */ 29 */
32#define TREASURE_DEBUG 30#define TREASURE_DEBUG
33 31
34/* TREASURE_VERBOSE enables copious output concerning artifact generation */ 32/* TREASURE_VERBOSE enables copious output concerning artifact generation */
35 33
36/* #define TREASURE_VERBOSE */ 34//#define TREASURE_VERBOSE
37 35
38#include <global.h> 36#include <global.h>
39#include <treasure.h> 37#include <treasure.h>
40#include <funcpoint.h> 38#include <funcpoint.h>
41#include <loader.h> 39#include <loader.h>
42 40
41extern char *spell_mapping[];
42
43static treasurelist *first_treasurelist;
43 44
44static void change_treasure (treasure *t, object *op); /* overrule default values */ 45static void change_treasure (treasure *t, object *op); /* overrule default values */
45extern char *spell_mapping[];
46 46
47/* 47typedef std::tr1::unordered_map<
48 * Initialize global archtype pointers: 48 const char *,
49 */ 49 treasurelist *,
50 str_hash,
51 str_equal,
52 slice_allocator< std::pair<const char *const, treasurelist *> >,
53 true
54> tl_map_t;
50 55
56static tl_map_t tl_map;
57
58/*
59 * Searches for the given treasurelist
60 */
61treasurelist *
62treasurelist::find (const char *name)
63{
64 if (!name)
65 return 0;
66
67 auto (i, tl_map.find (name));
68
69 if (i == tl_map.end ())
70 return 0;
71
72 return i->second;
73}
74
75/*
76 * Searches for the given treasurelist in the globally linked list
77 * of treasurelists which has been built by load_treasures().
78 */
79treasurelist *
80treasurelist::get (const char *name)
81{
82 treasurelist *tl = find (name);
83
84 if (!tl)
85 {
86 tl = new treasurelist;
87
88 tl->name = name;
89 tl->next = first_treasurelist;
90 first_treasurelist = tl;
91
92 tl_map.insert (std::make_pair (tl->name, tl));
93 }
94
95 return tl;
96}
97
98//TODO: class method
51void 99void
52init_archetype_pointers () 100clear (treasurelist *tl)
53{ 101{
54 int prev_warn = warn_archetypes; 102 if (tl->items)
103 {
104 free_treasurestruct (tl->items);
105 tl->items = 0;
106 }
55 107
56 warn_archetypes = 1;
57 if (ring_arch == NULL)
58 ring_arch = archetype::find ("ring");
59 if (amulet_arch == NULL)
60 amulet_arch = archetype::find ("amulet");
61 if (staff_arch == NULL)
62 staff_arch = archetype::find ("staff");
63 if (crown_arch == NULL)
64 crown_arch = archetype::find ("crown");
65 warn_archetypes = prev_warn;
66}
67
68/*
69 * Allocate and return the pointer to an empty treasurelist structure.
70 */
71
72static treasurelist *
73get_empty_treasurelist (void)
74{
75 return new treasurelist;
76}
77
78/*
79 * Allocate and return the pointer to an empty treasure structure.
80 */
81//TODO: make this a constructor
82static treasure *
83get_empty_treasure (void)
84{
85 treasure *t = new treasure;
86
87 t->chance = 100; 108 tl->total_chance = 0;
88
89 return t;
90} 109}
110
111#ifdef TREASURE_DEBUG
112/* recursived checks the linked list. Treasurelist is passed only
113 * so that the treasure name can be printed out
114 */
115static void
116check_treasurelist (const treasure *t, const treasurelist * tl)
117{
118 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
119 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
120
121 if (t->next)
122 check_treasurelist (t->next, tl);
123
124 if (t->next_yes)
125 check_treasurelist (t->next_yes, tl);
126
127 if (t->next_no)
128 check_treasurelist (t->next_no, tl);
129}
130#endif
91 131
92/* 132/*
93 * Reads the lib/treasure file from disk, and parses the contents 133 * Reads the lib/treasure file from disk, and parses the contents
94 * into an internal treasure structure (very linked lists) 134 * into an internal treasure structure (very linked lists)
95 */ 135 */
96
97static treasure * 136static treasure *
98load_treasure (FILE * fp, int *line) 137read_treasure (object_thawer &f)
99{ 138{
100 char buf[MAX_BUF], *cp, variable[MAX_BUF];
101 treasure *t = get_empty_treasure (); 139 treasure *t = new treasure;
102 int value;
103 140
104 nroftreasures++; 141 f.next ();
105 while (fgets (buf, MAX_BUF, fp) != NULL)
106 {
107 (*line)++;
108 142
109 if (*buf == '#') 143 for (;;)
110 continue; 144 {
111 if ((cp = strchr (buf, '\n')) != NULL) 145 coroapi::cede_to_tick_every (10);
112 *cp = '\0';
113 cp = buf;
114 while (isspace (*cp)) /* Skip blanks */
115 cp++;
116 146
117 if (sscanf (cp, "arch %s", variable)) 147 switch (f.kw)
118 {
119 if ((t->item = archetype::find (variable)) == NULL)
120 LOG (llevError, "Treasure lacks archetype: %s\n", variable);
121 } 148 {
122 else if (sscanf (cp, "list %s", variable)) 149 case KW_arch:
123 t->name = variable; 150 t->item = archetype::get (f.get_str ());
124 else if (sscanf (cp, "change_name %s", variable)) 151 break;
125 t->change_arch.name = variable; 152
126 else if (sscanf (cp, "change_title %s", variable)) 153 case KW_list: f.get (t->name); break;
127 t->change_arch.title = variable; 154 case KW_change_name: f.get (t->change_arch.name); break;
128 else if (sscanf (cp, "change_slaying %s", variable)) 155 case KW_change_title: f.get (t->change_arch.title); break;
129 t->change_arch.slaying = variable; 156 case KW_change_slaying: f.get (t->change_arch.slaying); break;
130 else if (sscanf (cp, "chance %d", &value)) 157 case KW_chance: f.get (t->chance); break;
131 t->chance = (uint8) value; 158 case KW_nrof: f.get (t->nrof); break;
132 else if (sscanf (cp, "nrof %d", &value)) 159 case KW_magic: f.get (t->magic); break;
133 t->nrof = (uint16) value; 160
134 else if (sscanf (cp, "magic %d", &value)) 161 case KW_yes: t->next_yes = read_treasure (f); continue;
135 t->magic = (uint8) value; 162 case KW_no: t->next_no = read_treasure (f); continue;
136 else if (!strcmp (cp, "yes")) 163
137 t->next_yes = load_treasure (fp, line); 164 case KW_end:
138 else if (!strcmp (cp, "no")) 165 f.next ();
139 t->next_no = load_treasure (fp, line);
140 else if (!strcmp (cp, "end"))
141 return t;
142 else if (!strcmp (cp, "more"))
143 {
144 t->next = load_treasure (fp, line);
145 return t; 166 return t;
146 }
147 else
148 LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line);
149 }
150 LOG (llevError, "treasure lacks 'end'.\n");
151 return t;
152}
153 167
154#ifdef TREASURE_DEBUG 168 case KW_more:
169 t->next = read_treasure (f);
170 return t;
155 171
156/* recursived checks the linked list. Treasurelist is passed only 172 default:
157 * so that the treasure name can be printed out 173 if (!f.parse_error ("treasurelist", t->name))
158 */ 174 return 0;
159static void
160check_treasurelist (const treasure *t, const treasurelist * tl)
161{
162 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
163 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
164 /* find_treasurelist will print out its own error message */
165 if (t->name && *t->name)
166 find_treasurelist (t->name);
167 if (t->next)
168 check_treasurelist (t->next, tl);
169 if (t->next_yes)
170 check_treasurelist (t->next_yes, tl);
171 if (t->next_no)
172 check_treasurelist (t->next_no, tl);
173}
174#endif
175 175
176 return t;
177 }
178
179 f.next ();
180 }
181}
182
176/* 183/*
177 * Opens LIBDIR/treasure and reads all treasure-declarations from it.
178 * Each treasure is parsed with the help of load_treasure(). 184 * Each treasure is parsed with the help of load_treasure().
179 */ 185 */
180 186treasurelist *
181void 187treasurelist::read (object_thawer &f)
182load_treasures (void)
183{ 188{
184 FILE *fp; 189 assert (f.kw == KW_treasure || f.kw == KW_treasureone);
185 char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF];
186 treasurelist *previous = NULL;
187 treasure *t;
188 int comp, line = 0;
189 190
190 sprintf (filename, "%s/%s", settings.datadir, settings.treasures); 191 bool one = f.kw == KW_treasureone;
191 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 192 treasurelist *tl = treasurelist::get (f.get_str ());
192 { 193 clear (tl);
193 LOG (llevError, "Can't open treasure file.\n"); 194 tl->items = read_treasure (f);
195 if (!tl->items)
194 return; 196 return 0;
195 }
196 while (fgets (buf, MAX_BUF, fp) != NULL)
197 {
198 line++;
199 if (*buf == '#')
200 continue;
201 197
202 if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name))
203 {
204 treasurelist *tl = get_empty_treasurelist ();
205
206 tl->name = name;
207 if (previous == NULL)
208 first_treasurelist = tl;
209 else
210 previous->next = tl;
211 previous = tl;
212 tl->items = load_treasure (fp, &line);
213
214 /* This is a one of the many items on the list should be generated. 198 /* This is a one of the many items on the list should be generated.
215 * Add up the chance total, and check to make sure the yes & no 199 * Add up the chance total, and check to make sure the yes & no
216 * fields of the treasures are not being used. 200 * fields of the treasures are not being used.
217 */ 201 */
218 if (!strncmp (buf, "treasureone", 11)) 202 if (one)
203 {
204 for (treasure *t = tl->items; t; t = t->next)
205 {
206 if (t->next_yes || t->next_no)
219 { 207 {
220 for (t = tl->items; t != NULL; t = t->next)
221 {
222#ifdef TREASURE_DEBUG
223 if (t->next_yes || t->next_no)
224 {
225 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); 208 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name);
226 LOG (llevError, " the next_yes or next_no field is set\n"); 209 LOG (llevError, " the next_yes or next_no field is set\n");
227 }
228#endif
229 tl->total_chance += t->chance;
230 }
231 } 210 }
232 }
233 else
234 LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line);
235 }
236 close_and_delete (fp, comp);
237 211
238#ifdef TREASURE_DEBUG 212 tl->total_chance += t->chance;
239 /* Perform some checks on how valid the treasure data actually is. 213 }
240 * verify that list transitions work (ie, the list that it is supposed 214 }
241 * to transition to exists). Also, verify that at least the name
242 * or archetype is set for each treasure element.
243 */
244 for (previous = first_treasurelist; previous != NULL; previous = previous->next)
245 check_treasurelist (previous->items, previous);
246#endif
247}
248 215
249/*
250 * Searches for the given treasurelist in the globally linked list
251 * of treasurelists which has been built by load_treasures().
252 */
253
254treasurelist *
255find_treasurelist (const char *name)
256{
257 shstr_cmp name_ (name);
258
259 if (!name_)
260 return 0;
261
262 for (treasurelist *tl = first_treasurelist; tl != 0; tl = tl->next)
263 if (name_ == tl->name)
264 return tl;
265
266 if (first_treasurelist)
267 LOG (llevError, "Couldn't find treasurelist %s\n", name);
268
269 return 0; 216 return tl;
270} 217}
271
272 218
273/* 219/*
274 * Generates the objects specified by the given treasure. 220 * Generates the objects specified by the given treasure.
275 * It goes recursively through the rest of the linked list. 221 * It goes recursively through the rest of the linked list.
276 * If there is a certain percental chance for a treasure to be generated, 222 * If there is a certain percental chance for a treasure to be generated,
282 * start with equipment, but only their abilities). 228 * start with equipment, but only their abilities).
283 */ 229 */
284static void 230static void
285put_treasure (object *op, object *creator, int flags) 231put_treasure (object *op, object *creator, int flags)
286{ 232{
287 object *tmp; 233 if (flags & GT_ENVIRONMENT)
288 234 {
289 /* Bit of a hack - spells should never be put onto the map. The entire 235 /* Bit of a hack - spells should never be put onto the map. The entire
290 * treasure stuff is a problem - there is no clear idea of knowing 236 * treasure stuff is a problem - there is no clear idea of knowing
291 * this is the original object, or if this is an object that should be created 237 * this is the original object, or if this is an object that should be created
292 * by another object. 238 * by another object.
293 */ 239 */
294 if (flags & GT_ENVIRONMENT && op->type != SPELL) 240 //TODO: flag such as objects... as such (no drop, anybody?)
295 { 241 if (op->type == SPELL)
242 {
243 op->destroy ();
244 return;
245 }
246
247 op->expand_tail ();
248
249 if (ob_blocked (op, creator->map, creator->x, creator->y))
250 op->destroy ();
251 else
252 {
296 SET_FLAG (op, FLAG_OBJ_ORIGINAL); 253 SET_FLAG (op, FLAG_OBJ_ORIGINAL);
297 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); 254 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON);
255 }
298 } 256 }
299 else 257 else
300 { 258 {
301 op = creator->insert (op); 259 op = creator->insert (op);
302 260
303 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) 261 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER))
304 monster_check_apply (creator, op); 262 monster_check_apply (creator, op);
305 263
306 if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) 264 if (flags & GT_UPDATE_INV)
265 if (object *tmp = creator->in_player ())
307 esrv_send_item (tmp, op); 266 esrv_send_item (tmp, op);
308 } 267 }
309} 268}
310 269
311/* if there are change_xxx commands in the treasure, we include the changes 270/* if there are change_xxx commands in the treasure, we include the changes
312 * in the generated object 271 * in the generated object
326 285
327 if (t->change_arch.slaying) 286 if (t->change_arch.slaying)
328 op->slaying = t->change_arch.slaying; 287 op->slaying = t->change_arch.slaying;
329} 288}
330 289
331void 290static void
332create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) 291create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries)
333{ 292{
334 object *tmp;
335
336 if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) 293 if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance)
337 { 294 {
338 if (t->name) 295 if (t->name)
339 { 296 {
340 if (difficulty >= t->magic) 297 if (difficulty >= t->magic)
341 {
342 treasurelist *tl = find_treasurelist (t->name); 298 if (treasurelist *tl = treasurelist::find (t->name))
343 if (tl)
344 create_treasure (tl, op, flag, difficulty, tries); 299 create_treasure (tl, op, flag, difficulty, tries);
345 } 300 else
301 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name);
346 } 302 }
347 else 303 else
348 { 304 {
349 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) 305 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE)))
350 { 306 {
351 tmp = arch_to_object (t->item); 307 object *tmp = arch_to_object (t->item);
308
352 if (t->nrof && tmp->nrof <= 1) 309 if (t->nrof && tmp->nrof <= 1)
353 tmp->nrof = rndm (t->nrof) + 1; 310 tmp->nrof = rndm (t->nrof) + 1;
354 311
355 fix_generated_item (tmp, op, difficulty, t->magic, flag); 312 fix_generated_item (tmp, op, difficulty, t->magic, flag);
356 change_treasure (t, tmp); 313 change_treasure (t, tmp);
357 put_treasure (tmp, op, flag); 314 put_treasure (tmp, op, flag);
358 } 315 }
359 } 316 }
360 317
361 if (t->next_yes != NULL) 318 if (t->next_yes)
362 create_all_treasures (t->next_yes, op, flag, difficulty, tries); 319 create_all_treasures (t->next_yes, op, flag, difficulty, tries);
363 } 320 }
364 else if (t->next_no != NULL) 321 else if (t->next_no)
365 create_all_treasures (t->next_no, op, flag, difficulty, tries); 322 create_all_treasures (t->next_no, op, flag, difficulty, tries);
366 323
367 if (t->next != NULL) 324 if (t->next)
368 create_all_treasures (t->next, op, flag, difficulty, tries); 325 create_all_treasures (t->next, op, flag, difficulty, tries);
369} 326}
370 327
371void 328static void
372create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) 329create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
373{ 330{
374 int value = rndm (tl->total_chance); 331 int value = rndm (tl->total_chance);
375 treasure *t; 332 treasure *t;
376 333
378 { 335 {
379 LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); 336 LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n");
380 return; 337 return;
381 } 338 }
382 339
383 for (t = tl->items; t != NULL; t = t->next) 340 for (t = tl->items; t; t = t->next)
384 { 341 {
385 value -= t->chance; 342 value -= t->chance;
386 343
387 if (value < 0) 344 if (value < 0)
388 break; 345 break;
389 } 346 }
390 347
391 if (!t || value >= 0) 348 if (!t || value >= 0)
392 {
393 LOG (llevError, "create_one_treasure: got null object or not able to find treasure\n"); 349 cleanup ("create_one_treasure: got null object or not able to find treasure\n", 1);
394 abort ();
395 return;
396 }
397 350
398 if (t->name) 351 if (t->name)
399 { 352 {
400 if (difficulty >= t->magic) 353 if (difficulty >= t->magic)
401 { 354 {
402 treasurelist *tl = find_treasurelist (t->name); 355 treasurelist *tl = treasurelist::find (t->name);
403 if (tl) 356 if (tl)
404 create_treasure (tl, op, flag, difficulty, tries); 357 create_treasure (tl, op, flag, difficulty, tries);
405 } 358 }
406 else if (t->nrof) 359 else if (t->nrof)
407 create_one_treasure (tl, op, flag, difficulty, tries); 360 create_one_treasure (tl, op, flag, difficulty, tries);
408
409 return;
410 } 361 }
411
412 if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) 362 else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE))
413 { 363 {
414 object *tmp = arch_to_object (t->item); 364 if (object *tmp = arch_to_object (t->item))
415 365 {
416 if (!tmp)
417 return;
418
419 if (t->nrof && tmp->nrof <= 1) 366 if (t->nrof && tmp->nrof <= 1)
420 tmp->nrof = rndm (t->nrof) + 1; 367 tmp->nrof = rndm (t->nrof) + 1;
421 368
422 fix_generated_item (tmp, op, difficulty, t->magic, flag); 369 fix_generated_item (tmp, op, difficulty, t->magic, flag);
423 change_treasure (t, tmp); 370 change_treasure (t, tmp);
424 put_treasure (tmp, op, flag); 371 put_treasure (tmp, op, flag);
372 }
425 } 373 }
374}
375
376void
377object::create_treasure (treasurelist *tl, int flags)
378{
379 ::create_treasure (tl, this, flags, map ? map->difficulty : 0);
426} 380}
427 381
428/* This calls the appropriate treasure creation function. tries is passed 382/* This calls the appropriate treasure creation function. tries is passed
429 * to determine how many list transitions or attempts to create treasure 383 * to determine how many list transitions or attempts to create treasure
430 * have been made. It is really in place to prevent infinite loops with 384 * have been made. It is really in place to prevent infinite loops with
433 * to do that. 387 * to do that.
434 */ 388 */
435void 389void
436create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) 390create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
437{ 391{
392 // empty treasurelists are legal
393 if (!tl->items)
394 return;
395
438 if (tries++ > 100) 396 if (tries++ > 100)
439 { 397 {
440 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 398 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
441 return; 399 return;
442 } 400 }
401
402 if (op->flag [FLAG_TREASURE_ENV])
403 flag |= GT_ENVIRONMENT;
443 404
444 if (tl->total_chance) 405 if (tl->total_chance)
445 create_one_treasure (tl, op, flag, difficulty, tries); 406 create_one_treasure (tl, op, flag, difficulty, tries);
446 else 407 else
447 create_all_treasures (tl->items, op, flag, difficulty, tries); 408 create_all_treasures (tl->items, op, flag, difficulty, tries);
455object * 416object *
456generate_treasure (treasurelist *tl, int difficulty) 417generate_treasure (treasurelist *tl, int difficulty)
457{ 418{
458 difficulty = clamp (difficulty, 1, settings.max_level); 419 difficulty = clamp (difficulty, 1, settings.max_level);
459 420
460 object *ob = object::create (), *tmp; 421 object *ob = object::create ();
461 422
462 create_treasure (tl, ob, 0, difficulty, 0); 423 create_treasure (tl, ob, 0, difficulty, 0);
463 424
464 /* Don't want to free the object we are about to return */ 425 /* Don't want to free the object we are about to return */
465 tmp = ob->inv; 426 object *tmp = ob->inv;
466 if (tmp != NULL) 427 if (tmp)
467 tmp->remove (); 428 tmp->remove ();
468 429
469 if (ob->inv) 430 if (ob->inv)
470 LOG (llevError, "In generate treasure, created multiple objects.\n"); 431 LOG (llevError, "In generate treasure, created multiple objects.\n");
471 432
479 * The array has two arguments, the difficulty of the level, and the 440 * The array has two arguments, the difficulty of the level, and the
480 * magical bonus "wanted". 441 * magical bonus "wanted".
481 */ 442 */
482 443
483static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { 444static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = {
484
485/*chance of magic difficulty*/ 445// chance of magic difficulty
486
487/* +0 +1 +2 +3 +4 */ 446// +0 +1 +2 +3 +4
488 {95, 2, 2, 1, 0}, /*1 */ 447 {95, 2, 2, 1, 0}, // 1
489 {92, 5, 2, 1, 0}, /*2 */ 448 {92, 5, 2, 1, 0}, // 2
490 {85, 10, 4, 1, 0}, /*3 */ 449 {85, 10, 4, 1, 0}, // 3
491 {80, 14, 4, 2, 0}, /*4 */ 450 {80, 14, 4, 2, 0}, // 4
492 {75, 17, 5, 2, 1}, /*5 */ 451 {75, 17, 5, 2, 1}, // 5
493 {70, 18, 8, 3, 1}, /*6 */ 452 {70, 18, 8, 3, 1}, // 6
494 {65, 21, 10, 3, 1}, /*7 */ 453 {65, 21, 10, 3, 1}, // 7
495 {60, 22, 12, 4, 2}, /*8 */ 454 {60, 22, 12, 4, 2}, // 8
496 {55, 25, 14, 4, 2}, /*9 */ 455 {55, 25, 14, 4, 2}, // 9
497 {50, 27, 16, 5, 2}, /*10 */ 456 {50, 27, 16, 5, 2}, // 10
498 {45, 28, 18, 6, 3}, /*11 */ 457 {45, 28, 18, 6, 3}, // 11
499 {42, 28, 20, 7, 3}, /*12 */ 458 {42, 28, 20, 7, 3}, // 12
500 {40, 27, 21, 8, 4}, /*13 */ 459 {40, 27, 21, 8, 4}, // 13
501 {38, 25, 22, 10, 5}, /*14 */ 460 {38, 25, 22, 10, 5}, // 14
502 {36, 23, 23, 12, 6}, /*15 */ 461 {36, 23, 23, 12, 6}, // 15
503 {33, 21, 24, 14, 8}, /*16 */ 462 {33, 21, 24, 14, 8}, // 16
504 {31, 19, 25, 16, 9}, /*17 */ 463 {31, 19, 25, 16, 9}, // 17
505 {27, 15, 30, 18, 10}, /*18 */ 464 {27, 15, 30, 18, 10}, // 18
506 {20, 12, 30, 25, 13}, /*19 */ 465 {20, 12, 30, 25, 13}, // 19
507 {15, 10, 28, 30, 17}, /*20 */ 466 {15, 10, 28, 30, 17}, // 20
508 {13, 9, 27, 28, 23}, /*21 */ 467 {13, 9, 27, 28, 23}, // 21
509 {10, 8, 25, 28, 29}, /*22 */ 468 {10, 8, 25, 28, 29}, // 22
510 {8, 7, 23, 26, 36}, /*23 */ 469 { 8, 7, 23, 26, 36}, // 23
511 {6, 6, 20, 22, 46}, /*24 */ 470 { 6, 6, 20, 22, 46}, // 24
512 {4, 5, 17, 18, 56}, /*25 */ 471 { 4, 5, 17, 18, 56}, // 25
513 {2, 4, 12, 14, 68}, /*26 */ 472 { 2, 4, 12, 14, 68}, // 26
514 {0, 3, 7, 10, 80}, /*27 */ 473 { 0, 3, 7, 10, 80}, // 27
515 {0, 0, 3, 7, 90}, /*28 */ 474 { 0, 0, 3, 7, 90}, // 28
516 {0, 0, 0, 3, 97}, /*29 */ 475 { 0, 0, 0, 3, 97}, // 29
517 {0, 0, 0, 0, 100}, /*30 */ 476 { 0, 0, 0, 0, 100}, // 30
518 {0, 0, 0, 0, 100}, /*31 */ 477 { 0, 0, 0, 0, 100}, // 31
519}; 478};
520
521 479
522/* calculate the appropriate level for wands staves and scrolls. 480/* calculate the appropriate level for wands staves and scrolls.
523 * This code presumes that op has had its spell object created (in op->inv) 481 * This code presumes that op has had its spell object created (in op->inv)
524 * 482 *
525 * elmex Wed Aug 9 17:44:59 CEST 2006: 483 * elmex Wed Aug 9 17:44:59 CEST 2006:
526 * Removed multiplicator, too many high-level items were generated on low-difficulty maps. 484 * Removed multiplicator, too many high-level items were generated on low-difficulty maps.
527 */ 485 */
528
529int 486int
530level_for_item (const object *op, int difficulty) 487level_for_item (const object *op, int difficulty)
531{ 488{
532 int olevel = 0; 489 int olevel = 0;
533 490
556 * elmex Thu Aug 10 18:45:44 CEST 2006: 513 * elmex Thu Aug 10 18:45:44 CEST 2006:
557 * Scaling difficulty by max_level, as difficulty is a level and not some 514 * Scaling difficulty by max_level, as difficulty is a level and not some
558 * weird integer between 1-31. 515 * weird integer between 1-31.
559 * 516 *
560 */ 517 */
561
562int 518int
563magic_from_difficulty (int difficulty) 519magic_from_difficulty (int difficulty)
564{ 520{
565 int percent = 0, magic = 0; 521 int percent = 0, magic = 0;
566 int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); 522 int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS);
654 * 1) Since rings can have multiple bonuses, if the same bonus 610 * 1) Since rings can have multiple bonuses, if the same bonus
655 * is rolled again, increase it - the bonuses now stack with 611 * is rolled again, increase it - the bonuses now stack with
656 * other bonuses previously rolled and ones the item might natively have. 612 * other bonuses previously rolled and ones the item might natively have.
657 * 2) Add code to deal with new PR method. 613 * 2) Add code to deal with new PR method.
658 */ 614 */
659
660void 615void
661set_ring_bonus (object *op, int bonus) 616set_ring_bonus (object *op, int bonus)
662{ 617{
663 618
664 int r = rndm (bonus > 0 ? 25 : 11); 619 int r = rndm (bonus > 0 ? 25 : 11);
831 * value. 786 * value.
832 * GT_MINIMAL: Does minimal processing on the object - just enough to make it 787 * GT_MINIMAL: Does minimal processing on the object - just enough to make it
833 * a working object - don't change magic, value, etc, but set it material 788 * a working object - don't change magic, value, etc, but set it material
834 * type as appropriate, for objects that need spell objects, set those, etc 789 * type as appropriate, for objects that need spell objects, set those, etc
835 */ 790 */
836
837void 791void
838fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags) 792fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags)
839{ 793{
840 int was_magic = op->magic, num_enchantments = 0, save_item_power = 0; 794 int was_magic = op->magic, num_enchantments = 0, save_item_power = 0;
841 795
846 save_item_power = op->item_power; 800 save_item_power = op->item_power;
847 op->item_power = 0; 801 op->item_power = 0;
848 802
849 if (op->randomitems && op->type != SPELL) 803 if (op->randomitems && op->type != SPELL)
850 { 804 {
851 create_treasure (op->randomitems, op, flags, difficulty, 0); 805 create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0);
852 if (!op->inv)
853 LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name);
854
855 /* So the treasure doesn't get created again */ 806 /* So the treasure doesn't get created again */
856 op->randomitems = NULL; 807 op->randomitems = 0;
857 } 808 }
858 809
859 if (difficulty < 1) 810 if (difficulty < 1)
860 difficulty = 1; 811 difficulty = 1;
861 812
1174 */ 1125 */
1175 1126
1176/* 1127/*
1177 * Allocate and return the pointer to an empty artifactlist structure. 1128 * Allocate and return the pointer to an empty artifactlist structure.
1178 */ 1129 */
1179
1180static artifactlist * 1130static artifactlist *
1181get_empty_artifactlist (void) 1131get_empty_artifactlist (void)
1182{ 1132{
1183 artifactlist *al = (artifactlist *) malloc (sizeof (artifactlist)); 1133 return salloc0 <artifactlist> ();
1184
1185 if (al == NULL)
1186 fatal (OUT_OF_MEMORY);
1187 al->next = NULL;
1188 al->items = NULL;
1189 al->total_chance = 0;
1190 return al;
1191} 1134}
1192 1135
1193/* 1136/*
1194 * Allocate and return the pointer to an empty artifact structure. 1137 * Allocate and return the pointer to an empty artifact structure.
1195 */ 1138 */
1196
1197static artifact * 1139static artifact *
1198get_empty_artifact (void) 1140get_empty_artifact (void)
1199{ 1141{
1200 artifact *a = (artifact *) malloc (sizeof (artifact)); 1142 return salloc0 <artifact> ();
1201
1202 if (a == NULL)
1203 fatal (OUT_OF_MEMORY);
1204 a->item = NULL;
1205 a->next = NULL;
1206 a->chance = 0;
1207 a->difficulty = 0;
1208 a->allowed = NULL;
1209 return a;
1210} 1143}
1211 1144
1212/* 1145/*
1213 * Searches the artifact lists and returns one that has the same type 1146 * Searches the artifact lists and returns one that has the same type
1214 * of objects on it. 1147 * of objects on it.
1215 */ 1148 */
1216
1217artifactlist * 1149artifactlist *
1218find_artifactlist (int type) 1150find_artifactlist (int type)
1219{ 1151{
1220 artifactlist *al;
1221
1222 for (al = first_artifactlist; al != NULL; al = al->next) 1152 for (artifactlist *al = first_artifactlist; al; al = al->next)
1223 if (al->type == type) 1153 if (al->type == type)
1224 return al; 1154 return al;
1155
1225 return NULL; 1156 return 0;
1226} 1157}
1227 1158
1228/* 1159/*
1229 * For debugging purposes. Dumps all tables. 1160 * For debugging purposes. Dumps all tables.
1230 */ 1161 */
1231
1232void 1162void
1233dump_artifacts (void) 1163dump_artifacts (void)
1234{ 1164{
1235 artifactlist *al; 1165 artifactlist *al;
1236 artifact *art; 1166 artifact *art;
1243 for (art = al->items; art != NULL; art = art->next) 1173 for (art = al->items; art != NULL; art = art->next)
1244 { 1174 {
1245 fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); 1175 fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance);
1246 if (art->allowed != NULL) 1176 if (art->allowed != NULL)
1247 { 1177 {
1248 fprintf (logfile, "\tAllowed combinations:"); 1178 fprintf (logfile, "\tallowed combinations:");
1249 for (next = art->allowed; next != NULL; next = next->next) 1179 for (next = art->allowed; next != NULL; next = next->next)
1250 fprintf (logfile, "%s,", &next->name); 1180 fprintf (logfile, "%s,", &next->name);
1251 fprintf (logfile, "\n"); 1181 fprintf (logfile, "\n");
1252 } 1182 }
1253 } 1183 }
1264 treasurelist *tl; 1194 treasurelist *tl;
1265 int i; 1195 int i;
1266 1196
1267 if (depth > 100) 1197 if (depth > 100)
1268 return; 1198 return;
1199
1269 while (t) 1200 while (t)
1270 { 1201 {
1271 if (t->name) 1202 if (t->name)
1272 { 1203 {
1273 for (i = 0; i < depth; i++) 1204 for (i = 0; i < depth; i++)
1274 fprintf (logfile, " "); 1205 fprintf (logfile, " ");
1206
1275 fprintf (logfile, "{ (list: %s)\n", &t->name); 1207 fprintf (logfile, "{ (list: %s)\n", &t->name);
1208
1276 tl = find_treasurelist (t->name); 1209 tl = treasurelist::find (t->name);
1277 if (tl) 1210 if (tl)
1278 dump_monster_treasure_rec (name, tl->items, depth + 2); 1211 dump_monster_treasure_rec (name, tl->items, depth + 2);
1212
1279 for (i = 0; i < depth; i++) 1213 for (i = 0; i < depth; i++)
1280 fprintf (logfile, " "); 1214 fprintf (logfile, " ");
1215
1281 fprintf (logfile, "} (end of list: %s)\n", &t->name); 1216 fprintf (logfile, "} (end of list: %s)\n", &t->name);
1282 } 1217 }
1283 else 1218 else
1284 { 1219 {
1285 for (i = 0; i < depth; i++) 1220 for (i = 0; i < depth; i++)
1286 fprintf (logfile, " "); 1221 fprintf (logfile, " ");
1222
1287 if (t->item && t->item->clone.type == FLESH) 1223 if (t->item && t->item->clone.type == FLESH)
1288 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); 1224 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name);
1289 else 1225 else
1290 fprintf (logfile, "%s\n", &t->item->clone.name); 1226 fprintf (logfile, "%s\n", &t->item->clone.name);
1291 } 1227 }
1292 1228
1293 if (t->next_yes) 1229 if (t->next_yes)
1294 { 1230 {
1295 for (i = 0; i < depth; i++) 1231 for (i = 0; i < depth; i++)
1296 fprintf (logfile, " "); 1232 fprintf (logfile, " ");
1233
1297 fprintf (logfile, " (if yes)\n"); 1234 fprintf (logfile, " (if yes)\n");
1298 dump_monster_treasure_rec (name, t->next_yes, depth + 1); 1235 dump_monster_treasure_rec (name, t->next_yes, depth + 1);
1299 } 1236 }
1300 1237
1301 if (t->next_no) 1238 if (t->next_no)
1302 { 1239 {
1303 for (i = 0; i < depth; i++) 1240 for (i = 0; i < depth; i++)
1304 fprintf (logfile, " "); 1241 fprintf (logfile, " ");
1242
1305 fprintf (logfile, " (if no)\n"); 1243 fprintf (logfile, " (if no)\n");
1306 dump_monster_treasure_rec (name, t->next_no, depth + 1); 1244 dump_monster_treasure_rec (name, t->next_no, depth + 1);
1307 } 1245 }
1308 1246
1309 t = t->next; 1247 t = t->next;
1312 1250
1313/* 1251/*
1314 * For debugging purposes. Dumps all treasures for a given monster. 1252 * For debugging purposes. Dumps all treasures for a given monster.
1315 * Created originally by Raphael Quinet for debugging the alchemy code. 1253 * Created originally by Raphael Quinet for debugging the alchemy code.
1316 */ 1254 */
1317
1318void 1255void
1319dump_monster_treasure (const char *name) 1256dump_monster_treasure (const char *name)
1320{ 1257{
1321 archetype *at; 1258 archetype *at;
1322 int found; 1259 int found;
1323 1260
1324 found = 0; 1261 found = 0;
1325 fprintf (logfile, "\n"); 1262 fprintf (logfile, "\n");
1263
1326 for (at = first_archetype; at != NULL; at = at->next) 1264 for (at = first_archetype; at != NULL; at = at->next)
1327 if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) 1265 if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL)
1328 { 1266 {
1329 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); 1267 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name);
1330 if (at->clone.randomitems != NULL) 1268 if (at->clone.randomitems != NULL)
1331 dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); 1269 dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1);
1332 else 1270 else
1333 fprintf (logfile, "(nothing)\n"); 1271 fprintf (logfile, "(nothing)\n");
1272
1334 fprintf (logfile, "\n"); 1273 fprintf (logfile, "\n");
1335 found++; 1274 found++;
1336 } 1275 }
1276
1337 if (found == 0) 1277 if (found == 0)
1338 fprintf (logfile, "No objects have the name %s!\n\n", name); 1278 fprintf (logfile, "No objects have the name %s!\n\n", name);
1339} 1279}
1340 1280
1341/* 1281/*
1342 * Builds up the lists of artifacts from the file in the libdir. 1282 * Builds up the lists of artifacts from the file in the libdir.
1343 */ 1283 */
1344
1345void 1284void
1346init_artifacts (void) 1285init_artifacts (void)
1347{ 1286{
1348 static int has_been_inited = 0; 1287 static int has_been_inited = 0;
1349 char filename[MAX_BUF], buf[HUGE_BUF], *cp, *next; 1288 char filename[MAX_BUF];
1350 artifact *art = NULL; 1289 artifact *art = NULL;
1351 linked_char *tmp;
1352 int value;
1353 artifactlist *al; 1290 artifactlist *al;
1354 1291
1355 if (has_been_inited) 1292 if (has_been_inited)
1356 return; 1293 return;
1357 else 1294 else
1358 has_been_inited = 1; 1295 has_been_inited = 1;
1359 1296
1360 sprintf (filename, "%s/artifacts", settings.datadir); 1297 sprintf (filename, "%s/artifacts", settings.datadir);
1361 object_thawer thawer (filename); 1298 object_thawer f (filename);
1362 1299
1363 if (!thawer) 1300 if (!f)
1364 return; 1301 return;
1365 1302
1366 while (fgets (buf, HUGE_BUF, thawer) != NULL) 1303 f.next ();
1367 {
1368 if (*buf == '#')
1369 continue;
1370 if ((cp = strchr (buf, '\n')) != NULL)
1371 *cp = '\0';
1372 cp = buf;
1373 while (*cp == ' ') /* Skip blanks */
1374 cp++;
1375 if (*cp == '\0')
1376 continue;
1377 1304
1378 if (!strncmp (cp, "Allowed", 7)) 1305 for (;;)
1306 {
1307 switch (f.kw)
1379 { 1308 {
1309 case KW_allowed:
1380 if (art == NULL) 1310 if (!art)
1311 art = get_empty_artifact ();
1312
1381 { 1313 {
1382 art = get_empty_artifact (); 1314 if (!strcmp (f.get_str (), "all"))
1383 nrofartifacts++; 1315 break;
1316
1317 char *next, *cp = f.get_str ();
1318
1319 do
1320 {
1321 if ((next = strchr (cp, ',')))
1322 *next++ = '\0';
1323
1324 linked_char *tmp = new linked_char;
1325
1326 tmp->name = cp;
1327 tmp->next = art->allowed;
1328 art->allowed = tmp;
1329 }
1330 while ((cp = next));
1384 } 1331 }
1385 cp = strchr (cp, ' ') + 1; 1332 break;
1386 if (!strcmp (cp, "all")) 1333
1334 case KW_chance:
1335 f.get (art->chance);
1336 break;
1337
1338 case KW_difficulty:
1339 f.get (art->difficulty);
1340 break;
1341
1342 case KW_object:
1343 {
1344 art->item = object::create ();
1345 f.get (art->item->name);
1346 f.next ();
1347
1348 if (!art->item->parse_kv (f))
1349 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1350
1351 al = find_artifactlist (art->item->type);
1352
1353 if (!al)
1354 {
1355 al = get_empty_artifactlist ();
1356 al->type = art->item->type;
1357 al->next = first_artifactlist;
1358 first_artifactlist = al;
1359 }
1360
1361 art->next = al->items;
1362 al->items = art;
1363 art = 0;
1364 }
1387 continue; 1365 continue;
1388 1366
1389 do 1367 case KW_EOF:
1368 goto done;
1369
1370 default:
1371 if (!f.parse_error ("artifacts file"))
1372 cleanup ("artifacts file required");
1390 { 1373 break;
1391 nrofallowedstr++;
1392 if ((next = strchr (cp, ',')) != NULL)
1393 *(next++) = '\0';
1394 tmp = new linked_char;
1395
1396 tmp->name = cp;
1397 tmp->next = art->allowed;
1398 art->allowed = tmp;
1399 }
1400 while ((cp = next) != NULL);
1401 }
1402 else if (sscanf (cp, "chance %d", &value))
1403 art->chance = (uint16) value;
1404 else if (sscanf (cp, "difficulty %d", &value))
1405 art->difficulty = (uint8) value;
1406 else if (!strncmp (cp, "Object", 6) || !strncmp (cp, "object", 6))
1407 { 1374 }
1408 art->item = object::create ();
1409 1375
1410 if (!load_object (thawer, art->item, 0)) 1376 f.next ();
1411 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1412
1413 art->item->name = strchr (cp, ' ') + 1;
1414 al = find_artifactlist (art->item->type);
1415 if (al == NULL)
1416 {
1417 al = get_empty_artifactlist ();
1418 al->type = art->item->type;
1419 al->next = first_artifactlist;
1420 first_artifactlist = al;
1421 }
1422 art->next = al->items;
1423 al->items = art;
1424 art = NULL;
1425 }
1426 else
1427 LOG (llevError, "Unknown input in artifact file: %s\n", buf);
1428 } 1377 }
1429 1378
1379done:
1430 for (al = first_artifactlist; al != NULL; al = al->next) 1380 for (al = first_artifactlist; al; al = al->next)
1431 { 1381 {
1382 al->total_chance = 0;
1383
1432 for (art = al->items; art != NULL; art = art->next) 1384 for (art = al->items; art; art = art->next)
1433 { 1385 {
1434 if (!art->chance) 1386 if (!art->chance)
1435 LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); 1387 LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name);
1436 else 1388 else
1437 al->total_chance += art->chance; 1389 al->total_chance += art->chance;
1442 } 1394 }
1443 1395
1444 LOG (llevDebug, "done.\n"); 1396 LOG (llevDebug, "done.\n");
1445} 1397}
1446 1398
1447
1448/* 1399/*
1449 * Used in artifact generation. The bonuses of the first object 1400 * Used in artifact generation. The bonuses of the first object
1450 * is modified by the bonuses of the second object. 1401 * is modified by the bonuses of the second object.
1451 */ 1402 */
1452
1453void 1403void
1454add_abilities (object *op, object *change) 1404add_abilities (object *op, object *change)
1455{ 1405{
1456 int i, tmp; 1406 int i, tmp;
1457 1407
1458 if (change->face != blank_face) 1408 if (change->face != blank_face)
1459 { 1409 {
1460#ifdef TREASURE_VERBOSE 1410#ifdef TREASURE_VERBOSE
1461 LOG (llevDebug, "FACE: %d\n", change->face->number); 1411 LOG (llevDebug, "add_abilities change face: %d\n", change->face);
1462#endif 1412#endif
1463 op->face = change->face; 1413 op->face = change->face;
1464 } 1414 }
1465 1415
1466 for (i = 0; i < NUM_STATS; i++) 1416 for (i = 0; i < NUM_STATS; i++)
1636 if (change->msg) 1586 if (change->msg)
1637 op->msg = change->msg; 1587 op->msg = change->msg;
1638} 1588}
1639 1589
1640static int 1590static int
1641legal_artifact_combination (object *op, artifact * art) 1591legal_artifact_combination (object *op, artifact *art)
1642{ 1592{
1643 int neg, success = 0; 1593 int neg, success = 0;
1644 linked_char *tmp; 1594 linked_char *tmp;
1645 const char *name; 1595 const char *name;
1646 1596
1647 if (art->allowed == (linked_char *) NULL) 1597 if (!art->allowed)
1648 return 1; /* Ie, "all" */ 1598 return 1; /* Ie, "all" */
1599
1649 for (tmp = art->allowed; tmp; tmp = tmp->next) 1600 for (tmp = art->allowed; tmp; tmp = tmp->next)
1650 { 1601 {
1651#ifdef TREASURE_VERBOSE 1602#ifdef TREASURE_VERBOSE
1652 LOG (llevDebug, "legal_art: %s\n", tmp->name); 1603 LOG (llevDebug, "legal_art: %s\n", &tmp->name);
1653#endif 1604#endif
1654 if (*tmp->name == '!') 1605 if (*tmp->name == '!')
1655 name = tmp->name + 1, neg = 1; 1606 name = tmp->name + 1, neg = 1;
1656 else 1607 else
1657 name = tmp->name, neg = 0; 1608 name = tmp->name, neg = 0;
1664 * everything is allowed except what we match 1615 * everything is allowed except what we match
1665 */ 1616 */
1666 else if (neg) 1617 else if (neg)
1667 success = 1; 1618 success = 1;
1668 } 1619 }
1620
1669 return success; 1621 return success;
1670} 1622}
1671 1623
1672/* 1624/*
1673 * Fixes the given object, giving it the abilities and titles 1625 * Fixes the given object, giving it the abilities and titles
1752 continue; 1704 continue;
1753 1705
1754 if (!legal_artifact_combination (op, art)) 1706 if (!legal_artifact_combination (op, art))
1755 { 1707 {
1756#ifdef TREASURE_VERBOSE 1708#ifdef TREASURE_VERBOSE
1757 LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); 1709 LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name);
1758#endif 1710#endif
1759 continue; 1711 continue;
1760 } 1712 }
1713
1761 give_artifact_abilities (op, art->item); 1714 give_artifact_abilities (op, art->item);
1762 return; 1715 return;
1763 } 1716 }
1764} 1717}
1765 1718
1809 SET_FLAG (item, FLAG_NO_STEAL); 1762 SET_FLAG (item, FLAG_NO_STEAL);
1810 } 1763 }
1811} 1764}
1812 1765
1813/* special_potion() - so that old potion code is still done right. */ 1766/* special_potion() - so that old potion code is still done right. */
1814
1815int 1767int
1816special_potion (object *op) 1768special_potion (object *op)
1817{ 1769{
1818 if (op->attacktype) 1770 if (op->attacktype)
1819 return 1; 1771 return 1;
1829} 1781}
1830 1782
1831void 1783void
1832free_treasurestruct (treasure *t) 1784free_treasurestruct (treasure *t)
1833{ 1785{
1834 if (t->next)
1835 free_treasurestruct (t->next); 1786 if (t->next) free_treasurestruct (t->next);
1836 if (t->next_yes)
1837 free_treasurestruct (t->next_yes); 1787 if (t->next_yes) free_treasurestruct (t->next_yes);
1838 if (t->next_no)
1839 free_treasurestruct (t->next_no); 1788 if (t->next_no) free_treasurestruct (t->next_no);
1840 1789
1841 delete t; 1790 delete t;
1842} 1791}
1843 1792
1844void 1793void
1849 1798
1850 delete lc; 1799 delete lc;
1851} 1800}
1852 1801
1853void 1802void
1854free_artifact (artifact * at) 1803free_artifact (artifact *at)
1855{ 1804{
1856 if (at->next)
1857 free_artifact (at->next); 1805 if (at->next) free_artifact (at->next);
1858
1859 if (at->allowed)
1860 free_charlinks (at->allowed); 1806 if (at->allowed) free_charlinks (at->allowed);
1861 1807
1862 at->item->destroy (1); 1808 at->item->destroy (1);
1863 1809
1864 delete at; 1810 sfree (at);
1865} 1811}
1866 1812
1867void 1813void
1868free_artifactlist (artifactlist * al) 1814free_artifactlist (artifactlist *al)
1869{ 1815{
1870 artifactlist *nextal; 1816 artifactlist *nextal;
1871 1817
1872 for (al = first_artifactlist; al; al = nextal) 1818 for (al = first_artifactlist; al; al = nextal)
1873 { 1819 {
1874 nextal = al->next; 1820 nextal = al->next;
1875 1821
1876 if (al->items) 1822 if (al->items)
1877 free_artifact (al->items); 1823 free_artifact (al->items);
1878 1824
1879 free (al); 1825 sfree (al);
1880 } 1826 }
1881} 1827}
1882 1828
1883void 1829void
1884free_all_treasures (void) 1830free_all_treasures (void)
1885{ 1831{
1886 treasurelist *tl, *next; 1832 treasurelist *tl, *next;
1887 1833
1888
1889 for (tl = first_treasurelist; tl != NULL; tl = next) 1834 for (tl = first_treasurelist; tl; tl = next)
1890 { 1835 {
1836 clear (tl);
1837
1891 next = tl->next; 1838 next = tl->next;
1892 if (tl->items)
1893 free_treasurestruct (tl->items);
1894 delete tl; 1839 delete tl;
1895 } 1840 }
1841
1896 free_artifactlist (first_artifactlist); 1842 free_artifactlist (first_artifactlist);
1897} 1843}

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