1 | |
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2 | /* |
1 | /* |
3 | * static char *rcs_treasure_c = |
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4 | * "$Id: treasure.C,v 1.16 2006/09/10 16:00:23 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
9 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #define ALLOWED_COMBINATION |
25 | #define ALLOWED_COMBINATION |
31 | |
26 | |
32 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
27 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
33 | * It is useful for finding bugs in the treasures file. Since it only |
28 | * It is useful for finding bugs in the treasures file. Since it only |
… | |
… | |
58 | { |
53 | { |
59 | int prev_warn = warn_archetypes; |
54 | int prev_warn = warn_archetypes; |
60 | |
55 | |
61 | warn_archetypes = 1; |
56 | warn_archetypes = 1; |
62 | if (ring_arch == NULL) |
57 | if (ring_arch == NULL) |
63 | ring_arch = find_archetype ("ring"); |
58 | ring_arch = archetype::find ("ring"); |
64 | if (amulet_arch == NULL) |
59 | if (amulet_arch == NULL) |
65 | amulet_arch = find_archetype ("amulet"); |
60 | amulet_arch = archetype::find ("amulet"); |
66 | if (staff_arch == NULL) |
61 | if (staff_arch == NULL) |
67 | staff_arch = find_archetype ("staff"); |
62 | staff_arch = archetype::find ("staff"); |
68 | if (crown_arch == NULL) |
63 | if (crown_arch == NULL) |
69 | crown_arch = find_archetype ("crown"); |
64 | crown_arch = archetype::find ("crown"); |
70 | warn_archetypes = prev_warn; |
65 | warn_archetypes = prev_warn; |
71 | } |
66 | } |
72 | |
67 | |
73 | /* |
68 | /* |
74 | * Allocate and return the pointer to an empty treasurelist structure. |
69 | * Allocate and return the pointer to an empty treasurelist structure. |
… | |
… | |
119 | while (isspace (*cp)) /* Skip blanks */ |
114 | while (isspace (*cp)) /* Skip blanks */ |
120 | cp++; |
115 | cp++; |
121 | |
116 | |
122 | if (sscanf (cp, "arch %s", variable)) |
117 | if (sscanf (cp, "arch %s", variable)) |
123 | { |
118 | { |
124 | if ((t->item = find_archetype (variable)) == NULL) |
119 | if ((t->item = archetype::find (variable)) == NULL) |
125 | LOG (llevError, "Treasure lacks archetype: %s\n", variable); |
120 | LOG (llevError, "Treasure lacks archetype: %s\n", variable); |
126 | } |
121 | } |
127 | else if (sscanf (cp, "list %s", variable)) |
122 | else if (sscanf (cp, "list %s", variable)) |
128 | t->name = variable; |
123 | t->name = variable; |
129 | else if (sscanf (cp, "change_name %s", variable)) |
124 | else if (sscanf (cp, "change_name %s", variable)) |
… | |
… | |
162 | * so that the treasure name can be printed out |
157 | * so that the treasure name can be printed out |
163 | */ |
158 | */ |
164 | static void |
159 | static void |
165 | check_treasurelist (const treasure *t, const treasurelist * tl) |
160 | check_treasurelist (const treasure *t, const treasurelist * tl) |
166 | { |
161 | { |
167 | if (t->item == NULL && t->name == NULL) |
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168 | LOG (llevError, "Treasurelist %s has element with no name or archetype\n", &tl->name); |
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169 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
162 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
170 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
163 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
171 | /* find_treasurelist will print out its own error message */ |
164 | /* find_treasurelist will print out its own error message */ |
172 | if (t->name && *t->name) |
165 | if (t->name && *t->name) |
173 | (void) find_treasurelist (t->name); |
166 | find_treasurelist (t->name); |
174 | if (t->next) |
167 | if (t->next) |
175 | check_treasurelist (t->next, tl); |
168 | check_treasurelist (t->next, tl); |
176 | if (t->next_yes) |
169 | if (t->next_yes) |
177 | check_treasurelist (t->next_yes, tl); |
170 | check_treasurelist (t->next_yes, tl); |
178 | if (t->next_no) |
171 | if (t->next_no) |
… | |
… | |
259 | */ |
252 | */ |
260 | |
253 | |
261 | treasurelist * |
254 | treasurelist * |
262 | find_treasurelist (const char *name) |
255 | find_treasurelist (const char *name) |
263 | { |
256 | { |
264 | /* Special cases - randomitems of NULL is to override default. If |
257 | shstr_cmp name_ (name); |
265 | * first_treasurelist is null, it means we are on the first pass of |
258 | |
266 | * of loading archetypes, so for now, just return - second pass will |
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267 | * init these values. |
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268 | */ |
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269 | if (!name) |
259 | if (!name_) |
270 | return 0; |
260 | return 0; |
271 | |
261 | |
272 | if (const char *tmp = shstr::find (name)) |
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273 | for (treasurelist * tl = first_treasurelist; tl != 0; tl = tl->next) |
262 | for (treasurelist *tl = first_treasurelist; tl != 0; tl = tl->next) |
274 | if (tmp == tl->name) |
263 | if (name_ == tl->name) |
275 | return tl; |
264 | return tl; |
276 | |
265 | |
277 | if (first_treasurelist) |
266 | if (first_treasurelist) |
278 | LOG (llevError, "Couldn't find treasurelist %s\n", name); |
267 | LOG (llevError, "Couldn't find treasurelist %s\n", name); |
279 | |
268 | |
280 | return 0; |
269 | return 0; |
… | |
… | |
290 | * being generated. |
279 | * being generated. |
291 | * If flag is GT_INVISIBLE, only invisible objects are generated (ie, only |
280 | * If flag is GT_INVISIBLE, only invisible objects are generated (ie, only |
292 | * abilities. This is used by summon spells, thus no summoned monsters |
281 | * abilities. This is used by summon spells, thus no summoned monsters |
293 | * start with equipment, but only their abilities). |
282 | * start with equipment, but only their abilities). |
294 | */ |
283 | */ |
295 | |
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296 | |
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297 | static void |
284 | static void |
298 | put_treasure (object *op, object *creator, int flags) |
285 | put_treasure (object *op, object *creator, int flags) |
299 | { |
286 | { |
300 | object *tmp; |
287 | object *tmp; |
301 | |
288 | |
… | |
… | |
304 | * this is the original object, or if this is an object that should be created |
291 | * this is the original object, or if this is an object that should be created |
305 | * by another object. |
292 | * by another object. |
306 | */ |
293 | */ |
307 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
294 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
308 | { |
295 | { |
309 | op->x = creator->x; |
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310 | op->y = creator->y; |
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311 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
296 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
312 | insert_ob_in_map (op, creator->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
297 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
313 | } |
298 | } |
314 | else |
299 | else |
315 | { |
300 | { |
316 | op = insert_ob_in_ob (op, creator); |
301 | op = creator->insert (op); |
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302 | |
317 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
303 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
318 | monster_check_apply (creator, op); |
304 | monster_check_apply (creator, op); |
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305 | |
319 | if ((flags & GT_UPDATE_INV) && (tmp = is_player_inv (creator)) != NULL) |
306 | if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) |
320 | esrv_send_item (tmp, op); |
307 | esrv_send_item (tmp, op); |
321 | } |
308 | } |
322 | } |
309 | } |
323 | |
310 | |
324 | /* if there are change_xxx commands in the treasure, we include the changes |
311 | /* if there are change_xxx commands in the treasure, we include the changes |
… | |
… | |
348 | |
335 | |
349 | if ((int) t->chance >= 100 || (RANDOM () % 100 + 1) < (int) t->chance) |
336 | if ((int) t->chance >= 100 || (RANDOM () % 100 + 1) < (int) t->chance) |
350 | { |
337 | { |
351 | if (t->name) |
338 | if (t->name) |
352 | { |
339 | { |
353 | if (strcmp (t->name, "NONE") && difficulty >= t->magic) |
340 | if (difficulty >= t->magic) |
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341 | { |
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342 | treasurelist *tl = find_treasurelist (t->name); |
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343 | if (tl) |
354 | create_treasure (find_treasurelist (t->name), op, flag, difficulty, tries); |
344 | create_treasure (tl, op, flag, difficulty, tries); |
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345 | } |
355 | } |
346 | } |
356 | else |
347 | else |
357 | { |
348 | { |
358 | if (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE)) |
349 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
359 | { |
350 | { |
360 | tmp = arch_to_object (t->item); |
351 | tmp = arch_to_object (t->item); |
361 | if (t->nrof && tmp->nrof <= 1) |
352 | if (t->nrof && tmp->nrof <= 1) |
362 | tmp->nrof = RANDOM () % ((int) t->nrof) + 1; |
353 | tmp->nrof = RANDOM () % ((int) t->nrof) + 1; |
363 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
354 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
… | |
… | |
403 | return; |
394 | return; |
404 | } |
395 | } |
405 | |
396 | |
406 | if (t->name) |
397 | if (t->name) |
407 | { |
398 | { |
408 | if (!strcmp (t->name, "NONE")) |
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409 | return; |
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410 | |
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411 | if (difficulty >= t->magic) |
399 | if (difficulty >= t->magic) |
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400 | { |
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401 | treasurelist *tl = find_treasurelist (t->name); |
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402 | if (tl) |
412 | create_treasure (find_treasurelist (t->name), op, flag, difficulty, tries); |
403 | create_treasure (tl, op, flag, difficulty, tries); |
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404 | } |
413 | else if (t->nrof) |
405 | else if (t->nrof) |
414 | create_one_treasure (tl, op, flag, difficulty, tries); |
406 | create_one_treasure (tl, op, flag, difficulty, tries); |
415 | |
407 | |
416 | return; |
408 | return; |
417 | } |
409 | } |
418 | |
410 | |
419 | if ((t->item && t->item->clone.invisible != 0) || flag != GT_INVISIBLE) |
411 | if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
420 | { |
412 | { |
421 | object *tmp = arch_to_object (t->item); |
413 | object *tmp = arch_to_object (t->item); |
422 | |
414 | |
423 | if (!tmp) |
415 | if (!tmp) |
424 | return; |
416 | return; |
… | |
… | |
438 | * list transitions, or so that excessively good treasure will not be |
430 | * list transitions, or so that excessively good treasure will not be |
439 | * created on weak maps, because it will exceed the number of allowed tries |
431 | * created on weak maps, because it will exceed the number of allowed tries |
440 | * to do that. |
432 | * to do that. |
441 | */ |
433 | */ |
442 | void |
434 | void |
443 | create_treasure (treasurelist * t, object *op, int flag, int difficulty, int tries) |
435 | create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
444 | { |
436 | { |
445 | |
437 | |
446 | if (tries++ > 100) |
438 | if (tries++ > 100) |
447 | { |
439 | { |
448 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
440 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
449 | return; |
441 | return; |
450 | } |
442 | } |
451 | if (t->total_chance) |
443 | if (tl->total_chance) |
452 | create_one_treasure (t, op, flag, difficulty, tries); |
444 | create_one_treasure (tl, op, flag, difficulty, tries); |
453 | else |
445 | else |
454 | create_all_treasures (t->items, op, flag, difficulty, tries); |
446 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
455 | } |
447 | } |
456 | |
448 | |
457 | /* This is similar to the old generate treasure function. However, |
449 | /* This is similar to the old generate treasure function. However, |
458 | * it instead takes a treasurelist. It is really just a wrapper around |
450 | * it instead takes a treasurelist. It is really just a wrapper around |
459 | * create_treasure. We create a dummy object that the treasure gets |
451 | * create_treasure. We create a dummy object that the treasure gets |
460 | * inserted into, and then return that treausre |
452 | * inserted into, and then return that treausre |
461 | */ |
453 | */ |
462 | object * |
454 | object * |
463 | generate_treasure (treasurelist * t, int difficulty) |
455 | generate_treasure (treasurelist *tl, int difficulty) |
464 | { |
456 | { |
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457 | difficulty = clamp (difficulty, 1, settings.max_level); |
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458 | |
465 | object *ob = get_object (), *tmp; |
459 | object *ob = object::create (), *tmp; |
466 | |
460 | |
467 | create_treasure (t, ob, 0, difficulty, 0); |
461 | create_treasure (tl, ob, 0, difficulty, 0); |
468 | |
462 | |
469 | /* Don't want to free the object we are about to return */ |
463 | /* Don't want to free the object we are about to return */ |
470 | tmp = ob->inv; |
464 | tmp = ob->inv; |
471 | if (tmp != NULL) |
465 | if (tmp != NULL) |
472 | remove_ob (tmp); |
466 | tmp->remove (); |
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|
467 | |
473 | if (ob->inv) |
468 | if (ob->inv) |
474 | { |
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|
475 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
469 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
476 | } |
470 | |
477 | free_object (ob); |
471 | ob->destroy (); |
478 | return tmp; |
472 | return tmp; |
479 | } |
473 | } |
480 | |
474 | |
481 | /* |
475 | /* |
482 | * This is a new way of calculating the chance for an item to have |
476 | * This is a new way of calculating the chance for an item to have |
… | |
… | |
859 | } |
853 | } |
860 | |
854 | |
861 | if (difficulty < 1) |
855 | if (difficulty < 1) |
862 | difficulty = 1; |
856 | difficulty = 1; |
863 | |
857 | |
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|
858 | if (INVOKE_OBJECT (ADD_BONUS, op, |
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859 | ARG_OBJECT (creator != op ? creator : 0), |
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860 | ARG_INT (difficulty), ARG_INT (max_magic), |
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861 | ARG_INT (flags))) |
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|
862 | return; |
|
|
863 | |
864 | if (!(flags & GT_MINIMAL)) |
864 | if (!(flags & GT_MINIMAL)) |
865 | { |
865 | { |
866 | if (op->arch == crown_arch) |
866 | if (op->arch == crown_arch) |
867 | { |
867 | { |
868 | set_magic (difficulty, op, max_magic, flags); |
868 | set_magic (difficulty, op, max_magic, flags); |
… | |
… | |
1003 | op->value *= 5; /* Since it's not just decoration */ |
1003 | op->value *= 5; /* Since it's not just decoration */ |
1004 | |
1004 | |
1005 | case RING: |
1005 | case RING: |
1006 | if (op->arch == NULL) |
1006 | if (op->arch == NULL) |
1007 | { |
1007 | { |
1008 | remove_ob (op); |
1008 | op->destroy (); |
1009 | free_object (op); |
|
|
1010 | op = NULL; |
1009 | op = 0; |
1011 | break; |
1010 | break; |
1012 | } |
1011 | } |
1013 | |
1012 | |
1014 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
1013 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
1015 | break; |
1014 | break; |
… | |
… | |
1173 | */ |
1172 | */ |
1174 | |
1173 | |
1175 | static artifactlist * |
1174 | static artifactlist * |
1176 | get_empty_artifactlist (void) |
1175 | get_empty_artifactlist (void) |
1177 | { |
1176 | { |
1178 | artifactlist *tl = (artifactlist *) malloc (sizeof (artifactlist)); |
1177 | artifactlist *al = (artifactlist *) malloc (sizeof (artifactlist)); |
1179 | |
1178 | |
1180 | if (tl == NULL) |
1179 | if (al == NULL) |
1181 | fatal (OUT_OF_MEMORY); |
1180 | fatal (OUT_OF_MEMORY); |
1182 | tl->next = NULL; |
1181 | al->next = NULL; |
1183 | tl->items = NULL; |
1182 | al->items = NULL; |
1184 | tl->total_chance = 0; |
1183 | al->total_chance = 0; |
1185 | return tl; |
1184 | return al; |
1186 | } |
1185 | } |
1187 | |
1186 | |
1188 | /* |
1187 | /* |
1189 | * Allocate and return the pointer to an empty artifact structure. |
1188 | * Allocate and return the pointer to an empty artifact structure. |
1190 | */ |
1189 | */ |
1191 | |
1190 | |
1192 | static artifact * |
1191 | static artifact * |
1193 | get_empty_artifact (void) |
1192 | get_empty_artifact (void) |
1194 | { |
1193 | { |
1195 | artifact *t = (artifact *) malloc (sizeof (artifact)); |
1194 | artifact *a = (artifact *) malloc (sizeof (artifact)); |
1196 | |
1195 | |
1197 | if (t == NULL) |
1196 | if (a == NULL) |
1198 | fatal (OUT_OF_MEMORY); |
1197 | fatal (OUT_OF_MEMORY); |
1199 | t->item = NULL; |
1198 | a->item = NULL; |
1200 | t->next = NULL; |
1199 | a->next = NULL; |
1201 | t->chance = 0; |
1200 | a->chance = 0; |
1202 | t->difficulty = 0; |
1201 | a->difficulty = 0; |
1203 | t->allowed = NULL; |
1202 | a->allowed = NULL; |
1204 | return t; |
1203 | return a; |
1205 | } |
1204 | } |
1206 | |
1205 | |
1207 | /* |
1206 | /* |
1208 | * Searches the artifact lists and returns one that has the same type |
1207 | * Searches the artifact lists and returns one that has the same type |
1209 | * of objects on it. |
1208 | * of objects on it. |
… | |
… | |
1259 | treasurelist *tl; |
1258 | treasurelist *tl; |
1260 | int i; |
1259 | int i; |
1261 | |
1260 | |
1262 | if (depth > 100) |
1261 | if (depth > 100) |
1263 | return; |
1262 | return; |
1264 | while (t != NULL) |
1263 | while (t) |
1265 | { |
1264 | { |
1266 | if (t->name != NULL) |
1265 | if (t->name) |
1267 | { |
1266 | { |
1268 | for (i = 0; i < depth; i++) |
1267 | for (i = 0; i < depth; i++) |
1269 | fprintf (logfile, " "); |
1268 | fprintf (logfile, " "); |
1270 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
1269 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
1271 | tl = find_treasurelist (t->name); |
1270 | tl = find_treasurelist (t->name); |
|
|
1271 | if (tl) |
1272 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
1272 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
1273 | for (i = 0; i < depth; i++) |
1273 | for (i = 0; i < depth; i++) |
1274 | fprintf (logfile, " "); |
1274 | fprintf (logfile, " "); |
1275 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
1275 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
1276 | } |
1276 | } |
1277 | else |
1277 | else |
1278 | { |
1278 | { |
1279 | for (i = 0; i < depth; i++) |
1279 | for (i = 0; i < depth; i++) |
1280 | fprintf (logfile, " "); |
1280 | fprintf (logfile, " "); |
1281 | if (t->item->clone.type == FLESH) |
1281 | if (t->item && t->item->clone.type == FLESH) |
1282 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1282 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1283 | else |
1283 | else |
1284 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1284 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1285 | } |
1285 | } |
|
|
1286 | |
1286 | if (t->next_yes != NULL) |
1287 | if (t->next_yes) |
1287 | { |
1288 | { |
1288 | for (i = 0; i < depth; i++) |
1289 | for (i = 0; i < depth; i++) |
1289 | fprintf (logfile, " "); |
1290 | fprintf (logfile, " "); |
1290 | fprintf (logfile, " (if yes)\n"); |
1291 | fprintf (logfile, " (if yes)\n"); |
1291 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
1292 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
1292 | } |
1293 | } |
|
|
1294 | |
1293 | if (t->next_no != NULL) |
1295 | if (t->next_no) |
1294 | { |
1296 | { |
1295 | for (i = 0; i < depth; i++) |
1297 | for (i = 0; i < depth; i++) |
1296 | fprintf (logfile, " "); |
1298 | fprintf (logfile, " "); |
1297 | fprintf (logfile, " (if no)\n"); |
1299 | fprintf (logfile, " (if no)\n"); |
1298 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
1300 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
1299 | } |
1301 | } |
|
|
1302 | |
1300 | t = t->next; |
1303 | t = t->next; |
1301 | } |
1304 | } |
1302 | } |
1305 | } |
1303 | |
1306 | |
1304 | /* |
1307 | /* |
… | |
… | |
1394 | art->chance = (uint16) value; |
1397 | art->chance = (uint16) value; |
1395 | else if (sscanf (cp, "difficulty %d", &value)) |
1398 | else if (sscanf (cp, "difficulty %d", &value)) |
1396 | art->difficulty = (uint8) value; |
1399 | art->difficulty = (uint8) value; |
1397 | else if (!strncmp (cp, "Object", 6)) |
1400 | else if (!strncmp (cp, "Object", 6)) |
1398 | { |
1401 | { |
1399 | art->item = get_object (); |
1402 | art->item = object::create (); |
1400 | |
1403 | |
1401 | if (!load_object (thawer, art->item, 0)) |
1404 | if (!load_object (thawer, art->item, 0)) |
1402 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1405 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1403 | |
1406 | |
1404 | art->item->name = strchr (cp, ' ') + 1; |
1407 | art->item->name = strchr (cp, ' ') + 1; |
… | |
… | |
1493 | CLEAR_FLAG (op, FLAG_ANIMATE); |
1496 | CLEAR_FLAG (op, FLAG_ANIMATE); |
1494 | /* so artifacts will join */ |
1497 | /* so artifacts will join */ |
1495 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1498 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1496 | op->speed = 0.0; |
1499 | op->speed = 0.0; |
1497 | |
1500 | |
1498 | update_ob_speed (op); |
1501 | op->set_speed (op->speed); |
1499 | } |
1502 | } |
1500 | |
1503 | |
1501 | if (change->nrof) |
1504 | if (change->nrof) |
1502 | op->nrof = RANDOM () % ((int) change->nrof) + 1; |
1505 | op->nrof = RANDOM () % ((int) change->nrof) + 1; |
1503 | |
1506 | |
… | |
… | |
1515 | { |
1518 | { |
1516 | object *tmp_obj; |
1519 | object *tmp_obj; |
1517 | |
1520 | |
1518 | /* Remove any spells this object currently has in it */ |
1521 | /* Remove any spells this object currently has in it */ |
1519 | while (op->inv) |
1522 | while (op->inv) |
1520 | { |
1523 | op->inv->destroy (); |
1521 | tmp_obj = op->inv; |
|
|
1522 | remove_ob (tmp_obj); |
|
|
1523 | free_object (tmp_obj); |
|
|
1524 | } |
|
|
1525 | |
1524 | |
1526 | tmp_obj = arch_to_object (change->other_arch); |
1525 | tmp_obj = arch_to_object (change->other_arch); |
1527 | insert_ob_in_ob (tmp_obj, op); |
1526 | insert_ob_in_ob (tmp_obj, op); |
1528 | } |
1527 | } |
1529 | /* No harm setting this for potions/horns */ |
1528 | /* No harm setting this for potions/horns */ |
… | |
… | |
1566 | op->gen_sp_armour = (op->gen_sp_armour * (change->gen_sp_armour)) / 100; |
1565 | op->gen_sp_armour = (op->gen_sp_armour * (change->gen_sp_armour)) / 100; |
1567 | |
1566 | |
1568 | op->item_power = change->item_power; |
1567 | op->item_power = change->item_power; |
1569 | |
1568 | |
1570 | for (i = 0; i < NROFATTACKS; i++) |
1569 | for (i = 0; i < NROFATTACKS; i++) |
1571 | { |
|
|
1572 | if (change->resist[i]) |
1570 | if (change->resist[i]) |
1573 | { |
|
|
1574 | op->resist[i] += change->resist[i]; |
1571 | op->resist[i] += change->resist[i]; |
1575 | } |
|
|
1576 | } |
|
|
1577 | |
1572 | |
1578 | if (change->stats.dam) |
1573 | if (change->stats.dam) |
1579 | { |
1574 | { |
1580 | if (change->stats.dam < 0) |
1575 | if (change->stats.dam < 0) |
1581 | op->stats.dam = (-change->stats.dam); |
1576 | op->stats.dam = (-change->stats.dam); |
… | |
… | |
1812 | /* special_potion() - so that old potion code is still done right. */ |
1807 | /* special_potion() - so that old potion code is still done right. */ |
1813 | |
1808 | |
1814 | int |
1809 | int |
1815 | special_potion (object *op) |
1810 | special_potion (object *op) |
1816 | { |
1811 | { |
1817 | |
|
|
1818 | int i; |
|
|
1819 | |
|
|
1820 | if (op->attacktype) |
1812 | if (op->attacktype) |
1821 | return 1; |
1813 | return 1; |
1822 | |
1814 | |
1823 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
1815 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
1824 | return 1; |
1816 | return 1; |
1825 | |
1817 | |
1826 | for (i = 0; i < NROFATTACKS; i++) |
1818 | for (int i = 0; i < NROFATTACKS; i++) |
1827 | if (op->resist[i]) |
1819 | if (op->resist[i]) |
1828 | return 1; |
1820 | return 1; |
1829 | |
1821 | |
1830 | return 0; |
1822 | return 0; |
1831 | } |
1823 | } |
… | |
… | |
1859 | free_artifact (at->next); |
1851 | free_artifact (at->next); |
1860 | |
1852 | |
1861 | if (at->allowed) |
1853 | if (at->allowed) |
1862 | free_charlinks (at->allowed); |
1854 | free_charlinks (at->allowed); |
1863 | |
1855 | |
1864 | at->item->free (1); |
1856 | at->item->destroy (1); |
1865 | |
1857 | |
1866 | delete at; |
1858 | delete at; |
1867 | } |
1859 | } |
1868 | |
1860 | |
1869 | void |
1861 | void |
1870 | free_artifactlist (artifactlist * al) |
1862 | free_artifactlist (artifactlist * al) |
1871 | { |
1863 | { |
1872 | artifactlist *nextal; |
1864 | artifactlist *nextal; |
1873 | |
1865 | |
1874 | for (al = first_artifactlist; al != NULL; al = nextal) |
1866 | for (al = first_artifactlist; al; al = nextal) |
1875 | { |
1867 | { |
1876 | nextal = al->next; |
1868 | nextal = al->next; |
1877 | |
1869 | |
1878 | if (al->items) |
1870 | if (al->items) |
1879 | free_artifact (al->items); |
1871 | free_artifact (al->items); |