1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
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24 | #define ALLOWED_COMBINATION |
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25 | |
24 | |
26 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
27 | * It is useful for finding bugs in the treasures file. Since it only |
26 | * It is useful for finding bugs in the treasures file. Since it only |
28 | * slows the startup some (and not actual game play), it is by default |
27 | * slows the startup some (and not actual game play), it is by default |
29 | * left on |
28 | * left on |
30 | */ |
29 | */ |
31 | #define TREASURE_DEBUG |
30 | #define TREASURE_DEBUG |
32 | |
31 | |
33 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
32 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
34 | |
33 | |
35 | /* #define TREASURE_VERBOSE */ |
34 | //#define TREASURE_VERBOSE |
36 | |
35 | |
37 | #include <global.h> |
36 | #include <global.h> |
38 | #include <treasure.h> |
37 | #include <treasure.h> |
39 | #include <funcpoint.h> |
38 | #include <funcpoint.h> |
40 | #include <loader.h> |
39 | #include <loader.h> |
41 | |
40 | |
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41 | extern char *spell_mapping[]; |
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42 | |
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43 | static treasurelist *first_treasurelist; |
42 | |
44 | |
43 | static void change_treasure (treasure *t, object *op); /* overrule default values */ |
45 | static void change_treasure (treasure *t, object *op); /* overrule default values */ |
44 | extern char *spell_mapping[]; |
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45 | |
46 | |
46 | /* |
47 | typedef std::tr1::unordered_map< |
47 | * Initialize global archtype pointers: |
48 | const char *, |
48 | */ |
49 | treasurelist *, |
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50 | str_hash, |
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51 | str_equal, |
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52 | slice_allocator< std::pair<const char *const, treasurelist *> >, |
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53 | true |
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54 | > tl_map_t; |
49 | |
55 | |
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56 | static tl_map_t tl_map; |
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57 | |
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58 | /* |
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59 | * Searches for the given treasurelist |
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60 | */ |
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61 | treasurelist * |
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62 | treasurelist::find (const char *name) |
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63 | { |
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64 | if (!name) |
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65 | return 0; |
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66 | |
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67 | auto (i, tl_map.find (name)); |
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68 | |
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69 | if (i == tl_map.end ()) |
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70 | return 0; |
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71 | |
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72 | return i->second; |
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73 | } |
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74 | |
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75 | /* |
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76 | * Searches for the given treasurelist in the globally linked list |
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77 | * of treasurelists which has been built by load_treasures(). |
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78 | */ |
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79 | treasurelist * |
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80 | treasurelist::get (const char *name) |
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81 | { |
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82 | treasurelist *tl = find (name); |
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83 | |
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84 | if (!tl) |
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85 | { |
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86 | tl = new treasurelist; |
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87 | |
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88 | tl->name = name; |
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89 | tl->next = first_treasurelist; |
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90 | first_treasurelist = tl; |
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91 | |
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92 | tl_map.insert (std::make_pair (tl->name, tl)); |
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93 | } |
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94 | |
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95 | return tl; |
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96 | } |
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97 | |
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98 | //TODO: class method |
50 | void |
99 | void |
51 | init_archetype_pointers () |
100 | clear (treasurelist *tl) |
52 | { |
101 | { |
53 | int prev_warn = warn_archetypes; |
102 | if (tl->items) |
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103 | { |
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104 | free_treasurestruct (tl->items); |
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105 | tl->items = 0; |
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106 | } |
54 | |
107 | |
55 | warn_archetypes = 1; |
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56 | if (ring_arch == NULL) |
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57 | ring_arch = archetype::find ("ring"); |
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58 | if (amulet_arch == NULL) |
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59 | amulet_arch = archetype::find ("amulet"); |
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60 | if (staff_arch == NULL) |
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61 | staff_arch = archetype::find ("staff"); |
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62 | if (crown_arch == NULL) |
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63 | crown_arch = archetype::find ("crown"); |
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64 | warn_archetypes = prev_warn; |
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65 | } |
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66 | |
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67 | /* |
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68 | * Allocate and return the pointer to an empty treasurelist structure. |
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69 | */ |
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70 | |
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71 | static treasurelist * |
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72 | get_empty_treasurelist (void) |
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73 | { |
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74 | return new treasurelist; |
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75 | } |
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76 | |
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77 | /* |
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78 | * Allocate and return the pointer to an empty treasure structure. |
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79 | */ |
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80 | //TODO: make this a constructor |
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81 | static treasure * |
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82 | get_empty_treasure (void) |
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83 | { |
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84 | treasure *t = new treasure; |
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85 | |
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86 | t->chance = 100; |
108 | tl->total_chance = 0; |
87 | |
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88 | return t; |
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89 | } |
109 | } |
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110 | |
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111 | #ifdef TREASURE_DEBUG |
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112 | /* recursived checks the linked list. Treasurelist is passed only |
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113 | * so that the treasure name can be printed out |
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114 | */ |
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115 | static void |
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116 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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117 | { |
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118 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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119 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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120 | |
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121 | if (t->next) |
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122 | check_treasurelist (t->next, tl); |
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123 | |
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124 | if (t->next_yes) |
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125 | check_treasurelist (t->next_yes, tl); |
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126 | |
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127 | if (t->next_no) |
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128 | check_treasurelist (t->next_no, tl); |
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129 | } |
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130 | #endif |
90 | |
131 | |
91 | /* |
132 | /* |
92 | * Reads the lib/treasure file from disk, and parses the contents |
133 | * Reads the lib/treasure file from disk, and parses the contents |
93 | * into an internal treasure structure (very linked lists) |
134 | * into an internal treasure structure (very linked lists) |
94 | */ |
135 | */ |
95 | |
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96 | static treasure * |
136 | static treasure * |
97 | load_treasure (FILE * fp, int *line) |
137 | read_treasure (object_thawer &f) |
98 | { |
138 | { |
99 | char buf[MAX_BUF], *cp, variable[MAX_BUF]; |
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100 | treasure *t = get_empty_treasure (); |
139 | treasure *t = new treasure; |
101 | int value; |
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102 | |
140 | |
103 | nroftreasures++; |
141 | f.next (); |
104 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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105 | { |
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106 | (*line)++; |
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107 | |
142 | |
108 | if (*buf == '#') |
143 | for (;;) |
109 | continue; |
144 | { |
110 | if ((cp = strchr (buf, '\n')) != NULL) |
145 | coroapi::cede_to_tick_every (10); |
111 | *cp = '\0'; |
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112 | cp = buf; |
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113 | while (isspace (*cp)) /* Skip blanks */ |
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114 | cp++; |
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115 | |
146 | |
116 | if (sscanf (cp, "arch %s", variable)) |
147 | switch (f.kw) |
117 | { |
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118 | if ((t->item = archetype::find (variable)) == NULL) |
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119 | LOG (llevError, "Treasure lacks archetype: %s\n", variable); |
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120 | } |
148 | { |
121 | else if (sscanf (cp, "list %s", variable)) |
149 | case KW_arch: |
122 | t->name = variable; |
150 | t->item = archetype::get (f.get_str ()); |
123 | else if (sscanf (cp, "change_name %s", variable)) |
151 | break; |
124 | t->change_arch.name = variable; |
152 | |
125 | else if (sscanf (cp, "change_title %s", variable)) |
153 | case KW_list: f.get (t->name); break; |
126 | t->change_arch.title = variable; |
154 | case KW_change_name: f.get (t->change_arch.name); break; |
127 | else if (sscanf (cp, "change_slaying %s", variable)) |
155 | case KW_change_title: f.get (t->change_arch.title); break; |
128 | t->change_arch.slaying = variable; |
156 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
129 | else if (sscanf (cp, "chance %d", &value)) |
157 | case KW_chance: f.get (t->chance); break; |
130 | t->chance = (uint8) value; |
158 | case KW_nrof: f.get (t->nrof); break; |
131 | else if (sscanf (cp, "nrof %d", &value)) |
159 | case KW_magic: f.get (t->magic); break; |
132 | t->nrof = (uint16) value; |
160 | |
133 | else if (sscanf (cp, "magic %d", &value)) |
161 | case KW_yes: t->next_yes = read_treasure (f); continue; |
134 | t->magic = (uint8) value; |
162 | case KW_no: t->next_no = read_treasure (f); continue; |
135 | else if (!strcmp (cp, "yes")) |
163 | |
136 | t->next_yes = load_treasure (fp, line); |
164 | case KW_end: |
137 | else if (!strcmp (cp, "no")) |
165 | f.next (); |
138 | t->next_no = load_treasure (fp, line); |
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139 | else if (!strcmp (cp, "end")) |
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140 | return t; |
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141 | else if (!strcmp (cp, "more")) |
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142 | { |
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143 | t->next = load_treasure (fp, line); |
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144 | return t; |
166 | return t; |
145 | } |
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146 | else |
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147 | LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line); |
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148 | } |
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149 | LOG (llevError, "treasure lacks 'end'.\n"); |
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150 | return t; |
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151 | } |
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152 | |
167 | |
153 | #ifdef TREASURE_DEBUG |
168 | case KW_more: |
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169 | t->next = read_treasure (f); |
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170 | return t; |
154 | |
171 | |
155 | /* recursived checks the linked list. Treasurelist is passed only |
172 | default: |
156 | * so that the treasure name can be printed out |
173 | if (!f.parse_error ("treasurelist", t->name)) |
157 | */ |
174 | return 0; |
158 | static void |
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159 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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160 | { |
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161 | if (t->item == NULL && t->name == NULL) |
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162 | LOG (llevError, "Treasurelist %s has element with no name or archetype\n", &tl->name); |
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163 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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164 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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165 | /* find_treasurelist will print out its own error message */ |
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166 | if (t->name && *t->name) |
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167 | (void) find_treasurelist (t->name); |
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168 | if (t->next) |
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169 | check_treasurelist (t->next, tl); |
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170 | if (t->next_yes) |
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171 | check_treasurelist (t->next_yes, tl); |
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172 | if (t->next_no) |
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173 | check_treasurelist (t->next_no, tl); |
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174 | } |
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175 | #endif |
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176 | |
175 | |
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176 | return t; |
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177 | } |
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178 | |
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179 | f.next (); |
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180 | } |
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181 | } |
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182 | |
177 | /* |
183 | /* |
178 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
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179 | * Each treasure is parsed with the help of load_treasure(). |
184 | * Each treasure is parsed with the help of load_treasure(). |
180 | */ |
185 | */ |
181 | |
186 | treasurelist * |
182 | void |
187 | treasurelist::read (object_thawer &f) |
183 | load_treasures (void) |
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184 | { |
188 | { |
185 | FILE *fp; |
189 | assert (f.kw == KW_treasure || f.kw == KW_treasureone); |
186 | char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF]; |
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187 | treasurelist *previous = NULL; |
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188 | treasure *t; |
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189 | int comp, line = 0; |
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190 | |
190 | |
191 | sprintf (filename, "%s/%s", settings.datadir, settings.treasures); |
191 | bool one = f.kw == KW_treasureone; |
192 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
192 | treasurelist *tl = treasurelist::get (f.get_str ()); |
193 | { |
193 | clear (tl); |
194 | LOG (llevError, "Can't open treasure file.\n"); |
194 | tl->items = read_treasure (f); |
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195 | if (!tl->items) |
195 | return; |
196 | return 0; |
196 | } |
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197 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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198 | { |
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199 | line++; |
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200 | if (*buf == '#') |
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201 | continue; |
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202 | |
197 | |
203 | if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name)) |
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204 | { |
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205 | treasurelist *tl = get_empty_treasurelist (); |
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206 | |
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207 | tl->name = name; |
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208 | if (previous == NULL) |
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209 | first_treasurelist = tl; |
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210 | else |
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211 | previous->next = tl; |
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212 | previous = tl; |
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213 | tl->items = load_treasure (fp, &line); |
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214 | |
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215 | /* This is a one of the many items on the list should be generated. |
198 | /* This is a one of the many items on the list should be generated. |
216 | * Add up the chance total, and check to make sure the yes & no |
199 | * Add up the chance total, and check to make sure the yes & no |
217 | * fields of the treasures are not being used. |
200 | * fields of the treasures are not being used. |
218 | */ |
201 | */ |
219 | if (!strncmp (buf, "treasureone", 11)) |
202 | tl->total_chance = 0; |
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203 | |
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204 | if (one) |
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205 | { |
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206 | for (treasure *t = tl->items; t; t = t->next) |
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207 | { |
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208 | if (t->next_yes || t->next_no) |
220 | { |
209 | { |
221 | for (t = tl->items; t != NULL; t = t->next) |
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222 | { |
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223 | #ifdef TREASURE_DEBUG |
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224 | if (t->next_yes || t->next_no) |
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225 | { |
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226 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
210 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
227 | LOG (llevError, " the next_yes or next_no field is set\n"); |
211 | LOG (llevError, " the next_yes or next_no field is set\n"); |
228 | } |
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229 | #endif |
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230 | tl->total_chance += t->chance; |
|
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231 | } |
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232 | } |
212 | } |
233 | } |
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234 | else |
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235 | LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line); |
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236 | } |
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237 | close_and_delete (fp, comp); |
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238 | |
213 | |
239 | #ifdef TREASURE_DEBUG |
214 | tl->total_chance += t->chance; |
240 | /* Perform some checks on how valid the treasure data actually is. |
215 | } |
241 | * verify that list transitions work (ie, the list that it is supposed |
216 | } |
242 | * to transition to exists). Also, verify that at least the name |
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243 | * or archetype is set for each treasure element. |
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244 | */ |
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245 | for (previous = first_treasurelist; previous != NULL; previous = previous->next) |
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246 | check_treasurelist (previous->items, previous); |
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247 | #endif |
|
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248 | } |
|
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249 | |
217 | |
250 | /* |
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251 | * Searches for the given treasurelist in the globally linked list |
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252 | * of treasurelists which has been built by load_treasures(). |
|
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253 | */ |
|
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254 | |
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255 | treasurelist * |
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256 | find_treasurelist (const char *name) |
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257 | { |
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258 | shstr_cmp name_ (name); |
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259 | |
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260 | if (!name_) |
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261 | return 0; |
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262 | |
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263 | for (treasurelist *tl = first_treasurelist; tl != 0; tl = tl->next) |
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264 | if (name_ == tl->name) |
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265 | return tl; |
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266 | |
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267 | if (first_treasurelist) |
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268 | LOG (llevError, "Couldn't find treasurelist %s\n", name); |
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269 | |
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270 | return 0; |
218 | return tl; |
271 | } |
219 | } |
272 | |
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273 | |
220 | |
274 | /* |
221 | /* |
275 | * Generates the objects specified by the given treasure. |
222 | * Generates the objects specified by the given treasure. |
276 | * It goes recursively through the rest of the linked list. |
223 | * It goes recursively through the rest of the linked list. |
277 | * If there is a certain percental chance for a treasure to be generated, |
224 | * If there is a certain percental chance for a treasure to be generated, |
… | |
… | |
280 | * being generated. |
227 | * being generated. |
281 | * If flag is GT_INVISIBLE, only invisible objects are generated (ie, only |
228 | * If flag is GT_INVISIBLE, only invisible objects are generated (ie, only |
282 | * abilities. This is used by summon spells, thus no summoned monsters |
229 | * abilities. This is used by summon spells, thus no summoned monsters |
283 | * start with equipment, but only their abilities). |
230 | * start with equipment, but only their abilities). |
284 | */ |
231 | */ |
285 | |
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286 | |
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287 | static void |
232 | static void |
288 | put_treasure (object *op, object *creator, int flags) |
233 | put_treasure (object *op, object *creator, int flags) |
289 | { |
234 | { |
290 | object *tmp; |
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291 | |
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292 | /* Bit of a hack - spells should never be put onto the map. The entire |
235 | /* Bit of a hack - spells should never be put onto the map. The entire |
293 | * treasure stuff is a problem - there is no clear idea of knowing |
236 | * treasure stuff is a problem - there is no clear idea of knowing |
294 | * this is the original object, or if this is an object that should be created |
237 | * this is the original object, or if this is an object that should be created |
295 | * by another object. |
238 | * by another object. |
296 | */ |
239 | */ |
297 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
240 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
298 | { |
241 | { |
299 | op->x = creator->x; |
242 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
300 | op->y = creator->y; |
243 | op->destroy (); |
|
|
244 | else |
|
|
245 | { |
301 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
246 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
302 | insert_ob_in_map (op, creator->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
247 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
248 | } |
303 | } |
249 | } |
304 | else |
250 | else |
305 | { |
251 | { |
306 | op = insert_ob_in_ob (op, creator); |
252 | op = creator->insert (op); |
|
|
253 | |
307 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
254 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
308 | monster_check_apply (creator, op); |
255 | monster_check_apply (creator, op); |
309 | if ((flags & GT_UPDATE_INV) && (tmp = is_player_inv (creator)) != NULL) |
256 | |
|
|
257 | if (flags & GT_UPDATE_INV) |
|
|
258 | if (object *tmp = creator->in_player ()) |
310 | esrv_send_item (tmp, op); |
259 | esrv_send_item (tmp, op); |
311 | } |
260 | } |
312 | } |
261 | } |
313 | |
262 | |
314 | /* if there are change_xxx commands in the treasure, we include the changes |
263 | /* if there are change_xxx commands in the treasure, we include the changes |
315 | * in the generated object |
264 | * in the generated object |
… | |
… | |
329 | |
278 | |
330 | if (t->change_arch.slaying) |
279 | if (t->change_arch.slaying) |
331 | op->slaying = t->change_arch.slaying; |
280 | op->slaying = t->change_arch.slaying; |
332 | } |
281 | } |
333 | |
282 | |
334 | void |
283 | static void |
335 | create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) |
284 | create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) |
336 | { |
285 | { |
337 | object *tmp; |
|
|
338 | |
|
|
339 | if ((int) t->chance >= 100 || (RANDOM () % 100 + 1) < (int) t->chance) |
286 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
340 | { |
287 | { |
341 | if (t->name) |
288 | if (t->name) |
342 | { |
289 | { |
343 | if (strcmp (t->name, "NONE") && difficulty >= t->magic) |
290 | if (difficulty >= t->magic) |
|
|
291 | if (treasurelist *tl = treasurelist::find (t->name)) |
|
|
292 | create_treasure (tl, op, flag, difficulty, tries); |
|
|
293 | else |
|
|
294 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
|
|
295 | } |
|
|
296 | else |
|
|
297 | { |
|
|
298 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
344 | { |
299 | { |
345 | treasurelist *tl = find_treasurelist (t->name); |
|
|
346 | if (tl) |
|
|
347 | create_treasure (tl, op, flag, difficulty, tries); |
|
|
348 | } |
|
|
349 | } |
|
|
350 | else |
|
|
351 | { |
|
|
352 | if (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE)) |
|
|
353 | { |
|
|
354 | tmp = arch_to_object (t->item); |
300 | object *tmp = arch_to_object (t->item); |
|
|
301 | |
355 | if (t->nrof && tmp->nrof <= 1) |
302 | if (t->nrof && tmp->nrof <= 1) |
356 | tmp->nrof = RANDOM () % ((int) t->nrof) + 1; |
303 | tmp->nrof = rndm (t->nrof) + 1; |
|
|
304 | |
357 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
305 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
358 | change_treasure (t, tmp); |
306 | change_treasure (t, tmp); |
359 | put_treasure (tmp, op, flag); |
307 | put_treasure (tmp, op, flag); |
360 | } |
308 | } |
361 | } |
309 | } |
362 | |
310 | |
363 | if (t->next_yes != NULL) |
311 | if (t->next_yes) |
364 | create_all_treasures (t->next_yes, op, flag, difficulty, tries); |
312 | create_all_treasures (t->next_yes, op, flag, difficulty, tries); |
365 | } |
313 | } |
366 | else if (t->next_no != NULL) |
314 | else if (t->next_no) |
367 | create_all_treasures (t->next_no, op, flag, difficulty, tries); |
315 | create_all_treasures (t->next_no, op, flag, difficulty, tries); |
368 | |
316 | |
369 | if (t->next != NULL) |
317 | if (t->next) |
370 | create_all_treasures (t->next, op, flag, difficulty, tries); |
318 | create_all_treasures (t->next, op, flag, difficulty, tries); |
371 | } |
319 | } |
372 | |
320 | |
373 | void |
321 | static void |
374 | create_one_treasure (treasurelist * tl, object *op, int flag, int difficulty, int tries) |
322 | create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
375 | { |
323 | { |
376 | int value = RANDOM () % tl->total_chance; |
324 | int value = rndm (tl->total_chance); |
377 | treasure *t; |
325 | treasure *t; |
378 | |
326 | |
379 | if (tries++ > 100) |
327 | if (tries++ > 100) |
380 | { |
328 | { |
381 | LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); |
329 | LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); |
382 | return; |
330 | return; |
383 | } |
331 | } |
384 | |
332 | |
385 | for (t = tl->items; t != NULL; t = t->next) |
333 | for (t = tl->items; t; t = t->next) |
386 | { |
334 | { |
387 | value -= t->chance; |
335 | value -= t->chance; |
388 | |
336 | |
389 | if (value < 0) |
337 | if (value < 0) |
390 | break; |
338 | break; |
391 | } |
339 | } |
392 | |
340 | |
393 | if (!t || value >= 0) |
341 | if (!t || value >= 0) |
394 | { |
|
|
395 | LOG (llevError, "create_one_treasure: got null object or not able to find treasure\n"); |
342 | cleanup ("create_one_treasure: got null object or not able to find treasure\n", 1); |
396 | abort (); |
|
|
397 | return; |
|
|
398 | } |
|
|
399 | |
343 | |
400 | if (t->name) |
344 | if (t->name) |
401 | { |
345 | { |
402 | if (!strcmp (t->name, "NONE")) |
|
|
403 | return; |
|
|
404 | |
|
|
405 | if (difficulty >= t->magic) |
346 | if (difficulty >= t->magic) |
406 | { |
347 | { |
407 | treasurelist *tl = find_treasurelist (t->name); |
348 | treasurelist *tl = treasurelist::find (t->name); |
408 | if (tl) |
349 | if (tl) |
409 | create_treasure (tl, op, flag, difficulty, tries); |
350 | create_treasure (tl, op, flag, difficulty, tries); |
410 | } |
351 | } |
411 | else if (t->nrof) |
352 | else if (t->nrof) |
412 | create_one_treasure (tl, op, flag, difficulty, tries); |
353 | create_one_treasure (tl, op, flag, difficulty, tries); |
413 | |
|
|
414 | return; |
|
|
415 | } |
354 | } |
416 | |
|
|
417 | if ((t->item && t->item->clone.invisible != 0) || flag != GT_INVISIBLE) |
355 | else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
418 | { |
356 | { |
419 | object *tmp = arch_to_object (t->item); |
357 | if (object *tmp = arch_to_object (t->item)) |
420 | |
358 | { |
421 | if (!tmp) |
|
|
422 | return; |
|
|
423 | |
|
|
424 | if (t->nrof && tmp->nrof <= 1) |
359 | if (t->nrof && tmp->nrof <= 1) |
425 | tmp->nrof = RANDOM () % ((int) t->nrof) + 1; |
360 | tmp->nrof = rndm (t->nrof) + 1; |
426 | |
361 | |
427 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
362 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
428 | change_treasure (t, tmp); |
363 | change_treasure (t, tmp); |
429 | put_treasure (tmp, op, flag); |
364 | put_treasure (tmp, op, flag); |
|
|
365 | } |
430 | } |
366 | } |
431 | } |
367 | } |
432 | |
368 | |
433 | /* This calls the appropriate treasure creation function. tries is passed |
369 | /* This calls the appropriate treasure creation function. tries is passed |
434 | * to determine how many list transitions or attempts to create treasure |
370 | * to determine how many list transitions or attempts to create treasure |
… | |
… | |
436 | * list transitions, or so that excessively good treasure will not be |
372 | * list transitions, or so that excessively good treasure will not be |
437 | * created on weak maps, because it will exceed the number of allowed tries |
373 | * created on weak maps, because it will exceed the number of allowed tries |
438 | * to do that. |
374 | * to do that. |
439 | */ |
375 | */ |
440 | void |
376 | void |
441 | create_treasure (treasurelist * t, object *op, int flag, int difficulty, int tries) |
377 | create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
442 | { |
378 | { |
|
|
379 | // empty treasurelists are legal |
|
|
380 | if (!tl->items) |
|
|
381 | return; |
443 | |
382 | |
444 | if (tries++ > 100) |
383 | if (tries++ > 100) |
445 | { |
384 | { |
446 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
385 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
447 | return; |
386 | return; |
448 | } |
387 | } |
|
|
388 | |
449 | if (t->total_chance) |
389 | if (tl->total_chance) |
450 | create_one_treasure (t, op, flag, difficulty, tries); |
390 | create_one_treasure (tl, op, flag, difficulty, tries); |
451 | else |
391 | else |
452 | create_all_treasures (t->items, op, flag, difficulty, tries); |
392 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
453 | } |
393 | } |
454 | |
394 | |
455 | /* This is similar to the old generate treasure function. However, |
395 | /* This is similar to the old generate treasure function. However, |
456 | * it instead takes a treasurelist. It is really just a wrapper around |
396 | * it instead takes a treasurelist. It is really just a wrapper around |
457 | * create_treasure. We create a dummy object that the treasure gets |
397 | * create_treasure. We create a dummy object that the treasure gets |
458 | * inserted into, and then return that treausre |
398 | * inserted into, and then return that treausre |
459 | */ |
399 | */ |
460 | object * |
400 | object * |
461 | generate_treasure (treasurelist *t, int difficulty) |
401 | generate_treasure (treasurelist *tl, int difficulty) |
462 | { |
402 | { |
463 | difficulty = clamp (difficulty, 1, settings.max_level); |
403 | difficulty = clamp (difficulty, 1, settings.max_level); |
464 | |
404 | |
465 | object *ob = object::create (), *tmp; |
405 | object *ob = object::create (); |
466 | |
406 | |
467 | create_treasure (t, ob, 0, difficulty, 0); |
407 | create_treasure (tl, ob, 0, difficulty, 0); |
468 | |
408 | |
469 | /* Don't want to free the object we are about to return */ |
409 | /* Don't want to free the object we are about to return */ |
470 | tmp = ob->inv; |
410 | object *tmp = ob->inv; |
471 | if (tmp != NULL) |
411 | if (tmp) |
472 | tmp->remove (); |
412 | tmp->remove (); |
473 | |
413 | |
474 | if (ob->inv) |
414 | if (ob->inv) |
475 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
415 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
476 | |
416 | |
… | |
… | |
484 | * The array has two arguments, the difficulty of the level, and the |
424 | * The array has two arguments, the difficulty of the level, and the |
485 | * magical bonus "wanted". |
425 | * magical bonus "wanted". |
486 | */ |
426 | */ |
487 | |
427 | |
488 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
428 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
489 | |
|
|
490 | /*chance of magic difficulty*/ |
429 | // chance of magic difficulty |
491 | |
|
|
492 | /* +0 +1 +2 +3 +4 */ |
430 | // +0 +1 +2 +3 +4 |
493 | {95, 2, 2, 1, 0}, /*1 */ |
431 | {95, 2, 2, 1, 0}, // 1 |
494 | {92, 5, 2, 1, 0}, /*2 */ |
432 | {92, 5, 2, 1, 0}, // 2 |
495 | {85, 10, 4, 1, 0}, /*3 */ |
433 | {85, 10, 4, 1, 0}, // 3 |
496 | {80, 14, 4, 2, 0}, /*4 */ |
434 | {80, 14, 4, 2, 0}, // 4 |
497 | {75, 17, 5, 2, 1}, /*5 */ |
435 | {75, 17, 5, 2, 1}, // 5 |
498 | {70, 18, 8, 3, 1}, /*6 */ |
436 | {70, 18, 8, 3, 1}, // 6 |
499 | {65, 21, 10, 3, 1}, /*7 */ |
437 | {65, 21, 10, 3, 1}, // 7 |
500 | {60, 22, 12, 4, 2}, /*8 */ |
438 | {60, 22, 12, 4, 2}, // 8 |
501 | {55, 25, 14, 4, 2}, /*9 */ |
439 | {55, 25, 14, 4, 2}, // 9 |
502 | {50, 27, 16, 5, 2}, /*10 */ |
440 | {50, 27, 16, 5, 2}, // 10 |
503 | {45, 28, 18, 6, 3}, /*11 */ |
441 | {45, 28, 18, 6, 3}, // 11 |
504 | {42, 28, 20, 7, 3}, /*12 */ |
442 | {42, 28, 20, 7, 3}, // 12 |
505 | {40, 27, 21, 8, 4}, /*13 */ |
443 | {40, 27, 21, 8, 4}, // 13 |
506 | {38, 25, 22, 10, 5}, /*14 */ |
444 | {38, 25, 22, 10, 5}, // 14 |
507 | {36, 23, 23, 12, 6}, /*15 */ |
445 | {36, 23, 23, 12, 6}, // 15 |
508 | {33, 21, 24, 14, 8}, /*16 */ |
446 | {33, 21, 24, 14, 8}, // 16 |
509 | {31, 19, 25, 16, 9}, /*17 */ |
447 | {31, 19, 25, 16, 9}, // 17 |
510 | {27, 15, 30, 18, 10}, /*18 */ |
448 | {27, 15, 30, 18, 10}, // 18 |
511 | {20, 12, 30, 25, 13}, /*19 */ |
449 | {20, 12, 30, 25, 13}, // 19 |
512 | {15, 10, 28, 30, 17}, /*20 */ |
450 | {15, 10, 28, 30, 17}, // 20 |
513 | {13, 9, 27, 28, 23}, /*21 */ |
451 | {13, 9, 27, 28, 23}, // 21 |
514 | {10, 8, 25, 28, 29}, /*22 */ |
452 | {10, 8, 25, 28, 29}, // 22 |
515 | {8, 7, 23, 26, 36}, /*23 */ |
453 | { 8, 7, 23, 26, 36}, // 23 |
516 | {6, 6, 20, 22, 46}, /*24 */ |
454 | { 6, 6, 20, 22, 46}, // 24 |
517 | {4, 5, 17, 18, 56}, /*25 */ |
455 | { 4, 5, 17, 18, 56}, // 25 |
518 | {2, 4, 12, 14, 68}, /*26 */ |
456 | { 2, 4, 12, 14, 68}, // 26 |
519 | {0, 3, 7, 10, 80}, /*27 */ |
457 | { 0, 3, 7, 10, 80}, // 27 |
520 | {0, 0, 3, 7, 90}, /*28 */ |
458 | { 0, 0, 3, 7, 90}, // 28 |
521 | {0, 0, 0, 3, 97}, /*29 */ |
459 | { 0, 0, 0, 3, 97}, // 29 |
522 | {0, 0, 0, 0, 100}, /*30 */ |
460 | { 0, 0, 0, 0, 100}, // 30 |
523 | {0, 0, 0, 0, 100}, /*31 */ |
461 | { 0, 0, 0, 0, 100}, // 31 |
524 | }; |
462 | }; |
525 | |
|
|
526 | |
463 | |
527 | /* calculate the appropriate level for wands staves and scrolls. |
464 | /* calculate the appropriate level for wands staves and scrolls. |
528 | * This code presumes that op has had its spell object created (in op->inv) |
465 | * This code presumes that op has had its spell object created (in op->inv) |
529 | * |
466 | * |
530 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
467 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
531 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
468 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
532 | */ |
469 | */ |
533 | |
|
|
534 | int |
470 | int |
535 | level_for_item (const object *op, int difficulty) |
471 | level_for_item (const object *op, int difficulty) |
536 | { |
472 | { |
537 | int olevel = 0; |
473 | int olevel = 0; |
538 | |
474 | |
… | |
… | |
561 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
497 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
562 | * Scaling difficulty by max_level, as difficulty is a level and not some |
498 | * Scaling difficulty by max_level, as difficulty is a level and not some |
563 | * weird integer between 1-31. |
499 | * weird integer between 1-31. |
564 | * |
500 | * |
565 | */ |
501 | */ |
566 | |
|
|
567 | int |
502 | int |
568 | magic_from_difficulty (int difficulty) |
503 | magic_from_difficulty (int difficulty) |
569 | { |
504 | { |
570 | int percent = 0, magic = 0; |
505 | int percent = 0, magic = 0; |
571 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
506 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
… | |
… | |
576 | scaled_diff = 0; |
511 | scaled_diff = 0; |
577 | |
512 | |
578 | if (scaled_diff >= DIFFLEVELS) |
513 | if (scaled_diff >= DIFFLEVELS) |
579 | scaled_diff = DIFFLEVELS - 1; |
514 | scaled_diff = DIFFLEVELS - 1; |
580 | |
515 | |
581 | percent = RANDOM () % 100; |
516 | percent = rndm (100); |
582 | |
517 | |
583 | for (magic = 0; magic < (MAXMAGIC + 1); magic++) |
518 | for (magic = 0; magic < (MAXMAGIC + 1); magic++) |
584 | { |
519 | { |
585 | percent -= difftomagic_list[scaled_diff][magic]; |
520 | percent -= difftomagic_list[scaled_diff][magic]; |
586 | |
521 | |
… | |
… | |
592 | { |
527 | { |
593 | LOG (llevError, "Warning, table for difficulty (scaled %d) %d bad.\n", scaled_diff, difficulty); |
528 | LOG (llevError, "Warning, table for difficulty (scaled %d) %d bad.\n", scaled_diff, difficulty); |
594 | magic = 0; |
529 | magic = 0; |
595 | } |
530 | } |
596 | |
531 | |
597 | magic = (RANDOM () % 3) ? magic : -magic; |
532 | magic = (rndm (3)) ? magic : -magic; |
598 | /* LOG(llevDebug, "Chose magic %d for difficulty (scaled %d) %d\n", magic, scaled_diff, difficulty); */ |
533 | /* LOG(llevDebug, "Chose magic %d for difficulty (scaled %d) %d\n", magic, scaled_diff, difficulty); */ |
599 | |
534 | |
600 | return magic; |
535 | return magic; |
601 | } |
536 | } |
602 | |
537 | |
… | |
… | |
617 | if (op->arch) |
552 | if (op->arch) |
618 | { |
553 | { |
619 | if (op->type == ARMOUR) |
554 | if (op->type == ARMOUR) |
620 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
555 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
621 | |
556 | |
622 | if (magic < 0 && !(RANDOM () % 3)) /* You can't just check the weight always */ |
557 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
623 | magic = (-magic); |
558 | magic = (-magic); |
624 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
559 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
625 | } |
560 | } |
626 | else |
561 | else |
627 | { |
562 | { |
628 | if (op->type == ARMOUR) |
563 | if (op->type == ARMOUR) |
629 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
564 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
630 | if (magic < 0 && !(RANDOM () % 3)) /* You can't just check the weight always */ |
565 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
631 | magic = (-magic); |
566 | magic = (-magic); |
632 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
567 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
633 | } |
568 | } |
634 | } |
569 | } |
635 | |
570 | |
… | |
… | |
659 | * 1) Since rings can have multiple bonuses, if the same bonus |
594 | * 1) Since rings can have multiple bonuses, if the same bonus |
660 | * is rolled again, increase it - the bonuses now stack with |
595 | * is rolled again, increase it - the bonuses now stack with |
661 | * other bonuses previously rolled and ones the item might natively have. |
596 | * other bonuses previously rolled and ones the item might natively have. |
662 | * 2) Add code to deal with new PR method. |
597 | * 2) Add code to deal with new PR method. |
663 | */ |
598 | */ |
664 | |
|
|
665 | void |
599 | void |
666 | set_ring_bonus (object *op, int bonus) |
600 | set_ring_bonus (object *op, int bonus) |
667 | { |
601 | { |
668 | |
602 | |
669 | int r = RANDOM () % (bonus > 0 ? 25 : 11); |
603 | int r = rndm (bonus > 0 ? 25 : 11); |
670 | |
604 | |
671 | if (op->type == AMULET) |
605 | if (op->type == AMULET) |
672 | { |
606 | { |
673 | if (!(RANDOM () % 21)) |
607 | if (!(rndm (21))) |
674 | r = 20 + RANDOM () % 2; |
608 | r = 20 + rndm (2); |
675 | else |
609 | else |
676 | { |
610 | { |
677 | if (RANDOM () & 2) |
611 | if (rndm (2)) |
678 | r = 10; |
612 | r = 10; |
679 | else |
613 | else |
680 | r = 11 + RANDOM () % 9; |
614 | r = 11 + rndm (9); |
681 | } |
615 | } |
682 | } |
616 | } |
683 | |
617 | |
684 | switch (r) |
618 | switch (r) |
685 | { |
619 | { |
… | |
… | |
722 | case 16: |
656 | case 16: |
723 | case 17: |
657 | case 17: |
724 | case 18: |
658 | case 18: |
725 | case 19: |
659 | case 19: |
726 | { |
660 | { |
727 | int b = 5 + FABS (bonus), val, resist = RANDOM () % num_resist_table; |
661 | int b = 5 + abs (bonus), val, resist = rndm (num_resist_table); |
728 | |
662 | |
729 | /* Roughly generate a bonus between 100 and 35 (depending on the bonus) */ |
663 | /* Roughly generate a bonus between 100 and 35 (depending on the bonus) */ |
730 | val = 10 + RANDOM () % b + RANDOM () % b + RANDOM () % b + RANDOM () % b; |
664 | val = 10 + rndm (b) + rndm (b) + rndm (b) + rndm (b); |
731 | |
665 | |
732 | /* Cursed items need to have higher negative values to equal out with |
666 | /* Cursed items need to have higher negative values to equal out with |
733 | * positive values for how protections work out. Put another |
667 | * positive values for how protections work out. Put another |
734 | * little random element in since that they don't always end up with |
668 | * little random element in since that they don't always end up with |
735 | * even values. |
669 | * even values. |
736 | */ |
670 | */ |
737 | if (bonus < 0) |
671 | if (bonus < 0) |
738 | val = 2 * -val - RANDOM () % b; |
672 | val = 2 * -val - rndm (b); |
739 | if (val > 35) |
673 | if (val > 35) |
740 | val = 35; /* Upper limit */ |
674 | val = 35; /* Upper limit */ |
741 | b = 0; |
675 | b = 0; |
|
|
676 | |
742 | while (op->resist[resist_table[resist]] != 0 && b < 4) |
677 | while (op->resist[resist_table[resist]] != 0 && b < 4) |
743 | { |
|
|
744 | resist = RANDOM () % num_resist_table; |
678 | resist = rndm (num_resist_table); |
745 | } |
679 | |
746 | if (b == 4) |
680 | if (b == 4) |
747 | return; /* Not able to find a free resistance */ |
681 | return; /* Not able to find a free resistance */ |
|
|
682 | |
748 | op->resist[resist_table[resist]] = val; |
683 | op->resist[resist_table[resist]] = val; |
749 | /* We should probably do something more clever here to adjust value |
684 | /* We should probably do something more clever here to adjust value |
750 | * based on how good a resistance we gave. |
685 | * based on how good a resistance we gave. |
751 | */ |
686 | */ |
752 | break; |
687 | break; |
… | |
… | |
780 | case 22: |
715 | case 22: |
781 | op->stats.exp += bonus; /* Speed! */ |
716 | op->stats.exp += bonus; /* Speed! */ |
782 | op->value = (op->value * 2) / 3; |
717 | op->value = (op->value * 2) / 3; |
783 | break; |
718 | break; |
784 | } |
719 | } |
|
|
720 | |
785 | if (bonus > 0) |
721 | if (bonus > 0) |
786 | op->value *= 2 * bonus; |
722 | op->value *= 2 * bonus; |
787 | else |
723 | else |
788 | op->value = -(op->value * 2 * bonus) / 3; |
724 | op->value = -(op->value * 2 * bonus) / 3; |
789 | } |
725 | } |
… | |
… | |
794 | * higher is the chance of returning a low number. |
730 | * higher is the chance of returning a low number. |
795 | * It is only used in fix_generated_treasure() to set bonuses on |
731 | * It is only used in fix_generated_treasure() to set bonuses on |
796 | * rings and amulets. |
732 | * rings and amulets. |
797 | * Another scheme is used to calculate the magic of weapons and armours. |
733 | * Another scheme is used to calculate the magic of weapons and armours. |
798 | */ |
734 | */ |
799 | |
|
|
800 | int |
735 | int |
801 | get_magic (int diff) |
736 | get_magic (int diff) |
802 | { |
737 | { |
803 | int i; |
738 | int i; |
804 | |
739 | |
805 | if (diff < 3) |
740 | if (diff < 3) |
806 | diff = 3; |
741 | diff = 3; |
|
|
742 | |
807 | for (i = 0; i < 4; i++) |
743 | for (i = 0; i < 4; i++) |
808 | if (RANDOM () % diff) |
744 | if (rndm (diff)) |
809 | return i; |
745 | return i; |
|
|
746 | |
810 | return 4; |
747 | return 4; |
811 | } |
748 | } |
812 | |
749 | |
813 | #define DICE2 (get_magic(2)==2?2:1) |
750 | #define DICE2 (get_magic(2)==2?2:1) |
814 | #define DICESPELL (RANDOM()%3+RANDOM()%3+RANDOM()%3+RANDOM()%3+RANDOM()%3) |
751 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
815 | |
752 | |
816 | /* |
753 | /* |
817 | * fix_generated_item(): This is called after an item is generated, in |
754 | * fix_generated_item(): This is called after an item is generated, in |
818 | * order to set it up right. This produced magical bonuses, puts spells |
755 | * order to set it up right. This produced magical bonuses, puts spells |
819 | * into scrolls/books/wands, makes it unidentified, hides the value, etc. |
756 | * into scrolls/books/wands, makes it unidentified, hides the value, etc. |
… | |
… | |
833 | * value. |
770 | * value. |
834 | * GT_MINIMAL: Does minimal processing on the object - just enough to make it |
771 | * GT_MINIMAL: Does minimal processing on the object - just enough to make it |
835 | * a working object - don't change magic, value, etc, but set it material |
772 | * a working object - don't change magic, value, etc, but set it material |
836 | * type as appropriate, for objects that need spell objects, set those, etc |
773 | * type as appropriate, for objects that need spell objects, set those, etc |
837 | */ |
774 | */ |
838 | |
|
|
839 | void |
775 | void |
840 | fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags) |
776 | fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags) |
841 | { |
777 | { |
842 | int was_magic = op->magic, num_enchantments = 0, save_item_power = 0; |
778 | int was_magic = op->magic, num_enchantments = 0, save_item_power = 0; |
843 | |
779 | |
… | |
… | |
848 | save_item_power = op->item_power; |
784 | save_item_power = op->item_power; |
849 | op->item_power = 0; |
785 | op->item_power = 0; |
850 | |
786 | |
851 | if (op->randomitems && op->type != SPELL) |
787 | if (op->randomitems && op->type != SPELL) |
852 | { |
788 | { |
853 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
789 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
854 | if (!op->inv) |
|
|
855 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name); |
|
|
856 | |
|
|
857 | /* So the treasure doesn't get created again */ |
790 | /* So the treasure doesn't get created again */ |
858 | op->randomitems = NULL; |
791 | op->randomitems = 0; |
859 | } |
792 | } |
860 | |
793 | |
861 | if (difficulty < 1) |
794 | if (difficulty < 1) |
862 | difficulty = 1; |
795 | difficulty = 1; |
863 | |
796 | |
… | |
… | |
880 | if (!op->magic && max_magic) |
813 | if (!op->magic && max_magic) |
881 | set_magic (difficulty, op, max_magic, flags); |
814 | set_magic (difficulty, op, max_magic, flags); |
882 | |
815 | |
883 | num_enchantments = calc_item_power (op, 1); |
816 | num_enchantments = calc_item_power (op, 1); |
884 | |
817 | |
885 | if ((!was_magic && !(RANDOM () % CHANCE_FOR_ARTIFACT)) || op->type == HORN || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
818 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
|
|
819 | || op->type == HORN |
|
|
820 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
886 | * used for shop_floors or treasures */ |
821 | * used for shop_floors or treasures */ |
887 | generate_artifact (op, difficulty); |
822 | generate_artifact (op, difficulty); |
888 | } |
823 | } |
889 | |
824 | |
890 | /* Object was made an artifact. Calculate its item_power rating. |
825 | /* Object was made an artifact. Calculate its item_power rating. |
… | |
… | |
948 | case WEAPON: |
883 | case WEAPON: |
949 | case ARMOUR: |
884 | case ARMOUR: |
950 | case SHIELD: |
885 | case SHIELD: |
951 | case HELMET: |
886 | case HELMET: |
952 | case CLOAK: |
887 | case CLOAK: |
953 | if (QUERY_FLAG (op, FLAG_CURSED) && !(RANDOM () % 4)) |
888 | if (QUERY_FLAG (op, FLAG_CURSED) && !(rndm (4))) |
954 | set_ring_bonus (op, -DICE2); |
889 | set_ring_bonus (op, -DICE2); |
955 | break; |
890 | break; |
956 | |
891 | |
957 | case BRACERS: |
892 | case BRACERS: |
958 | if (!(RANDOM () % (QUERY_FLAG (op, FLAG_CURSED) ? 5 : 20))) |
893 | if (!rndm (QUERY_FLAG (op, FLAG_CURSED) ? 5 : 20)) |
959 | { |
894 | { |
960 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
895 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
961 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
896 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
962 | op->value *= 3; |
897 | op->value *= 3; |
963 | } |
898 | } |
… | |
… | |
989 | */ |
924 | */ |
990 | if (op->inv && op->randomitems) |
925 | if (op->inv && op->randomitems) |
991 | { |
926 | { |
992 | /* value multiplier is same as for scrolls */ |
927 | /* value multiplier is same as for scrolls */ |
993 | op->value = (op->value * op->inv->value); |
928 | op->value = (op->value * op->inv->value); |
994 | op->level = op->inv->level / 2 + RANDOM () % difficulty + RANDOM () % difficulty; |
929 | op->level = op->inv->level / 2 + rndm (difficulty) + rndm (difficulty); |
995 | } |
930 | } |
996 | else |
931 | else |
997 | { |
932 | { |
998 | op->name = "potion"; |
933 | op->name = "potion"; |
999 | op->name_pl = "potions"; |
934 | op->name_pl = "potions"; |
1000 | } |
935 | } |
1001 | |
936 | |
1002 | if (!(flags & GT_ONLY_GOOD) && RANDOM () % 2) |
937 | if (!(flags & GT_ONLY_GOOD) && rndm (2)) |
1003 | SET_FLAG (op, FLAG_CURSED); |
938 | SET_FLAG (op, FLAG_CURSED); |
1004 | break; |
939 | break; |
1005 | } |
940 | } |
1006 | |
941 | |
1007 | case AMULET: |
942 | case AMULET: |
… | |
… | |
1017 | } |
952 | } |
1018 | |
953 | |
1019 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
954 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
1020 | break; |
955 | break; |
1021 | |
956 | |
1022 | if (!(flags & GT_ONLY_GOOD) && !(RANDOM () % 3)) |
957 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
1023 | SET_FLAG (op, FLAG_CURSED); |
958 | SET_FLAG (op, FLAG_CURSED); |
1024 | |
959 | |
1025 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
960 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
1026 | |
961 | |
1027 | if (op->type != RING) /* Amulets have only one ability */ |
962 | if (op->type != RING) /* Amulets have only one ability */ |
1028 | break; |
963 | break; |
1029 | |
964 | |
1030 | if (!(RANDOM () % 4)) |
965 | if (!(rndm (4))) |
1031 | { |
966 | { |
1032 | int d = (RANDOM () % 2 || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
967 | int d = (rndm (2) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
1033 | |
968 | |
1034 | if (d > 0) |
969 | if (d > 0) |
1035 | op->value *= 3; |
970 | op->value *= 3; |
1036 | |
971 | |
1037 | set_ring_bonus (op, d); |
972 | set_ring_bonus (op, d); |
1038 | |
973 | |
1039 | if (!(RANDOM () % 4)) |
974 | if (!(rndm (4))) |
1040 | { |
975 | { |
1041 | int d = (RANDOM () % 3 || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
976 | int d = (rndm (3) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
1042 | |
977 | |
1043 | if (d > 0) |
978 | if (d > 0) |
1044 | op->value *= 5; |
979 | op->value *= 5; |
1045 | set_ring_bonus (op, d); |
980 | set_ring_bonus (op, d); |
1046 | } |
981 | } |
1047 | } |
982 | } |
1048 | |
983 | |
1049 | if (GET_ANIM_ID (op)) |
984 | if (GET_ANIM_ID (op)) |
1050 | SET_ANIMATION (op, RANDOM () % ((int) NUM_ANIMATIONS (op))); |
985 | SET_ANIMATION (op, rndm (NUM_ANIMATIONS (op))); |
1051 | |
986 | |
1052 | break; |
987 | break; |
1053 | |
988 | |
1054 | case BOOK: |
989 | case BOOK: |
1055 | /* Is it an empty book?, if yes lets make a special· |
990 | /* Is it an empty book?, if yes lets make a special· |
1056 | * msg for it, and tailor its properties based on the· |
991 | * msg for it, and tailor its properties based on the· |
1057 | * creator and/or map level we found it on. |
992 | * creator and/or map level we found it on. |
1058 | */ |
993 | */ |
1059 | if (!op->msg && RANDOM () % 10) |
994 | if (!op->msg && rndm (10)) |
1060 | { |
995 | { |
1061 | /* set the book level properly */ |
996 | /* set the book level properly */ |
1062 | if (creator->level == 0 || QUERY_FLAG (creator, FLAG_ALIVE)) |
997 | if (creator->level == 0 || QUERY_FLAG (creator, FLAG_ALIVE)) |
1063 | { |
998 | { |
1064 | if (op->map && op->map->difficulty) |
999 | if (op->map && op->map->difficulty) |
1065 | op->level = RANDOM () % (op->map->difficulty) + RANDOM () % 10 + 1; |
1000 | op->level = rndm (op->map->difficulty) + rndm (10) + 1; |
1066 | else |
1001 | else |
1067 | op->level = RANDOM () % 20 + 1; |
1002 | op->level = rndm (20) + 1; |
1068 | } |
1003 | } |
1069 | else |
1004 | else |
1070 | op->level = RANDOM () % creator->level; |
1005 | op->level = rndm (creator->level); |
1071 | |
1006 | |
1072 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1007 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1073 | /* books w/ info are worth more! */ |
1008 | /* books w/ info are worth more! */ |
1074 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1009 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1075 | /* creator related stuff */ |
1010 | /* creator related stuff */ |
… | |
… | |
1174 | */ |
1109 | */ |
1175 | |
1110 | |
1176 | /* |
1111 | /* |
1177 | * Allocate and return the pointer to an empty artifactlist structure. |
1112 | * Allocate and return the pointer to an empty artifactlist structure. |
1178 | */ |
1113 | */ |
1179 | |
|
|
1180 | static artifactlist * |
1114 | static artifactlist * |
1181 | get_empty_artifactlist (void) |
1115 | get_empty_artifactlist (void) |
1182 | { |
1116 | { |
1183 | artifactlist *tl = (artifactlist *) malloc (sizeof (artifactlist)); |
1117 | return salloc0 <artifactlist> (); |
1184 | |
|
|
1185 | if (tl == NULL) |
|
|
1186 | fatal (OUT_OF_MEMORY); |
|
|
1187 | tl->next = NULL; |
|
|
1188 | tl->items = NULL; |
|
|
1189 | tl->total_chance = 0; |
|
|
1190 | return tl; |
|
|
1191 | } |
1118 | } |
1192 | |
1119 | |
1193 | /* |
1120 | /* |
1194 | * Allocate and return the pointer to an empty artifact structure. |
1121 | * Allocate and return the pointer to an empty artifact structure. |
1195 | */ |
1122 | */ |
1196 | |
|
|
1197 | static artifact * |
1123 | static artifact * |
1198 | get_empty_artifact (void) |
1124 | get_empty_artifact (void) |
1199 | { |
1125 | { |
1200 | artifact *t = (artifact *) malloc (sizeof (artifact)); |
1126 | return salloc0 <artifact> (); |
1201 | |
|
|
1202 | if (t == NULL) |
|
|
1203 | fatal (OUT_OF_MEMORY); |
|
|
1204 | t->item = NULL; |
|
|
1205 | t->next = NULL; |
|
|
1206 | t->chance = 0; |
|
|
1207 | t->difficulty = 0; |
|
|
1208 | t->allowed = NULL; |
|
|
1209 | return t; |
|
|
1210 | } |
1127 | } |
1211 | |
1128 | |
1212 | /* |
1129 | /* |
1213 | * Searches the artifact lists and returns one that has the same type |
1130 | * Searches the artifact lists and returns one that has the same type |
1214 | * of objects on it. |
1131 | * of objects on it. |
1215 | */ |
1132 | */ |
1216 | |
|
|
1217 | artifactlist * |
1133 | artifactlist * |
1218 | find_artifactlist (int type) |
1134 | find_artifactlist (int type) |
1219 | { |
1135 | { |
1220 | artifactlist *al; |
|
|
1221 | |
|
|
1222 | for (al = first_artifactlist; al != NULL; al = al->next) |
1136 | for (artifactlist *al = first_artifactlist; al; al = al->next) |
1223 | if (al->type == type) |
1137 | if (al->type == type) |
1224 | return al; |
1138 | return al; |
|
|
1139 | |
1225 | return NULL; |
1140 | return 0; |
1226 | } |
1141 | } |
1227 | |
1142 | |
1228 | /* |
1143 | /* |
1229 | * For debugging purposes. Dumps all tables. |
1144 | * For debugging purposes. Dumps all tables. |
1230 | */ |
1145 | */ |
1231 | |
|
|
1232 | void |
1146 | void |
1233 | dump_artifacts (void) |
1147 | dump_artifacts (void) |
1234 | { |
1148 | { |
1235 | artifactlist *al; |
1149 | artifactlist *al; |
1236 | artifact *art; |
1150 | artifact *art; |
… | |
… | |
1243 | for (art = al->items; art != NULL; art = art->next) |
1157 | for (art = al->items; art != NULL; art = art->next) |
1244 | { |
1158 | { |
1245 | fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); |
1159 | fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); |
1246 | if (art->allowed != NULL) |
1160 | if (art->allowed != NULL) |
1247 | { |
1161 | { |
1248 | fprintf (logfile, "\tAllowed combinations:"); |
1162 | fprintf (logfile, "\tallowed combinations:"); |
1249 | for (next = art->allowed; next != NULL; next = next->next) |
1163 | for (next = art->allowed; next != NULL; next = next->next) |
1250 | fprintf (logfile, "%s,", &next->name); |
1164 | fprintf (logfile, "%s,", &next->name); |
1251 | fprintf (logfile, "\n"); |
1165 | fprintf (logfile, "\n"); |
1252 | } |
1166 | } |
1253 | } |
1167 | } |
… | |
… | |
1264 | treasurelist *tl; |
1178 | treasurelist *tl; |
1265 | int i; |
1179 | int i; |
1266 | |
1180 | |
1267 | if (depth > 100) |
1181 | if (depth > 100) |
1268 | return; |
1182 | return; |
1269 | while (t != NULL) |
1183 | |
|
|
1184 | while (t) |
1270 | { |
1185 | { |
1271 | if (t->name != NULL) |
1186 | if (t->name) |
1272 | { |
1187 | { |
1273 | for (i = 0; i < depth; i++) |
1188 | for (i = 0; i < depth; i++) |
1274 | fprintf (logfile, " "); |
1189 | fprintf (logfile, " "); |
|
|
1190 | |
1275 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
1191 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
|
|
1192 | |
1276 | tl = find_treasurelist (t->name); |
1193 | tl = treasurelist::find (t->name); |
1277 | if (tl) |
1194 | if (tl) |
1278 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
1195 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
|
|
1196 | |
1279 | for (i = 0; i < depth; i++) |
1197 | for (i = 0; i < depth; i++) |
1280 | fprintf (logfile, " "); |
1198 | fprintf (logfile, " "); |
|
|
1199 | |
1281 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
1200 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
1282 | } |
1201 | } |
1283 | else |
1202 | else |
1284 | { |
1203 | { |
1285 | for (i = 0; i < depth; i++) |
1204 | for (i = 0; i < depth; i++) |
1286 | fprintf (logfile, " "); |
1205 | fprintf (logfile, " "); |
|
|
1206 | |
1287 | if (t->item->clone.type == FLESH) |
1207 | if (t->item && t->item->clone.type == FLESH) |
1288 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1208 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1289 | else |
1209 | else |
1290 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1210 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1291 | } |
1211 | } |
|
|
1212 | |
1292 | if (t->next_yes != NULL) |
1213 | if (t->next_yes) |
1293 | { |
1214 | { |
1294 | for (i = 0; i < depth; i++) |
1215 | for (i = 0; i < depth; i++) |
1295 | fprintf (logfile, " "); |
1216 | fprintf (logfile, " "); |
|
|
1217 | |
1296 | fprintf (logfile, " (if yes)\n"); |
1218 | fprintf (logfile, " (if yes)\n"); |
1297 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
1219 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
1298 | } |
1220 | } |
|
|
1221 | |
1299 | if (t->next_no != NULL) |
1222 | if (t->next_no) |
1300 | { |
1223 | { |
1301 | for (i = 0; i < depth; i++) |
1224 | for (i = 0; i < depth; i++) |
1302 | fprintf (logfile, " "); |
1225 | fprintf (logfile, " "); |
|
|
1226 | |
1303 | fprintf (logfile, " (if no)\n"); |
1227 | fprintf (logfile, " (if no)\n"); |
1304 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
1228 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
1305 | } |
1229 | } |
|
|
1230 | |
1306 | t = t->next; |
1231 | t = t->next; |
1307 | } |
1232 | } |
1308 | } |
1233 | } |
1309 | |
1234 | |
1310 | /* |
1235 | /* |
1311 | * For debugging purposes. Dumps all treasures for a given monster. |
1236 | * For debugging purposes. Dumps all treasures for a given monster. |
1312 | * Created originally by Raphael Quinet for debugging the alchemy code. |
1237 | * Created originally by Raphael Quinet for debugging the alchemy code. |
1313 | */ |
1238 | */ |
1314 | |
|
|
1315 | void |
1239 | void |
1316 | dump_monster_treasure (const char *name) |
1240 | dump_monster_treasure (const char *name) |
1317 | { |
1241 | { |
1318 | archetype *at; |
1242 | archetype *at; |
1319 | int found; |
1243 | int found; |
1320 | |
1244 | |
1321 | found = 0; |
1245 | found = 0; |
1322 | fprintf (logfile, "\n"); |
1246 | fprintf (logfile, "\n"); |
|
|
1247 | |
1323 | for (at = first_archetype; at != NULL; at = at->next) |
1248 | for (at = first_archetype; at != NULL; at = at->next) |
1324 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
1249 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
1325 | { |
1250 | { |
1326 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
1251 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
1327 | if (at->clone.randomitems != NULL) |
1252 | if (at->clone.randomitems != NULL) |
1328 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
1253 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
1329 | else |
1254 | else |
1330 | fprintf (logfile, "(nothing)\n"); |
1255 | fprintf (logfile, "(nothing)\n"); |
|
|
1256 | |
1331 | fprintf (logfile, "\n"); |
1257 | fprintf (logfile, "\n"); |
1332 | found++; |
1258 | found++; |
1333 | } |
1259 | } |
|
|
1260 | |
1334 | if (found == 0) |
1261 | if (found == 0) |
1335 | fprintf (logfile, "No objects have the name %s!\n\n", name); |
1262 | fprintf (logfile, "No objects have the name %s!\n\n", name); |
1336 | } |
1263 | } |
1337 | |
1264 | |
1338 | /* |
1265 | /* |
1339 | * Builds up the lists of artifacts from the file in the libdir. |
1266 | * Builds up the lists of artifacts from the file in the libdir. |
1340 | */ |
1267 | */ |
1341 | |
|
|
1342 | void |
1268 | void |
1343 | init_artifacts (void) |
1269 | init_artifacts (void) |
1344 | { |
1270 | { |
1345 | static int has_been_inited = 0; |
1271 | static int has_been_inited = 0; |
1346 | char filename[MAX_BUF], buf[HUGE_BUF], *cp, *next; |
1272 | char filename[MAX_BUF]; |
1347 | artifact *art = NULL; |
1273 | artifact *art = NULL; |
1348 | linked_char *tmp; |
|
|
1349 | int value; |
|
|
1350 | artifactlist *al; |
1274 | artifactlist *al; |
1351 | |
1275 | |
1352 | if (has_been_inited) |
1276 | if (has_been_inited) |
1353 | return; |
1277 | return; |
1354 | else |
1278 | else |
1355 | has_been_inited = 1; |
1279 | has_been_inited = 1; |
1356 | |
1280 | |
1357 | sprintf (filename, "%s/artifacts", settings.datadir); |
1281 | sprintf (filename, "%s/artifacts", settings.datadir); |
1358 | object_thawer thawer (filename); |
1282 | object_thawer f (filename); |
1359 | |
1283 | |
1360 | if (!thawer) |
1284 | if (!f) |
1361 | return; |
1285 | return; |
1362 | |
1286 | |
1363 | while (fgets (buf, HUGE_BUF, thawer) != NULL) |
1287 | f.next (); |
1364 | { |
|
|
1365 | if (*buf == '#') |
|
|
1366 | continue; |
|
|
1367 | if ((cp = strchr (buf, '\n')) != NULL) |
|
|
1368 | *cp = '\0'; |
|
|
1369 | cp = buf; |
|
|
1370 | while (*cp == ' ') /* Skip blanks */ |
|
|
1371 | cp++; |
|
|
1372 | if (*cp == '\0') |
|
|
1373 | continue; |
|
|
1374 | |
1288 | |
1375 | if (!strncmp (cp, "Allowed", 7)) |
1289 | for (;;) |
|
|
1290 | { |
|
|
1291 | switch (f.kw) |
1376 | { |
1292 | { |
|
|
1293 | case KW_allowed: |
1377 | if (art == NULL) |
1294 | if (!art) |
|
|
1295 | art = get_empty_artifact (); |
|
|
1296 | |
1378 | { |
1297 | { |
1379 | art = get_empty_artifact (); |
1298 | if (!strcmp (f.get_str (), "all")) |
1380 | nrofartifacts++; |
1299 | break; |
|
|
1300 | |
|
|
1301 | char *next, *cp = f.get_str (); |
|
|
1302 | |
|
|
1303 | do |
|
|
1304 | { |
|
|
1305 | if ((next = strchr (cp, ','))) |
|
|
1306 | *next++ = '\0'; |
|
|
1307 | |
|
|
1308 | linked_char *tmp = new linked_char; |
|
|
1309 | |
|
|
1310 | tmp->name = cp; |
|
|
1311 | tmp->next = art->allowed; |
|
|
1312 | art->allowed = tmp; |
|
|
1313 | } |
|
|
1314 | while ((cp = next)); |
1381 | } |
1315 | } |
1382 | cp = strchr (cp, ' ') + 1; |
1316 | break; |
1383 | if (!strcmp (cp, "all")) |
1317 | |
|
|
1318 | case KW_chance: |
|
|
1319 | f.get (art->chance); |
|
|
1320 | break; |
|
|
1321 | |
|
|
1322 | case KW_difficulty: |
|
|
1323 | f.get (art->difficulty); |
|
|
1324 | break; |
|
|
1325 | |
|
|
1326 | case KW_object: |
|
|
1327 | { |
|
|
1328 | art->item = object::create (); |
|
|
1329 | f.get (art->item->name); |
|
|
1330 | f.next (); |
|
|
1331 | |
|
|
1332 | if (!art->item->parse_kv (f)) |
|
|
1333 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
|
|
1334 | |
|
|
1335 | al = find_artifactlist (art->item->type); |
|
|
1336 | |
|
|
1337 | if (!al) |
|
|
1338 | { |
|
|
1339 | al = get_empty_artifactlist (); |
|
|
1340 | al->type = art->item->type; |
|
|
1341 | al->next = first_artifactlist; |
|
|
1342 | first_artifactlist = al; |
|
|
1343 | } |
|
|
1344 | |
|
|
1345 | art->next = al->items; |
|
|
1346 | al->items = art; |
|
|
1347 | art = 0; |
|
|
1348 | } |
1384 | continue; |
1349 | continue; |
1385 | |
1350 | |
1386 | do |
1351 | case KW_EOF: |
|
|
1352 | goto done; |
|
|
1353 | |
|
|
1354 | default: |
|
|
1355 | if (!f.parse_error ("artifacts file")) |
|
|
1356 | cleanup ("artifacts file required"); |
1387 | { |
1357 | break; |
1388 | nrofallowedstr++; |
|
|
1389 | if ((next = strchr (cp, ',')) != NULL) |
|
|
1390 | *(next++) = '\0'; |
|
|
1391 | tmp = new linked_char; |
|
|
1392 | |
|
|
1393 | tmp->name = cp; |
|
|
1394 | tmp->next = art->allowed; |
|
|
1395 | art->allowed = tmp; |
|
|
1396 | } |
|
|
1397 | while ((cp = next) != NULL); |
|
|
1398 | } |
|
|
1399 | else if (sscanf (cp, "chance %d", &value)) |
|
|
1400 | art->chance = (uint16) value; |
|
|
1401 | else if (sscanf (cp, "difficulty %d", &value)) |
|
|
1402 | art->difficulty = (uint8) value; |
|
|
1403 | else if (!strncmp (cp, "Object", 6)) |
|
|
1404 | { |
1358 | } |
1405 | art->item = object::create (); |
|
|
1406 | |
1359 | |
1407 | if (!load_object (thawer, art->item, 0)) |
1360 | f.next (); |
1408 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
|
|
1409 | |
|
|
1410 | art->item->name = strchr (cp, ' ') + 1; |
|
|
1411 | al = find_artifactlist (art->item->type); |
|
|
1412 | if (al == NULL) |
|
|
1413 | { |
|
|
1414 | al = get_empty_artifactlist (); |
|
|
1415 | al->type = art->item->type; |
|
|
1416 | al->next = first_artifactlist; |
|
|
1417 | first_artifactlist = al; |
|
|
1418 | } |
|
|
1419 | art->next = al->items; |
|
|
1420 | al->items = art; |
|
|
1421 | art = NULL; |
|
|
1422 | } |
|
|
1423 | else |
|
|
1424 | LOG (llevError, "Unknown input in artifact file: %s\n", buf); |
|
|
1425 | } |
1361 | } |
1426 | |
1362 | |
|
|
1363 | done: |
1427 | for (al = first_artifactlist; al != NULL; al = al->next) |
1364 | for (al = first_artifactlist; al; al = al->next) |
1428 | { |
1365 | { |
|
|
1366 | al->total_chance = 0; |
|
|
1367 | |
1429 | for (art = al->items; art != NULL; art = art->next) |
1368 | for (art = al->items; art; art = art->next) |
1430 | { |
1369 | { |
1431 | if (!art->chance) |
1370 | if (!art->chance) |
1432 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1371 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1433 | else |
1372 | else |
1434 | al->total_chance += art->chance; |
1373 | al->total_chance += art->chance; |
… | |
… | |
1439 | } |
1378 | } |
1440 | |
1379 | |
1441 | LOG (llevDebug, "done.\n"); |
1380 | LOG (llevDebug, "done.\n"); |
1442 | } |
1381 | } |
1443 | |
1382 | |
1444 | |
|
|
1445 | /* |
1383 | /* |
1446 | * Used in artifact generation. The bonuses of the first object |
1384 | * Used in artifact generation. The bonuses of the first object |
1447 | * is modified by the bonuses of the second object. |
1385 | * is modified by the bonuses of the second object. |
1448 | */ |
1386 | */ |
1449 | |
|
|
1450 | void |
1387 | void |
1451 | add_abilities (object *op, object *change) |
1388 | add_abilities (object *op, object *change) |
1452 | { |
1389 | { |
1453 | int i, tmp; |
1390 | int i, tmp; |
1454 | |
1391 | |
1455 | if (change->face != blank_face) |
1392 | if (change->face != blank_face) |
1456 | { |
1393 | { |
1457 | #ifdef TREASURE_VERBOSE |
1394 | #ifdef TREASURE_VERBOSE |
1458 | LOG (llevDebug, "FACE: %d\n", change->face->number); |
1395 | LOG (llevDebug, "add_abilities change face: %d\n", change->face); |
1459 | #endif |
1396 | #endif |
1460 | op->face = change->face; |
1397 | op->face = change->face; |
1461 | } |
1398 | } |
1462 | |
1399 | |
1463 | for (i = 0; i < NUM_STATS; i++) |
1400 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
1499 | CLEAR_FLAG (op, FLAG_ANIMATE); |
1436 | CLEAR_FLAG (op, FLAG_ANIMATE); |
1500 | /* so artifacts will join */ |
1437 | /* so artifacts will join */ |
1501 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1438 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1502 | op->speed = 0.0; |
1439 | op->speed = 0.0; |
1503 | |
1440 | |
1504 | update_ob_speed (op); |
1441 | op->set_speed (op->speed); |
1505 | } |
1442 | } |
1506 | |
1443 | |
1507 | if (change->nrof) |
1444 | if (change->nrof) |
1508 | op->nrof = RANDOM () % ((int) change->nrof) + 1; |
1445 | op->nrof = rndm (change->nrof) + 1; |
1509 | |
1446 | |
1510 | op->stats.exp += change->stats.exp; /* Speed modifier */ |
1447 | op->stats.exp += change->stats.exp; /* Speed modifier */ |
1511 | op->stats.wc += change->stats.wc; |
1448 | op->stats.wc += change->stats.wc; |
1512 | op->stats.ac += change->stats.ac; |
1449 | op->stats.ac += change->stats.ac; |
1513 | |
1450 | |
… | |
… | |
1616 | op->gen_sp_armour = (signed char) (((int) op->gen_sp_armour * ((int) change->gen_sp_armour)) / (int) 100); |
1553 | op->gen_sp_armour = (signed char) (((int) op->gen_sp_armour * ((int) change->gen_sp_armour)) / (int) 100); |
1617 | } |
1554 | } |
1618 | |
1555 | |
1619 | op->value *= change->value; |
1556 | op->value *= change->value; |
1620 | |
1557 | |
1621 | if (change->material) |
1558 | if (change->materials) |
1622 | op->material = change->material; |
1559 | op->materials = change->materials; |
1623 | |
1560 | |
1624 | if (change->materialname) |
1561 | if (change->materialname) |
1625 | op->materialname = change->materialname; |
1562 | op->materialname = change->materialname; |
1626 | |
1563 | |
1627 | if (change->slaying) |
1564 | if (change->slaying) |
… | |
… | |
1644 | if (art->allowed == (linked_char *) NULL) |
1581 | if (art->allowed == (linked_char *) NULL) |
1645 | return 1; /* Ie, "all" */ |
1582 | return 1; /* Ie, "all" */ |
1646 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1583 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1647 | { |
1584 | { |
1648 | #ifdef TREASURE_VERBOSE |
1585 | #ifdef TREASURE_VERBOSE |
1649 | LOG (llevDebug, "legal_art: %s\n", tmp->name); |
1586 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1650 | #endif |
1587 | #endif |
1651 | if (*tmp->name == '!') |
1588 | if (*tmp->name == '!') |
1652 | name = tmp->name + 1, neg = 1; |
1589 | name = tmp->name + 1, neg = 1; |
1653 | else |
1590 | else |
1654 | name = tmp->name, neg = 0; |
1591 | name = tmp->name, neg = 0; |
… | |
… | |
1721 | return; |
1658 | return; |
1722 | } |
1659 | } |
1723 | |
1660 | |
1724 | for (i = 0; i < ARTIFACT_TRIES; i++) |
1661 | for (i = 0; i < ARTIFACT_TRIES; i++) |
1725 | { |
1662 | { |
1726 | int roll = RANDOM () % al->total_chance; |
1663 | int roll = rndm (al->total_chance); |
1727 | |
1664 | |
1728 | for (art = al->items; art != NULL; art = art->next) |
1665 | for (art = al->items; art; art = art->next) |
1729 | { |
1666 | { |
1730 | roll -= art->chance; |
1667 | roll -= art->chance; |
1731 | if (roll < 0) |
1668 | if (roll < 0) |
1732 | break; |
1669 | break; |
1733 | } |
1670 | } |
… | |
… | |
1749 | continue; |
1686 | continue; |
1750 | |
1687 | |
1751 | if (!legal_artifact_combination (op, art)) |
1688 | if (!legal_artifact_combination (op, art)) |
1752 | { |
1689 | { |
1753 | #ifdef TREASURE_VERBOSE |
1690 | #ifdef TREASURE_VERBOSE |
1754 | LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); |
1691 | LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name); |
1755 | #endif |
1692 | #endif |
1756 | continue; |
1693 | continue; |
1757 | } |
1694 | } |
|
|
1695 | |
1758 | give_artifact_abilities (op, art->item); |
1696 | give_artifact_abilities (op, art->item); |
1759 | return; |
1697 | return; |
1760 | } |
1698 | } |
1761 | } |
1699 | } |
1762 | |
1700 | |
… | |
… | |
1806 | SET_FLAG (item, FLAG_NO_STEAL); |
1744 | SET_FLAG (item, FLAG_NO_STEAL); |
1807 | } |
1745 | } |
1808 | } |
1746 | } |
1809 | |
1747 | |
1810 | /* special_potion() - so that old potion code is still done right. */ |
1748 | /* special_potion() - so that old potion code is still done right. */ |
1811 | |
|
|
1812 | int |
1749 | int |
1813 | special_potion (object *op) |
1750 | special_potion (object *op) |
1814 | { |
1751 | { |
1815 | |
|
|
1816 | int i; |
|
|
1817 | |
|
|
1818 | if (op->attacktype) |
1752 | if (op->attacktype) |
1819 | return 1; |
1753 | return 1; |
1820 | |
1754 | |
1821 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
1755 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
1822 | return 1; |
1756 | return 1; |
1823 | |
1757 | |
1824 | for (i = 0; i < NROFATTACKS; i++) |
1758 | for (int i = 0; i < NROFATTACKS; i++) |
1825 | if (op->resist[i]) |
1759 | if (op->resist[i]) |
1826 | return 1; |
1760 | return 1; |
1827 | |
1761 | |
1828 | return 0; |
1762 | return 0; |
1829 | } |
1763 | } |
1830 | |
1764 | |
1831 | void |
1765 | void |
1832 | free_treasurestruct (treasure *t) |
1766 | free_treasurestruct (treasure *t) |
1833 | { |
1767 | { |
1834 | if (t->next) |
|
|
1835 | free_treasurestruct (t->next); |
1768 | if (t->next) free_treasurestruct (t->next); |
1836 | if (t->next_yes) |
|
|
1837 | free_treasurestruct (t->next_yes); |
1769 | if (t->next_yes) free_treasurestruct (t->next_yes); |
1838 | if (t->next_no) |
|
|
1839 | free_treasurestruct (t->next_no); |
1770 | if (t->next_no) free_treasurestruct (t->next_no); |
1840 | |
1771 | |
1841 | delete t; |
1772 | delete t; |
1842 | } |
1773 | } |
1843 | |
1774 | |
1844 | void |
1775 | void |
… | |
… | |
1849 | |
1780 | |
1850 | delete lc; |
1781 | delete lc; |
1851 | } |
1782 | } |
1852 | |
1783 | |
1853 | void |
1784 | void |
1854 | free_artifact (artifact * at) |
1785 | free_artifact (artifact *at) |
1855 | { |
1786 | { |
1856 | if (at->next) |
|
|
1857 | free_artifact (at->next); |
1787 | if (at->next) free_artifact (at->next); |
1858 | |
|
|
1859 | if (at->allowed) |
|
|
1860 | free_charlinks (at->allowed); |
1788 | if (at->allowed) free_charlinks (at->allowed); |
1861 | |
1789 | |
1862 | at->item->destroy (1); |
1790 | at->item->destroy (1); |
1863 | |
1791 | |
1864 | delete at; |
1792 | sfree (at); |
1865 | } |
1793 | } |
1866 | |
1794 | |
1867 | void |
1795 | void |
1868 | free_artifactlist (artifactlist * al) |
1796 | free_artifactlist (artifactlist *al) |
1869 | { |
1797 | { |
1870 | artifactlist *nextal; |
1798 | artifactlist *nextal; |
1871 | |
1799 | |
1872 | for (al = first_artifactlist; al; al = nextal) |
1800 | for (al = first_artifactlist; al; al = nextal) |
1873 | { |
1801 | { |
1874 | nextal = al->next; |
1802 | nextal = al->next; |
1875 | |
1803 | |
1876 | if (al->items) |
1804 | if (al->items) |
1877 | free_artifact (al->items); |
1805 | free_artifact (al->items); |
1878 | |
1806 | |
1879 | free (al); |
1807 | sfree (al); |
1880 | } |
1808 | } |
1881 | } |
1809 | } |
1882 | |
1810 | |
1883 | void |
1811 | void |
1884 | free_all_treasures (void) |
1812 | free_all_treasures (void) |
1885 | { |
1813 | { |
1886 | treasurelist *tl, *next; |
1814 | treasurelist *tl, *next; |
1887 | |
1815 | |
1888 | |
|
|
1889 | for (tl = first_treasurelist; tl != NULL; tl = next) |
1816 | for (tl = first_treasurelist; tl; tl = next) |
1890 | { |
1817 | { |
|
|
1818 | clear (tl); |
|
|
1819 | |
1891 | next = tl->next; |
1820 | next = tl->next; |
1892 | if (tl->items) |
|
|
1893 | free_treasurestruct (tl->items); |
|
|
1894 | delete tl; |
1821 | delete tl; |
1895 | } |
1822 | } |
|
|
1823 | |
1896 | free_artifactlist (first_artifactlist); |
1824 | free_artifactlist (first_artifactlist); |
1897 | } |
1825 | } |