… | |
… | |
54 | > tl_map_t; |
54 | > tl_map_t; |
55 | |
55 | |
56 | static tl_map_t tl_map; |
56 | static tl_map_t tl_map; |
57 | |
57 | |
58 | /* |
58 | /* |
59 | * Initialize global archtype pointers: |
59 | * Searches for the given treasurelist |
60 | */ |
|
|
61 | void |
|
|
62 | init_archetype_pointers () |
|
|
63 | { |
|
|
64 | int prev_warn = warn_archetypes; |
|
|
65 | |
|
|
66 | warn_archetypes = 1; |
|
|
67 | |
|
|
68 | if (ring_arch == NULL) |
|
|
69 | ring_arch = archetype::find ("ring"); |
|
|
70 | if (amulet_arch == NULL) |
|
|
71 | amulet_arch = archetype::find ("amulet"); |
|
|
72 | if (staff_arch == NULL) |
|
|
73 | staff_arch = archetype::find ("staff"); |
|
|
74 | if (crown_arch == NULL) |
|
|
75 | crown_arch = archetype::find ("crown"); |
|
|
76 | |
|
|
77 | warn_archetypes = prev_warn; |
|
|
78 | } |
|
|
79 | |
|
|
80 | /* |
|
|
81 | * Searches for the given treasurelist in the globally linked list |
|
|
82 | * of treasurelists which has been built by load_treasures(). |
|
|
83 | */ |
60 | */ |
84 | treasurelist * |
61 | treasurelist * |
85 | treasurelist::find (const char *name) |
62 | treasurelist::find (const char *name) |
86 | { |
63 | { |
87 | if (!name) |
64 | if (!name) |
88 | return 0; |
65 | return 0; |
89 | |
66 | |
90 | AUTODECL (i, tl_map.find (name)); |
67 | auto (i, tl_map.find (name)); |
91 | |
68 | |
92 | if (i == tl_map.end ()) |
69 | if (i == tl_map.end ()) |
93 | return 0; |
70 | return 0; |
94 | |
71 | |
95 | return i->second; |
72 | return i->second; |
… | |
… | |
125 | if (tl->items) |
102 | if (tl->items) |
126 | { |
103 | { |
127 | free_treasurestruct (tl->items); |
104 | free_treasurestruct (tl->items); |
128 | tl->items = 0; |
105 | tl->items = 0; |
129 | } |
106 | } |
|
|
107 | |
|
|
108 | tl->total_chance = 0; |
130 | } |
109 | } |
|
|
110 | |
|
|
111 | #ifdef TREASURE_DEBUG |
|
|
112 | /* recursived checks the linked list. Treasurelist is passed only |
|
|
113 | * so that the treasure name can be printed out |
|
|
114 | */ |
|
|
115 | static void |
|
|
116 | check_treasurelist (const treasure *t, const treasurelist * tl) |
|
|
117 | { |
|
|
118 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
|
|
119 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
|
|
120 | |
|
|
121 | if (t->next) |
|
|
122 | check_treasurelist (t->next, tl); |
|
|
123 | |
|
|
124 | if (t->next_yes) |
|
|
125 | check_treasurelist (t->next_yes, tl); |
|
|
126 | |
|
|
127 | if (t->next_no) |
|
|
128 | check_treasurelist (t->next_no, tl); |
|
|
129 | } |
|
|
130 | #endif |
131 | |
131 | |
132 | /* |
132 | /* |
133 | * Reads the lib/treasure file from disk, and parses the contents |
133 | * Reads the lib/treasure file from disk, and parses the contents |
134 | * into an internal treasure structure (very linked lists) |
134 | * into an internal treasure structure (very linked lists) |
135 | */ |
135 | */ |
136 | static treasure * |
136 | static treasure * |
137 | load_treasure (object_thawer &f) |
137 | read_treasure (object_thawer &f) |
138 | { |
138 | { |
139 | treasure *t = new treasure; |
139 | treasure *t = new treasure; |
140 | int value; |
|
|
141 | |
140 | |
142 | nroftreasures++; |
141 | f.next (); |
143 | |
142 | |
144 | for (;;) |
143 | for (;;) |
145 | { |
144 | { |
146 | coroapi::cede_every (10); |
145 | coroapi::cede_to_tick_every (10); |
147 | |
|
|
148 | f.next (); |
|
|
149 | |
146 | |
150 | switch (f.kw) |
147 | switch (f.kw) |
151 | { |
148 | { |
152 | case KW_arch: |
149 | case KW_arch: |
153 | if (!(t->item = archetype::find (f.get_str ()))) |
150 | t->item = archetype::get (f.get_str ()); |
154 | LOG (llevError, "%s:%d treasure references unknown archetype '%s', skipping.\n", f.name, f.linenum, f.get_str ()); |
|
|
155 | break; |
151 | break; |
156 | |
152 | |
157 | case KW_list: f.get (t->name); break; |
153 | case KW_list: f.get (t->name); break; |
158 | case KW_change_name: f.get (t->change_arch.name); break; |
154 | case KW_change_name: f.get (t->change_arch.name); break; |
159 | case KW_change_title: f.get (t->change_arch.title); break; |
155 | case KW_change_title: f.get (t->change_arch.title); break; |
160 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
156 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
161 | case KW_chance: f.get (t->chance); break; |
157 | case KW_chance: f.get (t->chance); break; |
162 | case KW_nrof: f.get (t->nrof); break; |
158 | case KW_nrof: f.get (t->nrof); break; |
163 | case KW_magic: f.get (t->magic); break; |
159 | case KW_magic: f.get (t->magic); break; |
164 | |
160 | |
165 | case KW_yes: t->next_yes = load_treasure (f); break; |
161 | case KW_yes: t->next_yes = read_treasure (f); continue; |
166 | case KW_no: t->next_no = load_treasure (f); break; |
162 | case KW_no: t->next_no = read_treasure (f); continue; |
167 | |
163 | |
168 | case KW_end: |
164 | case KW_end: |
|
|
165 | f.next (); |
169 | return t; |
166 | return t; |
170 | |
167 | |
171 | case KW_more: |
168 | case KW_more: |
172 | t->next = load_treasure (f); |
169 | t->next = read_treasure (f); |
173 | return t; |
170 | return t; |
174 | |
171 | |
175 | default: |
172 | default: |
176 | if (!f.parse_error ("treasure list")) |
173 | if (!f.parse_error ("treasurelist", t->name)) |
177 | return t; // error |
174 | return 0; |
178 | |
175 | |
179 | return t; |
176 | return t; |
180 | } |
177 | } |
181 | } |
|
|
182 | } |
|
|
183 | |
178 | |
184 | #ifdef TREASURE_DEBUG |
179 | f.next (); |
185 | /* recursived checks the linked list. Treasurelist is passed only |
180 | } |
186 | * so that the treasure name can be printed out |
|
|
187 | */ |
|
|
188 | static void |
|
|
189 | check_treasurelist (const treasure *t, const treasurelist * tl) |
|
|
190 | { |
|
|
191 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
|
|
192 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
|
|
193 | |
|
|
194 | if (t->next) |
|
|
195 | check_treasurelist (t->next, tl); |
|
|
196 | |
|
|
197 | if (t->next_yes) |
|
|
198 | check_treasurelist (t->next_yes, tl); |
|
|
199 | |
|
|
200 | if (t->next_no) |
|
|
201 | check_treasurelist (t->next_no, tl); |
|
|
202 | } |
181 | } |
203 | #endif |
|
|
204 | |
182 | |
205 | /* |
183 | /* |
206 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
|
|
207 | * Each treasure is parsed with the help of load_treasure(). |
184 | * Each treasure is parsed with the help of load_treasure(). |
208 | */ |
185 | */ |
209 | bool |
186 | treasurelist * |
210 | load_treasure_file (const char *filename) |
187 | treasurelist::read (object_thawer &f) |
211 | { |
188 | { |
212 | treasure *t; |
189 | assert (f.kw == KW_treasure || f.kw == KW_treasureone); |
213 | int comp, line = 0; |
|
|
214 | |
190 | |
215 | object_thawer f (filename); |
191 | bool one = f.kw == KW_treasureone; |
216 | |
192 | treasurelist *tl = treasurelist::get (f.get_str ()); |
217 | if (!f) |
193 | clear (tl); |
218 | { |
194 | tl->items = read_treasure (f); |
219 | LOG (llevError, "Can't open treasure file.\n"); |
195 | if (!tl->items) |
220 | return false; |
196 | return 0; |
|
|
197 | |
|
|
198 | /* This is a one of the many items on the list should be generated. |
|
|
199 | * Add up the chance total, and check to make sure the yes & no |
|
|
200 | * fields of the treasures are not being used. |
|
|
201 | */ |
|
|
202 | tl->total_chance = 0; |
|
|
203 | |
|
|
204 | if (one) |
221 | } |
205 | { |
222 | |
206 | for (treasure *t = tl->items; t; t = t->next) |
223 | f.next (); |
|
|
224 | |
|
|
225 | for (;;) |
|
|
226 | { |
|
|
227 | switch (f.kw) |
|
|
228 | { |
207 | { |
229 | case KW_treasure: |
208 | if (t->next_yes || t->next_no) |
230 | case KW_treasureone: |
|
|
231 | { |
209 | { |
232 | bool one = f.kw == KW_treasureone; |
|
|
233 | treasurelist *tl = treasurelist::get (f.get_str ()); |
|
|
234 | |
|
|
235 | clear (tl); |
|
|
236 | tl->items = load_treasure (f); |
|
|
237 | |
|
|
238 | if (!tl->items) |
|
|
239 | return false; |
|
|
240 | |
|
|
241 | /* This is a one of the many items on the list should be generated. |
|
|
242 | * Add up the chance total, and check to make sure the yes & no |
|
|
243 | * fields of the treasures are not being used. |
|
|
244 | */ |
|
|
245 | if (one) |
|
|
246 | { |
|
|
247 | for (t = tl->items; t; t = t->next) |
|
|
248 | { |
|
|
249 | #ifdef TREASURE_DEBUG |
|
|
250 | if (t->next_yes || t->next_no) |
|
|
251 | { |
|
|
252 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
210 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
253 | LOG (llevError, " the next_yes or next_no field is set\n"); |
211 | LOG (llevError, " the next_yes or next_no field is set\n"); |
254 | } |
|
|
255 | #endif |
|
|
256 | tl->total_chance += t->chance; |
|
|
257 | } |
|
|
258 | } |
|
|
259 | } |
212 | } |
260 | break; |
|
|
261 | |
213 | |
262 | case KW_EOF: |
214 | tl->total_chance += t->chance; |
263 | #ifdef TREASURE_DEBUG |
|
|
264 | /* Perform some checks on how valid the treasure data actually is. |
|
|
265 | * verify that list transitions work (ie, the list that it is supposed |
|
|
266 | * to transition to exists). Also, verify that at least the name |
|
|
267 | * or archetype is set for each treasure element. |
|
|
268 | */ |
|
|
269 | for (treasurelist *tl = first_treasurelist; tl; tl = tl->next) |
|
|
270 | check_treasurelist (tl->items, tl); |
|
|
271 | #endif |
|
|
272 | return true; |
|
|
273 | |
|
|
274 | default: |
|
|
275 | if (!f.parse_error ("treasure lists")) |
|
|
276 | return false; |
|
|
277 | |
|
|
278 | break; |
|
|
279 | } |
215 | } |
280 | |
|
|
281 | f.next (); |
|
|
282 | } |
216 | } |
|
|
217 | |
|
|
218 | return tl; |
283 | } |
219 | } |
284 | |
220 | |
285 | /* |
221 | /* |
286 | * Generates the objects specified by the given treasure. |
222 | * Generates the objects specified by the given treasure. |
287 | * It goes recursively through the rest of the linked list. |
223 | * It goes recursively through the rest of the linked list. |
… | |
… | |
346 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
282 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
347 | { |
283 | { |
348 | if (t->name) |
284 | if (t->name) |
349 | { |
285 | { |
350 | if (difficulty >= t->magic) |
286 | if (difficulty >= t->magic) |
|
|
287 | if (treasurelist *tl = treasurelist::find (t->name)) |
351 | create_treasure (treasurelist::find (t->name), op, flag, difficulty, tries); |
288 | create_treasure (tl, op, flag, difficulty, tries); |
|
|
289 | else |
|
|
290 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
352 | } |
291 | } |
353 | else |
292 | else |
354 | { |
293 | { |
355 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
294 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
356 | { |
295 | { |
… | |
… | |
457 | object * |
396 | object * |
458 | generate_treasure (treasurelist *tl, int difficulty) |
397 | generate_treasure (treasurelist *tl, int difficulty) |
459 | { |
398 | { |
460 | difficulty = clamp (difficulty, 1, settings.max_level); |
399 | difficulty = clamp (difficulty, 1, settings.max_level); |
461 | |
400 | |
462 | object *ob = object::create (), *tmp; |
401 | object *ob = object::create (); |
463 | |
402 | |
464 | create_treasure (tl, ob, 0, difficulty, 0); |
403 | create_treasure (tl, ob, 0, difficulty, 0); |
465 | |
404 | |
466 | /* Don't want to free the object we are about to return */ |
405 | /* Don't want to free the object we are about to return */ |
467 | tmp = ob->inv; |
406 | object *tmp = ob->inv; |
468 | if (tmp != NULL) |
407 | if (tmp) |
469 | tmp->remove (); |
408 | tmp->remove (); |
470 | |
409 | |
471 | if (ob->inv) |
410 | if (ob->inv) |
472 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
411 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
473 | |
412 | |
… | |
… | |
481 | * The array has two arguments, the difficulty of the level, and the |
420 | * The array has two arguments, the difficulty of the level, and the |
482 | * magical bonus "wanted". |
421 | * magical bonus "wanted". |
483 | */ |
422 | */ |
484 | |
423 | |
485 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
424 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
486 | |
|
|
487 | // chance of magic difficulty |
425 | // chance of magic difficulty |
488 | // +0 +1 +2 +3 +4 |
426 | // +0 +1 +2 +3 +4 |
489 | {95, 2, 2, 1, 0}, // 1 |
427 | {95, 2, 2, 1, 0}, // 1 |
490 | {92, 5, 2, 1, 0}, // 2 |
428 | {92, 5, 2, 1, 0}, // 2 |
491 | {85, 10, 4, 1, 0}, // 3 |
429 | {85, 10, 4, 1, 0}, // 3 |
… | |
… | |
517 | { 0, 0, 0, 3, 97}, // 29 |
455 | { 0, 0, 0, 3, 97}, // 29 |
518 | { 0, 0, 0, 0, 100}, // 30 |
456 | { 0, 0, 0, 0, 100}, // 30 |
519 | { 0, 0, 0, 0, 100}, // 31 |
457 | { 0, 0, 0, 0, 100}, // 31 |
520 | }; |
458 | }; |
521 | |
459 | |
522 | |
|
|
523 | /* calculate the appropriate level for wands staves and scrolls. |
460 | /* calculate the appropriate level for wands staves and scrolls. |
524 | * This code presumes that op has had its spell object created (in op->inv) |
461 | * This code presumes that op has had its spell object created (in op->inv) |
525 | * |
462 | * |
526 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
463 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
527 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
464 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
528 | */ |
465 | */ |
529 | |
|
|
530 | int |
466 | int |
531 | level_for_item (const object *op, int difficulty) |
467 | level_for_item (const object *op, int difficulty) |
532 | { |
468 | { |
533 | int olevel = 0; |
469 | int olevel = 0; |
534 | |
470 | |
… | |
… | |
844 | save_item_power = op->item_power; |
780 | save_item_power = op->item_power; |
845 | op->item_power = 0; |
781 | op->item_power = 0; |
846 | |
782 | |
847 | if (op->randomitems && op->type != SPELL) |
783 | if (op->randomitems && op->type != SPELL) |
848 | { |
784 | { |
849 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
785 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
850 | if (!op->inv) |
|
|
851 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", op->debug_desc ()); |
|
|
852 | |
|
|
853 | /* So the treasure doesn't get created again */ |
786 | /* So the treasure doesn't get created again */ |
854 | op->randomitems = 0; |
787 | op->randomitems = 0; |
855 | } |
788 | } |
856 | |
789 | |
857 | if (difficulty < 1) |
790 | if (difficulty < 1) |
… | |
… | |
1353 | { |
1286 | { |
1354 | switch (f.kw) |
1287 | switch (f.kw) |
1355 | { |
1288 | { |
1356 | case KW_allowed: |
1289 | case KW_allowed: |
1357 | if (!art) |
1290 | if (!art) |
1358 | { |
|
|
1359 | art = get_empty_artifact (); |
1291 | art = get_empty_artifact (); |
1360 | nrofartifacts++; |
|
|
1361 | } |
|
|
1362 | |
1292 | |
1363 | { |
1293 | { |
1364 | if (!strcmp (f.get_str (), "all")) |
1294 | if (!strcmp (f.get_str (), "all")) |
1365 | break; |
1295 | break; |
1366 | |
1296 | |
1367 | char *next, *cp = f.get_str (); |
1297 | char *next, *cp = f.get_str (); |
1368 | |
1298 | |
1369 | do |
1299 | do |
1370 | { |
1300 | { |
1371 | nrofallowedstr++; |
|
|
1372 | |
|
|
1373 | if ((next = strchr (cp, ','))) |
1301 | if ((next = strchr (cp, ','))) |
1374 | *next++ = '\0'; |
1302 | *next++ = '\0'; |
1375 | |
1303 | |
1376 | linked_char *tmp = new linked_char; |
1304 | linked_char *tmp = new linked_char; |
1377 | |
1305 | |
… | |
… | |
1392 | break; |
1320 | break; |
1393 | |
1321 | |
1394 | case KW_object: |
1322 | case KW_object: |
1395 | { |
1323 | { |
1396 | art->item = object::create (); |
1324 | art->item = object::create (); |
|
|
1325 | f.get (art->item->name); |
|
|
1326 | f.next (); |
1397 | |
1327 | |
1398 | if (!art->item->parse_kv (f)) |
1328 | if (!art->item->parse_kv (f)) |
1399 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1329 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1400 | |
1330 | |
1401 | al = find_artifactlist (art->item->type); |
1331 | al = find_artifactlist (art->item->type); |
… | |
… | |
1427 | } |
1357 | } |
1428 | |
1358 | |
1429 | done: |
1359 | done: |
1430 | for (al = first_artifactlist; al; al = al->next) |
1360 | for (al = first_artifactlist; al; al = al->next) |
1431 | { |
1361 | { |
|
|
1362 | al->total_chance = 0; |
|
|
1363 | |
1432 | for (art = al->items; art; art = art->next) |
1364 | for (art = al->items; art; art = art->next) |
1433 | { |
1365 | { |
1434 | if (!art->chance) |
1366 | if (!art->chance) |
1435 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1367 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1436 | else |
1368 | else |
… | |
… | |
1442 | } |
1374 | } |
1443 | |
1375 | |
1444 | LOG (llevDebug, "done.\n"); |
1376 | LOG (llevDebug, "done.\n"); |
1445 | } |
1377 | } |
1446 | |
1378 | |
1447 | |
|
|
1448 | /* |
1379 | /* |
1449 | * Used in artifact generation. The bonuses of the first object |
1380 | * Used in artifact generation. The bonuses of the first object |
1450 | * is modified by the bonuses of the second object. |
1381 | * is modified by the bonuses of the second object. |
1451 | */ |
1382 | */ |
1452 | |
|
|
1453 | void |
1383 | void |
1454 | add_abilities (object *op, object *change) |
1384 | add_abilities (object *op, object *change) |
1455 | { |
1385 | { |
1456 | int i, tmp; |
1386 | int i, tmp; |
1457 | |
1387 | |
… | |
… | |
1810 | SET_FLAG (item, FLAG_NO_STEAL); |
1740 | SET_FLAG (item, FLAG_NO_STEAL); |
1811 | } |
1741 | } |
1812 | } |
1742 | } |
1813 | |
1743 | |
1814 | /* special_potion() - so that old potion code is still done right. */ |
1744 | /* special_potion() - so that old potion code is still done right. */ |
1815 | |
|
|
1816 | int |
1745 | int |
1817 | special_potion (object *op) |
1746 | special_potion (object *op) |
1818 | { |
1747 | { |
1819 | if (op->attacktype) |
1748 | if (op->attacktype) |
1820 | return 1; |
1749 | return 1; |