1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
26 | * It is useful for finding bugs in the treasures file. Since it only |
26 | * It is useful for finding bugs in the treasures file. Since it only |
27 | * slows the startup some (and not actual game play), it is by default |
27 | * slows the startup some (and not actual game play), it is by default |
… | |
… | |
197 | |
197 | |
198 | /* This is a one of the many items on the list should be generated. |
198 | /* This is a one of the many items on the list should be generated. |
199 | * Add up the chance total, and check to make sure the yes & no |
199 | * Add up the chance total, and check to make sure the yes & no |
200 | * fields of the treasures are not being used. |
200 | * fields of the treasures are not being used. |
201 | */ |
201 | */ |
202 | tl->total_chance = 0; |
|
|
203 | |
|
|
204 | if (one) |
202 | if (one) |
205 | { |
203 | { |
206 | for (treasure *t = tl->items; t; t = t->next) |
204 | for (treasure *t = tl->items; t; t = t->next) |
207 | { |
205 | { |
208 | if (t->next_yes || t->next_no) |
206 | if (t->next_yes || t->next_no) |
… | |
… | |
397 | |
395 | |
398 | if (tries++ > 100) |
396 | if (tries++ > 100) |
399 | { |
397 | { |
400 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
398 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
401 | return; |
399 | return; |
|
|
400 | } |
|
|
401 | |
|
|
402 | if (op->flag [FLAG_TREASURE_ENV]) |
|
|
403 | { |
|
|
404 | // do not generate items when there already is something above the object |
|
|
405 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
|
|
406 | return; |
|
|
407 | |
|
|
408 | flag |= GT_ENVIRONMENT; |
402 | } |
409 | } |
403 | |
410 | |
404 | if (tl->total_chance) |
411 | if (tl->total_chance) |
405 | create_one_treasure (tl, op, flag, difficulty, tries); |
412 | create_one_treasure (tl, op, flag, difficulty, tries); |
406 | else |
413 | else |
… | |
… | |
641 | case 2: |
648 | case 2: |
642 | case 3: |
649 | case 3: |
643 | case 4: |
650 | case 4: |
644 | case 5: |
651 | case 5: |
645 | case 6: |
652 | case 6: |
646 | set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); |
653 | op->stats.stat (r) += bonus; |
647 | break; |
654 | break; |
648 | |
655 | |
649 | case 7: |
656 | case 7: |
650 | op->stats.dam += bonus; |
657 | op->stats.dam += bonus; |
651 | break; |
658 | break; |
… | |
… | |
1411 | #endif |
1418 | #endif |
1412 | op->face = change->face; |
1419 | op->face = change->face; |
1413 | } |
1420 | } |
1414 | |
1421 | |
1415 | for (i = 0; i < NUM_STATS; i++) |
1422 | for (i = 0; i < NUM_STATS; i++) |
1416 | change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); |
1423 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1417 | |
1424 | |
1418 | op->attacktype |= change->attacktype; |
1425 | op->attacktype |= change->attacktype; |
1419 | op->path_attuned |= change->path_attuned; |
1426 | op->path_attuned |= change->path_attuned; |
1420 | op->path_repelled |= change->path_repelled; |
1427 | op->path_repelled |= change->path_repelled; |
1421 | op->path_denied |= change->path_denied; |
1428 | op->path_denied |= change->path_denied; |