… | |
… | |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #define ALLOWED_COMBINATION |
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26 | |
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27 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
28 | * It is useful for finding bugs in the treasures file. Since it only |
26 | * It is useful for finding bugs in the treasures file. Since it only |
29 | * slows the startup some (and not actual game play), it is by default |
27 | * slows the startup some (and not actual game play), it is by default |
30 | * left on |
28 | * left on |
31 | */ |
29 | */ |
32 | #define TREASURE_DEBUG |
30 | #define TREASURE_DEBUG |
33 | |
31 | |
34 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
32 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
35 | |
33 | |
36 | /* #define TREASURE_VERBOSE */ |
34 | //#define TREASURE_VERBOSE |
37 | |
35 | |
38 | #include <global.h> |
36 | #include <global.h> |
39 | #include <treasure.h> |
37 | #include <treasure.h> |
40 | #include <funcpoint.h> |
38 | #include <funcpoint.h> |
41 | #include <loader.h> |
39 | #include <loader.h> |
… | |
… | |
78 | |
76 | |
79 | warn_archetypes = prev_warn; |
77 | warn_archetypes = prev_warn; |
80 | } |
78 | } |
81 | |
79 | |
82 | /* |
80 | /* |
83 | * Searches for the given treasurelist in the globally linked list |
81 | * Searches for the given treasurelist |
84 | * of treasurelists which has been built by load_treasures(). |
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85 | */ |
82 | */ |
86 | treasurelist * |
83 | treasurelist * |
87 | treasurelist::find (const char *name) |
84 | treasurelist::find (const char *name) |
88 | { |
85 | { |
89 | if (!name) |
86 | if (!name) |
90 | return 0; |
87 | return 0; |
91 | |
88 | |
92 | AUTODECL (i, tl_map.find (name)); |
89 | auto (i, tl_map.find (name)); |
93 | |
90 | |
94 | if (i == tl_map.end ()) |
91 | if (i == tl_map.end ()) |
95 | return 0; |
92 | return 0; |
96 | |
93 | |
97 | return i->second; |
94 | return i->second; |
… | |
… | |
127 | if (tl->items) |
124 | if (tl->items) |
128 | { |
125 | { |
129 | free_treasurestruct (tl->items); |
126 | free_treasurestruct (tl->items); |
130 | tl->items = 0; |
127 | tl->items = 0; |
131 | } |
128 | } |
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129 | |
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130 | tl->total_chance = 0; |
132 | } |
131 | } |
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132 | |
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133 | #ifdef TREASURE_DEBUG |
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134 | /* recursived checks the linked list. Treasurelist is passed only |
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135 | * so that the treasure name can be printed out |
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136 | */ |
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137 | static void |
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138 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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139 | { |
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140 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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141 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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142 | |
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143 | if (t->next) |
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144 | check_treasurelist (t->next, tl); |
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145 | |
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146 | if (t->next_yes) |
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147 | check_treasurelist (t->next_yes, tl); |
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148 | |
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149 | if (t->next_no) |
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150 | check_treasurelist (t->next_no, tl); |
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151 | } |
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152 | #endif |
133 | |
153 | |
134 | /* |
154 | /* |
135 | * Reads the lib/treasure file from disk, and parses the contents |
155 | * Reads the lib/treasure file from disk, and parses the contents |
136 | * into an internal treasure structure (very linked lists) |
156 | * into an internal treasure structure (very linked lists) |
137 | */ |
157 | */ |
138 | |
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139 | static treasure * |
158 | static treasure * |
140 | load_treasure (FILE * fp, int *line) |
159 | read_treasure (object_thawer &f) |
141 | { |
160 | { |
142 | char buf[MAX_BUF], *cp, variable[MAX_BUF]; |
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143 | treasure *t = new treasure; |
161 | treasure *t = new treasure; |
144 | int value; |
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145 | |
162 | |
146 | nroftreasures++; |
163 | f.next (); |
147 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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148 | { |
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149 | (*line)++; |
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150 | |
164 | |
151 | if (*buf == '#') |
165 | for (;;) |
152 | continue; |
166 | { |
153 | if ((cp = strchr (buf, '\n')) != NULL) |
167 | coroapi::cede_to_tick_every (10); |
154 | *cp = '\0'; |
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155 | cp = buf; |
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156 | while (isspace (*cp)) /* Skip blanks */ |
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157 | cp++; |
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158 | |
168 | |
159 | if (sscanf (cp, "arch %s", variable)) |
169 | switch (f.kw) |
160 | { |
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161 | if ((t->item = archetype::find (variable)) == NULL) |
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162 | LOG (llevError, "Treasure lacks archetype: %s\n", variable); |
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163 | } |
170 | { |
164 | else if (sscanf (cp, "list %s", variable)) |
171 | case KW_arch: |
165 | t->name = variable; |
172 | if (!(t->item = archetype::find (f.get_str ()))) |
166 | else if (sscanf (cp, "change_name %s", variable)) |
173 | LOG (llevError, "%s:%d treasure references unknown archetype '%s', skipping.\n", f.name, f.linenum, f.get_str ()); |
167 | t->change_arch.name = variable; |
174 | break; |
168 | else if (sscanf (cp, "change_title %s", variable)) |
175 | |
169 | t->change_arch.title = variable; |
176 | case KW_list: f.get (t->name); break; |
170 | else if (sscanf (cp, "change_slaying %s", variable)) |
177 | case KW_change_name: f.get (t->change_arch.name); break; |
171 | t->change_arch.slaying = variable; |
178 | case KW_change_title: f.get (t->change_arch.title); break; |
172 | else if (sscanf (cp, "chance %d", &value)) |
179 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
173 | t->chance = (uint8) value; |
180 | case KW_chance: f.get (t->chance); break; |
174 | else if (sscanf (cp, "nrof %d", &value)) |
181 | case KW_nrof: f.get (t->nrof); break; |
175 | t->nrof = (uint16) value; |
182 | case KW_magic: f.get (t->magic); break; |
176 | else if (sscanf (cp, "magic %d", &value)) |
183 | |
177 | t->magic = (uint8) value; |
184 | case KW_yes: t->next_yes = read_treasure (f); continue; |
178 | else if (!strcmp (cp, "yes")) |
185 | case KW_no: t->next_no = read_treasure (f); continue; |
179 | t->next_yes = load_treasure (fp, line); |
186 | |
180 | else if (!strcmp (cp, "no")) |
187 | case KW_end: |
181 | t->next_no = load_treasure (fp, line); |
188 | f.next (); |
182 | else if (!strcmp (cp, "end")) |
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183 | return t; |
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184 | else if (!strcmp (cp, "more")) |
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185 | { |
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186 | t->next = load_treasure (fp, line); |
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187 | return t; |
189 | return t; |
188 | } |
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189 | else |
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190 | LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line); |
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191 | } |
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192 | LOG (llevError, "treasure lacks 'end'.\n"); |
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193 | return t; |
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194 | } |
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195 | |
190 | |
196 | #ifdef TREASURE_DEBUG |
191 | case KW_more: |
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192 | t->next = read_treasure (f); |
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193 | return t; |
197 | |
194 | |
198 | /* recursived checks the linked list. Treasurelist is passed only |
195 | default: |
199 | * so that the treasure name can be printed out |
196 | if (!f.parse_error ("treasurelist", t->name)) |
200 | */ |
197 | return 0; |
201 | static void |
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202 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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203 | { |
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204 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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205 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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206 | |
198 | |
207 | if (t->next) |
199 | return t; |
208 | check_treasurelist (t->next, tl); |
200 | } |
209 | |
201 | |
210 | if (t->next_yes) |
202 | f.next (); |
211 | check_treasurelist (t->next_yes, tl); |
203 | } |
212 | |
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213 | if (t->next_no) |
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214 | check_treasurelist (t->next_no, tl); |
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215 | } |
204 | } |
216 | #endif |
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217 | |
205 | |
218 | /* |
206 | /* |
219 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
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|
220 | * Each treasure is parsed with the help of load_treasure(). |
207 | * Each treasure is parsed with the help of load_treasure(). |
221 | */ |
208 | */ |
222 | |
209 | treasurelist * |
223 | void |
210 | treasurelist::read (object_thawer &f) |
224 | load_treasures (void) |
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|
225 | { |
211 | { |
226 | FILE *fp; |
212 | assert (f.kw == KW_treasure || f.kw == KW_treasureone); |
227 | char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF]; |
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|
228 | treasure *t; |
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229 | int comp, line = 0; |
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|
230 | |
213 | |
231 | sprintf (filename, "%s/%s", settings.datadir, settings.treasures); |
214 | bool one = f.kw == KW_treasureone; |
232 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
215 | treasurelist *tl = treasurelist::get (f.get_str ()); |
233 | { |
216 | clear (tl); |
234 | LOG (llevError, "Can't open treasure file.\n"); |
217 | tl->items = read_treasure (f); |
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218 | if (!tl->items) |
235 | return; |
219 | return 0; |
236 | } |
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237 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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238 | { |
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239 | line++; |
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240 | if (*buf == '#' || *buf == '\n') |
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241 | ; // ignore |
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242 | else if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name)) |
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243 | { |
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244 | treasurelist *tl = treasurelist::get (name); |
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245 | |
220 | |
246 | clear (tl); |
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247 | tl->items = load_treasure (fp, &line); |
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248 | |
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|
249 | /* This is a one of the many items on the list should be generated. |
221 | /* This is a one of the many items on the list should be generated. |
250 | * Add up the chance total, and check to make sure the yes & no |
222 | * Add up the chance total, and check to make sure the yes & no |
251 | * fields of the treasures are not being used. |
223 | * fields of the treasures are not being used. |
252 | */ |
224 | */ |
253 | if (!strncmp (buf, "treasureone", 11)) |
225 | tl->total_chance = 0; |
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|
226 | |
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|
227 | if (one) |
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228 | { |
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229 | for (treasure *t = tl->items; t; t = t->next) |
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|
230 | { |
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231 | if (t->next_yes || t->next_no) |
254 | { |
232 | { |
255 | for (t = tl->items; t; t = t->next) |
|
|
256 | { |
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|
257 | #ifdef TREASURE_DEBUG |
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|
258 | if (t->next_yes || t->next_no) |
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|
259 | { |
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|
260 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
233 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
261 | LOG (llevError, " the next_yes or next_no field is set\n"); |
234 | LOG (llevError, " the next_yes or next_no field is set\n"); |
262 | } |
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|
263 | #endif |
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|
264 | tl->total_chance += t->chance; |
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|
265 | } |
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|
266 | } |
235 | } |
267 | } |
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268 | else |
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|
269 | LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line); |
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|
270 | } |
|
|
271 | |
236 | |
272 | close_and_delete (fp, comp); |
237 | tl->total_chance += t->chance; |
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|
238 | } |
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239 | } |
273 | |
240 | |
274 | #ifdef TREASURE_DEBUG |
241 | return tl; |
275 | /* Perform some checks on how valid the treasure data actually is. |
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276 | * verify that list transitions work (ie, the list that it is supposed |
|
|
277 | * to transition to exists). Also, verify that at least the name |
|
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278 | * or archetype is set for each treasure element. |
|
|
279 | */ |
|
|
280 | for (treasurelist *tl = first_treasurelist; tl; tl = tl->next) |
|
|
281 | check_treasurelist (tl->items, tl); |
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|
282 | #endif |
|
|
283 | } |
242 | } |
284 | |
243 | |
285 | /* |
244 | /* |
286 | * Generates the objects specified by the given treasure. |
245 | * Generates the objects specified by the given treasure. |
287 | * It goes recursively through the rest of the linked list. |
246 | * It goes recursively through the rest of the linked list. |
… | |
… | |
346 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
305 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
347 | { |
306 | { |
348 | if (t->name) |
307 | if (t->name) |
349 | { |
308 | { |
350 | if (difficulty >= t->magic) |
309 | if (difficulty >= t->magic) |
|
|
310 | if (treasurelist *tl = treasurelist::find (t->name)) |
351 | create_treasure (treasurelist::find (t->name), op, flag, difficulty, tries); |
311 | create_treasure (tl, op, flag, difficulty, tries); |
|
|
312 | else |
|
|
313 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
352 | } |
314 | } |
353 | else |
315 | else |
354 | { |
316 | { |
355 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
317 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
356 | { |
318 | { |
… | |
… | |
482 | * magical bonus "wanted". |
444 | * magical bonus "wanted". |
483 | */ |
445 | */ |
484 | |
446 | |
485 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
447 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
486 | |
448 | |
487 | /*chance of magic difficulty*/ |
449 | // chance of magic difficulty |
488 | |
|
|
489 | /* +0 +1 +2 +3 +4 */ |
450 | // +0 +1 +2 +3 +4 |
490 | {95, 2, 2, 1, 0}, /*1 */ |
451 | {95, 2, 2, 1, 0}, // 1 |
491 | {92, 5, 2, 1, 0}, /*2 */ |
452 | {92, 5, 2, 1, 0}, // 2 |
492 | {85, 10, 4, 1, 0}, /*3 */ |
453 | {85, 10, 4, 1, 0}, // 3 |
493 | {80, 14, 4, 2, 0}, /*4 */ |
454 | {80, 14, 4, 2, 0}, // 4 |
494 | {75, 17, 5, 2, 1}, /*5 */ |
455 | {75, 17, 5, 2, 1}, // 5 |
495 | {70, 18, 8, 3, 1}, /*6 */ |
456 | {70, 18, 8, 3, 1}, // 6 |
496 | {65, 21, 10, 3, 1}, /*7 */ |
457 | {65, 21, 10, 3, 1}, // 7 |
497 | {60, 22, 12, 4, 2}, /*8 */ |
458 | {60, 22, 12, 4, 2}, // 8 |
498 | {55, 25, 14, 4, 2}, /*9 */ |
459 | {55, 25, 14, 4, 2}, // 9 |
499 | {50, 27, 16, 5, 2}, /*10 */ |
460 | {50, 27, 16, 5, 2}, // 10 |
500 | {45, 28, 18, 6, 3}, /*11 */ |
461 | {45, 28, 18, 6, 3}, // 11 |
501 | {42, 28, 20, 7, 3}, /*12 */ |
462 | {42, 28, 20, 7, 3}, // 12 |
502 | {40, 27, 21, 8, 4}, /*13 */ |
463 | {40, 27, 21, 8, 4}, // 13 |
503 | {38, 25, 22, 10, 5}, /*14 */ |
464 | {38, 25, 22, 10, 5}, // 14 |
504 | {36, 23, 23, 12, 6}, /*15 */ |
465 | {36, 23, 23, 12, 6}, // 15 |
505 | {33, 21, 24, 14, 8}, /*16 */ |
466 | {33, 21, 24, 14, 8}, // 16 |
506 | {31, 19, 25, 16, 9}, /*17 */ |
467 | {31, 19, 25, 16, 9}, // 17 |
507 | {27, 15, 30, 18, 10}, /*18 */ |
468 | {27, 15, 30, 18, 10}, // 18 |
508 | {20, 12, 30, 25, 13}, /*19 */ |
469 | {20, 12, 30, 25, 13}, // 19 |
509 | {15, 10, 28, 30, 17}, /*20 */ |
470 | {15, 10, 28, 30, 17}, // 20 |
510 | {13, 9, 27, 28, 23}, /*21 */ |
471 | {13, 9, 27, 28, 23}, // 21 |
511 | {10, 8, 25, 28, 29}, /*22 */ |
472 | {10, 8, 25, 28, 29}, // 22 |
512 | {8, 7, 23, 26, 36}, /*23 */ |
473 | { 8, 7, 23, 26, 36}, // 23 |
513 | {6, 6, 20, 22, 46}, /*24 */ |
474 | { 6, 6, 20, 22, 46}, // 24 |
514 | {4, 5, 17, 18, 56}, /*25 */ |
475 | { 4, 5, 17, 18, 56}, // 25 |
515 | {2, 4, 12, 14, 68}, /*26 */ |
476 | { 2, 4, 12, 14, 68}, // 26 |
516 | {0, 3, 7, 10, 80}, /*27 */ |
477 | { 0, 3, 7, 10, 80}, // 27 |
517 | {0, 0, 3, 7, 90}, /*28 */ |
478 | { 0, 0, 3, 7, 90}, // 28 |
518 | {0, 0, 0, 3, 97}, /*29 */ |
479 | { 0, 0, 0, 3, 97}, // 29 |
519 | {0, 0, 0, 0, 100}, /*30 */ |
480 | { 0, 0, 0, 0, 100}, // 30 |
520 | {0, 0, 0, 0, 100}, /*31 */ |
481 | { 0, 0, 0, 0, 100}, // 31 |
521 | }; |
482 | }; |
522 | |
483 | |
523 | |
484 | |
524 | /* calculate the appropriate level for wands staves and scrolls. |
485 | /* calculate the appropriate level for wands staves and scrolls. |
525 | * This code presumes that op has had its spell object created (in op->inv) |
486 | * This code presumes that op has had its spell object created (in op->inv) |
… | |
… | |
847 | |
808 | |
848 | if (op->randomitems && op->type != SPELL) |
809 | if (op->randomitems && op->type != SPELL) |
849 | { |
810 | { |
850 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
811 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
851 | if (!op->inv) |
812 | if (!op->inv) |
852 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name); |
813 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", op->debug_desc ()); |
853 | |
814 | |
854 | /* So the treasure doesn't get created again */ |
815 | /* So the treasure doesn't get created again */ |
855 | op->randomitems = NULL; |
816 | op->randomitems = 0; |
856 | } |
817 | } |
857 | |
818 | |
858 | if (difficulty < 1) |
819 | if (difficulty < 1) |
859 | difficulty = 1; |
820 | difficulty = 1; |
860 | |
821 | |
… | |
… | |
1354 | { |
1315 | { |
1355 | switch (f.kw) |
1316 | switch (f.kw) |
1356 | { |
1317 | { |
1357 | case KW_allowed: |
1318 | case KW_allowed: |
1358 | if (!art) |
1319 | if (!art) |
1359 | { |
|
|
1360 | art = get_empty_artifact (); |
1320 | art = get_empty_artifact (); |
1361 | nrofartifacts++; |
|
|
1362 | } |
|
|
1363 | |
1321 | |
1364 | { |
1322 | { |
1365 | if (!strcmp (f.get_str (), "all")) |
1323 | if (!strcmp (f.get_str (), "all")) |
1366 | break; |
1324 | break; |
1367 | |
1325 | |
1368 | char *next, *cp = f.get_str (); |
1326 | char *next, *cp = f.get_str (); |
1369 | |
1327 | |
1370 | do |
1328 | do |
1371 | { |
1329 | { |
1372 | nrofallowedstr++; |
|
|
1373 | |
|
|
1374 | if ((next = strchr (cp, ','))) |
1330 | if ((next = strchr (cp, ','))) |
1375 | *next++ = '\0'; |
1331 | *next++ = '\0'; |
1376 | |
1332 | |
1377 | linked_char *tmp = new linked_char; |
1333 | linked_char *tmp = new linked_char; |
1378 | |
1334 | |
… | |
… | |
1428 | } |
1384 | } |
1429 | |
1385 | |
1430 | done: |
1386 | done: |
1431 | for (al = first_artifactlist; al; al = al->next) |
1387 | for (al = first_artifactlist; al; al = al->next) |
1432 | { |
1388 | { |
|
|
1389 | al->total_chance = 0; |
|
|
1390 | |
1433 | for (art = al->items; art; art = art->next) |
1391 | for (art = al->items; art; art = art->next) |
1434 | { |
1392 | { |
1435 | if (!art->chance) |
1393 | if (!art->chance) |
1436 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1394 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1437 | else |
1395 | else |
… | |
… | |
1443 | } |
1401 | } |
1444 | |
1402 | |
1445 | LOG (llevDebug, "done.\n"); |
1403 | LOG (llevDebug, "done.\n"); |
1446 | } |
1404 | } |
1447 | |
1405 | |
1448 | |
|
|
1449 | /* |
1406 | /* |
1450 | * Used in artifact generation. The bonuses of the first object |
1407 | * Used in artifact generation. The bonuses of the first object |
1451 | * is modified by the bonuses of the second object. |
1408 | * is modified by the bonuses of the second object. |
1452 | */ |
1409 | */ |
1453 | |
|
|
1454 | void |
1410 | void |
1455 | add_abilities (object *op, object *change) |
1411 | add_abilities (object *op, object *change) |
1456 | { |
1412 | { |
1457 | int i, tmp; |
1413 | int i, tmp; |
1458 | |
1414 | |
1459 | if (change->face != blank_face) |
1415 | if (change->face != blank_face) |
1460 | { |
1416 | { |
1461 | #ifdef TREASURE_VERBOSE |
1417 | #ifdef TREASURE_VERBOSE |
1462 | LOG (llevDebug, "FACE: %d\n", change->face->number); |
1418 | LOG (llevDebug, "add_abilities change face: %d\n", change->face); |
1463 | #endif |
1419 | #endif |
1464 | op->face = change->face; |
1420 | op->face = change->face; |
1465 | } |
1421 | } |
1466 | |
1422 | |
1467 | for (i = 0; i < NUM_STATS; i++) |
1423 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
1648 | if (art->allowed == (linked_char *) NULL) |
1604 | if (art->allowed == (linked_char *) NULL) |
1649 | return 1; /* Ie, "all" */ |
1605 | return 1; /* Ie, "all" */ |
1650 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1606 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1651 | { |
1607 | { |
1652 | #ifdef TREASURE_VERBOSE |
1608 | #ifdef TREASURE_VERBOSE |
1653 | LOG (llevDebug, "legal_art: %s\n", tmp->name); |
1609 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1654 | #endif |
1610 | #endif |
1655 | if (*tmp->name == '!') |
1611 | if (*tmp->name == '!') |
1656 | name = tmp->name + 1, neg = 1; |
1612 | name = tmp->name + 1, neg = 1; |
1657 | else |
1613 | else |
1658 | name = tmp->name, neg = 0; |
1614 | name = tmp->name, neg = 0; |
… | |
… | |
1753 | continue; |
1709 | continue; |
1754 | |
1710 | |
1755 | if (!legal_artifact_combination (op, art)) |
1711 | if (!legal_artifact_combination (op, art)) |
1756 | { |
1712 | { |
1757 | #ifdef TREASURE_VERBOSE |
1713 | #ifdef TREASURE_VERBOSE |
1758 | LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); |
1714 | LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name); |
1759 | #endif |
1715 | #endif |
1760 | continue; |
1716 | continue; |
1761 | } |
1717 | } |
|
|
1718 | |
1762 | give_artifact_abilities (op, art->item); |
1719 | give_artifact_abilities (op, art->item); |
1763 | return; |
1720 | return; |
1764 | } |
1721 | } |
1765 | } |
1722 | } |
1766 | |
1723 | |
… | |
… | |
1810 | SET_FLAG (item, FLAG_NO_STEAL); |
1767 | SET_FLAG (item, FLAG_NO_STEAL); |
1811 | } |
1768 | } |
1812 | } |
1769 | } |
1813 | |
1770 | |
1814 | /* special_potion() - so that old potion code is still done right. */ |
1771 | /* special_potion() - so that old potion code is still done right. */ |
1815 | |
|
|
1816 | int |
1772 | int |
1817 | special_potion (object *op) |
1773 | special_potion (object *op) |
1818 | { |
1774 | { |
1819 | if (op->attacktype) |
1775 | if (op->attacktype) |
1820 | return 1; |
1776 | return 1; |