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/cvs/deliantra/server/common/treasure.C
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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.47 by root, Tue Apr 17 18:24:30 2007 UTC vs.
Revision 1.50 by root, Thu Apr 19 16:23:46 2007 UTC

54> tl_map_t; 54> tl_map_t;
55 55
56static tl_map_t tl_map; 56static tl_map_t tl_map;
57 57
58/* 58/*
59 * Initialize global archtype pointers:
60 */
61void
62init_archetype_pointers ()
63{
64 int prev_warn = warn_archetypes;
65
66 warn_archetypes = 1;
67
68 if (ring_arch == NULL)
69 ring_arch = archetype::find ("ring");
70 if (amulet_arch == NULL)
71 amulet_arch = archetype::find ("amulet");
72 if (staff_arch == NULL)
73 staff_arch = archetype::find ("staff");
74 if (crown_arch == NULL)
75 crown_arch = archetype::find ("crown");
76
77 warn_archetypes = prev_warn;
78}
79
80/*
81 * Searches for the given treasurelist 59 * Searches for the given treasurelist
82 */ 60 */
83treasurelist * 61treasurelist *
84treasurelist::find (const char *name) 62treasurelist::find (const char *name)
85{ 63{
167 coroapi::cede_to_tick_every (10); 145 coroapi::cede_to_tick_every (10);
168 146
169 switch (f.kw) 147 switch (f.kw)
170 { 148 {
171 case KW_arch: 149 case KW_arch:
172 if (!(t->item = archetype::find (f.get_str ()))) 150 t->item = archetype::get (f.get_str ());
173 LOG (llevError, "%s:%d treasure references unknown archetype '%s', skipping.\n", f.name, f.linenum, f.get_str ());
174 break; 151 break;
175 152
176 case KW_list: f.get (t->name); break; 153 case KW_list: f.get (t->name); break;
177 case KW_change_name: f.get (t->change_arch.name); break; 154 case KW_change_name: f.get (t->change_arch.name); break;
178 case KW_change_title: f.get (t->change_arch.title); break; 155 case KW_change_title: f.get (t->change_arch.title); break;
419object * 396object *
420generate_treasure (treasurelist *tl, int difficulty) 397generate_treasure (treasurelist *tl, int difficulty)
421{ 398{
422 difficulty = clamp (difficulty, 1, settings.max_level); 399 difficulty = clamp (difficulty, 1, settings.max_level);
423 400
424 object *ob = object::create (), *tmp; 401 object *ob = object::create ();
425 402
426 create_treasure (tl, ob, 0, difficulty, 0); 403 create_treasure (tl, ob, 0, difficulty, 0);
427 404
428 /* Don't want to free the object we are about to return */ 405 /* Don't want to free the object we are about to return */
429 tmp = ob->inv; 406 object *tmp = ob->inv;
430 if (tmp != NULL) 407 if (tmp)
431 tmp->remove (); 408 tmp->remove ();
432 409
433 if (ob->inv) 410 if (ob->inv)
434 LOG (llevError, "In generate treasure, created multiple objects.\n"); 411 LOG (llevError, "In generate treasure, created multiple objects.\n");
435 412
443 * The array has two arguments, the difficulty of the level, and the 420 * The array has two arguments, the difficulty of the level, and the
444 * magical bonus "wanted". 421 * magical bonus "wanted".
445 */ 422 */
446 423
447static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { 424static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = {
448
449// chance of magic difficulty 425// chance of magic difficulty
450// +0 +1 +2 +3 +4 426// +0 +1 +2 +3 +4
451 {95, 2, 2, 1, 0}, // 1 427 {95, 2, 2, 1, 0}, // 1
452 {92, 5, 2, 1, 0}, // 2 428 {92, 5, 2, 1, 0}, // 2
453 {85, 10, 4, 1, 0}, // 3 429 {85, 10, 4, 1, 0}, // 3
479 { 0, 0, 0, 3, 97}, // 29 455 { 0, 0, 0, 3, 97}, // 29
480 { 0, 0, 0, 0, 100}, // 30 456 { 0, 0, 0, 0, 100}, // 30
481 { 0, 0, 0, 0, 100}, // 31 457 { 0, 0, 0, 0, 100}, // 31
482}; 458};
483 459
484
485/* calculate the appropriate level for wands staves and scrolls. 460/* calculate the appropriate level for wands staves and scrolls.
486 * This code presumes that op has had its spell object created (in op->inv) 461 * This code presumes that op has had its spell object created (in op->inv)
487 * 462 *
488 * elmex Wed Aug 9 17:44:59 CEST 2006: 463 * elmex Wed Aug 9 17:44:59 CEST 2006:
489 * Removed multiplicator, too many high-level items were generated on low-difficulty maps. 464 * Removed multiplicator, too many high-level items were generated on low-difficulty maps.
490 */ 465 */
491
492int 466int
493level_for_item (const object *op, int difficulty) 467level_for_item (const object *op, int difficulty)
494{ 468{
495 int olevel = 0; 469 int olevel = 0;
496 470
806 save_item_power = op->item_power; 780 save_item_power = op->item_power;
807 op->item_power = 0; 781 op->item_power = 0;
808 782
809 if (op->randomitems && op->type != SPELL) 783 if (op->randomitems && op->type != SPELL)
810 { 784 {
811 create_treasure (op->randomitems, op, flags, difficulty, 0); 785 create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0);
812 if (!op->inv)
813 LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", op->debug_desc ());
814
815 /* So the treasure doesn't get created again */ 786 /* So the treasure doesn't get created again */
816 op->randomitems = 0; 787 op->randomitems = 0;
817 } 788 }
818 789
819 if (difficulty < 1) 790 if (difficulty < 1)
1349 break; 1320 break;
1350 1321
1351 case KW_object: 1322 case KW_object:
1352 { 1323 {
1353 art->item = object::create (); 1324 art->item = object::create ();
1325 f.get (art->item->name);
1326 f.next ();
1354 1327
1355 if (!art->item->parse_kv (f)) 1328 if (!art->item->parse_kv (f))
1356 LOG (llevError, "Init_Artifacts: Could not load object.\n"); 1329 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1357 1330
1358 al = find_artifactlist (art->item->type); 1331 al = find_artifactlist (art->item->type);

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