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/cvs/deliantra/server/common/treasure.C
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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.51 by root, Thu Apr 19 16:36:00 2007 UTC vs.
Revision 1.60 by root, Sat May 12 18:14:47 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
197 197
198 /* This is a one of the many items on the list should be generated. 198 /* This is a one of the many items on the list should be generated.
199 * Add up the chance total, and check to make sure the yes & no 199 * Add up the chance total, and check to make sure the yes & no
200 * fields of the treasures are not being used. 200 * fields of the treasures are not being used.
201 */ 201 */
202 tl->total_chance = 0;
203
204 if (one) 202 if (one)
205 { 203 {
206 for (treasure *t = tl->items; t; t = t->next) 204 for (treasure *t = tl->items; t; t = t->next)
207 { 205 {
208 if (t->next_yes || t->next_no) 206 if (t->next_yes || t->next_no)
230 * start with equipment, but only their abilities). 228 * start with equipment, but only their abilities).
231 */ 229 */
232static void 230static void
233put_treasure (object *op, object *creator, int flags) 231put_treasure (object *op, object *creator, int flags)
234{ 232{
233 if (flags & GT_ENVIRONMENT)
234 {
235 /* Bit of a hack - spells should never be put onto the map. The entire 235 /* Bit of a hack - spells should never be put onto the map. The entire
236 * treasure stuff is a problem - there is no clear idea of knowing 236 * treasure stuff is a problem - there is no clear idea of knowing
237 * this is the original object, or if this is an object that should be created 237 * this is the original object, or if this is an object that should be created
238 * by another object. 238 * by another object.
239 */ 239 */
240 if (flags & GT_ENVIRONMENT && op->type != SPELL) 240 //TODO: flag such as objects... as such (no drop, anybody?)
241 { 241 if (op->type == SPELL)
242 {
243 op->destroy ();
244 return;
245 }
246
247 op->expand_tail ();
248
242 if (ob_blocked (op, creator->map, creator->x, creator->y)) 249 if (ob_blocked (op, creator->map, creator->x, creator->y))
243 op->destroy (); 250 op->destroy ();
244 else 251 else
245 { 252 {
246 SET_FLAG (op, FLAG_OBJ_ORIGINAL); 253 SET_FLAG (op, FLAG_OBJ_ORIGINAL);
362 fix_generated_item (tmp, op, difficulty, t->magic, flag); 369 fix_generated_item (tmp, op, difficulty, t->magic, flag);
363 change_treasure (t, tmp); 370 change_treasure (t, tmp);
364 put_treasure (tmp, op, flag); 371 put_treasure (tmp, op, flag);
365 } 372 }
366 } 373 }
374}
375
376void
377object::create_treasure (treasurelist *tl, int flags)
378{
379 ::create_treasure (tl, this, flags, map ? map->difficulty : 0);
367} 380}
368 381
369/* This calls the appropriate treasure creation function. tries is passed 382/* This calls the appropriate treasure creation function. tries is passed
370 * to determine how many list transitions or attempts to create treasure 383 * to determine how many list transitions or attempts to create treasure
371 * have been made. It is really in place to prevent infinite loops with 384 * have been made. It is really in place to prevent infinite loops with
382 395
383 if (tries++ > 100) 396 if (tries++ > 100)
384 { 397 {
385 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 398 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
386 return; 399 return;
400 }
401
402 if (op->flag [FLAG_TREASURE_ENV])
403 {
404 // do not generate items when there already is something above the object
405 if (op->flag [FLAG_IS_FLOOR] && op->above)
406 return;
407
408 flag |= GT_ENVIRONMENT;
387 } 409 }
388 410
389 if (tl->total_chance) 411 if (tl->total_chance)
390 create_one_treasure (tl, op, flag, difficulty, tries); 412 create_one_treasure (tl, op, flag, difficulty, tries);
391 else 413 else
626 case 2: 648 case 2:
627 case 3: 649 case 3:
628 case 4: 650 case 4:
629 case 5: 651 case 5:
630 case 6: 652 case 6:
631 set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); 653 op->stats.stat (r) += bonus;
632 break; 654 break;
633 655
634 case 7: 656 case 7:
635 op->stats.dam += bonus; 657 op->stats.dam += bonus;
636 break; 658 break;
1396#endif 1418#endif
1397 op->face = change->face; 1419 op->face = change->face;
1398 } 1420 }
1399 1421
1400 for (i = 0; i < NUM_STATS; i++) 1422 for (i = 0; i < NUM_STATS; i++)
1401 change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); 1423 change_attr_value (&(op->stats), i, change->stats.stat (i));
1402 1424
1403 op->attacktype |= change->attacktype; 1425 op->attacktype |= change->attacktype;
1404 op->path_attuned |= change->path_attuned; 1426 op->path_attuned |= change->path_attuned;
1405 op->path_repelled |= change->path_repelled; 1427 op->path_repelled |= change->path_repelled;
1406 op->path_denied |= change->path_denied; 1428 op->path_denied |= change->path_denied;
1570 if (change->msg) 1592 if (change->msg)
1571 op->msg = change->msg; 1593 op->msg = change->msg;
1572} 1594}
1573 1595
1574static int 1596static int
1575legal_artifact_combination (object *op, artifact * art) 1597legal_artifact_combination (object *op, artifact *art)
1576{ 1598{
1577 int neg, success = 0; 1599 int neg, success = 0;
1578 linked_char *tmp; 1600 linked_char *tmp;
1579 const char *name; 1601 const char *name;
1580 1602
1581 if (art->allowed == (linked_char *) NULL) 1603 if (!art->allowed)
1582 return 1; /* Ie, "all" */ 1604 return 1; /* Ie, "all" */
1605
1583 for (tmp = art->allowed; tmp; tmp = tmp->next) 1606 for (tmp = art->allowed; tmp; tmp = tmp->next)
1584 { 1607 {
1585#ifdef TREASURE_VERBOSE 1608#ifdef TREASURE_VERBOSE
1586 LOG (llevDebug, "legal_art: %s\n", &tmp->name); 1609 LOG (llevDebug, "legal_art: %s\n", &tmp->name);
1587#endif 1610#endif
1598 * everything is allowed except what we match 1621 * everything is allowed except what we match
1599 */ 1622 */
1600 else if (neg) 1623 else if (neg)
1601 success = 1; 1624 success = 1;
1602 } 1625 }
1626
1603 return success; 1627 return success;
1604} 1628}
1605 1629
1606/* 1630/*
1607 * Fixes the given object, giving it the abilities and titles 1631 * Fixes the given object, giving it the abilities and titles

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