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/cvs/deliantra/server/common/treasure.C
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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.56 by root, Sat Apr 21 22:12:59 2007 UTC vs.
Revision 1.66 by root, Wed Sep 12 11:10:10 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* TREASURE_DEBUG does some checking on the treasurelists after loading. 24/* TREASURE_DEBUG does some checking on the treasurelists after loading.
26 * It is useful for finding bugs in the treasures file. Since it only 25 * It is useful for finding bugs in the treasures file. Since it only
27 * slows the startup some (and not actual game play), it is by default 26 * slows the startup some (and not actual game play), it is by default
197 196
198 /* This is a one of the many items on the list should be generated. 197 /* This is a one of the many items on the list should be generated.
199 * Add up the chance total, and check to make sure the yes & no 198 * Add up the chance total, and check to make sure the yes & no
200 * fields of the treasures are not being used. 199 * fields of the treasures are not being used.
201 */ 200 */
202 tl->total_chance = 0;
203
204 if (one) 201 if (one)
205 { 202 {
206 for (treasure *t = tl->items; t; t = t->next) 203 for (treasure *t = tl->items; t; t = t->next)
207 { 204 {
208 if (t->next_yes || t->next_no) 205 if (t->next_yes || t->next_no)
209 { 206 {
210 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); 207 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name);
211 LOG (llevError, " the next_yes or next_no field is set\n"); 208 LOG (llevError, " the next_yes or next_no field is set\n");
212 } 209 }
213 210
214 tl->total_chance += t->chance; 211 tl->total_chance += t->chance;
215 } 212 }
246 return; 243 return;
247 } 244 }
248 245
249 op->expand_tail (); 246 op->expand_tail ();
250 247
251 if (ob_blocked (op, creator->map, creator->x, creator->y)) 248 if (op->blocked (creator->map, creator->x, creator->y))
252 op->destroy (); 249 op->destroy ();
253 else 250 else
254 { 251 {
255 SET_FLAG (op, FLAG_OBJ_ORIGINAL); 252 SET_FLAG (op, FLAG_OBJ_ORIGINAL);
256 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); 253 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON);
302 else 299 else
303 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); 300 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name);
304 } 301 }
305 else 302 else
306 { 303 {
307 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) 304 if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE)))
308 { 305 {
309 object *tmp = arch_to_object (t->item); 306 object *tmp = arch_to_object (t->item);
310 307
311 if (t->nrof && tmp->nrof <= 1) 308 if (t->nrof && tmp->nrof <= 1)
312 tmp->nrof = rndm (t->nrof) + 1; 309 tmp->nrof = rndm (t->nrof) + 1;
359 create_treasure (tl, op, flag, difficulty, tries); 356 create_treasure (tl, op, flag, difficulty, tries);
360 } 357 }
361 else if (t->nrof) 358 else if (t->nrof)
362 create_one_treasure (tl, op, flag, difficulty, tries); 359 create_one_treasure (tl, op, flag, difficulty, tries);
363 } 360 }
364 else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) 361 else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE))
365 { 362 {
366 if (object *tmp = arch_to_object (t->item)) 363 if (object *tmp = arch_to_object (t->item))
367 { 364 {
368 if (t->nrof && tmp->nrof <= 1) 365 if (t->nrof && tmp->nrof <= 1)
369 tmp->nrof = rndm (t->nrof) + 1; 366 tmp->nrof = rndm (t->nrof) + 1;
371 fix_generated_item (tmp, op, difficulty, t->magic, flag); 368 fix_generated_item (tmp, op, difficulty, t->magic, flag);
372 change_treasure (t, tmp); 369 change_treasure (t, tmp);
373 put_treasure (tmp, op, flag); 370 put_treasure (tmp, op, flag);
374 } 371 }
375 } 372 }
373}
374
375void
376object::create_treasure (treasurelist *tl, int flags)
377{
378 ::create_treasure (tl, this, flags, map ? map->difficulty : 0);
376} 379}
377 380
378/* This calls the appropriate treasure creation function. tries is passed 381/* This calls the appropriate treasure creation function. tries is passed
379 * to determine how many list transitions or attempts to create treasure 382 * to determine how many list transitions or attempts to create treasure
380 * have been made. It is really in place to prevent infinite loops with 383 * have been made. It is really in place to prevent infinite loops with
391 394
392 if (tries++ > 100) 395 if (tries++ > 100)
393 { 396 {
394 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 397 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
395 return; 398 return;
399 }
400
401 if (op->flag [FLAG_TREASURE_ENV])
402 {
403 // do not generate items when there already is something above the object
404 if (op->flag [FLAG_IS_FLOOR] && op->above)
405 return;
406
407 flag |= GT_ENVIRONMENT;
396 } 408 }
397 409
398 if (tl->total_chance) 410 if (tl->total_chance)
399 create_one_treasure (tl, op, flag, difficulty, tries); 411 create_one_treasure (tl, op, flag, difficulty, tries);
400 else 412 else
559 571
560 op->magic = magic; 572 op->magic = magic;
561 if (op->arch) 573 if (op->arch)
562 { 574 {
563 if (op->type == ARMOUR) 575 if (op->type == ARMOUR)
564 ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; 576 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100;
565 577
566 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ 578 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */
567 magic = (-magic); 579 magic = (-magic);
568 op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; 580 op->weight = (op->arch->weight * (100 - magic * 10)) / 100;
569 } 581 }
570 else 582 else
571 { 583 {
572 if (op->type == ARMOUR) 584 if (op->type == ARMOUR)
573 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; 585 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100;
635 case 2: 647 case 2:
636 case 3: 648 case 3:
637 case 4: 649 case 4:
638 case 5: 650 case 5:
639 case 6: 651 case 6:
640 set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); 652 op->stats.stat (r) += bonus;
641 break; 653 break;
642 654
643 case 7: 655 case 7:
644 op->stats.dam += bonus; 656 op->stats.dam += bonus;
645 break; 657 break;
1211 else 1223 else
1212 { 1224 {
1213 for (i = 0; i < depth; i++) 1225 for (i = 0; i < depth; i++)
1214 fprintf (logfile, " "); 1226 fprintf (logfile, " ");
1215 1227
1216 if (t->item && t->item->clone.type == FLESH) 1228 if (t->item && t->item->type == FLESH)
1217 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); 1229 fprintf (logfile, "%s's %s\n", name, &t->item->object::name);
1218 else 1230 else
1219 fprintf (logfile, "%s\n", &t->item->clone.name); 1231 fprintf (logfile, "%s\n", &t->item->object::name);
1220 } 1232 }
1221 1233
1222 if (t->next_yes) 1234 if (t->next_yes)
1223 { 1235 {
1224 for (i = 0; i < depth; i++) 1236 for (i = 0; i < depth; i++)
1252 int found; 1264 int found;
1253 1265
1254 found = 0; 1266 found = 0;
1255 fprintf (logfile, "\n"); 1267 fprintf (logfile, "\n");
1256 1268
1257 for (at = first_archetype; at != NULL; at = at->next) 1269 for_all_archetypes (at)
1258 if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) 1270 if (!strcasecmp (at->object::name, name) && at->title == NULL)
1259 { 1271 {
1260 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); 1272 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->object::name, &at->archname);
1261 if (at->clone.randomitems != NULL) 1273 if (at->randomitems != NULL)
1262 dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); 1274 dump_monster_treasure_rec (at->object::name, at->randomitems->items, 1);
1263 else 1275 else
1264 fprintf (logfile, "(nothing)\n"); 1276 fprintf (logfile, "(nothing)\n");
1265 1277
1266 fprintf (logfile, "\n"); 1278 fprintf (logfile, "\n");
1267 found++; 1279 found++;
1290 sprintf (filename, "%s/artifacts", settings.datadir); 1302 sprintf (filename, "%s/artifacts", settings.datadir);
1291 object_thawer f (filename); 1303 object_thawer f (filename);
1292 1304
1293 if (!f) 1305 if (!f)
1294 return; 1306 return;
1295
1296 f.next ();
1297 1307
1298 for (;;) 1308 for (;;)
1299 { 1309 {
1300 switch (f.kw) 1310 switch (f.kw)
1301 { 1311 {
1405#endif 1415#endif
1406 op->face = change->face; 1416 op->face = change->face;
1407 } 1417 }
1408 1418
1409 for (i = 0; i < NUM_STATS; i++) 1419 for (i = 0; i < NUM_STATS; i++)
1410 change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); 1420 change_attr_value (&(op->stats), i, change->stats.stat (i));
1411 1421
1412 op->attacktype |= change->attacktype; 1422 op->attacktype |= change->attacktype;
1413 op->path_attuned |= change->path_attuned; 1423 op->path_attuned |= change->path_attuned;
1414 op->path_repelled |= change->path_repelled; 1424 op->path_repelled |= change->path_repelled;
1415 op->path_denied |= change->path_denied; 1425 op->path_denied |= change->path_denied;
1599 name = tmp->name + 1, neg = 1; 1609 name = tmp->name + 1, neg = 1;
1600 else 1610 else
1601 name = tmp->name, neg = 0; 1611 name = tmp->name, neg = 0;
1602 1612
1603 /* If we match name, then return the opposite of 'neg' */ 1613 /* If we match name, then return the opposite of 'neg' */
1604 if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) 1614 if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname)))
1605 return !neg; 1615 return !neg;
1606 1616
1607 /* Set success as true, since if the match was an inverse, it means 1617 /* Set success as true, since if the match was an inverse, it means
1608 * everything is allowed except what we match 1618 * everything is allowed except what we match
1609 */ 1619 */

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