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/cvs/deliantra/server/common/treasure.C
(Generate patch)

Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.16 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.22 by root, Sun Dec 10 20:15:57 2006 UTC

1
2/*
3 * static char *rcs_treasure_c =
4 * "$Id: treasure.C,v 1.16 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30#define ALLOWED_COMBINATION 24#define ALLOWED_COMBINATION
31 25
32/* TREASURE_DEBUG does some checking on the treasurelists after loading. 26/* TREASURE_DEBUG does some checking on the treasurelists after loading.
58{ 52{
59 int prev_warn = warn_archetypes; 53 int prev_warn = warn_archetypes;
60 54
61 warn_archetypes = 1; 55 warn_archetypes = 1;
62 if (ring_arch == NULL) 56 if (ring_arch == NULL)
63 ring_arch = find_archetype ("ring"); 57 ring_arch = archetype::find ("ring");
64 if (amulet_arch == NULL) 58 if (amulet_arch == NULL)
65 amulet_arch = find_archetype ("amulet"); 59 amulet_arch = archetype::find ("amulet");
66 if (staff_arch == NULL) 60 if (staff_arch == NULL)
67 staff_arch = find_archetype ("staff"); 61 staff_arch = archetype::find ("staff");
68 if (crown_arch == NULL) 62 if (crown_arch == NULL)
69 crown_arch = find_archetype ("crown"); 63 crown_arch = archetype::find ("crown");
70 warn_archetypes = prev_warn; 64 warn_archetypes = prev_warn;
71} 65}
72 66
73/* 67/*
74 * Allocate and return the pointer to an empty treasurelist structure. 68 * Allocate and return the pointer to an empty treasurelist structure.
119 while (isspace (*cp)) /* Skip blanks */ 113 while (isspace (*cp)) /* Skip blanks */
120 cp++; 114 cp++;
121 115
122 if (sscanf (cp, "arch %s", variable)) 116 if (sscanf (cp, "arch %s", variable))
123 { 117 {
124 if ((t->item = find_archetype (variable)) == NULL) 118 if ((t->item = archetype::find (variable)) == NULL)
125 LOG (llevError, "Treasure lacks archetype: %s\n", variable); 119 LOG (llevError, "Treasure lacks archetype: %s\n", variable);
126 } 120 }
127 else if (sscanf (cp, "list %s", variable)) 121 else if (sscanf (cp, "list %s", variable))
128 t->name = variable; 122 t->name = variable;
129 else if (sscanf (cp, "change_name %s", variable)) 123 else if (sscanf (cp, "change_name %s", variable))
259 */ 253 */
260 254
261treasurelist * 255treasurelist *
262find_treasurelist (const char *name) 256find_treasurelist (const char *name)
263{ 257{
264 /* Special cases - randomitems of NULL is to override default. If 258 shstr_cmp name_ (name);
265 * first_treasurelist is null, it means we are on the first pass of 259
266 * of loading archetypes, so for now, just return - second pass will
267 * init these values.
268 */
269 if (!name) 260 if (!name_)
270 return 0; 261 return 0;
271 262
272 if (const char *tmp = shstr::find (name))
273 for (treasurelist * tl = first_treasurelist; tl != 0; tl = tl->next) 263 for (treasurelist * tl = first_treasurelist; tl != 0; tl = tl->next)
274 if (tmp == tl->name) 264 if (name_ == tl->name)
275 return tl; 265 return tl;
276 266
277 if (first_treasurelist) 267 if (first_treasurelist)
278 LOG (llevError, "Couldn't find treasurelist %s\n", name); 268 LOG (llevError, "Couldn't find treasurelist %s\n", name);
279 269
280 return 0; 270 return 0;
468 458
469 /* Don't want to free the object we are about to return */ 459 /* Don't want to free the object we are about to return */
470 tmp = ob->inv; 460 tmp = ob->inv;
471 if (tmp != NULL) 461 if (tmp != NULL)
472 remove_ob (tmp); 462 remove_ob (tmp);
463
473 if (ob->inv) 464 if (ob->inv)
474 {
475 LOG (llevError, "In generate treasure, created multiple objects.\n"); 465 LOG (llevError, "In generate treasure, created multiple objects.\n");
476 } 466
477 free_object (ob); 467 free_object (ob);
478 return tmp; 468 return tmp;
479} 469}
480 470
481/* 471/*
859 } 849 }
860 850
861 if (difficulty < 1) 851 if (difficulty < 1)
862 difficulty = 1; 852 difficulty = 1;
863 853
854 if (INVOKE_OBJECT (ADD_BONUS, op,
855 ARG_OBJECT (creator != op ? creator : 0),
856 ARG_INT (difficulty), ARG_INT (max_magic),
857 ARG_INT (flags)))
858 return;
859
864 if (!(flags & GT_MINIMAL)) 860 if (!(flags & GT_MINIMAL))
865 { 861 {
866 if (op->arch == crown_arch) 862 if (op->arch == crown_arch)
867 { 863 {
868 set_magic (difficulty, op, max_magic, flags); 864 set_magic (difficulty, op, max_magic, flags);
1566 op->gen_sp_armour = (op->gen_sp_armour * (change->gen_sp_armour)) / 100; 1562 op->gen_sp_armour = (op->gen_sp_armour * (change->gen_sp_armour)) / 100;
1567 1563
1568 op->item_power = change->item_power; 1564 op->item_power = change->item_power;
1569 1565
1570 for (i = 0; i < NROFATTACKS; i++) 1566 for (i = 0; i < NROFATTACKS; i++)
1571 {
1572 if (change->resist[i]) 1567 if (change->resist[i])
1573 {
1574 op->resist[i] += change->resist[i]; 1568 op->resist[i] += change->resist[i];
1575 }
1576 }
1577 1569
1578 if (change->stats.dam) 1570 if (change->stats.dam)
1579 { 1571 {
1580 if (change->stats.dam < 0) 1572 if (change->stats.dam < 0)
1581 op->stats.dam = (-change->stats.dam); 1573 op->stats.dam = (-change->stats.dam);
1859 free_artifact (at->next); 1851 free_artifact (at->next);
1860 1852
1861 if (at->allowed) 1853 if (at->allowed)
1862 free_charlinks (at->allowed); 1854 free_charlinks (at->allowed);
1863 1855
1864 at->item->free (1); 1856 at->item->destroy (1);
1865 1857
1866 delete at; 1858 delete at;
1867} 1859}
1868 1860
1869void 1861void
1870free_artifactlist (artifactlist * al) 1862free_artifactlist (artifactlist * al)
1871{ 1863{
1872 artifactlist *nextal; 1864 artifactlist *nextal;
1873 1865
1874 for (al = first_artifactlist; al != NULL; al = nextal) 1866 for (al = first_artifactlist; al; al = nextal)
1875 { 1867 {
1876 nextal = al->next; 1868 nextal = al->next;
1877 1869
1878 if (al->items) 1870 if (al->items)
1879 free_artifact (al->items); 1871 free_artifact (al->items);

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