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/cvs/deliantra/server/common/treasure.C
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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.50 by root, Thu Apr 19 16:23:46 2007 UTC vs.
Revision 1.52 by root, Thu Apr 19 19:24:25 2007 UTC

230 * start with equipment, but only their abilities). 230 * start with equipment, but only their abilities).
231 */ 231 */
232static void 232static void
233put_treasure (object *op, object *creator, int flags) 233put_treasure (object *op, object *creator, int flags)
234{ 234{
235 object *tmp;
236
237 /* Bit of a hack - spells should never be put onto the map. The entire 235 /* Bit of a hack - spells should never be put onto the map. The entire
238 * treasure stuff is a problem - there is no clear idea of knowing 236 * treasure stuff is a problem - there is no clear idea of knowing
239 * this is the original object, or if this is an object that should be created 237 * this is the original object, or if this is an object that should be created
240 * by another object. 238 * by another object.
241 */ 239 */
242 if (flags & GT_ENVIRONMENT && op->type != SPELL) 240 if (flags & GT_ENVIRONMENT && op->type != SPELL)
243 { 241 {
242 if (ob_blocked (op, creator->map, creator->x, creator->y))
243 op->destroy ();
244 else
245 {
244 SET_FLAG (op, FLAG_OBJ_ORIGINAL); 246 SET_FLAG (op, FLAG_OBJ_ORIGINAL);
245 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); 247 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON);
248 }
246 } 249 }
247 else 250 else
248 { 251 {
249 op = creator->insert (op); 252 op = creator->insert (op);
250 253
251 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) 254 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER))
252 monster_check_apply (creator, op); 255 monster_check_apply (creator, op);
253 256
254 if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) 257 if (flags & GT_UPDATE_INV)
258 if (object *tmp = creator->in_player ())
255 esrv_send_item (tmp, op); 259 esrv_send_item (tmp, op);
256 } 260 }
257} 261}
258 262
259/* if there are change_xxx commands in the treasure, we include the changes 263/* if there are change_xxx commands in the treasure, we include the changes
260 * in the generated object 264 * in the generated object
1566 if (change->msg) 1570 if (change->msg)
1567 op->msg = change->msg; 1571 op->msg = change->msg;
1568} 1572}
1569 1573
1570static int 1574static int
1571legal_artifact_combination (object *op, artifact * art) 1575legal_artifact_combination (object *op, artifact *art)
1572{ 1576{
1573 int neg, success = 0; 1577 int neg, success = 0;
1574 linked_char *tmp; 1578 linked_char *tmp;
1575 const char *name; 1579 const char *name;
1576 1580
1577 if (art->allowed == (linked_char *) NULL) 1581 if (!art->allowed)
1578 return 1; /* Ie, "all" */ 1582 return 1; /* Ie, "all" */
1583
1579 for (tmp = art->allowed; tmp; tmp = tmp->next) 1584 for (tmp = art->allowed; tmp; tmp = tmp->next)
1580 { 1585 {
1581#ifdef TREASURE_VERBOSE 1586#ifdef TREASURE_VERBOSE
1582 LOG (llevDebug, "legal_art: %s\n", &tmp->name); 1587 LOG (llevDebug, "legal_art: %s\n", &tmp->name);
1583#endif 1588#endif
1594 * everything is allowed except what we match 1599 * everything is allowed except what we match
1595 */ 1600 */
1596 else if (neg) 1601 else if (neg)
1597 success = 1; 1602 success = 1;
1598 } 1603 }
1604
1599 return success; 1605 return success;
1600} 1606}
1601 1607
1602/* 1608/*
1603 * Fixes the given object, giving it the abilities and titles 1609 * Fixes the given object, giving it the abilities and titles

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