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/cvs/deliantra/server/common/treasure.C
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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.16 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.24 by root, Tue Dec 12 21:39:56 2006 UTC

1
2/*
3 * static char *rcs_treasure_c =
4 * "$Id: treasure.C,v 1.16 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30#define ALLOWED_COMBINATION 24#define ALLOWED_COMBINATION
31 25
32/* TREASURE_DEBUG does some checking on the treasurelists after loading. 26/* TREASURE_DEBUG does some checking on the treasurelists after loading.
58{ 52{
59 int prev_warn = warn_archetypes; 53 int prev_warn = warn_archetypes;
60 54
61 warn_archetypes = 1; 55 warn_archetypes = 1;
62 if (ring_arch == NULL) 56 if (ring_arch == NULL)
63 ring_arch = find_archetype ("ring"); 57 ring_arch = archetype::find ("ring");
64 if (amulet_arch == NULL) 58 if (amulet_arch == NULL)
65 amulet_arch = find_archetype ("amulet"); 59 amulet_arch = archetype::find ("amulet");
66 if (staff_arch == NULL) 60 if (staff_arch == NULL)
67 staff_arch = find_archetype ("staff"); 61 staff_arch = archetype::find ("staff");
68 if (crown_arch == NULL) 62 if (crown_arch == NULL)
69 crown_arch = find_archetype ("crown"); 63 crown_arch = archetype::find ("crown");
70 warn_archetypes = prev_warn; 64 warn_archetypes = prev_warn;
71} 65}
72 66
73/* 67/*
74 * Allocate and return the pointer to an empty treasurelist structure. 68 * Allocate and return the pointer to an empty treasurelist structure.
119 while (isspace (*cp)) /* Skip blanks */ 113 while (isspace (*cp)) /* Skip blanks */
120 cp++; 114 cp++;
121 115
122 if (sscanf (cp, "arch %s", variable)) 116 if (sscanf (cp, "arch %s", variable))
123 { 117 {
124 if ((t->item = find_archetype (variable)) == NULL) 118 if ((t->item = archetype::find (variable)) == NULL)
125 LOG (llevError, "Treasure lacks archetype: %s\n", variable); 119 LOG (llevError, "Treasure lacks archetype: %s\n", variable);
126 } 120 }
127 else if (sscanf (cp, "list %s", variable)) 121 else if (sscanf (cp, "list %s", variable))
128 t->name = variable; 122 t->name = variable;
129 else if (sscanf (cp, "change_name %s", variable)) 123 else if (sscanf (cp, "change_name %s", variable))
259 */ 253 */
260 254
261treasurelist * 255treasurelist *
262find_treasurelist (const char *name) 256find_treasurelist (const char *name)
263{ 257{
264 /* Special cases - randomitems of NULL is to override default. If 258 shstr_cmp name_ (name);
265 * first_treasurelist is null, it means we are on the first pass of 259
266 * of loading archetypes, so for now, just return - second pass will
267 * init these values.
268 */
269 if (!name) 260 if (!name_)
270 return 0; 261 return 0;
271 262
272 if (const char *tmp = shstr::find (name))
273 for (treasurelist * tl = first_treasurelist; tl != 0; tl = tl->next) 263 for (treasurelist * tl = first_treasurelist; tl != 0; tl = tl->next)
274 if (tmp == tl->name) 264 if (name_ == tl->name)
275 return tl; 265 return tl;
276 266
277 if (first_treasurelist) 267 if (first_treasurelist)
278 LOG (llevError, "Couldn't find treasurelist %s\n", name); 268 LOG (llevError, "Couldn't find treasurelist %s\n", name);
279 269
280 return 0; 270 return 0;
460 * inserted into, and then return that treausre 450 * inserted into, and then return that treausre
461 */ 451 */
462object * 452object *
463generate_treasure (treasurelist * t, int difficulty) 453generate_treasure (treasurelist * t, int difficulty)
464{ 454{
465 object *ob = get_object (), *tmp; 455 object *ob = object::create (), *tmp;
466 456
467 create_treasure (t, ob, 0, difficulty, 0); 457 create_treasure (t, ob, 0, difficulty, 0);
468 458
469 /* Don't want to free the object we are about to return */ 459 /* Don't want to free the object we are about to return */
470 tmp = ob->inv; 460 tmp = ob->inv;
471 if (tmp != NULL) 461 if (tmp != NULL)
472 remove_ob (tmp); 462 tmp->remove ();
463
473 if (ob->inv) 464 if (ob->inv)
474 {
475 LOG (llevError, "In generate treasure, created multiple objects.\n"); 465 LOG (llevError, "In generate treasure, created multiple objects.\n");
476 } 466
477 free_object (ob); 467 ob->destroy ();
478 return tmp; 468 return tmp;
479} 469}
480 470
481/* 471/*
482 * This is a new way of calculating the chance for an item to have 472 * This is a new way of calculating the chance for an item to have
859 } 849 }
860 850
861 if (difficulty < 1) 851 if (difficulty < 1)
862 difficulty = 1; 852 difficulty = 1;
863 853
854 if (INVOKE_OBJECT (ADD_BONUS, op,
855 ARG_OBJECT (creator != op ? creator : 0),
856 ARG_INT (difficulty), ARG_INT (max_magic),
857 ARG_INT (flags)))
858 return;
859
864 if (!(flags & GT_MINIMAL)) 860 if (!(flags & GT_MINIMAL))
865 { 861 {
866 if (op->arch == crown_arch) 862 if (op->arch == crown_arch)
867 { 863 {
868 set_magic (difficulty, op, max_magic, flags); 864 set_magic (difficulty, op, max_magic, flags);
1003 op->value *= 5; /* Since it's not just decoration */ 999 op->value *= 5; /* Since it's not just decoration */
1004 1000
1005 case RING: 1001 case RING:
1006 if (op->arch == NULL) 1002 if (op->arch == NULL)
1007 { 1003 {
1008 remove_ob (op); 1004 op->destroy ();
1009 free_object (op);
1010 op = NULL; 1005 op = 0;
1011 break; 1006 break;
1012 } 1007 }
1013 1008
1014 if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ 1009 if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */
1015 break; 1010 break;
1394 art->chance = (uint16) value; 1389 art->chance = (uint16) value;
1395 else if (sscanf (cp, "difficulty %d", &value)) 1390 else if (sscanf (cp, "difficulty %d", &value))
1396 art->difficulty = (uint8) value; 1391 art->difficulty = (uint8) value;
1397 else if (!strncmp (cp, "Object", 6)) 1392 else if (!strncmp (cp, "Object", 6))
1398 { 1393 {
1399 art->item = get_object (); 1394 art->item = object::create ();
1400 1395
1401 if (!load_object (thawer, art->item, 0)) 1396 if (!load_object (thawer, art->item, 0))
1402 LOG (llevError, "Init_Artifacts: Could not load object.\n"); 1397 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1403 1398
1404 art->item->name = strchr (cp, ' ') + 1; 1399 art->item->name = strchr (cp, ' ') + 1;
1515 { 1510 {
1516 object *tmp_obj; 1511 object *tmp_obj;
1517 1512
1518 /* Remove any spells this object currently has in it */ 1513 /* Remove any spells this object currently has in it */
1519 while (op->inv) 1514 while (op->inv)
1520 { 1515 op->inv->destroy ();
1521 tmp_obj = op->inv;
1522 remove_ob (tmp_obj);
1523 free_object (tmp_obj);
1524 }
1525 1516
1526 tmp_obj = arch_to_object (change->other_arch); 1517 tmp_obj = arch_to_object (change->other_arch);
1527 insert_ob_in_ob (tmp_obj, op); 1518 insert_ob_in_ob (tmp_obj, op);
1528 } 1519 }
1529 /* No harm setting this for potions/horns */ 1520 /* No harm setting this for potions/horns */
1566 op->gen_sp_armour = (op->gen_sp_armour * (change->gen_sp_armour)) / 100; 1557 op->gen_sp_armour = (op->gen_sp_armour * (change->gen_sp_armour)) / 100;
1567 1558
1568 op->item_power = change->item_power; 1559 op->item_power = change->item_power;
1569 1560
1570 for (i = 0; i < NROFATTACKS; i++) 1561 for (i = 0; i < NROFATTACKS; i++)
1571 {
1572 if (change->resist[i]) 1562 if (change->resist[i])
1573 {
1574 op->resist[i] += change->resist[i]; 1563 op->resist[i] += change->resist[i];
1575 }
1576 }
1577 1564
1578 if (change->stats.dam) 1565 if (change->stats.dam)
1579 { 1566 {
1580 if (change->stats.dam < 0) 1567 if (change->stats.dam < 0)
1581 op->stats.dam = (-change->stats.dam); 1568 op->stats.dam = (-change->stats.dam);
1859 free_artifact (at->next); 1846 free_artifact (at->next);
1860 1847
1861 if (at->allowed) 1848 if (at->allowed)
1862 free_charlinks (at->allowed); 1849 free_charlinks (at->allowed);
1863 1850
1864 at->item->free (1); 1851 at->item->destroy (1);
1865 1852
1866 delete at; 1853 delete at;
1867} 1854}
1868 1855
1869void 1856void
1870free_artifactlist (artifactlist * al) 1857free_artifactlist (artifactlist * al)
1871{ 1858{
1872 artifactlist *nextal; 1859 artifactlist *nextal;
1873 1860
1874 for (al = first_artifactlist; al != NULL; al = nextal) 1861 for (al = first_artifactlist; al; al = nextal)
1875 { 1862 {
1876 nextal = al->next; 1863 nextal = al->next;
1877 1864
1878 if (al->items) 1865 if (al->items)
1879 free_artifact (al->items); 1866 free_artifact (al->items);

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