1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
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22 | */ |
22 | */ |
23 | |
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24 | #define ALLOWED_COMBINATION |
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25 | |
23 | |
26 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
27 | * It is useful for finding bugs in the treasures file. Since it only |
25 | * It is useful for finding bugs in the treasures file. Since it only |
28 | * slows the startup some (and not actual game play), it is by default |
26 | * slows the startup some (and not actual game play), it is by default |
29 | * left on |
27 | * left on |
30 | */ |
28 | */ |
31 | #define TREASURE_DEBUG |
29 | #define TREASURE_DEBUG |
32 | |
30 | |
33 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
31 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
34 | |
32 | |
35 | /* #define TREASURE_VERBOSE */ |
33 | //#define TREASURE_VERBOSE |
36 | |
34 | |
37 | #include <global.h> |
35 | #include <global.h> |
38 | #include <treasure.h> |
36 | #include <treasure.h> |
39 | #include <funcpoint.h> |
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40 | #include <loader.h> |
37 | #include <loader.h> |
41 | |
38 | |
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39 | extern char *spell_mapping[]; |
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40 | |
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41 | static treasurelist *first_treasurelist; |
42 | |
42 | |
43 | static void change_treasure (treasure *t, object *op); /* overrule default values */ |
43 | static void change_treasure (treasure *t, object *op); /* overrule default values */ |
44 | extern char *spell_mapping[]; |
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45 | |
44 | |
46 | /* |
45 | typedef std::tr1::unordered_map< |
47 | * Initialize global archtype pointers: |
46 | const char *, |
48 | */ |
47 | treasurelist *, |
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48 | str_hash, |
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49 | str_equal, |
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50 | slice_allocator< std::pair<const char *const, treasurelist *> > |
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51 | > tl_map_t; |
49 | |
52 | |
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53 | static tl_map_t tl_map; |
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54 | |
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55 | /* |
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56 | * Searches for the given treasurelist |
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57 | */ |
|
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58 | treasurelist * |
|
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59 | treasurelist::find (const char *name) |
|
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60 | { |
|
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61 | if (!name) |
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62 | return 0; |
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63 | |
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64 | auto (i, tl_map.find (name)); |
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65 | |
|
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66 | if (i == tl_map.end ()) |
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67 | return 0; |
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68 | |
|
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69 | return i->second; |
|
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70 | } |
|
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71 | |
|
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72 | /* |
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73 | * Searches for the given treasurelist in the globally linked list |
|
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74 | * of treasurelists which has been built by load_treasures(). |
|
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75 | */ |
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76 | treasurelist * |
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77 | treasurelist::get (const char *name) |
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78 | { |
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79 | treasurelist *tl = find (name); |
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80 | |
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81 | if (!tl) |
|
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82 | { |
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83 | tl = new treasurelist; |
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84 | |
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85 | tl->name = name; |
|
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86 | tl->next = first_treasurelist; |
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87 | first_treasurelist = tl; |
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88 | |
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89 | tl_map.insert (std::make_pair (tl->name, tl)); |
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90 | } |
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91 | |
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92 | return tl; |
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93 | } |
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94 | |
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95 | //TODO: class method |
50 | void |
96 | void |
51 | init_archetype_pointers () |
97 | clear (treasurelist *tl) |
52 | { |
98 | { |
53 | int prev_warn = warn_archetypes; |
99 | if (tl->items) |
|
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100 | { |
|
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101 | free_treasurestruct (tl->items); |
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102 | tl->items = 0; |
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103 | } |
54 | |
104 | |
55 | warn_archetypes = 1; |
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56 | if (ring_arch == NULL) |
|
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57 | ring_arch = archetype::find ("ring"); |
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58 | if (amulet_arch == NULL) |
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59 | amulet_arch = archetype::find ("amulet"); |
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60 | if (staff_arch == NULL) |
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61 | staff_arch = archetype::find ("staff"); |
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62 | if (crown_arch == NULL) |
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63 | crown_arch = archetype::find ("crown"); |
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64 | warn_archetypes = prev_warn; |
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65 | } |
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66 | |
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67 | /* |
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68 | * Allocate and return the pointer to an empty treasurelist structure. |
|
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69 | */ |
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70 | |
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71 | static treasurelist * |
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72 | get_empty_treasurelist (void) |
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73 | { |
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74 | return new treasurelist; |
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75 | } |
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76 | |
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77 | /* |
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78 | * Allocate and return the pointer to an empty treasure structure. |
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79 | */ |
|
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80 | //TODO: make this a constructor |
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81 | static treasure * |
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82 | get_empty_treasure (void) |
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83 | { |
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84 | treasure *t = new treasure; |
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85 | |
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86 | t->chance = 100; |
105 | tl->total_chance = 0; |
87 | |
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88 | return t; |
|
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89 | } |
106 | } |
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107 | |
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108 | #ifdef TREASURE_DEBUG |
|
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109 | /* recursived checks the linked list. Treasurelist is passed only |
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110 | * so that the treasure name can be printed out |
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111 | */ |
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112 | static void |
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113 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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114 | { |
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115 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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116 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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117 | |
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118 | if (t->next) |
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119 | check_treasurelist (t->next, tl); |
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120 | |
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121 | if (t->next_yes) |
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122 | check_treasurelist (t->next_yes, tl); |
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123 | |
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124 | if (t->next_no) |
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125 | check_treasurelist (t->next_no, tl); |
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126 | } |
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127 | #endif |
90 | |
128 | |
91 | /* |
129 | /* |
92 | * Reads the lib/treasure file from disk, and parses the contents |
130 | * Reads the lib/treasure file from disk, and parses the contents |
93 | * into an internal treasure structure (very linked lists) |
131 | * into an internal treasure structure (very linked lists) |
94 | */ |
132 | */ |
95 | |
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96 | static treasure * |
133 | static treasure * |
97 | load_treasure (FILE * fp, int *line) |
134 | read_treasure (object_thawer &f) |
98 | { |
135 | { |
99 | char buf[MAX_BUF], *cp, variable[MAX_BUF]; |
|
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100 | treasure *t = get_empty_treasure (); |
136 | treasure *t = new treasure; |
101 | int value; |
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102 | |
137 | |
103 | nroftreasures++; |
138 | f.next (); |
104 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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105 | { |
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106 | (*line)++; |
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107 | |
139 | |
108 | if (*buf == '#') |
140 | for (;;) |
109 | continue; |
141 | { |
110 | if ((cp = strchr (buf, '\n')) != NULL) |
142 | coroapi::cede_to_tick (); |
111 | *cp = '\0'; |
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112 | cp = buf; |
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113 | while (isspace (*cp)) /* Skip blanks */ |
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114 | cp++; |
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115 | |
143 | |
116 | if (sscanf (cp, "arch %s", variable)) |
144 | switch (f.kw) |
117 | { |
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118 | if ((t->item = archetype::find (variable)) == NULL) |
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119 | LOG (llevError, "Treasure lacks archetype: %s\n", variable); |
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120 | } |
145 | { |
121 | else if (sscanf (cp, "list %s", variable)) |
146 | case KW_arch: |
122 | t->name = variable; |
147 | t->item = archetype::find (f.get_str ()); |
123 | else if (sscanf (cp, "change_name %s", variable)) |
148 | |
124 | t->change_arch.name = variable; |
149 | if (!t->item) |
125 | else if (sscanf (cp, "change_title %s", variable)) |
|
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126 | t->change_arch.title = variable; |
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127 | else if (sscanf (cp, "change_slaying %s", variable)) |
|
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128 | t->change_arch.slaying = variable; |
|
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129 | else if (sscanf (cp, "chance %d", &value)) |
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130 | t->chance = (uint8) value; |
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131 | else if (sscanf (cp, "nrof %d", &value)) |
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132 | t->nrof = (uint16) value; |
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133 | else if (sscanf (cp, "magic %d", &value)) |
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134 | t->magic = (uint8) value; |
|
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135 | else if (!strcmp (cp, "yes")) |
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136 | t->next_yes = load_treasure (fp, line); |
|
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137 | else if (!strcmp (cp, "no")) |
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138 | t->next_no = load_treasure (fp, line); |
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139 | else if (!strcmp (cp, "end")) |
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140 | return t; |
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141 | else if (!strcmp (cp, "more")) |
|
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142 | { |
150 | { |
143 | t->next = load_treasure (fp, line); |
151 | f.parse_warn ("treasure references unknown archetype"); |
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152 | t->item = archetype::empty; |
|
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153 | } |
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154 | |
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155 | break; |
|
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156 | |
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157 | case KW_list: f.get (t->name); break; |
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158 | case KW_change_name: f.get (t->change_arch.name); break; |
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159 | case KW_change_title: f.get (t->change_arch.title); break; |
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160 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
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161 | case KW_chance: f.get (t->chance); break; |
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162 | case KW_nrof: f.get (t->nrof); break; |
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163 | case KW_magic: f.get (t->magic); break; |
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164 | |
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165 | case KW_yes: t->next_yes = read_treasure (f); continue; |
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166 | case KW_no: t->next_no = read_treasure (f); continue; |
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167 | |
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168 | case KW_end: |
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169 | f.next (); |
144 | return t; |
170 | return t; |
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171 | |
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172 | case KW_more: |
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173 | t->next = read_treasure (f); |
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174 | return t; |
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175 | |
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176 | default: |
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177 | if (!f.parse_error ("treasurelist", t->name)) |
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178 | goto error; |
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179 | |
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180 | return t; |
145 | } |
181 | } |
146 | else |
182 | |
147 | LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line); |
183 | f.next (); |
148 | } |
184 | } |
149 | LOG (llevError, "treasure lacks 'end'.\n"); |
185 | |
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186 | // not reached |
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187 | |
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188 | error: |
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189 | delete t; |
150 | return t; |
190 | return 0; |
151 | } |
191 | } |
152 | |
192 | |
153 | #ifdef TREASURE_DEBUG |
|
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154 | |
|
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155 | /* recursived checks the linked list. Treasurelist is passed only |
|
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156 | * so that the treasure name can be printed out |
|
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157 | */ |
|
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158 | static void |
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159 | check_treasurelist (const treasure *t, const treasurelist * tl) |
|
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160 | { |
|
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161 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
|
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162 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
|
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163 | /* find_treasurelist will print out its own error message */ |
|
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164 | if (t->name && *t->name) |
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165 | find_treasurelist (t->name); |
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166 | if (t->next) |
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167 | check_treasurelist (t->next, tl); |
|
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168 | if (t->next_yes) |
|
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169 | check_treasurelist (t->next_yes, tl); |
|
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170 | if (t->next_no) |
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171 | check_treasurelist (t->next_no, tl); |
|
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172 | } |
|
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173 | #endif |
|
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174 | |
|
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175 | /* |
193 | /* |
176 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
|
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177 | * Each treasure is parsed with the help of load_treasure(). |
194 | * Each treasure is parsed with the help of load_treasure(). |
178 | */ |
195 | */ |
179 | |
196 | treasurelist * |
180 | void |
197 | treasurelist::read (object_thawer &f) |
181 | load_treasures (void) |
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182 | { |
198 | { |
183 | FILE *fp; |
199 | assert (f.kw == KW_treasure || f.kw == KW_treasureone); |
184 | char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF]; |
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185 | treasurelist *previous = NULL; |
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186 | treasure *t; |
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187 | int comp, line = 0; |
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188 | |
200 | |
189 | sprintf (filename, "%s/%s", settings.datadir, settings.treasures); |
201 | bool one = f.kw == KW_treasureone; |
190 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
202 | treasurelist *tl = treasurelist::get (f.get_str ()); |
191 | { |
203 | clear (tl); |
192 | LOG (llevError, "Can't open treasure file.\n"); |
204 | tl->items = read_treasure (f); |
|
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205 | if (!tl->items) |
193 | return; |
206 | return 0; |
194 | } |
|
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195 | while (fgets (buf, MAX_BUF, fp) != NULL) |
|
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196 | { |
|
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197 | line++; |
|
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198 | if (*buf == '#') |
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199 | continue; |
|
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200 | |
207 | |
201 | if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name)) |
|
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202 | { |
|
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203 | treasurelist *tl = get_empty_treasurelist (); |
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204 | |
|
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205 | tl->name = name; |
|
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206 | if (previous == NULL) |
|
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207 | first_treasurelist = tl; |
|
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208 | else |
|
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209 | previous->next = tl; |
|
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210 | previous = tl; |
|
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211 | tl->items = load_treasure (fp, &line); |
|
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212 | |
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213 | /* This is a one of the many items on the list should be generated. |
208 | /* This is a one of the many items on the list should be generated. |
214 | * Add up the chance total, and check to make sure the yes & no |
209 | * Add up the chance total, and check to make sure the yes & no |
215 | * fields of the treasures are not being used. |
210 | * fields of the treasures are not being used. |
216 | */ |
211 | */ |
217 | if (!strncmp (buf, "treasureone", 11)) |
212 | if (one) |
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213 | { |
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214 | for (treasure *t = tl->items; t; t = t->next) |
|
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215 | { |
|
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216 | if (t->next_yes || t->next_no) |
218 | { |
217 | { |
219 | for (t = tl->items; t != NULL; t = t->next) |
|
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220 | { |
|
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221 | #ifdef TREASURE_DEBUG |
|
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222 | if (t->next_yes || t->next_no) |
|
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223 | { |
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224 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
218 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name); |
225 | LOG (llevError, " the next_yes or next_no field is set\n"); |
219 | LOG (llevError, " the next_yes or next_no field is set\n"); |
226 | } |
|
|
227 | #endif |
|
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228 | tl->total_chance += t->chance; |
|
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229 | } |
|
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230 | } |
220 | } |
231 | } |
|
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232 | else |
|
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233 | LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line); |
|
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234 | } |
|
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235 | close_and_delete (fp, comp); |
|
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236 | |
221 | |
237 | #ifdef TREASURE_DEBUG |
222 | tl->total_chance += t->chance; |
238 | /* Perform some checks on how valid the treasure data actually is. |
223 | } |
239 | * verify that list transitions work (ie, the list that it is supposed |
224 | } |
240 | * to transition to exists). Also, verify that at least the name |
|
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241 | * or archetype is set for each treasure element. |
|
|
242 | */ |
|
|
243 | for (previous = first_treasurelist; previous != NULL; previous = previous->next) |
|
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244 | check_treasurelist (previous->items, previous); |
|
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245 | #endif |
|
|
246 | } |
|
|
247 | |
225 | |
248 | /* |
|
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249 | * Searches for the given treasurelist in the globally linked list |
|
|
250 | * of treasurelists which has been built by load_treasures(). |
|
|
251 | */ |
|
|
252 | |
|
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253 | treasurelist * |
|
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254 | find_treasurelist (const char *name) |
|
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255 | { |
|
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256 | shstr_cmp name_ (name); |
|
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257 | |
|
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258 | if (!name_) |
|
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259 | return 0; |
|
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260 | |
|
|
261 | for (treasurelist *tl = first_treasurelist; tl != 0; tl = tl->next) |
|
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262 | if (name_ == tl->name) |
|
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263 | return tl; |
|
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264 | |
|
|
265 | if (first_treasurelist) |
|
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266 | LOG (llevError, "Couldn't find treasurelist %s\n", name); |
|
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267 | |
|
|
268 | return 0; |
226 | return tl; |
269 | } |
227 | } |
270 | |
|
|
271 | |
228 | |
272 | /* |
229 | /* |
273 | * Generates the objects specified by the given treasure. |
230 | * Generates the objects specified by the given treasure. |
274 | * It goes recursively through the rest of the linked list. |
231 | * It goes recursively through the rest of the linked list. |
275 | * If there is a certain percental chance for a treasure to be generated, |
232 | * If there is a certain percental chance for a treasure to be generated, |
… | |
… | |
281 | * start with equipment, but only their abilities). |
238 | * start with equipment, but only their abilities). |
282 | */ |
239 | */ |
283 | static void |
240 | static void |
284 | put_treasure (object *op, object *creator, int flags) |
241 | put_treasure (object *op, object *creator, int flags) |
285 | { |
242 | { |
286 | object *tmp; |
243 | if (flags & GT_ENVIRONMENT) |
287 | |
244 | { |
288 | /* Bit of a hack - spells should never be put onto the map. The entire |
245 | /* Bit of a hack - spells should never be put onto the map. The entire |
289 | * treasure stuff is a problem - there is no clear idea of knowing |
246 | * treasure stuff is a problem - there is no clear idea of knowing |
290 | * this is the original object, or if this is an object that should be created |
247 | * this is the original object, or if this is an object that should be created |
291 | * by another object. |
248 | * by another object. |
292 | */ |
249 | */ |
293 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
250 | //TODO: flag such as objects... as such (no drop, anybody?) |
294 | { |
251 | if (op->type == SPELL) |
|
|
252 | { |
|
|
253 | op->destroy (); |
|
|
254 | return; |
|
|
255 | } |
|
|
256 | |
|
|
257 | op->expand_tail (); |
|
|
258 | |
|
|
259 | if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
|
|
260 | op->destroy (); |
|
|
261 | else |
|
|
262 | { |
295 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
263 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
296 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
264 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
265 | } |
297 | } |
266 | } |
298 | else |
267 | else |
299 | { |
268 | { |
300 | op = creator->insert (op); |
269 | op = creator->insert (op); |
301 | |
270 | |
302 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
271 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
303 | monster_check_apply (creator, op); |
272 | monster_check_apply (creator, op); |
304 | |
|
|
305 | if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) |
|
|
306 | esrv_send_item (tmp, op); |
|
|
307 | } |
273 | } |
308 | } |
274 | } |
309 | |
275 | |
310 | /* if there are change_xxx commands in the treasure, we include the changes |
276 | /* if there are change_xxx commands in the treasure, we include the changes |
311 | * in the generated object |
277 | * in the generated object |
… | |
… | |
325 | |
291 | |
326 | if (t->change_arch.slaying) |
292 | if (t->change_arch.slaying) |
327 | op->slaying = t->change_arch.slaying; |
293 | op->slaying = t->change_arch.slaying; |
328 | } |
294 | } |
329 | |
295 | |
330 | void |
296 | static void |
331 | create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) |
297 | create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) |
332 | { |
298 | { |
333 | object *tmp; |
|
|
334 | |
|
|
335 | if ((int) t->chance >= 100 || (RANDOM () % 100 + 1) < (int) t->chance) |
299 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
336 | { |
300 | { |
337 | if (t->name) |
301 | if (t->name) |
338 | { |
302 | { |
339 | if (difficulty >= t->magic) |
303 | if (difficulty >= t->magic) |
|
|
304 | if (treasurelist *tl = treasurelist::find (t->name)) |
|
|
305 | create_treasure (tl, op, flag, difficulty, tries); |
|
|
306 | else |
|
|
307 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
|
|
308 | } |
|
|
309 | else |
|
|
310 | { |
|
|
311 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
340 | { |
312 | { |
341 | treasurelist *tl = find_treasurelist (t->name); |
|
|
342 | if (tl) |
|
|
343 | create_treasure (tl, op, flag, difficulty, tries); |
|
|
344 | } |
|
|
345 | } |
|
|
346 | else |
|
|
347 | { |
|
|
348 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
|
|
349 | { |
|
|
350 | tmp = arch_to_object (t->item); |
313 | object *tmp = arch_to_object (t->item); |
|
|
314 | |
351 | if (t->nrof && tmp->nrof <= 1) |
315 | if (t->nrof && tmp->nrof <= 1) |
352 | tmp->nrof = RANDOM () % ((int) t->nrof) + 1; |
316 | tmp->nrof = rndm (t->nrof) + 1; |
|
|
317 | |
353 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
318 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
354 | change_treasure (t, tmp); |
319 | change_treasure (t, tmp); |
355 | put_treasure (tmp, op, flag); |
320 | put_treasure (tmp, op, flag); |
356 | } |
321 | } |
357 | } |
322 | } |
358 | |
323 | |
359 | if (t->next_yes != NULL) |
324 | if (t->next_yes) |
360 | create_all_treasures (t->next_yes, op, flag, difficulty, tries); |
325 | create_all_treasures (t->next_yes, op, flag, difficulty, tries); |
361 | } |
326 | } |
362 | else if (t->next_no != NULL) |
327 | else if (t->next_no) |
363 | create_all_treasures (t->next_no, op, flag, difficulty, tries); |
328 | create_all_treasures (t->next_no, op, flag, difficulty, tries); |
364 | |
329 | |
365 | if (t->next != NULL) |
330 | if (t->next) |
366 | create_all_treasures (t->next, op, flag, difficulty, tries); |
331 | create_all_treasures (t->next, op, flag, difficulty, tries); |
367 | } |
332 | } |
368 | |
333 | |
369 | void |
334 | static void |
370 | create_one_treasure (treasurelist * tl, object *op, int flag, int difficulty, int tries) |
335 | create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
371 | { |
336 | { |
372 | int value = RANDOM () % tl->total_chance; |
337 | int value = rndm (tl->total_chance); |
373 | treasure *t; |
338 | treasure *t; |
374 | |
339 | |
375 | if (tries++ > 100) |
340 | if (tries++ > 100) |
376 | { |
341 | { |
377 | LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); |
342 | LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); |
378 | return; |
343 | return; |
379 | } |
344 | } |
380 | |
345 | |
381 | for (t = tl->items; t != NULL; t = t->next) |
346 | for (t = tl->items; t; t = t->next) |
382 | { |
347 | { |
383 | value -= t->chance; |
348 | value -= t->chance; |
384 | |
349 | |
385 | if (value < 0) |
350 | if (value < 0) |
386 | break; |
351 | break; |
387 | } |
352 | } |
388 | |
353 | |
389 | if (!t || value >= 0) |
354 | if (!t || value >= 0) |
390 | { |
|
|
391 | LOG (llevError, "create_one_treasure: got null object or not able to find treasure\n"); |
355 | cleanup ("create_one_treasure: got null object or not able to find treasure\n", 1); |
392 | abort (); |
|
|
393 | return; |
|
|
394 | } |
|
|
395 | |
356 | |
396 | if (t->name) |
357 | if (t->name) |
397 | { |
358 | { |
398 | if (difficulty >= t->magic) |
359 | if (difficulty >= t->magic) |
399 | { |
360 | { |
400 | treasurelist *tl = find_treasurelist (t->name); |
361 | treasurelist *tl = treasurelist::find (t->name); |
401 | if (tl) |
362 | if (tl) |
402 | create_treasure (tl, op, flag, difficulty, tries); |
363 | create_treasure (tl, op, flag, difficulty, tries); |
403 | } |
364 | } |
404 | else if (t->nrof) |
365 | else if (t->nrof) |
405 | create_one_treasure (tl, op, flag, difficulty, tries); |
366 | create_one_treasure (tl, op, flag, difficulty, tries); |
406 | |
|
|
407 | return; |
|
|
408 | } |
367 | } |
409 | |
|
|
410 | if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
368 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
411 | { |
369 | { |
412 | object *tmp = arch_to_object (t->item); |
370 | if (object *tmp = arch_to_object (t->item)) |
413 | |
371 | { |
414 | if (!tmp) |
|
|
415 | return; |
|
|
416 | |
|
|
417 | if (t->nrof && tmp->nrof <= 1) |
372 | if (t->nrof && tmp->nrof <= 1) |
418 | tmp->nrof = RANDOM () % ((int) t->nrof) + 1; |
373 | tmp->nrof = rndm (t->nrof) + 1; |
419 | |
374 | |
420 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
375 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
421 | change_treasure (t, tmp); |
376 | change_treasure (t, tmp); |
422 | put_treasure (tmp, op, flag); |
377 | put_treasure (tmp, op, flag); |
|
|
378 | } |
423 | } |
379 | } |
|
|
380 | } |
|
|
381 | |
|
|
382 | void |
|
|
383 | object::create_treasure (treasurelist *tl, int flags) |
|
|
384 | { |
|
|
385 | ::create_treasure (tl, this, flags, map ? map->difficulty : 0); |
424 | } |
386 | } |
425 | |
387 | |
426 | /* This calls the appropriate treasure creation function. tries is passed |
388 | /* This calls the appropriate treasure creation function. tries is passed |
427 | * to determine how many list transitions or attempts to create treasure |
389 | * to determine how many list transitions or attempts to create treasure |
428 | * have been made. It is really in place to prevent infinite loops with |
390 | * have been made. It is really in place to prevent infinite loops with |
… | |
… | |
431 | * to do that. |
393 | * to do that. |
432 | */ |
394 | */ |
433 | void |
395 | void |
434 | create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
396 | create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
435 | { |
397 | { |
|
|
398 | // empty treasurelists are legal |
|
|
399 | if (!tl->items) |
|
|
400 | return; |
436 | |
401 | |
437 | if (tries++ > 100) |
402 | if (tries++ > 100) |
438 | { |
403 | { |
439 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
404 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
440 | return; |
405 | return; |
441 | } |
406 | } |
|
|
407 | |
|
|
408 | if (op->flag [FLAG_TREASURE_ENV]) |
|
|
409 | { |
|
|
410 | // do not generate items when there already is something above the object |
|
|
411 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
|
|
412 | return; |
|
|
413 | |
|
|
414 | flag |= GT_ENVIRONMENT; |
|
|
415 | } |
|
|
416 | |
442 | if (tl->total_chance) |
417 | if (tl->total_chance) |
443 | create_one_treasure (tl, op, flag, difficulty, tries); |
418 | create_one_treasure (tl, op, flag, difficulty, tries); |
444 | else |
419 | else |
445 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
420 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
446 | } |
421 | } |
… | |
… | |
453 | object * |
428 | object * |
454 | generate_treasure (treasurelist *tl, int difficulty) |
429 | generate_treasure (treasurelist *tl, int difficulty) |
455 | { |
430 | { |
456 | difficulty = clamp (difficulty, 1, settings.max_level); |
431 | difficulty = clamp (difficulty, 1, settings.max_level); |
457 | |
432 | |
458 | object *ob = object::create (), *tmp; |
433 | object *ob = object::create (); |
459 | |
434 | |
460 | create_treasure (tl, ob, 0, difficulty, 0); |
435 | create_treasure (tl, ob, 0, difficulty, 0); |
461 | |
436 | |
462 | /* Don't want to free the object we are about to return */ |
437 | /* Don't want to free the object we are about to return */ |
463 | tmp = ob->inv; |
438 | object *tmp = ob->inv; |
464 | if (tmp != NULL) |
439 | if (tmp) |
465 | tmp->remove (); |
440 | tmp->remove (); |
466 | |
441 | |
467 | if (ob->inv) |
442 | if (ob->inv) |
468 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
443 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
469 | |
444 | |
… | |
… | |
477 | * The array has two arguments, the difficulty of the level, and the |
452 | * The array has two arguments, the difficulty of the level, and the |
478 | * magical bonus "wanted". |
453 | * magical bonus "wanted". |
479 | */ |
454 | */ |
480 | |
455 | |
481 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
456 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
482 | |
|
|
483 | /*chance of magic difficulty*/ |
457 | // chance of magic difficulty |
484 | |
|
|
485 | /* +0 +1 +2 +3 +4 */ |
458 | // +0 +1 +2 +3 +4 |
486 | {95, 2, 2, 1, 0}, /*1 */ |
459 | {95, 2, 2, 1, 0}, // 1 |
487 | {92, 5, 2, 1, 0}, /*2 */ |
460 | {92, 5, 2, 1, 0}, // 2 |
488 | {85, 10, 4, 1, 0}, /*3 */ |
461 | {85, 10, 4, 1, 0}, // 3 |
489 | {80, 14, 4, 2, 0}, /*4 */ |
462 | {80, 14, 4, 2, 0}, // 4 |
490 | {75, 17, 5, 2, 1}, /*5 */ |
463 | {75, 17, 5, 2, 1}, // 5 |
491 | {70, 18, 8, 3, 1}, /*6 */ |
464 | {70, 18, 8, 3, 1}, // 6 |
492 | {65, 21, 10, 3, 1}, /*7 */ |
465 | {65, 21, 10, 3, 1}, // 7 |
493 | {60, 22, 12, 4, 2}, /*8 */ |
466 | {60, 22, 12, 4, 2}, // 8 |
494 | {55, 25, 14, 4, 2}, /*9 */ |
467 | {55, 25, 14, 4, 2}, // 9 |
495 | {50, 27, 16, 5, 2}, /*10 */ |
468 | {50, 27, 16, 5, 2}, // 10 |
496 | {45, 28, 18, 6, 3}, /*11 */ |
469 | {45, 28, 18, 6, 3}, // 11 |
497 | {42, 28, 20, 7, 3}, /*12 */ |
470 | {42, 28, 20, 7, 3}, // 12 |
498 | {40, 27, 21, 8, 4}, /*13 */ |
471 | {40, 27, 21, 8, 4}, // 13 |
499 | {38, 25, 22, 10, 5}, /*14 */ |
472 | {38, 25, 22, 10, 5}, // 14 |
500 | {36, 23, 23, 12, 6}, /*15 */ |
473 | {36, 23, 23, 12, 6}, // 15 |
501 | {33, 21, 24, 14, 8}, /*16 */ |
474 | {33, 21, 24, 14, 8}, // 16 |
502 | {31, 19, 25, 16, 9}, /*17 */ |
475 | {31, 19, 25, 16, 9}, // 17 |
503 | {27, 15, 30, 18, 10}, /*18 */ |
476 | {27, 15, 30, 18, 10}, // 18 |
504 | {20, 12, 30, 25, 13}, /*19 */ |
477 | {20, 12, 30, 25, 13}, // 19 |
505 | {15, 10, 28, 30, 17}, /*20 */ |
478 | {15, 10, 28, 30, 17}, // 20 |
506 | {13, 9, 27, 28, 23}, /*21 */ |
479 | {13, 9, 27, 28, 23}, // 21 |
507 | {10, 8, 25, 28, 29}, /*22 */ |
480 | {10, 8, 25, 28, 29}, // 22 |
508 | {8, 7, 23, 26, 36}, /*23 */ |
481 | { 8, 7, 23, 26, 36}, // 23 |
509 | {6, 6, 20, 22, 46}, /*24 */ |
482 | { 6, 6, 20, 22, 46}, // 24 |
510 | {4, 5, 17, 18, 56}, /*25 */ |
483 | { 4, 5, 17, 18, 56}, // 25 |
511 | {2, 4, 12, 14, 68}, /*26 */ |
484 | { 2, 4, 12, 14, 68}, // 26 |
512 | {0, 3, 7, 10, 80}, /*27 */ |
485 | { 0, 3, 7, 10, 80}, // 27 |
513 | {0, 0, 3, 7, 90}, /*28 */ |
486 | { 0, 0, 3, 7, 90}, // 28 |
514 | {0, 0, 0, 3, 97}, /*29 */ |
487 | { 0, 0, 0, 3, 97}, // 29 |
515 | {0, 0, 0, 0, 100}, /*30 */ |
488 | { 0, 0, 0, 0, 100}, // 30 |
516 | {0, 0, 0, 0, 100}, /*31 */ |
489 | { 0, 0, 0, 0, 100}, // 31 |
517 | }; |
490 | }; |
518 | |
|
|
519 | |
491 | |
520 | /* calculate the appropriate level for wands staves and scrolls. |
492 | /* calculate the appropriate level for wands staves and scrolls. |
521 | * This code presumes that op has had its spell object created (in op->inv) |
493 | * This code presumes that op has had its spell object created (in op->inv) |
522 | * |
494 | * |
523 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
495 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
524 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
496 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
525 | */ |
497 | */ |
526 | |
|
|
527 | int |
498 | int |
528 | level_for_item (const object *op, int difficulty) |
499 | level_for_item (const object *op, int difficulty) |
529 | { |
500 | { |
530 | int olevel = 0; |
|
|
531 | |
|
|
532 | if (!op->inv) |
501 | if (!op->inv) |
533 | { |
502 | { |
534 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
503 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
535 | return 0; |
504 | return 0; |
536 | } |
505 | } |
537 | |
506 | |
538 | olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); |
507 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
539 | |
508 | |
540 | if (olevel <= 0) |
509 | if (olevel <= 0) |
541 | olevel = rndm (1, MIN (op->inv->level, 1)); |
510 | olevel = rndm (1, op->inv->level); |
542 | |
511 | |
543 | if (olevel > MAXLEVEL) |
512 | return min (olevel, MAXLEVEL); |
544 | olevel = MAXLEVEL; |
|
|
545 | |
|
|
546 | return olevel; |
|
|
547 | } |
513 | } |
548 | |
514 | |
549 | /* |
515 | /* |
550 | * Based upon the specified difficulty and upon the difftomagic_list array, |
516 | * Based upon the specified difficulty and upon the difftomagic_list array, |
551 | * a random magical bonus is returned. This is used when determine |
517 | * a random magical bonus is returned. This is used when determine |
… | |
… | |
554 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
520 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
555 | * Scaling difficulty by max_level, as difficulty is a level and not some |
521 | * Scaling difficulty by max_level, as difficulty is a level and not some |
556 | * weird integer between 1-31. |
522 | * weird integer between 1-31. |
557 | * |
523 | * |
558 | */ |
524 | */ |
559 | |
|
|
560 | int |
525 | int |
561 | magic_from_difficulty (int difficulty) |
526 | magic_from_difficulty (int difficulty) |
562 | { |
527 | { |
563 | int percent = 0, magic = 0; |
528 | int percent = 0, magic = 0; |
564 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
529 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
… | |
… | |
569 | scaled_diff = 0; |
534 | scaled_diff = 0; |
570 | |
535 | |
571 | if (scaled_diff >= DIFFLEVELS) |
536 | if (scaled_diff >= DIFFLEVELS) |
572 | scaled_diff = DIFFLEVELS - 1; |
537 | scaled_diff = DIFFLEVELS - 1; |
573 | |
538 | |
574 | percent = RANDOM () % 100; |
539 | percent = rndm (100); |
575 | |
540 | |
576 | for (magic = 0; magic < (MAXMAGIC + 1); magic++) |
541 | for (magic = 0; magic < (MAXMAGIC + 1); magic++) |
577 | { |
542 | { |
578 | percent -= difftomagic_list[scaled_diff][magic]; |
543 | percent -= difftomagic_list[scaled_diff][magic]; |
579 | |
544 | |
… | |
… | |
585 | { |
550 | { |
586 | LOG (llevError, "Warning, table for difficulty (scaled %d) %d bad.\n", scaled_diff, difficulty); |
551 | LOG (llevError, "Warning, table for difficulty (scaled %d) %d bad.\n", scaled_diff, difficulty); |
587 | magic = 0; |
552 | magic = 0; |
588 | } |
553 | } |
589 | |
554 | |
590 | magic = (RANDOM () % 3) ? magic : -magic; |
555 | magic = (rndm (3)) ? magic : -magic; |
591 | /* LOG(llevDebug, "Chose magic %d for difficulty (scaled %d) %d\n", magic, scaled_diff, difficulty); */ |
556 | /* LOG(llevDebug, "Chose magic %d for difficulty (scaled %d) %d\n", magic, scaled_diff, difficulty); */ |
592 | |
557 | |
593 | return magic; |
558 | return magic; |
594 | } |
559 | } |
595 | |
560 | |
… | |
… | |
608 | |
573 | |
609 | op->magic = magic; |
574 | op->magic = magic; |
610 | if (op->arch) |
575 | if (op->arch) |
611 | { |
576 | { |
612 | if (op->type == ARMOUR) |
577 | if (op->type == ARMOUR) |
613 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
578 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
614 | |
579 | |
615 | if (magic < 0 && !(RANDOM () % 3)) /* You can't just check the weight always */ |
580 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
616 | magic = (-magic); |
581 | magic = (-magic); |
|
|
582 | |
617 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
583 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
618 | } |
584 | } |
619 | else |
585 | else |
620 | { |
586 | { |
621 | if (op->type == ARMOUR) |
587 | if (op->type == ARMOUR) |
622 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
588 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
|
|
589 | |
623 | if (magic < 0 && !(RANDOM () % 3)) /* You can't just check the weight always */ |
590 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
624 | magic = (-magic); |
591 | magic = (-magic); |
|
|
592 | |
625 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
593 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
626 | } |
594 | } |
627 | } |
595 | } |
628 | |
596 | |
629 | /* |
597 | /* |
… | |
… | |
652 | * 1) Since rings can have multiple bonuses, if the same bonus |
620 | * 1) Since rings can have multiple bonuses, if the same bonus |
653 | * is rolled again, increase it - the bonuses now stack with |
621 | * is rolled again, increase it - the bonuses now stack with |
654 | * other bonuses previously rolled and ones the item might natively have. |
622 | * other bonuses previously rolled and ones the item might natively have. |
655 | * 2) Add code to deal with new PR method. |
623 | * 2) Add code to deal with new PR method. |
656 | */ |
624 | */ |
657 | |
|
|
658 | void |
625 | void |
659 | set_ring_bonus (object *op, int bonus) |
626 | set_ring_bonus (object *op, int bonus) |
660 | { |
627 | { |
661 | |
628 | |
662 | int r = RANDOM () % (bonus > 0 ? 25 : 11); |
629 | int r = rndm (bonus > 0 ? 25 : 11); |
663 | |
630 | |
664 | if (op->type == AMULET) |
631 | if (op->type == AMULET) |
665 | { |
632 | { |
666 | if (!(RANDOM () % 21)) |
633 | if (!(rndm (21))) |
667 | r = 20 + RANDOM () % 2; |
634 | r = 20 + rndm (2); |
668 | else |
635 | else |
669 | { |
636 | { |
670 | if (RANDOM () & 2) |
637 | if (rndm (2)) |
671 | r = 10; |
638 | r = 10; |
672 | else |
639 | else |
673 | r = 11 + RANDOM () % 9; |
640 | r = 11 + rndm (9); |
674 | } |
641 | } |
675 | } |
642 | } |
676 | |
643 | |
677 | switch (r) |
644 | switch (r) |
678 | { |
645 | { |
… | |
… | |
685 | case 2: |
652 | case 2: |
686 | case 3: |
653 | case 3: |
687 | case 4: |
654 | case 4: |
688 | case 5: |
655 | case 5: |
689 | case 6: |
656 | case 6: |
690 | set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); |
657 | op->stats.stat (r) += bonus; |
691 | break; |
658 | break; |
692 | |
659 | |
693 | case 7: |
660 | case 7: |
694 | op->stats.dam += bonus; |
661 | op->stats.dam += bonus; |
695 | break; |
662 | break; |
… | |
… | |
715 | case 16: |
682 | case 16: |
716 | case 17: |
683 | case 17: |
717 | case 18: |
684 | case 18: |
718 | case 19: |
685 | case 19: |
719 | { |
686 | { |
720 | int b = 5 + FABS (bonus), val, resist = RANDOM () % num_resist_table; |
687 | int b = 5 + abs (bonus), val, resist = rndm (num_resist_table); |
721 | |
688 | |
722 | /* Roughly generate a bonus between 100 and 35 (depending on the bonus) */ |
689 | /* Roughly generate a bonus between 100 and 35 (depending on the bonus) */ |
723 | val = 10 + RANDOM () % b + RANDOM () % b + RANDOM () % b + RANDOM () % b; |
690 | val = 10 + rndm (b) + rndm (b) + rndm (b) + rndm (b); |
724 | |
691 | |
725 | /* Cursed items need to have higher negative values to equal out with |
692 | /* Cursed items need to have higher negative values to equal out with |
726 | * positive values for how protections work out. Put another |
693 | * positive values for how protections work out. Put another |
727 | * little random element in since that they don't always end up with |
694 | * little random element in since that they don't always end up with |
728 | * even values. |
695 | * even values. |
729 | */ |
696 | */ |
730 | if (bonus < 0) |
697 | if (bonus < 0) |
731 | val = 2 * -val - RANDOM () % b; |
698 | val = 2 * -val - rndm (b); |
732 | if (val > 35) |
699 | if (val > 35) |
733 | val = 35; /* Upper limit */ |
700 | val = 35; /* Upper limit */ |
734 | b = 0; |
701 | b = 0; |
|
|
702 | |
735 | while (op->resist[resist_table[resist]] != 0 && b < 4) |
703 | while (op->resist[resist_table[resist]] != 0 && b < 4) |
736 | { |
|
|
737 | resist = RANDOM () % num_resist_table; |
704 | resist = rndm (num_resist_table); |
738 | } |
705 | |
739 | if (b == 4) |
706 | if (b == 4) |
740 | return; /* Not able to find a free resistance */ |
707 | return; /* Not able to find a free resistance */ |
|
|
708 | |
741 | op->resist[resist_table[resist]] = val; |
709 | op->resist[resist_table[resist]] = val; |
742 | /* We should probably do something more clever here to adjust value |
710 | /* We should probably do something more clever here to adjust value |
743 | * based on how good a resistance we gave. |
711 | * based on how good a resistance we gave. |
744 | */ |
712 | */ |
745 | break; |
713 | break; |
… | |
… | |
773 | case 22: |
741 | case 22: |
774 | op->stats.exp += bonus; /* Speed! */ |
742 | op->stats.exp += bonus; /* Speed! */ |
775 | op->value = (op->value * 2) / 3; |
743 | op->value = (op->value * 2) / 3; |
776 | break; |
744 | break; |
777 | } |
745 | } |
|
|
746 | |
778 | if (bonus > 0) |
747 | if (bonus > 0) |
779 | op->value *= 2 * bonus; |
748 | op->value *= 2 * bonus; |
780 | else |
749 | else |
781 | op->value = -(op->value * 2 * bonus) / 3; |
750 | op->value = -(op->value * 2 * bonus) / 3; |
782 | } |
751 | } |
… | |
… | |
787 | * higher is the chance of returning a low number. |
756 | * higher is the chance of returning a low number. |
788 | * It is only used in fix_generated_treasure() to set bonuses on |
757 | * It is only used in fix_generated_treasure() to set bonuses on |
789 | * rings and amulets. |
758 | * rings and amulets. |
790 | * Another scheme is used to calculate the magic of weapons and armours. |
759 | * Another scheme is used to calculate the magic of weapons and armours. |
791 | */ |
760 | */ |
792 | |
|
|
793 | int |
761 | int |
794 | get_magic (int diff) |
762 | get_magic (int diff) |
795 | { |
763 | { |
796 | int i; |
764 | int i; |
797 | |
765 | |
798 | if (diff < 3) |
766 | if (diff < 3) |
799 | diff = 3; |
767 | diff = 3; |
|
|
768 | |
800 | for (i = 0; i < 4; i++) |
769 | for (i = 0; i < 4; i++) |
801 | if (RANDOM () % diff) |
770 | if (rndm (diff)) |
802 | return i; |
771 | return i; |
|
|
772 | |
803 | return 4; |
773 | return 4; |
804 | } |
774 | } |
805 | |
775 | |
806 | #define DICE2 (get_magic(2)==2?2:1) |
776 | #define DICE2 (get_magic(2)==2?2:1) |
807 | #define DICESPELL (RANDOM()%3+RANDOM()%3+RANDOM()%3+RANDOM()%3+RANDOM()%3) |
777 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
808 | |
778 | |
809 | /* |
779 | /* |
810 | * fix_generated_item(): This is called after an item is generated, in |
780 | * fix_generated_item(): This is called after an item is generated, in |
811 | * order to set it up right. This produced magical bonuses, puts spells |
781 | * order to set it up right. This produced magical bonuses, puts spells |
812 | * into scrolls/books/wands, makes it unidentified, hides the value, etc. |
782 | * into scrolls/books/wands, makes it unidentified, hides the value, etc. |
… | |
… | |
826 | * value. |
796 | * value. |
827 | * GT_MINIMAL: Does minimal processing on the object - just enough to make it |
797 | * GT_MINIMAL: Does minimal processing on the object - just enough to make it |
828 | * a working object - don't change magic, value, etc, but set it material |
798 | * a working object - don't change magic, value, etc, but set it material |
829 | * type as appropriate, for objects that need spell objects, set those, etc |
799 | * type as appropriate, for objects that need spell objects, set those, etc |
830 | */ |
800 | */ |
831 | |
|
|
832 | void |
801 | void |
833 | fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags) |
802 | fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags) |
834 | { |
803 | { |
835 | int was_magic = op->magic, num_enchantments = 0, save_item_power = 0; |
804 | int was_magic = op->magic, num_enchantments = 0, save_item_power = 0; |
836 | |
805 | |
… | |
… | |
841 | save_item_power = op->item_power; |
810 | save_item_power = op->item_power; |
842 | op->item_power = 0; |
811 | op->item_power = 0; |
843 | |
812 | |
844 | if (op->randomitems && op->type != SPELL) |
813 | if (op->randomitems && op->type != SPELL) |
845 | { |
814 | { |
846 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
815 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
847 | if (!op->inv) |
|
|
848 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name); |
|
|
849 | |
|
|
850 | /* So the treasure doesn't get created again */ |
816 | /* So the treasure doesn't get created again */ |
851 | op->randomitems = NULL; |
817 | op->randomitems = 0; |
852 | } |
818 | } |
853 | |
819 | |
854 | if (difficulty < 1) |
820 | if (difficulty < 1) |
855 | difficulty = 1; |
821 | difficulty = 1; |
856 | |
822 | |
… | |
… | |
860 | ARG_INT (flags))) |
826 | ARG_INT (flags))) |
861 | return; |
827 | return; |
862 | |
828 | |
863 | if (!(flags & GT_MINIMAL)) |
829 | if (!(flags & GT_MINIMAL)) |
864 | { |
830 | { |
865 | if (op->arch == crown_arch) |
831 | if (IS_ARCH (op->arch, crown)) |
866 | { |
832 | { |
867 | set_magic (difficulty, op, max_magic, flags); |
833 | set_magic (difficulty, op, max_magic, flags); |
868 | num_enchantments = calc_item_power (op, 1); |
834 | num_enchantments = calc_item_power (op, 1); |
869 | generate_artifact (op, difficulty); |
835 | generate_artifact (op, difficulty); |
870 | } |
836 | } |
… | |
… | |
873 | if (!op->magic && max_magic) |
839 | if (!op->magic && max_magic) |
874 | set_magic (difficulty, op, max_magic, flags); |
840 | set_magic (difficulty, op, max_magic, flags); |
875 | |
841 | |
876 | num_enchantments = calc_item_power (op, 1); |
842 | num_enchantments = calc_item_power (op, 1); |
877 | |
843 | |
878 | if ((!was_magic && !(RANDOM () % CHANCE_FOR_ARTIFACT)) || op->type == HORN || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
844 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
879 | * used for shop_floors or treasures */ |
845 | || op->type == HORN |
|
|
846 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */ |
880 | generate_artifact (op, difficulty); |
847 | generate_artifact (op, difficulty); |
881 | } |
848 | } |
882 | |
849 | |
883 | /* Object was made an artifact. Calculate its item_power rating. |
850 | /* Object was made an artifact. Calculate its item_power rating. |
884 | * the item_power in the object is what the artfiact adds. |
851 | * the item_power in the object is what the artfiact adds. |
… | |
… | |
926 | { |
893 | { |
927 | if (op->type == POTION) |
894 | if (op->type == POTION) |
928 | /* Handle healing and magic power potions */ |
895 | /* Handle healing and magic power potions */ |
929 | if (op->stats.sp && !op->randomitems) |
896 | if (op->stats.sp && !op->randomitems) |
930 | { |
897 | { |
931 | object *tmp; |
|
|
932 | |
|
|
933 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
898 | object *tmp = get_archetype (spell_mapping [op->stats.sp]); |
934 | insert_ob_in_ob (tmp, op); |
899 | insert_ob_in_ob (tmp, op); |
935 | op->stats.sp = 0; |
900 | op->stats.sp = 0; |
936 | } |
901 | } |
937 | } |
902 | } |
938 | else if (!op->title) /* Only modify object if not special */ |
903 | else if (!op->title) /* Only modify object if not special */ |
… | |
… | |
941 | case WEAPON: |
906 | case WEAPON: |
942 | case ARMOUR: |
907 | case ARMOUR: |
943 | case SHIELD: |
908 | case SHIELD: |
944 | case HELMET: |
909 | case HELMET: |
945 | case CLOAK: |
910 | case CLOAK: |
946 | if (QUERY_FLAG (op, FLAG_CURSED) && !(RANDOM () % 4)) |
911 | if (QUERY_FLAG (op, FLAG_CURSED) && !(rndm (4))) |
947 | set_ring_bonus (op, -DICE2); |
912 | set_ring_bonus (op, -DICE2); |
948 | break; |
913 | break; |
949 | |
914 | |
950 | case BRACERS: |
915 | case BRACERS: |
951 | if (!(RANDOM () % (QUERY_FLAG (op, FLAG_CURSED) ? 5 : 20))) |
916 | if (!rndm (QUERY_FLAG (op, FLAG_CURSED) ? 5 : 20)) |
952 | { |
917 | { |
953 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
918 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
954 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
919 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
955 | op->value *= 3; |
920 | op->value *= 3; |
956 | } |
921 | } |
… | |
… | |
982 | */ |
947 | */ |
983 | if (op->inv && op->randomitems) |
948 | if (op->inv && op->randomitems) |
984 | { |
949 | { |
985 | /* value multiplier is same as for scrolls */ |
950 | /* value multiplier is same as for scrolls */ |
986 | op->value = (op->value * op->inv->value); |
951 | op->value = (op->value * op->inv->value); |
987 | op->level = op->inv->level / 2 + RANDOM () % difficulty + RANDOM () % difficulty; |
952 | op->level = op->inv->level / 2 + rndm (difficulty) + rndm (difficulty); |
988 | } |
953 | } |
989 | else |
954 | else |
990 | { |
955 | { |
991 | op->name = "potion"; |
956 | op->name = "potion"; |
992 | op->name_pl = "potions"; |
957 | op->name_pl = "potions"; |
993 | } |
958 | } |
994 | |
959 | |
995 | if (!(flags & GT_ONLY_GOOD) && RANDOM () % 2) |
960 | if (!(flags & GT_ONLY_GOOD) && rndm (2)) |
996 | SET_FLAG (op, FLAG_CURSED); |
961 | SET_FLAG (op, FLAG_CURSED); |
997 | break; |
962 | break; |
998 | } |
963 | } |
999 | |
964 | |
1000 | case AMULET: |
965 | case AMULET: |
1001 | if (op->arch == amulet_arch) |
966 | if (IS_ARCH (op->arch, amulet)) |
1002 | op->value *= 5; /* Since it's not just decoration */ |
967 | op->value *= 5; /* Since it's not just decoration */ |
1003 | |
968 | |
1004 | case RING: |
969 | case RING: |
1005 | if (op->arch == NULL) |
970 | if (!op->arch) // wtf? schmorp |
1006 | { |
971 | { |
1007 | op->destroy (); |
972 | op->destroy (); |
1008 | op = 0; |
973 | op = 0; |
1009 | break; |
974 | break; |
1010 | } |
975 | } |
1011 | |
976 | |
1012 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
977 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
1013 | break; |
978 | break; |
1014 | |
979 | |
1015 | if (!(flags & GT_ONLY_GOOD) && !(RANDOM () % 3)) |
980 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
1016 | SET_FLAG (op, FLAG_CURSED); |
981 | SET_FLAG (op, FLAG_CURSED); |
1017 | |
982 | |
1018 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
983 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
1019 | |
984 | |
1020 | if (op->type != RING) /* Amulets have only one ability */ |
985 | if (op->type != RING) /* Amulets have only one ability */ |
1021 | break; |
986 | break; |
1022 | |
987 | |
1023 | if (!(RANDOM () % 4)) |
988 | if (!(rndm (4))) |
1024 | { |
989 | { |
1025 | int d = (RANDOM () % 2 || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
990 | int d = (rndm (2) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
1026 | |
991 | |
1027 | if (d > 0) |
992 | if (d > 0) |
1028 | op->value *= 3; |
993 | op->value *= 3; |
1029 | |
994 | |
1030 | set_ring_bonus (op, d); |
995 | set_ring_bonus (op, d); |
1031 | |
996 | |
1032 | if (!(RANDOM () % 4)) |
997 | if (!(rndm (4))) |
1033 | { |
998 | { |
1034 | int d = (RANDOM () % 3 || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
999 | int d = (rndm (3) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
1035 | |
1000 | |
1036 | if (d > 0) |
1001 | if (d > 0) |
1037 | op->value *= 5; |
1002 | op->value *= 5; |
1038 | set_ring_bonus (op, d); |
1003 | set_ring_bonus (op, d); |
1039 | } |
1004 | } |
1040 | } |
1005 | } |
1041 | |
1006 | |
1042 | if (GET_ANIM_ID (op)) |
1007 | if (GET_ANIM_ID (op)) |
1043 | SET_ANIMATION (op, RANDOM () % ((int) NUM_ANIMATIONS (op))); |
1008 | SET_ANIMATION (op, rndm (NUM_ANIMATIONS (op))); |
1044 | |
1009 | |
1045 | break; |
1010 | break; |
1046 | |
1011 | |
1047 | case BOOK: |
1012 | case BOOK: |
1048 | /* Is it an empty book?, if yes lets make a special· |
1013 | /* Is it an empty book?, if yes lets make a special· |
1049 | * msg for it, and tailor its properties based on the· |
1014 | * msg for it, and tailor its properties based on the· |
1050 | * creator and/or map level we found it on. |
1015 | * creator and/or map level we found it on. |
1051 | */ |
1016 | */ |
1052 | if (!op->msg && RANDOM () % 10) |
1017 | if (!op->msg && rndm (10)) |
1053 | { |
1018 | { |
1054 | /* set the book level properly */ |
1019 | /* set the book level properly */ |
1055 | if (creator->level == 0 || QUERY_FLAG (creator, FLAG_ALIVE)) |
1020 | if (creator->level == 0 || QUERY_FLAG (creator, FLAG_ALIVE)) |
1056 | { |
1021 | { |
1057 | if (op->map && op->map->difficulty) |
1022 | if (op->map && op->map->difficulty) |
1058 | op->level = RANDOM () % (op->map->difficulty) + RANDOM () % 10 + 1; |
1023 | op->level = rndm (op->map->difficulty) + rndm (10) + 1; |
1059 | else |
1024 | else |
1060 | op->level = RANDOM () % 20 + 1; |
1025 | op->level = rndm (20) + 1; |
1061 | } |
1026 | } |
1062 | else |
1027 | else |
1063 | op->level = RANDOM () % creator->level; |
1028 | op->level = rndm (creator->level); |
1064 | |
1029 | |
1065 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1030 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1066 | /* books w/ info are worth more! */ |
1031 | /* books w/ info are worth more! */ |
1067 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1032 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1068 | /* creator related stuff */ |
1033 | /* creator related stuff */ |
… | |
… | |
1167 | */ |
1132 | */ |
1168 | |
1133 | |
1169 | /* |
1134 | /* |
1170 | * Allocate and return the pointer to an empty artifactlist structure. |
1135 | * Allocate and return the pointer to an empty artifactlist structure. |
1171 | */ |
1136 | */ |
1172 | |
|
|
1173 | static artifactlist * |
1137 | static artifactlist * |
1174 | get_empty_artifactlist (void) |
1138 | get_empty_artifactlist (void) |
1175 | { |
1139 | { |
1176 | artifactlist *al = (artifactlist *) malloc (sizeof (artifactlist)); |
1140 | return salloc0<artifactlist> (); |
1177 | |
|
|
1178 | if (al == NULL) |
|
|
1179 | fatal (OUT_OF_MEMORY); |
|
|
1180 | al->next = NULL; |
|
|
1181 | al->items = NULL; |
|
|
1182 | al->total_chance = 0; |
|
|
1183 | return al; |
|
|
1184 | } |
1141 | } |
1185 | |
1142 | |
1186 | /* |
1143 | /* |
1187 | * Allocate and return the pointer to an empty artifact structure. |
1144 | * Allocate and return the pointer to an empty artifact structure. |
1188 | */ |
1145 | */ |
1189 | |
|
|
1190 | static artifact * |
1146 | static artifact * |
1191 | get_empty_artifact (void) |
1147 | get_empty_artifact (void) |
1192 | { |
1148 | { |
1193 | artifact *a = (artifact *) malloc (sizeof (artifact)); |
1149 | return salloc0<artifact> (); |
1194 | |
|
|
1195 | if (a == NULL) |
|
|
1196 | fatal (OUT_OF_MEMORY); |
|
|
1197 | a->item = NULL; |
|
|
1198 | a->next = NULL; |
|
|
1199 | a->chance = 0; |
|
|
1200 | a->difficulty = 0; |
|
|
1201 | a->allowed = NULL; |
|
|
1202 | return a; |
|
|
1203 | } |
1150 | } |
1204 | |
1151 | |
1205 | /* |
1152 | /* |
1206 | * Searches the artifact lists and returns one that has the same type |
1153 | * Searches the artifact lists and returns one that has the same type |
1207 | * of objects on it. |
1154 | * of objects on it. |
1208 | */ |
1155 | */ |
1209 | |
|
|
1210 | artifactlist * |
1156 | artifactlist * |
1211 | find_artifactlist (int type) |
1157 | find_artifactlist (int type) |
1212 | { |
1158 | { |
1213 | artifactlist *al; |
|
|
1214 | |
|
|
1215 | for (al = first_artifactlist; al != NULL; al = al->next) |
1159 | for (artifactlist *al = first_artifactlist; al; al = al->next) |
1216 | if (al->type == type) |
1160 | if (al->type == type) |
1217 | return al; |
1161 | return al; |
1218 | return NULL; |
|
|
1219 | } |
|
|
1220 | |
1162 | |
1221 | /* |
|
|
1222 | * For debugging purposes. Dumps all tables. |
|
|
1223 | */ |
|
|
1224 | |
|
|
1225 | void |
|
|
1226 | dump_artifacts (void) |
|
|
1227 | { |
|
|
1228 | artifactlist *al; |
|
|
1229 | artifact *art; |
|
|
1230 | linked_char *next; |
|
|
1231 | |
|
|
1232 | fprintf (logfile, "\n"); |
|
|
1233 | for (al = first_artifactlist; al != NULL; al = al->next) |
|
|
1234 | { |
|
|
1235 | fprintf (logfile, "Artifact has type %d, total_chance=%d\n", al->type, al->total_chance); |
|
|
1236 | for (art = al->items; art != NULL; art = art->next) |
|
|
1237 | { |
|
|
1238 | fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); |
|
|
1239 | if (art->allowed != NULL) |
|
|
1240 | { |
|
|
1241 | fprintf (logfile, "\tAllowed combinations:"); |
|
|
1242 | for (next = art->allowed; next != NULL; next = next->next) |
|
|
1243 | fprintf (logfile, "%s,", &next->name); |
|
|
1244 | fprintf (logfile, "\n"); |
|
|
1245 | } |
|
|
1246 | } |
|
|
1247 | } |
|
|
1248 | fprintf (logfile, "\n"); |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | /* |
|
|
1252 | * For debugging purposes. Dumps all treasures recursively (see below). |
|
|
1253 | */ |
|
|
1254 | void |
|
|
1255 | dump_monster_treasure_rec (const char *name, treasure *t, int depth) |
|
|
1256 | { |
|
|
1257 | treasurelist *tl; |
|
|
1258 | int i; |
|
|
1259 | |
|
|
1260 | if (depth > 100) |
|
|
1261 | return; |
1163 | return 0; |
1262 | while (t) |
|
|
1263 | { |
|
|
1264 | if (t->name) |
|
|
1265 | { |
|
|
1266 | for (i = 0; i < depth; i++) |
|
|
1267 | fprintf (logfile, " "); |
|
|
1268 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
|
|
1269 | tl = find_treasurelist (t->name); |
|
|
1270 | if (tl) |
|
|
1271 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
|
|
1272 | for (i = 0; i < depth; i++) |
|
|
1273 | fprintf (logfile, " "); |
|
|
1274 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
|
|
1275 | } |
|
|
1276 | else |
|
|
1277 | { |
|
|
1278 | for (i = 0; i < depth; i++) |
|
|
1279 | fprintf (logfile, " "); |
|
|
1280 | if (t->item && t->item->clone.type == FLESH) |
|
|
1281 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
|
|
1282 | else |
|
|
1283 | fprintf (logfile, "%s\n", &t->item->clone.name); |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | if (t->next_yes) |
|
|
1287 | { |
|
|
1288 | for (i = 0; i < depth; i++) |
|
|
1289 | fprintf (logfile, " "); |
|
|
1290 | fprintf (logfile, " (if yes)\n"); |
|
|
1291 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
|
|
1292 | } |
|
|
1293 | |
|
|
1294 | if (t->next_no) |
|
|
1295 | { |
|
|
1296 | for (i = 0; i < depth; i++) |
|
|
1297 | fprintf (logfile, " "); |
|
|
1298 | fprintf (logfile, " (if no)\n"); |
|
|
1299 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
|
|
1300 | } |
|
|
1301 | |
|
|
1302 | t = t->next; |
|
|
1303 | } |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | /* |
|
|
1307 | * For debugging purposes. Dumps all treasures for a given monster. |
|
|
1308 | * Created originally by Raphael Quinet for debugging the alchemy code. |
|
|
1309 | */ |
|
|
1310 | |
|
|
1311 | void |
|
|
1312 | dump_monster_treasure (const char *name) |
|
|
1313 | { |
|
|
1314 | archetype *at; |
|
|
1315 | int found; |
|
|
1316 | |
|
|
1317 | found = 0; |
|
|
1318 | fprintf (logfile, "\n"); |
|
|
1319 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
1320 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
|
|
1321 | { |
|
|
1322 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
|
|
1323 | if (at->clone.randomitems != NULL) |
|
|
1324 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
|
|
1325 | else |
|
|
1326 | fprintf (logfile, "(nothing)\n"); |
|
|
1327 | fprintf (logfile, "\n"); |
|
|
1328 | found++; |
|
|
1329 | } |
|
|
1330 | if (found == 0) |
|
|
1331 | fprintf (logfile, "No objects have the name %s!\n\n", name); |
|
|
1332 | } |
1164 | } |
1333 | |
1165 | |
1334 | /* |
1166 | /* |
1335 | * Builds up the lists of artifacts from the file in the libdir. |
1167 | * Builds up the lists of artifacts from the file in the libdir. |
1336 | */ |
1168 | */ |
1337 | |
|
|
1338 | void |
1169 | void |
1339 | init_artifacts (void) |
1170 | init_artifacts (void) |
1340 | { |
1171 | { |
1341 | static int has_been_inited = 0; |
1172 | static int has_been_inited = 0; |
1342 | char filename[MAX_BUF], buf[HUGE_BUF], *cp, *next; |
1173 | char filename[MAX_BUF]; |
1343 | artifact *art = NULL; |
1174 | artifact *art = NULL; |
1344 | linked_char *tmp; |
|
|
1345 | int value; |
|
|
1346 | artifactlist *al; |
1175 | artifactlist *al; |
1347 | |
1176 | |
1348 | if (has_been_inited) |
1177 | if (has_been_inited) |
1349 | return; |
1178 | return; |
1350 | else |
1179 | else |
1351 | has_been_inited = 1; |
1180 | has_been_inited = 1; |
1352 | |
1181 | |
1353 | sprintf (filename, "%s/artifacts", settings.datadir); |
1182 | sprintf (filename, "%s/artifacts", settings.datadir); |
1354 | object_thawer thawer (filename); |
1183 | object_thawer f (filename); |
1355 | |
1184 | |
1356 | if (!thawer) |
1185 | if (!f) |
1357 | return; |
1186 | return; |
1358 | |
1187 | |
1359 | while (fgets (buf, HUGE_BUF, thawer) != NULL) |
1188 | for (;;) |
1360 | { |
1189 | { |
1361 | if (*buf == '#') |
1190 | switch (f.kw) |
1362 | continue; |
|
|
1363 | if ((cp = strchr (buf, '\n')) != NULL) |
|
|
1364 | *cp = '\0'; |
|
|
1365 | cp = buf; |
|
|
1366 | while (*cp == ' ') /* Skip blanks */ |
|
|
1367 | cp++; |
|
|
1368 | if (*cp == '\0') |
|
|
1369 | continue; |
|
|
1370 | |
|
|
1371 | if (!strncmp (cp, "Allowed", 7)) |
|
|
1372 | { |
1191 | { |
|
|
1192 | case KW_allowed: |
1373 | if (art == NULL) |
1193 | if (!art) |
|
|
1194 | art = get_empty_artifact (); |
|
|
1195 | |
1374 | { |
1196 | { |
1375 | art = get_empty_artifact (); |
1197 | if (!strcmp (f.get_str (), "all")) |
1376 | nrofartifacts++; |
1198 | break; |
|
|
1199 | |
|
|
1200 | char *next, *cp = f.get_str (); |
|
|
1201 | |
|
|
1202 | do |
|
|
1203 | { |
|
|
1204 | if ((next = strchr (cp, ','))) |
|
|
1205 | *next++ = '\0'; |
|
|
1206 | |
|
|
1207 | linked_char *tmp = new linked_char; |
|
|
1208 | |
|
|
1209 | tmp->name = cp; |
|
|
1210 | tmp->next = art->allowed; |
|
|
1211 | art->allowed = tmp; |
|
|
1212 | } |
|
|
1213 | while ((cp = next)); |
1377 | } |
1214 | } |
1378 | cp = strchr (cp, ' ') + 1; |
1215 | break; |
1379 | if (!strcmp (cp, "all")) |
1216 | |
|
|
1217 | case KW_chance: |
|
|
1218 | f.get (art->chance); |
|
|
1219 | break; |
|
|
1220 | |
|
|
1221 | case KW_difficulty: |
|
|
1222 | f.get (art->difficulty); |
|
|
1223 | break; |
|
|
1224 | |
|
|
1225 | case KW_object: |
|
|
1226 | { |
|
|
1227 | art->item = object::create (); |
|
|
1228 | f.get (art->item->name); |
|
|
1229 | f.next (); |
|
|
1230 | |
|
|
1231 | if (!art->item->parse_kv (f)) |
|
|
1232 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
|
|
1233 | |
|
|
1234 | al = find_artifactlist (art->item->type); |
|
|
1235 | |
|
|
1236 | if (!al) |
|
|
1237 | { |
|
|
1238 | al = get_empty_artifactlist (); |
|
|
1239 | al->type = art->item->type; |
|
|
1240 | al->next = first_artifactlist; |
|
|
1241 | first_artifactlist = al; |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | art->next = al->items; |
|
|
1245 | al->items = art; |
|
|
1246 | art = 0; |
|
|
1247 | } |
1380 | continue; |
1248 | continue; |
1381 | |
1249 | |
1382 | do |
1250 | case KW_EOF: |
|
|
1251 | goto done; |
|
|
1252 | |
|
|
1253 | default: |
|
|
1254 | if (!f.parse_error ("artifacts file")) |
|
|
1255 | cleanup ("artifacts file required"); |
1383 | { |
1256 | break; |
1384 | nrofallowedstr++; |
|
|
1385 | if ((next = strchr (cp, ',')) != NULL) |
|
|
1386 | *(next++) = '\0'; |
|
|
1387 | tmp = new linked_char; |
|
|
1388 | |
|
|
1389 | tmp->name = cp; |
|
|
1390 | tmp->next = art->allowed; |
|
|
1391 | art->allowed = tmp; |
|
|
1392 | } |
|
|
1393 | while ((cp = next) != NULL); |
|
|
1394 | } |
|
|
1395 | else if (sscanf (cp, "chance %d", &value)) |
|
|
1396 | art->chance = (uint16) value; |
|
|
1397 | else if (sscanf (cp, "difficulty %d", &value)) |
|
|
1398 | art->difficulty = (uint8) value; |
|
|
1399 | else if (!strncmp (cp, "Object", 6)) |
|
|
1400 | { |
1257 | } |
1401 | art->item = object::create (); |
|
|
1402 | |
1258 | |
1403 | if (!load_object (thawer, art->item, 0)) |
1259 | f.next (); |
1404 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
|
|
1405 | |
|
|
1406 | art->item->name = strchr (cp, ' ') + 1; |
|
|
1407 | al = find_artifactlist (art->item->type); |
|
|
1408 | if (al == NULL) |
|
|
1409 | { |
|
|
1410 | al = get_empty_artifactlist (); |
|
|
1411 | al->type = art->item->type; |
|
|
1412 | al->next = first_artifactlist; |
|
|
1413 | first_artifactlist = al; |
|
|
1414 | } |
|
|
1415 | art->next = al->items; |
|
|
1416 | al->items = art; |
|
|
1417 | art = NULL; |
|
|
1418 | } |
|
|
1419 | else |
|
|
1420 | LOG (llevError, "Unknown input in artifact file: %s\n", buf); |
|
|
1421 | } |
1260 | } |
1422 | |
1261 | |
|
|
1262 | done: |
1423 | for (al = first_artifactlist; al != NULL; al = al->next) |
1263 | for (al = first_artifactlist; al; al = al->next) |
1424 | { |
1264 | { |
|
|
1265 | al->total_chance = 0; |
|
|
1266 | |
1425 | for (art = al->items; art != NULL; art = art->next) |
1267 | for (art = al->items; art; art = art->next) |
1426 | { |
1268 | { |
1427 | if (!art->chance) |
1269 | if (!art->chance) |
1428 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1270 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1429 | else |
1271 | else |
1430 | al->total_chance += art->chance; |
1272 | al->total_chance += art->chance; |
… | |
… | |
1435 | } |
1277 | } |
1436 | |
1278 | |
1437 | LOG (llevDebug, "done.\n"); |
1279 | LOG (llevDebug, "done.\n"); |
1438 | } |
1280 | } |
1439 | |
1281 | |
1440 | |
|
|
1441 | /* |
1282 | /* |
1442 | * Used in artifact generation. The bonuses of the first object |
1283 | * Used in artifact generation. The bonuses of the first object |
1443 | * is modified by the bonuses of the second object. |
1284 | * is modified by the bonuses of the second object. |
1444 | */ |
1285 | */ |
1445 | |
|
|
1446 | void |
1286 | void |
1447 | add_abilities (object *op, object *change) |
1287 | add_abilities (object *op, object *change) |
1448 | { |
1288 | { |
1449 | int i, tmp; |
1289 | int i, tmp; |
1450 | |
1290 | |
1451 | if (change->face != blank_face) |
1291 | if (change->face != blank_face) |
1452 | { |
1292 | { |
1453 | #ifdef TREASURE_VERBOSE |
1293 | #ifdef TREASURE_VERBOSE |
1454 | LOG (llevDebug, "FACE: %d\n", change->face->number); |
1294 | LOG (llevDebug, "add_abilities change face: %d\n", change->face); |
1455 | #endif |
1295 | #endif |
1456 | op->face = change->face; |
1296 | op->face = change->face; |
1457 | } |
1297 | } |
1458 | |
1298 | |
1459 | for (i = 0; i < NUM_STATS; i++) |
1299 | for (i = 0; i < NUM_STATS; i++) |
1460 | change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); |
1300 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1461 | |
1301 | |
1462 | op->attacktype |= change->attacktype; |
1302 | op->attacktype |= change->attacktype; |
1463 | op->path_attuned |= change->path_attuned; |
1303 | op->path_attuned |= change->path_attuned; |
1464 | op->path_repelled |= change->path_repelled; |
1304 | op->path_repelled |= change->path_repelled; |
1465 | op->path_denied |= change->path_denied; |
1305 | op->path_denied |= change->path_denied; |
… | |
… | |
1499 | |
1339 | |
1500 | op->set_speed (op->speed); |
1340 | op->set_speed (op->speed); |
1501 | } |
1341 | } |
1502 | |
1342 | |
1503 | if (change->nrof) |
1343 | if (change->nrof) |
1504 | op->nrof = RANDOM () % ((int) change->nrof) + 1; |
1344 | op->nrof = rndm (change->nrof) + 1; |
1505 | |
1345 | |
1506 | op->stats.exp += change->stats.exp; /* Speed modifier */ |
1346 | op->stats.exp += change->stats.exp; /* Speed modifier */ |
1507 | op->stats.wc += change->stats.wc; |
1347 | op->stats.wc += change->stats.wc; |
1508 | op->stats.ac += change->stats.ac; |
1348 | op->stats.ac += change->stats.ac; |
1509 | |
1349 | |
… | |
… | |
1612 | op->gen_sp_armour = (signed char) (((int) op->gen_sp_armour * ((int) change->gen_sp_armour)) / (int) 100); |
1452 | op->gen_sp_armour = (signed char) (((int) op->gen_sp_armour * ((int) change->gen_sp_armour)) / (int) 100); |
1613 | } |
1453 | } |
1614 | |
1454 | |
1615 | op->value *= change->value; |
1455 | op->value *= change->value; |
1616 | |
1456 | |
1617 | if (change->material) |
1457 | if (change->materials) |
1618 | op->material = change->material; |
1458 | op->materials = change->materials; |
1619 | |
1459 | |
1620 | if (change->materialname) |
1460 | if (change->materialname) |
1621 | op->materialname = change->materialname; |
1461 | op->materialname = change->materialname; |
1622 | |
1462 | |
1623 | if (change->slaying) |
1463 | if (change->slaying) |
… | |
… | |
1629 | if (change->msg) |
1469 | if (change->msg) |
1630 | op->msg = change->msg; |
1470 | op->msg = change->msg; |
1631 | } |
1471 | } |
1632 | |
1472 | |
1633 | static int |
1473 | static int |
1634 | legal_artifact_combination (object *op, artifact * art) |
1474 | legal_artifact_combination (object *op, artifact *art) |
1635 | { |
1475 | { |
1636 | int neg, success = 0; |
1476 | int neg, success = 0; |
1637 | linked_char *tmp; |
1477 | linked_char *tmp; |
1638 | const char *name; |
1478 | const char *name; |
1639 | |
1479 | |
1640 | if (art->allowed == (linked_char *) NULL) |
1480 | if (!art->allowed) |
1641 | return 1; /* Ie, "all" */ |
1481 | return 1; /* Ie, "all" */ |
|
|
1482 | |
1642 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1483 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1643 | { |
1484 | { |
1644 | #ifdef TREASURE_VERBOSE |
1485 | #ifdef TREASURE_VERBOSE |
1645 | LOG (llevDebug, "legal_art: %s\n", tmp->name); |
1486 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1646 | #endif |
1487 | #endif |
1647 | if (*tmp->name == '!') |
1488 | if (*tmp->name == '!') |
1648 | name = tmp->name + 1, neg = 1; |
1489 | name = tmp->name + 1, neg = 1; |
1649 | else |
1490 | else |
1650 | name = tmp->name, neg = 0; |
1491 | name = tmp->name, neg = 0; |
1651 | |
1492 | |
1652 | /* If we match name, then return the opposite of 'neg' */ |
1493 | /* If we match name, then return the opposite of 'neg' */ |
1653 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) |
1494 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname))) |
1654 | return !neg; |
1495 | return !neg; |
1655 | |
1496 | |
1656 | /* Set success as true, since if the match was an inverse, it means |
1497 | /* Set success as true, since if the match was an inverse, it means |
1657 | * everything is allowed except what we match |
1498 | * everything is allowed except what we match |
1658 | */ |
1499 | */ |
1659 | else if (neg) |
1500 | else if (neg) |
1660 | success = 1; |
1501 | success = 1; |
1661 | } |
1502 | } |
|
|
1503 | |
1662 | return success; |
1504 | return success; |
1663 | } |
1505 | } |
1664 | |
1506 | |
1665 | /* |
1507 | /* |
1666 | * Fixes the given object, giving it the abilities and titles |
1508 | * Fixes the given object, giving it the abilities and titles |
… | |
… | |
1717 | return; |
1559 | return; |
1718 | } |
1560 | } |
1719 | |
1561 | |
1720 | for (i = 0; i < ARTIFACT_TRIES; i++) |
1562 | for (i = 0; i < ARTIFACT_TRIES; i++) |
1721 | { |
1563 | { |
1722 | int roll = RANDOM () % al->total_chance; |
1564 | int roll = rndm (al->total_chance); |
1723 | |
1565 | |
1724 | for (art = al->items; art != NULL; art = art->next) |
1566 | for (art = al->items; art; art = art->next) |
1725 | { |
1567 | { |
1726 | roll -= art->chance; |
1568 | roll -= art->chance; |
1727 | if (roll < 0) |
1569 | if (roll < 0) |
1728 | break; |
1570 | break; |
1729 | } |
1571 | } |
… | |
… | |
1745 | continue; |
1587 | continue; |
1746 | |
1588 | |
1747 | if (!legal_artifact_combination (op, art)) |
1589 | if (!legal_artifact_combination (op, art)) |
1748 | { |
1590 | { |
1749 | #ifdef TREASURE_VERBOSE |
1591 | #ifdef TREASURE_VERBOSE |
1750 | LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); |
1592 | LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name); |
1751 | #endif |
1593 | #endif |
1752 | continue; |
1594 | continue; |
1753 | } |
1595 | } |
|
|
1596 | |
1754 | give_artifact_abilities (op, art->item); |
1597 | give_artifact_abilities (op, art->item); |
1755 | return; |
1598 | return; |
1756 | } |
1599 | } |
1757 | } |
1600 | } |
1758 | |
1601 | |
… | |
… | |
1802 | SET_FLAG (item, FLAG_NO_STEAL); |
1645 | SET_FLAG (item, FLAG_NO_STEAL); |
1803 | } |
1646 | } |
1804 | } |
1647 | } |
1805 | |
1648 | |
1806 | /* special_potion() - so that old potion code is still done right. */ |
1649 | /* special_potion() - so that old potion code is still done right. */ |
1807 | |
|
|
1808 | int |
1650 | int |
1809 | special_potion (object *op) |
1651 | special_potion (object *op) |
1810 | { |
1652 | { |
1811 | if (op->attacktype) |
1653 | if (op->attacktype) |
1812 | return 1; |
1654 | return 1; |
… | |
… | |
1822 | } |
1664 | } |
1823 | |
1665 | |
1824 | void |
1666 | void |
1825 | free_treasurestruct (treasure *t) |
1667 | free_treasurestruct (treasure *t) |
1826 | { |
1668 | { |
1827 | if (t->next) |
|
|
1828 | free_treasurestruct (t->next); |
1669 | if (t->next) free_treasurestruct (t->next); |
1829 | if (t->next_yes) |
|
|
1830 | free_treasurestruct (t->next_yes); |
1670 | if (t->next_yes) free_treasurestruct (t->next_yes); |
1831 | if (t->next_no) |
|
|
1832 | free_treasurestruct (t->next_no); |
1671 | if (t->next_no) free_treasurestruct (t->next_no); |
1833 | |
1672 | |
1834 | delete t; |
1673 | delete t; |
1835 | } |
1674 | } |
1836 | |
1675 | |
1837 | void |
1676 | void |
… | |
… | |
1842 | |
1681 | |
1843 | delete lc; |
1682 | delete lc; |
1844 | } |
1683 | } |
1845 | |
1684 | |
1846 | void |
1685 | void |
1847 | free_artifact (artifact * at) |
1686 | free_artifact (artifact *at) |
1848 | { |
1687 | { |
1849 | if (at->next) |
|
|
1850 | free_artifact (at->next); |
1688 | if (at->next) free_artifact (at->next); |
1851 | |
|
|
1852 | if (at->allowed) |
|
|
1853 | free_charlinks (at->allowed); |
1689 | if (at->allowed) free_charlinks (at->allowed); |
1854 | |
1690 | |
1855 | at->item->destroy (1); |
1691 | at->item->destroy (1); |
1856 | |
1692 | |
1857 | delete at; |
1693 | sfree (at); |
1858 | } |
1694 | } |
1859 | |
1695 | |
1860 | void |
1696 | void |
1861 | free_artifactlist (artifactlist * al) |
1697 | free_artifactlist (artifactlist *al) |
1862 | { |
1698 | { |
1863 | artifactlist *nextal; |
1699 | artifactlist *nextal; |
1864 | |
1700 | |
1865 | for (al = first_artifactlist; al; al = nextal) |
1701 | for (al = first_artifactlist; al; al = nextal) |
1866 | { |
1702 | { |
1867 | nextal = al->next; |
1703 | nextal = al->next; |
1868 | |
1704 | |
1869 | if (al->items) |
1705 | if (al->items) |
1870 | free_artifact (al->items); |
1706 | free_artifact (al->items); |
1871 | |
1707 | |
1872 | free (al); |
1708 | sfree (al); |
1873 | } |
1709 | } |
1874 | } |
1710 | } |
1875 | |
1711 | |
1876 | void |
1712 | void |
1877 | free_all_treasures (void) |
1713 | free_all_treasures (void) |
1878 | { |
1714 | { |
1879 | treasurelist *tl, *next; |
1715 | treasurelist *tl, *next; |
1880 | |
1716 | |
1881 | |
|
|
1882 | for (tl = first_treasurelist; tl != NULL; tl = next) |
1717 | for (tl = first_treasurelist; tl; tl = next) |
1883 | { |
1718 | { |
|
|
1719 | clear (tl); |
|
|
1720 | |
1884 | next = tl->next; |
1721 | next = tl->next; |
1885 | if (tl->items) |
|
|
1886 | free_treasurestruct (tl->items); |
|
|
1887 | delete tl; |
1722 | delete tl; |
1888 | } |
1723 | } |
|
|
1724 | |
1889 | free_artifactlist (first_artifactlist); |
1725 | free_artifactlist (first_artifactlist); |
1890 | } |
1726 | } |