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/cvs/deliantra/server/common/treasure.C
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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.55 by root, Sat Apr 21 22:05:52 2007 UTC vs.
Revision 1.58 by root, Sat Apr 28 17:51:57 2007 UTC

197 197
198 /* This is a one of the many items on the list should be generated. 198 /* This is a one of the many items on the list should be generated.
199 * Add up the chance total, and check to make sure the yes & no 199 * Add up the chance total, and check to make sure the yes & no
200 * fields of the treasures are not being used. 200 * fields of the treasures are not being used.
201 */ 201 */
202 tl->total_chance = 0;
203
204 if (one) 202 if (one)
205 { 203 {
206 for (treasure *t = tl->items; t; t = t->next) 204 for (treasure *t = tl->items; t; t = t->next)
207 { 205 {
208 if (t->next_yes || t->next_no) 206 if (t->next_yes || t->next_no)
230 * start with equipment, but only their abilities). 228 * start with equipment, but only their abilities).
231 */ 229 */
232static void 230static void
233put_treasure (object *op, object *creator, int flags) 231put_treasure (object *op, object *creator, int flags)
234{ 232{
233 if (flags & GT_ENVIRONMENT)
234 {
235 /* Bit of a hack - spells should never be put onto the map. The entire 235 /* Bit of a hack - spells should never be put onto the map. The entire
236 * treasure stuff is a problem - there is no clear idea of knowing 236 * treasure stuff is a problem - there is no clear idea of knowing
237 * this is the original object, or if this is an object that should be created 237 * this is the original object, or if this is an object that should be created
238 * by another object. 238 * by another object.
239 */ 239 */
240 if (flags & GT_ENVIRONMENT && op->type != SPELL) 240 //TODO: flag such as objects... as such (no drop, anybody?)
241 { 241 if (op->type == SPELL)
242 {
243 op->destroy ();
244 return;
245 }
246
242 op->expand_tail (); 247 op->expand_tail ();
243 248
244 if (ob_blocked (op, creator->map, creator->x, creator->y)) 249 if (ob_blocked (op, creator->map, creator->x, creator->y))
245 op->destroy (); 250 op->destroy ();
246 else 251 else
364 fix_generated_item (tmp, op, difficulty, t->magic, flag); 369 fix_generated_item (tmp, op, difficulty, t->magic, flag);
365 change_treasure (t, tmp); 370 change_treasure (t, tmp);
366 put_treasure (tmp, op, flag); 371 put_treasure (tmp, op, flag);
367 } 372 }
368 } 373 }
374}
375
376void
377object::create_treasure (treasurelist *tl, int flags)
378{
379 ::create_treasure (tl, this, flags, map ? map->difficulty : 0);
369} 380}
370 381
371/* This calls the appropriate treasure creation function. tries is passed 382/* This calls the appropriate treasure creation function. tries is passed
372 * to determine how many list transitions or attempts to create treasure 383 * to determine how many list transitions or attempts to create treasure
373 * have been made. It is really in place to prevent infinite loops with 384 * have been made. It is really in place to prevent infinite loops with
385 if (tries++ > 100) 396 if (tries++ > 100)
386 { 397 {
387 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 398 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
388 return; 399 return;
389 } 400 }
401
402 if (op->flag [FLAG_TREASURE_ENV])
403 flag |= GT_ENVIRONMENT;
390 404
391 if (tl->total_chance) 405 if (tl->total_chance)
392 create_one_treasure (tl, op, flag, difficulty, tries); 406 create_one_treasure (tl, op, flag, difficulty, tries);
393 else 407 else
394 create_all_treasures (tl->items, op, flag, difficulty, tries); 408 create_all_treasures (tl->items, op, flag, difficulty, tries);

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