--- deliantra/server/common/treasure.C 2007/06/04 13:04:00 1.63 +++ deliantra/server/common/treasure.C 2007/10/16 00:30:24 1.67 @@ -1,23 +1,22 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * * The authors can be reached via e-mail to */ @@ -246,7 +245,7 @@ op->expand_tail (); - if (ob_blocked (op, creator->map, creator->x, creator->y)) + if (op->blocked (creator->map, creator->x, creator->y)) op->destroy (); else { @@ -492,23 +491,18 @@ int level_for_item (const object *op, int difficulty) { - int olevel = 0; - if (!op->inv) { LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); return 0; } - olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); + int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); if (olevel <= 0) - olevel = rndm (1, MIN (op->inv->level, 1)); - - if (olevel > MAXLEVEL) - olevel = MAXLEVEL; + olevel = rndm (1, op->inv->level); - return olevel; + return min (olevel, MAXLEVEL); } /* @@ -1306,8 +1300,6 @@ if (!f) return; - f.next (); - for (;;) { switch (f.kw)