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/cvs/deliantra/server/common/treasure.C
(Generate patch)

Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.78 by root, Sun Jul 20 16:56:34 2008 UTC vs.
Revision 1.85 by root, Tue May 5 04:51:56 2009 UTC

45typedef std::tr1::unordered_map< 45typedef std::tr1::unordered_map<
46 const char *, 46 const char *,
47 treasurelist *, 47 treasurelist *,
48 str_hash, 48 str_hash,
49 str_equal, 49 str_equal,
50 slice_allocator< std::pair<const char *const, treasurelist *> >, 50 slice_allocator< std::pair<const char *const, treasurelist *> >
51 true
52> tl_map_t; 51> tl_map_t;
53 52
54static tl_map_t tl_map; 53static tl_map_t tl_map;
55 54
56/* 55/*
442 441
443 if (ob->inv) 442 if (ob->inv)
444 LOG (llevError, "In generate treasure, created multiple objects.\n"); 443 LOG (llevError, "In generate treasure, created multiple objects.\n");
445 444
446 ob->destroy (); 445 ob->destroy ();
446
447 return tmp; 447 return tmp;
448} 448}
449 449
450/* 450/*
451 * This is a new way of calculating the chance for an item to have 451 * This is a new way of calculating the chance for an item to have
966 case AMULET: 966 case AMULET:
967 if (IS_ARCH (op->arch, amulet)) 967 if (IS_ARCH (op->arch, amulet))
968 op->value *= 5; /* Since it's not just decoration */ 968 op->value *= 5; /* Since it's not just decoration */
969 969
970 case RING: 970 case RING:
971 if (!op->arch) // wtf? schmorp
972 {
973 op->destroy ();
974 op = 0;
975 break;
976 }
977
978 if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ 971 if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */
979 break; 972 break;
980 973
981 if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) 974 if (!(flags & GT_ONLY_GOOD) && !(rndm (3)))
982 SET_FLAG (op, FLAG_CURSED); 975 SET_FLAG (op, FLAG_CURSED);
1003 op->value *= 5; 996 op->value *= 5;
1004 set_ring_bonus (op, d); 997 set_ring_bonus (op, d);
1005 } 998 }
1006 } 999 }
1007 1000
1008 if (GET_ANIM_ID (op)) 1001 if (op->animation_id)
1009 SET_ANIMATION (op, rndm (NUM_ANIMATIONS (op))); 1002 op->set_anim_frame (rndm (op->anim_frames ()));
1010 1003
1011 break; 1004 break;
1012 1005
1013 case BOOK: 1006 case BOOK:
1014 /* Is it an empty book?, if yes lets make a specialĀ· 1007 /* Is it an empty book?, if yes lets make a specialĀ·
1354 * to cast. So convert that to into a spell and put it into 1347 * to cast. So convert that to into a spell and put it into
1355 * this object. 1348 * this object.
1356 */ 1349 */
1357 if (op->type == HORN || op->type == POTION) 1350 if (op->type == HORN || op->type == POTION)
1358 { 1351 {
1359 object *tmp_obj;
1360
1361 /* Remove any spells this object currently has in it */ 1352 /* Remove any spells this object currently has in it */
1362 while (op->inv)
1363 op->inv->destroy (); 1353 op->destroy_inv (false);
1364 1354
1365 tmp_obj = arch_to_object (change->other_arch); 1355 object *tmp = arch_to_object (change->other_arch);
1366 insert_ob_in_ob (tmp_obj, op); 1356 insert_ob_in_ob (tmp, op);
1367 } 1357 }
1368 /* No harm setting this for potions/horns */ 1358 /* No harm setting this for potions/horns */
1369 op->other_arch = change->other_arch; 1359 op->other_arch = change->other_arch;
1370 } 1360 }
1371 1361
1576#if 1 1566#if 1
1577 LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); 1567 LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type);
1578#endif 1568#endif
1579 return; 1569 return;
1580 } 1570 }
1581 if (!strcmp (art->item->name, "NONE")) 1571
1572 if (art->item->name == shstr_NONE)
1582 return; 1573 return;
1574
1583 if (FABS (op->magic) < art->item->magic) 1575 if (fabs (op->magic) < art->item->magic)
1584 continue; /* Not magic enough to be this item */ 1576 continue; /* Not magic enough to be this item */
1585 1577
1586 /* Map difficulty not high enough */ 1578 /* Map difficulty not high enough */
1587 if (difficulty < art->difficulty) 1579 if (difficulty < art->difficulty)
1588 continue; 1580 continue;
1639 item->level = donor->level; 1631 item->level = donor->level;
1640 1632
1641 /* if donor has some attacktypes, the flesh is poisonous */ 1633 /* if donor has some attacktypes, the flesh is poisonous */
1642 if (donor->attacktype & AT_POISON) 1634 if (donor->attacktype & AT_POISON)
1643 item->type = POISON; 1635 item->type = POISON;
1636
1644 if (donor->attacktype & AT_ACID) 1637 if (donor->attacktype & AT_ACID)
1645 item->stats.hp = -1 * item->stats.food; 1638 item->stats.hp = -1 * item->stats.food;
1639
1646 SET_FLAG (item, FLAG_NO_STEAL); 1640 SET_FLAG (item, FLAG_NO_STEAL);
1647 } 1641 }
1648} 1642}
1649 1643
1650/* special_potion() - so that old potion code is still done right. */ 1644/* special_potion() - so that old potion code is still done right. */
1687free_artifact (artifact *at) 1681free_artifact (artifact *at)
1688{ 1682{
1689 if (at->next) free_artifact (at->next); 1683 if (at->next) free_artifact (at->next);
1690 if (at->allowed) free_charlinks (at->allowed); 1684 if (at->allowed) free_charlinks (at->allowed);
1691 1685
1692 at->item->destroy (1); 1686 at->item->destroy ();
1693 1687
1694 sfree (at); 1688 sfree (at);
1695} 1689}
1696 1690
1697void 1691void

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