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/cvs/deliantra/server/common/treasure.C
(Generate patch)

Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.82 by root, Mon Sep 29 10:32:50 2008 UTC vs.
Revision 1.85 by root, Tue May 5 04:51:56 2009 UTC

996 op->value *= 5; 996 op->value *= 5;
997 set_ring_bonus (op, d); 997 set_ring_bonus (op, d);
998 } 998 }
999 } 999 }
1000 1000
1001 if (GET_ANIM_ID (op)) 1001 if (op->animation_id)
1002 SET_ANIMATION (op, rndm (NUM_ANIMATIONS (op))); 1002 op->set_anim_frame (rndm (op->anim_frames ()));
1003 1003
1004 break; 1004 break;
1005 1005
1006 case BOOK: 1006 case BOOK:
1007 /* Is it an empty book?, if yes lets make a specialĀ· 1007 /* Is it an empty book?, if yes lets make a specialĀ·
1566#if 1 1566#if 1
1567 LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); 1567 LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type);
1568#endif 1568#endif
1569 return; 1569 return;
1570 } 1570 }
1571 if (!strcmp (art->item->name, "NONE")) 1571
1572 if (art->item->name == shstr_NONE)
1572 return; 1573 return;
1574
1573 if (FABS (op->magic) < art->item->magic) 1575 if (fabs (op->magic) < art->item->magic)
1574 continue; /* Not magic enough to be this item */ 1576 continue; /* Not magic enough to be this item */
1575 1577
1576 /* Map difficulty not high enough */ 1578 /* Map difficulty not high enough */
1577 if (difficulty < art->difficulty) 1579 if (difficulty < art->difficulty)
1578 continue; 1580 continue;
1629 item->level = donor->level; 1631 item->level = donor->level;
1630 1632
1631 /* if donor has some attacktypes, the flesh is poisonous */ 1633 /* if donor has some attacktypes, the flesh is poisonous */
1632 if (donor->attacktype & AT_POISON) 1634 if (donor->attacktype & AT_POISON)
1633 item->type = POISON; 1635 item->type = POISON;
1636
1634 if (donor->attacktype & AT_ACID) 1637 if (donor->attacktype & AT_ACID)
1635 item->stats.hp = -1 * item->stats.food; 1638 item->stats.hp = -1 * item->stats.food;
1639
1636 SET_FLAG (item, FLAG_NO_STEAL); 1640 SET_FLAG (item, FLAG_NO_STEAL);
1637 } 1641 }
1638} 1642}
1639 1643
1640/* special_potion() - so that old potion code is still done right. */ 1644/* special_potion() - so that old potion code is still done right. */

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