… | |
… | |
448 | * it instead takes a treasurelist. It is really just a wrapper around |
448 | * it instead takes a treasurelist. It is really just a wrapper around |
449 | * create_treasure. We create a dummy object that the treasure gets |
449 | * create_treasure. We create a dummy object that the treasure gets |
450 | * inserted into, and then return that treausre |
450 | * inserted into, and then return that treausre |
451 | */ |
451 | */ |
452 | object * |
452 | object * |
453 | generate_treasure (treasurelist * t, int difficulty) |
453 | generate_treasure (treasurelist *t, int difficulty) |
454 | { |
454 | { |
|
|
455 | difficulty = clamp (difficulty, 1, settings.max_level); |
|
|
456 | |
455 | object *ob = get_object (), *tmp; |
457 | object *ob = object::create (), *tmp; |
456 | |
458 | |
457 | create_treasure (t, ob, 0, difficulty, 0); |
459 | create_treasure (t, ob, 0, difficulty, 0); |
458 | |
460 | |
459 | /* Don't want to free the object we are about to return */ |
461 | /* Don't want to free the object we are about to return */ |
460 | tmp = ob->inv; |
462 | tmp = ob->inv; |
461 | if (tmp != NULL) |
463 | if (tmp != NULL) |
462 | remove_ob (tmp); |
464 | tmp->remove (); |
463 | |
465 | |
464 | if (ob->inv) |
466 | if (ob->inv) |
465 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
467 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
466 | |
468 | |
467 | free_object (ob); |
469 | ob->destroy (); |
468 | return tmp; |
470 | return tmp; |
469 | } |
471 | } |
470 | |
472 | |
471 | /* |
473 | /* |
472 | * This is a new way of calculating the chance for an item to have |
474 | * This is a new way of calculating the chance for an item to have |
… | |
… | |
849 | } |
851 | } |
850 | |
852 | |
851 | if (difficulty < 1) |
853 | if (difficulty < 1) |
852 | difficulty = 1; |
854 | difficulty = 1; |
853 | |
855 | |
|
|
856 | if (INVOKE_OBJECT (ADD_BONUS, op, |
|
|
857 | ARG_OBJECT (creator != op ? creator : 0), |
|
|
858 | ARG_INT (difficulty), ARG_INT (max_magic), |
|
|
859 | ARG_INT (flags))) |
|
|
860 | return; |
|
|
861 | |
854 | if (!(flags & GT_MINIMAL)) |
862 | if (!(flags & GT_MINIMAL)) |
855 | { |
863 | { |
856 | if (op->arch == crown_arch) |
864 | if (op->arch == crown_arch) |
857 | { |
865 | { |
858 | set_magic (difficulty, op, max_magic, flags); |
866 | set_magic (difficulty, op, max_magic, flags); |
… | |
… | |
993 | op->value *= 5; /* Since it's not just decoration */ |
1001 | op->value *= 5; /* Since it's not just decoration */ |
994 | |
1002 | |
995 | case RING: |
1003 | case RING: |
996 | if (op->arch == NULL) |
1004 | if (op->arch == NULL) |
997 | { |
1005 | { |
998 | remove_ob (op); |
1006 | op->destroy (); |
999 | free_object (op); |
|
|
1000 | op = NULL; |
1007 | op = 0; |
1001 | break; |
1008 | break; |
1002 | } |
1009 | } |
1003 | |
1010 | |
1004 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
1011 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
1005 | break; |
1012 | break; |
… | |
… | |
1384 | art->chance = (uint16) value; |
1391 | art->chance = (uint16) value; |
1385 | else if (sscanf (cp, "difficulty %d", &value)) |
1392 | else if (sscanf (cp, "difficulty %d", &value)) |
1386 | art->difficulty = (uint8) value; |
1393 | art->difficulty = (uint8) value; |
1387 | else if (!strncmp (cp, "Object", 6)) |
1394 | else if (!strncmp (cp, "Object", 6)) |
1388 | { |
1395 | { |
1389 | art->item = get_object (); |
1396 | art->item = object::create (); |
1390 | |
1397 | |
1391 | if (!load_object (thawer, art->item, 0)) |
1398 | if (!load_object (thawer, art->item, 0)) |
1392 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1399 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1393 | |
1400 | |
1394 | art->item->name = strchr (cp, ' ') + 1; |
1401 | art->item->name = strchr (cp, ' ') + 1; |
… | |
… | |
1505 | { |
1512 | { |
1506 | object *tmp_obj; |
1513 | object *tmp_obj; |
1507 | |
1514 | |
1508 | /* Remove any spells this object currently has in it */ |
1515 | /* Remove any spells this object currently has in it */ |
1509 | while (op->inv) |
1516 | while (op->inv) |
1510 | { |
1517 | op->inv->destroy (); |
1511 | tmp_obj = op->inv; |
|
|
1512 | remove_ob (tmp_obj); |
|
|
1513 | free_object (tmp_obj); |
|
|
1514 | } |
|
|
1515 | |
1518 | |
1516 | tmp_obj = arch_to_object (change->other_arch); |
1519 | tmp_obj = arch_to_object (change->other_arch); |
1517 | insert_ob_in_ob (tmp_obj, op); |
1520 | insert_ob_in_ob (tmp_obj, op); |
1518 | } |
1521 | } |
1519 | /* No harm setting this for potions/horns */ |
1522 | /* No harm setting this for potions/horns */ |