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/cvs/deliantra/server/common/treasure.C
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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.29 by root, Tue Dec 26 20:04:09 2006 UTC vs.
Revision 1.30 by elmex, Wed Jan 3 02:30:51 2007 UTC

156 * so that the treasure name can be printed out 156 * so that the treasure name can be printed out
157 */ 157 */
158static void 158static void
159check_treasurelist (const treasure *t, const treasurelist * tl) 159check_treasurelist (const treasure *t, const treasurelist * tl)
160{ 160{
161 if (t->item == NULL && t->name == NULL)
162 LOG (llevError, "Treasurelist %s has element with no name or archetype\n", &tl->name);
163 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) 161 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
164 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); 162 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
165 /* find_treasurelist will print out its own error message */ 163 /* find_treasurelist will print out its own error message */
166 if (t->name && *t->name) 164 if (t->name && *t->name)
167 (void) find_treasurelist (t->name); 165 find_treasurelist (t->name);
168 if (t->next) 166 if (t->next)
169 check_treasurelist (t->next, tl); 167 check_treasurelist (t->next, tl);
170 if (t->next_yes) 168 if (t->next_yes)
171 check_treasurelist (t->next_yes, tl); 169 check_treasurelist (t->next_yes, tl);
172 if (t->next_no) 170 if (t->next_no)
336 334
337 if ((int) t->chance >= 100 || (RANDOM () % 100 + 1) < (int) t->chance) 335 if ((int) t->chance >= 100 || (RANDOM () % 100 + 1) < (int) t->chance)
338 { 336 {
339 if (t->name) 337 if (t->name)
340 { 338 {
341 if (strcmp (t->name, "NONE") && difficulty >= t->magic) 339 if (difficulty >= t->magic)
342 { 340 {
343 treasurelist *tl = find_treasurelist (t->name); 341 treasurelist *tl = find_treasurelist (t->name);
344 if (tl) 342 if (tl)
345 create_treasure (tl, op, flag, difficulty, tries); 343 create_treasure (tl, op, flag, difficulty, tries);
346 } 344 }
347 } 345 }
348 else 346 else
349 { 347 {
350 if (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE)) 348 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE)))
351 { 349 {
352 tmp = arch_to_object (t->item); 350 tmp = arch_to_object (t->item);
353 if (t->nrof && tmp->nrof <= 1) 351 if (t->nrof && tmp->nrof <= 1)
354 tmp->nrof = RANDOM () % ((int) t->nrof) + 1; 352 tmp->nrof = RANDOM () % ((int) t->nrof) + 1;
355 fix_generated_item (tmp, op, difficulty, t->magic, flag); 353 fix_generated_item (tmp, op, difficulty, t->magic, flag);
395 return; 393 return;
396 } 394 }
397 395
398 if (t->name) 396 if (t->name)
399 { 397 {
400 if (!strcmp (t->name, "NONE"))
401 return;
402
403 if (difficulty >= t->magic) 398 if (difficulty >= t->magic)
404 { 399 {
405 treasurelist *tl = find_treasurelist (t->name); 400 treasurelist *tl = find_treasurelist (t->name);
406 if (tl) 401 if (tl)
407 create_treasure (tl, op, flag, difficulty, tries); 402 create_treasure (tl, op, flag, difficulty, tries);
410 create_one_treasure (tl, op, flag, difficulty, tries); 405 create_one_treasure (tl, op, flag, difficulty, tries);
411 406
412 return; 407 return;
413 } 408 }
414 409
415 if ((t->item && t->item->clone.invisible != 0) || flag != GT_INVISIBLE) 410 if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE))
416 { 411 {
417 object *tmp = arch_to_object (t->item); 412 object *tmp = arch_to_object (t->item);
418 413
419 if (!tmp) 414 if (!tmp)
420 return; 415 return;
434 * list transitions, or so that excessively good treasure will not be 429 * list transitions, or so that excessively good treasure will not be
435 * created on weak maps, because it will exceed the number of allowed tries 430 * created on weak maps, because it will exceed the number of allowed tries
436 * to do that. 431 * to do that.
437 */ 432 */
438void 433void
439create_treasure (treasurelist * t, object *op, int flag, int difficulty, int tries) 434create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
440{ 435{
441 436
442 if (tries++ > 100) 437 if (tries++ > 100)
443 { 438 {
444 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 439 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
445 return; 440 return;
446 } 441 }
447 if (t->total_chance) 442 if (tl->total_chance)
448 create_one_treasure (t, op, flag, difficulty, tries); 443 create_one_treasure (tl, op, flag, difficulty, tries);
449 else 444 else
450 create_all_treasures (t->items, op, flag, difficulty, tries); 445 create_all_treasures (tl->items, op, flag, difficulty, tries);
451} 446}
452 447
453/* This is similar to the old generate treasure function. However, 448/* This is similar to the old generate treasure function. However,
454 * it instead takes a treasurelist. It is really just a wrapper around 449 * it instead takes a treasurelist. It is really just a wrapper around
455 * create_treasure. We create a dummy object that the treasure gets 450 * create_treasure. We create a dummy object that the treasure gets
456 * inserted into, and then return that treausre 451 * inserted into, and then return that treausre
457 */ 452 */
458object * 453object *
459generate_treasure (treasurelist *t, int difficulty) 454generate_treasure (treasurelist *tl, int difficulty)
460{ 455{
461 difficulty = clamp (difficulty, 1, settings.max_level); 456 difficulty = clamp (difficulty, 1, settings.max_level);
462 457
463 object *ob = object::create (), *tmp; 458 object *ob = object::create (), *tmp;
464 459
465 create_treasure (t, ob, 0, difficulty, 0); 460 create_treasure (tl, ob, 0, difficulty, 0);
466 461
467 /* Don't want to free the object we are about to return */ 462 /* Don't want to free the object we are about to return */
468 tmp = ob->inv; 463 tmp = ob->inv;
469 if (tmp != NULL) 464 if (tmp != NULL)
470 tmp->remove (); 465 tmp->remove ();
1176 */ 1171 */
1177 1172
1178static artifactlist * 1173static artifactlist *
1179get_empty_artifactlist (void) 1174get_empty_artifactlist (void)
1180{ 1175{
1181 artifactlist *tl = (artifactlist *) malloc (sizeof (artifactlist)); 1176 artifactlist *al = (artifactlist *) malloc (sizeof (artifactlist));
1182 1177
1183 if (tl == NULL) 1178 if (al == NULL)
1184 fatal (OUT_OF_MEMORY); 1179 fatal (OUT_OF_MEMORY);
1185 tl->next = NULL; 1180 al->next = NULL;
1186 tl->items = NULL; 1181 al->items = NULL;
1187 tl->total_chance = 0; 1182 al->total_chance = 0;
1188 return tl; 1183 return al;
1189} 1184}
1190 1185
1191/* 1186/*
1192 * Allocate and return the pointer to an empty artifact structure. 1187 * Allocate and return the pointer to an empty artifact structure.
1193 */ 1188 */
1194 1189
1195static artifact * 1190static artifact *
1196get_empty_artifact (void) 1191get_empty_artifact (void)
1197{ 1192{
1198 artifact *t = (artifact *) malloc (sizeof (artifact)); 1193 artifact *a = (artifact *) malloc (sizeof (artifact));
1199 1194
1200 if (t == NULL) 1195 if (a == NULL)
1201 fatal (OUT_OF_MEMORY); 1196 fatal (OUT_OF_MEMORY);
1202 t->item = NULL; 1197 a->item = NULL;
1203 t->next = NULL; 1198 a->next = NULL;
1204 t->chance = 0; 1199 a->chance = 0;
1205 t->difficulty = 0; 1200 a->difficulty = 0;
1206 t->allowed = NULL; 1201 a->allowed = NULL;
1207 return t; 1202 return a;
1208} 1203}
1209 1204
1210/* 1205/*
1211 * Searches the artifact lists and returns one that has the same type 1206 * Searches the artifact lists and returns one that has the same type
1212 * of objects on it. 1207 * of objects on it.
1262 treasurelist *tl; 1257 treasurelist *tl;
1263 int i; 1258 int i;
1264 1259
1265 if (depth > 100) 1260 if (depth > 100)
1266 return; 1261 return;
1267 while (t != NULL) 1262 while (t)
1268 { 1263 {
1269 if (t->name != NULL) 1264 if (t->name)
1270 { 1265 {
1271 for (i = 0; i < depth; i++) 1266 for (i = 0; i < depth; i++)
1272 fprintf (logfile, " "); 1267 fprintf (logfile, " ");
1273 fprintf (logfile, "{ (list: %s)\n", &t->name); 1268 fprintf (logfile, "{ (list: %s)\n", &t->name);
1274 tl = find_treasurelist (t->name); 1269 tl = find_treasurelist (t->name);
1280 } 1275 }
1281 else 1276 else
1282 { 1277 {
1283 for (i = 0; i < depth; i++) 1278 for (i = 0; i < depth; i++)
1284 fprintf (logfile, " "); 1279 fprintf (logfile, " ");
1285 if (t->item->clone.type == FLESH) 1280 if (t->item && t->item->clone.type == FLESH)
1286 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); 1281 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name);
1287 else 1282 else
1288 fprintf (logfile, "%s\n", &t->item->clone.name); 1283 fprintf (logfile, "%s\n", &t->item->clone.name);
1289 } 1284 }
1285
1290 if (t->next_yes != NULL) 1286 if (t->next_yes)
1291 { 1287 {
1292 for (i = 0; i < depth; i++) 1288 for (i = 0; i < depth; i++)
1293 fprintf (logfile, " "); 1289 fprintf (logfile, " ");
1294 fprintf (logfile, " (if yes)\n"); 1290 fprintf (logfile, " (if yes)\n");
1295 dump_monster_treasure_rec (name, t->next_yes, depth + 1); 1291 dump_monster_treasure_rec (name, t->next_yes, depth + 1);
1296 } 1292 }
1293
1297 if (t->next_no != NULL) 1294 if (t->next_no)
1298 { 1295 {
1299 for (i = 0; i < depth; i++) 1296 for (i = 0; i < depth; i++)
1300 fprintf (logfile, " "); 1297 fprintf (logfile, " ");
1301 fprintf (logfile, " (if no)\n"); 1298 fprintf (logfile, " (if no)\n");
1302 dump_monster_treasure_rec (name, t->next_no, depth + 1); 1299 dump_monster_treasure_rec (name, t->next_no, depth + 1);
1303 } 1300 }
1301
1304 t = t->next; 1302 t = t->next;
1305 } 1303 }
1306} 1304}
1307 1305
1308/* 1306/*
1808/* special_potion() - so that old potion code is still done right. */ 1806/* special_potion() - so that old potion code is still done right. */
1809 1807
1810int 1808int
1811special_potion (object *op) 1809special_potion (object *op)
1812{ 1810{
1813
1814 int i;
1815
1816 if (op->attacktype) 1811 if (op->attacktype)
1817 return 1; 1812 return 1;
1818 1813
1819 if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) 1814 if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha)
1820 return 1; 1815 return 1;
1821 1816
1822 for (i = 0; i < NROFATTACKS; i++) 1817 for (int i = 0; i < NROFATTACKS; i++)
1823 if (op->resist[i]) 1818 if (op->resist[i])
1824 return 1; 1819 return 1;
1825 1820
1826 return 0; 1821 return 0;
1827} 1822}

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