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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.35 by root, Sat Jan 27 02:19:36 2007 UTC vs.
Revision 1.67 by root, Tue Oct 16 00:30:24 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24
25#define ALLOWED_COMBINATION
26 23
27/* TREASURE_DEBUG does some checking on the treasurelists after loading. 24/* TREASURE_DEBUG does some checking on the treasurelists after loading.
28 * It is useful for finding bugs in the treasures file. Since it only 25 * It is useful for finding bugs in the treasures file. Since it only
29 * slows the startup some (and not actual game play), it is by default 26 * slows the startup some (and not actual game play), it is by default
30 * left on 27 * left on
31 */ 28 */
32#define TREASURE_DEBUG 29#define TREASURE_DEBUG
33 30
34/* TREASURE_VERBOSE enables copious output concerning artifact generation */ 31/* TREASURE_VERBOSE enables copious output concerning artifact generation */
35 32
36/* #define TREASURE_VERBOSE */ 33//#define TREASURE_VERBOSE
37 34
38#include <global.h> 35#include <global.h>
39#include <treasure.h> 36#include <treasure.h>
40#include <funcpoint.h> 37#include <funcpoint.h>
41#include <loader.h> 38#include <loader.h>
42 39
40extern char *spell_mapping[];
41
42static treasurelist *first_treasurelist;
43 43
44static void change_treasure (treasure *t, object *op); /* overrule default values */ 44static void change_treasure (treasure *t, object *op); /* overrule default values */
45extern char *spell_mapping[];
46 45
47/* 46typedef std::tr1::unordered_map<
48 * Initialize global archtype pointers: 47 const char *,
49 */ 48 treasurelist *,
49 str_hash,
50 str_equal,
51 slice_allocator< std::pair<const char *const, treasurelist *> >,
52 true
53> tl_map_t;
50 54
55static tl_map_t tl_map;
56
57/*
58 * Searches for the given treasurelist
59 */
60treasurelist *
61treasurelist::find (const char *name)
62{
63 if (!name)
64 return 0;
65
66 auto (i, tl_map.find (name));
67
68 if (i == tl_map.end ())
69 return 0;
70
71 return i->second;
72}
73
74/*
75 * Searches for the given treasurelist in the globally linked list
76 * of treasurelists which has been built by load_treasures().
77 */
78treasurelist *
79treasurelist::get (const char *name)
80{
81 treasurelist *tl = find (name);
82
83 if (!tl)
84 {
85 tl = new treasurelist;
86
87 tl->name = name;
88 tl->next = first_treasurelist;
89 first_treasurelist = tl;
90
91 tl_map.insert (std::make_pair (tl->name, tl));
92 }
93
94 return tl;
95}
96
97//TODO: class method
51void 98void
52init_archetype_pointers () 99clear (treasurelist *tl)
53{ 100{
54 int prev_warn = warn_archetypes; 101 if (tl->items)
102 {
103 free_treasurestruct (tl->items);
104 tl->items = 0;
105 }
55 106
56 warn_archetypes = 1;
57 if (ring_arch == NULL)
58 ring_arch = archetype::find ("ring");
59 if (amulet_arch == NULL)
60 amulet_arch = archetype::find ("amulet");
61 if (staff_arch == NULL)
62 staff_arch = archetype::find ("staff");
63 if (crown_arch == NULL)
64 crown_arch = archetype::find ("crown");
65 warn_archetypes = prev_warn;
66}
67
68/*
69 * Allocate and return the pointer to an empty treasurelist structure.
70 */
71
72static treasurelist *
73get_empty_treasurelist (void)
74{
75 return new treasurelist;
76}
77
78/*
79 * Allocate and return the pointer to an empty treasure structure.
80 */
81//TODO: make this a constructor
82static treasure *
83get_empty_treasure (void)
84{
85 treasure *t = new treasure;
86
87 t->chance = 100; 107 tl->total_chance = 0;
88
89 return t;
90} 108}
109
110#ifdef TREASURE_DEBUG
111/* recursived checks the linked list. Treasurelist is passed only
112 * so that the treasure name can be printed out
113 */
114static void
115check_treasurelist (const treasure *t, const treasurelist * tl)
116{
117 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
118 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
119
120 if (t->next)
121 check_treasurelist (t->next, tl);
122
123 if (t->next_yes)
124 check_treasurelist (t->next_yes, tl);
125
126 if (t->next_no)
127 check_treasurelist (t->next_no, tl);
128}
129#endif
91 130
92/* 131/*
93 * Reads the lib/treasure file from disk, and parses the contents 132 * Reads the lib/treasure file from disk, and parses the contents
94 * into an internal treasure structure (very linked lists) 133 * into an internal treasure structure (very linked lists)
95 */ 134 */
96
97static treasure * 135static treasure *
98load_treasure (FILE * fp, int *line) 136read_treasure (object_thawer &f)
99{ 137{
100 char buf[MAX_BUF], *cp, variable[MAX_BUF];
101 treasure *t = get_empty_treasure (); 138 treasure *t = new treasure;
102 int value;
103 139
104 nroftreasures++; 140 f.next ();
105 while (fgets (buf, MAX_BUF, fp) != NULL)
106 {
107 (*line)++;
108 141
109 if (*buf == '#') 142 for (;;)
110 continue; 143 {
111 if ((cp = strchr (buf, '\n')) != NULL) 144 coroapi::cede_to_tick_every (10);
112 *cp = '\0';
113 cp = buf;
114 while (isspace (*cp)) /* Skip blanks */
115 cp++;
116 145
117 if (sscanf (cp, "arch %s", variable)) 146 switch (f.kw)
118 {
119 if ((t->item = archetype::find (variable)) == NULL)
120 LOG (llevError, "Treasure lacks archetype: %s\n", variable);
121 } 147 {
122 else if (sscanf (cp, "list %s", variable)) 148 case KW_arch:
123 t->name = variable; 149 t->item = archetype::get (f.get_str ());
124 else if (sscanf (cp, "change_name %s", variable)) 150 break;
125 t->change_arch.name = variable; 151
126 else if (sscanf (cp, "change_title %s", variable)) 152 case KW_list: f.get (t->name); break;
127 t->change_arch.title = variable; 153 case KW_change_name: f.get (t->change_arch.name); break;
128 else if (sscanf (cp, "change_slaying %s", variable)) 154 case KW_change_title: f.get (t->change_arch.title); break;
129 t->change_arch.slaying = variable; 155 case KW_change_slaying: f.get (t->change_arch.slaying); break;
130 else if (sscanf (cp, "chance %d", &value)) 156 case KW_chance: f.get (t->chance); break;
131 t->chance = (uint8) value; 157 case KW_nrof: f.get (t->nrof); break;
132 else if (sscanf (cp, "nrof %d", &value)) 158 case KW_magic: f.get (t->magic); break;
133 t->nrof = (uint16) value; 159
134 else if (sscanf (cp, "magic %d", &value)) 160 case KW_yes: t->next_yes = read_treasure (f); continue;
135 t->magic = (uint8) value; 161 case KW_no: t->next_no = read_treasure (f); continue;
136 else if (!strcmp (cp, "yes")) 162
137 t->next_yes = load_treasure (fp, line); 163 case KW_end:
138 else if (!strcmp (cp, "no")) 164 f.next ();
139 t->next_no = load_treasure (fp, line);
140 else if (!strcmp (cp, "end"))
141 return t;
142 else if (!strcmp (cp, "more"))
143 {
144 t->next = load_treasure (fp, line);
145 return t; 165 return t;
146 }
147 else
148 LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line);
149 }
150 LOG (llevError, "treasure lacks 'end'.\n");
151 return t;
152}
153 166
154#ifdef TREASURE_DEBUG 167 case KW_more:
168 t->next = read_treasure (f);
169 return t;
155 170
156/* recursived checks the linked list. Treasurelist is passed only 171 default:
157 * so that the treasure name can be printed out 172 if (!f.parse_error ("treasurelist", t->name))
158 */ 173 return 0;
159static void
160check_treasurelist (const treasure *t, const treasurelist * tl)
161{
162 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
163 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
164 /* find_treasurelist will print out its own error message */
165 if (t->name && *t->name)
166 find_treasurelist (t->name);
167 if (t->next)
168 check_treasurelist (t->next, tl);
169 if (t->next_yes)
170 check_treasurelist (t->next_yes, tl);
171 if (t->next_no)
172 check_treasurelist (t->next_no, tl);
173}
174#endif
175 174
175 return t;
176 }
177
178 f.next ();
179 }
180}
181
176/* 182/*
177 * Opens LIBDIR/treasure and reads all treasure-declarations from it.
178 * Each treasure is parsed with the help of load_treasure(). 183 * Each treasure is parsed with the help of load_treasure().
179 */ 184 */
180 185treasurelist *
181void 186treasurelist::read (object_thawer &f)
182load_treasures (void)
183{ 187{
184 FILE *fp; 188 assert (f.kw == KW_treasure || f.kw == KW_treasureone);
185 char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF];
186 treasurelist *previous = NULL;
187 treasure *t;
188 int comp, line = 0;
189 189
190 sprintf (filename, "%s/%s", settings.datadir, settings.treasures); 190 bool one = f.kw == KW_treasureone;
191 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 191 treasurelist *tl = treasurelist::get (f.get_str ());
192 { 192 clear (tl);
193 LOG (llevError, "Can't open treasure file.\n"); 193 tl->items = read_treasure (f);
194 if (!tl->items)
194 return; 195 return 0;
195 }
196 while (fgets (buf, MAX_BUF, fp) != NULL)
197 {
198 line++;
199 if (*buf == '#')
200 continue;
201 196
202 if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name))
203 {
204 treasurelist *tl = get_empty_treasurelist ();
205
206 tl->name = name;
207 if (previous == NULL)
208 first_treasurelist = tl;
209 else
210 previous->next = tl;
211 previous = tl;
212 tl->items = load_treasure (fp, &line);
213
214 /* This is a one of the many items on the list should be generated. 197 /* This is a one of the many items on the list should be generated.
215 * Add up the chance total, and check to make sure the yes & no 198 * Add up the chance total, and check to make sure the yes & no
216 * fields of the treasures are not being used. 199 * fields of the treasures are not being used.
217 */ 200 */
218 if (!strncmp (buf, "treasureone", 11)) 201 if (one)
202 {
203 for (treasure *t = tl->items; t; t = t->next)
204 {
205 if (t->next_yes || t->next_no)
219 { 206 {
220 for (t = tl->items; t != NULL; t = t->next)
221 {
222#ifdef TREASURE_DEBUG
223 if (t->next_yes || t->next_no)
224 {
225 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); 207 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name);
226 LOG (llevError, " the next_yes or next_no field is set\n"); 208 LOG (llevError, " the next_yes or next_no field is set\n");
227 }
228#endif
229 tl->total_chance += t->chance;
230 }
231 } 209 }
232 }
233 else
234 LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line);
235 }
236 close_and_delete (fp, comp);
237 210
238#ifdef TREASURE_DEBUG 211 tl->total_chance += t->chance;
239 /* Perform some checks on how valid the treasure data actually is. 212 }
240 * verify that list transitions work (ie, the list that it is supposed 213 }
241 * to transition to exists). Also, verify that at least the name
242 * or archetype is set for each treasure element.
243 */
244 for (previous = first_treasurelist; previous != NULL; previous = previous->next)
245 check_treasurelist (previous->items, previous);
246#endif
247}
248 214
249/*
250 * Searches for the given treasurelist in the globally linked list
251 * of treasurelists which has been built by load_treasures().
252 */
253
254treasurelist *
255find_treasurelist (const char *name)
256{
257 shstr_cmp name_ (name);
258
259 if (!name_)
260 return 0;
261
262 for (treasurelist *tl = first_treasurelist; tl != 0; tl = tl->next)
263 if (name_ == tl->name)
264 return tl;
265
266 if (first_treasurelist)
267 LOG (llevError, "Couldn't find treasurelist %s\n", name);
268
269 return 0; 215 return tl;
270} 216}
271
272 217
273/* 218/*
274 * Generates the objects specified by the given treasure. 219 * Generates the objects specified by the given treasure.
275 * It goes recursively through the rest of the linked list. 220 * It goes recursively through the rest of the linked list.
276 * If there is a certain percental chance for a treasure to be generated, 221 * If there is a certain percental chance for a treasure to be generated,
282 * start with equipment, but only their abilities). 227 * start with equipment, but only their abilities).
283 */ 228 */
284static void 229static void
285put_treasure (object *op, object *creator, int flags) 230put_treasure (object *op, object *creator, int flags)
286{ 231{
287 object *tmp; 232 if (flags & GT_ENVIRONMENT)
288 233 {
289 /* Bit of a hack - spells should never be put onto the map. The entire 234 /* Bit of a hack - spells should never be put onto the map. The entire
290 * treasure stuff is a problem - there is no clear idea of knowing 235 * treasure stuff is a problem - there is no clear idea of knowing
291 * this is the original object, or if this is an object that should be created 236 * this is the original object, or if this is an object that should be created
292 * by another object. 237 * by another object.
293 */ 238 */
294 if (flags & GT_ENVIRONMENT && op->type != SPELL) 239 //TODO: flag such as objects... as such (no drop, anybody?)
295 { 240 if (op->type == SPELL)
241 {
242 op->destroy ();
243 return;
244 }
245
246 op->expand_tail ();
247
248 if (op->blocked (creator->map, creator->x, creator->y))
249 op->destroy ();
250 else
251 {
296 SET_FLAG (op, FLAG_OBJ_ORIGINAL); 252 SET_FLAG (op, FLAG_OBJ_ORIGINAL);
297 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); 253 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON);
254 }
298 } 255 }
299 else 256 else
300 { 257 {
301 op = creator->insert (op); 258 op = creator->insert (op);
302 259
303 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) 260 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER))
304 monster_check_apply (creator, op); 261 monster_check_apply (creator, op);
305 262
306 if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) 263 if (flags & GT_UPDATE_INV)
264 if (object *tmp = creator->in_player ())
307 esrv_send_item (tmp, op); 265 esrv_send_item (tmp, op);
308 } 266 }
309} 267}
310 268
311/* if there are change_xxx commands in the treasure, we include the changes 269/* if there are change_xxx commands in the treasure, we include the changes
312 * in the generated object 270 * in the generated object
326 284
327 if (t->change_arch.slaying) 285 if (t->change_arch.slaying)
328 op->slaying = t->change_arch.slaying; 286 op->slaying = t->change_arch.slaying;
329} 287}
330 288
331void 289static void
332create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) 290create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries)
333{ 291{
334 object *tmp;
335
336 if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) 292 if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance)
337 { 293 {
338 if (t->name) 294 if (t->name)
339 { 295 {
340 if (difficulty >= t->magic) 296 if (difficulty >= t->magic)
297 if (treasurelist *tl = treasurelist::find (t->name))
298 create_treasure (tl, op, flag, difficulty, tries);
299 else
300 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name);
301 }
302 else
303 {
304 if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE)))
341 { 305 {
342 treasurelist *tl = find_treasurelist (t->name);
343 if (tl)
344 create_treasure (tl, op, flag, difficulty, tries);
345 }
346 }
347 else
348 {
349 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE)))
350 {
351 tmp = arch_to_object (t->item); 306 object *tmp = arch_to_object (t->item);
307
352 if (t->nrof && tmp->nrof <= 1) 308 if (t->nrof && tmp->nrof <= 1)
353 tmp->nrof = rndm (t->nrof) + 1; 309 tmp->nrof = rndm (t->nrof) + 1;
354 310
355 fix_generated_item (tmp, op, difficulty, t->magic, flag); 311 fix_generated_item (tmp, op, difficulty, t->magic, flag);
356 change_treasure (t, tmp); 312 change_treasure (t, tmp);
357 put_treasure (tmp, op, flag); 313 put_treasure (tmp, op, flag);
358 } 314 }
359 } 315 }
360 316
361 if (t->next_yes != NULL) 317 if (t->next_yes)
362 create_all_treasures (t->next_yes, op, flag, difficulty, tries); 318 create_all_treasures (t->next_yes, op, flag, difficulty, tries);
363 } 319 }
364 else if (t->next_no != NULL) 320 else if (t->next_no)
365 create_all_treasures (t->next_no, op, flag, difficulty, tries); 321 create_all_treasures (t->next_no, op, flag, difficulty, tries);
366 322
367 if (t->next != NULL) 323 if (t->next)
368 create_all_treasures (t->next, op, flag, difficulty, tries); 324 create_all_treasures (t->next, op, flag, difficulty, tries);
369} 325}
370 326
371void 327static void
372create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) 328create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
373{ 329{
374 int value = rndm (tl->total_chance); 330 int value = rndm (tl->total_chance);
375 treasure *t; 331 treasure *t;
376 332
378 { 334 {
379 LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); 335 LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n");
380 return; 336 return;
381 } 337 }
382 338
383 for (t = tl->items; t != NULL; t = t->next) 339 for (t = tl->items; t; t = t->next)
384 { 340 {
385 value -= t->chance; 341 value -= t->chance;
386 342
387 if (value < 0) 343 if (value < 0)
388 break; 344 break;
389 } 345 }
390 346
391 if (!t || value >= 0) 347 if (!t || value >= 0)
392 {
393 LOG (llevError, "create_one_treasure: got null object or not able to find treasure\n"); 348 cleanup ("create_one_treasure: got null object or not able to find treasure\n", 1);
394 abort ();
395 return;
396 }
397 349
398 if (t->name) 350 if (t->name)
399 { 351 {
400 if (difficulty >= t->magic) 352 if (difficulty >= t->magic)
401 { 353 {
402 treasurelist *tl = find_treasurelist (t->name); 354 treasurelist *tl = treasurelist::find (t->name);
403 if (tl) 355 if (tl)
404 create_treasure (tl, op, flag, difficulty, tries); 356 create_treasure (tl, op, flag, difficulty, tries);
405 } 357 }
406 else if (t->nrof) 358 else if (t->nrof)
407 create_one_treasure (tl, op, flag, difficulty, tries); 359 create_one_treasure (tl, op, flag, difficulty, tries);
408
409 return;
410 } 360 }
411
412 if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) 361 else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE))
413 { 362 {
414 object *tmp = arch_to_object (t->item); 363 if (object *tmp = arch_to_object (t->item))
415 364 {
416 if (!tmp)
417 return;
418
419 if (t->nrof && tmp->nrof <= 1) 365 if (t->nrof && tmp->nrof <= 1)
420 tmp->nrof = rndm (t->nrof) + 1; 366 tmp->nrof = rndm (t->nrof) + 1;
421 367
422 fix_generated_item (tmp, op, difficulty, t->magic, flag); 368 fix_generated_item (tmp, op, difficulty, t->magic, flag);
423 change_treasure (t, tmp); 369 change_treasure (t, tmp);
424 put_treasure (tmp, op, flag); 370 put_treasure (tmp, op, flag);
371 }
425 } 372 }
373}
374
375void
376object::create_treasure (treasurelist *tl, int flags)
377{
378 ::create_treasure (tl, this, flags, map ? map->difficulty : 0);
426} 379}
427 380
428/* This calls the appropriate treasure creation function. tries is passed 381/* This calls the appropriate treasure creation function. tries is passed
429 * to determine how many list transitions or attempts to create treasure 382 * to determine how many list transitions or attempts to create treasure
430 * have been made. It is really in place to prevent infinite loops with 383 * have been made. It is really in place to prevent infinite loops with
433 * to do that. 386 * to do that.
434 */ 387 */
435void 388void
436create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) 389create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
437{ 390{
391 // empty treasurelists are legal
392 if (!tl->items)
393 return;
438 394
439 if (tries++ > 100) 395 if (tries++ > 100)
440 { 396 {
441 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 397 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
442 return; 398 return;
443 } 399 }
400
401 if (op->flag [FLAG_TREASURE_ENV])
402 {
403 // do not generate items when there already is something above the object
404 if (op->flag [FLAG_IS_FLOOR] && op->above)
405 return;
406
407 flag |= GT_ENVIRONMENT;
408 }
409
444 if (tl->total_chance) 410 if (tl->total_chance)
445 create_one_treasure (tl, op, flag, difficulty, tries); 411 create_one_treasure (tl, op, flag, difficulty, tries);
446 else 412 else
447 create_all_treasures (tl->items, op, flag, difficulty, tries); 413 create_all_treasures (tl->items, op, flag, difficulty, tries);
448} 414}
455object * 421object *
456generate_treasure (treasurelist *tl, int difficulty) 422generate_treasure (treasurelist *tl, int difficulty)
457{ 423{
458 difficulty = clamp (difficulty, 1, settings.max_level); 424 difficulty = clamp (difficulty, 1, settings.max_level);
459 425
460 object *ob = object::create (), *tmp; 426 object *ob = object::create ();
461 427
462 create_treasure (tl, ob, 0, difficulty, 0); 428 create_treasure (tl, ob, 0, difficulty, 0);
463 429
464 /* Don't want to free the object we are about to return */ 430 /* Don't want to free the object we are about to return */
465 tmp = ob->inv; 431 object *tmp = ob->inv;
466 if (tmp != NULL) 432 if (tmp)
467 tmp->remove (); 433 tmp->remove ();
468 434
469 if (ob->inv) 435 if (ob->inv)
470 LOG (llevError, "In generate treasure, created multiple objects.\n"); 436 LOG (llevError, "In generate treasure, created multiple objects.\n");
471 437
479 * The array has two arguments, the difficulty of the level, and the 445 * The array has two arguments, the difficulty of the level, and the
480 * magical bonus "wanted". 446 * magical bonus "wanted".
481 */ 447 */
482 448
483static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { 449static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = {
484
485/*chance of magic difficulty*/ 450// chance of magic difficulty
486
487/* +0 +1 +2 +3 +4 */ 451// +0 +1 +2 +3 +4
488 {95, 2, 2, 1, 0}, /*1 */ 452 {95, 2, 2, 1, 0}, // 1
489 {92, 5, 2, 1, 0}, /*2 */ 453 {92, 5, 2, 1, 0}, // 2
490 {85, 10, 4, 1, 0}, /*3 */ 454 {85, 10, 4, 1, 0}, // 3
491 {80, 14, 4, 2, 0}, /*4 */ 455 {80, 14, 4, 2, 0}, // 4
492 {75, 17, 5, 2, 1}, /*5 */ 456 {75, 17, 5, 2, 1}, // 5
493 {70, 18, 8, 3, 1}, /*6 */ 457 {70, 18, 8, 3, 1}, // 6
494 {65, 21, 10, 3, 1}, /*7 */ 458 {65, 21, 10, 3, 1}, // 7
495 {60, 22, 12, 4, 2}, /*8 */ 459 {60, 22, 12, 4, 2}, // 8
496 {55, 25, 14, 4, 2}, /*9 */ 460 {55, 25, 14, 4, 2}, // 9
497 {50, 27, 16, 5, 2}, /*10 */ 461 {50, 27, 16, 5, 2}, // 10
498 {45, 28, 18, 6, 3}, /*11 */ 462 {45, 28, 18, 6, 3}, // 11
499 {42, 28, 20, 7, 3}, /*12 */ 463 {42, 28, 20, 7, 3}, // 12
500 {40, 27, 21, 8, 4}, /*13 */ 464 {40, 27, 21, 8, 4}, // 13
501 {38, 25, 22, 10, 5}, /*14 */ 465 {38, 25, 22, 10, 5}, // 14
502 {36, 23, 23, 12, 6}, /*15 */ 466 {36, 23, 23, 12, 6}, // 15
503 {33, 21, 24, 14, 8}, /*16 */ 467 {33, 21, 24, 14, 8}, // 16
504 {31, 19, 25, 16, 9}, /*17 */ 468 {31, 19, 25, 16, 9}, // 17
505 {27, 15, 30, 18, 10}, /*18 */ 469 {27, 15, 30, 18, 10}, // 18
506 {20, 12, 30, 25, 13}, /*19 */ 470 {20, 12, 30, 25, 13}, // 19
507 {15, 10, 28, 30, 17}, /*20 */ 471 {15, 10, 28, 30, 17}, // 20
508 {13, 9, 27, 28, 23}, /*21 */ 472 {13, 9, 27, 28, 23}, // 21
509 {10, 8, 25, 28, 29}, /*22 */ 473 {10, 8, 25, 28, 29}, // 22
510 {8, 7, 23, 26, 36}, /*23 */ 474 { 8, 7, 23, 26, 36}, // 23
511 {6, 6, 20, 22, 46}, /*24 */ 475 { 6, 6, 20, 22, 46}, // 24
512 {4, 5, 17, 18, 56}, /*25 */ 476 { 4, 5, 17, 18, 56}, // 25
513 {2, 4, 12, 14, 68}, /*26 */ 477 { 2, 4, 12, 14, 68}, // 26
514 {0, 3, 7, 10, 80}, /*27 */ 478 { 0, 3, 7, 10, 80}, // 27
515 {0, 0, 3, 7, 90}, /*28 */ 479 { 0, 0, 3, 7, 90}, // 28
516 {0, 0, 0, 3, 97}, /*29 */ 480 { 0, 0, 0, 3, 97}, // 29
517 {0, 0, 0, 0, 100}, /*30 */ 481 { 0, 0, 0, 0, 100}, // 30
518 {0, 0, 0, 0, 100}, /*31 */ 482 { 0, 0, 0, 0, 100}, // 31
519}; 483};
520
521 484
522/* calculate the appropriate level for wands staves and scrolls. 485/* calculate the appropriate level for wands staves and scrolls.
523 * This code presumes that op has had its spell object created (in op->inv) 486 * This code presumes that op has had its spell object created (in op->inv)
524 * 487 *
525 * elmex Wed Aug 9 17:44:59 CEST 2006: 488 * elmex Wed Aug 9 17:44:59 CEST 2006:
526 * Removed multiplicator, too many high-level items were generated on low-difficulty maps. 489 * Removed multiplicator, too many high-level items were generated on low-difficulty maps.
527 */ 490 */
528
529int 491int
530level_for_item (const object *op, int difficulty) 492level_for_item (const object *op, int difficulty)
531{ 493{
532 int olevel = 0;
533
534 if (!op->inv) 494 if (!op->inv)
535 { 495 {
536 LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); 496 LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name);
537 return 0; 497 return 0;
538 } 498 }
539 499
540 olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); 500 int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.));
541 501
542 if (olevel <= 0) 502 if (olevel <= 0)
543 olevel = rndm (1, MIN (op->inv->level, 1)); 503 olevel = rndm (1, op->inv->level);
544 504
545 if (olevel > MAXLEVEL) 505 return min (olevel, MAXLEVEL);
546 olevel = MAXLEVEL;
547
548 return olevel;
549} 506}
550 507
551/* 508/*
552 * Based upon the specified difficulty and upon the difftomagic_list array, 509 * Based upon the specified difficulty and upon the difftomagic_list array,
553 * a random magical bonus is returned. This is used when determine 510 * a random magical bonus is returned. This is used when determine
556 * elmex Thu Aug 10 18:45:44 CEST 2006: 513 * elmex Thu Aug 10 18:45:44 CEST 2006:
557 * Scaling difficulty by max_level, as difficulty is a level and not some 514 * Scaling difficulty by max_level, as difficulty is a level and not some
558 * weird integer between 1-31. 515 * weird integer between 1-31.
559 * 516 *
560 */ 517 */
561
562int 518int
563magic_from_difficulty (int difficulty) 519magic_from_difficulty (int difficulty)
564{ 520{
565 int percent = 0, magic = 0; 521 int percent = 0, magic = 0;
566 int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); 522 int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS);
610 566
611 op->magic = magic; 567 op->magic = magic;
612 if (op->arch) 568 if (op->arch)
613 { 569 {
614 if (op->type == ARMOUR) 570 if (op->type == ARMOUR)
615 ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; 571 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100;
616 572
617 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ 573 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */
618 magic = (-magic); 574 magic = (-magic);
619 op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; 575 op->weight = (op->arch->weight * (100 - magic * 10)) / 100;
620 } 576 }
621 else 577 else
622 { 578 {
623 if (op->type == ARMOUR) 579 if (op->type == ARMOUR)
624 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; 580 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100;
654 * 1) Since rings can have multiple bonuses, if the same bonus 610 * 1) Since rings can have multiple bonuses, if the same bonus
655 * is rolled again, increase it - the bonuses now stack with 611 * is rolled again, increase it - the bonuses now stack with
656 * other bonuses previously rolled and ones the item might natively have. 612 * other bonuses previously rolled and ones the item might natively have.
657 * 2) Add code to deal with new PR method. 613 * 2) Add code to deal with new PR method.
658 */ 614 */
659
660void 615void
661set_ring_bonus (object *op, int bonus) 616set_ring_bonus (object *op, int bonus)
662{ 617{
663 618
664 int r = rndm (bonus > 0 ? 25 : 11); 619 int r = rndm (bonus > 0 ? 25 : 11);
687 case 2: 642 case 2:
688 case 3: 643 case 3:
689 case 4: 644 case 4:
690 case 5: 645 case 5:
691 case 6: 646 case 6:
692 set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); 647 op->stats.stat (r) += bonus;
693 break; 648 break;
694 649
695 case 7: 650 case 7:
696 op->stats.dam += bonus; 651 op->stats.dam += bonus;
697 break; 652 break;
831 * value. 786 * value.
832 * GT_MINIMAL: Does minimal processing on the object - just enough to make it 787 * GT_MINIMAL: Does minimal processing on the object - just enough to make it
833 * a working object - don't change magic, value, etc, but set it material 788 * a working object - don't change magic, value, etc, but set it material
834 * type as appropriate, for objects that need spell objects, set those, etc 789 * type as appropriate, for objects that need spell objects, set those, etc
835 */ 790 */
836
837void 791void
838fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags) 792fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags)
839{ 793{
840 int was_magic = op->magic, num_enchantments = 0, save_item_power = 0; 794 int was_magic = op->magic, num_enchantments = 0, save_item_power = 0;
841 795
846 save_item_power = op->item_power; 800 save_item_power = op->item_power;
847 op->item_power = 0; 801 op->item_power = 0;
848 802
849 if (op->randomitems && op->type != SPELL) 803 if (op->randomitems && op->type != SPELL)
850 { 804 {
851 create_treasure (op->randomitems, op, flags, difficulty, 0); 805 create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0);
852 if (!op->inv)
853 LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name);
854
855 /* So the treasure doesn't get created again */ 806 /* So the treasure doesn't get created again */
856 op->randomitems = NULL; 807 op->randomitems = 0;
857 } 808 }
858 809
859 if (difficulty < 1) 810 if (difficulty < 1)
860 difficulty = 1; 811 difficulty = 1;
861 812
1174 */ 1125 */
1175 1126
1176/* 1127/*
1177 * Allocate and return the pointer to an empty artifactlist structure. 1128 * Allocate and return the pointer to an empty artifactlist structure.
1178 */ 1129 */
1179
1180static artifactlist * 1130static artifactlist *
1181get_empty_artifactlist (void) 1131get_empty_artifactlist (void)
1182{ 1132{
1183 artifactlist *al = (artifactlist *) malloc (sizeof (artifactlist)); 1133 return salloc0 <artifactlist> ();
1184
1185 if (al == NULL)
1186 fatal (OUT_OF_MEMORY);
1187 al->next = NULL;
1188 al->items = NULL;
1189 al->total_chance = 0;
1190 return al;
1191} 1134}
1192 1135
1193/* 1136/*
1194 * Allocate and return the pointer to an empty artifact structure. 1137 * Allocate and return the pointer to an empty artifact structure.
1195 */ 1138 */
1196
1197static artifact * 1139static artifact *
1198get_empty_artifact (void) 1140get_empty_artifact (void)
1199{ 1141{
1200 artifact *a = (artifact *) malloc (sizeof (artifact)); 1142 return salloc0 <artifact> ();
1201
1202 if (a == NULL)
1203 fatal (OUT_OF_MEMORY);
1204 a->item = NULL;
1205 a->next = NULL;
1206 a->chance = 0;
1207 a->difficulty = 0;
1208 a->allowed = NULL;
1209 return a;
1210} 1143}
1211 1144
1212/* 1145/*
1213 * Searches the artifact lists and returns one that has the same type 1146 * Searches the artifact lists and returns one that has the same type
1214 * of objects on it. 1147 * of objects on it.
1215 */ 1148 */
1216
1217artifactlist * 1149artifactlist *
1218find_artifactlist (int type) 1150find_artifactlist (int type)
1219{ 1151{
1220 artifactlist *al;
1221
1222 for (al = first_artifactlist; al != NULL; al = al->next) 1152 for (artifactlist *al = first_artifactlist; al; al = al->next)
1223 if (al->type == type) 1153 if (al->type == type)
1224 return al; 1154 return al;
1155
1225 return NULL; 1156 return 0;
1226} 1157}
1227 1158
1228/* 1159/*
1229 * For debugging purposes. Dumps all tables. 1160 * For debugging purposes. Dumps all tables.
1230 */ 1161 */
1231
1232void 1162void
1233dump_artifacts (void) 1163dump_artifacts (void)
1234{ 1164{
1235 artifactlist *al; 1165 artifactlist *al;
1236 artifact *art; 1166 artifact *art;
1243 for (art = al->items; art != NULL; art = art->next) 1173 for (art = al->items; art != NULL; art = art->next)
1244 { 1174 {
1245 fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); 1175 fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance);
1246 if (art->allowed != NULL) 1176 if (art->allowed != NULL)
1247 { 1177 {
1248 fprintf (logfile, "\tAllowed combinations:"); 1178 fprintf (logfile, "\tallowed combinations:");
1249 for (next = art->allowed; next != NULL; next = next->next) 1179 for (next = art->allowed; next != NULL; next = next->next)
1250 fprintf (logfile, "%s,", &next->name); 1180 fprintf (logfile, "%s,", &next->name);
1251 fprintf (logfile, "\n"); 1181 fprintf (logfile, "\n");
1252 } 1182 }
1253 } 1183 }
1264 treasurelist *tl; 1194 treasurelist *tl;
1265 int i; 1195 int i;
1266 1196
1267 if (depth > 100) 1197 if (depth > 100)
1268 return; 1198 return;
1199
1269 while (t) 1200 while (t)
1270 { 1201 {
1271 if (t->name) 1202 if (t->name)
1272 { 1203 {
1273 for (i = 0; i < depth; i++) 1204 for (i = 0; i < depth; i++)
1274 fprintf (logfile, " "); 1205 fprintf (logfile, " ");
1206
1275 fprintf (logfile, "{ (list: %s)\n", &t->name); 1207 fprintf (logfile, "{ (list: %s)\n", &t->name);
1208
1276 tl = find_treasurelist (t->name); 1209 tl = treasurelist::find (t->name);
1277 if (tl) 1210 if (tl)
1278 dump_monster_treasure_rec (name, tl->items, depth + 2); 1211 dump_monster_treasure_rec (name, tl->items, depth + 2);
1212
1279 for (i = 0; i < depth; i++) 1213 for (i = 0; i < depth; i++)
1280 fprintf (logfile, " "); 1214 fprintf (logfile, " ");
1215
1281 fprintf (logfile, "} (end of list: %s)\n", &t->name); 1216 fprintf (logfile, "} (end of list: %s)\n", &t->name);
1282 } 1217 }
1283 else 1218 else
1284 { 1219 {
1285 for (i = 0; i < depth; i++) 1220 for (i = 0; i < depth; i++)
1286 fprintf (logfile, " "); 1221 fprintf (logfile, " ");
1222
1287 if (t->item && t->item->clone.type == FLESH) 1223 if (t->item && t->item->type == FLESH)
1288 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); 1224 fprintf (logfile, "%s's %s\n", name, &t->item->object::name);
1289 else 1225 else
1290 fprintf (logfile, "%s\n", &t->item->clone.name); 1226 fprintf (logfile, "%s\n", &t->item->object::name);
1291 } 1227 }
1292 1228
1293 if (t->next_yes) 1229 if (t->next_yes)
1294 { 1230 {
1295 for (i = 0; i < depth; i++) 1231 for (i = 0; i < depth; i++)
1296 fprintf (logfile, " "); 1232 fprintf (logfile, " ");
1233
1297 fprintf (logfile, " (if yes)\n"); 1234 fprintf (logfile, " (if yes)\n");
1298 dump_monster_treasure_rec (name, t->next_yes, depth + 1); 1235 dump_monster_treasure_rec (name, t->next_yes, depth + 1);
1299 } 1236 }
1300 1237
1301 if (t->next_no) 1238 if (t->next_no)
1302 { 1239 {
1303 for (i = 0; i < depth; i++) 1240 for (i = 0; i < depth; i++)
1304 fprintf (logfile, " "); 1241 fprintf (logfile, " ");
1242
1305 fprintf (logfile, " (if no)\n"); 1243 fprintf (logfile, " (if no)\n");
1306 dump_monster_treasure_rec (name, t->next_no, depth + 1); 1244 dump_monster_treasure_rec (name, t->next_no, depth + 1);
1307 } 1245 }
1308 1246
1309 t = t->next; 1247 t = t->next;
1312 1250
1313/* 1251/*
1314 * For debugging purposes. Dumps all treasures for a given monster. 1252 * For debugging purposes. Dumps all treasures for a given monster.
1315 * Created originally by Raphael Quinet for debugging the alchemy code. 1253 * Created originally by Raphael Quinet for debugging the alchemy code.
1316 */ 1254 */
1317
1318void 1255void
1319dump_monster_treasure (const char *name) 1256dump_monster_treasure (const char *name)
1320{ 1257{
1321 archetype *at; 1258 archetype *at;
1322 int found; 1259 int found;
1323 1260
1324 found = 0; 1261 found = 0;
1325 fprintf (logfile, "\n"); 1262 fprintf (logfile, "\n");
1326 for (at = first_archetype; at != NULL; at = at->next) 1263
1264 for_all_archetypes (at)
1327 if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) 1265 if (!strcasecmp (at->object::name, name) && at->title == NULL)
1328 { 1266 {
1329 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); 1267 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->object::name, &at->archname);
1330 if (at->clone.randomitems != NULL) 1268 if (at->randomitems != NULL)
1331 dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); 1269 dump_monster_treasure_rec (at->object::name, at->randomitems->items, 1);
1332 else 1270 else
1333 fprintf (logfile, "(nothing)\n"); 1271 fprintf (logfile, "(nothing)\n");
1272
1334 fprintf (logfile, "\n"); 1273 fprintf (logfile, "\n");
1335 found++; 1274 found++;
1336 } 1275 }
1276
1337 if (found == 0) 1277 if (found == 0)
1338 fprintf (logfile, "No objects have the name %s!\n\n", name); 1278 fprintf (logfile, "No objects have the name %s!\n\n", name);
1339} 1279}
1340 1280
1341/* 1281/*
1342 * Builds up the lists of artifacts from the file in the libdir. 1282 * Builds up the lists of artifacts from the file in the libdir.
1343 */ 1283 */
1344
1345void 1284void
1346init_artifacts (void) 1285init_artifacts (void)
1347{ 1286{
1348 static int has_been_inited = 0; 1287 static int has_been_inited = 0;
1349 char filename[MAX_BUF], buf[HUGE_BUF], *cp, *next; 1288 char filename[MAX_BUF];
1350 artifact *art = NULL; 1289 artifact *art = NULL;
1351 linked_char *tmp;
1352 int value;
1353 artifactlist *al; 1290 artifactlist *al;
1354 1291
1355 if (has_been_inited) 1292 if (has_been_inited)
1356 return; 1293 return;
1357 else 1294 else
1358 has_been_inited = 1; 1295 has_been_inited = 1;
1359 1296
1360 sprintf (filename, "%s/artifacts", settings.datadir); 1297 sprintf (filename, "%s/artifacts", settings.datadir);
1361 object_thawer thawer (filename); 1298 object_thawer f (filename);
1362 1299
1363 if (!thawer) 1300 if (!f)
1364 return; 1301 return;
1365 1302
1366 while (fgets (buf, HUGE_BUF, thawer) != NULL) 1303 for (;;)
1367 { 1304 {
1368 if (*buf == '#') 1305 switch (f.kw)
1369 continue;
1370 if ((cp = strchr (buf, '\n')) != NULL)
1371 *cp = '\0';
1372 cp = buf;
1373 while (*cp == ' ') /* Skip blanks */
1374 cp++;
1375 if (*cp == '\0')
1376 continue;
1377
1378 if (!strncmp (cp, "Allowed", 7))
1379 { 1306 {
1307 case KW_allowed:
1380 if (art == NULL) 1308 if (!art)
1309 art = get_empty_artifact ();
1310
1381 { 1311 {
1382 art = get_empty_artifact (); 1312 if (!strcmp (f.get_str (), "all"))
1383 nrofartifacts++; 1313 break;
1314
1315 char *next, *cp = f.get_str ();
1316
1317 do
1318 {
1319 if ((next = strchr (cp, ',')))
1320 *next++ = '\0';
1321
1322 linked_char *tmp = new linked_char;
1323
1324 tmp->name = cp;
1325 tmp->next = art->allowed;
1326 art->allowed = tmp;
1327 }
1328 while ((cp = next));
1384 } 1329 }
1385 cp = strchr (cp, ' ') + 1; 1330 break;
1386 if (!strcmp (cp, "all")) 1331
1332 case KW_chance:
1333 f.get (art->chance);
1334 break;
1335
1336 case KW_difficulty:
1337 f.get (art->difficulty);
1338 break;
1339
1340 case KW_object:
1341 {
1342 art->item = object::create ();
1343 f.get (art->item->name);
1344 f.next ();
1345
1346 if (!art->item->parse_kv (f))
1347 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1348
1349 al = find_artifactlist (art->item->type);
1350
1351 if (!al)
1352 {
1353 al = get_empty_artifactlist ();
1354 al->type = art->item->type;
1355 al->next = first_artifactlist;
1356 first_artifactlist = al;
1357 }
1358
1359 art->next = al->items;
1360 al->items = art;
1361 art = 0;
1362 }
1387 continue; 1363 continue;
1388 1364
1389 do 1365 case KW_EOF:
1366 goto done;
1367
1368 default:
1369 if (!f.parse_error ("artifacts file"))
1370 cleanup ("artifacts file required");
1390 { 1371 break;
1391 nrofallowedstr++;
1392 if ((next = strchr (cp, ',')) != NULL)
1393 *(next++) = '\0';
1394 tmp = new linked_char;
1395
1396 tmp->name = cp;
1397 tmp->next = art->allowed;
1398 art->allowed = tmp;
1399 }
1400 while ((cp = next) != NULL);
1401 }
1402 else if (sscanf (cp, "chance %d", &value))
1403 art->chance = (uint16) value;
1404 else if (sscanf (cp, "difficulty %d", &value))
1405 art->difficulty = (uint8) value;
1406 else if (!strncmp (cp, "Object", 6))
1407 { 1372 }
1408 art->item = object::create ();
1409 1373
1410 if (!load_object (thawer, art->item, 0)) 1374 f.next ();
1411 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1412
1413 art->item->name = strchr (cp, ' ') + 1;
1414 al = find_artifactlist (art->item->type);
1415 if (al == NULL)
1416 {
1417 al = get_empty_artifactlist ();
1418 al->type = art->item->type;
1419 al->next = first_artifactlist;
1420 first_artifactlist = al;
1421 }
1422 art->next = al->items;
1423 al->items = art;
1424 art = NULL;
1425 }
1426 else
1427 LOG (llevError, "Unknown input in artifact file: %s\n", buf);
1428 } 1375 }
1429 1376
1377done:
1430 for (al = first_artifactlist; al != NULL; al = al->next) 1378 for (al = first_artifactlist; al; al = al->next)
1431 { 1379 {
1380 al->total_chance = 0;
1381
1432 for (art = al->items; art != NULL; art = art->next) 1382 for (art = al->items; art; art = art->next)
1433 { 1383 {
1434 if (!art->chance) 1384 if (!art->chance)
1435 LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); 1385 LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name);
1436 else 1386 else
1437 al->total_chance += art->chance; 1387 al->total_chance += art->chance;
1442 } 1392 }
1443 1393
1444 LOG (llevDebug, "done.\n"); 1394 LOG (llevDebug, "done.\n");
1445} 1395}
1446 1396
1447
1448/* 1397/*
1449 * Used in artifact generation. The bonuses of the first object 1398 * Used in artifact generation. The bonuses of the first object
1450 * is modified by the bonuses of the second object. 1399 * is modified by the bonuses of the second object.
1451 */ 1400 */
1452
1453void 1401void
1454add_abilities (object *op, object *change) 1402add_abilities (object *op, object *change)
1455{ 1403{
1456 int i, tmp; 1404 int i, tmp;
1457 1405
1458 if (change->face != blank_face) 1406 if (change->face != blank_face)
1459 { 1407 {
1460#ifdef TREASURE_VERBOSE 1408#ifdef TREASURE_VERBOSE
1461 LOG (llevDebug, "FACE: %d\n", change->face->number); 1409 LOG (llevDebug, "add_abilities change face: %d\n", change->face);
1462#endif 1410#endif
1463 op->face = change->face; 1411 op->face = change->face;
1464 } 1412 }
1465 1413
1466 for (i = 0; i < NUM_STATS; i++) 1414 for (i = 0; i < NUM_STATS; i++)
1467 change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); 1415 change_attr_value (&(op->stats), i, change->stats.stat (i));
1468 1416
1469 op->attacktype |= change->attacktype; 1417 op->attacktype |= change->attacktype;
1470 op->path_attuned |= change->path_attuned; 1418 op->path_attuned |= change->path_attuned;
1471 op->path_repelled |= change->path_repelled; 1419 op->path_repelled |= change->path_repelled;
1472 op->path_denied |= change->path_denied; 1420 op->path_denied |= change->path_denied;
1619 op->gen_sp_armour = (signed char) (((int) op->gen_sp_armour * ((int) change->gen_sp_armour)) / (int) 100); 1567 op->gen_sp_armour = (signed char) (((int) op->gen_sp_armour * ((int) change->gen_sp_armour)) / (int) 100);
1620 } 1568 }
1621 1569
1622 op->value *= change->value; 1570 op->value *= change->value;
1623 1571
1624 if (change->material) 1572 if (change->materials)
1625 op->material = change->material; 1573 op->materials = change->materials;
1626 1574
1627 if (change->materialname) 1575 if (change->materialname)
1628 op->materialname = change->materialname; 1576 op->materialname = change->materialname;
1629 1577
1630 if (change->slaying) 1578 if (change->slaying)
1636 if (change->msg) 1584 if (change->msg)
1637 op->msg = change->msg; 1585 op->msg = change->msg;
1638} 1586}
1639 1587
1640static int 1588static int
1641legal_artifact_combination (object *op, artifact * art) 1589legal_artifact_combination (object *op, artifact *art)
1642{ 1590{
1643 int neg, success = 0; 1591 int neg, success = 0;
1644 linked_char *tmp; 1592 linked_char *tmp;
1645 const char *name; 1593 const char *name;
1646 1594
1647 if (art->allowed == (linked_char *) NULL) 1595 if (!art->allowed)
1648 return 1; /* Ie, "all" */ 1596 return 1; /* Ie, "all" */
1597
1649 for (tmp = art->allowed; tmp; tmp = tmp->next) 1598 for (tmp = art->allowed; tmp; tmp = tmp->next)
1650 { 1599 {
1651#ifdef TREASURE_VERBOSE 1600#ifdef TREASURE_VERBOSE
1652 LOG (llevDebug, "legal_art: %s\n", tmp->name); 1601 LOG (llevDebug, "legal_art: %s\n", &tmp->name);
1653#endif 1602#endif
1654 if (*tmp->name == '!') 1603 if (*tmp->name == '!')
1655 name = tmp->name + 1, neg = 1; 1604 name = tmp->name + 1, neg = 1;
1656 else 1605 else
1657 name = tmp->name, neg = 0; 1606 name = tmp->name, neg = 0;
1658 1607
1659 /* If we match name, then return the opposite of 'neg' */ 1608 /* If we match name, then return the opposite of 'neg' */
1660 if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) 1609 if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname)))
1661 return !neg; 1610 return !neg;
1662 1611
1663 /* Set success as true, since if the match was an inverse, it means 1612 /* Set success as true, since if the match was an inverse, it means
1664 * everything is allowed except what we match 1613 * everything is allowed except what we match
1665 */ 1614 */
1666 else if (neg) 1615 else if (neg)
1667 success = 1; 1616 success = 1;
1668 } 1617 }
1618
1669 return success; 1619 return success;
1670} 1620}
1671 1621
1672/* 1622/*
1673 * Fixes the given object, giving it the abilities and titles 1623 * Fixes the given object, giving it the abilities and titles
1752 continue; 1702 continue;
1753 1703
1754 if (!legal_artifact_combination (op, art)) 1704 if (!legal_artifact_combination (op, art))
1755 { 1705 {
1756#ifdef TREASURE_VERBOSE 1706#ifdef TREASURE_VERBOSE
1757 LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); 1707 LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name);
1758#endif 1708#endif
1759 continue; 1709 continue;
1760 } 1710 }
1711
1761 give_artifact_abilities (op, art->item); 1712 give_artifact_abilities (op, art->item);
1762 return; 1713 return;
1763 } 1714 }
1764} 1715}
1765 1716
1809 SET_FLAG (item, FLAG_NO_STEAL); 1760 SET_FLAG (item, FLAG_NO_STEAL);
1810 } 1761 }
1811} 1762}
1812 1763
1813/* special_potion() - so that old potion code is still done right. */ 1764/* special_potion() - so that old potion code is still done right. */
1814
1815int 1765int
1816special_potion (object *op) 1766special_potion (object *op)
1817{ 1767{
1818 if (op->attacktype) 1768 if (op->attacktype)
1819 return 1; 1769 return 1;
1829} 1779}
1830 1780
1831void 1781void
1832free_treasurestruct (treasure *t) 1782free_treasurestruct (treasure *t)
1833{ 1783{
1834 if (t->next)
1835 free_treasurestruct (t->next); 1784 if (t->next) free_treasurestruct (t->next);
1836 if (t->next_yes)
1837 free_treasurestruct (t->next_yes); 1785 if (t->next_yes) free_treasurestruct (t->next_yes);
1838 if (t->next_no)
1839 free_treasurestruct (t->next_no); 1786 if (t->next_no) free_treasurestruct (t->next_no);
1840 1787
1841 delete t; 1788 delete t;
1842} 1789}
1843 1790
1844void 1791void
1849 1796
1850 delete lc; 1797 delete lc;
1851} 1798}
1852 1799
1853void 1800void
1854free_artifact (artifact * at) 1801free_artifact (artifact *at)
1855{ 1802{
1856 if (at->next)
1857 free_artifact (at->next); 1803 if (at->next) free_artifact (at->next);
1858
1859 if (at->allowed)
1860 free_charlinks (at->allowed); 1804 if (at->allowed) free_charlinks (at->allowed);
1861 1805
1862 at->item->destroy (1); 1806 at->item->destroy (1);
1863 1807
1864 delete at; 1808 sfree (at);
1865} 1809}
1866 1810
1867void 1811void
1868free_artifactlist (artifactlist * al) 1812free_artifactlist (artifactlist *al)
1869{ 1813{
1870 artifactlist *nextal; 1814 artifactlist *nextal;
1871 1815
1872 for (al = first_artifactlist; al; al = nextal) 1816 for (al = first_artifactlist; al; al = nextal)
1873 { 1817 {
1874 nextal = al->next; 1818 nextal = al->next;
1875 1819
1876 if (al->items) 1820 if (al->items)
1877 free_artifact (al->items); 1821 free_artifact (al->items);
1878 1822
1879 free (al); 1823 sfree (al);
1880 } 1824 }
1881} 1825}
1882 1826
1883void 1827void
1884free_all_treasures (void) 1828free_all_treasures (void)
1885{ 1829{
1886 treasurelist *tl, *next; 1830 treasurelist *tl, *next;
1887 1831
1888
1889 for (tl = first_treasurelist; tl != NULL; tl = next) 1832 for (tl = first_treasurelist; tl; tl = next)
1890 { 1833 {
1834 clear (tl);
1835
1891 next = tl->next; 1836 next = tl->next;
1892 if (tl->items)
1893 free_treasurestruct (tl->items);
1894 delete tl; 1837 delete tl;
1895 } 1838 }
1839
1896 free_artifactlist (first_artifactlist); 1840 free_artifactlist (first_artifactlist);
1897} 1841}

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