… | |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #define ALLOWED_COMBINATION |
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26 | |
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27 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
28 | * It is useful for finding bugs in the treasures file. Since it only |
26 | * It is useful for finding bugs in the treasures file. Since it only |
29 | * slows the startup some (and not actual game play), it is by default |
27 | * slows the startup some (and not actual game play), it is by default |
30 | * left on |
28 | * left on |
31 | */ |
29 | */ |
32 | #define TREASURE_DEBUG |
30 | #define TREASURE_DEBUG |
33 | |
31 | |
34 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
32 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
35 | |
33 | |
36 | /* #define TREASURE_VERBOSE */ |
34 | //#define TREASURE_VERBOSE |
37 | |
35 | |
38 | #include <global.h> |
36 | #include <global.h> |
39 | #include <treasure.h> |
37 | #include <treasure.h> |
40 | #include <funcpoint.h> |
38 | #include <funcpoint.h> |
41 | #include <loader.h> |
39 | #include <loader.h> |
42 | |
40 | |
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41 | extern char *spell_mapping[]; |
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42 | |
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43 | static treasurelist *first_treasurelist; |
43 | |
44 | |
44 | static void change_treasure (treasure *t, object *op); /* overrule default values */ |
45 | static void change_treasure (treasure *t, object *op); /* overrule default values */ |
45 | extern char *spell_mapping[]; |
46 | |
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47 | typedef std::tr1::unordered_map< |
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48 | const char *, |
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49 | treasurelist *, |
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50 | str_hash, |
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51 | str_equal, |
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52 | slice_allocator< std::pair<const char *const, treasurelist *> >, |
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53 | true |
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54 | > tl_map_t; |
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55 | |
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56 | static tl_map_t tl_map; |
46 | |
57 | |
47 | /* |
58 | /* |
48 | * Initialize global archtype pointers: |
59 | * Initialize global archtype pointers: |
49 | */ |
60 | */ |
50 | |
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51 | void |
61 | void |
52 | init_archetype_pointers () |
62 | init_archetype_pointers () |
53 | { |
63 | { |
54 | int prev_warn = warn_archetypes; |
64 | int prev_warn = warn_archetypes; |
55 | |
65 | |
56 | warn_archetypes = 1; |
66 | warn_archetypes = 1; |
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67 | |
57 | if (ring_arch == NULL) |
68 | if (ring_arch == NULL) |
58 | ring_arch = archetype::find ("ring"); |
69 | ring_arch = archetype::find ("ring"); |
59 | if (amulet_arch == NULL) |
70 | if (amulet_arch == NULL) |
60 | amulet_arch = archetype::find ("amulet"); |
71 | amulet_arch = archetype::find ("amulet"); |
61 | if (staff_arch == NULL) |
72 | if (staff_arch == NULL) |
62 | staff_arch = archetype::find ("staff"); |
73 | staff_arch = archetype::find ("staff"); |
63 | if (crown_arch == NULL) |
74 | if (crown_arch == NULL) |
64 | crown_arch = archetype::find ("crown"); |
75 | crown_arch = archetype::find ("crown"); |
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76 | |
65 | warn_archetypes = prev_warn; |
77 | warn_archetypes = prev_warn; |
66 | } |
78 | } |
67 | |
79 | |
68 | /* |
80 | /* |
69 | * Allocate and return the pointer to an empty treasurelist structure. |
81 | * Searches for the given treasurelist |
70 | */ |
82 | */ |
71 | |
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72 | static treasurelist * |
83 | treasurelist * |
73 | get_empty_treasurelist (void) |
84 | treasurelist::find (const char *name) |
74 | { |
85 | { |
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86 | if (!name) |
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87 | return 0; |
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88 | |
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89 | auto (i, tl_map.find (name)); |
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90 | |
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91 | if (i == tl_map.end ()) |
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92 | return 0; |
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93 | |
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94 | return i->second; |
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95 | } |
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96 | |
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97 | /* |
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98 | * Searches for the given treasurelist in the globally linked list |
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99 | * of treasurelists which has been built by load_treasures(). |
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100 | */ |
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101 | treasurelist * |
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102 | treasurelist::get (const char *name) |
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103 | { |
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104 | treasurelist *tl = find (name); |
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105 | |
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106 | if (!tl) |
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107 | { |
75 | return new treasurelist; |
108 | tl = new treasurelist; |
76 | } |
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77 | |
109 | |
78 | /* |
110 | tl->name = name; |
79 | * Allocate and return the pointer to an empty treasure structure. |
111 | tl->next = first_treasurelist; |
80 | */ |
112 | first_treasurelist = tl; |
81 | //TODO: make this a constructor |
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82 | static treasure * |
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83 | get_empty_treasure (void) |
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84 | { |
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85 | treasure *t = new treasure; |
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86 | |
113 | |
87 | t->chance = 100; |
114 | tl_map.insert (std::make_pair (tl->name, tl)); |
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115 | } |
88 | |
116 | |
89 | return t; |
117 | return tl; |
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118 | } |
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119 | |
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120 | //TODO: class method |
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121 | void |
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122 | clear (treasurelist *tl) |
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123 | { |
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124 | if (tl->items) |
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125 | { |
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126 | free_treasurestruct (tl->items); |
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127 | tl->items = 0; |
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128 | } |
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129 | |
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130 | tl->total_chance = 0; |
90 | } |
131 | } |
91 | |
132 | |
92 | /* |
133 | /* |
93 | * Reads the lib/treasure file from disk, and parses the contents |
134 | * Reads the lib/treasure file from disk, and parses the contents |
94 | * into an internal treasure structure (very linked lists) |
135 | * into an internal treasure structure (very linked lists) |
95 | */ |
136 | */ |
96 | |
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97 | static treasure * |
137 | static treasure * |
98 | load_treasure (FILE * fp, int *line) |
138 | load_treasure (object_thawer &f) |
99 | { |
139 | { |
100 | char buf[MAX_BUF], *cp, variable[MAX_BUF]; |
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101 | treasure *t = get_empty_treasure (); |
140 | treasure *t = new treasure; |
102 | int value; |
141 | int value; |
103 | |
142 | |
104 | nroftreasures++; |
143 | nroftreasures++; |
105 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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106 | { |
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107 | (*line)++; |
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108 | |
144 | |
109 | if (*buf == '#') |
145 | for (;;) |
110 | continue; |
146 | { |
111 | if ((cp = strchr (buf, '\n')) != NULL) |
147 | coroapi::cede_every (10); |
112 | *cp = '\0'; |
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113 | cp = buf; |
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114 | while (isspace (*cp)) /* Skip blanks */ |
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115 | cp++; |
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116 | |
148 | |
117 | if (sscanf (cp, "arch %s", variable)) |
149 | f.next (); |
118 | { |
150 | |
119 | if ((t->item = archetype::find (variable)) == NULL) |
151 | switch (f.kw) |
120 | LOG (llevError, "Treasure lacks archetype: %s\n", variable); |
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121 | } |
152 | { |
122 | else if (sscanf (cp, "list %s", variable)) |
153 | case KW_arch: |
123 | t->name = variable; |
154 | if (!(t->item = archetype::find (f.get_str ()))) |
124 | else if (sscanf (cp, "change_name %s", variable)) |
155 | LOG (llevError, "%s:%d treasure references unknown archetype '%s', skipping.\n", f.name, f.linenum, f.get_str ()); |
125 | t->change_arch.name = variable; |
156 | break; |
126 | else if (sscanf (cp, "change_title %s", variable)) |
157 | |
127 | t->change_arch.title = variable; |
158 | case KW_list: f.get (t->name); break; |
128 | else if (sscanf (cp, "change_slaying %s", variable)) |
159 | case KW_change_name: f.get (t->change_arch.name); break; |
129 | t->change_arch.slaying = variable; |
160 | case KW_change_title: f.get (t->change_arch.title); break; |
130 | else if (sscanf (cp, "chance %d", &value)) |
161 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
131 | t->chance = (uint8) value; |
162 | case KW_chance: f.get (t->chance); break; |
132 | else if (sscanf (cp, "nrof %d", &value)) |
163 | case KW_nrof: f.get (t->nrof); break; |
133 | t->nrof = (uint16) value; |
164 | case KW_magic: f.get (t->magic); break; |
134 | else if (sscanf (cp, "magic %d", &value)) |
165 | |
135 | t->magic = (uint8) value; |
166 | case KW_yes: t->next_yes = load_treasure (f); break; |
136 | else if (!strcmp (cp, "yes")) |
167 | case KW_no: t->next_no = load_treasure (f); break; |
137 | t->next_yes = load_treasure (fp, line); |
168 | |
138 | else if (!strcmp (cp, "no")) |
169 | case KW_end: |
139 | t->next_no = load_treasure (fp, line); |
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140 | else if (!strcmp (cp, "end")) |
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141 | return t; |
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142 | else if (!strcmp (cp, "more")) |
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143 | { |
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144 | t->next = load_treasure (fp, line); |
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145 | return t; |
170 | return t; |
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171 | |
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172 | case KW_more: |
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173 | t->next = load_treasure (f); |
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174 | return t; |
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175 | |
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176 | default: |
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177 | if (!f.parse_error ("treasure list")) |
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178 | return t; // error |
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179 | |
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180 | return t; |
146 | } |
181 | } |
147 | else |
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148 | LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line); |
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149 | } |
182 | } |
150 | LOG (llevError, "treasure lacks 'end'.\n"); |
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151 | return t; |
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152 | } |
183 | } |
153 | |
184 | |
154 | #ifdef TREASURE_DEBUG |
185 | #ifdef TREASURE_DEBUG |
155 | |
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156 | /* recursived checks the linked list. Treasurelist is passed only |
186 | /* recursived checks the linked list. Treasurelist is passed only |
157 | * so that the treasure name can be printed out |
187 | * so that the treasure name can be printed out |
158 | */ |
188 | */ |
159 | static void |
189 | static void |
160 | check_treasurelist (const treasure *t, const treasurelist * tl) |
190 | check_treasurelist (const treasure *t, const treasurelist * tl) |
161 | { |
191 | { |
162 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
192 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
163 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
193 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
164 | /* find_treasurelist will print out its own error message */ |
194 | |
165 | if (t->name && *t->name) |
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166 | find_treasurelist (t->name); |
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167 | if (t->next) |
195 | if (t->next) |
168 | check_treasurelist (t->next, tl); |
196 | check_treasurelist (t->next, tl); |
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197 | |
169 | if (t->next_yes) |
198 | if (t->next_yes) |
170 | check_treasurelist (t->next_yes, tl); |
199 | check_treasurelist (t->next_yes, tl); |
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200 | |
171 | if (t->next_no) |
201 | if (t->next_no) |
172 | check_treasurelist (t->next_no, tl); |
202 | check_treasurelist (t->next_no, tl); |
173 | } |
203 | } |
174 | #endif |
204 | #endif |
175 | |
205 | |
176 | /* |
206 | /* |
177 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
207 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
178 | * Each treasure is parsed with the help of load_treasure(). |
208 | * Each treasure is parsed with the help of load_treasure(). |
179 | */ |
209 | */ |
180 | |
210 | bool |
181 | void |
211 | load_treasure_file (const char *filename) |
182 | load_treasures (void) |
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183 | { |
212 | { |
184 | FILE *fp; |
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185 | char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF]; |
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186 | treasurelist *previous = NULL; |
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187 | treasure *t; |
213 | treasure *t; |
188 | int comp, line = 0; |
214 | int comp, line = 0; |
189 | |
215 | |
190 | sprintf (filename, "%s/%s", settings.datadir, settings.treasures); |
216 | object_thawer f (filename); |
191 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
217 | |
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218 | if (!f) |
192 | { |
219 | { |
193 | LOG (llevError, "Can't open treasure file.\n"); |
220 | LOG (llevError, "Can't open treasure file.\n"); |
194 | return; |
221 | return false; |
195 | } |
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196 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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197 | { |
222 | } |
198 | line++; |
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199 | if (*buf == '#') |
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200 | continue; |
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201 | |
223 | |
202 | if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name)) |
224 | f.next (); |
203 | { |
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204 | treasurelist *tl = get_empty_treasurelist (); |
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205 | |
225 | |
206 | tl->name = name; |
226 | for (;;) |
207 | if (previous == NULL) |
227 | { |
208 | first_treasurelist = tl; |
228 | switch (f.kw) |
209 | else |
229 | { |
210 | previous->next = tl; |
230 | case KW_treasure: |
211 | previous = tl; |
231 | case KW_treasureone: |
212 | tl->items = load_treasure (fp, &line); |
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213 | |
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214 | /* This is a one of the many items on the list should be generated. |
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215 | * Add up the chance total, and check to make sure the yes & no |
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216 | * fields of the treasures are not being used. |
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217 | */ |
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218 | if (!strncmp (buf, "treasureone", 11)) |
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219 | { |
232 | { |
220 | for (t = tl->items; t != NULL; t = t->next) |
233 | bool one = f.kw == KW_treasureone; |
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234 | treasurelist *tl = treasurelist::get (f.get_str ()); |
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235 | |
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236 | clear (tl); |
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237 | tl->items = load_treasure (f); |
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238 | |
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239 | if (!tl->items) |
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240 | return false; |
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241 | |
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242 | /* This is a one of the many items on the list should be generated. |
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243 | * Add up the chance total, and check to make sure the yes & no |
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244 | * fields of the treasures are not being used. |
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245 | */ |
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246 | if (one) |
221 | { |
247 | { |
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248 | for (t = tl->items; t; t = t->next) |
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249 | { |
222 | #ifdef TREASURE_DEBUG |
250 | #ifdef TREASURE_DEBUG |
223 | if (t->next_yes || t->next_no) |
251 | if (t->next_yes || t->next_no) |
224 | { |
252 | { |
225 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
253 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
226 | LOG (llevError, " the next_yes or next_no field is set\n"); |
254 | LOG (llevError, " the next_yes or next_no field is set\n"); |
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255 | } |
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256 | #endif |
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257 | tl->total_chance += t->chance; |
227 | } |
258 | } |
228 | #endif |
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229 | tl->total_chance += t->chance; |
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230 | } |
259 | } |
231 | } |
260 | } |
232 | } |
261 | break; |
233 | else |
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234 | LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line); |
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235 | } |
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236 | close_and_delete (fp, comp); |
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237 | |
262 | |
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263 | case KW_EOF: |
238 | #ifdef TREASURE_DEBUG |
264 | #ifdef TREASURE_DEBUG |
239 | /* Perform some checks on how valid the treasure data actually is. |
265 | /* Perform some checks on how valid the treasure data actually is. |
240 | * verify that list transitions work (ie, the list that it is supposed |
266 | * verify that list transitions work (ie, the list that it is supposed |
241 | * to transition to exists). Also, verify that at least the name |
267 | * to transition to exists). Also, verify that at least the name |
242 | * or archetype is set for each treasure element. |
268 | * or archetype is set for each treasure element. |
243 | */ |
269 | */ |
244 | for (previous = first_treasurelist; previous != NULL; previous = previous->next) |
270 | for (treasurelist *tl = first_treasurelist; tl; tl = tl->next) |
245 | check_treasurelist (previous->items, previous); |
271 | check_treasurelist (tl->items, tl); |
246 | #endif |
272 | #endif |
247 | } |
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248 | |
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249 | /* |
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250 | * Searches for the given treasurelist in the globally linked list |
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251 | * of treasurelists which has been built by load_treasures(). |
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252 | */ |
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253 | |
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254 | treasurelist * |
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255 | find_treasurelist (const char *name) |
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256 | { |
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257 | shstr_cmp name_ (name); |
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258 | |
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259 | if (!name_) |
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260 | return 0; |
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261 | |
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262 | for (treasurelist *tl = first_treasurelist; tl != 0; tl = tl->next) |
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263 | if (name_ == tl->name) |
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264 | return tl; |
273 | return true; |
265 | |
274 | |
266 | if (first_treasurelist) |
275 | default: |
267 | LOG (llevError, "Couldn't find treasurelist %s\n", name); |
276 | if (!f.parse_error ("treasure lists")) |
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277 | return false; |
268 | |
278 | |
269 | return 0; |
279 | break; |
270 | } |
280 | } |
271 | |
281 | |
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282 | f.next (); |
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283 | } |
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284 | } |
272 | |
285 | |
273 | /* |
286 | /* |
274 | * Generates the objects specified by the given treasure. |
287 | * Generates the objects specified by the given treasure. |
275 | * It goes recursively through the rest of the linked list. |
288 | * It goes recursively through the rest of the linked list. |
276 | * If there is a certain percental chance for a treasure to be generated, |
289 | * If there is a certain percental chance for a treasure to be generated, |
… | |
… | |
326 | |
339 | |
327 | if (t->change_arch.slaying) |
340 | if (t->change_arch.slaying) |
328 | op->slaying = t->change_arch.slaying; |
341 | op->slaying = t->change_arch.slaying; |
329 | } |
342 | } |
330 | |
343 | |
331 | void |
344 | static void |
332 | create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) |
345 | create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) |
333 | { |
346 | { |
334 | object *tmp; |
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335 | |
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336 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
347 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
337 | { |
348 | { |
338 | if (t->name) |
349 | if (t->name) |
339 | { |
350 | { |
340 | if (difficulty >= t->magic) |
351 | if (difficulty >= t->magic) |
341 | { |
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342 | treasurelist *tl = find_treasurelist (t->name); |
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343 | if (tl) |
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344 | create_treasure (tl, op, flag, difficulty, tries); |
352 | create_treasure (treasurelist::find (t->name), op, flag, difficulty, tries); |
345 | } |
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346 | } |
353 | } |
347 | else |
354 | else |
348 | { |
355 | { |
349 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
356 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
350 | { |
357 | { |
351 | tmp = arch_to_object (t->item); |
358 | object *tmp = arch_to_object (t->item); |
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359 | |
352 | if (t->nrof && tmp->nrof <= 1) |
360 | if (t->nrof && tmp->nrof <= 1) |
353 | tmp->nrof = rndm (t->nrof) + 1; |
361 | tmp->nrof = rndm (t->nrof) + 1; |
354 | |
362 | |
355 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
363 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
356 | change_treasure (t, tmp); |
364 | change_treasure (t, tmp); |
357 | put_treasure (tmp, op, flag); |
365 | put_treasure (tmp, op, flag); |
358 | } |
366 | } |
359 | } |
367 | } |
360 | |
368 | |
361 | if (t->next_yes != NULL) |
369 | if (t->next_yes) |
362 | create_all_treasures (t->next_yes, op, flag, difficulty, tries); |
370 | create_all_treasures (t->next_yes, op, flag, difficulty, tries); |
363 | } |
371 | } |
364 | else if (t->next_no != NULL) |
372 | else if (t->next_no) |
365 | create_all_treasures (t->next_no, op, flag, difficulty, tries); |
373 | create_all_treasures (t->next_no, op, flag, difficulty, tries); |
366 | |
374 | |
367 | if (t->next != NULL) |
375 | if (t->next) |
368 | create_all_treasures (t->next, op, flag, difficulty, tries); |
376 | create_all_treasures (t->next, op, flag, difficulty, tries); |
369 | } |
377 | } |
370 | |
378 | |
371 | void |
379 | static void |
372 | create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
380 | create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
373 | { |
381 | { |
374 | int value = rndm (tl->total_chance); |
382 | int value = rndm (tl->total_chance); |
375 | treasure *t; |
383 | treasure *t; |
376 | |
384 | |
… | |
… | |
378 | { |
386 | { |
379 | LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); |
387 | LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); |
380 | return; |
388 | return; |
381 | } |
389 | } |
382 | |
390 | |
383 | for (t = tl->items; t != NULL; t = t->next) |
391 | for (t = tl->items; t; t = t->next) |
384 | { |
392 | { |
385 | value -= t->chance; |
393 | value -= t->chance; |
386 | |
394 | |
387 | if (value < 0) |
395 | if (value < 0) |
388 | break; |
396 | break; |
389 | } |
397 | } |
390 | |
398 | |
391 | if (!t || value >= 0) |
399 | if (!t || value >= 0) |
392 | { |
|
|
393 | LOG (llevError, "create_one_treasure: got null object or not able to find treasure\n"); |
400 | cleanup ("create_one_treasure: got null object or not able to find treasure\n", 1); |
394 | abort (); |
|
|
395 | return; |
|
|
396 | } |
|
|
397 | |
401 | |
398 | if (t->name) |
402 | if (t->name) |
399 | { |
403 | { |
400 | if (difficulty >= t->magic) |
404 | if (difficulty >= t->magic) |
401 | { |
405 | { |
402 | treasurelist *tl = find_treasurelist (t->name); |
406 | treasurelist *tl = treasurelist::find (t->name); |
403 | if (tl) |
407 | if (tl) |
404 | create_treasure (tl, op, flag, difficulty, tries); |
408 | create_treasure (tl, op, flag, difficulty, tries); |
405 | } |
409 | } |
406 | else if (t->nrof) |
410 | else if (t->nrof) |
407 | create_one_treasure (tl, op, flag, difficulty, tries); |
411 | create_one_treasure (tl, op, flag, difficulty, tries); |
408 | |
|
|
409 | return; |
|
|
410 | } |
412 | } |
411 | |
|
|
412 | if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
413 | else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
413 | { |
414 | { |
414 | object *tmp = arch_to_object (t->item); |
415 | if (object *tmp = arch_to_object (t->item)) |
415 | |
416 | { |
416 | if (!tmp) |
|
|
417 | return; |
|
|
418 | |
|
|
419 | if (t->nrof && tmp->nrof <= 1) |
417 | if (t->nrof && tmp->nrof <= 1) |
420 | tmp->nrof = rndm (t->nrof) + 1; |
418 | tmp->nrof = rndm (t->nrof) + 1; |
421 | |
419 | |
422 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
420 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
423 | change_treasure (t, tmp); |
421 | change_treasure (t, tmp); |
424 | put_treasure (tmp, op, flag); |
422 | put_treasure (tmp, op, flag); |
|
|
423 | } |
425 | } |
424 | } |
426 | } |
425 | } |
427 | |
426 | |
428 | /* This calls the appropriate treasure creation function. tries is passed |
427 | /* This calls the appropriate treasure creation function. tries is passed |
429 | * to determine how many list transitions or attempts to create treasure |
428 | * to determine how many list transitions or attempts to create treasure |
… | |
… | |
433 | * to do that. |
432 | * to do that. |
434 | */ |
433 | */ |
435 | void |
434 | void |
436 | create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
435 | create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
437 | { |
436 | { |
|
|
437 | // empty treasurelists are legal |
|
|
438 | if (!tl->items) |
|
|
439 | return; |
|
|
440 | |
438 | if (tries++ > 100) |
441 | if (tries++ > 100) |
439 | { |
442 | { |
440 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
443 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
441 | return; |
444 | return; |
442 | } |
445 | } |
… | |
… | |
480 | * magical bonus "wanted". |
483 | * magical bonus "wanted". |
481 | */ |
484 | */ |
482 | |
485 | |
483 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
486 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
484 | |
487 | |
485 | /*chance of magic difficulty*/ |
488 | // chance of magic difficulty |
486 | |
|
|
487 | /* +0 +1 +2 +3 +4 */ |
489 | // +0 +1 +2 +3 +4 |
488 | {95, 2, 2, 1, 0}, /*1 */ |
490 | {95, 2, 2, 1, 0}, // 1 |
489 | {92, 5, 2, 1, 0}, /*2 */ |
491 | {92, 5, 2, 1, 0}, // 2 |
490 | {85, 10, 4, 1, 0}, /*3 */ |
492 | {85, 10, 4, 1, 0}, // 3 |
491 | {80, 14, 4, 2, 0}, /*4 */ |
493 | {80, 14, 4, 2, 0}, // 4 |
492 | {75, 17, 5, 2, 1}, /*5 */ |
494 | {75, 17, 5, 2, 1}, // 5 |
493 | {70, 18, 8, 3, 1}, /*6 */ |
495 | {70, 18, 8, 3, 1}, // 6 |
494 | {65, 21, 10, 3, 1}, /*7 */ |
496 | {65, 21, 10, 3, 1}, // 7 |
495 | {60, 22, 12, 4, 2}, /*8 */ |
497 | {60, 22, 12, 4, 2}, // 8 |
496 | {55, 25, 14, 4, 2}, /*9 */ |
498 | {55, 25, 14, 4, 2}, // 9 |
497 | {50, 27, 16, 5, 2}, /*10 */ |
499 | {50, 27, 16, 5, 2}, // 10 |
498 | {45, 28, 18, 6, 3}, /*11 */ |
500 | {45, 28, 18, 6, 3}, // 11 |
499 | {42, 28, 20, 7, 3}, /*12 */ |
501 | {42, 28, 20, 7, 3}, // 12 |
500 | {40, 27, 21, 8, 4}, /*13 */ |
502 | {40, 27, 21, 8, 4}, // 13 |
501 | {38, 25, 22, 10, 5}, /*14 */ |
503 | {38, 25, 22, 10, 5}, // 14 |
502 | {36, 23, 23, 12, 6}, /*15 */ |
504 | {36, 23, 23, 12, 6}, // 15 |
503 | {33, 21, 24, 14, 8}, /*16 */ |
505 | {33, 21, 24, 14, 8}, // 16 |
504 | {31, 19, 25, 16, 9}, /*17 */ |
506 | {31, 19, 25, 16, 9}, // 17 |
505 | {27, 15, 30, 18, 10}, /*18 */ |
507 | {27, 15, 30, 18, 10}, // 18 |
506 | {20, 12, 30, 25, 13}, /*19 */ |
508 | {20, 12, 30, 25, 13}, // 19 |
507 | {15, 10, 28, 30, 17}, /*20 */ |
509 | {15, 10, 28, 30, 17}, // 20 |
508 | {13, 9, 27, 28, 23}, /*21 */ |
510 | {13, 9, 27, 28, 23}, // 21 |
509 | {10, 8, 25, 28, 29}, /*22 */ |
511 | {10, 8, 25, 28, 29}, // 22 |
510 | {8, 7, 23, 26, 36}, /*23 */ |
512 | { 8, 7, 23, 26, 36}, // 23 |
511 | {6, 6, 20, 22, 46}, /*24 */ |
513 | { 6, 6, 20, 22, 46}, // 24 |
512 | {4, 5, 17, 18, 56}, /*25 */ |
514 | { 4, 5, 17, 18, 56}, // 25 |
513 | {2, 4, 12, 14, 68}, /*26 */ |
515 | { 2, 4, 12, 14, 68}, // 26 |
514 | {0, 3, 7, 10, 80}, /*27 */ |
516 | { 0, 3, 7, 10, 80}, // 27 |
515 | {0, 0, 3, 7, 90}, /*28 */ |
517 | { 0, 0, 3, 7, 90}, // 28 |
516 | {0, 0, 0, 3, 97}, /*29 */ |
518 | { 0, 0, 0, 3, 97}, // 29 |
517 | {0, 0, 0, 0, 100}, /*30 */ |
519 | { 0, 0, 0, 0, 100}, // 30 |
518 | {0, 0, 0, 0, 100}, /*31 */ |
520 | { 0, 0, 0, 0, 100}, // 31 |
519 | }; |
521 | }; |
520 | |
522 | |
521 | |
523 | |
522 | /* calculate the appropriate level for wands staves and scrolls. |
524 | /* calculate the appropriate level for wands staves and scrolls. |
523 | * This code presumes that op has had its spell object created (in op->inv) |
525 | * This code presumes that op has had its spell object created (in op->inv) |
… | |
… | |
556 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
558 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
557 | * Scaling difficulty by max_level, as difficulty is a level and not some |
559 | * Scaling difficulty by max_level, as difficulty is a level and not some |
558 | * weird integer between 1-31. |
560 | * weird integer between 1-31. |
559 | * |
561 | * |
560 | */ |
562 | */ |
561 | |
|
|
562 | int |
563 | int |
563 | magic_from_difficulty (int difficulty) |
564 | magic_from_difficulty (int difficulty) |
564 | { |
565 | { |
565 | int percent = 0, magic = 0; |
566 | int percent = 0, magic = 0; |
566 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
567 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
… | |
… | |
654 | * 1) Since rings can have multiple bonuses, if the same bonus |
655 | * 1) Since rings can have multiple bonuses, if the same bonus |
655 | * is rolled again, increase it - the bonuses now stack with |
656 | * is rolled again, increase it - the bonuses now stack with |
656 | * other bonuses previously rolled and ones the item might natively have. |
657 | * other bonuses previously rolled and ones the item might natively have. |
657 | * 2) Add code to deal with new PR method. |
658 | * 2) Add code to deal with new PR method. |
658 | */ |
659 | */ |
659 | |
|
|
660 | void |
660 | void |
661 | set_ring_bonus (object *op, int bonus) |
661 | set_ring_bonus (object *op, int bonus) |
662 | { |
662 | { |
663 | |
663 | |
664 | int r = rndm (bonus > 0 ? 25 : 11); |
664 | int r = rndm (bonus > 0 ? 25 : 11); |
… | |
… | |
847 | |
847 | |
848 | if (op->randomitems && op->type != SPELL) |
848 | if (op->randomitems && op->type != SPELL) |
849 | { |
849 | { |
850 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
850 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
851 | if (!op->inv) |
851 | if (!op->inv) |
852 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name); |
852 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", op->debug_desc ()); |
853 | |
853 | |
854 | /* So the treasure doesn't get created again */ |
854 | /* So the treasure doesn't get created again */ |
855 | op->randomitems = NULL; |
855 | op->randomitems = 0; |
856 | } |
856 | } |
857 | |
857 | |
858 | if (difficulty < 1) |
858 | if (difficulty < 1) |
859 | difficulty = 1; |
859 | difficulty = 1; |
860 | |
860 | |
… | |
… | |
1176 | * Allocate and return the pointer to an empty artifactlist structure. |
1176 | * Allocate and return the pointer to an empty artifactlist structure. |
1177 | */ |
1177 | */ |
1178 | static artifactlist * |
1178 | static artifactlist * |
1179 | get_empty_artifactlist (void) |
1179 | get_empty_artifactlist (void) |
1180 | { |
1180 | { |
1181 | artifactlist *al = (artifactlist *) malloc (sizeof (artifactlist)); |
1181 | return salloc0 <artifactlist> (); |
1182 | |
|
|
1183 | if (al == NULL) |
|
|
1184 | fatal (OUT_OF_MEMORY); |
|
|
1185 | al->next = NULL; |
|
|
1186 | al->items = NULL; |
|
|
1187 | al->total_chance = 0; |
|
|
1188 | return al; |
|
|
1189 | } |
1182 | } |
1190 | |
1183 | |
1191 | /* |
1184 | /* |
1192 | * Allocate and return the pointer to an empty artifact structure. |
1185 | * Allocate and return the pointer to an empty artifact structure. |
1193 | */ |
1186 | */ |
1194 | static artifact * |
1187 | static artifact * |
1195 | get_empty_artifact (void) |
1188 | get_empty_artifact (void) |
1196 | { |
1189 | { |
1197 | artifact *a = (artifact *) malloc (sizeof (artifact)); |
1190 | return salloc0 <artifact> (); |
1198 | |
|
|
1199 | if (a == NULL) |
|
|
1200 | fatal (OUT_OF_MEMORY); |
|
|
1201 | |
|
|
1202 | a->item = NULL; |
|
|
1203 | a->next = NULL; |
|
|
1204 | a->chance = 0; |
|
|
1205 | a->difficulty = 0; |
|
|
1206 | a->allowed = NULL; |
|
|
1207 | return a; |
|
|
1208 | } |
1191 | } |
1209 | |
1192 | |
1210 | /* |
1193 | /* |
1211 | * Searches the artifact lists and returns one that has the same type |
1194 | * Searches the artifact lists and returns one that has the same type |
1212 | * of objects on it. |
1195 | * of objects on it. |
1213 | */ |
1196 | */ |
1214 | artifactlist * |
1197 | artifactlist * |
1215 | find_artifactlist (int type) |
1198 | find_artifactlist (int type) |
1216 | { |
1199 | { |
1217 | artifactlist *al; |
|
|
1218 | |
|
|
1219 | for (al = first_artifactlist; al; al = al->next) |
1200 | for (artifactlist *al = first_artifactlist; al; al = al->next) |
1220 | if (al->type == type) |
1201 | if (al->type == type) |
1221 | return al; |
1202 | return al; |
1222 | |
1203 | |
1223 | return 0; |
1204 | return 0; |
1224 | } |
1205 | } |
… | |
… | |
1261 | treasurelist *tl; |
1242 | treasurelist *tl; |
1262 | int i; |
1243 | int i; |
1263 | |
1244 | |
1264 | if (depth > 100) |
1245 | if (depth > 100) |
1265 | return; |
1246 | return; |
|
|
1247 | |
1266 | while (t) |
1248 | while (t) |
1267 | { |
1249 | { |
1268 | if (t->name) |
1250 | if (t->name) |
1269 | { |
1251 | { |
1270 | for (i = 0; i < depth; i++) |
1252 | for (i = 0; i < depth; i++) |
1271 | fprintf (logfile, " "); |
1253 | fprintf (logfile, " "); |
|
|
1254 | |
1272 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
1255 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
|
|
1256 | |
1273 | tl = find_treasurelist (t->name); |
1257 | tl = treasurelist::find (t->name); |
1274 | if (tl) |
1258 | if (tl) |
1275 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
1259 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
|
|
1260 | |
1276 | for (i = 0; i < depth; i++) |
1261 | for (i = 0; i < depth; i++) |
1277 | fprintf (logfile, " "); |
1262 | fprintf (logfile, " "); |
|
|
1263 | |
1278 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
1264 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
1279 | } |
1265 | } |
1280 | else |
1266 | else |
1281 | { |
1267 | { |
1282 | for (i = 0; i < depth; i++) |
1268 | for (i = 0; i < depth; i++) |
1283 | fprintf (logfile, " "); |
1269 | fprintf (logfile, " "); |
|
|
1270 | |
1284 | if (t->item && t->item->clone.type == FLESH) |
1271 | if (t->item && t->item->clone.type == FLESH) |
1285 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1272 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1286 | else |
1273 | else |
1287 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1274 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1288 | } |
1275 | } |
1289 | |
1276 | |
1290 | if (t->next_yes) |
1277 | if (t->next_yes) |
1291 | { |
1278 | { |
1292 | for (i = 0; i < depth; i++) |
1279 | for (i = 0; i < depth; i++) |
1293 | fprintf (logfile, " "); |
1280 | fprintf (logfile, " "); |
|
|
1281 | |
1294 | fprintf (logfile, " (if yes)\n"); |
1282 | fprintf (logfile, " (if yes)\n"); |
1295 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
1283 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
1296 | } |
1284 | } |
1297 | |
1285 | |
1298 | if (t->next_no) |
1286 | if (t->next_no) |
1299 | { |
1287 | { |
1300 | for (i = 0; i < depth; i++) |
1288 | for (i = 0; i < depth; i++) |
1301 | fprintf (logfile, " "); |
1289 | fprintf (logfile, " "); |
|
|
1290 | |
1302 | fprintf (logfile, " (if no)\n"); |
1291 | fprintf (logfile, " (if no)\n"); |
1303 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
1292 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
1304 | } |
1293 | } |
1305 | |
1294 | |
1306 | t = t->next; |
1295 | t = t->next; |
… | |
… | |
1309 | |
1298 | |
1310 | /* |
1299 | /* |
1311 | * For debugging purposes. Dumps all treasures for a given monster. |
1300 | * For debugging purposes. Dumps all treasures for a given monster. |
1312 | * Created originally by Raphael Quinet for debugging the alchemy code. |
1301 | * Created originally by Raphael Quinet for debugging the alchemy code. |
1313 | */ |
1302 | */ |
1314 | |
|
|
1315 | void |
1303 | void |
1316 | dump_monster_treasure (const char *name) |
1304 | dump_monster_treasure (const char *name) |
1317 | { |
1305 | { |
1318 | archetype *at; |
1306 | archetype *at; |
1319 | int found; |
1307 | int found; |
… | |
… | |
1469 | int i, tmp; |
1457 | int i, tmp; |
1470 | |
1458 | |
1471 | if (change->face != blank_face) |
1459 | if (change->face != blank_face) |
1472 | { |
1460 | { |
1473 | #ifdef TREASURE_VERBOSE |
1461 | #ifdef TREASURE_VERBOSE |
1474 | LOG (llevDebug, "FACE: %d\n", change->face->number); |
1462 | LOG (llevDebug, "add_abilities change face: %d\n", change->face); |
1475 | #endif |
1463 | #endif |
1476 | op->face = change->face; |
1464 | op->face = change->face; |
1477 | } |
1465 | } |
1478 | |
1466 | |
1479 | for (i = 0; i < NUM_STATS; i++) |
1467 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
1660 | if (art->allowed == (linked_char *) NULL) |
1648 | if (art->allowed == (linked_char *) NULL) |
1661 | return 1; /* Ie, "all" */ |
1649 | return 1; /* Ie, "all" */ |
1662 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1650 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1663 | { |
1651 | { |
1664 | #ifdef TREASURE_VERBOSE |
1652 | #ifdef TREASURE_VERBOSE |
1665 | LOG (llevDebug, "legal_art: %s\n", tmp->name); |
1653 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1666 | #endif |
1654 | #endif |
1667 | if (*tmp->name == '!') |
1655 | if (*tmp->name == '!') |
1668 | name = tmp->name + 1, neg = 1; |
1656 | name = tmp->name + 1, neg = 1; |
1669 | else |
1657 | else |
1670 | name = tmp->name, neg = 0; |
1658 | name = tmp->name, neg = 0; |
… | |
… | |
1765 | continue; |
1753 | continue; |
1766 | |
1754 | |
1767 | if (!legal_artifact_combination (op, art)) |
1755 | if (!legal_artifact_combination (op, art)) |
1768 | { |
1756 | { |
1769 | #ifdef TREASURE_VERBOSE |
1757 | #ifdef TREASURE_VERBOSE |
1770 | LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); |
1758 | LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name); |
1771 | #endif |
1759 | #endif |
1772 | continue; |
1760 | continue; |
1773 | } |
1761 | } |
|
|
1762 | |
1774 | give_artifact_abilities (op, art->item); |
1763 | give_artifact_abilities (op, art->item); |
1775 | return; |
1764 | return; |
1776 | } |
1765 | } |
1777 | } |
1766 | } |
1778 | |
1767 | |
… | |
… | |
1842 | } |
1831 | } |
1843 | |
1832 | |
1844 | void |
1833 | void |
1845 | free_treasurestruct (treasure *t) |
1834 | free_treasurestruct (treasure *t) |
1846 | { |
1835 | { |
1847 | if (t->next) |
|
|
1848 | free_treasurestruct (t->next); |
1836 | if (t->next) free_treasurestruct (t->next); |
1849 | if (t->next_yes) |
|
|
1850 | free_treasurestruct (t->next_yes); |
1837 | if (t->next_yes) free_treasurestruct (t->next_yes); |
1851 | if (t->next_no) |
|
|
1852 | free_treasurestruct (t->next_no); |
1838 | if (t->next_no) free_treasurestruct (t->next_no); |
1853 | |
1839 | |
1854 | delete t; |
1840 | delete t; |
1855 | } |
1841 | } |
1856 | |
1842 | |
1857 | void |
1843 | void |
… | |
… | |
1862 | |
1848 | |
1863 | delete lc; |
1849 | delete lc; |
1864 | } |
1850 | } |
1865 | |
1851 | |
1866 | void |
1852 | void |
1867 | free_artifact (artifact * at) |
1853 | free_artifact (artifact *at) |
1868 | { |
1854 | { |
1869 | if (at->next) |
|
|
1870 | free_artifact (at->next); |
1855 | if (at->next) free_artifact (at->next); |
1871 | |
|
|
1872 | if (at->allowed) |
|
|
1873 | free_charlinks (at->allowed); |
1856 | if (at->allowed) free_charlinks (at->allowed); |
1874 | |
1857 | |
1875 | at->item->destroy (1); |
1858 | at->item->destroy (1); |
1876 | |
1859 | |
1877 | delete at; |
1860 | sfree (at); |
1878 | } |
1861 | } |
1879 | |
1862 | |
1880 | void |
1863 | void |
1881 | free_artifactlist (artifactlist * al) |
1864 | free_artifactlist (artifactlist *al) |
1882 | { |
1865 | { |
1883 | artifactlist *nextal; |
1866 | artifactlist *nextal; |
1884 | |
1867 | |
1885 | for (al = first_artifactlist; al; al = nextal) |
1868 | for (al = first_artifactlist; al; al = nextal) |
1886 | { |
1869 | { |
1887 | nextal = al->next; |
1870 | nextal = al->next; |
1888 | |
1871 | |
1889 | if (al->items) |
1872 | if (al->items) |
1890 | free_artifact (al->items); |
1873 | free_artifact (al->items); |
1891 | |
1874 | |
1892 | free (al); |
1875 | sfree (al); |
1893 | } |
1876 | } |
1894 | } |
1877 | } |
1895 | |
1878 | |
1896 | void |
1879 | void |
1897 | free_all_treasures (void) |
1880 | free_all_treasures (void) |
1898 | { |
1881 | { |
1899 | treasurelist *tl, *next; |
1882 | treasurelist *tl, *next; |
1900 | |
1883 | |
1901 | |
|
|
1902 | for (tl = first_treasurelist; tl != NULL; tl = next) |
1884 | for (tl = first_treasurelist; tl; tl = next) |
1903 | { |
1885 | { |
|
|
1886 | clear (tl); |
|
|
1887 | |
1904 | next = tl->next; |
1888 | next = tl->next; |
1905 | if (tl->items) |
|
|
1906 | free_treasurestruct (tl->items); |
|
|
1907 | delete tl; |
1889 | delete tl; |
1908 | } |
1890 | } |
|
|
1891 | |
1909 | free_artifactlist (first_artifactlist); |
1892 | free_artifactlist (first_artifactlist); |
1910 | } |
1893 | } |