ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/treasure.C
(Generate patch)

Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.39 by pippijn, Thu Mar 1 12:28:16 2007 UTC vs.
Revision 1.53 by root, Sat Apr 21 16:56:30 2007 UTC

20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */ 23 */
24 24
25#define ALLOWED_COMBINATION
26
27/* TREASURE_DEBUG does some checking on the treasurelists after loading. 25/* TREASURE_DEBUG does some checking on the treasurelists after loading.
28 * It is useful for finding bugs in the treasures file. Since it only 26 * It is useful for finding bugs in the treasures file. Since it only
29 * slows the startup some (and not actual game play), it is by default 27 * slows the startup some (and not actual game play), it is by default
30 * left on 28 * left on
31 */ 29 */
32#define TREASURE_DEBUG 30#define TREASURE_DEBUG
33 31
34/* TREASURE_VERBOSE enables copious output concerning artifact generation */ 32/* TREASURE_VERBOSE enables copious output concerning artifact generation */
35 33
36/* #define TREASURE_VERBOSE */ 34//#define TREASURE_VERBOSE
37 35
38#include <global.h> 36#include <global.h>
39#include <treasure.h> 37#include <treasure.h>
40#include <funcpoint.h> 38#include <funcpoint.h>
41#include <loader.h> 39#include <loader.h>
42 40
41extern char *spell_mapping[];
42
43static treasurelist *first_treasurelist;
43 44
44static void change_treasure (treasure *t, object *op); /* overrule default values */ 45static void change_treasure (treasure *t, object *op); /* overrule default values */
45extern char *spell_mapping[];
46 46
47/* 47typedef std::tr1::unordered_map<
48 * Initialize global archtype pointers: 48 const char *,
49 */ 49 treasurelist *,
50 str_hash,
51 str_equal,
52 slice_allocator< std::pair<const char *const, treasurelist *> >,
53 true
54> tl_map_t;
50 55
56static tl_map_t tl_map;
57
58/*
59 * Searches for the given treasurelist
60 */
61treasurelist *
62treasurelist::find (const char *name)
63{
64 if (!name)
65 return 0;
66
67 auto (i, tl_map.find (name));
68
69 if (i == tl_map.end ())
70 return 0;
71
72 return i->second;
73}
74
75/*
76 * Searches for the given treasurelist in the globally linked list
77 * of treasurelists which has been built by load_treasures().
78 */
79treasurelist *
80treasurelist::get (const char *name)
81{
82 treasurelist *tl = find (name);
83
84 if (!tl)
85 {
86 tl = new treasurelist;
87
88 tl->name = name;
89 tl->next = first_treasurelist;
90 first_treasurelist = tl;
91
92 tl_map.insert (std::make_pair (tl->name, tl));
93 }
94
95 return tl;
96}
97
98//TODO: class method
51void 99void
52init_archetype_pointers () 100clear (treasurelist *tl)
53{ 101{
54 int prev_warn = warn_archetypes; 102 if (tl->items)
103 {
104 free_treasurestruct (tl->items);
105 tl->items = 0;
106 }
55 107
56 warn_archetypes = 1;
57 if (ring_arch == NULL)
58 ring_arch = archetype::find ("ring");
59 if (amulet_arch == NULL)
60 amulet_arch = archetype::find ("amulet");
61 if (staff_arch == NULL)
62 staff_arch = archetype::find ("staff");
63 if (crown_arch == NULL)
64 crown_arch = archetype::find ("crown");
65 warn_archetypes = prev_warn;
66}
67
68/*
69 * Allocate and return the pointer to an empty treasurelist structure.
70 */
71
72static treasurelist *
73get_empty_treasurelist (void)
74{
75 return new treasurelist;
76}
77
78/*
79 * Allocate and return the pointer to an empty treasure structure.
80 */
81//TODO: make this a constructor
82static treasure *
83get_empty_treasure (void)
84{
85 treasure *t = new treasure;
86
87 t->chance = 100; 108 tl->total_chance = 0;
88
89 return t;
90} 109}
110
111#ifdef TREASURE_DEBUG
112/* recursived checks the linked list. Treasurelist is passed only
113 * so that the treasure name can be printed out
114 */
115static void
116check_treasurelist (const treasure *t, const treasurelist * tl)
117{
118 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
119 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
120
121 if (t->next)
122 check_treasurelist (t->next, tl);
123
124 if (t->next_yes)
125 check_treasurelist (t->next_yes, tl);
126
127 if (t->next_no)
128 check_treasurelist (t->next_no, tl);
129}
130#endif
91 131
92/* 132/*
93 * Reads the lib/treasure file from disk, and parses the contents 133 * Reads the lib/treasure file from disk, and parses the contents
94 * into an internal treasure structure (very linked lists) 134 * into an internal treasure structure (very linked lists)
95 */ 135 */
96
97static treasure * 136static treasure *
98load_treasure (FILE * fp, int *line) 137read_treasure (object_thawer &f)
99{ 138{
100 char buf[MAX_BUF], *cp, variable[MAX_BUF];
101 treasure *t = get_empty_treasure (); 139 treasure *t = new treasure;
102 int value;
103 140
104 nroftreasures++; 141 f.next ();
105 while (fgets (buf, MAX_BUF, fp) != NULL)
106 {
107 (*line)++;
108 142
109 if (*buf == '#') 143 for (;;)
110 continue; 144 {
111 if ((cp = strchr (buf, '\n')) != NULL) 145 coroapi::cede_to_tick_every (10);
112 *cp = '\0';
113 cp = buf;
114 while (isspace (*cp)) /* Skip blanks */
115 cp++;
116 146
117 if (sscanf (cp, "arch %s", variable)) 147 switch (f.kw)
118 {
119 if ((t->item = archetype::find (variable)) == NULL)
120 LOG (llevError, "Treasure lacks archetype: %s\n", variable);
121 } 148 {
122 else if (sscanf (cp, "list %s", variable)) 149 case KW_arch:
123 t->name = variable; 150 t->item = archetype::get (f.get_str ());
124 else if (sscanf (cp, "change_name %s", variable)) 151 break;
125 t->change_arch.name = variable; 152
126 else if (sscanf (cp, "change_title %s", variable)) 153 case KW_list: f.get (t->name); break;
127 t->change_arch.title = variable; 154 case KW_change_name: f.get (t->change_arch.name); break;
128 else if (sscanf (cp, "change_slaying %s", variable)) 155 case KW_change_title: f.get (t->change_arch.title); break;
129 t->change_arch.slaying = variable; 156 case KW_change_slaying: f.get (t->change_arch.slaying); break;
130 else if (sscanf (cp, "chance %d", &value)) 157 case KW_chance: f.get (t->chance); break;
131 t->chance = (uint8) value; 158 case KW_nrof: f.get (t->nrof); break;
132 else if (sscanf (cp, "nrof %d", &value)) 159 case KW_magic: f.get (t->magic); break;
133 t->nrof = (uint16) value; 160
134 else if (sscanf (cp, "magic %d", &value)) 161 case KW_yes: t->next_yes = read_treasure (f); continue;
135 t->magic = (uint8) value; 162 case KW_no: t->next_no = read_treasure (f); continue;
136 else if (!strcmp (cp, "yes")) 163
137 t->next_yes = load_treasure (fp, line); 164 case KW_end:
138 else if (!strcmp (cp, "no")) 165 f.next ();
139 t->next_no = load_treasure (fp, line);
140 else if (!strcmp (cp, "end"))
141 return t;
142 else if (!strcmp (cp, "more"))
143 {
144 t->next = load_treasure (fp, line);
145 return t; 166 return t;
146 }
147 else
148 LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line);
149 }
150 LOG (llevError, "treasure lacks 'end'.\n");
151 return t;
152}
153 167
154#ifdef TREASURE_DEBUG 168 case KW_more:
169 t->next = read_treasure (f);
170 return t;
155 171
156/* recursived checks the linked list. Treasurelist is passed only 172 default:
157 * so that the treasure name can be printed out 173 if (!f.parse_error ("treasurelist", t->name))
158 */ 174 return 0;
159static void
160check_treasurelist (const treasure *t, const treasurelist * tl)
161{
162 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
163 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
164 /* find_treasurelist will print out its own error message */
165 if (t->name && *t->name)
166 find_treasurelist (t->name);
167 if (t->next)
168 check_treasurelist (t->next, tl);
169 if (t->next_yes)
170 check_treasurelist (t->next_yes, tl);
171 if (t->next_no)
172 check_treasurelist (t->next_no, tl);
173}
174#endif
175 175
176 return t;
177 }
178
179 f.next ();
180 }
181}
182
176/* 183/*
177 * Opens LIBDIR/treasure and reads all treasure-declarations from it.
178 * Each treasure is parsed with the help of load_treasure(). 184 * Each treasure is parsed with the help of load_treasure().
179 */ 185 */
180 186treasurelist *
181void 187treasurelist::read (object_thawer &f)
182load_treasures (void)
183{ 188{
184 FILE *fp; 189 assert (f.kw == KW_treasure || f.kw == KW_treasureone);
185 char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF];
186 treasurelist *previous = NULL;
187 treasure *t;
188 int comp, line = 0;
189 190
190 sprintf (filename, "%s/%s", settings.datadir, settings.treasures); 191 bool one = f.kw == KW_treasureone;
191 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 192 treasurelist *tl = treasurelist::get (f.get_str ());
192 { 193 clear (tl);
193 LOG (llevError, "Can't open treasure file.\n"); 194 tl->items = read_treasure (f);
195 if (!tl->items)
194 return; 196 return 0;
195 }
196 while (fgets (buf, MAX_BUF, fp) != NULL)
197 {
198 line++;
199 if (*buf == '#')
200 continue;
201 197
202 if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name))
203 {
204 treasurelist *tl = get_empty_treasurelist ();
205
206 tl->name = name;
207 if (previous == NULL)
208 first_treasurelist = tl;
209 else
210 previous->next = tl;
211 previous = tl;
212 tl->items = load_treasure (fp, &line);
213
214 /* This is a one of the many items on the list should be generated. 198 /* This is a one of the many items on the list should be generated.
215 * Add up the chance total, and check to make sure the yes & no 199 * Add up the chance total, and check to make sure the yes & no
216 * fields of the treasures are not being used. 200 * fields of the treasures are not being used.
217 */ 201 */
218 if (!strncmp (buf, "treasureone", 11)) 202 tl->total_chance = 0;
203
204 if (one)
205 {
206 for (treasure *t = tl->items; t; t = t->next)
207 {
208 if (t->next_yes || t->next_no)
219 { 209 {
220 for (t = tl->items; t != NULL; t = t->next)
221 {
222#ifdef TREASURE_DEBUG
223 if (t->next_yes || t->next_no)
224 {
225 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); 210 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name);
226 LOG (llevError, " the next_yes or next_no field is set\n"); 211 LOG (llevError, " the next_yes or next_no field is set\n");
227 }
228#endif
229 tl->total_chance += t->chance;
230 }
231 } 212 }
232 }
233 else
234 LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line);
235 }
236 close_and_delete (fp, comp);
237 213
238#ifdef TREASURE_DEBUG 214 tl->total_chance += t->chance;
239 /* Perform some checks on how valid the treasure data actually is. 215 }
240 * verify that list transitions work (ie, the list that it is supposed 216 }
241 * to transition to exists). Also, verify that at least the name
242 * or archetype is set for each treasure element.
243 */
244 for (previous = first_treasurelist; previous != NULL; previous = previous->next)
245 check_treasurelist (previous->items, previous);
246#endif
247}
248 217
249/*
250 * Searches for the given treasurelist in the globally linked list
251 * of treasurelists which has been built by load_treasures().
252 */
253
254treasurelist *
255find_treasurelist (const char *name)
256{
257 shstr_cmp name_ (name);
258
259 if (!name_)
260 return 0;
261
262 for (treasurelist *tl = first_treasurelist; tl != 0; tl = tl->next)
263 if (name_ == tl->name)
264 return tl;
265
266 if (first_treasurelist)
267 LOG (llevError, "Couldn't find treasurelist %s\n", name);
268
269 return 0; 218 return tl;
270} 219}
271
272 220
273/* 221/*
274 * Generates the objects specified by the given treasure. 222 * Generates the objects specified by the given treasure.
275 * It goes recursively through the rest of the linked list. 223 * It goes recursively through the rest of the linked list.
276 * If there is a certain percental chance for a treasure to be generated, 224 * If there is a certain percental chance for a treasure to be generated,
282 * start with equipment, but only their abilities). 230 * start with equipment, but only their abilities).
283 */ 231 */
284static void 232static void
285put_treasure (object *op, object *creator, int flags) 233put_treasure (object *op, object *creator, int flags)
286{ 234{
287 object *tmp;
288
289 /* Bit of a hack - spells should never be put onto the map. The entire 235 /* Bit of a hack - spells should never be put onto the map. The entire
290 * treasure stuff is a problem - there is no clear idea of knowing 236 * treasure stuff is a problem - there is no clear idea of knowing
291 * this is the original object, or if this is an object that should be created 237 * this is the original object, or if this is an object that should be created
292 * by another object. 238 * by another object.
293 */ 239 */
294 if (flags & GT_ENVIRONMENT && op->type != SPELL) 240 if (flags & GT_ENVIRONMENT && op->type != SPELL)
295 { 241 {
242 op->deactivate_recursive ();
243 op->expand_tail ();
244
245 if (ob_blocked (op, creator->map, creator->x, creator->y))
246 op->destroy ();
247 else
248 {
296 SET_FLAG (op, FLAG_OBJ_ORIGINAL); 249 SET_FLAG (op, FLAG_OBJ_ORIGINAL);
297 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); 250 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON);
251 }
298 } 252 }
299 else 253 else
300 { 254 {
301 op = creator->insert (op); 255 op = creator->insert (op);
302 256
303 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) 257 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER))
304 monster_check_apply (creator, op); 258 monster_check_apply (creator, op);
305 259
306 if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) 260 if (flags & GT_UPDATE_INV)
261 if (object *tmp = creator->in_player ())
307 esrv_send_item (tmp, op); 262 esrv_send_item (tmp, op);
308 } 263 }
309} 264}
310 265
311/* if there are change_xxx commands in the treasure, we include the changes 266/* if there are change_xxx commands in the treasure, we include the changes
312 * in the generated object 267 * in the generated object
326 281
327 if (t->change_arch.slaying) 282 if (t->change_arch.slaying)
328 op->slaying = t->change_arch.slaying; 283 op->slaying = t->change_arch.slaying;
329} 284}
330 285
331void 286static void
332create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) 287create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries)
333{ 288{
334 object *tmp;
335
336 if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) 289 if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance)
337 { 290 {
338 if (t->name) 291 if (t->name)
339 { 292 {
340 if (difficulty >= t->magic) 293 if (difficulty >= t->magic)
341 {
342 treasurelist *tl = find_treasurelist (t->name); 294 if (treasurelist *tl = treasurelist::find (t->name))
343 if (tl)
344 create_treasure (tl, op, flag, difficulty, tries); 295 create_treasure (tl, op, flag, difficulty, tries);
345 } 296 else
297 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name);
346 } 298 }
347 else 299 else
348 { 300 {
349 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) 301 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE)))
350 { 302 {
351 tmp = arch_to_object (t->item); 303 object *tmp = arch_to_object (t->item);
304
352 if (t->nrof && tmp->nrof <= 1) 305 if (t->nrof && tmp->nrof <= 1)
353 tmp->nrof = rndm (t->nrof) + 1; 306 tmp->nrof = rndm (t->nrof) + 1;
354 307
355 fix_generated_item (tmp, op, difficulty, t->magic, flag); 308 fix_generated_item (tmp, op, difficulty, t->magic, flag);
356 change_treasure (t, tmp); 309 change_treasure (t, tmp);
357 put_treasure (tmp, op, flag); 310 put_treasure (tmp, op, flag);
358 } 311 }
359 } 312 }
360 313
361 if (t->next_yes != NULL) 314 if (t->next_yes)
362 create_all_treasures (t->next_yes, op, flag, difficulty, tries); 315 create_all_treasures (t->next_yes, op, flag, difficulty, tries);
363 } 316 }
364 else if (t->next_no != NULL) 317 else if (t->next_no)
365 create_all_treasures (t->next_no, op, flag, difficulty, tries); 318 create_all_treasures (t->next_no, op, flag, difficulty, tries);
366 319
367 if (t->next != NULL) 320 if (t->next)
368 create_all_treasures (t->next, op, flag, difficulty, tries); 321 create_all_treasures (t->next, op, flag, difficulty, tries);
369} 322}
370 323
371void 324static void
372create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) 325create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
373{ 326{
374 int value = rndm (tl->total_chance); 327 int value = rndm (tl->total_chance);
375 treasure *t; 328 treasure *t;
376 329
378 { 331 {
379 LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); 332 LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n");
380 return; 333 return;
381 } 334 }
382 335
383 for (t = tl->items; t != NULL; t = t->next) 336 for (t = tl->items; t; t = t->next)
384 { 337 {
385 value -= t->chance; 338 value -= t->chance;
386 339
387 if (value < 0) 340 if (value < 0)
388 break; 341 break;
389 } 342 }
390 343
391 if (!t || value >= 0) 344 if (!t || value >= 0)
392 {
393 LOG (llevError, "create_one_treasure: got null object or not able to find treasure\n"); 345 cleanup ("create_one_treasure: got null object or not able to find treasure\n", 1);
394 abort ();
395 return;
396 }
397 346
398 if (t->name) 347 if (t->name)
399 { 348 {
400 if (difficulty >= t->magic) 349 if (difficulty >= t->magic)
401 { 350 {
402 treasurelist *tl = find_treasurelist (t->name); 351 treasurelist *tl = treasurelist::find (t->name);
403 if (tl) 352 if (tl)
404 create_treasure (tl, op, flag, difficulty, tries); 353 create_treasure (tl, op, flag, difficulty, tries);
405 } 354 }
406 else if (t->nrof) 355 else if (t->nrof)
407 create_one_treasure (tl, op, flag, difficulty, tries); 356 create_one_treasure (tl, op, flag, difficulty, tries);
408
409 return;
410 } 357 }
411
412 if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) 358 else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE))
413 { 359 {
414 object *tmp = arch_to_object (t->item); 360 if (object *tmp = arch_to_object (t->item))
415 361 {
416 if (!tmp)
417 return;
418
419 if (t->nrof && tmp->nrof <= 1) 362 if (t->nrof && tmp->nrof <= 1)
420 tmp->nrof = rndm (t->nrof) + 1; 363 tmp->nrof = rndm (t->nrof) + 1;
421 364
422 fix_generated_item (tmp, op, difficulty, t->magic, flag); 365 fix_generated_item (tmp, op, difficulty, t->magic, flag);
423 change_treasure (t, tmp); 366 change_treasure (t, tmp);
424 put_treasure (tmp, op, flag); 367 put_treasure (tmp, op, flag);
368 }
425 } 369 }
426} 370}
427 371
428/* This calls the appropriate treasure creation function. tries is passed 372/* This calls the appropriate treasure creation function. tries is passed
429 * to determine how many list transitions or attempts to create treasure 373 * to determine how many list transitions or attempts to create treasure
433 * to do that. 377 * to do that.
434 */ 378 */
435void 379void
436create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) 380create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
437{ 381{
382 // empty treasurelists are legal
383 if (!tl->items)
384 return;
385
438 if (tries++ > 100) 386 if (tries++ > 100)
439 { 387 {
440 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 388 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
441 return; 389 return;
442 } 390 }
455object * 403object *
456generate_treasure (treasurelist *tl, int difficulty) 404generate_treasure (treasurelist *tl, int difficulty)
457{ 405{
458 difficulty = clamp (difficulty, 1, settings.max_level); 406 difficulty = clamp (difficulty, 1, settings.max_level);
459 407
460 object *ob = object::create (), *tmp; 408 object *ob = object::create ();
461 409
462 create_treasure (tl, ob, 0, difficulty, 0); 410 create_treasure (tl, ob, 0, difficulty, 0);
463 411
464 /* Don't want to free the object we are about to return */ 412 /* Don't want to free the object we are about to return */
465 tmp = ob->inv; 413 object *tmp = ob->inv;
466 if (tmp != NULL) 414 if (tmp)
467 tmp->remove (); 415 tmp->remove ();
468 416
469 if (ob->inv) 417 if (ob->inv)
470 LOG (llevError, "In generate treasure, created multiple objects.\n"); 418 LOG (llevError, "In generate treasure, created multiple objects.\n");
471 419
479 * The array has two arguments, the difficulty of the level, and the 427 * The array has two arguments, the difficulty of the level, and the
480 * magical bonus "wanted". 428 * magical bonus "wanted".
481 */ 429 */
482 430
483static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { 431static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = {
484
485/*chance of magic difficulty*/ 432// chance of magic difficulty
486
487/* +0 +1 +2 +3 +4 */ 433// +0 +1 +2 +3 +4
488 {95, 2, 2, 1, 0}, /*1 */ 434 {95, 2, 2, 1, 0}, // 1
489 {92, 5, 2, 1, 0}, /*2 */ 435 {92, 5, 2, 1, 0}, // 2
490 {85, 10, 4, 1, 0}, /*3 */ 436 {85, 10, 4, 1, 0}, // 3
491 {80, 14, 4, 2, 0}, /*4 */ 437 {80, 14, 4, 2, 0}, // 4
492 {75, 17, 5, 2, 1}, /*5 */ 438 {75, 17, 5, 2, 1}, // 5
493 {70, 18, 8, 3, 1}, /*6 */ 439 {70, 18, 8, 3, 1}, // 6
494 {65, 21, 10, 3, 1}, /*7 */ 440 {65, 21, 10, 3, 1}, // 7
495 {60, 22, 12, 4, 2}, /*8 */ 441 {60, 22, 12, 4, 2}, // 8
496 {55, 25, 14, 4, 2}, /*9 */ 442 {55, 25, 14, 4, 2}, // 9
497 {50, 27, 16, 5, 2}, /*10 */ 443 {50, 27, 16, 5, 2}, // 10
498 {45, 28, 18, 6, 3}, /*11 */ 444 {45, 28, 18, 6, 3}, // 11
499 {42, 28, 20, 7, 3}, /*12 */ 445 {42, 28, 20, 7, 3}, // 12
500 {40, 27, 21, 8, 4}, /*13 */ 446 {40, 27, 21, 8, 4}, // 13
501 {38, 25, 22, 10, 5}, /*14 */ 447 {38, 25, 22, 10, 5}, // 14
502 {36, 23, 23, 12, 6}, /*15 */ 448 {36, 23, 23, 12, 6}, // 15
503 {33, 21, 24, 14, 8}, /*16 */ 449 {33, 21, 24, 14, 8}, // 16
504 {31, 19, 25, 16, 9}, /*17 */ 450 {31, 19, 25, 16, 9}, // 17
505 {27, 15, 30, 18, 10}, /*18 */ 451 {27, 15, 30, 18, 10}, // 18
506 {20, 12, 30, 25, 13}, /*19 */ 452 {20, 12, 30, 25, 13}, // 19
507 {15, 10, 28, 30, 17}, /*20 */ 453 {15, 10, 28, 30, 17}, // 20
508 {13, 9, 27, 28, 23}, /*21 */ 454 {13, 9, 27, 28, 23}, // 21
509 {10, 8, 25, 28, 29}, /*22 */ 455 {10, 8, 25, 28, 29}, // 22
510 {8, 7, 23, 26, 36}, /*23 */ 456 { 8, 7, 23, 26, 36}, // 23
511 {6, 6, 20, 22, 46}, /*24 */ 457 { 6, 6, 20, 22, 46}, // 24
512 {4, 5, 17, 18, 56}, /*25 */ 458 { 4, 5, 17, 18, 56}, // 25
513 {2, 4, 12, 14, 68}, /*26 */ 459 { 2, 4, 12, 14, 68}, // 26
514 {0, 3, 7, 10, 80}, /*27 */ 460 { 0, 3, 7, 10, 80}, // 27
515 {0, 0, 3, 7, 90}, /*28 */ 461 { 0, 0, 3, 7, 90}, // 28
516 {0, 0, 0, 3, 97}, /*29 */ 462 { 0, 0, 0, 3, 97}, // 29
517 {0, 0, 0, 0, 100}, /*30 */ 463 { 0, 0, 0, 0, 100}, // 30
518 {0, 0, 0, 0, 100}, /*31 */ 464 { 0, 0, 0, 0, 100}, // 31
519}; 465};
520
521 466
522/* calculate the appropriate level for wands staves and scrolls. 467/* calculate the appropriate level for wands staves and scrolls.
523 * This code presumes that op has had its spell object created (in op->inv) 468 * This code presumes that op has had its spell object created (in op->inv)
524 * 469 *
525 * elmex Wed Aug 9 17:44:59 CEST 2006: 470 * elmex Wed Aug 9 17:44:59 CEST 2006:
526 * Removed multiplicator, too many high-level items were generated on low-difficulty maps. 471 * Removed multiplicator, too many high-level items were generated on low-difficulty maps.
527 */ 472 */
528
529int 473int
530level_for_item (const object *op, int difficulty) 474level_for_item (const object *op, int difficulty)
531{ 475{
532 int olevel = 0; 476 int olevel = 0;
533 477
556 * elmex Thu Aug 10 18:45:44 CEST 2006: 500 * elmex Thu Aug 10 18:45:44 CEST 2006:
557 * Scaling difficulty by max_level, as difficulty is a level and not some 501 * Scaling difficulty by max_level, as difficulty is a level and not some
558 * weird integer between 1-31. 502 * weird integer between 1-31.
559 * 503 *
560 */ 504 */
561
562int 505int
563magic_from_difficulty (int difficulty) 506magic_from_difficulty (int difficulty)
564{ 507{
565 int percent = 0, magic = 0; 508 int percent = 0, magic = 0;
566 int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); 509 int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS);
654 * 1) Since rings can have multiple bonuses, if the same bonus 597 * 1) Since rings can have multiple bonuses, if the same bonus
655 * is rolled again, increase it - the bonuses now stack with 598 * is rolled again, increase it - the bonuses now stack with
656 * other bonuses previously rolled and ones the item might natively have. 599 * other bonuses previously rolled and ones the item might natively have.
657 * 2) Add code to deal with new PR method. 600 * 2) Add code to deal with new PR method.
658 */ 601 */
659
660void 602void
661set_ring_bonus (object *op, int bonus) 603set_ring_bonus (object *op, int bonus)
662{ 604{
663 605
664 int r = rndm (bonus > 0 ? 25 : 11); 606 int r = rndm (bonus > 0 ? 25 : 11);
845 save_item_power = op->item_power; 787 save_item_power = op->item_power;
846 op->item_power = 0; 788 op->item_power = 0;
847 789
848 if (op->randomitems && op->type != SPELL) 790 if (op->randomitems && op->type != SPELL)
849 { 791 {
850 create_treasure (op->randomitems, op, flags, difficulty, 0); 792 create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0);
851 if (!op->inv)
852 LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name);
853
854 /* So the treasure doesn't get created again */ 793 /* So the treasure doesn't get created again */
855 op->randomitems = NULL; 794 op->randomitems = 0;
856 } 795 }
857 796
858 if (difficulty < 1) 797 if (difficulty < 1)
859 difficulty = 1; 798 difficulty = 1;
860 799
1176 * Allocate and return the pointer to an empty artifactlist structure. 1115 * Allocate and return the pointer to an empty artifactlist structure.
1177 */ 1116 */
1178static artifactlist * 1117static artifactlist *
1179get_empty_artifactlist (void) 1118get_empty_artifactlist (void)
1180{ 1119{
1181 artifactlist *al = (artifactlist *) malloc (sizeof (artifactlist)); 1120 return salloc0 <artifactlist> ();
1182
1183 if (al == NULL)
1184 fatal (OUT_OF_MEMORY);
1185 al->next = NULL;
1186 al->items = NULL;
1187 al->total_chance = 0;
1188 return al;
1189} 1121}
1190 1122
1191/* 1123/*
1192 * Allocate and return the pointer to an empty artifact structure. 1124 * Allocate and return the pointer to an empty artifact structure.
1193 */ 1125 */
1194static artifact * 1126static artifact *
1195get_empty_artifact (void) 1127get_empty_artifact (void)
1196{ 1128{
1197 artifact *a = (artifact *) malloc (sizeof (artifact)); 1129 return salloc0 <artifact> ();
1198
1199 if (a == NULL)
1200 fatal (OUT_OF_MEMORY);
1201
1202 a->item = NULL;
1203 a->next = NULL;
1204 a->chance = 0;
1205 a->difficulty = 0;
1206 a->allowed = NULL;
1207 return a;
1208} 1130}
1209 1131
1210/* 1132/*
1211 * Searches the artifact lists and returns one that has the same type 1133 * Searches the artifact lists and returns one that has the same type
1212 * of objects on it. 1134 * of objects on it.
1213 */ 1135 */
1214artifactlist * 1136artifactlist *
1215find_artifactlist (int type) 1137find_artifactlist (int type)
1216{ 1138{
1217 artifactlist *al;
1218
1219 for (al = first_artifactlist; al; al = al->next) 1139 for (artifactlist *al = first_artifactlist; al; al = al->next)
1220 if (al->type == type) 1140 if (al->type == type)
1221 return al; 1141 return al;
1222 1142
1223 return 0; 1143 return 0;
1224} 1144}
1261 treasurelist *tl; 1181 treasurelist *tl;
1262 int i; 1182 int i;
1263 1183
1264 if (depth > 100) 1184 if (depth > 100)
1265 return; 1185 return;
1186
1266 while (t) 1187 while (t)
1267 { 1188 {
1268 if (t->name) 1189 if (t->name)
1269 { 1190 {
1270 for (i = 0; i < depth; i++) 1191 for (i = 0; i < depth; i++)
1271 fprintf (logfile, " "); 1192 fprintf (logfile, " ");
1193
1272 fprintf (logfile, "{ (list: %s)\n", &t->name); 1194 fprintf (logfile, "{ (list: %s)\n", &t->name);
1195
1273 tl = find_treasurelist (t->name); 1196 tl = treasurelist::find (t->name);
1274 if (tl) 1197 if (tl)
1275 dump_monster_treasure_rec (name, tl->items, depth + 2); 1198 dump_monster_treasure_rec (name, tl->items, depth + 2);
1199
1276 for (i = 0; i < depth; i++) 1200 for (i = 0; i < depth; i++)
1277 fprintf (logfile, " "); 1201 fprintf (logfile, " ");
1202
1278 fprintf (logfile, "} (end of list: %s)\n", &t->name); 1203 fprintf (logfile, "} (end of list: %s)\n", &t->name);
1279 } 1204 }
1280 else 1205 else
1281 { 1206 {
1282 for (i = 0; i < depth; i++) 1207 for (i = 0; i < depth; i++)
1283 fprintf (logfile, " "); 1208 fprintf (logfile, " ");
1209
1284 if (t->item && t->item->clone.type == FLESH) 1210 if (t->item && t->item->clone.type == FLESH)
1285 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); 1211 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name);
1286 else 1212 else
1287 fprintf (logfile, "%s\n", &t->item->clone.name); 1213 fprintf (logfile, "%s\n", &t->item->clone.name);
1288 } 1214 }
1289 1215
1290 if (t->next_yes) 1216 if (t->next_yes)
1291 { 1217 {
1292 for (i = 0; i < depth; i++) 1218 for (i = 0; i < depth; i++)
1293 fprintf (logfile, " "); 1219 fprintf (logfile, " ");
1220
1294 fprintf (logfile, " (if yes)\n"); 1221 fprintf (logfile, " (if yes)\n");
1295 dump_monster_treasure_rec (name, t->next_yes, depth + 1); 1222 dump_monster_treasure_rec (name, t->next_yes, depth + 1);
1296 } 1223 }
1297 1224
1298 if (t->next_no) 1225 if (t->next_no)
1299 { 1226 {
1300 for (i = 0; i < depth; i++) 1227 for (i = 0; i < depth; i++)
1301 fprintf (logfile, " "); 1228 fprintf (logfile, " ");
1229
1302 fprintf (logfile, " (if no)\n"); 1230 fprintf (logfile, " (if no)\n");
1303 dump_monster_treasure_rec (name, t->next_no, depth + 1); 1231 dump_monster_treasure_rec (name, t->next_no, depth + 1);
1304 } 1232 }
1305 1233
1306 t = t->next; 1234 t = t->next;
1309 1237
1310/* 1238/*
1311 * For debugging purposes. Dumps all treasures for a given monster. 1239 * For debugging purposes. Dumps all treasures for a given monster.
1312 * Created originally by Raphael Quinet for debugging the alchemy code. 1240 * Created originally by Raphael Quinet for debugging the alchemy code.
1313 */ 1241 */
1314
1315void 1242void
1316dump_monster_treasure (const char *name) 1243dump_monster_treasure (const char *name)
1317{ 1244{
1318 archetype *at; 1245 archetype *at;
1319 int found; 1246 int found;
1366 { 1293 {
1367 switch (f.kw) 1294 switch (f.kw)
1368 { 1295 {
1369 case KW_allowed: 1296 case KW_allowed:
1370 if (!art) 1297 if (!art)
1371 {
1372 art = get_empty_artifact (); 1298 art = get_empty_artifact ();
1373 nrofartifacts++;
1374 }
1375 1299
1376 { 1300 {
1377 if (!strcmp (f.get_str (), "all")) 1301 if (!strcmp (f.get_str (), "all"))
1378 break; 1302 break;
1379 1303
1380 char *next, *cp = f.get_str (); 1304 char *next, *cp = f.get_str ();
1381 1305
1382 do 1306 do
1383 { 1307 {
1384 nrofallowedstr++;
1385
1386 if ((next = strchr (cp, ','))) 1308 if ((next = strchr (cp, ',')))
1387 *next++ = '\0'; 1309 *next++ = '\0';
1388 1310
1389 linked_char *tmp = new linked_char; 1311 linked_char *tmp = new linked_char;
1390 1312
1405 break; 1327 break;
1406 1328
1407 case KW_object: 1329 case KW_object:
1408 { 1330 {
1409 art->item = object::create (); 1331 art->item = object::create ();
1332 f.get (art->item->name);
1333 f.next ();
1410 1334
1411 if (!art->item->parse_kv (f)) 1335 if (!art->item->parse_kv (f))
1412 LOG (llevError, "Init_Artifacts: Could not load object.\n"); 1336 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1413 1337
1414 al = find_artifactlist (art->item->type); 1338 al = find_artifactlist (art->item->type);
1440 } 1364 }
1441 1365
1442done: 1366done:
1443 for (al = first_artifactlist; al; al = al->next) 1367 for (al = first_artifactlist; al; al = al->next)
1444 { 1368 {
1369 al->total_chance = 0;
1370
1445 for (art = al->items; art; art = art->next) 1371 for (art = al->items; art; art = art->next)
1446 { 1372 {
1447 if (!art->chance) 1373 if (!art->chance)
1448 LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); 1374 LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name);
1449 else 1375 else
1455 } 1381 }
1456 1382
1457 LOG (llevDebug, "done.\n"); 1383 LOG (llevDebug, "done.\n");
1458} 1384}
1459 1385
1460
1461/* 1386/*
1462 * Used in artifact generation. The bonuses of the first object 1387 * Used in artifact generation. The bonuses of the first object
1463 * is modified by the bonuses of the second object. 1388 * is modified by the bonuses of the second object.
1464 */ 1389 */
1465
1466void 1390void
1467add_abilities (object *op, object *change) 1391add_abilities (object *op, object *change)
1468{ 1392{
1469 int i, tmp; 1393 int i, tmp;
1470 1394
1471 if (change->face != blank_face) 1395 if (change->face != blank_face)
1472 { 1396 {
1473#ifdef TREASURE_VERBOSE 1397#ifdef TREASURE_VERBOSE
1474 LOG (llevDebug, "FACE: %d\n", change->face->number); 1398 LOG (llevDebug, "add_abilities change face: %d\n", change->face);
1475#endif 1399#endif
1476 op->face = change->face; 1400 op->face = change->face;
1477 } 1401 }
1478 1402
1479 for (i = 0; i < NUM_STATS; i++) 1403 for (i = 0; i < NUM_STATS; i++)
1649 if (change->msg) 1573 if (change->msg)
1650 op->msg = change->msg; 1574 op->msg = change->msg;
1651} 1575}
1652 1576
1653static int 1577static int
1654legal_artifact_combination (object *op, artifact * art) 1578legal_artifact_combination (object *op, artifact *art)
1655{ 1579{
1656 int neg, success = 0; 1580 int neg, success = 0;
1657 linked_char *tmp; 1581 linked_char *tmp;
1658 const char *name; 1582 const char *name;
1659 1583
1660 if (art->allowed == (linked_char *) NULL) 1584 if (!art->allowed)
1661 return 1; /* Ie, "all" */ 1585 return 1; /* Ie, "all" */
1586
1662 for (tmp = art->allowed; tmp; tmp = tmp->next) 1587 for (tmp = art->allowed; tmp; tmp = tmp->next)
1663 { 1588 {
1664#ifdef TREASURE_VERBOSE 1589#ifdef TREASURE_VERBOSE
1665 LOG (llevDebug, "legal_art: %s\n", tmp->name); 1590 LOG (llevDebug, "legal_art: %s\n", &tmp->name);
1666#endif 1591#endif
1667 if (*tmp->name == '!') 1592 if (*tmp->name == '!')
1668 name = tmp->name + 1, neg = 1; 1593 name = tmp->name + 1, neg = 1;
1669 else 1594 else
1670 name = tmp->name, neg = 0; 1595 name = tmp->name, neg = 0;
1677 * everything is allowed except what we match 1602 * everything is allowed except what we match
1678 */ 1603 */
1679 else if (neg) 1604 else if (neg)
1680 success = 1; 1605 success = 1;
1681 } 1606 }
1607
1682 return success; 1608 return success;
1683} 1609}
1684 1610
1685/* 1611/*
1686 * Fixes the given object, giving it the abilities and titles 1612 * Fixes the given object, giving it the abilities and titles
1765 continue; 1691 continue;
1766 1692
1767 if (!legal_artifact_combination (op, art)) 1693 if (!legal_artifact_combination (op, art))
1768 { 1694 {
1769#ifdef TREASURE_VERBOSE 1695#ifdef TREASURE_VERBOSE
1770 LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); 1696 LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name);
1771#endif 1697#endif
1772 continue; 1698 continue;
1773 } 1699 }
1700
1774 give_artifact_abilities (op, art->item); 1701 give_artifact_abilities (op, art->item);
1775 return; 1702 return;
1776 } 1703 }
1777} 1704}
1778 1705
1822 SET_FLAG (item, FLAG_NO_STEAL); 1749 SET_FLAG (item, FLAG_NO_STEAL);
1823 } 1750 }
1824} 1751}
1825 1752
1826/* special_potion() - so that old potion code is still done right. */ 1753/* special_potion() - so that old potion code is still done right. */
1827
1828int 1754int
1829special_potion (object *op) 1755special_potion (object *op)
1830{ 1756{
1831 if (op->attacktype) 1757 if (op->attacktype)
1832 return 1; 1758 return 1;
1842} 1768}
1843 1769
1844void 1770void
1845free_treasurestruct (treasure *t) 1771free_treasurestruct (treasure *t)
1846{ 1772{
1847 if (t->next)
1848 free_treasurestruct (t->next); 1773 if (t->next) free_treasurestruct (t->next);
1849 if (t->next_yes)
1850 free_treasurestruct (t->next_yes); 1774 if (t->next_yes) free_treasurestruct (t->next_yes);
1851 if (t->next_no)
1852 free_treasurestruct (t->next_no); 1775 if (t->next_no) free_treasurestruct (t->next_no);
1853 1776
1854 delete t; 1777 delete t;
1855} 1778}
1856 1779
1857void 1780void
1862 1785
1863 delete lc; 1786 delete lc;
1864} 1787}
1865 1788
1866void 1789void
1867free_artifact (artifact * at) 1790free_artifact (artifact *at)
1868{ 1791{
1869 if (at->next)
1870 free_artifact (at->next); 1792 if (at->next) free_artifact (at->next);
1871
1872 if (at->allowed)
1873 free_charlinks (at->allowed); 1793 if (at->allowed) free_charlinks (at->allowed);
1874 1794
1875 at->item->destroy (1); 1795 at->item->destroy (1);
1876 1796
1877 delete at; 1797 sfree (at);
1878} 1798}
1879 1799
1880void 1800void
1881free_artifactlist (artifactlist * al) 1801free_artifactlist (artifactlist *al)
1882{ 1802{
1883 artifactlist *nextal; 1803 artifactlist *nextal;
1884 1804
1885 for (al = first_artifactlist; al; al = nextal) 1805 for (al = first_artifactlist; al; al = nextal)
1886 { 1806 {
1887 nextal = al->next; 1807 nextal = al->next;
1888 1808
1889 if (al->items) 1809 if (al->items)
1890 free_artifact (al->items); 1810 free_artifact (al->items);
1891 1811
1892 free (al); 1812 sfree (al);
1893 } 1813 }
1894} 1814}
1895 1815
1896void 1816void
1897free_all_treasures (void) 1817free_all_treasures (void)
1898{ 1818{
1899 treasurelist *tl, *next; 1819 treasurelist *tl, *next;
1900 1820
1901
1902 for (tl = first_treasurelist; tl != NULL; tl = next) 1821 for (tl = first_treasurelist; tl; tl = next)
1903 { 1822 {
1823 clear (tl);
1824
1904 next = tl->next; 1825 next = tl->next;
1905 if (tl->items)
1906 free_treasurestruct (tl->items);
1907 delete tl; 1826 delete tl;
1908 } 1827 }
1828
1909 free_artifactlist (first_artifactlist); 1829 free_artifactlist (first_artifactlist);
1910} 1830}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines