… | |
… | |
76 | |
76 | |
77 | warn_archetypes = prev_warn; |
77 | warn_archetypes = prev_warn; |
78 | } |
78 | } |
79 | |
79 | |
80 | /* |
80 | /* |
81 | * Searches for the given treasurelist in the globally linked list |
81 | * Searches for the given treasurelist |
82 | * of treasurelists which has been built by load_treasures(). |
|
|
83 | */ |
82 | */ |
84 | treasurelist * |
83 | treasurelist * |
85 | treasurelist::find (const char *name) |
84 | treasurelist::find (const char *name) |
86 | { |
85 | { |
87 | if (!name) |
86 | if (!name) |
88 | return 0; |
87 | return 0; |
89 | |
88 | |
90 | AUTODECL (i, tl_map.find (name)); |
89 | auto (i, tl_map.find (name)); |
91 | |
90 | |
92 | if (i == tl_map.end ()) |
91 | if (i == tl_map.end ()) |
93 | return 0; |
92 | return 0; |
94 | |
93 | |
95 | return i->second; |
94 | return i->second; |
… | |
… | |
125 | if (tl->items) |
124 | if (tl->items) |
126 | { |
125 | { |
127 | free_treasurestruct (tl->items); |
126 | free_treasurestruct (tl->items); |
128 | tl->items = 0; |
127 | tl->items = 0; |
129 | } |
128 | } |
|
|
129 | |
|
|
130 | tl->total_chance = 0; |
130 | } |
131 | } |
|
|
132 | |
|
|
133 | #ifdef TREASURE_DEBUG |
|
|
134 | /* recursived checks the linked list. Treasurelist is passed only |
|
|
135 | * so that the treasure name can be printed out |
|
|
136 | */ |
|
|
137 | static void |
|
|
138 | check_treasurelist (const treasure *t, const treasurelist * tl) |
|
|
139 | { |
|
|
140 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
|
|
141 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
|
|
142 | |
|
|
143 | if (t->next) |
|
|
144 | check_treasurelist (t->next, tl); |
|
|
145 | |
|
|
146 | if (t->next_yes) |
|
|
147 | check_treasurelist (t->next_yes, tl); |
|
|
148 | |
|
|
149 | if (t->next_no) |
|
|
150 | check_treasurelist (t->next_no, tl); |
|
|
151 | } |
|
|
152 | #endif |
131 | |
153 | |
132 | /* |
154 | /* |
133 | * Reads the lib/treasure file from disk, and parses the contents |
155 | * Reads the lib/treasure file from disk, and parses the contents |
134 | * into an internal treasure structure (very linked lists) |
156 | * into an internal treasure structure (very linked lists) |
135 | */ |
157 | */ |
136 | static treasure * |
158 | static treasure * |
137 | load_treasure (object_thawer &f) |
159 | read_treasure (object_thawer &f) |
138 | { |
160 | { |
139 | treasure *t = new treasure; |
161 | treasure *t = new treasure; |
140 | int value; |
|
|
141 | |
162 | |
142 | nroftreasures++; |
163 | f.next (); |
143 | |
164 | |
144 | for (;;) |
165 | for (;;) |
145 | { |
166 | { |
146 | coroapi::cede_every (10); |
167 | coroapi::cede_to_tick_every (10); |
147 | |
|
|
148 | f.next (); |
|
|
149 | |
168 | |
150 | switch (f.kw) |
169 | switch (f.kw) |
151 | { |
170 | { |
152 | case KW_arch: |
171 | case KW_arch: |
153 | if (!(t->item = archetype::find (f.get_str ()))) |
172 | if (!(t->item = archetype::find (f.get_str ()))) |
… | |
… | |
160 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
179 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
161 | case KW_chance: f.get (t->chance); break; |
180 | case KW_chance: f.get (t->chance); break; |
162 | case KW_nrof: f.get (t->nrof); break; |
181 | case KW_nrof: f.get (t->nrof); break; |
163 | case KW_magic: f.get (t->magic); break; |
182 | case KW_magic: f.get (t->magic); break; |
164 | |
183 | |
165 | case KW_yes: t->next_yes = load_treasure (f); break; |
184 | case KW_yes: t->next_yes = read_treasure (f); continue; |
166 | case KW_no: t->next_no = load_treasure (f); break; |
185 | case KW_no: t->next_no = read_treasure (f); continue; |
167 | |
186 | |
168 | case KW_end: |
187 | case KW_end: |
|
|
188 | f.next (); |
169 | return t; |
189 | return t; |
170 | |
190 | |
171 | case KW_more: |
191 | case KW_more: |
172 | t->next = load_treasure (f); |
192 | t->next = read_treasure (f); |
173 | return t; |
193 | return t; |
174 | |
194 | |
175 | default: |
195 | default: |
176 | if (!f.parse_error ("treasure list")) |
196 | if (!f.parse_error ("treasurelist", t->name)) |
177 | return t; // error |
197 | return 0; |
178 | |
198 | |
179 | return t; |
199 | return t; |
180 | } |
200 | } |
181 | } |
|
|
182 | } |
|
|
183 | |
201 | |
184 | #ifdef TREASURE_DEBUG |
202 | f.next (); |
185 | /* recursived checks the linked list. Treasurelist is passed only |
203 | } |
186 | * so that the treasure name can be printed out |
|
|
187 | */ |
|
|
188 | static void |
|
|
189 | check_treasurelist (const treasure *t, const treasurelist * tl) |
|
|
190 | { |
|
|
191 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
|
|
192 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
|
|
193 | |
|
|
194 | if (t->next) |
|
|
195 | check_treasurelist (t->next, tl); |
|
|
196 | |
|
|
197 | if (t->next_yes) |
|
|
198 | check_treasurelist (t->next_yes, tl); |
|
|
199 | |
|
|
200 | if (t->next_no) |
|
|
201 | check_treasurelist (t->next_no, tl); |
|
|
202 | } |
204 | } |
203 | #endif |
|
|
204 | |
205 | |
205 | /* |
206 | /* |
206 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
|
|
207 | * Each treasure is parsed with the help of load_treasure(). |
207 | * Each treasure is parsed with the help of load_treasure(). |
208 | */ |
208 | */ |
209 | bool |
209 | treasurelist * |
210 | load_treasure_file (const char *filename) |
210 | treasurelist::read (object_thawer &f) |
211 | { |
211 | { |
212 | treasure *t; |
212 | assert (f.kw == KW_treasure || f.kw == KW_treasureone); |
213 | int comp, line = 0; |
|
|
214 | |
213 | |
215 | object_thawer f (filename); |
214 | bool one = f.kw == KW_treasureone; |
216 | |
215 | treasurelist *tl = treasurelist::get (f.get_str ()); |
217 | if (!f) |
216 | clear (tl); |
218 | { |
217 | tl->items = read_treasure (f); |
219 | LOG (llevError, "Can't open treasure file.\n"); |
218 | if (!tl->items) |
220 | return false; |
219 | return 0; |
|
|
220 | |
|
|
221 | /* This is a one of the many items on the list should be generated. |
|
|
222 | * Add up the chance total, and check to make sure the yes & no |
|
|
223 | * fields of the treasures are not being used. |
|
|
224 | */ |
|
|
225 | tl->total_chance = 0; |
|
|
226 | |
|
|
227 | if (one) |
221 | } |
228 | { |
222 | |
229 | for (treasure *t = tl->items; t; t = t->next) |
223 | f.next (); |
|
|
224 | |
|
|
225 | for (;;) |
|
|
226 | { |
|
|
227 | switch (f.kw) |
|
|
228 | { |
230 | { |
229 | case KW_treasure: |
231 | if (t->next_yes || t->next_no) |
230 | case KW_treasureone: |
|
|
231 | { |
232 | { |
232 | bool one = f.kw == KW_treasureone; |
|
|
233 | treasurelist *tl = treasurelist::get (f.get_str ()); |
|
|
234 | |
|
|
235 | clear (tl); |
|
|
236 | tl->items = load_treasure (f); |
|
|
237 | |
|
|
238 | if (!tl->items) |
|
|
239 | return false; |
|
|
240 | |
|
|
241 | /* This is a one of the many items on the list should be generated. |
|
|
242 | * Add up the chance total, and check to make sure the yes & no |
|
|
243 | * fields of the treasures are not being used. |
|
|
244 | */ |
|
|
245 | if (one) |
|
|
246 | { |
|
|
247 | for (t = tl->items; t; t = t->next) |
|
|
248 | { |
|
|
249 | #ifdef TREASURE_DEBUG |
|
|
250 | if (t->next_yes || t->next_no) |
|
|
251 | { |
|
|
252 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
233 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
253 | LOG (llevError, " the next_yes or next_no field is set\n"); |
234 | LOG (llevError, " the next_yes or next_no field is set\n"); |
254 | } |
|
|
255 | #endif |
|
|
256 | tl->total_chance += t->chance; |
|
|
257 | } |
|
|
258 | } |
|
|
259 | } |
235 | } |
260 | break; |
|
|
261 | |
236 | |
262 | case KW_EOF: |
237 | tl->total_chance += t->chance; |
263 | #ifdef TREASURE_DEBUG |
|
|
264 | /* Perform some checks on how valid the treasure data actually is. |
|
|
265 | * verify that list transitions work (ie, the list that it is supposed |
|
|
266 | * to transition to exists). Also, verify that at least the name |
|
|
267 | * or archetype is set for each treasure element. |
|
|
268 | */ |
|
|
269 | for (treasurelist *tl = first_treasurelist; tl; tl = tl->next) |
|
|
270 | check_treasurelist (tl->items, tl); |
|
|
271 | #endif |
|
|
272 | return true; |
|
|
273 | |
|
|
274 | default: |
|
|
275 | if (!f.parse_error ("treasure lists")) |
|
|
276 | return false; |
|
|
277 | |
|
|
278 | break; |
|
|
279 | } |
238 | } |
280 | |
|
|
281 | f.next (); |
|
|
282 | } |
239 | } |
|
|
240 | |
|
|
241 | return tl; |
283 | } |
242 | } |
284 | |
243 | |
285 | /* |
244 | /* |
286 | * Generates the objects specified by the given treasure. |
245 | * Generates the objects specified by the given treasure. |
287 | * It goes recursively through the rest of the linked list. |
246 | * It goes recursively through the rest of the linked list. |
… | |
… | |
346 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
305 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
347 | { |
306 | { |
348 | if (t->name) |
307 | if (t->name) |
349 | { |
308 | { |
350 | if (difficulty >= t->magic) |
309 | if (difficulty >= t->magic) |
|
|
310 | if (treasurelist *tl = treasurelist::find (t->name)) |
351 | create_treasure (treasurelist::find (t->name), op, flag, difficulty, tries); |
311 | create_treasure (tl, op, flag, difficulty, tries); |
|
|
312 | else |
|
|
313 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
352 | } |
314 | } |
353 | else |
315 | else |
354 | { |
316 | { |
355 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
317 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
356 | { |
318 | { |
… | |
… | |
1353 | { |
1315 | { |
1354 | switch (f.kw) |
1316 | switch (f.kw) |
1355 | { |
1317 | { |
1356 | case KW_allowed: |
1318 | case KW_allowed: |
1357 | if (!art) |
1319 | if (!art) |
1358 | { |
|
|
1359 | art = get_empty_artifact (); |
1320 | art = get_empty_artifact (); |
1360 | nrofartifacts++; |
|
|
1361 | } |
|
|
1362 | |
1321 | |
1363 | { |
1322 | { |
1364 | if (!strcmp (f.get_str (), "all")) |
1323 | if (!strcmp (f.get_str (), "all")) |
1365 | break; |
1324 | break; |
1366 | |
1325 | |
1367 | char *next, *cp = f.get_str (); |
1326 | char *next, *cp = f.get_str (); |
1368 | |
1327 | |
1369 | do |
1328 | do |
1370 | { |
1329 | { |
1371 | nrofallowedstr++; |
|
|
1372 | |
|
|
1373 | if ((next = strchr (cp, ','))) |
1330 | if ((next = strchr (cp, ','))) |
1374 | *next++ = '\0'; |
1331 | *next++ = '\0'; |
1375 | |
1332 | |
1376 | linked_char *tmp = new linked_char; |
1333 | linked_char *tmp = new linked_char; |
1377 | |
1334 | |
… | |
… | |
1427 | } |
1384 | } |
1428 | |
1385 | |
1429 | done: |
1386 | done: |
1430 | for (al = first_artifactlist; al; al = al->next) |
1387 | for (al = first_artifactlist; al; al = al->next) |
1431 | { |
1388 | { |
|
|
1389 | al->total_chance = 0; |
|
|
1390 | |
1432 | for (art = al->items; art; art = art->next) |
1391 | for (art = al->items; art; art = art->next) |
1433 | { |
1392 | { |
1434 | if (!art->chance) |
1393 | if (!art->chance) |
1435 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1394 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1436 | else |
1395 | else |
… | |
… | |
1442 | } |
1401 | } |
1443 | |
1402 | |
1444 | LOG (llevDebug, "done.\n"); |
1403 | LOG (llevDebug, "done.\n"); |
1445 | } |
1404 | } |
1446 | |
1405 | |
1447 | |
|
|
1448 | /* |
1406 | /* |
1449 | * Used in artifact generation. The bonuses of the first object |
1407 | * Used in artifact generation. The bonuses of the first object |
1450 | * is modified by the bonuses of the second object. |
1408 | * is modified by the bonuses of the second object. |
1451 | */ |
1409 | */ |
1452 | |
|
|
1453 | void |
1410 | void |
1454 | add_abilities (object *op, object *change) |
1411 | add_abilities (object *op, object *change) |
1455 | { |
1412 | { |
1456 | int i, tmp; |
1413 | int i, tmp; |
1457 | |
1414 | |
… | |
… | |
1810 | SET_FLAG (item, FLAG_NO_STEAL); |
1767 | SET_FLAG (item, FLAG_NO_STEAL); |
1811 | } |
1768 | } |
1812 | } |
1769 | } |
1813 | |
1770 | |
1814 | /* special_potion() - so that old potion code is still done right. */ |
1771 | /* special_potion() - so that old potion code is still done right. */ |
1815 | |
|
|
1816 | int |
1772 | int |
1817 | special_potion (object *op) |
1773 | special_potion (object *op) |
1818 | { |
1774 | { |
1819 | if (op->attacktype) |
1775 | if (op->attacktype) |
1820 | return 1; |
1776 | return 1; |