1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
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54 | > tl_map_t; |
54 | > tl_map_t; |
55 | |
55 | |
56 | static tl_map_t tl_map; |
56 | static tl_map_t tl_map; |
57 | |
57 | |
58 | /* |
58 | /* |
59 | * Initialize global archtype pointers: |
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60 | */ |
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61 | void |
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62 | init_archetype_pointers () |
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63 | { |
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64 | int prev_warn = warn_archetypes; |
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65 | |
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66 | warn_archetypes = 1; |
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67 | |
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68 | if (ring_arch == NULL) |
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69 | ring_arch = archetype::find ("ring"); |
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70 | if (amulet_arch == NULL) |
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71 | amulet_arch = archetype::find ("amulet"); |
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72 | if (staff_arch == NULL) |
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73 | staff_arch = archetype::find ("staff"); |
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74 | if (crown_arch == NULL) |
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75 | crown_arch = archetype::find ("crown"); |
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76 | |
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77 | warn_archetypes = prev_warn; |
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78 | } |
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79 | |
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80 | /* |
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81 | * Searches for the given treasurelist |
59 | * Searches for the given treasurelist |
82 | */ |
60 | */ |
83 | treasurelist * |
61 | treasurelist * |
84 | treasurelist::find (const char *name) |
62 | treasurelist::find (const char *name) |
85 | { |
63 | { |
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167 | coroapi::cede_to_tick_every (10); |
145 | coroapi::cede_to_tick_every (10); |
168 | |
146 | |
169 | switch (f.kw) |
147 | switch (f.kw) |
170 | { |
148 | { |
171 | case KW_arch: |
149 | case KW_arch: |
172 | if (!(t->item = archetype::find (f.get_str ()))) |
150 | t->item = archetype::get (f.get_str ()); |
173 | LOG (llevError, "%s:%d treasure references unknown archetype '%s', skipping.\n", f.name, f.linenum, f.get_str ()); |
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174 | break; |
151 | break; |
175 | |
152 | |
176 | case KW_list: f.get (t->name); break; |
153 | case KW_list: f.get (t->name); break; |
177 | case KW_change_name: f.get (t->change_arch.name); break; |
154 | case KW_change_name: f.get (t->change_arch.name); break; |
178 | case KW_change_title: f.get (t->change_arch.title); break; |
155 | case KW_change_title: f.get (t->change_arch.title); break; |
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253 | * start with equipment, but only their abilities). |
230 | * start with equipment, but only their abilities). |
254 | */ |
231 | */ |
255 | static void |
232 | static void |
256 | put_treasure (object *op, object *creator, int flags) |
233 | put_treasure (object *op, object *creator, int flags) |
257 | { |
234 | { |
258 | object *tmp; |
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259 | |
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260 | /* Bit of a hack - spells should never be put onto the map. The entire |
235 | /* Bit of a hack - spells should never be put onto the map. The entire |
261 | * treasure stuff is a problem - there is no clear idea of knowing |
236 | * treasure stuff is a problem - there is no clear idea of knowing |
262 | * this is the original object, or if this is an object that should be created |
237 | * this is the original object, or if this is an object that should be created |
263 | * by another object. |
238 | * by another object. |
264 | */ |
239 | */ |
265 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
240 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
266 | { |
241 | { |
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242 | op->expand_tail (); |
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243 | |
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244 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
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245 | op->destroy (); |
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246 | else |
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247 | { |
267 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
248 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
268 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
249 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
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250 | } |
269 | } |
251 | } |
270 | else |
252 | else |
271 | { |
253 | { |
272 | op = creator->insert (op); |
254 | op = creator->insert (op); |
273 | |
255 | |
274 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
256 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
275 | monster_check_apply (creator, op); |
257 | monster_check_apply (creator, op); |
276 | |
258 | |
277 | if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) |
259 | if (flags & GT_UPDATE_INV) |
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260 | if (object *tmp = creator->in_player ()) |
278 | esrv_send_item (tmp, op); |
261 | esrv_send_item (tmp, op); |
279 | } |
262 | } |
280 | } |
263 | } |
281 | |
264 | |
282 | /* if there are change_xxx commands in the treasure, we include the changes |
265 | /* if there are change_xxx commands in the treasure, we include the changes |
283 | * in the generated object |
266 | * in the generated object |
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419 | object * |
402 | object * |
420 | generate_treasure (treasurelist *tl, int difficulty) |
403 | generate_treasure (treasurelist *tl, int difficulty) |
421 | { |
404 | { |
422 | difficulty = clamp (difficulty, 1, settings.max_level); |
405 | difficulty = clamp (difficulty, 1, settings.max_level); |
423 | |
406 | |
424 | object *ob = object::create (), *tmp; |
407 | object *ob = object::create (); |
425 | |
408 | |
426 | create_treasure (tl, ob, 0, difficulty, 0); |
409 | create_treasure (tl, ob, 0, difficulty, 0); |
427 | |
410 | |
428 | /* Don't want to free the object we are about to return */ |
411 | /* Don't want to free the object we are about to return */ |
429 | tmp = ob->inv; |
412 | object *tmp = ob->inv; |
430 | if (tmp != NULL) |
413 | if (tmp) |
431 | tmp->remove (); |
414 | tmp->remove (); |
432 | |
415 | |
433 | if (ob->inv) |
416 | if (ob->inv) |
434 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
417 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
435 | |
418 | |
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443 | * The array has two arguments, the difficulty of the level, and the |
426 | * The array has two arguments, the difficulty of the level, and the |
444 | * magical bonus "wanted". |
427 | * magical bonus "wanted". |
445 | */ |
428 | */ |
446 | |
429 | |
447 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
430 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
448 | |
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449 | // chance of magic difficulty |
431 | // chance of magic difficulty |
450 | // +0 +1 +2 +3 +4 |
432 | // +0 +1 +2 +3 +4 |
451 | {95, 2, 2, 1, 0}, // 1 |
433 | {95, 2, 2, 1, 0}, // 1 |
452 | {92, 5, 2, 1, 0}, // 2 |
434 | {92, 5, 2, 1, 0}, // 2 |
453 | {85, 10, 4, 1, 0}, // 3 |
435 | {85, 10, 4, 1, 0}, // 3 |
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479 | { 0, 0, 0, 3, 97}, // 29 |
461 | { 0, 0, 0, 3, 97}, // 29 |
480 | { 0, 0, 0, 0, 100}, // 30 |
462 | { 0, 0, 0, 0, 100}, // 30 |
481 | { 0, 0, 0, 0, 100}, // 31 |
463 | { 0, 0, 0, 0, 100}, // 31 |
482 | }; |
464 | }; |
483 | |
465 | |
484 | |
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485 | /* calculate the appropriate level for wands staves and scrolls. |
466 | /* calculate the appropriate level for wands staves and scrolls. |
486 | * This code presumes that op has had its spell object created (in op->inv) |
467 | * This code presumes that op has had its spell object created (in op->inv) |
487 | * |
468 | * |
488 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
469 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
489 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
470 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
490 | */ |
471 | */ |
491 | |
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492 | int |
472 | int |
493 | level_for_item (const object *op, int difficulty) |
473 | level_for_item (const object *op, int difficulty) |
494 | { |
474 | { |
495 | int olevel = 0; |
475 | int olevel = 0; |
496 | |
476 | |
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806 | save_item_power = op->item_power; |
786 | save_item_power = op->item_power; |
807 | op->item_power = 0; |
787 | op->item_power = 0; |
808 | |
788 | |
809 | if (op->randomitems && op->type != SPELL) |
789 | if (op->randomitems && op->type != SPELL) |
810 | { |
790 | { |
811 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
791 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
812 | if (!op->inv) |
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813 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", op->debug_desc ()); |
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814 | |
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815 | /* So the treasure doesn't get created again */ |
792 | /* So the treasure doesn't get created again */ |
816 | op->randomitems = 0; |
793 | op->randomitems = 0; |
817 | } |
794 | } |
818 | |
795 | |
819 | if (difficulty < 1) |
796 | if (difficulty < 1) |
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1349 | break; |
1326 | break; |
1350 | |
1327 | |
1351 | case KW_object: |
1328 | case KW_object: |
1352 | { |
1329 | { |
1353 | art->item = object::create (); |
1330 | art->item = object::create (); |
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1331 | f.get (art->item->name); |
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1332 | f.next (); |
1354 | |
1333 | |
1355 | if (!art->item->parse_kv (f)) |
1334 | if (!art->item->parse_kv (f)) |
1356 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1335 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1357 | |
1336 | |
1358 | al = find_artifactlist (art->item->type); |
1337 | al = find_artifactlist (art->item->type); |
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1593 | if (change->msg) |
1572 | if (change->msg) |
1594 | op->msg = change->msg; |
1573 | op->msg = change->msg; |
1595 | } |
1574 | } |
1596 | |
1575 | |
1597 | static int |
1576 | static int |
1598 | legal_artifact_combination (object *op, artifact * art) |
1577 | legal_artifact_combination (object *op, artifact *art) |
1599 | { |
1578 | { |
1600 | int neg, success = 0; |
1579 | int neg, success = 0; |
1601 | linked_char *tmp; |
1580 | linked_char *tmp; |
1602 | const char *name; |
1581 | const char *name; |
1603 | |
1582 | |
1604 | if (art->allowed == (linked_char *) NULL) |
1583 | if (!art->allowed) |
1605 | return 1; /* Ie, "all" */ |
1584 | return 1; /* Ie, "all" */ |
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1585 | |
1606 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1586 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1607 | { |
1587 | { |
1608 | #ifdef TREASURE_VERBOSE |
1588 | #ifdef TREASURE_VERBOSE |
1609 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1589 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1610 | #endif |
1590 | #endif |
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1621 | * everything is allowed except what we match |
1601 | * everything is allowed except what we match |
1622 | */ |
1602 | */ |
1623 | else if (neg) |
1603 | else if (neg) |
1624 | success = 1; |
1604 | success = 1; |
1625 | } |
1605 | } |
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1606 | |
1626 | return success; |
1607 | return success; |
1627 | } |
1608 | } |
1628 | |
1609 | |
1629 | /* |
1610 | /* |
1630 | * Fixes the given object, giving it the abilities and titles |
1611 | * Fixes the given object, giving it the abilities and titles |