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/cvs/deliantra/server/common/treasure.C
(Generate patch)

Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.47 by root, Tue Apr 17 18:24:30 2007 UTC vs.
Revision 1.56 by root, Sat Apr 21 22:12:59 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
54> tl_map_t; 54> tl_map_t;
55 55
56static tl_map_t tl_map; 56static tl_map_t tl_map;
57 57
58/* 58/*
59 * Initialize global archtype pointers:
60 */
61void
62init_archetype_pointers ()
63{
64 int prev_warn = warn_archetypes;
65
66 warn_archetypes = 1;
67
68 if (ring_arch == NULL)
69 ring_arch = archetype::find ("ring");
70 if (amulet_arch == NULL)
71 amulet_arch = archetype::find ("amulet");
72 if (staff_arch == NULL)
73 staff_arch = archetype::find ("staff");
74 if (crown_arch == NULL)
75 crown_arch = archetype::find ("crown");
76
77 warn_archetypes = prev_warn;
78}
79
80/*
81 * Searches for the given treasurelist 59 * Searches for the given treasurelist
82 */ 60 */
83treasurelist * 61treasurelist *
84treasurelist::find (const char *name) 62treasurelist::find (const char *name)
85{ 63{
167 coroapi::cede_to_tick_every (10); 145 coroapi::cede_to_tick_every (10);
168 146
169 switch (f.kw) 147 switch (f.kw)
170 { 148 {
171 case KW_arch: 149 case KW_arch:
172 if (!(t->item = archetype::find (f.get_str ()))) 150 t->item = archetype::get (f.get_str ());
173 LOG (llevError, "%s:%d treasure references unknown archetype '%s', skipping.\n", f.name, f.linenum, f.get_str ());
174 break; 151 break;
175 152
176 case KW_list: f.get (t->name); break; 153 case KW_list: f.get (t->name); break;
177 case KW_change_name: f.get (t->change_arch.name); break; 154 case KW_change_name: f.get (t->change_arch.name); break;
178 case KW_change_title: f.get (t->change_arch.title); break; 155 case KW_change_title: f.get (t->change_arch.title); break;
253 * start with equipment, but only their abilities). 230 * start with equipment, but only their abilities).
254 */ 231 */
255static void 232static void
256put_treasure (object *op, object *creator, int flags) 233put_treasure (object *op, object *creator, int flags)
257{ 234{
258 object *tmp; 235 if (flags & GT_ENVIRONMENT)
259 236 {
260 /* Bit of a hack - spells should never be put onto the map. The entire 237 /* Bit of a hack - spells should never be put onto the map. The entire
261 * treasure stuff is a problem - there is no clear idea of knowing 238 * treasure stuff is a problem - there is no clear idea of knowing
262 * this is the original object, or if this is an object that should be created 239 * this is the original object, or if this is an object that should be created
263 * by another object. 240 * by another object.
264 */ 241 */
265 if (flags & GT_ENVIRONMENT && op->type != SPELL) 242 //TODO: flag such as objects... as such (no drop, anybody?)
266 { 243 if (op->type == SPELL)
244 {
245 op->destroy ();
246 return;
247 }
248
249 op->expand_tail ();
250
251 if (ob_blocked (op, creator->map, creator->x, creator->y))
252 op->destroy ();
253 else
254 {
267 SET_FLAG (op, FLAG_OBJ_ORIGINAL); 255 SET_FLAG (op, FLAG_OBJ_ORIGINAL);
268 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); 256 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON);
257 }
269 } 258 }
270 else 259 else
271 { 260 {
272 op = creator->insert (op); 261 op = creator->insert (op);
273 262
274 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) 263 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER))
275 monster_check_apply (creator, op); 264 monster_check_apply (creator, op);
276 265
277 if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) 266 if (flags & GT_UPDATE_INV)
267 if (object *tmp = creator->in_player ())
278 esrv_send_item (tmp, op); 268 esrv_send_item (tmp, op);
279 } 269 }
280} 270}
281 271
282/* if there are change_xxx commands in the treasure, we include the changes 272/* if there are change_xxx commands in the treasure, we include the changes
283 * in the generated object 273 * in the generated object
419object * 409object *
420generate_treasure (treasurelist *tl, int difficulty) 410generate_treasure (treasurelist *tl, int difficulty)
421{ 411{
422 difficulty = clamp (difficulty, 1, settings.max_level); 412 difficulty = clamp (difficulty, 1, settings.max_level);
423 413
424 object *ob = object::create (), *tmp; 414 object *ob = object::create ();
425 415
426 create_treasure (tl, ob, 0, difficulty, 0); 416 create_treasure (tl, ob, 0, difficulty, 0);
427 417
428 /* Don't want to free the object we are about to return */ 418 /* Don't want to free the object we are about to return */
429 tmp = ob->inv; 419 object *tmp = ob->inv;
430 if (tmp != NULL) 420 if (tmp)
431 tmp->remove (); 421 tmp->remove ();
432 422
433 if (ob->inv) 423 if (ob->inv)
434 LOG (llevError, "In generate treasure, created multiple objects.\n"); 424 LOG (llevError, "In generate treasure, created multiple objects.\n");
435 425
443 * The array has two arguments, the difficulty of the level, and the 433 * The array has two arguments, the difficulty of the level, and the
444 * magical bonus "wanted". 434 * magical bonus "wanted".
445 */ 435 */
446 436
447static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { 437static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = {
448
449// chance of magic difficulty 438// chance of magic difficulty
450// +0 +1 +2 +3 +4 439// +0 +1 +2 +3 +4
451 {95, 2, 2, 1, 0}, // 1 440 {95, 2, 2, 1, 0}, // 1
452 {92, 5, 2, 1, 0}, // 2 441 {92, 5, 2, 1, 0}, // 2
453 {85, 10, 4, 1, 0}, // 3 442 {85, 10, 4, 1, 0}, // 3
479 { 0, 0, 0, 3, 97}, // 29 468 { 0, 0, 0, 3, 97}, // 29
480 { 0, 0, 0, 0, 100}, // 30 469 { 0, 0, 0, 0, 100}, // 30
481 { 0, 0, 0, 0, 100}, // 31 470 { 0, 0, 0, 0, 100}, // 31
482}; 471};
483 472
484
485/* calculate the appropriate level for wands staves and scrolls. 473/* calculate the appropriate level for wands staves and scrolls.
486 * This code presumes that op has had its spell object created (in op->inv) 474 * This code presumes that op has had its spell object created (in op->inv)
487 * 475 *
488 * elmex Wed Aug 9 17:44:59 CEST 2006: 476 * elmex Wed Aug 9 17:44:59 CEST 2006:
489 * Removed multiplicator, too many high-level items were generated on low-difficulty maps. 477 * Removed multiplicator, too many high-level items were generated on low-difficulty maps.
490 */ 478 */
491
492int 479int
493level_for_item (const object *op, int difficulty) 480level_for_item (const object *op, int difficulty)
494{ 481{
495 int olevel = 0; 482 int olevel = 0;
496 483
806 save_item_power = op->item_power; 793 save_item_power = op->item_power;
807 op->item_power = 0; 794 op->item_power = 0;
808 795
809 if (op->randomitems && op->type != SPELL) 796 if (op->randomitems && op->type != SPELL)
810 { 797 {
811 create_treasure (op->randomitems, op, flags, difficulty, 0); 798 create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0);
812 if (!op->inv)
813 LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", op->debug_desc ());
814
815 /* So the treasure doesn't get created again */ 799 /* So the treasure doesn't get created again */
816 op->randomitems = 0; 800 op->randomitems = 0;
817 } 801 }
818 802
819 if (difficulty < 1) 803 if (difficulty < 1)
1349 break; 1333 break;
1350 1334
1351 case KW_object: 1335 case KW_object:
1352 { 1336 {
1353 art->item = object::create (); 1337 art->item = object::create ();
1338 f.get (art->item->name);
1339 f.next ();
1354 1340
1355 if (!art->item->parse_kv (f)) 1341 if (!art->item->parse_kv (f))
1356 LOG (llevError, "Init_Artifacts: Could not load object.\n"); 1342 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1357 1343
1358 al = find_artifactlist (art->item->type); 1344 al = find_artifactlist (art->item->type);
1593 if (change->msg) 1579 if (change->msg)
1594 op->msg = change->msg; 1580 op->msg = change->msg;
1595} 1581}
1596 1582
1597static int 1583static int
1598legal_artifact_combination (object *op, artifact * art) 1584legal_artifact_combination (object *op, artifact *art)
1599{ 1585{
1600 int neg, success = 0; 1586 int neg, success = 0;
1601 linked_char *tmp; 1587 linked_char *tmp;
1602 const char *name; 1588 const char *name;
1603 1589
1604 if (art->allowed == (linked_char *) NULL) 1590 if (!art->allowed)
1605 return 1; /* Ie, "all" */ 1591 return 1; /* Ie, "all" */
1592
1606 for (tmp = art->allowed; tmp; tmp = tmp->next) 1593 for (tmp = art->allowed; tmp; tmp = tmp->next)
1607 { 1594 {
1608#ifdef TREASURE_VERBOSE 1595#ifdef TREASURE_VERBOSE
1609 LOG (llevDebug, "legal_art: %s\n", &tmp->name); 1596 LOG (llevDebug, "legal_art: %s\n", &tmp->name);
1610#endif 1597#endif
1621 * everything is allowed except what we match 1608 * everything is allowed except what we match
1622 */ 1609 */
1623 else if (neg) 1610 else if (neg)
1624 success = 1; 1611 success = 1;
1625 } 1612 }
1613
1626 return success; 1614 return success;
1627} 1615}
1628 1616
1629/* 1617/*
1630 * Fixes the given object, giving it the abilities and titles 1618 * Fixes the given object, giving it the abilities and titles

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