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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.36 by root, Wed Feb 7 02:04:46 2007 UTC vs.
Revision 1.48 by root, Tue Apr 17 18:40:31 2007 UTC

20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */ 23 */
24 24
25#define ALLOWED_COMBINATION
26
27/* TREASURE_DEBUG does some checking on the treasurelists after loading. 25/* TREASURE_DEBUG does some checking on the treasurelists after loading.
28 * It is useful for finding bugs in the treasures file. Since it only 26 * It is useful for finding bugs in the treasures file. Since it only
29 * slows the startup some (and not actual game play), it is by default 27 * slows the startup some (and not actual game play), it is by default
30 * left on 28 * left on
31 */ 29 */
32#define TREASURE_DEBUG 30#define TREASURE_DEBUG
33 31
34/* TREASURE_VERBOSE enables copious output concerning artifact generation */ 32/* TREASURE_VERBOSE enables copious output concerning artifact generation */
35 33
36/* #define TREASURE_VERBOSE */ 34//#define TREASURE_VERBOSE
37 35
38#include <global.h> 36#include <global.h>
39#include <treasure.h> 37#include <treasure.h>
40#include <funcpoint.h> 38#include <funcpoint.h>
41#include <loader.h> 39#include <loader.h>
42 40
41extern char *spell_mapping[];
42
43static treasurelist *first_treasurelist;
43 44
44static void change_treasure (treasure *t, object *op); /* overrule default values */ 45static void change_treasure (treasure *t, object *op); /* overrule default values */
45extern char *spell_mapping[];
46 46
47/* 47typedef std::tr1::unordered_map<
48 * Initialize global archtype pointers: 48 const char *,
49 */ 49 treasurelist *,
50 str_hash,
51 str_equal,
52 slice_allocator< std::pair<const char *const, treasurelist *> >,
53 true
54> tl_map_t;
50 55
56static tl_map_t tl_map;
57
58/*
59 * Searches for the given treasurelist
60 */
61treasurelist *
62treasurelist::find (const char *name)
63{
64 if (!name)
65 return 0;
66
67 auto (i, tl_map.find (name));
68
69 if (i == tl_map.end ())
70 return 0;
71
72 return i->second;
73}
74
75/*
76 * Searches for the given treasurelist in the globally linked list
77 * of treasurelists which has been built by load_treasures().
78 */
79treasurelist *
80treasurelist::get (const char *name)
81{
82 treasurelist *tl = find (name);
83
84 if (!tl)
85 {
86 tl = new treasurelist;
87
88 tl->name = name;
89 tl->next = first_treasurelist;
90 first_treasurelist = tl;
91
92 tl_map.insert (std::make_pair (tl->name, tl));
93 }
94
95 return tl;
96}
97
98//TODO: class method
51void 99void
52init_archetype_pointers () 100clear (treasurelist *tl)
53{ 101{
54 int prev_warn = warn_archetypes; 102 if (tl->items)
103 {
104 free_treasurestruct (tl->items);
105 tl->items = 0;
106 }
55 107
56 warn_archetypes = 1;
57 if (ring_arch == NULL)
58 ring_arch = archetype::find ("ring");
59 if (amulet_arch == NULL)
60 amulet_arch = archetype::find ("amulet");
61 if (staff_arch == NULL)
62 staff_arch = archetype::find ("staff");
63 if (crown_arch == NULL)
64 crown_arch = archetype::find ("crown");
65 warn_archetypes = prev_warn;
66}
67
68/*
69 * Allocate and return the pointer to an empty treasurelist structure.
70 */
71
72static treasurelist *
73get_empty_treasurelist (void)
74{
75 return new treasurelist;
76}
77
78/*
79 * Allocate and return the pointer to an empty treasure structure.
80 */
81//TODO: make this a constructor
82static treasure *
83get_empty_treasure (void)
84{
85 treasure *t = new treasure;
86
87 t->chance = 100; 108 tl->total_chance = 0;
88
89 return t;
90} 109}
110
111#ifdef TREASURE_DEBUG
112/* recursived checks the linked list. Treasurelist is passed only
113 * so that the treasure name can be printed out
114 */
115static void
116check_treasurelist (const treasure *t, const treasurelist * tl)
117{
118 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
119 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
120
121 if (t->next)
122 check_treasurelist (t->next, tl);
123
124 if (t->next_yes)
125 check_treasurelist (t->next_yes, tl);
126
127 if (t->next_no)
128 check_treasurelist (t->next_no, tl);
129}
130#endif
91 131
92/* 132/*
93 * Reads the lib/treasure file from disk, and parses the contents 133 * Reads the lib/treasure file from disk, and parses the contents
94 * into an internal treasure structure (very linked lists) 134 * into an internal treasure structure (very linked lists)
95 */ 135 */
96
97static treasure * 136static treasure *
98load_treasure (FILE * fp, int *line) 137read_treasure (object_thawer &f)
99{ 138{
100 char buf[MAX_BUF], *cp, variable[MAX_BUF];
101 treasure *t = get_empty_treasure (); 139 treasure *t = new treasure;
102 int value;
103 140
104 nroftreasures++; 141 f.next ();
105 while (fgets (buf, MAX_BUF, fp) != NULL)
106 {
107 (*line)++;
108 142
109 if (*buf == '#') 143 for (;;)
110 continue; 144 {
111 if ((cp = strchr (buf, '\n')) != NULL) 145 coroapi::cede_to_tick_every (10);
112 *cp = '\0';
113 cp = buf;
114 while (isspace (*cp)) /* Skip blanks */
115 cp++;
116 146
117 if (sscanf (cp, "arch %s", variable)) 147 switch (f.kw)
118 {
119 if ((t->item = archetype::find (variable)) == NULL)
120 LOG (llevError, "Treasure lacks archetype: %s\n", variable);
121 } 148 {
122 else if (sscanf (cp, "list %s", variable)) 149 case KW_arch:
123 t->name = variable; 150 if (!(t->item = archetype::find (f.get_str ())))
124 else if (sscanf (cp, "change_name %s", variable)) 151 LOG (llevError, "%s:%d treasure references unknown archetype '%s', skipping.\n", f.name, f.linenum, f.get_str ());
125 t->change_arch.name = variable; 152 break;
126 else if (sscanf (cp, "change_title %s", variable)) 153
127 t->change_arch.title = variable; 154 case KW_list: f.get (t->name); break;
128 else if (sscanf (cp, "change_slaying %s", variable)) 155 case KW_change_name: f.get (t->change_arch.name); break;
129 t->change_arch.slaying = variable; 156 case KW_change_title: f.get (t->change_arch.title); break;
130 else if (sscanf (cp, "chance %d", &value)) 157 case KW_change_slaying: f.get (t->change_arch.slaying); break;
131 t->chance = (uint8) value; 158 case KW_chance: f.get (t->chance); break;
132 else if (sscanf (cp, "nrof %d", &value)) 159 case KW_nrof: f.get (t->nrof); break;
133 t->nrof = (uint16) value; 160 case KW_magic: f.get (t->magic); break;
134 else if (sscanf (cp, "magic %d", &value)) 161
135 t->magic = (uint8) value; 162 case KW_yes: t->next_yes = read_treasure (f); continue;
136 else if (!strcmp (cp, "yes")) 163 case KW_no: t->next_no = read_treasure (f); continue;
137 t->next_yes = load_treasure (fp, line); 164
138 else if (!strcmp (cp, "no")) 165 case KW_end:
139 t->next_no = load_treasure (fp, line); 166 f.next ();
140 else if (!strcmp (cp, "end"))
141 return t;
142 else if (!strcmp (cp, "more"))
143 {
144 t->next = load_treasure (fp, line);
145 return t; 167 return t;
146 }
147 else
148 LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line);
149 }
150 LOG (llevError, "treasure lacks 'end'.\n");
151 return t;
152}
153 168
154#ifdef TREASURE_DEBUG 169 case KW_more:
170 t->next = read_treasure (f);
171 return t;
155 172
156/* recursived checks the linked list. Treasurelist is passed only 173 default:
157 * so that the treasure name can be printed out 174 if (!f.parse_error ("treasurelist", t->name))
158 */ 175 return 0;
159static void
160check_treasurelist (const treasure *t, const treasurelist * tl)
161{
162 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
163 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
164 /* find_treasurelist will print out its own error message */
165 if (t->name && *t->name)
166 find_treasurelist (t->name);
167 if (t->next)
168 check_treasurelist (t->next, tl);
169 if (t->next_yes)
170 check_treasurelist (t->next_yes, tl);
171 if (t->next_no)
172 check_treasurelist (t->next_no, tl);
173}
174#endif
175 176
177 return t;
178 }
179
180 f.next ();
181 }
182}
183
176/* 184/*
177 * Opens LIBDIR/treasure and reads all treasure-declarations from it.
178 * Each treasure is parsed with the help of load_treasure(). 185 * Each treasure is parsed with the help of load_treasure().
179 */ 186 */
180 187treasurelist *
181void 188treasurelist::read (object_thawer &f)
182load_treasures (void)
183{ 189{
184 FILE *fp; 190 assert (f.kw == KW_treasure || f.kw == KW_treasureone);
185 char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF];
186 treasurelist *previous = NULL;
187 treasure *t;
188 int comp, line = 0;
189 191
190 sprintf (filename, "%s/%s", settings.datadir, settings.treasures); 192 bool one = f.kw == KW_treasureone;
191 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 193 treasurelist *tl = treasurelist::get (f.get_str ());
192 { 194 clear (tl);
193 LOG (llevError, "Can't open treasure file.\n"); 195 tl->items = read_treasure (f);
196 if (!tl->items)
194 return; 197 return 0;
195 }
196 while (fgets (buf, MAX_BUF, fp) != NULL)
197 {
198 line++;
199 if (*buf == '#')
200 continue;
201 198
202 if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name))
203 {
204 treasurelist *tl = get_empty_treasurelist ();
205
206 tl->name = name;
207 if (previous == NULL)
208 first_treasurelist = tl;
209 else
210 previous->next = tl;
211 previous = tl;
212 tl->items = load_treasure (fp, &line);
213
214 /* This is a one of the many items on the list should be generated. 199 /* This is a one of the many items on the list should be generated.
215 * Add up the chance total, and check to make sure the yes & no 200 * Add up the chance total, and check to make sure the yes & no
216 * fields of the treasures are not being used. 201 * fields of the treasures are not being used.
217 */ 202 */
218 if (!strncmp (buf, "treasureone", 11)) 203 tl->total_chance = 0;
204
205 if (one)
206 {
207 for (treasure *t = tl->items; t; t = t->next)
208 {
209 if (t->next_yes || t->next_no)
219 { 210 {
220 for (t = tl->items; t != NULL; t = t->next)
221 {
222#ifdef TREASURE_DEBUG
223 if (t->next_yes || t->next_no)
224 {
225 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); 211 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name);
226 LOG (llevError, " the next_yes or next_no field is set\n"); 212 LOG (llevError, " the next_yes or next_no field is set\n");
227 }
228#endif
229 tl->total_chance += t->chance;
230 }
231 } 213 }
232 }
233 else
234 LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line);
235 }
236 close_and_delete (fp, comp);
237 214
238#ifdef TREASURE_DEBUG 215 tl->total_chance += t->chance;
239 /* Perform some checks on how valid the treasure data actually is. 216 }
240 * verify that list transitions work (ie, the list that it is supposed 217 }
241 * to transition to exists). Also, verify that at least the name
242 * or archetype is set for each treasure element.
243 */
244 for (previous = first_treasurelist; previous != NULL; previous = previous->next)
245 check_treasurelist (previous->items, previous);
246#endif
247}
248 218
249/*
250 * Searches for the given treasurelist in the globally linked list
251 * of treasurelists which has been built by load_treasures().
252 */
253
254treasurelist *
255find_treasurelist (const char *name)
256{
257 shstr_cmp name_ (name);
258
259 if (!name_)
260 return 0;
261
262 for (treasurelist *tl = first_treasurelist; tl != 0; tl = tl->next)
263 if (name_ == tl->name)
264 return tl;
265
266 if (first_treasurelist)
267 LOG (llevError, "Couldn't find treasurelist %s\n", name);
268
269 return 0; 219 return tl;
270} 220}
271
272 221
273/* 222/*
274 * Generates the objects specified by the given treasure. 223 * Generates the objects specified by the given treasure.
275 * It goes recursively through the rest of the linked list. 224 * It goes recursively through the rest of the linked list.
276 * If there is a certain percental chance for a treasure to be generated, 225 * If there is a certain percental chance for a treasure to be generated,
326 275
327 if (t->change_arch.slaying) 276 if (t->change_arch.slaying)
328 op->slaying = t->change_arch.slaying; 277 op->slaying = t->change_arch.slaying;
329} 278}
330 279
331void 280static void
332create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) 281create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries)
333{ 282{
334 object *tmp;
335
336 if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) 283 if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance)
337 { 284 {
338 if (t->name) 285 if (t->name)
339 { 286 {
340 if (difficulty >= t->magic) 287 if (difficulty >= t->magic)
341 {
342 treasurelist *tl = find_treasurelist (t->name); 288 if (treasurelist *tl = treasurelist::find (t->name))
343 if (tl)
344 create_treasure (tl, op, flag, difficulty, tries); 289 create_treasure (tl, op, flag, difficulty, tries);
345 } 290 else
291 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name);
346 } 292 }
347 else 293 else
348 { 294 {
349 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) 295 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE)))
350 { 296 {
351 tmp = arch_to_object (t->item); 297 object *tmp = arch_to_object (t->item);
298
352 if (t->nrof && tmp->nrof <= 1) 299 if (t->nrof && tmp->nrof <= 1)
353 tmp->nrof = rndm (t->nrof) + 1; 300 tmp->nrof = rndm (t->nrof) + 1;
354 301
355 fix_generated_item (tmp, op, difficulty, t->magic, flag); 302 fix_generated_item (tmp, op, difficulty, t->magic, flag);
356 change_treasure (t, tmp); 303 change_treasure (t, tmp);
357 put_treasure (tmp, op, flag); 304 put_treasure (tmp, op, flag);
358 } 305 }
359 } 306 }
360 307
361 if (t->next_yes != NULL) 308 if (t->next_yes)
362 create_all_treasures (t->next_yes, op, flag, difficulty, tries); 309 create_all_treasures (t->next_yes, op, flag, difficulty, tries);
363 } 310 }
364 else if (t->next_no != NULL) 311 else if (t->next_no)
365 create_all_treasures (t->next_no, op, flag, difficulty, tries); 312 create_all_treasures (t->next_no, op, flag, difficulty, tries);
366 313
367 if (t->next != NULL) 314 if (t->next)
368 create_all_treasures (t->next, op, flag, difficulty, tries); 315 create_all_treasures (t->next, op, flag, difficulty, tries);
369} 316}
370 317
371void 318static void
372create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) 319create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
373{ 320{
374 int value = rndm (tl->total_chance); 321 int value = rndm (tl->total_chance);
375 treasure *t; 322 treasure *t;
376 323
378 { 325 {
379 LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); 326 LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n");
380 return; 327 return;
381 } 328 }
382 329
383 for (t = tl->items; t != NULL; t = t->next) 330 for (t = tl->items; t; t = t->next)
384 { 331 {
385 value -= t->chance; 332 value -= t->chance;
386 333
387 if (value < 0) 334 if (value < 0)
388 break; 335 break;
389 } 336 }
390 337
391 if (!t || value >= 0) 338 if (!t || value >= 0)
392 {
393 LOG (llevError, "create_one_treasure: got null object or not able to find treasure\n"); 339 cleanup ("create_one_treasure: got null object or not able to find treasure\n", 1);
394 abort ();
395 return;
396 }
397 340
398 if (t->name) 341 if (t->name)
399 { 342 {
400 if (difficulty >= t->magic) 343 if (difficulty >= t->magic)
401 { 344 {
402 treasurelist *tl = find_treasurelist (t->name); 345 treasurelist *tl = treasurelist::find (t->name);
403 if (tl) 346 if (tl)
404 create_treasure (tl, op, flag, difficulty, tries); 347 create_treasure (tl, op, flag, difficulty, tries);
405 } 348 }
406 else if (t->nrof) 349 else if (t->nrof)
407 create_one_treasure (tl, op, flag, difficulty, tries); 350 create_one_treasure (tl, op, flag, difficulty, tries);
408
409 return;
410 } 351 }
411
412 if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) 352 else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE))
413 { 353 {
414 object *tmp = arch_to_object (t->item); 354 if (object *tmp = arch_to_object (t->item))
415 355 {
416 if (!tmp)
417 return;
418
419 if (t->nrof && tmp->nrof <= 1) 356 if (t->nrof && tmp->nrof <= 1)
420 tmp->nrof = rndm (t->nrof) + 1; 357 tmp->nrof = rndm (t->nrof) + 1;
421 358
422 fix_generated_item (tmp, op, difficulty, t->magic, flag); 359 fix_generated_item (tmp, op, difficulty, t->magic, flag);
423 change_treasure (t, tmp); 360 change_treasure (t, tmp);
424 put_treasure (tmp, op, flag); 361 put_treasure (tmp, op, flag);
362 }
425 } 363 }
426} 364}
427 365
428/* This calls the appropriate treasure creation function. tries is passed 366/* This calls the appropriate treasure creation function. tries is passed
429 * to determine how many list transitions or attempts to create treasure 367 * to determine how many list transitions or attempts to create treasure
433 * to do that. 371 * to do that.
434 */ 372 */
435void 373void
436create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) 374create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
437{ 375{
376 // empty treasurelists are legal
377 if (!tl->items)
378 return;
438 379
439 if (tries++ > 100) 380 if (tries++ > 100)
440 { 381 {
441 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 382 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
442 return; 383 return;
443 } 384 }
385
444 if (tl->total_chance) 386 if (tl->total_chance)
445 create_one_treasure (tl, op, flag, difficulty, tries); 387 create_one_treasure (tl, op, flag, difficulty, tries);
446 else 388 else
447 create_all_treasures (tl->items, op, flag, difficulty, tries); 389 create_all_treasures (tl->items, op, flag, difficulty, tries);
448} 390}
480 * magical bonus "wanted". 422 * magical bonus "wanted".
481 */ 423 */
482 424
483static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { 425static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = {
484 426
485/*chance of magic difficulty*/ 427// chance of magic difficulty
486
487/* +0 +1 +2 +3 +4 */ 428// +0 +1 +2 +3 +4
488 {95, 2, 2, 1, 0}, /*1 */ 429 {95, 2, 2, 1, 0}, // 1
489 {92, 5, 2, 1, 0}, /*2 */ 430 {92, 5, 2, 1, 0}, // 2
490 {85, 10, 4, 1, 0}, /*3 */ 431 {85, 10, 4, 1, 0}, // 3
491 {80, 14, 4, 2, 0}, /*4 */ 432 {80, 14, 4, 2, 0}, // 4
492 {75, 17, 5, 2, 1}, /*5 */ 433 {75, 17, 5, 2, 1}, // 5
493 {70, 18, 8, 3, 1}, /*6 */ 434 {70, 18, 8, 3, 1}, // 6
494 {65, 21, 10, 3, 1}, /*7 */ 435 {65, 21, 10, 3, 1}, // 7
495 {60, 22, 12, 4, 2}, /*8 */ 436 {60, 22, 12, 4, 2}, // 8
496 {55, 25, 14, 4, 2}, /*9 */ 437 {55, 25, 14, 4, 2}, // 9
497 {50, 27, 16, 5, 2}, /*10 */ 438 {50, 27, 16, 5, 2}, // 10
498 {45, 28, 18, 6, 3}, /*11 */ 439 {45, 28, 18, 6, 3}, // 11
499 {42, 28, 20, 7, 3}, /*12 */ 440 {42, 28, 20, 7, 3}, // 12
500 {40, 27, 21, 8, 4}, /*13 */ 441 {40, 27, 21, 8, 4}, // 13
501 {38, 25, 22, 10, 5}, /*14 */ 442 {38, 25, 22, 10, 5}, // 14
502 {36, 23, 23, 12, 6}, /*15 */ 443 {36, 23, 23, 12, 6}, // 15
503 {33, 21, 24, 14, 8}, /*16 */ 444 {33, 21, 24, 14, 8}, // 16
504 {31, 19, 25, 16, 9}, /*17 */ 445 {31, 19, 25, 16, 9}, // 17
505 {27, 15, 30, 18, 10}, /*18 */ 446 {27, 15, 30, 18, 10}, // 18
506 {20, 12, 30, 25, 13}, /*19 */ 447 {20, 12, 30, 25, 13}, // 19
507 {15, 10, 28, 30, 17}, /*20 */ 448 {15, 10, 28, 30, 17}, // 20
508 {13, 9, 27, 28, 23}, /*21 */ 449 {13, 9, 27, 28, 23}, // 21
509 {10, 8, 25, 28, 29}, /*22 */ 450 {10, 8, 25, 28, 29}, // 22
510 {8, 7, 23, 26, 36}, /*23 */ 451 { 8, 7, 23, 26, 36}, // 23
511 {6, 6, 20, 22, 46}, /*24 */ 452 { 6, 6, 20, 22, 46}, // 24
512 {4, 5, 17, 18, 56}, /*25 */ 453 { 4, 5, 17, 18, 56}, // 25
513 {2, 4, 12, 14, 68}, /*26 */ 454 { 2, 4, 12, 14, 68}, // 26
514 {0, 3, 7, 10, 80}, /*27 */ 455 { 0, 3, 7, 10, 80}, // 27
515 {0, 0, 3, 7, 90}, /*28 */ 456 { 0, 0, 3, 7, 90}, // 28
516 {0, 0, 0, 3, 97}, /*29 */ 457 { 0, 0, 0, 3, 97}, // 29
517 {0, 0, 0, 0, 100}, /*30 */ 458 { 0, 0, 0, 0, 100}, // 30
518 {0, 0, 0, 0, 100}, /*31 */ 459 { 0, 0, 0, 0, 100}, // 31
519}; 460};
520 461
521 462
522/* calculate the appropriate level for wands staves and scrolls. 463/* calculate the appropriate level for wands staves and scrolls.
523 * This code presumes that op has had its spell object created (in op->inv) 464 * This code presumes that op has had its spell object created (in op->inv)
556 * elmex Thu Aug 10 18:45:44 CEST 2006: 497 * elmex Thu Aug 10 18:45:44 CEST 2006:
557 * Scaling difficulty by max_level, as difficulty is a level and not some 498 * Scaling difficulty by max_level, as difficulty is a level and not some
558 * weird integer between 1-31. 499 * weird integer between 1-31.
559 * 500 *
560 */ 501 */
561
562int 502int
563magic_from_difficulty (int difficulty) 503magic_from_difficulty (int difficulty)
564{ 504{
565 int percent = 0, magic = 0; 505 int percent = 0, magic = 0;
566 int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); 506 int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS);
654 * 1) Since rings can have multiple bonuses, if the same bonus 594 * 1) Since rings can have multiple bonuses, if the same bonus
655 * is rolled again, increase it - the bonuses now stack with 595 * is rolled again, increase it - the bonuses now stack with
656 * other bonuses previously rolled and ones the item might natively have. 596 * other bonuses previously rolled and ones the item might natively have.
657 * 2) Add code to deal with new PR method. 597 * 2) Add code to deal with new PR method.
658 */ 598 */
659
660void 599void
661set_ring_bonus (object *op, int bonus) 600set_ring_bonus (object *op, int bonus)
662{ 601{
663 602
664 int r = rndm (bonus > 0 ? 25 : 11); 603 int r = rndm (bonus > 0 ? 25 : 11);
831 * value. 770 * value.
832 * GT_MINIMAL: Does minimal processing on the object - just enough to make it 771 * GT_MINIMAL: Does minimal processing on the object - just enough to make it
833 * a working object - don't change magic, value, etc, but set it material 772 * a working object - don't change magic, value, etc, but set it material
834 * type as appropriate, for objects that need spell objects, set those, etc 773 * type as appropriate, for objects that need spell objects, set those, etc
835 */ 774 */
836
837void 775void
838fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags) 776fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags)
839{ 777{
840 int was_magic = op->magic, num_enchantments = 0, save_item_power = 0; 778 int was_magic = op->magic, num_enchantments = 0, save_item_power = 0;
841 779
848 786
849 if (op->randomitems && op->type != SPELL) 787 if (op->randomitems && op->type != SPELL)
850 { 788 {
851 create_treasure (op->randomitems, op, flags, difficulty, 0); 789 create_treasure (op->randomitems, op, flags, difficulty, 0);
852 if (!op->inv) 790 if (!op->inv)
853 LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name); 791 LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", op->debug_desc ());
854 792
855 /* So the treasure doesn't get created again */ 793 /* So the treasure doesn't get created again */
856 op->randomitems = NULL; 794 op->randomitems = 0;
857 } 795 }
858 796
859 if (difficulty < 1) 797 if (difficulty < 1)
860 difficulty = 1; 798 difficulty = 1;
861 799
1174 */ 1112 */
1175 1113
1176/* 1114/*
1177 * Allocate and return the pointer to an empty artifactlist structure. 1115 * Allocate and return the pointer to an empty artifactlist structure.
1178 */ 1116 */
1179
1180static artifactlist * 1117static artifactlist *
1181get_empty_artifactlist (void) 1118get_empty_artifactlist (void)
1182{ 1119{
1183 artifactlist *al = (artifactlist *) malloc (sizeof (artifactlist)); 1120 return salloc0 <artifactlist> ();
1184
1185 if (al == NULL)
1186 fatal (OUT_OF_MEMORY);
1187 al->next = NULL;
1188 al->items = NULL;
1189 al->total_chance = 0;
1190 return al;
1191} 1121}
1192 1122
1193/* 1123/*
1194 * Allocate and return the pointer to an empty artifact structure. 1124 * Allocate and return the pointer to an empty artifact structure.
1195 */ 1125 */
1196
1197static artifact * 1126static artifact *
1198get_empty_artifact (void) 1127get_empty_artifact (void)
1199{ 1128{
1200 artifact *a = (artifact *) malloc (sizeof (artifact)); 1129 return salloc0 <artifact> ();
1201
1202 if (a == NULL)
1203 fatal (OUT_OF_MEMORY);
1204 a->item = NULL;
1205 a->next = NULL;
1206 a->chance = 0;
1207 a->difficulty = 0;
1208 a->allowed = NULL;
1209 return a;
1210} 1130}
1211 1131
1212/* 1132/*
1213 * Searches the artifact lists and returns one that has the same type 1133 * Searches the artifact lists and returns one that has the same type
1214 * of objects on it. 1134 * of objects on it.
1215 */ 1135 */
1216
1217artifactlist * 1136artifactlist *
1218find_artifactlist (int type) 1137find_artifactlist (int type)
1219{ 1138{
1220 artifactlist *al;
1221
1222 for (al = first_artifactlist; al != NULL; al = al->next) 1139 for (artifactlist *al = first_artifactlist; al; al = al->next)
1223 if (al->type == type) 1140 if (al->type == type)
1224 return al; 1141 return al;
1142
1225 return NULL; 1143 return 0;
1226} 1144}
1227 1145
1228/* 1146/*
1229 * For debugging purposes. Dumps all tables. 1147 * For debugging purposes. Dumps all tables.
1230 */ 1148 */
1231
1232void 1149void
1233dump_artifacts (void) 1150dump_artifacts (void)
1234{ 1151{
1235 artifactlist *al; 1152 artifactlist *al;
1236 artifact *art; 1153 artifact *art;
1243 for (art = al->items; art != NULL; art = art->next) 1160 for (art = al->items; art != NULL; art = art->next)
1244 { 1161 {
1245 fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); 1162 fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance);
1246 if (art->allowed != NULL) 1163 if (art->allowed != NULL)
1247 { 1164 {
1248 fprintf (logfile, "\tAllowed combinations:"); 1165 fprintf (logfile, "\tallowed combinations:");
1249 for (next = art->allowed; next != NULL; next = next->next) 1166 for (next = art->allowed; next != NULL; next = next->next)
1250 fprintf (logfile, "%s,", &next->name); 1167 fprintf (logfile, "%s,", &next->name);
1251 fprintf (logfile, "\n"); 1168 fprintf (logfile, "\n");
1252 } 1169 }
1253 } 1170 }
1264 treasurelist *tl; 1181 treasurelist *tl;
1265 int i; 1182 int i;
1266 1183
1267 if (depth > 100) 1184 if (depth > 100)
1268 return; 1185 return;
1186
1269 while (t) 1187 while (t)
1270 { 1188 {
1271 if (t->name) 1189 if (t->name)
1272 { 1190 {
1273 for (i = 0; i < depth; i++) 1191 for (i = 0; i < depth; i++)
1274 fprintf (logfile, " "); 1192 fprintf (logfile, " ");
1193
1275 fprintf (logfile, "{ (list: %s)\n", &t->name); 1194 fprintf (logfile, "{ (list: %s)\n", &t->name);
1195
1276 tl = find_treasurelist (t->name); 1196 tl = treasurelist::find (t->name);
1277 if (tl) 1197 if (tl)
1278 dump_monster_treasure_rec (name, tl->items, depth + 2); 1198 dump_monster_treasure_rec (name, tl->items, depth + 2);
1199
1279 for (i = 0; i < depth; i++) 1200 for (i = 0; i < depth; i++)
1280 fprintf (logfile, " "); 1201 fprintf (logfile, " ");
1202
1281 fprintf (logfile, "} (end of list: %s)\n", &t->name); 1203 fprintf (logfile, "} (end of list: %s)\n", &t->name);
1282 } 1204 }
1283 else 1205 else
1284 { 1206 {
1285 for (i = 0; i < depth; i++) 1207 for (i = 0; i < depth; i++)
1286 fprintf (logfile, " "); 1208 fprintf (logfile, " ");
1209
1287 if (t->item && t->item->clone.type == FLESH) 1210 if (t->item && t->item->clone.type == FLESH)
1288 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); 1211 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name);
1289 else 1212 else
1290 fprintf (logfile, "%s\n", &t->item->clone.name); 1213 fprintf (logfile, "%s\n", &t->item->clone.name);
1291 } 1214 }
1292 1215
1293 if (t->next_yes) 1216 if (t->next_yes)
1294 { 1217 {
1295 for (i = 0; i < depth; i++) 1218 for (i = 0; i < depth; i++)
1296 fprintf (logfile, " "); 1219 fprintf (logfile, " ");
1220
1297 fprintf (logfile, " (if yes)\n"); 1221 fprintf (logfile, " (if yes)\n");
1298 dump_monster_treasure_rec (name, t->next_yes, depth + 1); 1222 dump_monster_treasure_rec (name, t->next_yes, depth + 1);
1299 } 1223 }
1300 1224
1301 if (t->next_no) 1225 if (t->next_no)
1302 { 1226 {
1303 for (i = 0; i < depth; i++) 1227 for (i = 0; i < depth; i++)
1304 fprintf (logfile, " "); 1228 fprintf (logfile, " ");
1229
1305 fprintf (logfile, " (if no)\n"); 1230 fprintf (logfile, " (if no)\n");
1306 dump_monster_treasure_rec (name, t->next_no, depth + 1); 1231 dump_monster_treasure_rec (name, t->next_no, depth + 1);
1307 } 1232 }
1308 1233
1309 t = t->next; 1234 t = t->next;
1312 1237
1313/* 1238/*
1314 * For debugging purposes. Dumps all treasures for a given monster. 1239 * For debugging purposes. Dumps all treasures for a given monster.
1315 * Created originally by Raphael Quinet for debugging the alchemy code. 1240 * Created originally by Raphael Quinet for debugging the alchemy code.
1316 */ 1241 */
1317
1318void 1242void
1319dump_monster_treasure (const char *name) 1243dump_monster_treasure (const char *name)
1320{ 1244{
1321 archetype *at; 1245 archetype *at;
1322 int found; 1246 int found;
1323 1247
1324 found = 0; 1248 found = 0;
1325 fprintf (logfile, "\n"); 1249 fprintf (logfile, "\n");
1250
1326 for (at = first_archetype; at != NULL; at = at->next) 1251 for (at = first_archetype; at != NULL; at = at->next)
1327 if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) 1252 if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL)
1328 { 1253 {
1329 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); 1254 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name);
1330 if (at->clone.randomitems != NULL) 1255 if (at->clone.randomitems != NULL)
1331 dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); 1256 dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1);
1332 else 1257 else
1333 fprintf (logfile, "(nothing)\n"); 1258 fprintf (logfile, "(nothing)\n");
1259
1334 fprintf (logfile, "\n"); 1260 fprintf (logfile, "\n");
1335 found++; 1261 found++;
1336 } 1262 }
1263
1337 if (found == 0) 1264 if (found == 0)
1338 fprintf (logfile, "No objects have the name %s!\n\n", name); 1265 fprintf (logfile, "No objects have the name %s!\n\n", name);
1339} 1266}
1340 1267
1341/* 1268/*
1342 * Builds up the lists of artifacts from the file in the libdir. 1269 * Builds up the lists of artifacts from the file in the libdir.
1343 */ 1270 */
1344
1345void 1271void
1346init_artifacts (void) 1272init_artifacts (void)
1347{ 1273{
1348 static int has_been_inited = 0; 1274 static int has_been_inited = 0;
1349 char filename[MAX_BUF], buf[HUGE_BUF], *cp, *next; 1275 char filename[MAX_BUF];
1350 artifact *art = NULL; 1276 artifact *art = NULL;
1351 linked_char *tmp;
1352 int value;
1353 artifactlist *al; 1277 artifactlist *al;
1354 1278
1355 if (has_been_inited) 1279 if (has_been_inited)
1356 return; 1280 return;
1357 else 1281 else
1358 has_been_inited = 1; 1282 has_been_inited = 1;
1359 1283
1360 sprintf (filename, "%s/artifacts", settings.datadir); 1284 sprintf (filename, "%s/artifacts", settings.datadir);
1361 object_thawer thawer (filename); 1285 object_thawer f (filename);
1362 1286
1363 if (!thawer) 1287 if (!f)
1364 return; 1288 return;
1365 1289
1366 while (fgets (buf, HUGE_BUF, thawer) != NULL) 1290 f.next ();
1367 {
1368 if (*buf == '#')
1369 continue;
1370 if ((cp = strchr (buf, '\n')) != NULL)
1371 *cp = '\0';
1372 cp = buf;
1373 while (*cp == ' ') /* Skip blanks */
1374 cp++;
1375 if (*cp == '\0')
1376 continue;
1377 1291
1378 if (!strncmp (cp, "Allowed", 7)) 1292 for (;;)
1293 {
1294 switch (f.kw)
1379 { 1295 {
1296 case KW_allowed:
1380 if (art == NULL) 1297 if (!art)
1298 art = get_empty_artifact ();
1299
1381 { 1300 {
1382 art = get_empty_artifact (); 1301 if (!strcmp (f.get_str (), "all"))
1383 nrofartifacts++; 1302 break;
1303
1304 char *next, *cp = f.get_str ();
1305
1306 do
1307 {
1308 if ((next = strchr (cp, ',')))
1309 *next++ = '\0';
1310
1311 linked_char *tmp = new linked_char;
1312
1313 tmp->name = cp;
1314 tmp->next = art->allowed;
1315 art->allowed = tmp;
1316 }
1317 while ((cp = next));
1384 } 1318 }
1385 cp = strchr (cp, ' ') + 1; 1319 break;
1386 if (!strcmp (cp, "all")) 1320
1321 case KW_chance:
1322 f.get (art->chance);
1323 break;
1324
1325 case KW_difficulty:
1326 f.get (art->difficulty);
1327 break;
1328
1329 case KW_object:
1330 {
1331 art->item = object::create ();
1332
1333 if (!art->item->parse_kv (f))
1334 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1335
1336 al = find_artifactlist (art->item->type);
1337
1338 if (!al)
1339 {
1340 al = get_empty_artifactlist ();
1341 al->type = art->item->type;
1342 al->next = first_artifactlist;
1343 first_artifactlist = al;
1344 }
1345
1346 art->next = al->items;
1347 al->items = art;
1348 art = 0;
1349 }
1387 continue; 1350 continue;
1388 1351
1389 do 1352 case KW_EOF:
1353 goto done;
1354
1355 default:
1356 if (!f.parse_error ("artifacts file"))
1357 cleanup ("artifacts file required");
1390 { 1358 break;
1391 nrofallowedstr++;
1392 if ((next = strchr (cp, ',')) != NULL)
1393 *(next++) = '\0';
1394 tmp = new linked_char;
1395
1396 tmp->name = cp;
1397 tmp->next = art->allowed;
1398 art->allowed = tmp;
1399 }
1400 while ((cp = next) != NULL);
1401 }
1402 else if (sscanf (cp, "chance %d", &value))
1403 art->chance = (uint16) value;
1404 else if (sscanf (cp, "difficulty %d", &value))
1405 art->difficulty = (uint8) value;
1406 else if (!strncmp (cp, "Object", 6))
1407 { 1359 }
1408 art->item = object::create ();
1409 1360
1410 if (!load_object (thawer, art->item, 0)) 1361 f.next ();
1411 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1412
1413 art->item->name = strchr (cp, ' ') + 1;
1414 al = find_artifactlist (art->item->type);
1415 if (al == NULL)
1416 {
1417 al = get_empty_artifactlist ();
1418 al->type = art->item->type;
1419 al->next = first_artifactlist;
1420 first_artifactlist = al;
1421 }
1422 art->next = al->items;
1423 al->items = art;
1424 art = NULL;
1425 }
1426 else
1427 LOG (llevError, "Unknown input in artifact file: %s\n", buf);
1428 } 1362 }
1429 1363
1364done:
1430 for (al = first_artifactlist; al != NULL; al = al->next) 1365 for (al = first_artifactlist; al; al = al->next)
1431 { 1366 {
1367 al->total_chance = 0;
1368
1432 for (art = al->items; art != NULL; art = art->next) 1369 for (art = al->items; art; art = art->next)
1433 { 1370 {
1434 if (!art->chance) 1371 if (!art->chance)
1435 LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); 1372 LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name);
1436 else 1373 else
1437 al->total_chance += art->chance; 1374 al->total_chance += art->chance;
1442 } 1379 }
1443 1380
1444 LOG (llevDebug, "done.\n"); 1381 LOG (llevDebug, "done.\n");
1445} 1382}
1446 1383
1447
1448/* 1384/*
1449 * Used in artifact generation. The bonuses of the first object 1385 * Used in artifact generation. The bonuses of the first object
1450 * is modified by the bonuses of the second object. 1386 * is modified by the bonuses of the second object.
1451 */ 1387 */
1452
1453void 1388void
1454add_abilities (object *op, object *change) 1389add_abilities (object *op, object *change)
1455{ 1390{
1456 int i, tmp; 1391 int i, tmp;
1457 1392
1458 if (change->face != blank_face) 1393 if (change->face != blank_face)
1459 { 1394 {
1460#ifdef TREASURE_VERBOSE 1395#ifdef TREASURE_VERBOSE
1461 LOG (llevDebug, "FACE: %d\n", change->face->number); 1396 LOG (llevDebug, "add_abilities change face: %d\n", change->face);
1462#endif 1397#endif
1463 op->face = change->face; 1398 op->face = change->face;
1464 } 1399 }
1465 1400
1466 for (i = 0; i < NUM_STATS; i++) 1401 for (i = 0; i < NUM_STATS; i++)
1647 if (art->allowed == (linked_char *) NULL) 1582 if (art->allowed == (linked_char *) NULL)
1648 return 1; /* Ie, "all" */ 1583 return 1; /* Ie, "all" */
1649 for (tmp = art->allowed; tmp; tmp = tmp->next) 1584 for (tmp = art->allowed; tmp; tmp = tmp->next)
1650 { 1585 {
1651#ifdef TREASURE_VERBOSE 1586#ifdef TREASURE_VERBOSE
1652 LOG (llevDebug, "legal_art: %s\n", tmp->name); 1587 LOG (llevDebug, "legal_art: %s\n", &tmp->name);
1653#endif 1588#endif
1654 if (*tmp->name == '!') 1589 if (*tmp->name == '!')
1655 name = tmp->name + 1, neg = 1; 1590 name = tmp->name + 1, neg = 1;
1656 else 1591 else
1657 name = tmp->name, neg = 0; 1592 name = tmp->name, neg = 0;
1752 continue; 1687 continue;
1753 1688
1754 if (!legal_artifact_combination (op, art)) 1689 if (!legal_artifact_combination (op, art))
1755 { 1690 {
1756#ifdef TREASURE_VERBOSE 1691#ifdef TREASURE_VERBOSE
1757 LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); 1692 LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name);
1758#endif 1693#endif
1759 continue; 1694 continue;
1760 } 1695 }
1696
1761 give_artifact_abilities (op, art->item); 1697 give_artifact_abilities (op, art->item);
1762 return; 1698 return;
1763 } 1699 }
1764} 1700}
1765 1701
1809 SET_FLAG (item, FLAG_NO_STEAL); 1745 SET_FLAG (item, FLAG_NO_STEAL);
1810 } 1746 }
1811} 1747}
1812 1748
1813/* special_potion() - so that old potion code is still done right. */ 1749/* special_potion() - so that old potion code is still done right. */
1814
1815int 1750int
1816special_potion (object *op) 1751special_potion (object *op)
1817{ 1752{
1818 if (op->attacktype) 1753 if (op->attacktype)
1819 return 1; 1754 return 1;
1829} 1764}
1830 1765
1831void 1766void
1832free_treasurestruct (treasure *t) 1767free_treasurestruct (treasure *t)
1833{ 1768{
1834 if (t->next)
1835 free_treasurestruct (t->next); 1769 if (t->next) free_treasurestruct (t->next);
1836 if (t->next_yes)
1837 free_treasurestruct (t->next_yes); 1770 if (t->next_yes) free_treasurestruct (t->next_yes);
1838 if (t->next_no)
1839 free_treasurestruct (t->next_no); 1771 if (t->next_no) free_treasurestruct (t->next_no);
1840 1772
1841 delete t; 1773 delete t;
1842} 1774}
1843 1775
1844void 1776void
1849 1781
1850 delete lc; 1782 delete lc;
1851} 1783}
1852 1784
1853void 1785void
1854free_artifact (artifact * at) 1786free_artifact (artifact *at)
1855{ 1787{
1856 if (at->next)
1857 free_artifact (at->next); 1788 if (at->next) free_artifact (at->next);
1858
1859 if (at->allowed)
1860 free_charlinks (at->allowed); 1789 if (at->allowed) free_charlinks (at->allowed);
1861 1790
1862 at->item->destroy (1); 1791 at->item->destroy (1);
1863 1792
1864 delete at; 1793 sfree (at);
1865} 1794}
1866 1795
1867void 1796void
1868free_artifactlist (artifactlist * al) 1797free_artifactlist (artifactlist *al)
1869{ 1798{
1870 artifactlist *nextal; 1799 artifactlist *nextal;
1871 1800
1872 for (al = first_artifactlist; al; al = nextal) 1801 for (al = first_artifactlist; al; al = nextal)
1873 { 1802 {
1874 nextal = al->next; 1803 nextal = al->next;
1875 1804
1876 if (al->items) 1805 if (al->items)
1877 free_artifact (al->items); 1806 free_artifact (al->items);
1878 1807
1879 free (al); 1808 sfree (al);
1880 } 1809 }
1881} 1810}
1882 1811
1883void 1812void
1884free_all_treasures (void) 1813free_all_treasures (void)
1885{ 1814{
1886 treasurelist *tl, *next; 1815 treasurelist *tl, *next;
1887 1816
1888
1889 for (tl = first_treasurelist; tl != NULL; tl = next) 1817 for (tl = first_treasurelist; tl; tl = next)
1890 { 1818 {
1819 clear (tl);
1820
1891 next = tl->next; 1821 next = tl->next;
1892 if (tl->items)
1893 free_treasurestruct (tl->items);
1894 delete tl; 1822 delete tl;
1895 } 1823 }
1824
1896 free_artifactlist (first_artifactlist); 1825 free_artifactlist (first_artifactlist);
1897} 1826}

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