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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.54 by root, Sat Apr 21 17:34:23 2007 UTC vs.
Revision 1.77 by root, Mon May 5 22:18:00 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* TREASURE_DEBUG does some checking on the treasurelists after loading. 24/* TREASURE_DEBUG does some checking on the treasurelists after loading.
26 * It is useful for finding bugs in the treasures file. Since it only 25 * It is useful for finding bugs in the treasures file. Since it only
27 * slows the startup some (and not actual game play), it is by default 26 * slows the startup some (and not actual game play), it is by default
33 32
34//#define TREASURE_VERBOSE 33//#define TREASURE_VERBOSE
35 34
36#include <global.h> 35#include <global.h>
37#include <treasure.h> 36#include <treasure.h>
38#include <funcpoint.h>
39#include <loader.h> 37#include <loader.h>
40 38
41extern char *spell_mapping[]; 39extern char *spell_mapping[];
42 40
43static treasurelist *first_treasurelist; 41static treasurelist *first_treasurelist;
140 138
141 f.next (); 139 f.next ();
142 140
143 for (;;) 141 for (;;)
144 { 142 {
145 coroapi::cede_to_tick_every (10); 143 coroapi::cede_to_tick ();
146 144
147 switch (f.kw) 145 switch (f.kw)
148 { 146 {
149 case KW_arch: 147 case KW_arch:
150 t->item = archetype::get (f.get_str ()); 148 t->item = archetype::find (f.get_str ());
149
150 if (!t->item)
151 {
152 f.parse_warn ("treasure references unknown archetype");
153 t->item = archetype::empty;
154 }
155
151 break; 156 break;
152 157
153 case KW_list: f.get (t->name); break; 158 case KW_list: f.get (t->name); break;
154 case KW_change_name: f.get (t->change_arch.name); break; 159 case KW_change_name: f.get (t->change_arch.name); break;
155 case KW_change_title: f.get (t->change_arch.title); break; 160 case KW_change_title: f.get (t->change_arch.title); break;
169 t->next = read_treasure (f); 174 t->next = read_treasure (f);
170 return t; 175 return t;
171 176
172 default: 177 default:
173 if (!f.parse_error ("treasurelist", t->name)) 178 if (!f.parse_error ("treasurelist", t->name))
174 return 0; 179 goto error;
175 180
176 return t; 181 return t;
177 } 182 }
178 183
179 f.next (); 184 f.next ();
180 } 185 }
186
187 // not reached
188
189error:
190 delete t;
191 return 0;
181} 192}
182 193
183/* 194/*
184 * Each treasure is parsed with the help of load_treasure(). 195 * Each treasure is parsed with the help of load_treasure().
185 */ 196 */
197 208
198 /* This is a one of the many items on the list should be generated. 209 /* This is a one of the many items on the list should be generated.
199 * Add up the chance total, and check to make sure the yes & no 210 * Add up the chance total, and check to make sure the yes & no
200 * fields of the treasures are not being used. 211 * fields of the treasures are not being used.
201 */ 212 */
202 tl->total_chance = 0;
203
204 if (one) 213 if (one)
205 { 214 {
206 for (treasure *t = tl->items; t; t = t->next) 215 for (treasure *t = tl->items; t; t = t->next)
207 { 216 {
208 if (t->next_yes || t->next_no) 217 if (t->next_yes || t->next_no)
209 { 218 {
210 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); 219 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name);
211 LOG (llevError, " the next_yes or next_no field is set\n"); 220 LOG (llevError, " the next_yes or next_no field is set\n");
212 } 221 }
213 222
214 tl->total_chance += t->chance; 223 tl->total_chance += t->chance;
215 } 224 }
230 * start with equipment, but only their abilities). 239 * start with equipment, but only their abilities).
231 */ 240 */
232static void 241static void
233put_treasure (object *op, object *creator, int flags) 242put_treasure (object *op, object *creator, int flags)
234{ 243{
244 if (flags & GT_ENVIRONMENT)
245 {
235 /* Bit of a hack - spells should never be put onto the map. The entire 246 /* Bit of a hack - spells should never be put onto the map. The entire
236 * treasure stuff is a problem - there is no clear idea of knowing 247 * treasure stuff is a problem - there is no clear idea of knowing
237 * this is the original object, or if this is an object that should be created 248 * this is the original object, or if this is an object that should be created
238 * by another object. 249 * by another object.
239 */ 250 */
240 if (flags & GT_ENVIRONMENT && op->type != SPELL) 251 //TODO: flag such as objects... as such (no drop, anybody?)
241 { 252 if (op->type == SPELL)
253 {
254 op->destroy ();
255 return;
256 }
257
242 op->expand_tail (); 258 op->expand_tail ();
243 259
244 if (ob_blocked (op, creator->map, creator->x, creator->y)) 260 if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y))
245 op->destroy (); 261 op->destroy ();
246 else 262 else
247 { 263 {
248 SET_FLAG (op, FLAG_OBJ_ORIGINAL); 264 SET_FLAG (op, FLAG_OBJ_ORIGINAL);
249 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); 265 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON);
253 { 269 {
254 op = creator->insert (op); 270 op = creator->insert (op);
255 271
256 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) 272 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER))
257 monster_check_apply (creator, op); 273 monster_check_apply (creator, op);
258
259 if (flags & GT_UPDATE_INV)
260 if (object *tmp = creator->in_player ())
261 esrv_send_item (tmp, op);
262 } 274 }
263} 275}
264 276
265/* if there are change_xxx commands in the treasure, we include the changes 277/* if there are change_xxx commands in the treasure, we include the changes
266 * in the generated object 278 * in the generated object
295 else 307 else
296 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); 308 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name);
297 } 309 }
298 else 310 else
299 { 311 {
300 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) 312 if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE)))
301 { 313 {
302 object *tmp = arch_to_object (t->item); 314 object *tmp = arch_to_object (t->item);
303 315
304 if (t->nrof && tmp->nrof <= 1) 316 if (t->nrof && tmp->nrof <= 1)
305 tmp->nrof = rndm (t->nrof) + 1; 317 tmp->nrof = rndm (t->nrof) + 1;
352 create_treasure (tl, op, flag, difficulty, tries); 364 create_treasure (tl, op, flag, difficulty, tries);
353 } 365 }
354 else if (t->nrof) 366 else if (t->nrof)
355 create_one_treasure (tl, op, flag, difficulty, tries); 367 create_one_treasure (tl, op, flag, difficulty, tries);
356 } 368 }
357 else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) 369 else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE))
358 { 370 {
359 if (object *tmp = arch_to_object (t->item)) 371 if (object *tmp = arch_to_object (t->item))
360 { 372 {
361 if (t->nrof && tmp->nrof <= 1) 373 if (t->nrof && tmp->nrof <= 1)
362 tmp->nrof = rndm (t->nrof) + 1; 374 tmp->nrof = rndm (t->nrof) + 1;
364 fix_generated_item (tmp, op, difficulty, t->magic, flag); 376 fix_generated_item (tmp, op, difficulty, t->magic, flag);
365 change_treasure (t, tmp); 377 change_treasure (t, tmp);
366 put_treasure (tmp, op, flag); 378 put_treasure (tmp, op, flag);
367 } 379 }
368 } 380 }
381}
382
383void
384object::create_treasure (treasurelist *tl, int flags)
385{
386 ::create_treasure (tl, this, flags, map ? map->difficulty : 0);
369} 387}
370 388
371/* This calls the appropriate treasure creation function. tries is passed 389/* This calls the appropriate treasure creation function. tries is passed
372 * to determine how many list transitions or attempts to create treasure 390 * to determine how many list transitions or attempts to create treasure
373 * have been made. It is really in place to prevent infinite loops with 391 * have been made. It is really in place to prevent infinite loops with
384 402
385 if (tries++ > 100) 403 if (tries++ > 100)
386 { 404 {
387 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 405 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
388 return; 406 return;
407 }
408
409 if (op->flag [FLAG_TREASURE_ENV])
410 {
411 // do not generate items when there already is something above the object
412 if (op->flag [FLAG_IS_FLOOR] && op->above)
413 return;
414
415 flag |= GT_ENVIRONMENT;
389 } 416 }
390 417
391 if (tl->total_chance) 418 if (tl->total_chance)
392 create_one_treasure (tl, op, flag, difficulty, tries); 419 create_one_treasure (tl, op, flag, difficulty, tries);
393 else 420 else
470 * Removed multiplicator, too many high-level items were generated on low-difficulty maps. 497 * Removed multiplicator, too many high-level items were generated on low-difficulty maps.
471 */ 498 */
472int 499int
473level_for_item (const object *op, int difficulty) 500level_for_item (const object *op, int difficulty)
474{ 501{
475 int olevel = 0;
476
477 if (!op->inv) 502 if (!op->inv)
478 { 503 {
479 LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); 504 LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name);
480 return 0; 505 return 0;
481 } 506 }
482 507
483 olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); 508 int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.));
484 509
485 if (olevel <= 0) 510 if (olevel <= 0)
486 olevel = rndm (1, MIN (op->inv->level, 1)); 511 olevel = rndm (1, op->inv->level);
487 512
488 if (olevel > MAXLEVEL) 513 return min (olevel, MAXLEVEL);
489 olevel = MAXLEVEL;
490
491 return olevel;
492} 514}
493 515
494/* 516/*
495 * Based upon the specified difficulty and upon the difftomagic_list array, 517 * Based upon the specified difficulty and upon the difftomagic_list array,
496 * a random magical bonus is returned. This is used when determine 518 * a random magical bonus is returned. This is used when determine
552 574
553 op->magic = magic; 575 op->magic = magic;
554 if (op->arch) 576 if (op->arch)
555 { 577 {
556 if (op->type == ARMOUR) 578 if (op->type == ARMOUR)
557 ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; 579 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100;
558 580
559 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ 581 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */
560 magic = (-magic); 582 magic = (-magic);
561 op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; 583 op->weight = (op->arch->weight * (100 - magic * 10)) / 100;
562 } 584 }
563 else 585 else
564 { 586 {
565 if (op->type == ARMOUR) 587 if (op->type == ARMOUR)
566 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; 588 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100;
628 case 2: 650 case 2:
629 case 3: 651 case 3:
630 case 4: 652 case 4:
631 case 5: 653 case 5:
632 case 6: 654 case 6:
633 set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); 655 op->stats.stat (r) += bonus;
634 break; 656 break;
635 657
636 case 7: 658 case 7:
637 op->stats.dam += bonus; 659 op->stats.dam += bonus;
638 break; 660 break;
802 ARG_INT (flags))) 824 ARG_INT (flags)))
803 return; 825 return;
804 826
805 if (!(flags & GT_MINIMAL)) 827 if (!(flags & GT_MINIMAL))
806 { 828 {
807 if (op->arch == crown_arch) 829 if (IS_ARCH (op->arch, crown))
808 { 830 {
809 set_magic (difficulty, op, max_magic, flags); 831 set_magic (difficulty, op, max_magic, flags);
810 num_enchantments = calc_item_power (op, 1); 832 num_enchantments = calc_item_power (op, 1);
811 generate_artifact (op, difficulty); 833 generate_artifact (op, difficulty);
812 } 834 }
817 839
818 num_enchantments = calc_item_power (op, 1); 840 num_enchantments = calc_item_power (op, 1);
819 841
820 if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) 842 if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT))
821 || op->type == HORN 843 || op->type == HORN
822 || difficulty >= settings.max_level) /* high difficulties always generate an artifact, 844 || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */
823 * used for shop_floors or treasures */
824 generate_artifact (op, difficulty); 845 generate_artifact (op, difficulty);
825 } 846 }
826 847
827 /* Object was made an artifact. Calculate its item_power rating. 848 /* Object was made an artifact. Calculate its item_power rating.
828 * the item_power in the object is what the artfiact adds. 849 * the item_power in the object is what the artfiact adds.
870 { 891 {
871 if (op->type == POTION) 892 if (op->type == POTION)
872 /* Handle healing and magic power potions */ 893 /* Handle healing and magic power potions */
873 if (op->stats.sp && !op->randomitems) 894 if (op->stats.sp && !op->randomitems)
874 { 895 {
875 object *tmp;
876
877 tmp = get_archetype (spell_mapping[op->stats.sp]); 896 object *tmp = get_archetype (spell_mapping [op->stats.sp]);
878 insert_ob_in_ob (tmp, op); 897 insert_ob_in_ob (tmp, op);
879 op->stats.sp = 0; 898 op->stats.sp = 0;
880 } 899 }
881 } 900 }
882 else if (!op->title) /* Only modify object if not special */ 901 else if (!op->title) /* Only modify object if not special */
940 SET_FLAG (op, FLAG_CURSED); 959 SET_FLAG (op, FLAG_CURSED);
941 break; 960 break;
942 } 961 }
943 962
944 case AMULET: 963 case AMULET:
945 if (op->arch == amulet_arch) 964 if (IS_ARCH (op->arch, amulet))
946 op->value *= 5; /* Since it's not just decoration */ 965 op->value *= 5; /* Since it's not just decoration */
947 966
948 case RING: 967 case RING:
949 if (op->arch == NULL) 968 if (!op->arch) // wtf? schmorp
950 { 969 {
951 op->destroy (); 970 op->destroy ();
952 op = 0; 971 op = 0;
953 break; 972 break;
954 } 973 }
955 974
956 if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ 975 if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */
957 break; 976 break;
958 977
959 if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) 978 if (!(flags & GT_ONLY_GOOD) && !(rndm (3)))
960 SET_FLAG (op, FLAG_CURSED); 979 SET_FLAG (op, FLAG_CURSED);
961 980
1114 * Allocate and return the pointer to an empty artifactlist structure. 1133 * Allocate and return the pointer to an empty artifactlist structure.
1115 */ 1134 */
1116static artifactlist * 1135static artifactlist *
1117get_empty_artifactlist (void) 1136get_empty_artifactlist (void)
1118{ 1137{
1119 return salloc0 <artifactlist> (); 1138 return salloc0<artifactlist> ();
1120} 1139}
1121 1140
1122/* 1141/*
1123 * Allocate and return the pointer to an empty artifact structure. 1142 * Allocate and return the pointer to an empty artifact structure.
1124 */ 1143 */
1125static artifact * 1144static artifact *
1126get_empty_artifact (void) 1145get_empty_artifact (void)
1127{ 1146{
1128 return salloc0 <artifact> (); 1147 return salloc0<artifact> ();
1129} 1148}
1130 1149
1131/* 1150/*
1132 * Searches the artifact lists and returns one that has the same type 1151 * Searches the artifact lists and returns one that has the same type
1133 * of objects on it. 1152 * of objects on it.
1138 for (artifactlist *al = first_artifactlist; al; al = al->next) 1157 for (artifactlist *al = first_artifactlist; al; al = al->next)
1139 if (al->type == type) 1158 if (al->type == type)
1140 return al; 1159 return al;
1141 1160
1142 return 0; 1161 return 0;
1143}
1144
1145/*
1146 * For debugging purposes. Dumps all tables.
1147 */
1148void
1149dump_artifacts (void)
1150{
1151 artifactlist *al;
1152 artifact *art;
1153 linked_char *next;
1154
1155 fprintf (logfile, "\n");
1156 for (al = first_artifactlist; al != NULL; al = al->next)
1157 {
1158 fprintf (logfile, "Artifact has type %d, total_chance=%d\n", al->type, al->total_chance);
1159 for (art = al->items; art != NULL; art = art->next)
1160 {
1161 fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance);
1162 if (art->allowed != NULL)
1163 {
1164 fprintf (logfile, "\tallowed combinations:");
1165 for (next = art->allowed; next != NULL; next = next->next)
1166 fprintf (logfile, "%s,", &next->name);
1167 fprintf (logfile, "\n");
1168 }
1169 }
1170 }
1171 fprintf (logfile, "\n");
1172}
1173
1174/*
1175 * For debugging purposes. Dumps all treasures recursively (see below).
1176 */
1177void
1178dump_monster_treasure_rec (const char *name, treasure *t, int depth)
1179{
1180 treasurelist *tl;
1181 int i;
1182
1183 if (depth > 100)
1184 return;
1185
1186 while (t)
1187 {
1188 if (t->name)
1189 {
1190 for (i = 0; i < depth; i++)
1191 fprintf (logfile, " ");
1192
1193 fprintf (logfile, "{ (list: %s)\n", &t->name);
1194
1195 tl = treasurelist::find (t->name);
1196 if (tl)
1197 dump_monster_treasure_rec (name, tl->items, depth + 2);
1198
1199 for (i = 0; i < depth; i++)
1200 fprintf (logfile, " ");
1201
1202 fprintf (logfile, "} (end of list: %s)\n", &t->name);
1203 }
1204 else
1205 {
1206 for (i = 0; i < depth; i++)
1207 fprintf (logfile, " ");
1208
1209 if (t->item && t->item->clone.type == FLESH)
1210 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name);
1211 else
1212 fprintf (logfile, "%s\n", &t->item->clone.name);
1213 }
1214
1215 if (t->next_yes)
1216 {
1217 for (i = 0; i < depth; i++)
1218 fprintf (logfile, " ");
1219
1220 fprintf (logfile, " (if yes)\n");
1221 dump_monster_treasure_rec (name, t->next_yes, depth + 1);
1222 }
1223
1224 if (t->next_no)
1225 {
1226 for (i = 0; i < depth; i++)
1227 fprintf (logfile, " ");
1228
1229 fprintf (logfile, " (if no)\n");
1230 dump_monster_treasure_rec (name, t->next_no, depth + 1);
1231 }
1232
1233 t = t->next;
1234 }
1235}
1236
1237/*
1238 * For debugging purposes. Dumps all treasures for a given monster.
1239 * Created originally by Raphael Quinet for debugging the alchemy code.
1240 */
1241void
1242dump_monster_treasure (const char *name)
1243{
1244 archetype *at;
1245 int found;
1246
1247 found = 0;
1248 fprintf (logfile, "\n");
1249
1250 for (at = first_archetype; at != NULL; at = at->next)
1251 if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL)
1252 {
1253 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name);
1254 if (at->clone.randomitems != NULL)
1255 dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1);
1256 else
1257 fprintf (logfile, "(nothing)\n");
1258
1259 fprintf (logfile, "\n");
1260 found++;
1261 }
1262
1263 if (found == 0)
1264 fprintf (logfile, "No objects have the name %s!\n\n", name);
1265} 1162}
1266 1163
1267/* 1164/*
1268 * Builds up the lists of artifacts from the file in the libdir. 1165 * Builds up the lists of artifacts from the file in the libdir.
1269 */ 1166 */
1283 sprintf (filename, "%s/artifacts", settings.datadir); 1180 sprintf (filename, "%s/artifacts", settings.datadir);
1284 object_thawer f (filename); 1181 object_thawer f (filename);
1285 1182
1286 if (!f) 1183 if (!f)
1287 return; 1184 return;
1288
1289 f.next ();
1290 1185
1291 for (;;) 1186 for (;;)
1292 { 1187 {
1293 switch (f.kw) 1188 switch (f.kw)
1294 { 1189 {
1398#endif 1293#endif
1399 op->face = change->face; 1294 op->face = change->face;
1400 } 1295 }
1401 1296
1402 for (i = 0; i < NUM_STATS; i++) 1297 for (i = 0; i < NUM_STATS; i++)
1403 change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); 1298 change_attr_value (&(op->stats), i, change->stats.stat (i));
1404 1299
1405 op->attacktype |= change->attacktype; 1300 op->attacktype |= change->attacktype;
1406 op->path_attuned |= change->path_attuned; 1301 op->path_attuned |= change->path_attuned;
1407 op->path_repelled |= change->path_repelled; 1302 op->path_repelled |= change->path_repelled;
1408 op->path_denied |= change->path_denied; 1303 op->path_denied |= change->path_denied;
1592 name = tmp->name + 1, neg = 1; 1487 name = tmp->name + 1, neg = 1;
1593 else 1488 else
1594 name = tmp->name, neg = 0; 1489 name = tmp->name, neg = 0;
1595 1490
1596 /* If we match name, then return the opposite of 'neg' */ 1491 /* If we match name, then return the opposite of 'neg' */
1597 if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) 1492 if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname)))
1598 return !neg; 1493 return !neg;
1599 1494
1600 /* Set success as true, since if the match was an inverse, it means 1495 /* Set success as true, since if the match was an inverse, it means
1601 * everything is allowed except what we match 1496 * everything is allowed except what we match
1602 */ 1497 */

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