1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
26 | * It is useful for finding bugs in the treasures file. Since it only |
26 | * It is useful for finding bugs in the treasures file. Since it only |
27 | * slows the startup some (and not actual game play), it is by default |
27 | * slows the startup some (and not actual game play), it is by default |
… | |
… | |
33 | |
33 | |
34 | //#define TREASURE_VERBOSE |
34 | //#define TREASURE_VERBOSE |
35 | |
35 | |
36 | #include <global.h> |
36 | #include <global.h> |
37 | #include <treasure.h> |
37 | #include <treasure.h> |
38 | #include <funcpoint.h> |
|
|
39 | #include <loader.h> |
38 | #include <loader.h> |
40 | |
39 | |
41 | extern char *spell_mapping[]; |
40 | extern char *spell_mapping[]; |
42 | |
41 | |
43 | static treasurelist *first_treasurelist; |
42 | static treasurelist *first_treasurelist; |
… | |
… | |
47 | typedef std::tr1::unordered_map< |
46 | typedef std::tr1::unordered_map< |
48 | const char *, |
47 | const char *, |
49 | treasurelist *, |
48 | treasurelist *, |
50 | str_hash, |
49 | str_hash, |
51 | str_equal, |
50 | str_equal, |
52 | slice_allocator< std::pair<const char *const, treasurelist *> >, |
51 | slice_allocator< std::pair<const char *const, treasurelist *> > |
53 | true |
|
|
54 | > tl_map_t; |
52 | > tl_map_t; |
55 | |
53 | |
56 | static tl_map_t tl_map; |
54 | static tl_map_t tl_map; |
|
|
55 | |
|
|
56 | //TODO: class method |
|
|
57 | static void |
|
|
58 | clear (treasurelist *tl) |
|
|
59 | { |
|
|
60 | void free_treasurestruct (treasure *t); |
|
|
61 | |
|
|
62 | if (tl->items) |
|
|
63 | { |
|
|
64 | free_treasurestruct (tl->items); |
|
|
65 | tl->items = 0; |
|
|
66 | } |
|
|
67 | |
|
|
68 | tl->total_chance = 0; |
|
|
69 | } |
57 | |
70 | |
58 | /* |
71 | /* |
59 | * Searches for the given treasurelist |
72 | * Searches for the given treasurelist |
60 | */ |
73 | */ |
61 | treasurelist * |
74 | treasurelist * |
… | |
… | |
93 | } |
106 | } |
94 | |
107 | |
95 | return tl; |
108 | return tl; |
96 | } |
109 | } |
97 | |
110 | |
98 | //TODO: class method |
|
|
99 | void |
|
|
100 | clear (treasurelist *tl) |
|
|
101 | { |
|
|
102 | if (tl->items) |
|
|
103 | { |
|
|
104 | free_treasurestruct (tl->items); |
|
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105 | tl->items = 0; |
|
|
106 | } |
|
|
107 | |
|
|
108 | tl->total_chance = 0; |
|
|
109 | } |
|
|
110 | |
|
|
111 | #ifdef TREASURE_DEBUG |
111 | #ifdef TREASURE_DEBUG |
112 | /* recursived checks the linked list. Treasurelist is passed only |
112 | /* recursived checks the linked list. Treasurelist is passed only |
113 | * so that the treasure name can be printed out |
113 | * so that the treasure name can be printed out |
114 | */ |
114 | */ |
115 | static void |
115 | static void |
… | |
… | |
140 | |
140 | |
141 | f.next (); |
141 | f.next (); |
142 | |
142 | |
143 | for (;;) |
143 | for (;;) |
144 | { |
144 | { |
145 | coroapi::cede_to_tick_every (10); |
145 | coroapi::cede_to_tick (); |
146 | |
146 | |
147 | switch (f.kw) |
147 | switch (f.kw) |
148 | { |
148 | { |
149 | case KW_arch: |
149 | case KW_arch: |
150 | t->item = archetype::get (f.get_str ()); |
150 | t->item = archetype::find (f.get_str ()); |
|
|
151 | |
|
|
152 | if (!t->item) |
|
|
153 | { |
|
|
154 | f.parse_warn ("treasure references unknown archetype"); |
|
|
155 | t->item = archetype::empty; |
|
|
156 | } |
|
|
157 | |
151 | break; |
158 | break; |
152 | |
159 | |
153 | case KW_list: f.get (t->name); break; |
160 | case KW_list: f.get (t->name); break; |
154 | case KW_change_name: f.get (t->change_arch.name); break; |
161 | case KW_change_name: f.get (t->change_arch.name); break; |
155 | case KW_change_title: f.get (t->change_arch.title); break; |
162 | case KW_change_title: f.get (t->change_arch.title); break; |
… | |
… | |
169 | t->next = read_treasure (f); |
176 | t->next = read_treasure (f); |
170 | return t; |
177 | return t; |
171 | |
178 | |
172 | default: |
179 | default: |
173 | if (!f.parse_error ("treasurelist", t->name)) |
180 | if (!f.parse_error ("treasurelist", t->name)) |
174 | return 0; |
181 | goto error; |
175 | |
182 | |
176 | return t; |
183 | return t; |
177 | } |
184 | } |
178 | |
185 | |
179 | f.next (); |
186 | f.next (); |
180 | } |
187 | } |
|
|
188 | |
|
|
189 | // not reached |
|
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190 | |
|
|
191 | error: |
|
|
192 | delete t; |
|
|
193 | return 0; |
181 | } |
194 | } |
182 | |
195 | |
183 | /* |
196 | /* |
184 | * Each treasure is parsed with the help of load_treasure(). |
197 | * Each treasure is parsed with the help of load_treasure(). |
185 | */ |
198 | */ |
… | |
… | |
197 | |
210 | |
198 | /* This is a one of the many items on the list should be generated. |
211 | /* This is a one of the many items on the list should be generated. |
199 | * Add up the chance total, and check to make sure the yes & no |
212 | * Add up the chance total, and check to make sure the yes & no |
200 | * fields of the treasures are not being used. |
213 | * fields of the treasures are not being used. |
201 | */ |
214 | */ |
202 | tl->total_chance = 0; |
|
|
203 | |
|
|
204 | if (one) |
215 | if (one) |
205 | { |
216 | { |
206 | for (treasure *t = tl->items; t; t = t->next) |
217 | for (treasure *t = tl->items; t; t = t->next) |
207 | { |
218 | { |
208 | if (t->next_yes || t->next_no) |
219 | if (t->next_yes || t->next_no) |
209 | { |
220 | { |
210 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
221 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name); |
211 | LOG (llevError, " the next_yes or next_no field is set\n"); |
222 | LOG (llevError, " the next_yes or next_no field is set\n"); |
212 | } |
223 | } |
213 | |
224 | |
214 | tl->total_chance += t->chance; |
225 | tl->total_chance += t->chance; |
215 | } |
226 | } |
… | |
… | |
230 | * start with equipment, but only their abilities). |
241 | * start with equipment, but only their abilities). |
231 | */ |
242 | */ |
232 | static void |
243 | static void |
233 | put_treasure (object *op, object *creator, int flags) |
244 | put_treasure (object *op, object *creator, int flags) |
234 | { |
245 | { |
|
|
246 | if (flags & GT_ENVIRONMENT) |
|
|
247 | { |
235 | /* Bit of a hack - spells should never be put onto the map. The entire |
248 | /* Bit of a hack - spells should never be put onto the map. The entire |
236 | * treasure stuff is a problem - there is no clear idea of knowing |
249 | * treasure stuff is a problem - there is no clear idea of knowing |
237 | * this is the original object, or if this is an object that should be created |
250 | * this is the original object, or if this is an object that should be created |
238 | * by another object. |
251 | * by another object. |
239 | */ |
252 | */ |
240 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
253 | //TODO: flag such as objects... as such (no drop, anybody?) |
241 | { |
254 | if (op->type == SPELL) |
|
|
255 | { |
|
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256 | op->destroy (); |
|
|
257 | return; |
|
|
258 | } |
|
|
259 | |
242 | op->expand_tail (); |
260 | op->expand_tail (); |
243 | |
261 | |
244 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
262 | if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
245 | op->destroy (); |
263 | op->destroy (); |
246 | else |
264 | else |
247 | { |
265 | { |
248 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
266 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
249 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
267 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
253 | { |
271 | { |
254 | op = creator->insert (op); |
272 | op = creator->insert (op); |
255 | |
273 | |
256 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
274 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
257 | monster_check_apply (creator, op); |
275 | monster_check_apply (creator, op); |
258 | |
|
|
259 | if (flags & GT_UPDATE_INV) |
|
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260 | if (object *tmp = creator->in_player ()) |
|
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261 | esrv_send_item (tmp, op); |
|
|
262 | } |
276 | } |
263 | } |
277 | } |
264 | |
278 | |
265 | /* if there are change_xxx commands in the treasure, we include the changes |
279 | /* if there are change_xxx commands in the treasure, we include the changes |
266 | * in the generated object |
280 | * in the generated object |
… | |
… | |
295 | else |
309 | else |
296 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
310 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
297 | } |
311 | } |
298 | else |
312 | else |
299 | { |
313 | { |
300 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
314 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
301 | { |
315 | { |
302 | object *tmp = arch_to_object (t->item); |
316 | object *tmp = arch_to_object (t->item); |
303 | |
317 | |
304 | if (t->nrof && tmp->nrof <= 1) |
318 | if (t->nrof && tmp->nrof <= 1) |
305 | tmp->nrof = rndm (t->nrof) + 1; |
319 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
352 | create_treasure (tl, op, flag, difficulty, tries); |
366 | create_treasure (tl, op, flag, difficulty, tries); |
353 | } |
367 | } |
354 | else if (t->nrof) |
368 | else if (t->nrof) |
355 | create_one_treasure (tl, op, flag, difficulty, tries); |
369 | create_one_treasure (tl, op, flag, difficulty, tries); |
356 | } |
370 | } |
357 | else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
371 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
358 | { |
372 | { |
359 | if (object *tmp = arch_to_object (t->item)) |
373 | if (object *tmp = arch_to_object (t->item)) |
360 | { |
374 | { |
361 | if (t->nrof && tmp->nrof <= 1) |
375 | if (t->nrof && tmp->nrof <= 1) |
362 | tmp->nrof = rndm (t->nrof) + 1; |
376 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
364 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
378 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
365 | change_treasure (t, tmp); |
379 | change_treasure (t, tmp); |
366 | put_treasure (tmp, op, flag); |
380 | put_treasure (tmp, op, flag); |
367 | } |
381 | } |
368 | } |
382 | } |
|
|
383 | } |
|
|
384 | |
|
|
385 | void |
|
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386 | object::create_treasure (treasurelist *tl, int flags) |
|
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387 | { |
|
|
388 | ::create_treasure (tl, this, flags, map ? map->difficulty : 0); |
369 | } |
389 | } |
370 | |
390 | |
371 | /* This calls the appropriate treasure creation function. tries is passed |
391 | /* This calls the appropriate treasure creation function. tries is passed |
372 | * to determine how many list transitions or attempts to create treasure |
392 | * to determine how many list transitions or attempts to create treasure |
373 | * have been made. It is really in place to prevent infinite loops with |
393 | * have been made. It is really in place to prevent infinite loops with |
… | |
… | |
386 | { |
406 | { |
387 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
407 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
388 | return; |
408 | return; |
389 | } |
409 | } |
390 | |
410 | |
|
|
411 | if (op->flag [FLAG_TREASURE_ENV]) |
|
|
412 | { |
|
|
413 | // do not generate items when there already is something above the object |
|
|
414 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
|
|
415 | return; |
|
|
416 | |
|
|
417 | flag |= GT_ENVIRONMENT; |
|
|
418 | } |
|
|
419 | |
391 | if (tl->total_chance) |
420 | if (tl->total_chance) |
392 | create_one_treasure (tl, op, flag, difficulty, tries); |
421 | create_one_treasure (tl, op, flag, difficulty, tries); |
393 | else |
422 | else |
394 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
423 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
395 | } |
424 | } |
… | |
… | |
415 | |
444 | |
416 | if (ob->inv) |
445 | if (ob->inv) |
417 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
446 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
418 | |
447 | |
419 | ob->destroy (); |
448 | ob->destroy (); |
|
|
449 | |
420 | return tmp; |
450 | return tmp; |
421 | } |
451 | } |
422 | |
452 | |
423 | /* |
453 | /* |
424 | * This is a new way of calculating the chance for an item to have |
454 | * This is a new way of calculating the chance for an item to have |
… | |
… | |
470 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
500 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
471 | */ |
501 | */ |
472 | int |
502 | int |
473 | level_for_item (const object *op, int difficulty) |
503 | level_for_item (const object *op, int difficulty) |
474 | { |
504 | { |
475 | int olevel = 0; |
|
|
476 | |
|
|
477 | if (!op->inv) |
505 | if (!op->inv) |
478 | { |
506 | { |
479 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
507 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
480 | return 0; |
508 | return 0; |
481 | } |
509 | } |
482 | |
510 | |
483 | olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); |
511 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
484 | |
512 | |
485 | if (olevel <= 0) |
513 | if (olevel <= 0) |
486 | olevel = rndm (1, MIN (op->inv->level, 1)); |
514 | olevel = rndm (1, op->inv->level); |
487 | |
515 | |
488 | if (olevel > MAXLEVEL) |
516 | return min (olevel, MAXLEVEL); |
489 | olevel = MAXLEVEL; |
|
|
490 | |
|
|
491 | return olevel; |
|
|
492 | } |
517 | } |
493 | |
518 | |
494 | /* |
519 | /* |
495 | * Based upon the specified difficulty and upon the difftomagic_list array, |
520 | * Based upon the specified difficulty and upon the difftomagic_list array, |
496 | * a random magical bonus is returned. This is used when determine |
521 | * a random magical bonus is returned. This is used when determine |
… | |
… | |
552 | |
577 | |
553 | op->magic = magic; |
578 | op->magic = magic; |
554 | if (op->arch) |
579 | if (op->arch) |
555 | { |
580 | { |
556 | if (op->type == ARMOUR) |
581 | if (op->type == ARMOUR) |
557 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
582 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
558 | |
583 | |
559 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
584 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
560 | magic = (-magic); |
585 | magic = (-magic); |
|
|
586 | |
561 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
587 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
562 | } |
588 | } |
563 | else |
589 | else |
564 | { |
590 | { |
565 | if (op->type == ARMOUR) |
591 | if (op->type == ARMOUR) |
566 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
592 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
|
|
593 | |
567 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
594 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
568 | magic = (-magic); |
595 | magic = (-magic); |
|
|
596 | |
569 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
597 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
570 | } |
598 | } |
571 | } |
599 | } |
572 | |
600 | |
573 | /* |
601 | /* |
… | |
… | |
628 | case 2: |
656 | case 2: |
629 | case 3: |
657 | case 3: |
630 | case 4: |
658 | case 4: |
631 | case 5: |
659 | case 5: |
632 | case 6: |
660 | case 6: |
633 | set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); |
661 | op->stats.stat (r) += bonus; |
634 | break; |
662 | break; |
635 | |
663 | |
636 | case 7: |
664 | case 7: |
637 | op->stats.dam += bonus; |
665 | op->stats.dam += bonus; |
638 | break; |
666 | break; |
… | |
… | |
747 | return i; |
775 | return i; |
748 | |
776 | |
749 | return 4; |
777 | return 4; |
750 | } |
778 | } |
751 | |
779 | |
|
|
780 | /* special_potion() - so that old potion code is still done right. */ |
|
|
781 | int |
|
|
782 | special_potion (object *op) |
|
|
783 | { |
|
|
784 | if (op->attacktype) |
|
|
785 | return 1; |
|
|
786 | |
|
|
787 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
|
|
788 | return 1; |
|
|
789 | |
|
|
790 | for (int i = 0; i < NROFATTACKS; i++) |
|
|
791 | if (op->resist[i]) |
|
|
792 | return 1; |
|
|
793 | |
|
|
794 | return 0; |
|
|
795 | } |
|
|
796 | |
752 | #define DICE2 (get_magic(2)==2?2:1) |
797 | #define DICE2 (get_magic(2)==2?2:1) |
753 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
798 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
754 | |
799 | |
755 | /* |
800 | /* |
756 | * fix_generated_item(): This is called after an item is generated, in |
801 | * fix_generated_item(): This is called after an item is generated, in |
… | |
… | |
802 | ARG_INT (flags))) |
847 | ARG_INT (flags))) |
803 | return; |
848 | return; |
804 | |
849 | |
805 | if (!(flags & GT_MINIMAL)) |
850 | if (!(flags & GT_MINIMAL)) |
806 | { |
851 | { |
807 | if (op->arch == crown_arch) |
852 | if (IS_ARCH (op->arch, crown)) |
808 | { |
853 | { |
809 | set_magic (difficulty, op, max_magic, flags); |
854 | set_magic (difficulty, op, max_magic, flags); |
810 | num_enchantments = calc_item_power (op, 1); |
855 | num_enchantments = calc_item_power (op, 1); |
811 | generate_artifact (op, difficulty); |
856 | generate_artifact (op, difficulty); |
812 | } |
857 | } |
… | |
… | |
817 | |
862 | |
818 | num_enchantments = calc_item_power (op, 1); |
863 | num_enchantments = calc_item_power (op, 1); |
819 | |
864 | |
820 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
865 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
821 | || op->type == HORN |
866 | || op->type == HORN |
822 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
867 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */ |
823 | * used for shop_floors or treasures */ |
|
|
824 | generate_artifact (op, difficulty); |
868 | generate_artifact (op, difficulty); |
825 | } |
869 | } |
826 | |
870 | |
827 | /* Object was made an artifact. Calculate its item_power rating. |
871 | /* Object was made an artifact. Calculate its item_power rating. |
828 | * the item_power in the object is what the artfiact adds. |
872 | * the item_power in the object is what the artfiact adds. |
… | |
… | |
870 | { |
914 | { |
871 | if (op->type == POTION) |
915 | if (op->type == POTION) |
872 | /* Handle healing and magic power potions */ |
916 | /* Handle healing and magic power potions */ |
873 | if (op->stats.sp && !op->randomitems) |
917 | if (op->stats.sp && !op->randomitems) |
874 | { |
918 | { |
875 | object *tmp; |
|
|
876 | |
|
|
877 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
919 | object *tmp = get_archetype (spell_mapping [op->stats.sp]); |
878 | insert_ob_in_ob (tmp, op); |
920 | insert_ob_in_ob (tmp, op); |
879 | op->stats.sp = 0; |
921 | op->stats.sp = 0; |
880 | } |
922 | } |
881 | } |
923 | } |
882 | else if (!op->title) /* Only modify object if not special */ |
924 | else if (!op->title) /* Only modify object if not special */ |
… | |
… | |
940 | SET_FLAG (op, FLAG_CURSED); |
982 | SET_FLAG (op, FLAG_CURSED); |
941 | break; |
983 | break; |
942 | } |
984 | } |
943 | |
985 | |
944 | case AMULET: |
986 | case AMULET: |
945 | if (op->arch == amulet_arch) |
987 | if (IS_ARCH (op->arch, amulet)) |
946 | op->value *= 5; /* Since it's not just decoration */ |
988 | op->value *= 5; /* Since it's not just decoration */ |
947 | |
989 | |
948 | case RING: |
990 | case RING: |
949 | if (op->arch == NULL) |
|
|
950 | { |
|
|
951 | op->destroy (); |
|
|
952 | op = 0; |
|
|
953 | break; |
|
|
954 | } |
|
|
955 | |
|
|
956 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
991 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
957 | break; |
992 | break; |
958 | |
993 | |
959 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
994 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
960 | SET_FLAG (op, FLAG_CURSED); |
995 | SET_FLAG (op, FLAG_CURSED); |
961 | |
996 | |
… | |
… | |
981 | op->value *= 5; |
1016 | op->value *= 5; |
982 | set_ring_bonus (op, d); |
1017 | set_ring_bonus (op, d); |
983 | } |
1018 | } |
984 | } |
1019 | } |
985 | |
1020 | |
986 | if (GET_ANIM_ID (op)) |
1021 | if (op->animation_id) |
987 | SET_ANIMATION (op, rndm (NUM_ANIMATIONS (op))); |
1022 | op->set_anim_frame (rndm (op->anim_frames ())); |
988 | |
1023 | |
989 | break; |
1024 | break; |
990 | |
1025 | |
991 | case BOOK: |
1026 | case BOOK: |
992 | /* Is it an empty book?, if yes lets make a special· |
1027 | /* Is it an empty book?, if yes lets make a special· |
… | |
… | |
1007 | op->level = rndm (creator->level); |
1042 | op->level = rndm (creator->level); |
1008 | |
1043 | |
1009 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1044 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1010 | /* books w/ info are worth more! */ |
1045 | /* books w/ info are worth more! */ |
1011 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1046 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1012 | /* creator related stuff */ |
|
|
1013 | |
|
|
1014 | /* for library, chained books. Note that some monsters have no_pick |
|
|
1015 | * set - we don't want to set no pick in that case. |
|
|
1016 | */ |
|
|
1017 | if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER)) |
|
|
1018 | SET_FLAG (op, FLAG_NO_PICK); |
|
|
1019 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
|
|
1020 | op->slaying = creator->slaying; |
|
|
1021 | |
1047 | |
1022 | /* add exp so reading it gives xp (once) */ |
1048 | /* add exp so reading it gives xp (once) */ |
1023 | op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; |
1049 | op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; |
1024 | } |
1050 | } |
|
|
1051 | |
|
|
1052 | /* creator related stuff */ |
|
|
1053 | |
|
|
1054 | /* for library, chained books. Note that some monsters have no_pick |
|
|
1055 | * set - we don't want to set no pick in that case. |
|
|
1056 | */ |
|
|
1057 | if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER)) |
|
|
1058 | SET_FLAG (op, FLAG_NO_PICK); |
|
|
1059 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
|
|
1060 | op->slaying = creator->slaying; |
1025 | break; |
1061 | break; |
1026 | |
1062 | |
1027 | case SPELLBOOK: |
1063 | case SPELLBOOK: |
1028 | op->value = op->value * op->inv->value; |
1064 | op->value = op->value * op->inv->value; |
1029 | /* add exp so learning gives xp */ |
1065 | /* add exp so learning gives xp */ |
… | |
… | |
1114 | * Allocate and return the pointer to an empty artifactlist structure. |
1150 | * Allocate and return the pointer to an empty artifactlist structure. |
1115 | */ |
1151 | */ |
1116 | static artifactlist * |
1152 | static artifactlist * |
1117 | get_empty_artifactlist (void) |
1153 | get_empty_artifactlist (void) |
1118 | { |
1154 | { |
1119 | return salloc0 <artifactlist> (); |
1155 | return salloc0<artifactlist> (); |
1120 | } |
1156 | } |
1121 | |
1157 | |
1122 | /* |
1158 | /* |
1123 | * Allocate and return the pointer to an empty artifact structure. |
1159 | * Allocate and return the pointer to an empty artifact structure. |
1124 | */ |
1160 | */ |
1125 | static artifact * |
1161 | static artifact * |
1126 | get_empty_artifact (void) |
1162 | get_empty_artifact (void) |
1127 | { |
1163 | { |
1128 | return salloc0 <artifact> (); |
1164 | return salloc0<artifact> (); |
1129 | } |
1165 | } |
1130 | |
1166 | |
1131 | /* |
1167 | /* |
1132 | * Searches the artifact lists and returns one that has the same type |
1168 | * Searches the artifact lists and returns one that has the same type |
1133 | * of objects on it. |
1169 | * of objects on it. |
… | |
… | |
1138 | for (artifactlist *al = first_artifactlist; al; al = al->next) |
1174 | for (artifactlist *al = first_artifactlist; al; al = al->next) |
1139 | if (al->type == type) |
1175 | if (al->type == type) |
1140 | return al; |
1176 | return al; |
1141 | |
1177 | |
1142 | return 0; |
1178 | return 0; |
1143 | } |
|
|
1144 | |
|
|
1145 | /* |
|
|
1146 | * For debugging purposes. Dumps all tables. |
|
|
1147 | */ |
|
|
1148 | void |
|
|
1149 | dump_artifacts (void) |
|
|
1150 | { |
|
|
1151 | artifactlist *al; |
|
|
1152 | artifact *art; |
|
|
1153 | linked_char *next; |
|
|
1154 | |
|
|
1155 | fprintf (logfile, "\n"); |
|
|
1156 | for (al = first_artifactlist; al != NULL; al = al->next) |
|
|
1157 | { |
|
|
1158 | fprintf (logfile, "Artifact has type %d, total_chance=%d\n", al->type, al->total_chance); |
|
|
1159 | for (art = al->items; art != NULL; art = art->next) |
|
|
1160 | { |
|
|
1161 | fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); |
|
|
1162 | if (art->allowed != NULL) |
|
|
1163 | { |
|
|
1164 | fprintf (logfile, "\tallowed combinations:"); |
|
|
1165 | for (next = art->allowed; next != NULL; next = next->next) |
|
|
1166 | fprintf (logfile, "%s,", &next->name); |
|
|
1167 | fprintf (logfile, "\n"); |
|
|
1168 | } |
|
|
1169 | } |
|
|
1170 | } |
|
|
1171 | fprintf (logfile, "\n"); |
|
|
1172 | } |
|
|
1173 | |
|
|
1174 | /* |
|
|
1175 | * For debugging purposes. Dumps all treasures recursively (see below). |
|
|
1176 | */ |
|
|
1177 | void |
|
|
1178 | dump_monster_treasure_rec (const char *name, treasure *t, int depth) |
|
|
1179 | { |
|
|
1180 | treasurelist *tl; |
|
|
1181 | int i; |
|
|
1182 | |
|
|
1183 | if (depth > 100) |
|
|
1184 | return; |
|
|
1185 | |
|
|
1186 | while (t) |
|
|
1187 | { |
|
|
1188 | if (t->name) |
|
|
1189 | { |
|
|
1190 | for (i = 0; i < depth; i++) |
|
|
1191 | fprintf (logfile, " "); |
|
|
1192 | |
|
|
1193 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
|
|
1194 | |
|
|
1195 | tl = treasurelist::find (t->name); |
|
|
1196 | if (tl) |
|
|
1197 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
|
|
1198 | |
|
|
1199 | for (i = 0; i < depth; i++) |
|
|
1200 | fprintf (logfile, " "); |
|
|
1201 | |
|
|
1202 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
|
|
1203 | } |
|
|
1204 | else |
|
|
1205 | { |
|
|
1206 | for (i = 0; i < depth; i++) |
|
|
1207 | fprintf (logfile, " "); |
|
|
1208 | |
|
|
1209 | if (t->item && t->item->clone.type == FLESH) |
|
|
1210 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
|
|
1211 | else |
|
|
1212 | fprintf (logfile, "%s\n", &t->item->clone.name); |
|
|
1213 | } |
|
|
1214 | |
|
|
1215 | if (t->next_yes) |
|
|
1216 | { |
|
|
1217 | for (i = 0; i < depth; i++) |
|
|
1218 | fprintf (logfile, " "); |
|
|
1219 | |
|
|
1220 | fprintf (logfile, " (if yes)\n"); |
|
|
1221 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
|
|
1222 | } |
|
|
1223 | |
|
|
1224 | if (t->next_no) |
|
|
1225 | { |
|
|
1226 | for (i = 0; i < depth; i++) |
|
|
1227 | fprintf (logfile, " "); |
|
|
1228 | |
|
|
1229 | fprintf (logfile, " (if no)\n"); |
|
|
1230 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | t = t->next; |
|
|
1234 | } |
|
|
1235 | } |
|
|
1236 | |
|
|
1237 | /* |
|
|
1238 | * For debugging purposes. Dumps all treasures for a given monster. |
|
|
1239 | * Created originally by Raphael Quinet for debugging the alchemy code. |
|
|
1240 | */ |
|
|
1241 | void |
|
|
1242 | dump_monster_treasure (const char *name) |
|
|
1243 | { |
|
|
1244 | archetype *at; |
|
|
1245 | int found; |
|
|
1246 | |
|
|
1247 | found = 0; |
|
|
1248 | fprintf (logfile, "\n"); |
|
|
1249 | |
|
|
1250 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
1251 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
|
|
1252 | { |
|
|
1253 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
|
|
1254 | if (at->clone.randomitems != NULL) |
|
|
1255 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
|
|
1256 | else |
|
|
1257 | fprintf (logfile, "(nothing)\n"); |
|
|
1258 | |
|
|
1259 | fprintf (logfile, "\n"); |
|
|
1260 | found++; |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | if (found == 0) |
|
|
1264 | fprintf (logfile, "No objects have the name %s!\n\n", name); |
|
|
1265 | } |
1179 | } |
1266 | |
1180 | |
1267 | /* |
1181 | /* |
1268 | * Builds up the lists of artifacts from the file in the libdir. |
1182 | * Builds up the lists of artifacts from the file in the libdir. |
1269 | */ |
1183 | */ |
… | |
… | |
1283 | sprintf (filename, "%s/artifacts", settings.datadir); |
1197 | sprintf (filename, "%s/artifacts", settings.datadir); |
1284 | object_thawer f (filename); |
1198 | object_thawer f (filename); |
1285 | |
1199 | |
1286 | if (!f) |
1200 | if (!f) |
1287 | return; |
1201 | return; |
1288 | |
|
|
1289 | f.next (); |
|
|
1290 | |
1202 | |
1291 | for (;;) |
1203 | for (;;) |
1292 | { |
1204 | { |
1293 | switch (f.kw) |
1205 | switch (f.kw) |
1294 | { |
1206 | { |
… | |
… | |
1398 | #endif |
1310 | #endif |
1399 | op->face = change->face; |
1311 | op->face = change->face; |
1400 | } |
1312 | } |
1401 | |
1313 | |
1402 | for (i = 0; i < NUM_STATS; i++) |
1314 | for (i = 0; i < NUM_STATS; i++) |
1403 | change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); |
1315 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1404 | |
1316 | |
1405 | op->attacktype |= change->attacktype; |
1317 | op->attacktype |= change->attacktype; |
1406 | op->path_attuned |= change->path_attuned; |
1318 | op->path_attuned |= change->path_attuned; |
1407 | op->path_repelled |= change->path_repelled; |
1319 | op->path_repelled |= change->path_repelled; |
1408 | op->path_denied |= change->path_denied; |
1320 | op->path_denied |= change->path_denied; |
… | |
… | |
1456 | * to cast. So convert that to into a spell and put it into |
1368 | * to cast. So convert that to into a spell and put it into |
1457 | * this object. |
1369 | * this object. |
1458 | */ |
1370 | */ |
1459 | if (op->type == HORN || op->type == POTION) |
1371 | if (op->type == HORN || op->type == POTION) |
1460 | { |
1372 | { |
1461 | object *tmp_obj; |
|
|
1462 | |
|
|
1463 | /* Remove any spells this object currently has in it */ |
1373 | /* Remove any spells this object currently has in it */ |
1464 | while (op->inv) |
|
|
1465 | op->inv->destroy (); |
1374 | op->destroy_inv (false); |
1466 | |
1375 | |
1467 | tmp_obj = arch_to_object (change->other_arch); |
1376 | object *tmp = arch_to_object (change->other_arch); |
1468 | insert_ob_in_ob (tmp_obj, op); |
1377 | insert_ob_in_ob (tmp, op); |
1469 | } |
1378 | } |
1470 | /* No harm setting this for potions/horns */ |
1379 | /* No harm setting this for potions/horns */ |
1471 | op->other_arch = change->other_arch; |
1380 | op->other_arch = change->other_arch; |
1472 | } |
1381 | } |
1473 | |
1382 | |
… | |
… | |
1592 | name = tmp->name + 1, neg = 1; |
1501 | name = tmp->name + 1, neg = 1; |
1593 | else |
1502 | else |
1594 | name = tmp->name, neg = 0; |
1503 | name = tmp->name, neg = 0; |
1595 | |
1504 | |
1596 | /* If we match name, then return the opposite of 'neg' */ |
1505 | /* If we match name, then return the opposite of 'neg' */ |
1597 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) |
1506 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname))) |
1598 | return !neg; |
1507 | return !neg; |
1599 | |
1508 | |
1600 | /* Set success as true, since if the match was an inverse, it means |
1509 | /* Set success as true, since if the match was an inverse, it means |
1601 | * everything is allowed except what we match |
1510 | * everything is allowed except what we match |
1602 | */ |
1511 | */ |
… | |
… | |
1678 | #if 1 |
1587 | #if 1 |
1679 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1588 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1680 | #endif |
1589 | #endif |
1681 | return; |
1590 | return; |
1682 | } |
1591 | } |
1683 | if (!strcmp (art->item->name, "NONE")) |
1592 | |
|
|
1593 | if (art->item->name == shstr_NONE) |
1684 | return; |
1594 | return; |
|
|
1595 | |
1685 | if (FABS (op->magic) < art->item->magic) |
1596 | if (fabs (op->magic) < art->item->magic) |
1686 | continue; /* Not magic enough to be this item */ |
1597 | continue; /* Not magic enough to be this item */ |
1687 | |
1598 | |
1688 | /* Map difficulty not high enough */ |
1599 | /* Map difficulty not high enough */ |
1689 | if (difficulty < art->difficulty) |
1600 | if (difficulty < art->difficulty) |
1690 | continue; |
1601 | continue; |
… | |
… | |
1741 | item->level = donor->level; |
1652 | item->level = donor->level; |
1742 | |
1653 | |
1743 | /* if donor has some attacktypes, the flesh is poisonous */ |
1654 | /* if donor has some attacktypes, the flesh is poisonous */ |
1744 | if (donor->attacktype & AT_POISON) |
1655 | if (donor->attacktype & AT_POISON) |
1745 | item->type = POISON; |
1656 | item->type = POISON; |
|
|
1657 | |
1746 | if (donor->attacktype & AT_ACID) |
1658 | if (donor->attacktype & AT_ACID) |
1747 | item->stats.hp = -1 * item->stats.food; |
1659 | item->stats.hp = -1 * item->stats.food; |
|
|
1660 | |
1748 | SET_FLAG (item, FLAG_NO_STEAL); |
1661 | SET_FLAG (item, FLAG_NO_STEAL); |
1749 | } |
1662 | } |
1750 | } |
|
|
1751 | |
|
|
1752 | /* special_potion() - so that old potion code is still done right. */ |
|
|
1753 | int |
|
|
1754 | special_potion (object *op) |
|
|
1755 | { |
|
|
1756 | if (op->attacktype) |
|
|
1757 | return 1; |
|
|
1758 | |
|
|
1759 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
|
|
1760 | return 1; |
|
|
1761 | |
|
|
1762 | for (int i = 0; i < NROFATTACKS; i++) |
|
|
1763 | if (op->resist[i]) |
|
|
1764 | return 1; |
|
|
1765 | |
|
|
1766 | return 0; |
|
|
1767 | } |
1663 | } |
1768 | |
1664 | |
1769 | void |
1665 | void |
1770 | free_treasurestruct (treasure *t) |
1666 | free_treasurestruct (treasure *t) |
1771 | { |
1667 | { |
… | |
… | |
1789 | free_artifact (artifact *at) |
1685 | free_artifact (artifact *at) |
1790 | { |
1686 | { |
1791 | if (at->next) free_artifact (at->next); |
1687 | if (at->next) free_artifact (at->next); |
1792 | if (at->allowed) free_charlinks (at->allowed); |
1688 | if (at->allowed) free_charlinks (at->allowed); |
1793 | |
1689 | |
1794 | at->item->destroy (1); |
1690 | at->item->destroy (); |
1795 | |
1691 | |
1796 | sfree (at); |
1692 | sfree (at); |
1797 | } |
1693 | } |
1798 | |
1694 | |
1799 | void |
1695 | void |