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/cvs/deliantra/server/common/treasure.C
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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.56 by root, Sat Apr 21 22:12:59 2007 UTC vs.
Revision 1.58 by root, Sat Apr 28 17:51:57 2007 UTC

197 197
198 /* This is a one of the many items on the list should be generated. 198 /* This is a one of the many items on the list should be generated.
199 * Add up the chance total, and check to make sure the yes & no 199 * Add up the chance total, and check to make sure the yes & no
200 * fields of the treasures are not being used. 200 * fields of the treasures are not being used.
201 */ 201 */
202 tl->total_chance = 0;
203
204 if (one) 202 if (one)
205 { 203 {
206 for (treasure *t = tl->items; t; t = t->next) 204 for (treasure *t = tl->items; t; t = t->next)
207 { 205 {
208 if (t->next_yes || t->next_no) 206 if (t->next_yes || t->next_no)
373 put_treasure (tmp, op, flag); 371 put_treasure (tmp, op, flag);
374 } 372 }
375 } 373 }
376} 374}
377 375
376void
377object::create_treasure (treasurelist *tl, int flags)
378{
379 ::create_treasure (tl, this, flags, map ? map->difficulty : 0);
380}
381
378/* This calls the appropriate treasure creation function. tries is passed 382/* This calls the appropriate treasure creation function. tries is passed
379 * to determine how many list transitions or attempts to create treasure 383 * to determine how many list transitions or attempts to create treasure
380 * have been made. It is really in place to prevent infinite loops with 384 * have been made. It is really in place to prevent infinite loops with
381 * list transitions, or so that excessively good treasure will not be 385 * list transitions, or so that excessively good treasure will not be
382 * created on weak maps, because it will exceed the number of allowed tries 386 * created on weak maps, because it will exceed the number of allowed tries
392 if (tries++ > 100) 396 if (tries++ > 100)
393 { 397 {
394 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 398 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
395 return; 399 return;
396 } 400 }
401
402 if (op->flag [FLAG_TREASURE_ENV])
403 flag |= GT_ENVIRONMENT;
397 404
398 if (tl->total_chance) 405 if (tl->total_chance)
399 create_one_treasure (tl, op, flag, difficulty, tries); 406 create_one_treasure (tl, op, flag, difficulty, tries);
400 else 407 else
401 create_all_treasures (tl->items, op, flag, difficulty, tries); 408 create_all_treasures (tl->items, op, flag, difficulty, tries);

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