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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.40 by root, Wed Mar 14 00:04:58 2007 UTC vs.
Revision 1.60 by root, Sat May 12 18:14:47 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */ 23 */
24 24
25#define ALLOWED_COMBINATION
26
27/* TREASURE_DEBUG does some checking on the treasurelists after loading. 25/* TREASURE_DEBUG does some checking on the treasurelists after loading.
28 * It is useful for finding bugs in the treasures file. Since it only 26 * It is useful for finding bugs in the treasures file. Since it only
29 * slows the startup some (and not actual game play), it is by default 27 * slows the startup some (and not actual game play), it is by default
30 * left on 28 * left on
31 */ 29 */
32#define TREASURE_DEBUG 30#define TREASURE_DEBUG
33 31
34/* TREASURE_VERBOSE enables copious output concerning artifact generation */ 32/* TREASURE_VERBOSE enables copious output concerning artifact generation */
35 33
36/* #define TREASURE_VERBOSE */ 34//#define TREASURE_VERBOSE
37 35
38#include <global.h> 36#include <global.h>
39#include <treasure.h> 37#include <treasure.h>
40#include <funcpoint.h> 38#include <funcpoint.h>
41#include <loader.h> 39#include <loader.h>
42 40
41extern char *spell_mapping[];
42
43static treasurelist *first_treasurelist;
43 44
44static void change_treasure (treasure *t, object *op); /* overrule default values */ 45static void change_treasure (treasure *t, object *op); /* overrule default values */
45extern char *spell_mapping[];
46 46
47/* 47typedef std::tr1::unordered_map<
48 * Initialize global archtype pointers: 48 const char *,
49 */ 49 treasurelist *,
50 str_hash,
51 str_equal,
52 slice_allocator< std::pair<const char *const, treasurelist *> >,
53 true
54> tl_map_t;
50 55
56static tl_map_t tl_map;
57
58/*
59 * Searches for the given treasurelist
60 */
61treasurelist *
62treasurelist::find (const char *name)
63{
64 if (!name)
65 return 0;
66
67 auto (i, tl_map.find (name));
68
69 if (i == tl_map.end ())
70 return 0;
71
72 return i->second;
73}
74
75/*
76 * Searches for the given treasurelist in the globally linked list
77 * of treasurelists which has been built by load_treasures().
78 */
79treasurelist *
80treasurelist::get (const char *name)
81{
82 treasurelist *tl = find (name);
83
84 if (!tl)
85 {
86 tl = new treasurelist;
87
88 tl->name = name;
89 tl->next = first_treasurelist;
90 first_treasurelist = tl;
91
92 tl_map.insert (std::make_pair (tl->name, tl));
93 }
94
95 return tl;
96}
97
98//TODO: class method
51void 99void
52init_archetype_pointers () 100clear (treasurelist *tl)
53{ 101{
54 int prev_warn = warn_archetypes; 102 if (tl->items)
103 {
104 free_treasurestruct (tl->items);
105 tl->items = 0;
106 }
55 107
56 warn_archetypes = 1;
57 if (ring_arch == NULL)
58 ring_arch = archetype::find ("ring");
59 if (amulet_arch == NULL)
60 amulet_arch = archetype::find ("amulet");
61 if (staff_arch == NULL)
62 staff_arch = archetype::find ("staff");
63 if (crown_arch == NULL)
64 crown_arch = archetype::find ("crown");
65 warn_archetypes = prev_warn;
66}
67
68/*
69 * Allocate and return the pointer to an empty treasurelist structure.
70 */
71
72static treasurelist *
73get_empty_treasurelist (void)
74{
75 return new treasurelist;
76}
77
78/*
79 * Allocate and return the pointer to an empty treasure structure.
80 */
81//TODO: make this a constructor
82static treasure *
83get_empty_treasure (void)
84{
85 treasure *t = new treasure;
86
87 t->chance = 100; 108 tl->total_chance = 0;
88
89 return t;
90} 109}
110
111#ifdef TREASURE_DEBUG
112/* recursived checks the linked list. Treasurelist is passed only
113 * so that the treasure name can be printed out
114 */
115static void
116check_treasurelist (const treasure *t, const treasurelist * tl)
117{
118 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
119 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
120
121 if (t->next)
122 check_treasurelist (t->next, tl);
123
124 if (t->next_yes)
125 check_treasurelist (t->next_yes, tl);
126
127 if (t->next_no)
128 check_treasurelist (t->next_no, tl);
129}
130#endif
91 131
92/* 132/*
93 * Reads the lib/treasure file from disk, and parses the contents 133 * Reads the lib/treasure file from disk, and parses the contents
94 * into an internal treasure structure (very linked lists) 134 * into an internal treasure structure (very linked lists)
95 */ 135 */
96
97static treasure * 136static treasure *
98load_treasure (FILE * fp, int *line) 137read_treasure (object_thawer &f)
99{ 138{
100 char buf[MAX_BUF], *cp, variable[MAX_BUF];
101 treasure *t = get_empty_treasure (); 139 treasure *t = new treasure;
102 int value;
103 140
104 nroftreasures++; 141 f.next ();
105 while (fgets (buf, MAX_BUF, fp) != NULL)
106 {
107 (*line)++;
108 142
109 if (*buf == '#') 143 for (;;)
110 continue; 144 {
111 if ((cp = strchr (buf, '\n')) != NULL) 145 coroapi::cede_to_tick_every (10);
112 *cp = '\0';
113 cp = buf;
114 while (isspace (*cp)) /* Skip blanks */
115 cp++;
116 146
117 if (sscanf (cp, "arch %s", variable)) 147 switch (f.kw)
118 {
119 if ((t->item = archetype::find (variable)) == NULL)
120 LOG (llevError, "Treasure lacks archetype: %s\n", variable);
121 } 148 {
122 else if (sscanf (cp, "list %s", variable)) 149 case KW_arch:
123 t->name = variable; 150 t->item = archetype::get (f.get_str ());
124 else if (sscanf (cp, "change_name %s", variable)) 151 break;
125 t->change_arch.name = variable; 152
126 else if (sscanf (cp, "change_title %s", variable)) 153 case KW_list: f.get (t->name); break;
127 t->change_arch.title = variable; 154 case KW_change_name: f.get (t->change_arch.name); break;
128 else if (sscanf (cp, "change_slaying %s", variable)) 155 case KW_change_title: f.get (t->change_arch.title); break;
129 t->change_arch.slaying = variable; 156 case KW_change_slaying: f.get (t->change_arch.slaying); break;
130 else if (sscanf (cp, "chance %d", &value)) 157 case KW_chance: f.get (t->chance); break;
131 t->chance = (uint8) value; 158 case KW_nrof: f.get (t->nrof); break;
132 else if (sscanf (cp, "nrof %d", &value)) 159 case KW_magic: f.get (t->magic); break;
133 t->nrof = (uint16) value; 160
134 else if (sscanf (cp, "magic %d", &value)) 161 case KW_yes: t->next_yes = read_treasure (f); continue;
135 t->magic = (uint8) value; 162 case KW_no: t->next_no = read_treasure (f); continue;
136 else if (!strcmp (cp, "yes")) 163
137 t->next_yes = load_treasure (fp, line); 164 case KW_end:
138 else if (!strcmp (cp, "no")) 165 f.next ();
139 t->next_no = load_treasure (fp, line);
140 else if (!strcmp (cp, "end"))
141 return t;
142 else if (!strcmp (cp, "more"))
143 {
144 t->next = load_treasure (fp, line);
145 return t; 166 return t;
146 }
147 else
148 LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line);
149 }
150 LOG (llevError, "treasure lacks 'end'.\n");
151 return t;
152}
153 167
154#ifdef TREASURE_DEBUG 168 case KW_more:
169 t->next = read_treasure (f);
170 return t;
155 171
156/* recursived checks the linked list. Treasurelist is passed only 172 default:
157 * so that the treasure name can be printed out 173 if (!f.parse_error ("treasurelist", t->name))
158 */ 174 return 0;
159static void
160check_treasurelist (const treasure *t, const treasurelist * tl)
161{
162 if (t->chance >= 100 && t->next_yes && (t->next || t->next_no))
163 LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name);
164 /* find_treasurelist will print out its own error message */
165 if (t->name && *t->name)
166 find_treasurelist (t->name);
167 if (t->next)
168 check_treasurelist (t->next, tl);
169 if (t->next_yes)
170 check_treasurelist (t->next_yes, tl);
171 if (t->next_no)
172 check_treasurelist (t->next_no, tl);
173}
174#endif
175 175
176 return t;
177 }
178
179 f.next ();
180 }
181}
182
176/* 183/*
177 * Opens LIBDIR/treasure and reads all treasure-declarations from it.
178 * Each treasure is parsed with the help of load_treasure(). 184 * Each treasure is parsed with the help of load_treasure().
179 */ 185 */
180 186treasurelist *
181void 187treasurelist::read (object_thawer &f)
182load_treasures (void)
183{ 188{
184 FILE *fp; 189 assert (f.kw == KW_treasure || f.kw == KW_treasureone);
185 char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF];
186 treasurelist *previous = NULL;
187 treasure *t;
188 int comp, line = 0;
189 190
190 sprintf (filename, "%s/%s", settings.datadir, settings.treasures); 191 bool one = f.kw == KW_treasureone;
191 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 192 treasurelist *tl = treasurelist::get (f.get_str ());
192 { 193 clear (tl);
193 LOG (llevError, "Can't open treasure file.\n"); 194 tl->items = read_treasure (f);
195 if (!tl->items)
194 return; 196 return 0;
195 }
196 while (fgets (buf, MAX_BUF, fp) != NULL)
197 {
198 line++;
199 if (*buf == '#' || *buf == '\n')
200 ; // ignore
201 else if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name))
202 {
203 treasurelist *tl = get_empty_treasurelist ();
204 197
205 tl->name = name;
206 if (previous == NULL)
207 first_treasurelist = tl;
208 else
209 previous->next = tl;
210
211 previous = tl;
212 tl->items = load_treasure (fp, &line);
213
214 /* This is a one of the many items on the list should be generated. 198 /* This is a one of the many items on the list should be generated.
215 * Add up the chance total, and check to make sure the yes & no 199 * Add up the chance total, and check to make sure the yes & no
216 * fields of the treasures are not being used. 200 * fields of the treasures are not being used.
217 */ 201 */
218 if (!strncmp (buf, "treasureone", 11)) 202 if (one)
203 {
204 for (treasure *t = tl->items; t; t = t->next)
205 {
206 if (t->next_yes || t->next_no)
219 { 207 {
220 for (t = tl->items; t != NULL; t = t->next)
221 {
222#ifdef TREASURE_DEBUG
223 if (t->next_yes || t->next_no)
224 {
225 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); 208 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name);
226 LOG (llevError, " the next_yes or next_no field is set\n"); 209 LOG (llevError, " the next_yes or next_no field is set\n");
227 }
228#endif
229 tl->total_chance += t->chance;
230 }
231 } 210 }
232 }
233 else
234 LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line);
235 }
236 close_and_delete (fp, comp);
237 211
238#ifdef TREASURE_DEBUG 212 tl->total_chance += t->chance;
239 /* Perform some checks on how valid the treasure data actually is. 213 }
240 * verify that list transitions work (ie, the list that it is supposed 214 }
241 * to transition to exists). Also, verify that at least the name
242 * or archetype is set for each treasure element.
243 */
244 for (previous = first_treasurelist; previous != NULL; previous = previous->next)
245 check_treasurelist (previous->items, previous);
246#endif
247}
248 215
249/*
250 * Searches for the given treasurelist in the globally linked list
251 * of treasurelists which has been built by load_treasures().
252 */
253
254treasurelist *
255find_treasurelist (const char *name)
256{
257 shstr_cmp name_ (name);
258
259 if (!name_)
260 return 0;
261
262 for (treasurelist *tl = first_treasurelist; tl != 0; tl = tl->next)
263 if (name_ == tl->name)
264 return tl;
265
266 if (first_treasurelist)
267 LOG (llevError, "Couldn't find treasurelist %s\n", name);
268
269 return 0; 216 return tl;
270} 217}
271
272 218
273/* 219/*
274 * Generates the objects specified by the given treasure. 220 * Generates the objects specified by the given treasure.
275 * It goes recursively through the rest of the linked list. 221 * It goes recursively through the rest of the linked list.
276 * If there is a certain percental chance for a treasure to be generated, 222 * If there is a certain percental chance for a treasure to be generated,
282 * start with equipment, but only their abilities). 228 * start with equipment, but only their abilities).
283 */ 229 */
284static void 230static void
285put_treasure (object *op, object *creator, int flags) 231put_treasure (object *op, object *creator, int flags)
286{ 232{
287 object *tmp; 233 if (flags & GT_ENVIRONMENT)
288 234 {
289 /* Bit of a hack - spells should never be put onto the map. The entire 235 /* Bit of a hack - spells should never be put onto the map. The entire
290 * treasure stuff is a problem - there is no clear idea of knowing 236 * treasure stuff is a problem - there is no clear idea of knowing
291 * this is the original object, or if this is an object that should be created 237 * this is the original object, or if this is an object that should be created
292 * by another object. 238 * by another object.
293 */ 239 */
294 if (flags & GT_ENVIRONMENT && op->type != SPELL) 240 //TODO: flag such as objects... as such (no drop, anybody?)
295 { 241 if (op->type == SPELL)
242 {
243 op->destroy ();
244 return;
245 }
246
247 op->expand_tail ();
248
249 if (ob_blocked (op, creator->map, creator->x, creator->y))
250 op->destroy ();
251 else
252 {
296 SET_FLAG (op, FLAG_OBJ_ORIGINAL); 253 SET_FLAG (op, FLAG_OBJ_ORIGINAL);
297 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); 254 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON);
255 }
298 } 256 }
299 else 257 else
300 { 258 {
301 op = creator->insert (op); 259 op = creator->insert (op);
302 260
303 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) 261 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER))
304 monster_check_apply (creator, op); 262 monster_check_apply (creator, op);
305 263
306 if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) 264 if (flags & GT_UPDATE_INV)
265 if (object *tmp = creator->in_player ())
307 esrv_send_item (tmp, op); 266 esrv_send_item (tmp, op);
308 } 267 }
309} 268}
310 269
311/* if there are change_xxx commands in the treasure, we include the changes 270/* if there are change_xxx commands in the treasure, we include the changes
312 * in the generated object 271 * in the generated object
326 285
327 if (t->change_arch.slaying) 286 if (t->change_arch.slaying)
328 op->slaying = t->change_arch.slaying; 287 op->slaying = t->change_arch.slaying;
329} 288}
330 289
331void 290static void
332create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) 291create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries)
333{ 292{
334 object *tmp;
335
336 if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) 293 if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance)
337 { 294 {
338 if (t->name) 295 if (t->name)
339 { 296 {
340 if (difficulty >= t->magic) 297 if (difficulty >= t->magic)
341 {
342 treasurelist *tl = find_treasurelist (t->name); 298 if (treasurelist *tl = treasurelist::find (t->name))
343 if (tl)
344 create_treasure (tl, op, flag, difficulty, tries); 299 create_treasure (tl, op, flag, difficulty, tries);
345 } 300 else
301 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name);
346 } 302 }
347 else 303 else
348 { 304 {
349 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) 305 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE)))
350 { 306 {
351 tmp = arch_to_object (t->item); 307 object *tmp = arch_to_object (t->item);
308
352 if (t->nrof && tmp->nrof <= 1) 309 if (t->nrof && tmp->nrof <= 1)
353 tmp->nrof = rndm (t->nrof) + 1; 310 tmp->nrof = rndm (t->nrof) + 1;
354 311
355 fix_generated_item (tmp, op, difficulty, t->magic, flag); 312 fix_generated_item (tmp, op, difficulty, t->magic, flag);
356 change_treasure (t, tmp); 313 change_treasure (t, tmp);
357 put_treasure (tmp, op, flag); 314 put_treasure (tmp, op, flag);
358 } 315 }
359 } 316 }
360 317
361 if (t->next_yes != NULL) 318 if (t->next_yes)
362 create_all_treasures (t->next_yes, op, flag, difficulty, tries); 319 create_all_treasures (t->next_yes, op, flag, difficulty, tries);
363 } 320 }
364 else if (t->next_no != NULL) 321 else if (t->next_no)
365 create_all_treasures (t->next_no, op, flag, difficulty, tries); 322 create_all_treasures (t->next_no, op, flag, difficulty, tries);
366 323
367 if (t->next != NULL) 324 if (t->next)
368 create_all_treasures (t->next, op, flag, difficulty, tries); 325 create_all_treasures (t->next, op, flag, difficulty, tries);
369} 326}
370 327
371void 328static void
372create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) 329create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
373{ 330{
374 int value = rndm (tl->total_chance); 331 int value = rndm (tl->total_chance);
375 treasure *t; 332 treasure *t;
376 333
378 { 335 {
379 LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); 336 LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n");
380 return; 337 return;
381 } 338 }
382 339
383 for (t = tl->items; t != NULL; t = t->next) 340 for (t = tl->items; t; t = t->next)
384 { 341 {
385 value -= t->chance; 342 value -= t->chance;
386 343
387 if (value < 0) 344 if (value < 0)
388 break; 345 break;
389 } 346 }
390 347
391 if (!t || value >= 0) 348 if (!t || value >= 0)
392 {
393 LOG (llevError, "create_one_treasure: got null object or not able to find treasure\n"); 349 cleanup ("create_one_treasure: got null object or not able to find treasure\n", 1);
394 abort ();
395 return;
396 }
397 350
398 if (t->name) 351 if (t->name)
399 { 352 {
400 if (difficulty >= t->magic) 353 if (difficulty >= t->magic)
401 { 354 {
402 treasurelist *tl = find_treasurelist (t->name); 355 treasurelist *tl = treasurelist::find (t->name);
403 if (tl) 356 if (tl)
404 create_treasure (tl, op, flag, difficulty, tries); 357 create_treasure (tl, op, flag, difficulty, tries);
405 } 358 }
406 else if (t->nrof) 359 else if (t->nrof)
407 create_one_treasure (tl, op, flag, difficulty, tries); 360 create_one_treasure (tl, op, flag, difficulty, tries);
408
409 return;
410 } 361 }
411
412 if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) 362 else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE))
413 { 363 {
414 object *tmp = arch_to_object (t->item); 364 if (object *tmp = arch_to_object (t->item))
415 365 {
416 if (!tmp)
417 return;
418
419 if (t->nrof && tmp->nrof <= 1) 366 if (t->nrof && tmp->nrof <= 1)
420 tmp->nrof = rndm (t->nrof) + 1; 367 tmp->nrof = rndm (t->nrof) + 1;
421 368
422 fix_generated_item (tmp, op, difficulty, t->magic, flag); 369 fix_generated_item (tmp, op, difficulty, t->magic, flag);
423 change_treasure (t, tmp); 370 change_treasure (t, tmp);
424 put_treasure (tmp, op, flag); 371 put_treasure (tmp, op, flag);
372 }
425 } 373 }
374}
375
376void
377object::create_treasure (treasurelist *tl, int flags)
378{
379 ::create_treasure (tl, this, flags, map ? map->difficulty : 0);
426} 380}
427 381
428/* This calls the appropriate treasure creation function. tries is passed 382/* This calls the appropriate treasure creation function. tries is passed
429 * to determine how many list transitions or attempts to create treasure 383 * to determine how many list transitions or attempts to create treasure
430 * have been made. It is really in place to prevent infinite loops with 384 * have been made. It is really in place to prevent infinite loops with
433 * to do that. 387 * to do that.
434 */ 388 */
435void 389void
436create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) 390create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries)
437{ 391{
392 // empty treasurelists are legal
393 if (!tl->items)
394 return;
395
438 if (tries++ > 100) 396 if (tries++ > 100)
439 { 397 {
440 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 398 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
441 return; 399 return;
400 }
401
402 if (op->flag [FLAG_TREASURE_ENV])
403 {
404 // do not generate items when there already is something above the object
405 if (op->flag [FLAG_IS_FLOOR] && op->above)
406 return;
407
408 flag |= GT_ENVIRONMENT;
442 } 409 }
443 410
444 if (tl->total_chance) 411 if (tl->total_chance)
445 create_one_treasure (tl, op, flag, difficulty, tries); 412 create_one_treasure (tl, op, flag, difficulty, tries);
446 else 413 else
455object * 422object *
456generate_treasure (treasurelist *tl, int difficulty) 423generate_treasure (treasurelist *tl, int difficulty)
457{ 424{
458 difficulty = clamp (difficulty, 1, settings.max_level); 425 difficulty = clamp (difficulty, 1, settings.max_level);
459 426
460 object *ob = object::create (), *tmp; 427 object *ob = object::create ();
461 428
462 create_treasure (tl, ob, 0, difficulty, 0); 429 create_treasure (tl, ob, 0, difficulty, 0);
463 430
464 /* Don't want to free the object we are about to return */ 431 /* Don't want to free the object we are about to return */
465 tmp = ob->inv; 432 object *tmp = ob->inv;
466 if (tmp != NULL) 433 if (tmp)
467 tmp->remove (); 434 tmp->remove ();
468 435
469 if (ob->inv) 436 if (ob->inv)
470 LOG (llevError, "In generate treasure, created multiple objects.\n"); 437 LOG (llevError, "In generate treasure, created multiple objects.\n");
471 438
479 * The array has two arguments, the difficulty of the level, and the 446 * The array has two arguments, the difficulty of the level, and the
480 * magical bonus "wanted". 447 * magical bonus "wanted".
481 */ 448 */
482 449
483static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { 450static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = {
484
485/*chance of magic difficulty*/ 451// chance of magic difficulty
486
487/* +0 +1 +2 +3 +4 */ 452// +0 +1 +2 +3 +4
488 {95, 2, 2, 1, 0}, /*1 */ 453 {95, 2, 2, 1, 0}, // 1
489 {92, 5, 2, 1, 0}, /*2 */ 454 {92, 5, 2, 1, 0}, // 2
490 {85, 10, 4, 1, 0}, /*3 */ 455 {85, 10, 4, 1, 0}, // 3
491 {80, 14, 4, 2, 0}, /*4 */ 456 {80, 14, 4, 2, 0}, // 4
492 {75, 17, 5, 2, 1}, /*5 */ 457 {75, 17, 5, 2, 1}, // 5
493 {70, 18, 8, 3, 1}, /*6 */ 458 {70, 18, 8, 3, 1}, // 6
494 {65, 21, 10, 3, 1}, /*7 */ 459 {65, 21, 10, 3, 1}, // 7
495 {60, 22, 12, 4, 2}, /*8 */ 460 {60, 22, 12, 4, 2}, // 8
496 {55, 25, 14, 4, 2}, /*9 */ 461 {55, 25, 14, 4, 2}, // 9
497 {50, 27, 16, 5, 2}, /*10 */ 462 {50, 27, 16, 5, 2}, // 10
498 {45, 28, 18, 6, 3}, /*11 */ 463 {45, 28, 18, 6, 3}, // 11
499 {42, 28, 20, 7, 3}, /*12 */ 464 {42, 28, 20, 7, 3}, // 12
500 {40, 27, 21, 8, 4}, /*13 */ 465 {40, 27, 21, 8, 4}, // 13
501 {38, 25, 22, 10, 5}, /*14 */ 466 {38, 25, 22, 10, 5}, // 14
502 {36, 23, 23, 12, 6}, /*15 */ 467 {36, 23, 23, 12, 6}, // 15
503 {33, 21, 24, 14, 8}, /*16 */ 468 {33, 21, 24, 14, 8}, // 16
504 {31, 19, 25, 16, 9}, /*17 */ 469 {31, 19, 25, 16, 9}, // 17
505 {27, 15, 30, 18, 10}, /*18 */ 470 {27, 15, 30, 18, 10}, // 18
506 {20, 12, 30, 25, 13}, /*19 */ 471 {20, 12, 30, 25, 13}, // 19
507 {15, 10, 28, 30, 17}, /*20 */ 472 {15, 10, 28, 30, 17}, // 20
508 {13, 9, 27, 28, 23}, /*21 */ 473 {13, 9, 27, 28, 23}, // 21
509 {10, 8, 25, 28, 29}, /*22 */ 474 {10, 8, 25, 28, 29}, // 22
510 {8, 7, 23, 26, 36}, /*23 */ 475 { 8, 7, 23, 26, 36}, // 23
511 {6, 6, 20, 22, 46}, /*24 */ 476 { 6, 6, 20, 22, 46}, // 24
512 {4, 5, 17, 18, 56}, /*25 */ 477 { 4, 5, 17, 18, 56}, // 25
513 {2, 4, 12, 14, 68}, /*26 */ 478 { 2, 4, 12, 14, 68}, // 26
514 {0, 3, 7, 10, 80}, /*27 */ 479 { 0, 3, 7, 10, 80}, // 27
515 {0, 0, 3, 7, 90}, /*28 */ 480 { 0, 0, 3, 7, 90}, // 28
516 {0, 0, 0, 3, 97}, /*29 */ 481 { 0, 0, 0, 3, 97}, // 29
517 {0, 0, 0, 0, 100}, /*30 */ 482 { 0, 0, 0, 0, 100}, // 30
518 {0, 0, 0, 0, 100}, /*31 */ 483 { 0, 0, 0, 0, 100}, // 31
519}; 484};
520
521 485
522/* calculate the appropriate level for wands staves and scrolls. 486/* calculate the appropriate level for wands staves and scrolls.
523 * This code presumes that op has had its spell object created (in op->inv) 487 * This code presumes that op has had its spell object created (in op->inv)
524 * 488 *
525 * elmex Wed Aug 9 17:44:59 CEST 2006: 489 * elmex Wed Aug 9 17:44:59 CEST 2006:
526 * Removed multiplicator, too many high-level items were generated on low-difficulty maps. 490 * Removed multiplicator, too many high-level items were generated on low-difficulty maps.
527 */ 491 */
528
529int 492int
530level_for_item (const object *op, int difficulty) 493level_for_item (const object *op, int difficulty)
531{ 494{
532 int olevel = 0; 495 int olevel = 0;
533 496
556 * elmex Thu Aug 10 18:45:44 CEST 2006: 519 * elmex Thu Aug 10 18:45:44 CEST 2006:
557 * Scaling difficulty by max_level, as difficulty is a level and not some 520 * Scaling difficulty by max_level, as difficulty is a level and not some
558 * weird integer between 1-31. 521 * weird integer between 1-31.
559 * 522 *
560 */ 523 */
561
562int 524int
563magic_from_difficulty (int difficulty) 525magic_from_difficulty (int difficulty)
564{ 526{
565 int percent = 0, magic = 0; 527 int percent = 0, magic = 0;
566 int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); 528 int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS);
654 * 1) Since rings can have multiple bonuses, if the same bonus 616 * 1) Since rings can have multiple bonuses, if the same bonus
655 * is rolled again, increase it - the bonuses now stack with 617 * is rolled again, increase it - the bonuses now stack with
656 * other bonuses previously rolled and ones the item might natively have. 618 * other bonuses previously rolled and ones the item might natively have.
657 * 2) Add code to deal with new PR method. 619 * 2) Add code to deal with new PR method.
658 */ 620 */
659
660void 621void
661set_ring_bonus (object *op, int bonus) 622set_ring_bonus (object *op, int bonus)
662{ 623{
663 624
664 int r = rndm (bonus > 0 ? 25 : 11); 625 int r = rndm (bonus > 0 ? 25 : 11);
687 case 2: 648 case 2:
688 case 3: 649 case 3:
689 case 4: 650 case 4:
690 case 5: 651 case 5:
691 case 6: 652 case 6:
692 set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); 653 op->stats.stat (r) += bonus;
693 break; 654 break;
694 655
695 case 7: 656 case 7:
696 op->stats.dam += bonus; 657 op->stats.dam += bonus;
697 break; 658 break;
845 save_item_power = op->item_power; 806 save_item_power = op->item_power;
846 op->item_power = 0; 807 op->item_power = 0;
847 808
848 if (op->randomitems && op->type != SPELL) 809 if (op->randomitems && op->type != SPELL)
849 { 810 {
850 create_treasure (op->randomitems, op, flags, difficulty, 0); 811 create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0);
851 if (!op->inv)
852 LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name);
853
854 /* So the treasure doesn't get created again */ 812 /* So the treasure doesn't get created again */
855 op->randomitems = NULL; 813 op->randomitems = 0;
856 } 814 }
857 815
858 if (difficulty < 1) 816 if (difficulty < 1)
859 difficulty = 1; 817 difficulty = 1;
860 818
1176 * Allocate and return the pointer to an empty artifactlist structure. 1134 * Allocate and return the pointer to an empty artifactlist structure.
1177 */ 1135 */
1178static artifactlist * 1136static artifactlist *
1179get_empty_artifactlist (void) 1137get_empty_artifactlist (void)
1180{ 1138{
1181 artifactlist *al = (artifactlist *) malloc (sizeof (artifactlist)); 1139 return salloc0 <artifactlist> ();
1182
1183 if (al == NULL)
1184 fatal (OUT_OF_MEMORY);
1185 al->next = NULL;
1186 al->items = NULL;
1187 al->total_chance = 0;
1188 return al;
1189} 1140}
1190 1141
1191/* 1142/*
1192 * Allocate and return the pointer to an empty artifact structure. 1143 * Allocate and return the pointer to an empty artifact structure.
1193 */ 1144 */
1194static artifact * 1145static artifact *
1195get_empty_artifact (void) 1146get_empty_artifact (void)
1196{ 1147{
1197 artifact *a = (artifact *) malloc (sizeof (artifact)); 1148 return salloc0 <artifact> ();
1198
1199 if (a == NULL)
1200 fatal (OUT_OF_MEMORY);
1201
1202 a->item = NULL;
1203 a->next = NULL;
1204 a->chance = 0;
1205 a->difficulty = 0;
1206 a->allowed = NULL;
1207 return a;
1208} 1149}
1209 1150
1210/* 1151/*
1211 * Searches the artifact lists and returns one that has the same type 1152 * Searches the artifact lists and returns one that has the same type
1212 * of objects on it. 1153 * of objects on it.
1213 */ 1154 */
1214artifactlist * 1155artifactlist *
1215find_artifactlist (int type) 1156find_artifactlist (int type)
1216{ 1157{
1217 artifactlist *al;
1218
1219 for (al = first_artifactlist; al; al = al->next) 1158 for (artifactlist *al = first_artifactlist; al; al = al->next)
1220 if (al->type == type) 1159 if (al->type == type)
1221 return al; 1160 return al;
1222 1161
1223 return 0; 1162 return 0;
1224} 1163}
1261 treasurelist *tl; 1200 treasurelist *tl;
1262 int i; 1201 int i;
1263 1202
1264 if (depth > 100) 1203 if (depth > 100)
1265 return; 1204 return;
1205
1266 while (t) 1206 while (t)
1267 { 1207 {
1268 if (t->name) 1208 if (t->name)
1269 { 1209 {
1270 for (i = 0; i < depth; i++) 1210 for (i = 0; i < depth; i++)
1271 fprintf (logfile, " "); 1211 fprintf (logfile, " ");
1212
1272 fprintf (logfile, "{ (list: %s)\n", &t->name); 1213 fprintf (logfile, "{ (list: %s)\n", &t->name);
1214
1273 tl = find_treasurelist (t->name); 1215 tl = treasurelist::find (t->name);
1274 if (tl) 1216 if (tl)
1275 dump_monster_treasure_rec (name, tl->items, depth + 2); 1217 dump_monster_treasure_rec (name, tl->items, depth + 2);
1218
1276 for (i = 0; i < depth; i++) 1219 for (i = 0; i < depth; i++)
1277 fprintf (logfile, " "); 1220 fprintf (logfile, " ");
1221
1278 fprintf (logfile, "} (end of list: %s)\n", &t->name); 1222 fprintf (logfile, "} (end of list: %s)\n", &t->name);
1279 } 1223 }
1280 else 1224 else
1281 { 1225 {
1282 for (i = 0; i < depth; i++) 1226 for (i = 0; i < depth; i++)
1283 fprintf (logfile, " "); 1227 fprintf (logfile, " ");
1228
1284 if (t->item && t->item->clone.type == FLESH) 1229 if (t->item && t->item->clone.type == FLESH)
1285 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); 1230 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name);
1286 else 1231 else
1287 fprintf (logfile, "%s\n", &t->item->clone.name); 1232 fprintf (logfile, "%s\n", &t->item->clone.name);
1288 } 1233 }
1289 1234
1290 if (t->next_yes) 1235 if (t->next_yes)
1291 { 1236 {
1292 for (i = 0; i < depth; i++) 1237 for (i = 0; i < depth; i++)
1293 fprintf (logfile, " "); 1238 fprintf (logfile, " ");
1239
1294 fprintf (logfile, " (if yes)\n"); 1240 fprintf (logfile, " (if yes)\n");
1295 dump_monster_treasure_rec (name, t->next_yes, depth + 1); 1241 dump_monster_treasure_rec (name, t->next_yes, depth + 1);
1296 } 1242 }
1297 1243
1298 if (t->next_no) 1244 if (t->next_no)
1299 { 1245 {
1300 for (i = 0; i < depth; i++) 1246 for (i = 0; i < depth; i++)
1301 fprintf (logfile, " "); 1247 fprintf (logfile, " ");
1248
1302 fprintf (logfile, " (if no)\n"); 1249 fprintf (logfile, " (if no)\n");
1303 dump_monster_treasure_rec (name, t->next_no, depth + 1); 1250 dump_monster_treasure_rec (name, t->next_no, depth + 1);
1304 } 1251 }
1305 1252
1306 t = t->next; 1253 t = t->next;
1309 1256
1310/* 1257/*
1311 * For debugging purposes. Dumps all treasures for a given monster. 1258 * For debugging purposes. Dumps all treasures for a given monster.
1312 * Created originally by Raphael Quinet for debugging the alchemy code. 1259 * Created originally by Raphael Quinet for debugging the alchemy code.
1313 */ 1260 */
1314
1315void 1261void
1316dump_monster_treasure (const char *name) 1262dump_monster_treasure (const char *name)
1317{ 1263{
1318 archetype *at; 1264 archetype *at;
1319 int found; 1265 int found;
1366 { 1312 {
1367 switch (f.kw) 1313 switch (f.kw)
1368 { 1314 {
1369 case KW_allowed: 1315 case KW_allowed:
1370 if (!art) 1316 if (!art)
1371 {
1372 art = get_empty_artifact (); 1317 art = get_empty_artifact ();
1373 nrofartifacts++;
1374 }
1375 1318
1376 { 1319 {
1377 if (!strcmp (f.get_str (), "all")) 1320 if (!strcmp (f.get_str (), "all"))
1378 break; 1321 break;
1379 1322
1380 char *next, *cp = f.get_str (); 1323 char *next, *cp = f.get_str ();
1381 1324
1382 do 1325 do
1383 { 1326 {
1384 nrofallowedstr++;
1385
1386 if ((next = strchr (cp, ','))) 1327 if ((next = strchr (cp, ',')))
1387 *next++ = '\0'; 1328 *next++ = '\0';
1388 1329
1389 linked_char *tmp = new linked_char; 1330 linked_char *tmp = new linked_char;
1390 1331
1405 break; 1346 break;
1406 1347
1407 case KW_object: 1348 case KW_object:
1408 { 1349 {
1409 art->item = object::create (); 1350 art->item = object::create ();
1351 f.get (art->item->name);
1352 f.next ();
1410 1353
1411 if (!art->item->parse_kv (f)) 1354 if (!art->item->parse_kv (f))
1412 LOG (llevError, "Init_Artifacts: Could not load object.\n"); 1355 LOG (llevError, "Init_Artifacts: Could not load object.\n");
1413 1356
1414 al = find_artifactlist (art->item->type); 1357 al = find_artifactlist (art->item->type);
1440 } 1383 }
1441 1384
1442done: 1385done:
1443 for (al = first_artifactlist; al; al = al->next) 1386 for (al = first_artifactlist; al; al = al->next)
1444 { 1387 {
1388 al->total_chance = 0;
1389
1445 for (art = al->items; art; art = art->next) 1390 for (art = al->items; art; art = art->next)
1446 { 1391 {
1447 if (!art->chance) 1392 if (!art->chance)
1448 LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); 1393 LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name);
1449 else 1394 else
1455 } 1400 }
1456 1401
1457 LOG (llevDebug, "done.\n"); 1402 LOG (llevDebug, "done.\n");
1458} 1403}
1459 1404
1460
1461/* 1405/*
1462 * Used in artifact generation. The bonuses of the first object 1406 * Used in artifact generation. The bonuses of the first object
1463 * is modified by the bonuses of the second object. 1407 * is modified by the bonuses of the second object.
1464 */ 1408 */
1465
1466void 1409void
1467add_abilities (object *op, object *change) 1410add_abilities (object *op, object *change)
1468{ 1411{
1469 int i, tmp; 1412 int i, tmp;
1470 1413
1471 if (change->face != blank_face) 1414 if (change->face != blank_face)
1472 { 1415 {
1473#ifdef TREASURE_VERBOSE 1416#ifdef TREASURE_VERBOSE
1474 LOG (llevDebug, "FACE: %d\n", change->face->number); 1417 LOG (llevDebug, "add_abilities change face: %d\n", change->face);
1475#endif 1418#endif
1476 op->face = change->face; 1419 op->face = change->face;
1477 } 1420 }
1478 1421
1479 for (i = 0; i < NUM_STATS; i++) 1422 for (i = 0; i < NUM_STATS; i++)
1480 change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); 1423 change_attr_value (&(op->stats), i, change->stats.stat (i));
1481 1424
1482 op->attacktype |= change->attacktype; 1425 op->attacktype |= change->attacktype;
1483 op->path_attuned |= change->path_attuned; 1426 op->path_attuned |= change->path_attuned;
1484 op->path_repelled |= change->path_repelled; 1427 op->path_repelled |= change->path_repelled;
1485 op->path_denied |= change->path_denied; 1428 op->path_denied |= change->path_denied;
1649 if (change->msg) 1592 if (change->msg)
1650 op->msg = change->msg; 1593 op->msg = change->msg;
1651} 1594}
1652 1595
1653static int 1596static int
1654legal_artifact_combination (object *op, artifact * art) 1597legal_artifact_combination (object *op, artifact *art)
1655{ 1598{
1656 int neg, success = 0; 1599 int neg, success = 0;
1657 linked_char *tmp; 1600 linked_char *tmp;
1658 const char *name; 1601 const char *name;
1659 1602
1660 if (art->allowed == (linked_char *) NULL) 1603 if (!art->allowed)
1661 return 1; /* Ie, "all" */ 1604 return 1; /* Ie, "all" */
1605
1662 for (tmp = art->allowed; tmp; tmp = tmp->next) 1606 for (tmp = art->allowed; tmp; tmp = tmp->next)
1663 { 1607 {
1664#ifdef TREASURE_VERBOSE 1608#ifdef TREASURE_VERBOSE
1665 LOG (llevDebug, "legal_art: %s\n", tmp->name); 1609 LOG (llevDebug, "legal_art: %s\n", &tmp->name);
1666#endif 1610#endif
1667 if (*tmp->name == '!') 1611 if (*tmp->name == '!')
1668 name = tmp->name + 1, neg = 1; 1612 name = tmp->name + 1, neg = 1;
1669 else 1613 else
1670 name = tmp->name, neg = 0; 1614 name = tmp->name, neg = 0;
1677 * everything is allowed except what we match 1621 * everything is allowed except what we match
1678 */ 1622 */
1679 else if (neg) 1623 else if (neg)
1680 success = 1; 1624 success = 1;
1681 } 1625 }
1626
1682 return success; 1627 return success;
1683} 1628}
1684 1629
1685/* 1630/*
1686 * Fixes the given object, giving it the abilities and titles 1631 * Fixes the given object, giving it the abilities and titles
1765 continue; 1710 continue;
1766 1711
1767 if (!legal_artifact_combination (op, art)) 1712 if (!legal_artifact_combination (op, art))
1768 { 1713 {
1769#ifdef TREASURE_VERBOSE 1714#ifdef TREASURE_VERBOSE
1770 LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); 1715 LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name);
1771#endif 1716#endif
1772 continue; 1717 continue;
1773 } 1718 }
1719
1774 give_artifact_abilities (op, art->item); 1720 give_artifact_abilities (op, art->item);
1775 return; 1721 return;
1776 } 1722 }
1777} 1723}
1778 1724
1822 SET_FLAG (item, FLAG_NO_STEAL); 1768 SET_FLAG (item, FLAG_NO_STEAL);
1823 } 1769 }
1824} 1770}
1825 1771
1826/* special_potion() - so that old potion code is still done right. */ 1772/* special_potion() - so that old potion code is still done right. */
1827
1828int 1773int
1829special_potion (object *op) 1774special_potion (object *op)
1830{ 1775{
1831 if (op->attacktype) 1776 if (op->attacktype)
1832 return 1; 1777 return 1;
1842} 1787}
1843 1788
1844void 1789void
1845free_treasurestruct (treasure *t) 1790free_treasurestruct (treasure *t)
1846{ 1791{
1847 if (t->next)
1848 free_treasurestruct (t->next); 1792 if (t->next) free_treasurestruct (t->next);
1849 if (t->next_yes)
1850 free_treasurestruct (t->next_yes); 1793 if (t->next_yes) free_treasurestruct (t->next_yes);
1851 if (t->next_no)
1852 free_treasurestruct (t->next_no); 1794 if (t->next_no) free_treasurestruct (t->next_no);
1853 1795
1854 delete t; 1796 delete t;
1855} 1797}
1856 1798
1857void 1799void
1862 1804
1863 delete lc; 1805 delete lc;
1864} 1806}
1865 1807
1866void 1808void
1867free_artifact (artifact * at) 1809free_artifact (artifact *at)
1868{ 1810{
1869 if (at->next)
1870 free_artifact (at->next); 1811 if (at->next) free_artifact (at->next);
1871
1872 if (at->allowed)
1873 free_charlinks (at->allowed); 1812 if (at->allowed) free_charlinks (at->allowed);
1874 1813
1875 at->item->destroy (1); 1814 at->item->destroy (1);
1876 1815
1877 delete at; 1816 sfree (at);
1878} 1817}
1879 1818
1880void 1819void
1881free_artifactlist (artifactlist * al) 1820free_artifactlist (artifactlist *al)
1882{ 1821{
1883 artifactlist *nextal; 1822 artifactlist *nextal;
1884 1823
1885 for (al = first_artifactlist; al; al = nextal) 1824 for (al = first_artifactlist; al; al = nextal)
1886 { 1825 {
1887 nextal = al->next; 1826 nextal = al->next;
1888 1827
1889 if (al->items) 1828 if (al->items)
1890 free_artifact (al->items); 1829 free_artifact (al->items);
1891 1830
1892 free (al); 1831 sfree (al);
1893 } 1832 }
1894} 1833}
1895 1834
1896void 1835void
1897free_all_treasures (void) 1836free_all_treasures (void)
1898{ 1837{
1899 treasurelist *tl, *next; 1838 treasurelist *tl, *next;
1900 1839
1901
1902 for (tl = first_treasurelist; tl != NULL; tl = next) 1840 for (tl = first_treasurelist; tl; tl = next)
1903 { 1841 {
1842 clear (tl);
1843
1904 next = tl->next; 1844 next = tl->next;
1905 if (tl->items)
1906 free_treasurestruct (tl->items);
1907 delete tl; 1845 delete tl;
1908 } 1846 }
1847
1909 free_artifactlist (first_artifactlist); 1848 free_artifactlist (first_artifactlist);
1910} 1849}

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