1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
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25 | #define ALLOWED_COMBINATION |
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26 | |
24 | |
27 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
28 | * It is useful for finding bugs in the treasures file. Since it only |
26 | * It is useful for finding bugs in the treasures file. Since it only |
29 | * slows the startup some (and not actual game play), it is by default |
27 | * slows the startup some (and not actual game play), it is by default |
30 | * left on |
28 | * left on |
31 | */ |
29 | */ |
32 | #define TREASURE_DEBUG |
30 | #define TREASURE_DEBUG |
33 | |
31 | |
34 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
32 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
35 | |
33 | |
36 | /* #define TREASURE_VERBOSE */ |
34 | //#define TREASURE_VERBOSE |
37 | |
35 | |
38 | #include <global.h> |
36 | #include <global.h> |
39 | #include <treasure.h> |
37 | #include <treasure.h> |
40 | #include <funcpoint.h> |
38 | #include <funcpoint.h> |
41 | #include <loader.h> |
39 | #include <loader.h> |
… | |
… | |
56 | > tl_map_t; |
54 | > tl_map_t; |
57 | |
55 | |
58 | static tl_map_t tl_map; |
56 | static tl_map_t tl_map; |
59 | |
57 | |
60 | /* |
58 | /* |
61 | * Initialize global archtype pointers: |
59 | * Searches for the given treasurelist |
62 | */ |
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63 | void |
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64 | init_archetype_pointers () |
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65 | { |
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66 | int prev_warn = warn_archetypes; |
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67 | |
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68 | warn_archetypes = 1; |
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69 | |
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70 | if (ring_arch == NULL) |
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71 | ring_arch = archetype::find ("ring"); |
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72 | if (amulet_arch == NULL) |
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73 | amulet_arch = archetype::find ("amulet"); |
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74 | if (staff_arch == NULL) |
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75 | staff_arch = archetype::find ("staff"); |
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76 | if (crown_arch == NULL) |
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77 | crown_arch = archetype::find ("crown"); |
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78 | |
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79 | warn_archetypes = prev_warn; |
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80 | } |
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81 | |
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82 | /* |
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83 | * Searches for the given treasurelist in the globally linked list |
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84 | * of treasurelists which has been built by load_treasures(). |
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85 | */ |
60 | */ |
86 | treasurelist * |
61 | treasurelist * |
87 | treasurelist::find (const char *name) |
62 | treasurelist::find (const char *name) |
88 | { |
63 | { |
89 | if (!name) |
64 | if (!name) |
90 | return 0; |
65 | return 0; |
91 | |
66 | |
92 | AUTODECL (i, tl_map.find (name)); |
67 | auto (i, tl_map.find (name)); |
93 | |
68 | |
94 | if (i == tl_map.end ()) |
69 | if (i == tl_map.end ()) |
95 | return 0; |
70 | return 0; |
96 | |
71 | |
97 | return i->second; |
72 | return i->second; |
… | |
… | |
127 | if (tl->items) |
102 | if (tl->items) |
128 | { |
103 | { |
129 | free_treasurestruct (tl->items); |
104 | free_treasurestruct (tl->items); |
130 | tl->items = 0; |
105 | tl->items = 0; |
131 | } |
106 | } |
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107 | |
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108 | tl->total_chance = 0; |
132 | } |
109 | } |
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110 | |
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111 | #ifdef TREASURE_DEBUG |
|
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112 | /* recursived checks the linked list. Treasurelist is passed only |
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113 | * so that the treasure name can be printed out |
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114 | */ |
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115 | static void |
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116 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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117 | { |
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118 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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119 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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120 | |
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121 | if (t->next) |
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122 | check_treasurelist (t->next, tl); |
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123 | |
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124 | if (t->next_yes) |
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125 | check_treasurelist (t->next_yes, tl); |
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126 | |
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127 | if (t->next_no) |
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128 | check_treasurelist (t->next_no, tl); |
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129 | } |
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130 | #endif |
133 | |
131 | |
134 | /* |
132 | /* |
135 | * Reads the lib/treasure file from disk, and parses the contents |
133 | * Reads the lib/treasure file from disk, and parses the contents |
136 | * into an internal treasure structure (very linked lists) |
134 | * into an internal treasure structure (very linked lists) |
137 | */ |
135 | */ |
138 | |
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139 | static treasure * |
136 | static treasure * |
140 | load_treasure (FILE * fp, int *line) |
137 | read_treasure (object_thawer &f) |
141 | { |
138 | { |
142 | char buf[MAX_BUF], *cp, variable[MAX_BUF]; |
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143 | treasure *t = new treasure; |
139 | treasure *t = new treasure; |
144 | int value; |
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145 | |
140 | |
146 | nroftreasures++; |
141 | f.next (); |
147 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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148 | { |
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149 | (*line)++; |
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150 | |
142 | |
151 | if (*buf == '#') |
143 | for (;;) |
152 | continue; |
144 | { |
153 | if ((cp = strchr (buf, '\n')) != NULL) |
145 | coroapi::cede_to_tick_every (10); |
154 | *cp = '\0'; |
|
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155 | cp = buf; |
|
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156 | while (isspace (*cp)) /* Skip blanks */ |
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157 | cp++; |
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158 | |
146 | |
159 | if (sscanf (cp, "arch %s", variable)) |
147 | switch (f.kw) |
160 | { |
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161 | if ((t->item = archetype::find (variable)) == NULL) |
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162 | LOG (llevError, "Treasure lacks archetype: %s\n", variable); |
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163 | } |
148 | { |
164 | else if (sscanf (cp, "list %s", variable)) |
149 | case KW_arch: |
165 | t->name = variable; |
150 | t->item = archetype::get (f.get_str ()); |
166 | else if (sscanf (cp, "change_name %s", variable)) |
151 | break; |
167 | t->change_arch.name = variable; |
152 | |
168 | else if (sscanf (cp, "change_title %s", variable)) |
153 | case KW_list: f.get (t->name); break; |
169 | t->change_arch.title = variable; |
154 | case KW_change_name: f.get (t->change_arch.name); break; |
170 | else if (sscanf (cp, "change_slaying %s", variable)) |
155 | case KW_change_title: f.get (t->change_arch.title); break; |
171 | t->change_arch.slaying = variable; |
156 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
172 | else if (sscanf (cp, "chance %d", &value)) |
157 | case KW_chance: f.get (t->chance); break; |
173 | t->chance = (uint8) value; |
158 | case KW_nrof: f.get (t->nrof); break; |
174 | else if (sscanf (cp, "nrof %d", &value)) |
159 | case KW_magic: f.get (t->magic); break; |
175 | t->nrof = (uint16) value; |
160 | |
176 | else if (sscanf (cp, "magic %d", &value)) |
161 | case KW_yes: t->next_yes = read_treasure (f); continue; |
177 | t->magic = (uint8) value; |
162 | case KW_no: t->next_no = read_treasure (f); continue; |
178 | else if (!strcmp (cp, "yes")) |
163 | |
179 | t->next_yes = load_treasure (fp, line); |
164 | case KW_end: |
180 | else if (!strcmp (cp, "no")) |
165 | f.next (); |
181 | t->next_no = load_treasure (fp, line); |
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182 | else if (!strcmp (cp, "end")) |
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183 | return t; |
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184 | else if (!strcmp (cp, "more")) |
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185 | { |
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186 | t->next = load_treasure (fp, line); |
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187 | return t; |
166 | return t; |
188 | } |
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189 | else |
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190 | LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line); |
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191 | } |
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192 | LOG (llevError, "treasure lacks 'end'.\n"); |
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193 | return t; |
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194 | } |
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195 | |
167 | |
196 | #ifdef TREASURE_DEBUG |
168 | case KW_more: |
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169 | t->next = read_treasure (f); |
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170 | return t; |
197 | |
171 | |
198 | /* recursived checks the linked list. Treasurelist is passed only |
172 | default: |
199 | * so that the treasure name can be printed out |
173 | if (!f.parse_error ("treasurelist", t->name)) |
200 | */ |
174 | return 0; |
201 | static void |
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202 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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203 | { |
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204 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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205 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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206 | |
175 | |
207 | if (t->next) |
176 | return t; |
208 | check_treasurelist (t->next, tl); |
177 | } |
209 | |
178 | |
210 | if (t->next_yes) |
179 | f.next (); |
211 | check_treasurelist (t->next_yes, tl); |
180 | } |
212 | |
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213 | if (t->next_no) |
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214 | check_treasurelist (t->next_no, tl); |
|
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215 | } |
181 | } |
216 | #endif |
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217 | |
182 | |
218 | /* |
183 | /* |
219 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
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220 | * Each treasure is parsed with the help of load_treasure(). |
184 | * Each treasure is parsed with the help of load_treasure(). |
221 | */ |
185 | */ |
222 | |
186 | treasurelist * |
223 | void |
187 | treasurelist::read (object_thawer &f) |
224 | load_treasures (void) |
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225 | { |
188 | { |
226 | FILE *fp; |
189 | assert (f.kw == KW_treasure || f.kw == KW_treasureone); |
227 | char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF]; |
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228 | treasure *t; |
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229 | int comp, line = 0; |
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230 | |
190 | |
231 | sprintf (filename, "%s/%s", settings.datadir, settings.treasures); |
191 | bool one = f.kw == KW_treasureone; |
232 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
192 | treasurelist *tl = treasurelist::get (f.get_str ()); |
233 | { |
193 | clear (tl); |
234 | LOG (llevError, "Can't open treasure file.\n"); |
194 | tl->items = read_treasure (f); |
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195 | if (!tl->items) |
235 | return; |
196 | return 0; |
236 | } |
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237 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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238 | { |
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239 | line++; |
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240 | if (*buf == '#' || *buf == '\n') |
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241 | ; // ignore |
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242 | else if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name)) |
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243 | { |
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244 | treasurelist *tl = treasurelist::get (name); |
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245 | |
197 | |
246 | clear (tl); |
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247 | tl->items = load_treasure (fp, &line); |
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248 | |
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249 | /* This is a one of the many items on the list should be generated. |
198 | /* This is a one of the many items on the list should be generated. |
250 | * Add up the chance total, and check to make sure the yes & no |
199 | * Add up the chance total, and check to make sure the yes & no |
251 | * fields of the treasures are not being used. |
200 | * fields of the treasures are not being used. |
252 | */ |
201 | */ |
253 | if (!strncmp (buf, "treasureone", 11)) |
202 | if (one) |
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203 | { |
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204 | for (treasure *t = tl->items; t; t = t->next) |
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205 | { |
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206 | if (t->next_yes || t->next_no) |
254 | { |
207 | { |
255 | for (t = tl->items; t; t = t->next) |
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256 | { |
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257 | #ifdef TREASURE_DEBUG |
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258 | if (t->next_yes || t->next_no) |
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259 | { |
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260 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
208 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name); |
261 | LOG (llevError, " the next_yes or next_no field is set\n"); |
209 | LOG (llevError, " the next_yes or next_no field is set\n"); |
262 | } |
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263 | #endif |
|
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264 | tl->total_chance += t->chance; |
|
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265 | } |
|
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266 | } |
210 | } |
267 | } |
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268 | else |
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269 | LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line); |
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270 | } |
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271 | |
211 | |
272 | close_and_delete (fp, comp); |
212 | tl->total_chance += t->chance; |
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213 | } |
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214 | } |
273 | |
215 | |
274 | #ifdef TREASURE_DEBUG |
216 | return tl; |
275 | /* Perform some checks on how valid the treasure data actually is. |
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276 | * verify that list transitions work (ie, the list that it is supposed |
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277 | * to transition to exists). Also, verify that at least the name |
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278 | * or archetype is set for each treasure element. |
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279 | */ |
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280 | for (treasurelist *tl = first_treasurelist; tl; tl = tl->next) |
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281 | check_treasurelist (tl->items, tl); |
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282 | #endif |
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283 | } |
217 | } |
284 | |
218 | |
285 | /* |
219 | /* |
286 | * Generates the objects specified by the given treasure. |
220 | * Generates the objects specified by the given treasure. |
287 | * It goes recursively through the rest of the linked list. |
221 | * It goes recursively through the rest of the linked list. |
… | |
… | |
294 | * start with equipment, but only their abilities). |
228 | * start with equipment, but only their abilities). |
295 | */ |
229 | */ |
296 | static void |
230 | static void |
297 | put_treasure (object *op, object *creator, int flags) |
231 | put_treasure (object *op, object *creator, int flags) |
298 | { |
232 | { |
299 | object *tmp; |
233 | if (flags & GT_ENVIRONMENT) |
300 | |
234 | { |
301 | /* Bit of a hack - spells should never be put onto the map. The entire |
235 | /* Bit of a hack - spells should never be put onto the map. The entire |
302 | * treasure stuff is a problem - there is no clear idea of knowing |
236 | * treasure stuff is a problem - there is no clear idea of knowing |
303 | * this is the original object, or if this is an object that should be created |
237 | * this is the original object, or if this is an object that should be created |
304 | * by another object. |
238 | * by another object. |
305 | */ |
239 | */ |
306 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
240 | //TODO: flag such as objects... as such (no drop, anybody?) |
307 | { |
241 | if (op->type == SPELL) |
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242 | { |
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243 | op->destroy (); |
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244 | return; |
|
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245 | } |
|
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246 | |
|
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247 | op->expand_tail (); |
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248 | |
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249 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
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250 | op->destroy (); |
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251 | else |
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252 | { |
308 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
253 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
309 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
254 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
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255 | } |
310 | } |
256 | } |
311 | else |
257 | else |
312 | { |
258 | { |
313 | op = creator->insert (op); |
259 | op = creator->insert (op); |
314 | |
260 | |
315 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
261 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
316 | monster_check_apply (creator, op); |
262 | monster_check_apply (creator, op); |
317 | |
263 | |
318 | if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) |
264 | if (flags & GT_UPDATE_INV) |
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265 | if (object *tmp = creator->in_player ()) |
319 | esrv_send_item (tmp, op); |
266 | esrv_send_item (tmp, op); |
320 | } |
267 | } |
321 | } |
268 | } |
322 | |
269 | |
323 | /* if there are change_xxx commands in the treasure, we include the changes |
270 | /* if there are change_xxx commands in the treasure, we include the changes |
324 | * in the generated object |
271 | * in the generated object |
… | |
… | |
346 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
293 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
347 | { |
294 | { |
348 | if (t->name) |
295 | if (t->name) |
349 | { |
296 | { |
350 | if (difficulty >= t->magic) |
297 | if (difficulty >= t->magic) |
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298 | if (treasurelist *tl = treasurelist::find (t->name)) |
351 | create_treasure (treasurelist::find (t->name), op, flag, difficulty, tries); |
299 | create_treasure (tl, op, flag, difficulty, tries); |
|
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300 | else |
|
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301 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
352 | } |
302 | } |
353 | else |
303 | else |
354 | { |
304 | { |
355 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
305 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
356 | { |
306 | { |
357 | object *tmp = arch_to_object (t->item); |
307 | object *tmp = arch_to_object (t->item); |
358 | |
308 | |
359 | if (t->nrof && tmp->nrof <= 1) |
309 | if (t->nrof && tmp->nrof <= 1) |
360 | tmp->nrof = rndm (t->nrof) + 1; |
310 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
407 | create_treasure (tl, op, flag, difficulty, tries); |
357 | create_treasure (tl, op, flag, difficulty, tries); |
408 | } |
358 | } |
409 | else if (t->nrof) |
359 | else if (t->nrof) |
410 | create_one_treasure (tl, op, flag, difficulty, tries); |
360 | create_one_treasure (tl, op, flag, difficulty, tries); |
411 | } |
361 | } |
412 | else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
362 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
413 | { |
363 | { |
414 | if (object *tmp = arch_to_object (t->item)) |
364 | if (object *tmp = arch_to_object (t->item)) |
415 | { |
365 | { |
416 | if (t->nrof && tmp->nrof <= 1) |
366 | if (t->nrof && tmp->nrof <= 1) |
417 | tmp->nrof = rndm (t->nrof) + 1; |
367 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
419 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
369 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
420 | change_treasure (t, tmp); |
370 | change_treasure (t, tmp); |
421 | put_treasure (tmp, op, flag); |
371 | put_treasure (tmp, op, flag); |
422 | } |
372 | } |
423 | } |
373 | } |
|
|
374 | } |
|
|
375 | |
|
|
376 | void |
|
|
377 | object::create_treasure (treasurelist *tl, int flags) |
|
|
378 | { |
|
|
379 | ::create_treasure (tl, this, flags, map ? map->difficulty : 0); |
424 | } |
380 | } |
425 | |
381 | |
426 | /* This calls the appropriate treasure creation function. tries is passed |
382 | /* This calls the appropriate treasure creation function. tries is passed |
427 | * to determine how many list transitions or attempts to create treasure |
383 | * to determine how many list transitions or attempts to create treasure |
428 | * have been made. It is really in place to prevent infinite loops with |
384 | * have been made. It is really in place to prevent infinite loops with |
… | |
… | |
441 | { |
397 | { |
442 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
398 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
443 | return; |
399 | return; |
444 | } |
400 | } |
445 | |
401 | |
|
|
402 | if (op->flag [FLAG_TREASURE_ENV]) |
|
|
403 | { |
|
|
404 | // do not generate items when there already is something above the object |
|
|
405 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
|
|
406 | return; |
|
|
407 | |
|
|
408 | flag |= GT_ENVIRONMENT; |
|
|
409 | } |
|
|
410 | |
446 | if (tl->total_chance) |
411 | if (tl->total_chance) |
447 | create_one_treasure (tl, op, flag, difficulty, tries); |
412 | create_one_treasure (tl, op, flag, difficulty, tries); |
448 | else |
413 | else |
449 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
414 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
450 | } |
415 | } |
… | |
… | |
457 | object * |
422 | object * |
458 | generate_treasure (treasurelist *tl, int difficulty) |
423 | generate_treasure (treasurelist *tl, int difficulty) |
459 | { |
424 | { |
460 | difficulty = clamp (difficulty, 1, settings.max_level); |
425 | difficulty = clamp (difficulty, 1, settings.max_level); |
461 | |
426 | |
462 | object *ob = object::create (), *tmp; |
427 | object *ob = object::create (); |
463 | |
428 | |
464 | create_treasure (tl, ob, 0, difficulty, 0); |
429 | create_treasure (tl, ob, 0, difficulty, 0); |
465 | |
430 | |
466 | /* Don't want to free the object we are about to return */ |
431 | /* Don't want to free the object we are about to return */ |
467 | tmp = ob->inv; |
432 | object *tmp = ob->inv; |
468 | if (tmp != NULL) |
433 | if (tmp) |
469 | tmp->remove (); |
434 | tmp->remove (); |
470 | |
435 | |
471 | if (ob->inv) |
436 | if (ob->inv) |
472 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
437 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
473 | |
438 | |
… | |
… | |
481 | * The array has two arguments, the difficulty of the level, and the |
446 | * The array has two arguments, the difficulty of the level, and the |
482 | * magical bonus "wanted". |
447 | * magical bonus "wanted". |
483 | */ |
448 | */ |
484 | |
449 | |
485 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
450 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
486 | |
|
|
487 | /*chance of magic difficulty*/ |
451 | // chance of magic difficulty |
488 | |
|
|
489 | /* +0 +1 +2 +3 +4 */ |
452 | // +0 +1 +2 +3 +4 |
490 | {95, 2, 2, 1, 0}, /*1 */ |
453 | {95, 2, 2, 1, 0}, // 1 |
491 | {92, 5, 2, 1, 0}, /*2 */ |
454 | {92, 5, 2, 1, 0}, // 2 |
492 | {85, 10, 4, 1, 0}, /*3 */ |
455 | {85, 10, 4, 1, 0}, // 3 |
493 | {80, 14, 4, 2, 0}, /*4 */ |
456 | {80, 14, 4, 2, 0}, // 4 |
494 | {75, 17, 5, 2, 1}, /*5 */ |
457 | {75, 17, 5, 2, 1}, // 5 |
495 | {70, 18, 8, 3, 1}, /*6 */ |
458 | {70, 18, 8, 3, 1}, // 6 |
496 | {65, 21, 10, 3, 1}, /*7 */ |
459 | {65, 21, 10, 3, 1}, // 7 |
497 | {60, 22, 12, 4, 2}, /*8 */ |
460 | {60, 22, 12, 4, 2}, // 8 |
498 | {55, 25, 14, 4, 2}, /*9 */ |
461 | {55, 25, 14, 4, 2}, // 9 |
499 | {50, 27, 16, 5, 2}, /*10 */ |
462 | {50, 27, 16, 5, 2}, // 10 |
500 | {45, 28, 18, 6, 3}, /*11 */ |
463 | {45, 28, 18, 6, 3}, // 11 |
501 | {42, 28, 20, 7, 3}, /*12 */ |
464 | {42, 28, 20, 7, 3}, // 12 |
502 | {40, 27, 21, 8, 4}, /*13 */ |
465 | {40, 27, 21, 8, 4}, // 13 |
503 | {38, 25, 22, 10, 5}, /*14 */ |
466 | {38, 25, 22, 10, 5}, // 14 |
504 | {36, 23, 23, 12, 6}, /*15 */ |
467 | {36, 23, 23, 12, 6}, // 15 |
505 | {33, 21, 24, 14, 8}, /*16 */ |
468 | {33, 21, 24, 14, 8}, // 16 |
506 | {31, 19, 25, 16, 9}, /*17 */ |
469 | {31, 19, 25, 16, 9}, // 17 |
507 | {27, 15, 30, 18, 10}, /*18 */ |
470 | {27, 15, 30, 18, 10}, // 18 |
508 | {20, 12, 30, 25, 13}, /*19 */ |
471 | {20, 12, 30, 25, 13}, // 19 |
509 | {15, 10, 28, 30, 17}, /*20 */ |
472 | {15, 10, 28, 30, 17}, // 20 |
510 | {13, 9, 27, 28, 23}, /*21 */ |
473 | {13, 9, 27, 28, 23}, // 21 |
511 | {10, 8, 25, 28, 29}, /*22 */ |
474 | {10, 8, 25, 28, 29}, // 22 |
512 | {8, 7, 23, 26, 36}, /*23 */ |
475 | { 8, 7, 23, 26, 36}, // 23 |
513 | {6, 6, 20, 22, 46}, /*24 */ |
476 | { 6, 6, 20, 22, 46}, // 24 |
514 | {4, 5, 17, 18, 56}, /*25 */ |
477 | { 4, 5, 17, 18, 56}, // 25 |
515 | {2, 4, 12, 14, 68}, /*26 */ |
478 | { 2, 4, 12, 14, 68}, // 26 |
516 | {0, 3, 7, 10, 80}, /*27 */ |
479 | { 0, 3, 7, 10, 80}, // 27 |
517 | {0, 0, 3, 7, 90}, /*28 */ |
480 | { 0, 0, 3, 7, 90}, // 28 |
518 | {0, 0, 0, 3, 97}, /*29 */ |
481 | { 0, 0, 0, 3, 97}, // 29 |
519 | {0, 0, 0, 0, 100}, /*30 */ |
482 | { 0, 0, 0, 0, 100}, // 30 |
520 | {0, 0, 0, 0, 100}, /*31 */ |
483 | { 0, 0, 0, 0, 100}, // 31 |
521 | }; |
484 | }; |
522 | |
|
|
523 | |
485 | |
524 | /* calculate the appropriate level for wands staves and scrolls. |
486 | /* calculate the appropriate level for wands staves and scrolls. |
525 | * This code presumes that op has had its spell object created (in op->inv) |
487 | * This code presumes that op has had its spell object created (in op->inv) |
526 | * |
488 | * |
527 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
489 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
528 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
490 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
529 | */ |
491 | */ |
530 | |
|
|
531 | int |
492 | int |
532 | level_for_item (const object *op, int difficulty) |
493 | level_for_item (const object *op, int difficulty) |
533 | { |
494 | { |
534 | int olevel = 0; |
495 | int olevel = 0; |
535 | |
496 | |
… | |
… | |
611 | |
572 | |
612 | op->magic = magic; |
573 | op->magic = magic; |
613 | if (op->arch) |
574 | if (op->arch) |
614 | { |
575 | { |
615 | if (op->type == ARMOUR) |
576 | if (op->type == ARMOUR) |
616 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
577 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
617 | |
578 | |
618 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
579 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
619 | magic = (-magic); |
580 | magic = (-magic); |
620 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
581 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
621 | } |
582 | } |
622 | else |
583 | else |
623 | { |
584 | { |
624 | if (op->type == ARMOUR) |
585 | if (op->type == ARMOUR) |
625 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
586 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
… | |
… | |
687 | case 2: |
648 | case 2: |
688 | case 3: |
649 | case 3: |
689 | case 4: |
650 | case 4: |
690 | case 5: |
651 | case 5: |
691 | case 6: |
652 | case 6: |
692 | set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); |
653 | op->stats.stat (r) += bonus; |
693 | break; |
654 | break; |
694 | |
655 | |
695 | case 7: |
656 | case 7: |
696 | op->stats.dam += bonus; |
657 | op->stats.dam += bonus; |
697 | break; |
658 | break; |
… | |
… | |
845 | save_item_power = op->item_power; |
806 | save_item_power = op->item_power; |
846 | op->item_power = 0; |
807 | op->item_power = 0; |
847 | |
808 | |
848 | if (op->randomitems && op->type != SPELL) |
809 | if (op->randomitems && op->type != SPELL) |
849 | { |
810 | { |
850 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
811 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
851 | if (!op->inv) |
|
|
852 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name); |
|
|
853 | |
|
|
854 | /* So the treasure doesn't get created again */ |
812 | /* So the treasure doesn't get created again */ |
855 | op->randomitems = NULL; |
813 | op->randomitems = 0; |
856 | } |
814 | } |
857 | |
815 | |
858 | if (difficulty < 1) |
816 | if (difficulty < 1) |
859 | difficulty = 1; |
817 | difficulty = 1; |
860 | |
818 | |
… | |
… | |
1266 | else |
1224 | else |
1267 | { |
1225 | { |
1268 | for (i = 0; i < depth; i++) |
1226 | for (i = 0; i < depth; i++) |
1269 | fprintf (logfile, " "); |
1227 | fprintf (logfile, " "); |
1270 | |
1228 | |
1271 | if (t->item && t->item->clone.type == FLESH) |
1229 | if (t->item && t->item->type == FLESH) |
1272 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1230 | fprintf (logfile, "%s's %s\n", name, &t->item->object::name); |
1273 | else |
1231 | else |
1274 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1232 | fprintf (logfile, "%s\n", &t->item->object::name); |
1275 | } |
1233 | } |
1276 | |
1234 | |
1277 | if (t->next_yes) |
1235 | if (t->next_yes) |
1278 | { |
1236 | { |
1279 | for (i = 0; i < depth; i++) |
1237 | for (i = 0; i < depth; i++) |
… | |
… | |
1307 | int found; |
1265 | int found; |
1308 | |
1266 | |
1309 | found = 0; |
1267 | found = 0; |
1310 | fprintf (logfile, "\n"); |
1268 | fprintf (logfile, "\n"); |
1311 | |
1269 | |
1312 | for (at = first_archetype; at != NULL; at = at->next) |
1270 | for_all_archetypes (at) |
1313 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
1271 | if (!strcasecmp (at->object::name, name) && at->title == NULL) |
1314 | { |
1272 | { |
1315 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
1273 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->object::name, &at->archname); |
1316 | if (at->clone.randomitems != NULL) |
1274 | if (at->randomitems != NULL) |
1317 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
1275 | dump_monster_treasure_rec (at->object::name, at->randomitems->items, 1); |
1318 | else |
1276 | else |
1319 | fprintf (logfile, "(nothing)\n"); |
1277 | fprintf (logfile, "(nothing)\n"); |
1320 | |
1278 | |
1321 | fprintf (logfile, "\n"); |
1279 | fprintf (logfile, "\n"); |
1322 | found++; |
1280 | found++; |
… | |
… | |
1354 | { |
1312 | { |
1355 | switch (f.kw) |
1313 | switch (f.kw) |
1356 | { |
1314 | { |
1357 | case KW_allowed: |
1315 | case KW_allowed: |
1358 | if (!art) |
1316 | if (!art) |
1359 | { |
|
|
1360 | art = get_empty_artifact (); |
1317 | art = get_empty_artifact (); |
1361 | nrofartifacts++; |
|
|
1362 | } |
|
|
1363 | |
1318 | |
1364 | { |
1319 | { |
1365 | if (!strcmp (f.get_str (), "all")) |
1320 | if (!strcmp (f.get_str (), "all")) |
1366 | break; |
1321 | break; |
1367 | |
1322 | |
1368 | char *next, *cp = f.get_str (); |
1323 | char *next, *cp = f.get_str (); |
1369 | |
1324 | |
1370 | do |
1325 | do |
1371 | { |
1326 | { |
1372 | nrofallowedstr++; |
|
|
1373 | |
|
|
1374 | if ((next = strchr (cp, ','))) |
1327 | if ((next = strchr (cp, ','))) |
1375 | *next++ = '\0'; |
1328 | *next++ = '\0'; |
1376 | |
1329 | |
1377 | linked_char *tmp = new linked_char; |
1330 | linked_char *tmp = new linked_char; |
1378 | |
1331 | |
… | |
… | |
1393 | break; |
1346 | break; |
1394 | |
1347 | |
1395 | case KW_object: |
1348 | case KW_object: |
1396 | { |
1349 | { |
1397 | art->item = object::create (); |
1350 | art->item = object::create (); |
|
|
1351 | f.get (art->item->name); |
|
|
1352 | f.next (); |
1398 | |
1353 | |
1399 | if (!art->item->parse_kv (f)) |
1354 | if (!art->item->parse_kv (f)) |
1400 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1355 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1401 | |
1356 | |
1402 | al = find_artifactlist (art->item->type); |
1357 | al = find_artifactlist (art->item->type); |
… | |
… | |
1428 | } |
1383 | } |
1429 | |
1384 | |
1430 | done: |
1385 | done: |
1431 | for (al = first_artifactlist; al; al = al->next) |
1386 | for (al = first_artifactlist; al; al = al->next) |
1432 | { |
1387 | { |
|
|
1388 | al->total_chance = 0; |
|
|
1389 | |
1433 | for (art = al->items; art; art = art->next) |
1390 | for (art = al->items; art; art = art->next) |
1434 | { |
1391 | { |
1435 | if (!art->chance) |
1392 | if (!art->chance) |
1436 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1393 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1437 | else |
1394 | else |
… | |
… | |
1443 | } |
1400 | } |
1444 | |
1401 | |
1445 | LOG (llevDebug, "done.\n"); |
1402 | LOG (llevDebug, "done.\n"); |
1446 | } |
1403 | } |
1447 | |
1404 | |
1448 | |
|
|
1449 | /* |
1405 | /* |
1450 | * Used in artifact generation. The bonuses of the first object |
1406 | * Used in artifact generation. The bonuses of the first object |
1451 | * is modified by the bonuses of the second object. |
1407 | * is modified by the bonuses of the second object. |
1452 | */ |
1408 | */ |
1453 | |
|
|
1454 | void |
1409 | void |
1455 | add_abilities (object *op, object *change) |
1410 | add_abilities (object *op, object *change) |
1456 | { |
1411 | { |
1457 | int i, tmp; |
1412 | int i, tmp; |
1458 | |
1413 | |
1459 | if (change->face != blank_face) |
1414 | if (change->face != blank_face) |
1460 | { |
1415 | { |
1461 | #ifdef TREASURE_VERBOSE |
1416 | #ifdef TREASURE_VERBOSE |
1462 | LOG (llevDebug, "FACE: %d\n", change->face->number); |
1417 | LOG (llevDebug, "add_abilities change face: %d\n", change->face); |
1463 | #endif |
1418 | #endif |
1464 | op->face = change->face; |
1419 | op->face = change->face; |
1465 | } |
1420 | } |
1466 | |
1421 | |
1467 | for (i = 0; i < NUM_STATS; i++) |
1422 | for (i = 0; i < NUM_STATS; i++) |
1468 | change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); |
1423 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1469 | |
1424 | |
1470 | op->attacktype |= change->attacktype; |
1425 | op->attacktype |= change->attacktype; |
1471 | op->path_attuned |= change->path_attuned; |
1426 | op->path_attuned |= change->path_attuned; |
1472 | op->path_repelled |= change->path_repelled; |
1427 | op->path_repelled |= change->path_repelled; |
1473 | op->path_denied |= change->path_denied; |
1428 | op->path_denied |= change->path_denied; |
… | |
… | |
1637 | if (change->msg) |
1592 | if (change->msg) |
1638 | op->msg = change->msg; |
1593 | op->msg = change->msg; |
1639 | } |
1594 | } |
1640 | |
1595 | |
1641 | static int |
1596 | static int |
1642 | legal_artifact_combination (object *op, artifact * art) |
1597 | legal_artifact_combination (object *op, artifact *art) |
1643 | { |
1598 | { |
1644 | int neg, success = 0; |
1599 | int neg, success = 0; |
1645 | linked_char *tmp; |
1600 | linked_char *tmp; |
1646 | const char *name; |
1601 | const char *name; |
1647 | |
1602 | |
1648 | if (art->allowed == (linked_char *) NULL) |
1603 | if (!art->allowed) |
1649 | return 1; /* Ie, "all" */ |
1604 | return 1; /* Ie, "all" */ |
|
|
1605 | |
1650 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1606 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1651 | { |
1607 | { |
1652 | #ifdef TREASURE_VERBOSE |
1608 | #ifdef TREASURE_VERBOSE |
1653 | LOG (llevDebug, "legal_art: %s\n", tmp->name); |
1609 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1654 | #endif |
1610 | #endif |
1655 | if (*tmp->name == '!') |
1611 | if (*tmp->name == '!') |
1656 | name = tmp->name + 1, neg = 1; |
1612 | name = tmp->name + 1, neg = 1; |
1657 | else |
1613 | else |
1658 | name = tmp->name, neg = 0; |
1614 | name = tmp->name, neg = 0; |
1659 | |
1615 | |
1660 | /* If we match name, then return the opposite of 'neg' */ |
1616 | /* If we match name, then return the opposite of 'neg' */ |
1661 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) |
1617 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname))) |
1662 | return !neg; |
1618 | return !neg; |
1663 | |
1619 | |
1664 | /* Set success as true, since if the match was an inverse, it means |
1620 | /* Set success as true, since if the match was an inverse, it means |
1665 | * everything is allowed except what we match |
1621 | * everything is allowed except what we match |
1666 | */ |
1622 | */ |
1667 | else if (neg) |
1623 | else if (neg) |
1668 | success = 1; |
1624 | success = 1; |
1669 | } |
1625 | } |
|
|
1626 | |
1670 | return success; |
1627 | return success; |
1671 | } |
1628 | } |
1672 | |
1629 | |
1673 | /* |
1630 | /* |
1674 | * Fixes the given object, giving it the abilities and titles |
1631 | * Fixes the given object, giving it the abilities and titles |
… | |
… | |
1753 | continue; |
1710 | continue; |
1754 | |
1711 | |
1755 | if (!legal_artifact_combination (op, art)) |
1712 | if (!legal_artifact_combination (op, art)) |
1756 | { |
1713 | { |
1757 | #ifdef TREASURE_VERBOSE |
1714 | #ifdef TREASURE_VERBOSE |
1758 | LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); |
1715 | LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name); |
1759 | #endif |
1716 | #endif |
1760 | continue; |
1717 | continue; |
1761 | } |
1718 | } |
|
|
1719 | |
1762 | give_artifact_abilities (op, art->item); |
1720 | give_artifact_abilities (op, art->item); |
1763 | return; |
1721 | return; |
1764 | } |
1722 | } |
1765 | } |
1723 | } |
1766 | |
1724 | |
… | |
… | |
1810 | SET_FLAG (item, FLAG_NO_STEAL); |
1768 | SET_FLAG (item, FLAG_NO_STEAL); |
1811 | } |
1769 | } |
1812 | } |
1770 | } |
1813 | |
1771 | |
1814 | /* special_potion() - so that old potion code is still done right. */ |
1772 | /* special_potion() - so that old potion code is still done right. */ |
1815 | |
|
|
1816 | int |
1773 | int |
1817 | special_potion (object *op) |
1774 | special_potion (object *op) |
1818 | { |
1775 | { |
1819 | if (op->attacktype) |
1776 | if (op->attacktype) |
1820 | return 1; |
1777 | return 1; |