1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
144 | coroapi::cede_to_tick (); |
144 | coroapi::cede_to_tick (); |
145 | |
145 | |
146 | switch (f.kw) |
146 | switch (f.kw) |
147 | { |
147 | { |
148 | case KW_arch: |
148 | case KW_arch: |
149 | t->item = archetype::get (f.get_str ()); |
149 | t->item = archetype::find (f.get_str ()); |
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150 | if (!t->item) |
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|
151 | { |
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152 | f.parse_warn ("treasure references unknown archetype"); |
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153 | goto error; |
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154 | } |
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155 | |
150 | break; |
156 | break; |
151 | |
157 | |
152 | case KW_list: f.get (t->name); break; |
158 | case KW_list: f.get (t->name); break; |
153 | case KW_change_name: f.get (t->change_arch.name); break; |
159 | case KW_change_name: f.get (t->change_arch.name); break; |
154 | case KW_change_title: f.get (t->change_arch.title); break; |
160 | case KW_change_title: f.get (t->change_arch.title); break; |
… | |
… | |
168 | t->next = read_treasure (f); |
174 | t->next = read_treasure (f); |
169 | return t; |
175 | return t; |
170 | |
176 | |
171 | default: |
177 | default: |
172 | if (!f.parse_error ("treasurelist", t->name)) |
178 | if (!f.parse_error ("treasurelist", t->name)) |
173 | return 0; |
179 | goto error; |
174 | |
180 | |
175 | return t; |
181 | return t; |
176 | } |
182 | } |
177 | |
183 | |
178 | f.next (); |
184 | f.next (); |
179 | } |
185 | } |
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186 | |
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187 | // not reached |
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188 | |
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189 | error: |
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190 | delete t; |
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191 | return 0; |
180 | } |
192 | } |
181 | |
193 | |
182 | /* |
194 | /* |
183 | * Each treasure is parsed with the help of load_treasure(). |
195 | * Each treasure is parsed with the help of load_treasure(). |
184 | */ |
196 | */ |
… | |
… | |
816 | ARG_INT (flags))) |
828 | ARG_INT (flags))) |
817 | return; |
829 | return; |
818 | |
830 | |
819 | if (!(flags & GT_MINIMAL)) |
831 | if (!(flags & GT_MINIMAL)) |
820 | { |
832 | { |
821 | if (op->arch == crown_arch) |
833 | if (IS_ARCH (op->arch, crown)) |
822 | { |
834 | { |
823 | set_magic (difficulty, op, max_magic, flags); |
835 | set_magic (difficulty, op, max_magic, flags); |
824 | num_enchantments = calc_item_power (op, 1); |
836 | num_enchantments = calc_item_power (op, 1); |
825 | generate_artifact (op, difficulty); |
837 | generate_artifact (op, difficulty); |
826 | } |
838 | } |
… | |
… | |
831 | |
843 | |
832 | num_enchantments = calc_item_power (op, 1); |
844 | num_enchantments = calc_item_power (op, 1); |
833 | |
845 | |
834 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
846 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
835 | || op->type == HORN |
847 | || op->type == HORN |
836 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
848 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */ |
837 | * used for shop_floors or treasures */ |
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838 | generate_artifact (op, difficulty); |
849 | generate_artifact (op, difficulty); |
839 | } |
850 | } |
840 | |
851 | |
841 | /* Object was made an artifact. Calculate its item_power rating. |
852 | /* Object was made an artifact. Calculate its item_power rating. |
842 | * the item_power in the object is what the artfiact adds. |
853 | * the item_power in the object is what the artfiact adds. |
… | |
… | |
884 | { |
895 | { |
885 | if (op->type == POTION) |
896 | if (op->type == POTION) |
886 | /* Handle healing and magic power potions */ |
897 | /* Handle healing and magic power potions */ |
887 | if (op->stats.sp && !op->randomitems) |
898 | if (op->stats.sp && !op->randomitems) |
888 | { |
899 | { |
889 | object *tmp; |
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890 | |
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891 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
900 | object *tmp = get_archetype (spell_mapping [op->stats.sp]); |
892 | insert_ob_in_ob (tmp, op); |
901 | insert_ob_in_ob (tmp, op); |
893 | op->stats.sp = 0; |
902 | op->stats.sp = 0; |
894 | } |
903 | } |
895 | } |
904 | } |
896 | else if (!op->title) /* Only modify object if not special */ |
905 | else if (!op->title) /* Only modify object if not special */ |
… | |
… | |
954 | SET_FLAG (op, FLAG_CURSED); |
963 | SET_FLAG (op, FLAG_CURSED); |
955 | break; |
964 | break; |
956 | } |
965 | } |
957 | |
966 | |
958 | case AMULET: |
967 | case AMULET: |
959 | if (op->arch == amulet_arch) |
968 | if (IS_ARCH (op->arch, amulet)) |
960 | op->value *= 5; /* Since it's not just decoration */ |
969 | op->value *= 5; /* Since it's not just decoration */ |
961 | |
970 | |
962 | case RING: |
971 | case RING: |
963 | if (op->arch == NULL) |
972 | if (!op->arch) // wtf? schmorp |
964 | { |
973 | { |
965 | op->destroy (); |
974 | op->destroy (); |
966 | op = 0; |
975 | op = 0; |
967 | break; |
976 | break; |
968 | } |
977 | } |
969 | |
978 | |
970 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
979 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
971 | break; |
980 | break; |
972 | |
981 | |
973 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
982 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
974 | SET_FLAG (op, FLAG_CURSED); |
983 | SET_FLAG (op, FLAG_CURSED); |
975 | |
984 | |