1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
… | |
… | |
32 | |
33 | |
33 | //#define TREASURE_VERBOSE |
34 | //#define TREASURE_VERBOSE |
34 | |
35 | |
35 | #include <global.h> |
36 | #include <global.h> |
36 | #include <treasure.h> |
37 | #include <treasure.h> |
37 | #include <funcpoint.h> |
|
|
38 | #include <loader.h> |
38 | #include <loader.h> |
39 | |
39 | |
40 | extern char *spell_mapping[]; |
40 | extern char *spell_mapping[]; |
41 | |
41 | |
42 | static treasurelist *first_treasurelist; |
42 | static treasurelist *first_treasurelist; |
… | |
… | |
46 | typedef std::tr1::unordered_map< |
46 | typedef std::tr1::unordered_map< |
47 | const char *, |
47 | const char *, |
48 | treasurelist *, |
48 | treasurelist *, |
49 | str_hash, |
49 | str_hash, |
50 | str_equal, |
50 | str_equal, |
51 | slice_allocator< std::pair<const char *const, treasurelist *> >, |
51 | slice_allocator< std::pair<const char *const, treasurelist *> > |
52 | true |
|
|
53 | > tl_map_t; |
52 | > tl_map_t; |
54 | |
53 | |
55 | static tl_map_t tl_map; |
54 | static tl_map_t tl_map; |
|
|
55 | |
|
|
56 | //TODO: class method |
|
|
57 | static void |
|
|
58 | clear (treasurelist *tl) |
|
|
59 | { |
|
|
60 | void free_treasurestruct (treasure *t); |
|
|
61 | |
|
|
62 | if (tl->items) |
|
|
63 | { |
|
|
64 | free_treasurestruct (tl->items); |
|
|
65 | tl->items = 0; |
|
|
66 | } |
|
|
67 | |
|
|
68 | tl->total_chance = 0; |
|
|
69 | } |
56 | |
70 | |
57 | /* |
71 | /* |
58 | * Searches for the given treasurelist |
72 | * Searches for the given treasurelist |
59 | */ |
73 | */ |
60 | treasurelist * |
74 | treasurelist * |
… | |
… | |
92 | } |
106 | } |
93 | |
107 | |
94 | return tl; |
108 | return tl; |
95 | } |
109 | } |
96 | |
110 | |
97 | //TODO: class method |
|
|
98 | void |
|
|
99 | clear (treasurelist *tl) |
|
|
100 | { |
|
|
101 | if (tl->items) |
|
|
102 | { |
|
|
103 | free_treasurestruct (tl->items); |
|
|
104 | tl->items = 0; |
|
|
105 | } |
|
|
106 | |
|
|
107 | tl->total_chance = 0; |
|
|
108 | } |
|
|
109 | |
|
|
110 | #ifdef TREASURE_DEBUG |
111 | #ifdef TREASURE_DEBUG |
111 | /* recursived checks the linked list. Treasurelist is passed only |
112 | /* recursived checks the linked list. Treasurelist is passed only |
112 | * so that the treasure name can be printed out |
113 | * so that the treasure name can be printed out |
113 | */ |
114 | */ |
114 | static void |
115 | static void |
… | |
… | |
144 | coroapi::cede_to_tick (); |
145 | coroapi::cede_to_tick (); |
145 | |
146 | |
146 | switch (f.kw) |
147 | switch (f.kw) |
147 | { |
148 | { |
148 | case KW_arch: |
149 | case KW_arch: |
149 | t->item = archetype::get (f.get_str ()); |
150 | t->item = archetype::find (f.get_str ()); |
|
|
151 | |
|
|
152 | if (!t->item) |
|
|
153 | { |
|
|
154 | f.parse_warn ("treasure references unknown archetype"); |
|
|
155 | t->item = archetype::empty; |
|
|
156 | } |
|
|
157 | |
150 | break; |
158 | break; |
151 | |
159 | |
152 | case KW_list: f.get (t->name); break; |
160 | case KW_list: f.get (t->name); break; |
153 | case KW_change_name: f.get (t->change_arch.name); break; |
161 | case KW_change_name: f.get (t->change_arch.name); break; |
154 | case KW_change_title: f.get (t->change_arch.title); break; |
162 | case KW_change_title: f.get (t->change_arch.title); break; |
… | |
… | |
168 | t->next = read_treasure (f); |
176 | t->next = read_treasure (f); |
169 | return t; |
177 | return t; |
170 | |
178 | |
171 | default: |
179 | default: |
172 | if (!f.parse_error ("treasurelist", t->name)) |
180 | if (!f.parse_error ("treasurelist", t->name)) |
173 | return 0; |
181 | goto error; |
174 | |
182 | |
175 | return t; |
183 | return t; |
176 | } |
184 | } |
177 | |
185 | |
178 | f.next (); |
186 | f.next (); |
179 | } |
187 | } |
|
|
188 | |
|
|
189 | // not reached |
|
|
190 | |
|
|
191 | error: |
|
|
192 | delete t; |
|
|
193 | return 0; |
180 | } |
194 | } |
181 | |
195 | |
182 | /* |
196 | /* |
183 | * Each treasure is parsed with the help of load_treasure(). |
197 | * Each treasure is parsed with the help of load_treasure(). |
184 | */ |
198 | */ |
… | |
… | |
243 | return; |
257 | return; |
244 | } |
258 | } |
245 | |
259 | |
246 | op->expand_tail (); |
260 | op->expand_tail (); |
247 | |
261 | |
248 | if (op->blocked (creator->map, creator->x, creator->y)) |
262 | if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
249 | op->destroy (); |
263 | op->destroy (); |
250 | else |
264 | else |
251 | { |
265 | { |
252 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
266 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
253 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
267 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
257 | { |
271 | { |
258 | op = creator->insert (op); |
272 | op = creator->insert (op); |
259 | |
273 | |
260 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
274 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
261 | monster_check_apply (creator, op); |
275 | monster_check_apply (creator, op); |
262 | |
|
|
263 | if (flags & GT_UPDATE_INV) |
|
|
264 | if (object *tmp = creator->in_player ()) |
|
|
265 | esrv_send_item (tmp, op); |
|
|
266 | } |
276 | } |
267 | } |
277 | } |
268 | |
278 | |
269 | /* if there are change_xxx commands in the treasure, we include the changes |
279 | /* if there are change_xxx commands in the treasure, we include the changes |
270 | * in the generated object |
280 | * in the generated object |
… | |
… | |
434 | |
444 | |
435 | if (ob->inv) |
445 | if (ob->inv) |
436 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
446 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
437 | |
447 | |
438 | ob->destroy (); |
448 | ob->destroy (); |
|
|
449 | |
439 | return tmp; |
450 | return tmp; |
440 | } |
451 | } |
441 | |
452 | |
442 | /* |
453 | /* |
443 | * This is a new way of calculating the chance for an item to have |
454 | * This is a new way of calculating the chance for an item to have |
… | |
… | |
570 | if (op->type == ARMOUR) |
581 | if (op->type == ARMOUR) |
571 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
582 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
572 | |
583 | |
573 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
584 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
574 | magic = (-magic); |
585 | magic = (-magic); |
|
|
586 | |
575 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
587 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
576 | } |
588 | } |
577 | else |
589 | else |
578 | { |
590 | { |
579 | if (op->type == ARMOUR) |
591 | if (op->type == ARMOUR) |
580 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
592 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
|
|
593 | |
581 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
594 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
582 | magic = (-magic); |
595 | magic = (-magic); |
|
|
596 | |
583 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
597 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
584 | } |
598 | } |
585 | } |
599 | } |
586 | |
600 | |
587 | /* |
601 | /* |
… | |
… | |
761 | return i; |
775 | return i; |
762 | |
776 | |
763 | return 4; |
777 | return 4; |
764 | } |
778 | } |
765 | |
779 | |
|
|
780 | /* special_potion() - so that old potion code is still done right. */ |
|
|
781 | int |
|
|
782 | special_potion (object *op) |
|
|
783 | { |
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|
784 | if (op->attacktype) |
|
|
785 | return 1; |
|
|
786 | |
|
|
787 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
|
|
788 | return 1; |
|
|
789 | |
|
|
790 | for (int i = 0; i < NROFATTACKS; i++) |
|
|
791 | if (op->resist[i]) |
|
|
792 | return 1; |
|
|
793 | |
|
|
794 | return 0; |
|
|
795 | } |
|
|
796 | |
766 | #define DICE2 (get_magic(2)==2?2:1) |
797 | #define DICE2 (get_magic(2)==2?2:1) |
767 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
798 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
768 | |
799 | |
769 | /* |
800 | /* |
770 | * fix_generated_item(): This is called after an item is generated, in |
801 | * fix_generated_item(): This is called after an item is generated, in |
… | |
… | |
816 | ARG_INT (flags))) |
847 | ARG_INT (flags))) |
817 | return; |
848 | return; |
818 | |
849 | |
819 | if (!(flags & GT_MINIMAL)) |
850 | if (!(flags & GT_MINIMAL)) |
820 | { |
851 | { |
821 | if (op->arch == crown_arch) |
852 | if (IS_ARCH (op->arch, crown)) |
822 | { |
853 | { |
823 | set_magic (difficulty, op, max_magic, flags); |
854 | set_magic (difficulty, op, max_magic, flags); |
824 | num_enchantments = calc_item_power (op, 1); |
855 | num_enchantments = calc_item_power (op, 1); |
825 | generate_artifact (op, difficulty); |
856 | generate_artifact (op, difficulty); |
826 | } |
857 | } |
… | |
… | |
831 | |
862 | |
832 | num_enchantments = calc_item_power (op, 1); |
863 | num_enchantments = calc_item_power (op, 1); |
833 | |
864 | |
834 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
865 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
835 | || op->type == HORN |
866 | || op->type == HORN |
836 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
867 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */ |
837 | * used for shop_floors or treasures */ |
|
|
838 | generate_artifact (op, difficulty); |
868 | generate_artifact (op, difficulty); |
839 | } |
869 | } |
840 | |
870 | |
841 | /* Object was made an artifact. Calculate its item_power rating. |
871 | /* Object was made an artifact. Calculate its item_power rating. |
842 | * the item_power in the object is what the artfiact adds. |
872 | * the item_power in the object is what the artfiact adds. |
… | |
… | |
884 | { |
914 | { |
885 | if (op->type == POTION) |
915 | if (op->type == POTION) |
886 | /* Handle healing and magic power potions */ |
916 | /* Handle healing and magic power potions */ |
887 | if (op->stats.sp && !op->randomitems) |
917 | if (op->stats.sp && !op->randomitems) |
888 | { |
918 | { |
889 | object *tmp; |
|
|
890 | |
|
|
891 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
919 | object *tmp = get_archetype (spell_mapping [op->stats.sp]); |
892 | insert_ob_in_ob (tmp, op); |
920 | insert_ob_in_ob (tmp, op); |
893 | op->stats.sp = 0; |
921 | op->stats.sp = 0; |
894 | } |
922 | } |
895 | } |
923 | } |
896 | else if (!op->title) /* Only modify object if not special */ |
924 | else if (!op->title) /* Only modify object if not special */ |
… | |
… | |
954 | SET_FLAG (op, FLAG_CURSED); |
982 | SET_FLAG (op, FLAG_CURSED); |
955 | break; |
983 | break; |
956 | } |
984 | } |
957 | |
985 | |
958 | case AMULET: |
986 | case AMULET: |
959 | if (op->arch == amulet_arch) |
987 | if (IS_ARCH (op->arch, amulet)) |
960 | op->value *= 5; /* Since it's not just decoration */ |
988 | op->value *= 5; /* Since it's not just decoration */ |
961 | |
989 | |
962 | case RING: |
990 | case RING: |
963 | if (op->arch == NULL) |
|
|
964 | { |
|
|
965 | op->destroy (); |
|
|
966 | op = 0; |
|
|
967 | break; |
|
|
968 | } |
|
|
969 | |
|
|
970 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
991 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
971 | break; |
992 | break; |
972 | |
993 | |
973 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
994 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
974 | SET_FLAG (op, FLAG_CURSED); |
995 | SET_FLAG (op, FLAG_CURSED); |
975 | |
996 | |
… | |
… | |
995 | op->value *= 5; |
1016 | op->value *= 5; |
996 | set_ring_bonus (op, d); |
1017 | set_ring_bonus (op, d); |
997 | } |
1018 | } |
998 | } |
1019 | } |
999 | |
1020 | |
1000 | if (GET_ANIM_ID (op)) |
1021 | if (op->animation_id) |
1001 | SET_ANIMATION (op, rndm (NUM_ANIMATIONS (op))); |
1022 | op->set_anim_frame (rndm (op->anim_frames ())); |
1002 | |
1023 | |
1003 | break; |
1024 | break; |
1004 | |
1025 | |
1005 | case BOOK: |
1026 | case BOOK: |
1006 | /* Is it an empty book?, if yes lets make a special· |
1027 | /* Is it an empty book?, if yes lets make a special· |
… | |
… | |
1021 | op->level = rndm (creator->level); |
1042 | op->level = rndm (creator->level); |
1022 | |
1043 | |
1023 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1044 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1024 | /* books w/ info are worth more! */ |
1045 | /* books w/ info are worth more! */ |
1025 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1046 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1026 | /* creator related stuff */ |
|
|
1027 | |
|
|
1028 | /* for library, chained books. Note that some monsters have no_pick |
|
|
1029 | * set - we don't want to set no pick in that case. |
|
|
1030 | */ |
|
|
1031 | if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER)) |
|
|
1032 | SET_FLAG (op, FLAG_NO_PICK); |
|
|
1033 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
|
|
1034 | op->slaying = creator->slaying; |
|
|
1035 | |
1047 | |
1036 | /* add exp so reading it gives xp (once) */ |
1048 | /* add exp so reading it gives xp (once) */ |
1037 | op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; |
1049 | op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; |
1038 | } |
1050 | } |
|
|
1051 | |
|
|
1052 | /* creator related stuff */ |
|
|
1053 | |
|
|
1054 | /* for library, chained books. Note that some monsters have no_pick |
|
|
1055 | * set - we don't want to set no pick in that case. |
|
|
1056 | */ |
|
|
1057 | if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER)) |
|
|
1058 | SET_FLAG (op, FLAG_NO_PICK); |
|
|
1059 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
|
|
1060 | op->slaying = creator->slaying; |
1039 | break; |
1061 | break; |
1040 | |
1062 | |
1041 | case SPELLBOOK: |
1063 | case SPELLBOOK: |
1042 | op->value = op->value * op->inv->value; |
1064 | op->value = op->value * op->inv->value; |
1043 | /* add exp so learning gives xp */ |
1065 | /* add exp so learning gives xp */ |
… | |
… | |
1346 | * to cast. So convert that to into a spell and put it into |
1368 | * to cast. So convert that to into a spell and put it into |
1347 | * this object. |
1369 | * this object. |
1348 | */ |
1370 | */ |
1349 | if (op->type == HORN || op->type == POTION) |
1371 | if (op->type == HORN || op->type == POTION) |
1350 | { |
1372 | { |
1351 | object *tmp_obj; |
|
|
1352 | |
|
|
1353 | /* Remove any spells this object currently has in it */ |
1373 | /* Remove any spells this object currently has in it */ |
1354 | while (op->inv) |
|
|
1355 | op->inv->destroy (); |
1374 | op->destroy_inv (false); |
1356 | |
1375 | |
1357 | tmp_obj = arch_to_object (change->other_arch); |
1376 | object *tmp = arch_to_object (change->other_arch); |
1358 | insert_ob_in_ob (tmp_obj, op); |
1377 | insert_ob_in_ob (tmp, op); |
1359 | } |
1378 | } |
1360 | /* No harm setting this for potions/horns */ |
1379 | /* No harm setting this for potions/horns */ |
1361 | op->other_arch = change->other_arch; |
1380 | op->other_arch = change->other_arch; |
1362 | } |
1381 | } |
1363 | |
1382 | |
… | |
… | |
1568 | #if 1 |
1587 | #if 1 |
1569 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1588 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1570 | #endif |
1589 | #endif |
1571 | return; |
1590 | return; |
1572 | } |
1591 | } |
1573 | if (!strcmp (art->item->name, "NONE")) |
1592 | |
|
|
1593 | if (art->item->name == shstr_NONE) |
1574 | return; |
1594 | return; |
|
|
1595 | |
1575 | if (FABS (op->magic) < art->item->magic) |
1596 | if (fabs (op->magic) < art->item->magic) |
1576 | continue; /* Not magic enough to be this item */ |
1597 | continue; /* Not magic enough to be this item */ |
1577 | |
1598 | |
1578 | /* Map difficulty not high enough */ |
1599 | /* Map difficulty not high enough */ |
1579 | if (difficulty < art->difficulty) |
1600 | if (difficulty < art->difficulty) |
1580 | continue; |
1601 | continue; |
… | |
… | |
1631 | item->level = donor->level; |
1652 | item->level = donor->level; |
1632 | |
1653 | |
1633 | /* if donor has some attacktypes, the flesh is poisonous */ |
1654 | /* if donor has some attacktypes, the flesh is poisonous */ |
1634 | if (donor->attacktype & AT_POISON) |
1655 | if (donor->attacktype & AT_POISON) |
1635 | item->type = POISON; |
1656 | item->type = POISON; |
|
|
1657 | |
1636 | if (donor->attacktype & AT_ACID) |
1658 | if (donor->attacktype & AT_ACID) |
1637 | item->stats.hp = -1 * item->stats.food; |
1659 | item->stats.hp = -1 * item->stats.food; |
|
|
1660 | |
1638 | SET_FLAG (item, FLAG_NO_STEAL); |
1661 | SET_FLAG (item, FLAG_NO_STEAL); |
1639 | } |
1662 | } |
1640 | } |
|
|
1641 | |
|
|
1642 | /* special_potion() - so that old potion code is still done right. */ |
|
|
1643 | int |
|
|
1644 | special_potion (object *op) |
|
|
1645 | { |
|
|
1646 | if (op->attacktype) |
|
|
1647 | return 1; |
|
|
1648 | |
|
|
1649 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
|
|
1650 | return 1; |
|
|
1651 | |
|
|
1652 | for (int i = 0; i < NROFATTACKS; i++) |
|
|
1653 | if (op->resist[i]) |
|
|
1654 | return 1; |
|
|
1655 | |
|
|
1656 | return 0; |
|
|
1657 | } |
1663 | } |
1658 | |
1664 | |
1659 | void |
1665 | void |
1660 | free_treasurestruct (treasure *t) |
1666 | free_treasurestruct (treasure *t) |
1661 | { |
1667 | { |
… | |
… | |
1679 | free_artifact (artifact *at) |
1685 | free_artifact (artifact *at) |
1680 | { |
1686 | { |
1681 | if (at->next) free_artifact (at->next); |
1687 | if (at->next) free_artifact (at->next); |
1682 | if (at->allowed) free_charlinks (at->allowed); |
1688 | if (at->allowed) free_charlinks (at->allowed); |
1683 | |
1689 | |
1684 | at->item->destroy (1); |
1690 | at->item->destroy (); |
1685 | |
1691 | |
1686 | sfree (at); |
1692 | sfree (at); |
1687 | } |
1693 | } |
1688 | |
1694 | |
1689 | void |
1695 | void |