1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
26 | * It is useful for finding bugs in the treasures file. Since it only |
25 | * It is useful for finding bugs in the treasures file. Since it only |
27 | * slows the startup some (and not actual game play), it is by default |
26 | * slows the startup some (and not actual game play), it is by default |
… | |
… | |
33 | |
32 | |
34 | //#define TREASURE_VERBOSE |
33 | //#define TREASURE_VERBOSE |
35 | |
34 | |
36 | #include <global.h> |
35 | #include <global.h> |
37 | #include <treasure.h> |
36 | #include <treasure.h> |
38 | #include <funcpoint.h> |
|
|
39 | #include <loader.h> |
37 | #include <loader.h> |
40 | |
38 | |
41 | extern char *spell_mapping[]; |
39 | extern char *spell_mapping[]; |
42 | |
40 | |
43 | static treasurelist *first_treasurelist; |
41 | static treasurelist *first_treasurelist; |
… | |
… | |
54 | > tl_map_t; |
52 | > tl_map_t; |
55 | |
53 | |
56 | static tl_map_t tl_map; |
54 | static tl_map_t tl_map; |
57 | |
55 | |
58 | /* |
56 | /* |
59 | * Initialize global archtype pointers: |
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60 | */ |
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61 | void |
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62 | init_archetype_pointers () |
|
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63 | { |
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64 | int prev_warn = warn_archetypes; |
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65 | |
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66 | warn_archetypes = 1; |
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67 | |
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68 | if (ring_arch == NULL) |
|
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69 | ring_arch = archetype::find ("ring"); |
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70 | if (amulet_arch == NULL) |
|
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71 | amulet_arch = archetype::find ("amulet"); |
|
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72 | if (staff_arch == NULL) |
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73 | staff_arch = archetype::find ("staff"); |
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74 | if (crown_arch == NULL) |
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75 | crown_arch = archetype::find ("crown"); |
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76 | |
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77 | warn_archetypes = prev_warn; |
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78 | } |
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79 | |
|
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80 | /* |
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|
81 | * Searches for the given treasurelist |
57 | * Searches for the given treasurelist |
82 | */ |
58 | */ |
83 | treasurelist * |
59 | treasurelist * |
84 | treasurelist::find (const char *name) |
60 | treasurelist::find (const char *name) |
85 | { |
61 | { |
… | |
… | |
162 | |
138 | |
163 | f.next (); |
139 | f.next (); |
164 | |
140 | |
165 | for (;;) |
141 | for (;;) |
166 | { |
142 | { |
167 | coroapi::cede_to_tick_every (10); |
143 | coroapi::cede_to_tick (); |
168 | |
144 | |
169 | switch (f.kw) |
145 | switch (f.kw) |
170 | { |
146 | { |
171 | case KW_arch: |
147 | case KW_arch: |
172 | if (!(t->item = archetype::find (f.get_str ()))) |
148 | t->item = archetype::find (f.get_str ()); |
173 | LOG (llevError, "%s:%d treasure references unknown archetype '%s', skipping.\n", f.name, f.linenum, f.get_str ()); |
149 | |
|
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150 | if (!t->item) |
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151 | { |
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152 | f.parse_warn ("treasure references unknown archetype"); |
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153 | t->item = archetype::empty; |
|
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154 | } |
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155 | |
174 | break; |
156 | break; |
175 | |
157 | |
176 | case KW_list: f.get (t->name); break; |
158 | case KW_list: f.get (t->name); break; |
177 | case KW_change_name: f.get (t->change_arch.name); break; |
159 | case KW_change_name: f.get (t->change_arch.name); break; |
178 | case KW_change_title: f.get (t->change_arch.title); break; |
160 | case KW_change_title: f.get (t->change_arch.title); break; |
… | |
… | |
192 | t->next = read_treasure (f); |
174 | t->next = read_treasure (f); |
193 | return t; |
175 | return t; |
194 | |
176 | |
195 | default: |
177 | default: |
196 | if (!f.parse_error ("treasurelist", t->name)) |
178 | if (!f.parse_error ("treasurelist", t->name)) |
197 | return 0; |
179 | goto error; |
198 | |
180 | |
199 | return t; |
181 | return t; |
200 | } |
182 | } |
201 | |
183 | |
202 | f.next (); |
184 | f.next (); |
203 | } |
185 | } |
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186 | |
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187 | // not reached |
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188 | |
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189 | error: |
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190 | delete t; |
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191 | return 0; |
204 | } |
192 | } |
205 | |
193 | |
206 | /* |
194 | /* |
207 | * Each treasure is parsed with the help of load_treasure(). |
195 | * Each treasure is parsed with the help of load_treasure(). |
208 | */ |
196 | */ |
… | |
… | |
220 | |
208 | |
221 | /* This is a one of the many items on the list should be generated. |
209 | /* This is a one of the many items on the list should be generated. |
222 | * Add up the chance total, and check to make sure the yes & no |
210 | * Add up the chance total, and check to make sure the yes & no |
223 | * fields of the treasures are not being used. |
211 | * fields of the treasures are not being used. |
224 | */ |
212 | */ |
225 | tl->total_chance = 0; |
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226 | |
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227 | if (one) |
213 | if (one) |
228 | { |
214 | { |
229 | for (treasure *t = tl->items; t; t = t->next) |
215 | for (treasure *t = tl->items; t; t = t->next) |
230 | { |
216 | { |
231 | if (t->next_yes || t->next_no) |
217 | if (t->next_yes || t->next_no) |
232 | { |
218 | { |
233 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
219 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name); |
234 | LOG (llevError, " the next_yes or next_no field is set\n"); |
220 | LOG (llevError, " the next_yes or next_no field is set\n"); |
235 | } |
221 | } |
236 | |
222 | |
237 | tl->total_chance += t->chance; |
223 | tl->total_chance += t->chance; |
238 | } |
224 | } |
… | |
… | |
253 | * start with equipment, but only their abilities). |
239 | * start with equipment, but only their abilities). |
254 | */ |
240 | */ |
255 | static void |
241 | static void |
256 | put_treasure (object *op, object *creator, int flags) |
242 | put_treasure (object *op, object *creator, int flags) |
257 | { |
243 | { |
258 | object *tmp; |
244 | if (flags & GT_ENVIRONMENT) |
259 | |
245 | { |
260 | /* Bit of a hack - spells should never be put onto the map. The entire |
246 | /* Bit of a hack - spells should never be put onto the map. The entire |
261 | * treasure stuff is a problem - there is no clear idea of knowing |
247 | * treasure stuff is a problem - there is no clear idea of knowing |
262 | * this is the original object, or if this is an object that should be created |
248 | * this is the original object, or if this is an object that should be created |
263 | * by another object. |
249 | * by another object. |
264 | */ |
250 | */ |
265 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
251 | //TODO: flag such as objects... as such (no drop, anybody?) |
266 | { |
252 | if (op->type == SPELL) |
|
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253 | { |
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254 | op->destroy (); |
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255 | return; |
|
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256 | } |
|
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257 | |
|
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258 | op->expand_tail (); |
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259 | |
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260 | if (!op->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
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261 | op->destroy (); |
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262 | else |
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263 | { |
267 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
264 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
268 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
265 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
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266 | } |
269 | } |
267 | } |
270 | else |
268 | else |
271 | { |
269 | { |
272 | op = creator->insert (op); |
270 | op = creator->insert (op); |
273 | |
271 | |
274 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
272 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
275 | monster_check_apply (creator, op); |
273 | monster_check_apply (creator, op); |
276 | |
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277 | if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) |
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278 | esrv_send_item (tmp, op); |
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279 | } |
274 | } |
280 | } |
275 | } |
281 | |
276 | |
282 | /* if there are change_xxx commands in the treasure, we include the changes |
277 | /* if there are change_xxx commands in the treasure, we include the changes |
283 | * in the generated object |
278 | * in the generated object |
… | |
… | |
312 | else |
307 | else |
313 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
308 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
314 | } |
309 | } |
315 | else |
310 | else |
316 | { |
311 | { |
317 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
312 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
318 | { |
313 | { |
319 | object *tmp = arch_to_object (t->item); |
314 | object *tmp = arch_to_object (t->item); |
320 | |
315 | |
321 | if (t->nrof && tmp->nrof <= 1) |
316 | if (t->nrof && tmp->nrof <= 1) |
322 | tmp->nrof = rndm (t->nrof) + 1; |
317 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
369 | create_treasure (tl, op, flag, difficulty, tries); |
364 | create_treasure (tl, op, flag, difficulty, tries); |
370 | } |
365 | } |
371 | else if (t->nrof) |
366 | else if (t->nrof) |
372 | create_one_treasure (tl, op, flag, difficulty, tries); |
367 | create_one_treasure (tl, op, flag, difficulty, tries); |
373 | } |
368 | } |
374 | else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
369 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
375 | { |
370 | { |
376 | if (object *tmp = arch_to_object (t->item)) |
371 | if (object *tmp = arch_to_object (t->item)) |
377 | { |
372 | { |
378 | if (t->nrof && tmp->nrof <= 1) |
373 | if (t->nrof && tmp->nrof <= 1) |
379 | tmp->nrof = rndm (t->nrof) + 1; |
374 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
381 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
376 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
382 | change_treasure (t, tmp); |
377 | change_treasure (t, tmp); |
383 | put_treasure (tmp, op, flag); |
378 | put_treasure (tmp, op, flag); |
384 | } |
379 | } |
385 | } |
380 | } |
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381 | } |
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382 | |
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383 | void |
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384 | object::create_treasure (treasurelist *tl, int flags) |
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385 | { |
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386 | ::create_treasure (tl, this, flags, map ? map->difficulty : 0); |
386 | } |
387 | } |
387 | |
388 | |
388 | /* This calls the appropriate treasure creation function. tries is passed |
389 | /* This calls the appropriate treasure creation function. tries is passed |
389 | * to determine how many list transitions or attempts to create treasure |
390 | * to determine how many list transitions or attempts to create treasure |
390 | * have been made. It is really in place to prevent infinite loops with |
391 | * have been made. It is really in place to prevent infinite loops with |
… | |
… | |
403 | { |
404 | { |
404 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
405 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
405 | return; |
406 | return; |
406 | } |
407 | } |
407 | |
408 | |
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409 | if (op->flag [FLAG_TREASURE_ENV]) |
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410 | { |
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411 | // do not generate items when there already is something above the object |
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412 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
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413 | return; |
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414 | |
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415 | flag |= GT_ENVIRONMENT; |
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416 | } |
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417 | |
408 | if (tl->total_chance) |
418 | if (tl->total_chance) |
409 | create_one_treasure (tl, op, flag, difficulty, tries); |
419 | create_one_treasure (tl, op, flag, difficulty, tries); |
410 | else |
420 | else |
411 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
421 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
412 | } |
422 | } |
… | |
… | |
419 | object * |
429 | object * |
420 | generate_treasure (treasurelist *tl, int difficulty) |
430 | generate_treasure (treasurelist *tl, int difficulty) |
421 | { |
431 | { |
422 | difficulty = clamp (difficulty, 1, settings.max_level); |
432 | difficulty = clamp (difficulty, 1, settings.max_level); |
423 | |
433 | |
424 | object *ob = object::create (), *tmp; |
434 | object *ob = object::create (); |
425 | |
435 | |
426 | create_treasure (tl, ob, 0, difficulty, 0); |
436 | create_treasure (tl, ob, 0, difficulty, 0); |
427 | |
437 | |
428 | /* Don't want to free the object we are about to return */ |
438 | /* Don't want to free the object we are about to return */ |
429 | tmp = ob->inv; |
439 | object *tmp = ob->inv; |
430 | if (tmp != NULL) |
440 | if (tmp) |
431 | tmp->remove (); |
441 | tmp->remove (); |
432 | |
442 | |
433 | if (ob->inv) |
443 | if (ob->inv) |
434 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
444 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
435 | |
445 | |
… | |
… | |
443 | * The array has two arguments, the difficulty of the level, and the |
453 | * The array has two arguments, the difficulty of the level, and the |
444 | * magical bonus "wanted". |
454 | * magical bonus "wanted". |
445 | */ |
455 | */ |
446 | |
456 | |
447 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
457 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
448 | |
|
|
449 | // chance of magic difficulty |
458 | // chance of magic difficulty |
450 | // +0 +1 +2 +3 +4 |
459 | // +0 +1 +2 +3 +4 |
451 | {95, 2, 2, 1, 0}, // 1 |
460 | {95, 2, 2, 1, 0}, // 1 |
452 | {92, 5, 2, 1, 0}, // 2 |
461 | {92, 5, 2, 1, 0}, // 2 |
453 | {85, 10, 4, 1, 0}, // 3 |
462 | {85, 10, 4, 1, 0}, // 3 |
… | |
… | |
479 | { 0, 0, 0, 3, 97}, // 29 |
488 | { 0, 0, 0, 3, 97}, // 29 |
480 | { 0, 0, 0, 0, 100}, // 30 |
489 | { 0, 0, 0, 0, 100}, // 30 |
481 | { 0, 0, 0, 0, 100}, // 31 |
490 | { 0, 0, 0, 0, 100}, // 31 |
482 | }; |
491 | }; |
483 | |
492 | |
484 | |
|
|
485 | /* calculate the appropriate level for wands staves and scrolls. |
493 | /* calculate the appropriate level for wands staves and scrolls. |
486 | * This code presumes that op has had its spell object created (in op->inv) |
494 | * This code presumes that op has had its spell object created (in op->inv) |
487 | * |
495 | * |
488 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
496 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
489 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
497 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
490 | */ |
498 | */ |
491 | |
|
|
492 | int |
499 | int |
493 | level_for_item (const object *op, int difficulty) |
500 | level_for_item (const object *op, int difficulty) |
494 | { |
501 | { |
495 | int olevel = 0; |
|
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496 | |
|
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497 | if (!op->inv) |
502 | if (!op->inv) |
498 | { |
503 | { |
499 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
504 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
500 | return 0; |
505 | return 0; |
501 | } |
506 | } |
502 | |
507 | |
503 | olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); |
508 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
504 | |
509 | |
505 | if (olevel <= 0) |
510 | if (olevel <= 0) |
506 | olevel = rndm (1, MIN (op->inv->level, 1)); |
511 | olevel = rndm (1, op->inv->level); |
507 | |
512 | |
508 | if (olevel > MAXLEVEL) |
513 | return min (olevel, MAXLEVEL); |
509 | olevel = MAXLEVEL; |
|
|
510 | |
|
|
511 | return olevel; |
|
|
512 | } |
514 | } |
513 | |
515 | |
514 | /* |
516 | /* |
515 | * Based upon the specified difficulty and upon the difftomagic_list array, |
517 | * Based upon the specified difficulty and upon the difftomagic_list array, |
516 | * a random magical bonus is returned. This is used when determine |
518 | * a random magical bonus is returned. This is used when determine |
… | |
… | |
572 | |
574 | |
573 | op->magic = magic; |
575 | op->magic = magic; |
574 | if (op->arch) |
576 | if (op->arch) |
575 | { |
577 | { |
576 | if (op->type == ARMOUR) |
578 | if (op->type == ARMOUR) |
577 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
579 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
578 | |
580 | |
579 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
581 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
580 | magic = (-magic); |
582 | magic = (-magic); |
581 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
583 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
582 | } |
584 | } |
583 | else |
585 | else |
584 | { |
586 | { |
585 | if (op->type == ARMOUR) |
587 | if (op->type == ARMOUR) |
586 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
588 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
… | |
… | |
648 | case 2: |
650 | case 2: |
649 | case 3: |
651 | case 3: |
650 | case 4: |
652 | case 4: |
651 | case 5: |
653 | case 5: |
652 | case 6: |
654 | case 6: |
653 | set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); |
655 | op->stats.stat (r) += bonus; |
654 | break; |
656 | break; |
655 | |
657 | |
656 | case 7: |
658 | case 7: |
657 | op->stats.dam += bonus; |
659 | op->stats.dam += bonus; |
658 | break; |
660 | break; |
… | |
… | |
806 | save_item_power = op->item_power; |
808 | save_item_power = op->item_power; |
807 | op->item_power = 0; |
809 | op->item_power = 0; |
808 | |
810 | |
809 | if (op->randomitems && op->type != SPELL) |
811 | if (op->randomitems && op->type != SPELL) |
810 | { |
812 | { |
811 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
813 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
812 | if (!op->inv) |
|
|
813 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", op->debug_desc ()); |
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|
814 | |
|
|
815 | /* So the treasure doesn't get created again */ |
814 | /* So the treasure doesn't get created again */ |
816 | op->randomitems = 0; |
815 | op->randomitems = 0; |
817 | } |
816 | } |
818 | |
817 | |
819 | if (difficulty < 1) |
818 | if (difficulty < 1) |
… | |
… | |
825 | ARG_INT (flags))) |
824 | ARG_INT (flags))) |
826 | return; |
825 | return; |
827 | |
826 | |
828 | if (!(flags & GT_MINIMAL)) |
827 | if (!(flags & GT_MINIMAL)) |
829 | { |
828 | { |
830 | if (op->arch == crown_arch) |
829 | if (IS_ARCH (op->arch, crown)) |
831 | { |
830 | { |
832 | set_magic (difficulty, op, max_magic, flags); |
831 | set_magic (difficulty, op, max_magic, flags); |
833 | num_enchantments = calc_item_power (op, 1); |
832 | num_enchantments = calc_item_power (op, 1); |
834 | generate_artifact (op, difficulty); |
833 | generate_artifact (op, difficulty); |
835 | } |
834 | } |
… | |
… | |
840 | |
839 | |
841 | num_enchantments = calc_item_power (op, 1); |
840 | num_enchantments = calc_item_power (op, 1); |
842 | |
841 | |
843 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
842 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
844 | || op->type == HORN |
843 | || op->type == HORN |
845 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
844 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */ |
846 | * used for shop_floors or treasures */ |
|
|
847 | generate_artifact (op, difficulty); |
845 | generate_artifact (op, difficulty); |
848 | } |
846 | } |
849 | |
847 | |
850 | /* Object was made an artifact. Calculate its item_power rating. |
848 | /* Object was made an artifact. Calculate its item_power rating. |
851 | * the item_power in the object is what the artfiact adds. |
849 | * the item_power in the object is what the artfiact adds. |
… | |
… | |
893 | { |
891 | { |
894 | if (op->type == POTION) |
892 | if (op->type == POTION) |
895 | /* Handle healing and magic power potions */ |
893 | /* Handle healing and magic power potions */ |
896 | if (op->stats.sp && !op->randomitems) |
894 | if (op->stats.sp && !op->randomitems) |
897 | { |
895 | { |
898 | object *tmp; |
|
|
899 | |
|
|
900 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
896 | object *tmp = get_archetype (spell_mapping [op->stats.sp]); |
901 | insert_ob_in_ob (tmp, op); |
897 | insert_ob_in_ob (tmp, op); |
902 | op->stats.sp = 0; |
898 | op->stats.sp = 0; |
903 | } |
899 | } |
904 | } |
900 | } |
905 | else if (!op->title) /* Only modify object if not special */ |
901 | else if (!op->title) /* Only modify object if not special */ |
… | |
… | |
963 | SET_FLAG (op, FLAG_CURSED); |
959 | SET_FLAG (op, FLAG_CURSED); |
964 | break; |
960 | break; |
965 | } |
961 | } |
966 | |
962 | |
967 | case AMULET: |
963 | case AMULET: |
968 | if (op->arch == amulet_arch) |
964 | if (IS_ARCH (op->arch, amulet)) |
969 | op->value *= 5; /* Since it's not just decoration */ |
965 | op->value *= 5; /* Since it's not just decoration */ |
970 | |
966 | |
971 | case RING: |
967 | case RING: |
972 | if (op->arch == NULL) |
968 | if (!op->arch) // wtf? schmorp |
973 | { |
969 | { |
974 | op->destroy (); |
970 | op->destroy (); |
975 | op = 0; |
971 | op = 0; |
976 | break; |
972 | break; |
977 | } |
973 | } |
978 | |
974 | |
979 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
975 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
980 | break; |
976 | break; |
981 | |
977 | |
982 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
978 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
983 | SET_FLAG (op, FLAG_CURSED); |
979 | SET_FLAG (op, FLAG_CURSED); |
984 | |
980 | |
… | |
… | |
1137 | * Allocate and return the pointer to an empty artifactlist structure. |
1133 | * Allocate and return the pointer to an empty artifactlist structure. |
1138 | */ |
1134 | */ |
1139 | static artifactlist * |
1135 | static artifactlist * |
1140 | get_empty_artifactlist (void) |
1136 | get_empty_artifactlist (void) |
1141 | { |
1137 | { |
1142 | return salloc0 <artifactlist> (); |
1138 | return salloc0<artifactlist> (); |
1143 | } |
1139 | } |
1144 | |
1140 | |
1145 | /* |
1141 | /* |
1146 | * Allocate and return the pointer to an empty artifact structure. |
1142 | * Allocate and return the pointer to an empty artifact structure. |
1147 | */ |
1143 | */ |
1148 | static artifact * |
1144 | static artifact * |
1149 | get_empty_artifact (void) |
1145 | get_empty_artifact (void) |
1150 | { |
1146 | { |
1151 | return salloc0 <artifact> (); |
1147 | return salloc0<artifact> (); |
1152 | } |
1148 | } |
1153 | |
1149 | |
1154 | /* |
1150 | /* |
1155 | * Searches the artifact lists and returns one that has the same type |
1151 | * Searches the artifact lists and returns one that has the same type |
1156 | * of objects on it. |
1152 | * of objects on it. |
… | |
… | |
1161 | for (artifactlist *al = first_artifactlist; al; al = al->next) |
1157 | for (artifactlist *al = first_artifactlist; al; al = al->next) |
1162 | if (al->type == type) |
1158 | if (al->type == type) |
1163 | return al; |
1159 | return al; |
1164 | |
1160 | |
1165 | return 0; |
1161 | return 0; |
1166 | } |
|
|
1167 | |
|
|
1168 | /* |
|
|
1169 | * For debugging purposes. Dumps all tables. |
|
|
1170 | */ |
|
|
1171 | void |
|
|
1172 | dump_artifacts (void) |
|
|
1173 | { |
|
|
1174 | artifactlist *al; |
|
|
1175 | artifact *art; |
|
|
1176 | linked_char *next; |
|
|
1177 | |
|
|
1178 | fprintf (logfile, "\n"); |
|
|
1179 | for (al = first_artifactlist; al != NULL; al = al->next) |
|
|
1180 | { |
|
|
1181 | fprintf (logfile, "Artifact has type %d, total_chance=%d\n", al->type, al->total_chance); |
|
|
1182 | for (art = al->items; art != NULL; art = art->next) |
|
|
1183 | { |
|
|
1184 | fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); |
|
|
1185 | if (art->allowed != NULL) |
|
|
1186 | { |
|
|
1187 | fprintf (logfile, "\tallowed combinations:"); |
|
|
1188 | for (next = art->allowed; next != NULL; next = next->next) |
|
|
1189 | fprintf (logfile, "%s,", &next->name); |
|
|
1190 | fprintf (logfile, "\n"); |
|
|
1191 | } |
|
|
1192 | } |
|
|
1193 | } |
|
|
1194 | fprintf (logfile, "\n"); |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | /* |
|
|
1198 | * For debugging purposes. Dumps all treasures recursively (see below). |
|
|
1199 | */ |
|
|
1200 | void |
|
|
1201 | dump_monster_treasure_rec (const char *name, treasure *t, int depth) |
|
|
1202 | { |
|
|
1203 | treasurelist *tl; |
|
|
1204 | int i; |
|
|
1205 | |
|
|
1206 | if (depth > 100) |
|
|
1207 | return; |
|
|
1208 | |
|
|
1209 | while (t) |
|
|
1210 | { |
|
|
1211 | if (t->name) |
|
|
1212 | { |
|
|
1213 | for (i = 0; i < depth; i++) |
|
|
1214 | fprintf (logfile, " "); |
|
|
1215 | |
|
|
1216 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
|
|
1217 | |
|
|
1218 | tl = treasurelist::find (t->name); |
|
|
1219 | if (tl) |
|
|
1220 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
|
|
1221 | |
|
|
1222 | for (i = 0; i < depth; i++) |
|
|
1223 | fprintf (logfile, " "); |
|
|
1224 | |
|
|
1225 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
|
|
1226 | } |
|
|
1227 | else |
|
|
1228 | { |
|
|
1229 | for (i = 0; i < depth; i++) |
|
|
1230 | fprintf (logfile, " "); |
|
|
1231 | |
|
|
1232 | if (t->item && t->item->clone.type == FLESH) |
|
|
1233 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
|
|
1234 | else |
|
|
1235 | fprintf (logfile, "%s\n", &t->item->clone.name); |
|
|
1236 | } |
|
|
1237 | |
|
|
1238 | if (t->next_yes) |
|
|
1239 | { |
|
|
1240 | for (i = 0; i < depth; i++) |
|
|
1241 | fprintf (logfile, " "); |
|
|
1242 | |
|
|
1243 | fprintf (logfile, " (if yes)\n"); |
|
|
1244 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
|
|
1245 | } |
|
|
1246 | |
|
|
1247 | if (t->next_no) |
|
|
1248 | { |
|
|
1249 | for (i = 0; i < depth; i++) |
|
|
1250 | fprintf (logfile, " "); |
|
|
1251 | |
|
|
1252 | fprintf (logfile, " (if no)\n"); |
|
|
1253 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
|
|
1254 | } |
|
|
1255 | |
|
|
1256 | t = t->next; |
|
|
1257 | } |
|
|
1258 | } |
|
|
1259 | |
|
|
1260 | /* |
|
|
1261 | * For debugging purposes. Dumps all treasures for a given monster. |
|
|
1262 | * Created originally by Raphael Quinet for debugging the alchemy code. |
|
|
1263 | */ |
|
|
1264 | void |
|
|
1265 | dump_monster_treasure (const char *name) |
|
|
1266 | { |
|
|
1267 | archetype *at; |
|
|
1268 | int found; |
|
|
1269 | |
|
|
1270 | found = 0; |
|
|
1271 | fprintf (logfile, "\n"); |
|
|
1272 | |
|
|
1273 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
1274 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
|
|
1275 | { |
|
|
1276 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
|
|
1277 | if (at->clone.randomitems != NULL) |
|
|
1278 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
|
|
1279 | else |
|
|
1280 | fprintf (logfile, "(nothing)\n"); |
|
|
1281 | |
|
|
1282 | fprintf (logfile, "\n"); |
|
|
1283 | found++; |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | if (found == 0) |
|
|
1287 | fprintf (logfile, "No objects have the name %s!\n\n", name); |
|
|
1288 | } |
1162 | } |
1289 | |
1163 | |
1290 | /* |
1164 | /* |
1291 | * Builds up the lists of artifacts from the file in the libdir. |
1165 | * Builds up the lists of artifacts from the file in the libdir. |
1292 | */ |
1166 | */ |
… | |
… | |
1306 | sprintf (filename, "%s/artifacts", settings.datadir); |
1180 | sprintf (filename, "%s/artifacts", settings.datadir); |
1307 | object_thawer f (filename); |
1181 | object_thawer f (filename); |
1308 | |
1182 | |
1309 | if (!f) |
1183 | if (!f) |
1310 | return; |
1184 | return; |
1311 | |
|
|
1312 | f.next (); |
|
|
1313 | |
1185 | |
1314 | for (;;) |
1186 | for (;;) |
1315 | { |
1187 | { |
1316 | switch (f.kw) |
1188 | switch (f.kw) |
1317 | { |
1189 | { |
… | |
… | |
1349 | break; |
1221 | break; |
1350 | |
1222 | |
1351 | case KW_object: |
1223 | case KW_object: |
1352 | { |
1224 | { |
1353 | art->item = object::create (); |
1225 | art->item = object::create (); |
|
|
1226 | f.get (art->item->name); |
|
|
1227 | f.next (); |
1354 | |
1228 | |
1355 | if (!art->item->parse_kv (f)) |
1229 | if (!art->item->parse_kv (f)) |
1356 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1230 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1357 | |
1231 | |
1358 | al = find_artifactlist (art->item->type); |
1232 | al = find_artifactlist (art->item->type); |
… | |
… | |
1419 | #endif |
1293 | #endif |
1420 | op->face = change->face; |
1294 | op->face = change->face; |
1421 | } |
1295 | } |
1422 | |
1296 | |
1423 | for (i = 0; i < NUM_STATS; i++) |
1297 | for (i = 0; i < NUM_STATS; i++) |
1424 | change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); |
1298 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1425 | |
1299 | |
1426 | op->attacktype |= change->attacktype; |
1300 | op->attacktype |= change->attacktype; |
1427 | op->path_attuned |= change->path_attuned; |
1301 | op->path_attuned |= change->path_attuned; |
1428 | op->path_repelled |= change->path_repelled; |
1302 | op->path_repelled |= change->path_repelled; |
1429 | op->path_denied |= change->path_denied; |
1303 | op->path_denied |= change->path_denied; |
… | |
… | |
1593 | if (change->msg) |
1467 | if (change->msg) |
1594 | op->msg = change->msg; |
1468 | op->msg = change->msg; |
1595 | } |
1469 | } |
1596 | |
1470 | |
1597 | static int |
1471 | static int |
1598 | legal_artifact_combination (object *op, artifact * art) |
1472 | legal_artifact_combination (object *op, artifact *art) |
1599 | { |
1473 | { |
1600 | int neg, success = 0; |
1474 | int neg, success = 0; |
1601 | linked_char *tmp; |
1475 | linked_char *tmp; |
1602 | const char *name; |
1476 | const char *name; |
1603 | |
1477 | |
1604 | if (art->allowed == (linked_char *) NULL) |
1478 | if (!art->allowed) |
1605 | return 1; /* Ie, "all" */ |
1479 | return 1; /* Ie, "all" */ |
|
|
1480 | |
1606 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1481 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1607 | { |
1482 | { |
1608 | #ifdef TREASURE_VERBOSE |
1483 | #ifdef TREASURE_VERBOSE |
1609 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1484 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1610 | #endif |
1485 | #endif |
… | |
… | |
1612 | name = tmp->name + 1, neg = 1; |
1487 | name = tmp->name + 1, neg = 1; |
1613 | else |
1488 | else |
1614 | name = tmp->name, neg = 0; |
1489 | name = tmp->name, neg = 0; |
1615 | |
1490 | |
1616 | /* If we match name, then return the opposite of 'neg' */ |
1491 | /* If we match name, then return the opposite of 'neg' */ |
1617 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) |
1492 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname))) |
1618 | return !neg; |
1493 | return !neg; |
1619 | |
1494 | |
1620 | /* Set success as true, since if the match was an inverse, it means |
1495 | /* Set success as true, since if the match was an inverse, it means |
1621 | * everything is allowed except what we match |
1496 | * everything is allowed except what we match |
1622 | */ |
1497 | */ |
1623 | else if (neg) |
1498 | else if (neg) |
1624 | success = 1; |
1499 | success = 1; |
1625 | } |
1500 | } |
|
|
1501 | |
1626 | return success; |
1502 | return success; |
1627 | } |
1503 | } |
1628 | |
1504 | |
1629 | /* |
1505 | /* |
1630 | * Fixes the given object, giving it the abilities and titles |
1506 | * Fixes the given object, giving it the abilities and titles |