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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.71 by root, Tue Apr 15 03:16:02 2008 UTC vs.
Revision 1.79 by root, Tue Jul 29 02:00:55 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
32 32
33//#define TREASURE_VERBOSE 33//#define TREASURE_VERBOSE
34 34
35#include <global.h> 35#include <global.h>
36#include <treasure.h> 36#include <treasure.h>
37#include <funcpoint.h>
38#include <loader.h> 37#include <loader.h>
39 38
40extern char *spell_mapping[]; 39extern char *spell_mapping[];
41 40
42static treasurelist *first_treasurelist; 41static treasurelist *first_treasurelist;
46typedef std::tr1::unordered_map< 45typedef std::tr1::unordered_map<
47 const char *, 46 const char *,
48 treasurelist *, 47 treasurelist *,
49 str_hash, 48 str_hash,
50 str_equal, 49 str_equal,
51 slice_allocator< std::pair<const char *const, treasurelist *> >, 50 slice_allocator< std::pair<const char *const, treasurelist *> >
52 true
53> tl_map_t; 51> tl_map_t;
54 52
55static tl_map_t tl_map; 53static tl_map_t tl_map;
56 54
57/* 55/*
144 coroapi::cede_to_tick (); 142 coroapi::cede_to_tick ();
145 143
146 switch (f.kw) 144 switch (f.kw)
147 { 145 {
148 case KW_arch: 146 case KW_arch:
149 t->item = archetype::get (f.get_str ()); 147 t->item = archetype::find (f.get_str ());
148
149 if (!t->item)
150 {
151 f.parse_warn ("treasure references unknown archetype");
152 t->item = archetype::empty;
153 }
154
150 break; 155 break;
151 156
152 case KW_list: f.get (t->name); break; 157 case KW_list: f.get (t->name); break;
153 case KW_change_name: f.get (t->change_arch.name); break; 158 case KW_change_name: f.get (t->change_arch.name); break;
154 case KW_change_title: f.get (t->change_arch.title); break; 159 case KW_change_title: f.get (t->change_arch.title); break;
168 t->next = read_treasure (f); 173 t->next = read_treasure (f);
169 return t; 174 return t;
170 175
171 default: 176 default:
172 if (!f.parse_error ("treasurelist", t->name)) 177 if (!f.parse_error ("treasurelist", t->name))
173 return 0; 178 goto error;
174 179
175 return t; 180 return t;
176 } 181 }
177 182
178 f.next (); 183 f.next ();
179 } 184 }
185
186 // not reached
187
188error:
189 delete t;
190 return 0;
180} 191}
181 192
182/* 193/*
183 * Each treasure is parsed with the help of load_treasure(). 194 * Each treasure is parsed with the help of load_treasure().
184 */ 195 */
243 return; 254 return;
244 } 255 }
245 256
246 op->expand_tail (); 257 op->expand_tail ();
247 258
248 if (op->blocked (creator->map, creator->x, creator->y)) 259 if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y))
249 op->destroy (); 260 op->destroy ();
250 else 261 else
251 { 262 {
252 SET_FLAG (op, FLAG_OBJ_ORIGINAL); 263 SET_FLAG (op, FLAG_OBJ_ORIGINAL);
253 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); 264 op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON);
257 { 268 {
258 op = creator->insert (op); 269 op = creator->insert (op);
259 270
260 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) 271 if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER))
261 monster_check_apply (creator, op); 272 monster_check_apply (creator, op);
262
263 if (flags & GT_UPDATE_INV)
264 if (object *tmp = creator->in_player ())
265 esrv_send_item (tmp, op);
266 } 273 }
267} 274}
268 275
269/* if there are change_xxx commands in the treasure, we include the changes 276/* if there are change_xxx commands in the treasure, we include the changes
270 * in the generated object 277 * in the generated object
570 if (op->type == ARMOUR) 577 if (op->type == ARMOUR)
571 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; 578 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100;
572 579
573 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ 580 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */
574 magic = (-magic); 581 magic = (-magic);
582
575 op->weight = (op->arch->weight * (100 - magic * 10)) / 100; 583 op->weight = (op->arch->weight * (100 - magic * 10)) / 100;
576 } 584 }
577 else 585 else
578 { 586 {
579 if (op->type == ARMOUR) 587 if (op->type == ARMOUR)
580 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; 588 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100;
589
581 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ 590 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */
582 magic = (-magic); 591 magic = (-magic);
592
583 op->weight = (op->weight * (100 - magic * 10)) / 100; 593 op->weight = (op->weight * (100 - magic * 10)) / 100;
584 } 594 }
585} 595}
586 596
587/* 597/*
816 ARG_INT (flags))) 826 ARG_INT (flags)))
817 return; 827 return;
818 828
819 if (!(flags & GT_MINIMAL)) 829 if (!(flags & GT_MINIMAL))
820 { 830 {
821 if (op->arch == crown_arch) 831 if (IS_ARCH (op->arch, crown))
822 { 832 {
823 set_magic (difficulty, op, max_magic, flags); 833 set_magic (difficulty, op, max_magic, flags);
824 num_enchantments = calc_item_power (op, 1); 834 num_enchantments = calc_item_power (op, 1);
825 generate_artifact (op, difficulty); 835 generate_artifact (op, difficulty);
826 } 836 }
831 841
832 num_enchantments = calc_item_power (op, 1); 842 num_enchantments = calc_item_power (op, 1);
833 843
834 if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) 844 if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT))
835 || op->type == HORN 845 || op->type == HORN
836 || difficulty >= settings.max_level) /* high difficulties always generate an artifact, 846 || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */
837 * used for shop_floors or treasures */
838 generate_artifact (op, difficulty); 847 generate_artifact (op, difficulty);
839 } 848 }
840 849
841 /* Object was made an artifact. Calculate its item_power rating. 850 /* Object was made an artifact. Calculate its item_power rating.
842 * the item_power in the object is what the artfiact adds. 851 * the item_power in the object is what the artfiact adds.
884 { 893 {
885 if (op->type == POTION) 894 if (op->type == POTION)
886 /* Handle healing and magic power potions */ 895 /* Handle healing and magic power potions */
887 if (op->stats.sp && !op->randomitems) 896 if (op->stats.sp && !op->randomitems)
888 { 897 {
889 object *tmp;
890
891 tmp = get_archetype (spell_mapping[op->stats.sp]); 898 object *tmp = get_archetype (spell_mapping [op->stats.sp]);
892 insert_ob_in_ob (tmp, op); 899 insert_ob_in_ob (tmp, op);
893 op->stats.sp = 0; 900 op->stats.sp = 0;
894 } 901 }
895 } 902 }
896 else if (!op->title) /* Only modify object if not special */ 903 else if (!op->title) /* Only modify object if not special */
954 SET_FLAG (op, FLAG_CURSED); 961 SET_FLAG (op, FLAG_CURSED);
955 break; 962 break;
956 } 963 }
957 964
958 case AMULET: 965 case AMULET:
959 if (op->arch == amulet_arch) 966 if (IS_ARCH (op->arch, amulet))
960 op->value *= 5; /* Since it's not just decoration */ 967 op->value *= 5; /* Since it's not just decoration */
961 968
962 case RING: 969 case RING:
963 if (op->arch == NULL) 970 if (!op->arch) // wtf? schmorp
964 { 971 {
965 op->destroy (); 972 op->destroy ();
966 op = 0; 973 op = 0;
967 break; 974 break;
968 } 975 }
969 976
970 if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ 977 if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */
971 break; 978 break;
972 979
973 if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) 980 if (!(flags & GT_ONLY_GOOD) && !(rndm (3)))
974 SET_FLAG (op, FLAG_CURSED); 981 SET_FLAG (op, FLAG_CURSED);
975 982

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