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/cvs/deliantra/server/common/treasure.C
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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.86 by root, Mon Oct 12 14:00:57 2009 UTC vs.
Revision 1.87 by sf-marcmagus, Thu Oct 15 16:00:37 2009 UTC

1023 op->level = rndm (creator->level); 1023 op->level = rndm (creator->level);
1024 1024
1025 tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); 1025 tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1);
1026 /* books w/ info are worth more! */ 1026 /* books w/ info are worth more! */
1027 op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); 1027 op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1));
1028 /* creator related stuff */
1029
1030 /* for library, chained books. Note that some monsters have no_pick
1031 * set - we don't want to set no pick in that case.
1032 */
1033 if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER))
1034 SET_FLAG (op, FLAG_NO_PICK);
1035 if (creator->slaying && !op->slaying) /* for check_inv floors */
1036 op->slaying = creator->slaying;
1037 1028
1038 /* add exp so reading it gives xp (once) */ 1029 /* add exp so reading it gives xp (once) */
1039 op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; 1030 op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10;
1040 } 1031 }
1032
1033 /* creator related stuff */
1034
1035 /* for library, chained books. Note that some monsters have no_pick
1036 * set - we don't want to set no pick in that case.
1037 */
1038 if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER))
1039 SET_FLAG (op, FLAG_NO_PICK);
1040 if (creator->slaying && !op->slaying) /* for check_inv floors */
1041 op->slaying = creator->slaying;
1041 break; 1042 break;
1042 1043
1043 case SPELLBOOK: 1044 case SPELLBOOK:
1044 op->value = op->value * op->inv->value; 1045 op->value = op->value * op->inv->value;
1045 /* add exp so learning gives xp */ 1046 /* add exp so learning gives xp */

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