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/cvs/deliantra/server/common/treasure.C
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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.90 by root, Fri Nov 6 13:31:47 2009 UTC vs.
Revision 1.94 by root, Tue Nov 10 16:29:20 2009 UTC

904 * again below */ 904 * again below */
905 } 905 }
906 } 906 }
907 907
908 /* materialtype modifications. Note we allow this on artifacts. */ 908 /* materialtype modifications. Note we allow this on artifacts. */
909 set_materialname (op, difficulty, NULL); 909 select_material (op, difficulty);
910 910
911 if (flags & GT_MINIMAL) 911 if (flags & GT_MINIMAL)
912 { 912 {
913 if (op->type == POTION) 913 if (op->type == POTION)
914 /* Handle healing and magic power potions */ 914 /* Handle healing and magic power potions */
1097 * 10 time multiplier). This way, the value are a bit more reasonable. 1097 * 10 time multiplier). This way, the value are a bit more reasonable.
1098 */ 1098 */
1099 op->value = op->value * op->inv->value * (op->level + 50) / (op->inv->level + 50); 1099 op->value = op->value * op->inv->value * (op->level + 50) / (op->inv->level + 50);
1100 /* maxhp is used to denote how many 'charges' the rod holds before */ 1100 /* maxhp is used to denote how many 'charges' the rod holds before */
1101 if (op->stats.maxhp) 1101 if (op->stats.maxhp)
1102 op->stats.maxhp *= MAX (op->inv->stats.sp, op->inv->stats.grace); 1102 op->stats.maxhp *= max (op->inv->stats.sp, op->inv->stats.grace);
1103 else 1103 else
1104 op->stats.maxhp = 2 * MAX (op->inv->stats.sp, op->inv->stats.grace); 1104 op->stats.maxhp = 2 * max (op->inv->stats.sp, op->inv->stats.grace);
1105 1105
1106 op->stats.hp = op->stats.maxhp; 1106 op->stats.hp = op->stats.maxhp;
1107 break; 1107 break;
1108 1108
1109 case SCROLL: 1109 case SCROLL:
1465 op->value *= change->value; 1465 op->value *= change->value;
1466 1466
1467 if (change->materials) 1467 if (change->materials)
1468 op->materials = change->materials; 1468 op->materials = change->materials;
1469 1469
1470 if (change->materialname) 1470 if (change->material != MATERIAL_NULL)
1471 op->materialname = change->materialname; 1471 op->material = change->material;
1472 1472
1473 if (change->slaying) 1473 if (change->slaying)
1474 op->slaying = change->slaying; 1474 op->slaying = change->slaying;
1475 1475
1476 if (change->race) 1476 if (change->race)
1688 at->item->destroy (); 1688 at->item->destroy ();
1689 1689
1690 sfree (at); 1690 sfree (at);
1691} 1691}
1692 1692
1693static void
1694free_artifactlist (artifactlist *al)
1695{
1696 artifactlist *nextal;
1697
1698 for (al = first_artifactlist; al; al = nextal)
1699 {
1700 nextal = al->next;
1701
1702 if (al->items)
1703 free_artifact (al->items);
1704
1705 sfree (al);
1706 }
1707}
1708

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