Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
merge of fix from crossfire, looks sane: Author: gros Log: Added explicit item_power calculation for generated items that got an item_power of 0 - should solve bug #1460354 without creating new issues. gros - 2006/07/21
merged with branch difficulty_fix
fixed the difficulty >= 999 in fix_generated_item. shop_floors and treasures can set something like this to ensure generation of artifacts.
fixed some weirdnesses with difficulty in fix_generated_item. also ran indent -gnu -nut over the function.
Fixed magic_from_difficulty by scaling down difficulty to the range 1-31
redone formula for level calculation of rods, staffs, wands and scrolls
changed treasures: removed ring treasures and replaced them with money/gem treasures. and added 2 functions to the perl interface for the bank script fix.
cvs -z7 -d:ext:elmex@cvs.schmorp.de:/schmorpforge import cf.schmorp.de UPSTREAM UPSTREAM_2006_02_22
initial import
Initial revision
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