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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.22 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.87 by sf-marcmagus, Sun Oct 11 01:35:53 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
28#include <global.h> 35#include <global.h>
29#include <funcpoint.h>
30#include <material.h> 36#include <material.h>
37#include <object.h>
38
39#include <sys/time.h>
40#include <sys/resource.h>
31 41
32#include <glib.h> 42#include <glib.h>
43
44refcnt_base::refcnt_t refcnt_dummy;
45ssize_t slice_alloc;
46rand_gen rndm, rmg_rndm;
47
48void
49tausworthe_random_generator::seed (uint32_t seed)
50{
51 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
52 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
53 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
54 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
55
56 for (int i = 11; --i; )
57 next ();
58}
59
60uint32_t
61tausworthe_random_generator::next ()
62{
63 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
64 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
65 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
66 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
67
68 return state [0] ^ state [1] ^ state [2] ^ state [3];
69}
70
71template<class generator>
72uint32_t
73random_number_generator<generator>::get_range (uint32_t num)
74{
75 return (this->next () * (uint64_t)num) >> 32U;
76}
77
78// return a number within (min .. max)
79template<class generator>
80int
81random_number_generator<generator>::get_range (int r_min, int r_max)
82{
83 return r_min + get_range (max (r_max - r_min + 1, 0));
84}
85
86template struct random_number_generator<tausworthe_random_generator>;
87template struct random_number_generator<xorshift_random_generator>;
33 88
34/* 89/*
35 * The random functions here take luck into account when rolling random 90 * The random functions here take luck into account when rolling random
36 * dice or numbers. This function has less of an impact the larger the 91 * dice or numbers. This function has less of an impact the larger the
37 * difference becomes in the random numbers. IE, the effect is lessened 92 * difference becomes in the random numbers. IE, the effect is lessened
44 * Roll a random number between min and max. Uses op to determine luck, 99 * Roll a random number between min and max. Uses op to determine luck,
45 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 100 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
46 * Generally, op should be the player/caster/hitter requesting the roll, 101 * Generally, op should be the player/caster/hitter requesting the roll,
47 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 102 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
48 */ 103 */
49
50int 104int
51random_roll (int min, int max, const object *op, int goodbad) 105random_roll (int r_min, int r_max, const object *op, int goodbad)
52{ 106{
53 int omin, diff, luck, base, ran; 107 r_max = max (r_min, r_max);
54 108
55 omin = min; 109 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
56 diff = max - min + 1;
57 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
58 110
59 if (max < 1 || diff < 1)
60 {
61 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return (min); /* avoids a float exception */
63 }
64
65 ran = RANDOM ();
66
67 if (op->type != PLAYER) 111 if (op->type == PLAYER)
68 return ((ran % diff) + min); 112 {
69
70 luck = op->stats.luck; 113 int luck = op->stats.luck;
71 if (RANDOM () % base < MIN (10, abs (luck))) 114
115 if (rndm (base) < min (10, abs (luck)))
116 {
117 //TODO: take luck into account
118 }
72 { 119 }
73 /* we have a winner */
74 ((luck > 0) ? (luck = 1) : (luck = -1));
75 diff -= luck;
76 if (diff < 1)
77 return (omin); /*check again */
78 ((goodbad) ? (min += luck) : (diff));
79 120
80 return (MAX (omin, MIN (max, (ran % diff) + min))); 121 return rndm (r_min, r_max);
81 }
82 return ((ran % diff) + min);
83} 122}
84 123
85/* 124/*
86 * This is a 64 bit version of random_roll above. This is needed 125 * This is a 64 bit version of random_roll above. This is needed
87 * for exp loss calculations for players changing religions. 126 * for exp loss calculations for players changing religions.
88 */ 127 */
89
90sint64 128sint64
91random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 129random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92{ 130{
93 sint64 omin, diff, luck, ran; 131 sint64 omin = r_min;
94 int base; 132 sint64 range = max (0, r_max - r_min + 1);
133 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
95 134
96 omin = min; 135 /*
97 diff = max - min + 1;
98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
99
100 if (max < 1 || diff < 1)
101 {
102 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
103 return (min); /* avoids a float exception */
104 }
105
106 /* Don't know of a portable call to get 64 bit random values.
107 * So make a call to get two 32 bit random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 137 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 138 */
111 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 140
113 if (op->type != PLAYER) 141 if (op->type != PLAYER)
114 return ((ran % diff) + min); 142 return ((ran % range) + r_min);
115 143
116 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
117 if (RANDOM () % base < MIN (10, abs (luck))) 146 if (rndm (base) < min (10, abs (luck)))
118 { 147 {
119 /* we have a winner */ 148 /* we have a winner */
120 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
121 diff -= luck; 150 range -= luck;
122 if (diff < 1) 151 if (range < 1)
123 return (omin); /*check again */ 152 return (omin); /*check again */
153
124 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (r_min += luck) : (range));
125 155
126 return (MAX (omin, MIN (max, (ran % diff) + min))); 156 return (max (omin, min (r_max, (ran % range) + r_min)));
127 } 157 }
128 return ((ran % diff) + min); 158
159 return ran % range + r_min;
129} 160}
130 161
131/* 162/*
132 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
133 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
134 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
135 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
136 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
137 */ 168 */
138
139int 169int
140die_roll (int num, int size, const object *op, int goodbad) 170die_roll (int num, int size, const object *op, int goodbad)
141{ 171{
142 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
143 173
144 diff = size; 174 int diff = size;
145 min = 1; 175 min = 1;
146 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
147 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
148 if (size < 2 || diff < 1) 179 if (size < 2 || diff < 1)
149 { 180 {
150 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
151 return (num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
152 } 183 }
153 184
154 if (op->type == PLAYER) 185 if (op->type == PLAYER)
155 luck = op->stats.luck; 186 luck = op->stats.luck;
156 187
157 for (i = 0; i < num; i++) 188 for (i = 0; i < num; i++)
158 { 189 {
159 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
160 { 191 {
161 /* we have a winner */ 192 /* we have a winner */
162 gotlucky++; 193 gotlucky++;
163 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
164 diff -= luck; 195 diff -= luck;
165 if (diff < 1) 196 if (diff < 1)
166 return (num); /*check again */ 197 return (num); /*check again */
167 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
168 ran = RANDOM ();
169 total += MAX (1, MIN (size, (ran % diff) + min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
170 } 200 }
171 else 201 else
172 {
173 total += RANDOM () % size + 1; 202 total += rndm (size) + 1;
174 }
175 } 203 }
204
176 return (total); 205 return total;
177}
178
179/*
180 * Another convenience function. Returns a number between min and max.
181 * It is suggested one use these functions rather than RANDOM()%, as it
182 * would appear that a number of off-by-one-errors exist due to improper
183 * use of %. This should also prevent SIGFPE.
184 */
185
186int
187rndm (int min, int max)
188{
189 int diff;
190
191 diff = max - min + 1;
192 if (max < 1 || diff < 1)
193 return (min);
194
195 return (RANDOM () % diff + min);
196}
197
198/* decay and destroy persihable items in a map */
199
200void
201decay_objects (maptile *m)
202{
203 int x, y, destroy;
204 object *op, *otmp;
205
206 if (m->unique)
207 return;
208
209 for (x = 0; x < MAP_WIDTH (m); x++)
210 for (y = 0; y < MAP_HEIGHT (m); y++)
211 for (op = get_map_ob (m, x, y); op; op = otmp)
212 {
213 destroy = 0;
214 otmp = op->above;
215 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
216 break;
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
218 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
219 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
220 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
221 continue;
222 /* otherwise, we decay and destroy */
223 if (IS_WEAPON (op))
224 {
225 op->stats.dam--;
226 if (op->stats.dam < 0)
227 destroy = 1;
228 }
229 else if (IS_ARMOR (op))
230 {
231 op->stats.ac--;
232 if (op->stats.ac < 0)
233 destroy = 1;
234 }
235 else if (op->type == FOOD)
236 {
237 op->stats.food -= rndm (5, 20);
238 if (op->stats.food < 0)
239 destroy = 1;
240 }
241 else
242 {
243 if (op->material & M_PAPER || op->material & M_LEATHER ||
244 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
245 destroy = 1;
246 if (op->material & M_IRON && rndm (1, 5) == 1)
247 destroy = 1;
248 if (op->material & M_GLASS && rndm (1, 2) == 1)
249 destroy = 1;
250 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
251 destroy = 1;
252 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
253 destroy = 1;
254 if (op->material & M_ICE && MAP_TEMP (m) > 32)
255 destroy = 1;
256 }
257 /* adjust overall chance below */
258 if (destroy && rndm (0, 1))
259 op->destroy ();
260 }
261} 206}
262 207
263/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
264 209
265materialtype_t * 210materialtype_t *
266name_to_material (const char *name) 211name_to_material (const shstr_cmp name)
267{ 212{
268 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt; mt = mt->next)
214 if (name == mt->name)
215 return mt;
269 216
270 mt = NULL;
271 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
272 {
273 if (strcmp (name, nmt->name) == 0)
274 {
275 mt = nmt;
276 break;
277 }
278 }
279 return mt; 217 return 0;
280} 218}
281 219
282/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
283 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
284 */ 222 */
285
286void 223void
287transmute_materialname (object *op, const object *change) 224transmute_materialname (object *op, const object *change)
288{ 225{
289 materialtype_t *mt; 226 materialtype_t *mt;
290 int j; 227 int j;
291 228
292 if (op->materialname == NULL) 229 if (!op->materialname)
293 return; 230 return;
294 231
295 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 232 if (op->materialname != change->materialname)
296 return; 233 return;
297 234
298 if (!IS_ARMOR (op)) 235 if (!op->is_armor ())
299 return; 236 return;
300 237
301 mt = name_to_material (op->materialname); 238 mt = name_to_material (op->materialname);
302 if (!mt) 239 if (!mt)
303 { 240 {
304 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 241 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
305 return; 242 return;
306 } 243 }
307 244
308 for (j = 0; j < NROFATTACKS; j++) 245 for (j = 0; j < NROFATTACKS; j++)
309 if (op->resist[j] == 0 && change->resist[j] != 0) 246 if (op->resist[j] == 0 && change->resist[j] != 0)
320void 257void
321set_materialname (object *op, int difficulty, materialtype_t *nmt) 258set_materialname (object *op, int difficulty, materialtype_t *nmt)
322{ 259{
323 materialtype_t *mt, *lmt; 260 materialtype_t *mt, *lmt;
324 261
325#ifdef NEW_MATERIAL_CODE
326 int j;
327#endif
328
329 if (op->materialname != NULL) 262 if (!op->materialname)
330 return; 263 return;
331 264
332 265 if (nmt)
333 266 lmt = nmt;
334 if (nmt == NULL) 267 else
335 { 268 {
336 lmt = NULL; 269 lmt = 0;
337#ifndef NEW_MATERIAL_CODE 270
338 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt; mt = mt->next)
339 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
340 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
341 { 274 {
342 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
343 break; 277 break;
344 } 278 }
345 }
346
347#else
348 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
349 {
350 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
351 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
352 {
353 lmt = mt;
354 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
355 break;
356 }
357 }
358#endif
359 }
360 else
361 { 279 }
362 lmt = nmt; 280
281 if (lmt)
363 } 282 {
364 283 if (op->stats.dam && op->is_weapon ())
365 if (lmt != NULL)
366 {
367#ifndef NEW_MATERIAL_CODE
368 op->materialname = lmt->name;
369 return;
370#else
371
372 if (op->stats.dam && IS_WEAPON (op))
373 { 284 {
374 op->stats.dam += lmt->damage; 285 op->stats.dam += lmt->damage;
375 if (op->stats.dam < 1) 286 if (op->stats.dam < 1)
376 op->stats.dam = 1; 287 op->stats.dam = 1;
377 } 288 }
289
378 if (op->stats.sp && op->type == BOW) 290 if (op->stats.sp && op->type == BOW)
379 op->stats.sp += lmt->sp; 291 op->stats.sp += lmt->sp;
380 if (op->stats.wc && IS_WEAPON (op)) 292 if (op->stats.wc && op->is_weapon ())
381 op->stats.wc += lmt->wc; 293 op->stats.wc += lmt->wc;
382 if (IS_ARMOR (op)) 294 if (op->is_armor ())
383 { 295 {
384 if (op->stats.ac) 296 if (op->stats.ac)
385 op->stats.ac += lmt->ac; 297 op->stats.ac += lmt->ac;
298
386 for (j = 0; j < NROFATTACKS; j++) 299 for (int j = 0; j < NROFATTACKS; j++)
387 if (op->resist[j] != 0) 300 if (op->resist[j] != 0)
388 { 301 {
389 op->resist[j] += lmt->mod[j]; 302 op->resist[j] += lmt->mod[j];
390 if (op->resist[j] > 100) 303 if (op->resist[j] > 100)
391 op->resist[j] = 100; 304 op->resist[j] = 100;
392 if (op->resist[j] < -100) 305 if (op->resist[j] < -100)
393 op->resist[j] = -100; 306 op->resist[j] = -100;
394 } 307 }
395 } 308 }
309
396 op->materialname = add_string (lmt->name); 310 op->materialname = lmt->name;
397 /* dont make it unstackable if it doesn't need to be */ 311 /* dont make it unstackable if it doesn't need to be */
398 if (IS_WEAPON (op) || IS_ARMOR (op)) 312 if (op->is_weapon () || op->is_armor ())
399 { 313 {
400 op->weight = (op->weight * lmt->weight) / 100; 314 op->weight = (op->weight * lmt->weight) / 100;
401 op->value = (op->value * lmt->value) / 100; 315 op->value = (op->value * lmt->value) / 100;
402 } 316 }
403#endif
404 } 317 }
405} 318}
406 319
407/* 320/*
408 * Strip out the media tags from a String. 321 * Strip out the media tags from a String.
503 * a 'list' for the purposes here, is a string of items, seperated by commas, except 416 * a 'list' for the purposes here, is a string of items, seperated by commas, except
504 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 417 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
505 * This function will also strip all trailing non alphanumeric characters. 418 * This function will also strip all trailing non alphanumeric characters.
506 * It does not insert an oxford comma. 419 * It does not insert an oxford comma.
507 */ 420 */
508
509void 421void
510make_list_like (char *input) 422make_list_like (char *input)
511{ 423{
512 char *p, tmp[MAX_BUF]; 424 char *p, tmp[MAX_BUF];
513 int i; 425 int i;
536 strcpy (input, tmp); 448 strcpy (input, tmp);
537 449
538 return; 450 return;
539} 451}
540 452
453/******************************************************************************/
454
455/* Checks a player-provided string which will become the msg property of
456 * an object for dangerous input.
457 */
458bool
459msg_is_safe (const char *msg)
460{
461 bool safe = true;
462
463 /* Trying to cheat by getting data into the object */
464 if (!strncmp (msg, "endmsg", strlen ("endmsg")) || strstr (msg, "\nendmsg"))
465 safe = false;
466
467 /* Trying to make the object talk, and potentially access arbitrary code */
468 if (object::msg_has_dialogue (msg))
469 safe = false;
470
471 return safe;
472}
473
541///////////////////////////////////////////////////////////////////////////// 474/////////////////////////////////////////////////////////////////////////////
542 475
543#if 0 476void
544refcounted *refcounted::rc_first; 477fork_abort (const char *msg)
545
546refcounted::refcounted ()
547{ 478{
548 refcnt = 0; 479 if (!fork ())
549 rc_next = rc_first; 480 {
550 rc_first = this; 481 signal (SIGINT , SIG_IGN);
551} 482 signal (SIGTERM, SIG_IGN);
483 signal (SIGABRT, SIG_IGN);
552 484
553refcounted::~refcounted () 485 signal (SIGSEGV, SIG_DFL);
554{ 486 signal (SIGBUS , SIG_DFL);
555 assert (!rc_next); 487 signal (SIGILL , SIG_DFL);
556 assert (!refcnt); 488 signal (SIGTRAP, SIG_DFL);
489
490 // try to put corefiles into a subdirectory, if existing, to allow
491 // an administrator to reduce the I/O load.
492 chdir ("cores");
493
494 // try to detach us from as many external dependencies as possible
495 // as coredumping can take time by closing all fd's.
496 {
497 struct rlimit lim;
498
499 if (getrlimit (RLIMIT_NOFILE, &lim))
500 lim.rlim_cur = 1024;
501
502 for (int i = 0; i < lim.rlim_cur; ++i)
503 close (i);
504 }
505
506 {
507 sigset_t empty;
508 sigemptyset (&empty);
509 sigprocmask (SIG_SETMASK, &empty, 0);
510 }
511
512 // try to coredump with SIGTRAP
513 kill (getpid (), SIGTRAP);
514 abort ();
515 }
516
517 LOG (llevError, "fork abort: %s\n", msg);
557} 518}
519
520void *salloc_ (int n) throw (std::bad_alloc)
521{
522 void *ptr = g_slice_alloc (n);
523
524 if (!ptr)
525 throw std::bad_alloc ();
526
527 slice_alloc += n;
528 return ptr;
529}
530
531void *salloc_ (int n, void *src) throw (std::bad_alloc)
532{
533 void *ptr = salloc_ (n);
534
535 if (src)
536 memcpy (ptr, src, n);
537 else
538 memset (ptr, 0, n);
539
540 return ptr;
541}
542
543/******************************************************************************/
544
545#if DEBUG_SALLOC
546
547#define MAGIC 0xa1b2c35543deadLL
548
549void *g_slice_alloc (unsigned long size)
550{
551 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
552 *p++ = size ^ MAGIC;
553 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
554 return (void *)p;
555}
556
557void *g_slice_alloc0 (unsigned long size)
558{
559 return memset (g_slice_alloc (size), 0, size);
560}
561
562void g_slice_free1 (unsigned long size, void *ptr)
563{
564 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
565 if (expect_true (ptr))
566 {
567 unsigned long *p = (unsigned long *)ptr;
568 unsigned long s = *--p ^ MAGIC;
569
570 if (size != (unsigned long)(*p ^ MAGIC))
571 {
572 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
573 abort ();
574 }
575
576 *p = MAGIC;
577
578 (g_slice_free1)(s + sizeof (unsigned long), p);
579 }
580}
581
558#endif 582#endif
559 583
560void *alloc (int s) throw (std::bad_alloc) 584/******************************************************************************/
561{
562 void *p = g_slice_alloc (s);
563 585
564 if (!p) 586int
565 throw std::bad_alloc ();
566
567 return p;
568}
569
570void assign (char *dst, const char *src, int maxlen) 587assign (char *dst, const char *src, int maxsize)
571{ 588{
572 if (!src) 589 if (!src)
573 src = ""; 590 src = "";
574 591
575 int len = strlen (src); 592 int len = strlen (src);
576 593
577 if (len >= maxlen - 1) 594 if (len >= maxsize)
578 { 595 {
579 if (maxlen <= 4) 596 if (maxsize <= 4)
580 { 597 {
581 memset (dst, '.', maxlen - 1); 598 memset (dst, '.', maxsize - 2);
582 dst [maxlen - 1] = 0; 599 dst [maxsize - 1] = 0;
583 } 600 }
584 else 601 else
585 { 602 {
586 memcpy (dst, src, maxlen - 4); 603 memcpy (dst, src, maxsize - 4);
587 memcpy (dst + maxlen - 4, "...", 4); 604 memcpy (dst + maxsize - 4, "...", 4);
588 } 605 }
606
607 len = maxsize;
589 } 608 }
590 else 609 else
591 memcpy (dst, src, len + 1); 610 memcpy (dst, src, ++len);
592}
593 611
612 return len;
613}
594 614
615const char *
616format (const char *format, ...)
617{
618 static dynbuf_text buf;
619
620 buf.clear ();
621
622 va_list ap;
623 va_start (ap, format);
624 buf.vprintf (format, ap);
625 va_end (ap);
626
627 return buf;
628}
629
630tstamp now ()
631{
632 struct timeval tv;
633
634 gettimeofday (&tv, 0);
635 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
636}
637
638int
639similar_direction (int a, int b)
640{
641 if (!a || !b)
642 return 0;
643
644 int diff = (b - a) & 7;
645 return diff <= 1 || diff >= 7;
646}
647
648/* crc32 0xdebb20e3 table and supplementary functions. */
649extern const uint32_t crc_32_tab[256] =
650{
651 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
652 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
653 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
654 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
655 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
656 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
657 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
658 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
659 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
660 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
661 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
662 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
663 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
664 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
665 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
666 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
667 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
668 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
669 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
670 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
671 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
672 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
673 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
674 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
675 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
676 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
677 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
678 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
679 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
680 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
681 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
682 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
683 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
684 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
685 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
686 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
687 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
688 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
689 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
690 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
691 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
692 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
693 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
694 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
695 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
696 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
697 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
698 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
699 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
700 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
701 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
702 0x2d02ef8dL
703};
704
705void thread::start (void *(*start_routine)(void *), void *arg)
706{
707 pthread_attr_t attr;
708
709 pthread_attr_init (&attr);
710 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
711 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
712 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
713#ifdef PTHREAD_SCOPE_PROCESS
714 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
715#endif
716
717 sigset_t fullsigset, oldsigset;
718 sigfillset (&fullsigset);
719
720 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
721
722 if (pthread_create (&id, &attr, start_routine, arg))
723 cleanup ("unable to create a new thread");
724
725 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
726}
727

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