1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
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22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * General convenience functions for crossfire. |
25 | * General convenience functions for crossfire. |
26 | */ |
26 | */ |
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27 | |
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28 | #include <cstdlib> |
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29 | #include <sys/types.h> |
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30 | #include <unistd.h> |
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31 | #include <sys/time.h> |
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32 | #include <time.h> |
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33 | #include <signal.h> |
27 | |
34 | |
28 | #include <global.h> |
35 | #include <global.h> |
29 | #include <funcpoint.h> |
36 | #include <funcpoint.h> |
30 | #include <material.h> |
37 | #include <material.h> |
31 | |
38 | |
32 | #include <sys/time.h> |
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33 | #include <time.h> |
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34 | #include <glib.h> |
39 | #include <glib.h> |
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40 | |
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41 | refcnt_base::refcnt_t refcnt_dummy; |
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42 | ssize_t slice_alloc; |
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43 | rand_gen rndm; |
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44 | |
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45 | void |
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46 | tausworthe_random_generator::seed (uint32_t seed) |
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47 | { |
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48 | state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U; |
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49 | state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U; |
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50 | state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U; |
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51 | state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U; |
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52 | |
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53 | for (int i = 11; --i; ) |
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54 | operator ()(); |
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55 | } |
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56 | |
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57 | uint32_t |
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58 | tausworthe_random_generator::next () |
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59 | { |
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60 | state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U); |
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61 | state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U); |
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62 | state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U); |
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63 | state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); |
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64 | |
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65 | return state [0] ^ state [1] ^ state [2] ^ state [3]; |
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66 | } |
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67 | |
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68 | uint32_t |
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69 | tausworthe_random_generator::get_range (uint32_t num) |
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70 | { |
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71 | return (next () * (uint64_t)num) >> 32U; |
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72 | } |
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73 | |
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74 | // return a number within (min .. max) |
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75 | int |
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76 | tausworthe_random_generator::get_range (int r_min, int r_max) |
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77 | { |
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78 | return r_min + get_range (max (r_max - r_min + 1, 0)); |
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79 | } |
35 | |
80 | |
36 | /* |
81 | /* |
37 | * The random functions here take luck into account when rolling random |
82 | * The random functions here take luck into account when rolling random |
38 | * dice or numbers. This function has less of an impact the larger the |
83 | * dice or numbers. This function has less of an impact the larger the |
39 | * difference becomes in the random numbers. IE, the effect is lessened |
84 | * difference becomes in the random numbers. IE, the effect is lessened |
… | |
… | |
46 | * Roll a random number between min and max. Uses op to determine luck, |
91 | * Roll a random number between min and max. Uses op to determine luck, |
47 | * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. |
92 | * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. |
48 | * Generally, op should be the player/caster/hitter requesting the roll, |
93 | * Generally, op should be the player/caster/hitter requesting the roll, |
49 | * not the recipient (ie, the poor slob getting hit). [garbled 20010916] |
94 | * not the recipient (ie, the poor slob getting hit). [garbled 20010916] |
50 | */ |
95 | */ |
51 | |
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52 | int |
96 | int |
53 | random_roll (int min, int max, const object *op, int goodbad) |
97 | random_roll (int r_min, int r_max, const object *op, int goodbad) |
54 | { |
98 | { |
55 | int omin, diff, luck, base, ran; |
99 | int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ |
56 | |
100 | |
57 | omin = min; |
101 | if (r_max < r_min) |
58 | diff = max - min + 1; |
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59 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
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60 | |
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61 | if (max < 1 || diff < 1) |
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62 | { |
102 | { |
63 | LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); |
103 | LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max); |
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104 | return r_min; |
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105 | } |
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106 | |
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107 | if (op->type == PLAYER) |
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108 | { |
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109 | int luck = op->stats.luck; |
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110 | |
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111 | if (rndm (base) < min (10, abs (luck))) |
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112 | { |
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113 | //TODO: take luck into account |
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114 | } |
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115 | } |
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116 | |
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117 | return rndm (r_min, r_max); |
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118 | } |
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119 | |
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120 | /* |
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121 | * This is a 64 bit version of random_roll above. This is needed |
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122 | * for exp loss calculations for players changing religions. |
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123 | */ |
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124 | sint64 |
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125 | random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) |
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126 | { |
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127 | sint64 omin = min; |
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128 | sint64 diff = max - min + 1; |
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129 | int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ |
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130 | |
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131 | if (diff < 0) |
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132 | { |
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133 | LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max); |
64 | return (min); /* avoids a float exception */ |
134 | return (min); /* avoids a float exception */ |
65 | } |
135 | } |
66 | |
136 | |
67 | ran = RANDOM (); |
137 | /* |
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138 | * Make a call to get two 32 bit unsigned random numbers, and just to |
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139 | * a little bitshifting. |
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140 | */ |
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141 | sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); |
68 | |
142 | |
69 | if (op->type != PLAYER) |
143 | if (op->type != PLAYER) |
70 | return ((ran % diff) + min); |
144 | return ((ran % diff) + min); |
71 | |
145 | |
72 | luck = op->stats.luck; |
146 | int luck = op->stats.luck; |
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147 | |
73 | if (RANDOM () % base < MIN (10, abs (luck))) |
148 | if (rndm (base) < MIN (10, abs (luck))) |
74 | { |
149 | { |
75 | /* we have a winner */ |
150 | /* we have a winner */ |
76 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
151 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
77 | diff -= luck; |
152 | diff -= luck; |
78 | if (diff < 1) |
153 | if (diff < 1) |
79 | return (omin); /*check again */ |
154 | return (omin); /*check again */ |
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155 | |
80 | ((goodbad) ? (min += luck) : (diff)); |
156 | ((goodbad) ? (min += luck) : (diff)); |
81 | |
157 | |
82 | return (MAX (omin, MIN (max, (ran % diff) + min))); |
158 | return (MAX (omin, MIN (max, (ran % diff) + min))); |
83 | } |
159 | } |
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160 | |
84 | return ((ran % diff) + min); |
161 | return ran % diff + min; |
85 | } |
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86 | |
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87 | /* |
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88 | * This is a 64 bit version of random_roll above. This is needed |
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89 | * for exp loss calculations for players changing religions. |
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90 | */ |
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91 | |
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92 | sint64 |
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93 | random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) |
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94 | { |
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95 | sint64 omin, diff, luck, ran; |
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96 | int base; |
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97 | |
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98 | omin = min; |
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99 | diff = max - min + 1; |
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100 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
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101 | |
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102 | if (max < 1 || diff < 1) |
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103 | { |
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104 | LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); |
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105 | return (min); /* avoids a float exception */ |
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106 | } |
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107 | |
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108 | /* Don't know of a portable call to get 64 bit random values. |
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109 | * So make a call to get two 32 bit random numbers, and just to |
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110 | * a little byteshifting. Do make sure the first one is only |
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111 | * 32 bit, so we don't get skewed results |
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112 | */ |
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113 | ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); |
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114 | |
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115 | if (op->type != PLAYER) |
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116 | return ((ran % diff) + min); |
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117 | |
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118 | luck = op->stats.luck; |
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119 | if (RANDOM () % base < MIN (10, abs (luck))) |
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120 | { |
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121 | /* we have a winner */ |
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122 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
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123 | diff -= luck; |
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124 | if (diff < 1) |
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125 | return (omin); /*check again */ |
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126 | ((goodbad) ? (min += luck) : (diff)); |
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127 | |
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128 | return (MAX (omin, MIN (max, (ran % diff) + min))); |
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129 | } |
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130 | return ((ran % diff) + min); |
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131 | } |
162 | } |
132 | |
163 | |
133 | /* |
164 | /* |
134 | * Roll a number of dice (2d3, 4d6). Uses op to determine luck, |
165 | * Roll a number of dice (2d3, 4d6). Uses op to determine luck, |
135 | * If goodbad is non-zero, luck increases the roll, if zero, it decreases. |
166 | * If goodbad is non-zero, luck increases the roll, if zero, it decreases. |
136 | * Generally, op should be the player/caster/hitter requesting the roll, |
167 | * Generally, op should be the player/caster/hitter requesting the roll, |
137 | * not the recipient (ie, the poor slob getting hit). |
168 | * not the recipient (ie, the poor slob getting hit). |
138 | * The args are num D size (ie 4d6) [garbled 20010916] |
169 | * The args are num D size (ie 4d6) [garbled 20010916] |
139 | */ |
170 | */ |
140 | |
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141 | int |
171 | int |
142 | die_roll (int num, int size, const object *op, int goodbad) |
172 | die_roll (int num, int size, const object *op, int goodbad) |
143 | { |
173 | { |
144 | int min, diff, luck, total, i, gotlucky, base, ran; |
174 | int min, luck, total, i, gotlucky; |
145 | |
175 | |
146 | diff = size; |
176 | int diff = size; |
147 | min = 1; |
177 | min = 1; |
148 | luck = total = gotlucky = 0; |
178 | luck = total = gotlucky = 0; |
149 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
179 | int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ |
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180 | |
150 | if (size < 2 || diff < 1) |
181 | if (size < 2 || diff < 1) |
151 | { |
182 | { |
152 | LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); |
183 | LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); |
153 | return (num); /* avoids a float exception */ |
184 | return num; /* avoids a float exception */ |
154 | } |
185 | } |
155 | |
186 | |
156 | if (op->type == PLAYER) |
187 | if (op->type == PLAYER) |
157 | luck = op->stats.luck; |
188 | luck = op->stats.luck; |
158 | |
189 | |
159 | for (i = 0; i < num; i++) |
190 | for (i = 0; i < num; i++) |
160 | { |
191 | { |
161 | if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) |
192 | if (rndm (base) < MIN (10, abs (luck)) && !gotlucky) |
162 | { |
193 | { |
163 | /* we have a winner */ |
194 | /* we have a winner */ |
164 | gotlucky++; |
195 | gotlucky++; |
165 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
196 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
166 | diff -= luck; |
197 | diff -= luck; |
167 | if (diff < 1) |
198 | if (diff < 1) |
168 | return (num); /*check again */ |
199 | return (num); /*check again */ |
169 | ((goodbad) ? (min += luck) : (diff)); |
200 | ((goodbad) ? (min += luck) : (diff)); |
170 | ran = RANDOM (); |
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171 | total += MAX (1, MIN (size, (ran % diff) + min)); |
201 | total += MAX (1, MIN (size, rndm (diff) + min)); |
172 | } |
202 | } |
173 | else |
203 | else |
174 | { |
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175 | total += RANDOM () % size + 1; |
204 | total += rndm (size) + 1; |
176 | } |
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177 | } |
205 | } |
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206 | |
178 | return (total); |
207 | return total; |
179 | } |
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180 | |
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181 | /* |
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182 | * Another convenience function. Returns a number between min and max. |
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183 | * It is suggested one use these functions rather than RANDOM()%, as it |
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184 | * would appear that a number of off-by-one-errors exist due to improper |
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185 | * use of %. This should also prevent SIGFPE. |
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186 | */ |
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187 | |
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188 | int |
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189 | rndm (int min, int max) |
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190 | { |
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191 | int diff; |
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192 | |
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193 | diff = max - min + 1; |
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194 | if (max < 1 || diff < 1) |
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195 | return (min); |
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196 | |
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197 | return (RANDOM () % diff + min); |
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198 | } |
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199 | |
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200 | /* decay and destroy perishable items in a map */ |
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201 | void |
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202 | maptile::decay_objects () |
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203 | { |
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204 | int x, y, destroy; |
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205 | object *op, *otmp; |
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206 | |
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207 | for (x = 0; x < width; x++) |
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208 | for (y = 0; y < height; y++) |
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209 | for (op = at (x, y).bot; op; op = otmp) |
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210 | { |
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211 | destroy = 0; |
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212 | otmp = op->above; |
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213 | |
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214 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
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215 | break; |
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216 | |
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217 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
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218 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
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219 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
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220 | || QUERY_FLAG (op, FLAG_UNIQUE) |
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221 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
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222 | || QUERY_FLAG (op, FLAG_UNPAID) |
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223 | || op->is_alive ()) |
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224 | continue; |
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225 | |
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226 | /* otherwise, we decay and destroy */ |
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227 | if (op->is_weapon ()) |
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228 | { |
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229 | op->stats.dam--; |
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230 | if (op->stats.dam < 0) |
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231 | destroy = 1; |
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232 | } |
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233 | else if (op->is_armor ()) |
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234 | { |
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235 | op->stats.ac--; |
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236 | if (op->stats.ac < 0) |
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237 | destroy = 1; |
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238 | } |
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239 | else if (op->type == FOOD) |
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240 | { |
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241 | op->stats.food -= rndm (5, 20); |
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242 | if (op->stats.food < 0) |
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243 | destroy = 1; |
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244 | } |
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245 | else |
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246 | { |
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247 | if (op->material & M_PAPER || op->material & M_LEATHER || |
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248 | op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID) |
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249 | destroy = 1; |
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250 | |
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251 | if (op->material & M_IRON && rndm (1, 5) == 1) |
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252 | destroy = 1; |
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253 | |
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254 | if (op->material & M_GLASS && rndm (1, 2) == 1) |
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255 | destroy = 1; |
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256 | |
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257 | if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1) |
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258 | destroy = 1; |
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259 | |
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260 | if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1) |
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261 | destroy = 1; |
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262 | |
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263 | if (op->material & M_ICE && temp > 32) |
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264 | destroy = 1; |
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265 | } |
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266 | |
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267 | /* adjust overall chance below */ |
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268 | if (destroy && rndm (0, 1)) |
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269 | op->destroy (); |
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270 | } |
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271 | } |
208 | } |
272 | |
209 | |
273 | /* convert materialname to materialtype_t */ |
210 | /* convert materialname to materialtype_t */ |
274 | |
211 | |
275 | materialtype_t * |
212 | materialtype_t * |
276 | name_to_material (const char *name) |
213 | name_to_material (const shstr &name) |
277 | { |
214 | { |
278 | materialtype_t *mt, *nmt; |
215 | for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) |
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216 | if (name == mt->name) |
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217 | return mt; |
279 | |
218 | |
280 | mt = NULL; |
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281 | for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next) |
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282 | { |
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283 | if (strcmp (name, nmt->name) == 0) |
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284 | { |
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285 | mt = nmt; |
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286 | break; |
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287 | } |
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288 | } |
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289 | return mt; |
219 | return 0; |
290 | } |
220 | } |
291 | |
221 | |
292 | /* when doing transmutation of objects, we have to recheck the resistances, |
222 | /* when doing transmutation of objects, we have to recheck the resistances, |
293 | * as some that did not apply previously, may apply now. |
223 | * as some that did not apply previously, may apply now. |
294 | */ |
224 | */ |
295 | |
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296 | void |
225 | void |
297 | transmute_materialname (object *op, const object *change) |
226 | transmute_materialname (object *op, const object *change) |
298 | { |
227 | { |
299 | materialtype_t *mt; |
228 | materialtype_t *mt; |
300 | int j; |
229 | int j; |
… | |
… | |
309 | return; |
238 | return; |
310 | |
239 | |
311 | mt = name_to_material (op->materialname); |
240 | mt = name_to_material (op->materialname); |
312 | if (!mt) |
241 | if (!mt) |
313 | { |
242 | { |
314 | LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); |
243 | LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname); |
315 | return; |
244 | return; |
316 | } |
245 | } |
317 | |
246 | |
318 | for (j = 0; j < NROFATTACKS; j++) |
247 | for (j = 0; j < NROFATTACKS; j++) |
319 | if (op->resist[j] == 0 && change->resist[j] != 0) |
248 | if (op->resist[j] == 0 && change->resist[j] != 0) |
… | |
… | |
330 | void |
259 | void |
331 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
260 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
332 | { |
261 | { |
333 | materialtype_t *mt, *lmt; |
262 | materialtype_t *mt, *lmt; |
334 | |
263 | |
335 | #ifdef NEW_MATERIAL_CODE |
|
|
336 | int j; |
|
|
337 | #endif |
|
|
338 | |
|
|
339 | if (op->materialname != NULL) |
264 | if (op->materialname != NULL) |
340 | return; |
265 | return; |
341 | |
266 | |
342 | |
|
|
343 | |
|
|
344 | if (nmt == NULL) |
267 | if (nmt == NULL) |
345 | { |
268 | { |
346 | lmt = NULL; |
269 | lmt = NULL; |
347 | #ifndef NEW_MATERIAL_CODE |
270 | |
348 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
271 | for (mt = materialt; mt && mt->next; mt = mt->next) |
349 | { |
272 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
350 | if (op->material & mt->material) |
273 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
351 | { |
274 | { |
352 | lmt = mt; |
275 | lmt = mt; |
|
|
276 | if (!(op->is_weapon () || op->is_armor ())) |
353 | break; |
277 | break; |
354 | } |
278 | } |
355 | } |
|
|
356 | |
|
|
357 | #else |
|
|
358 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
|
|
359 | { |
|
|
360 | if (op->material & mt->material && rndm (1, 100) <= mt->chance && |
|
|
361 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
|
|
362 | { |
|
|
363 | lmt = mt; |
|
|
364 | if (!(op->is_weapon () || op->is_armor ())) |
|
|
365 | break; |
|
|
366 | } |
|
|
367 | } |
|
|
368 | #endif |
|
|
369 | } |
279 | } |
370 | else |
280 | else |
371 | { |
|
|
372 | lmt = nmt; |
281 | lmt = nmt; |
373 | } |
|
|
374 | |
282 | |
375 | if (lmt != NULL) |
283 | if (lmt != NULL) |
376 | { |
284 | { |
377 | #ifndef NEW_MATERIAL_CODE |
|
|
378 | op->materialname = lmt->name; |
|
|
379 | return; |
|
|
380 | #else |
|
|
381 | |
|
|
382 | if (op->stats.dam && op->is_weapon ()) |
285 | if (op->stats.dam && op->is_weapon ()) |
383 | { |
286 | { |
384 | op->stats.dam += lmt->damage; |
287 | op->stats.dam += lmt->damage; |
385 | if (op->stats.dam < 1) |
288 | if (op->stats.dam < 1) |
386 | op->stats.dam = 1; |
289 | op->stats.dam = 1; |
387 | } |
290 | } |
|
|
291 | |
388 | if (op->stats.sp && op->type == BOW) |
292 | if (op->stats.sp && op->type == BOW) |
389 | op->stats.sp += lmt->sp; |
293 | op->stats.sp += lmt->sp; |
390 | if (op->stats.wc && op->is_weapon ()) |
294 | if (op->stats.wc && op->is_weapon ()) |
391 | op->stats.wc += lmt->wc; |
295 | op->stats.wc += lmt->wc; |
392 | if (op->is_armor ()) |
296 | if (op->is_armor ()) |
393 | { |
297 | { |
394 | if (op->stats.ac) |
298 | if (op->stats.ac) |
395 | op->stats.ac += lmt->ac; |
299 | op->stats.ac += lmt->ac; |
|
|
300 | |
396 | for (j = 0; j < NROFATTACKS; j++) |
301 | for (int j = 0; j < NROFATTACKS; j++) |
397 | if (op->resist[j] != 0) |
302 | if (op->resist[j] != 0) |
398 | { |
303 | { |
399 | op->resist[j] += lmt->mod[j]; |
304 | op->resist[j] += lmt->mod[j]; |
400 | if (op->resist[j] > 100) |
305 | if (op->resist[j] > 100) |
401 | op->resist[j] = 100; |
306 | op->resist[j] = 100; |
402 | if (op->resist[j] < -100) |
307 | if (op->resist[j] < -100) |
403 | op->resist[j] = -100; |
308 | op->resist[j] = -100; |
404 | } |
309 | } |
405 | } |
310 | } |
|
|
311 | |
406 | op->materialname = add_string (lmt->name); |
312 | op->materialname = lmt->name; |
407 | /* dont make it unstackable if it doesn't need to be */ |
313 | /* dont make it unstackable if it doesn't need to be */ |
408 | if (op->is_weapon () || op->is_armor ()) |
314 | if (op->is_weapon () || op->is_armor ()) |
409 | { |
315 | { |
410 | op->weight = (op->weight * lmt->weight) / 100; |
316 | op->weight = (op->weight * lmt->weight) / 100; |
411 | op->value = (op->value * lmt->value) / 100; |
317 | op->value = (op->value * lmt->value) / 100; |
412 | } |
318 | } |
413 | #endif |
|
|
414 | } |
319 | } |
415 | } |
320 | } |
416 | |
321 | |
417 | /* |
322 | /* |
418 | * Strip out the media tags from a String. |
323 | * Strip out the media tags from a String. |
… | |
… | |
513 | * a 'list' for the purposes here, is a string of items, seperated by commas, except |
418 | * a 'list' for the purposes here, is a string of items, seperated by commas, except |
514 | * for the last entry, which has an 'and' before it, and a full stop (period) after it. |
419 | * for the last entry, which has an 'and' before it, and a full stop (period) after it. |
515 | * This function will also strip all trailing non alphanumeric characters. |
420 | * This function will also strip all trailing non alphanumeric characters. |
516 | * It does not insert an oxford comma. |
421 | * It does not insert an oxford comma. |
517 | */ |
422 | */ |
518 | |
|
|
519 | void |
423 | void |
520 | make_list_like (char *input) |
424 | make_list_like (char *input) |
521 | { |
425 | { |
522 | char *p, tmp[MAX_BUF]; |
426 | char *p, tmp[MAX_BUF]; |
523 | int i; |
427 | int i; |
… | |
… | |
548 | return; |
452 | return; |
549 | } |
453 | } |
550 | |
454 | |
551 | ///////////////////////////////////////////////////////////////////////////// |
455 | ///////////////////////////////////////////////////////////////////////////// |
552 | |
456 | |
|
|
457 | void |
|
|
458 | fork_abort (const char *msg) |
|
|
459 | { |
|
|
460 | if (!fork ()) |
|
|
461 | { |
|
|
462 | signal (SIGABRT, SIG_DFL); |
|
|
463 | // try to put corefiles into a subdirectory, if existing, to allow |
|
|
464 | // an administrator to reduce the I/O load. |
|
|
465 | chdir ("cores"); |
|
|
466 | abort (); |
|
|
467 | } |
|
|
468 | |
|
|
469 | LOG (llevError, "fork abort: %s\n", msg); |
|
|
470 | } |
|
|
471 | |
553 | void *salloc_ (int n) throw (std::bad_alloc) |
472 | void *salloc_ (int n) throw (std::bad_alloc) |
554 | { |
473 | { |
555 | void *ptr = g_slice_alloc (n); |
474 | void *ptr = g_slice_alloc (n); |
556 | |
475 | |
557 | if (!ptr) |
476 | if (!ptr) |
558 | throw std::bad_alloc (); |
477 | throw std::bad_alloc (); |
559 | |
478 | |
|
|
479 | slice_alloc += n; |
560 | return ptr; |
480 | return ptr; |
561 | } |
481 | } |
562 | |
482 | |
563 | void *salloc_ (int n, void *src) throw (std::bad_alloc) |
483 | void *salloc_ (int n, void *src) throw (std::bad_alloc) |
564 | { |
484 | { |
… | |
… | |
570 | memset (ptr, 0, n); |
490 | memset (ptr, 0, n); |
571 | |
491 | |
572 | return ptr; |
492 | return ptr; |
573 | } |
493 | } |
574 | |
494 | |
|
|
495 | /******************************************************************************/ |
|
|
496 | |
|
|
497 | #if DEBUG_SALLOC |
|
|
498 | |
|
|
499 | #define MAGIC 0xa1b2c35543deadLL |
|
|
500 | |
|
|
501 | void *g_slice_alloc (unsigned long size) |
|
|
502 | { |
|
|
503 | unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long)); |
|
|
504 | *p++ = size ^ MAGIC; |
|
|
505 | //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D |
|
|
506 | return (void *)p; |
|
|
507 | } |
|
|
508 | |
|
|
509 | void *g_slice_alloc0 (unsigned long size) |
|
|
510 | { |
|
|
511 | return memset (g_slice_alloc (size), 0, size); |
|
|
512 | } |
|
|
513 | |
|
|
514 | void g_slice_free1 (unsigned long size, void *ptr) |
|
|
515 | { |
|
|
516 | //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D |
|
|
517 | if (expect_true (ptr)) |
|
|
518 | { |
|
|
519 | unsigned long *p = (unsigned long *)ptr; |
|
|
520 | unsigned long s = *--p ^ MAGIC; |
|
|
521 | |
|
|
522 | if (size != (unsigned long)(*p ^ MAGIC)) |
|
|
523 | { |
|
|
524 | LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s); |
|
|
525 | abort (); |
|
|
526 | } |
|
|
527 | |
|
|
528 | *p = MAGIC; |
|
|
529 | |
|
|
530 | (g_slice_free1)(s + sizeof (unsigned long), p); |
|
|
531 | } |
|
|
532 | } |
|
|
533 | |
|
|
534 | #endif |
|
|
535 | |
|
|
536 | /******************************************************************************/ |
|
|
537 | |
575 | void assign (char *dst, const char *src, int maxlen) |
538 | void assign (char *dst, const char *src, int maxlen) |
576 | { |
539 | { |
577 | if (!src) |
540 | if (!src) |
578 | src = ""; |
541 | src = ""; |
579 | |
542 | |
… | |
… | |
594 | } |
557 | } |
595 | else |
558 | else |
596 | memcpy (dst, src, len + 1); |
559 | memcpy (dst, src, len + 1); |
597 | } |
560 | } |
598 | |
561 | |
|
|
562 | const char * |
|
|
563 | format (const char *format, ...) |
|
|
564 | { |
|
|
565 | static dynbuf_text buf; |
|
|
566 | |
|
|
567 | buf.clear (); |
|
|
568 | |
|
|
569 | va_list ap; |
|
|
570 | va_start (ap, format); |
|
|
571 | buf.vprintf (format, ap); |
|
|
572 | va_end (ap); |
|
|
573 | |
|
|
574 | return buf; |
|
|
575 | } |
|
|
576 | |
599 | tstamp now () |
577 | tstamp now () |
600 | { |
578 | { |
601 | struct timeval tv; |
579 | struct timeval tv; |
602 | |
580 | |
603 | gettimeofday (&tv, 0); |
581 | gettimeofday (&tv, 0); |
… | |
… | |
612 | |
590 | |
613 | int diff = (b - a) & 7; |
591 | int diff = (b - a) & 7; |
614 | return diff <= 1 || diff >= 7; |
592 | return diff <= 1 || diff >= 7; |
615 | } |
593 | } |
616 | |
594 | |
|
|
595 | /* crc32 0xdebb20e3 table and supplementary functions. */ |
|
|
596 | extern const uint32_t crc_32_tab[256] = |
|
|
597 | { |
|
|
598 | 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL, |
|
|
599 | 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL, |
|
|
600 | 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL, |
|
|
601 | 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL, |
|
|
602 | 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL, |
|
|
603 | 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL, |
|
|
604 | 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL, |
|
|
605 | 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL, |
|
|
606 | 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL, |
|
|
607 | 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL, |
|
|
608 | 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL, |
|
|
609 | 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL, |
|
|
610 | 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL, |
|
|
611 | 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL, |
|
|
612 | 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL, |
|
|
613 | 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL, |
|
|
614 | 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL, |
|
|
615 | 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL, |
|
|
616 | 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL, |
|
|
617 | 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL, |
|
|
618 | 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL, |
|
|
619 | 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL, |
|
|
620 | 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL, |
|
|
621 | 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL, |
|
|
622 | 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL, |
|
|
623 | 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL, |
|
|
624 | 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL, |
|
|
625 | 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL, |
|
|
626 | 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL, |
|
|
627 | 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL, |
|
|
628 | 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL, |
|
|
629 | 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL, |
|
|
630 | 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL, |
|
|
631 | 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL, |
|
|
632 | 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL, |
|
|
633 | 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL, |
|
|
634 | 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL, |
|
|
635 | 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL, |
|
|
636 | 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL, |
|
|
637 | 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL, |
|
|
638 | 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL, |
|
|
639 | 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL, |
|
|
640 | 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL, |
|
|
641 | 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL, |
|
|
642 | 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL, |
|
|
643 | 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL, |
|
|
644 | 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL, |
|
|
645 | 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL, |
|
|
646 | 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL, |
|
|
647 | 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, |
|
|
648 | 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, |
|
|
649 | 0x2d02ef8dL |
|
|
650 | }; |
|
|
651 | |
|
|
652 | void thread::start (void *(*start_routine)(void *), void *arg) |
|
|
653 | { |
|
|
654 | sigset_t fullsigset, oldsigset; |
|
|
655 | sigfillset (&fullsigset); |
|
|
656 | |
|
|
657 | pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset); |
|
|
658 | |
|
|
659 | if (pthread_create (&id, 0, start_routine, arg)) |
|
|
660 | cleanup ("unable to create a new thread"); |
|
|
661 | |
|
|
662 | pthread_sigmask (SIG_SETMASK, &oldsigset, 0); |
|
|
663 | } |