1 | /* |
1 | /* |
2 | * static char *rcsid_utils_c = |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * "$Id: utils.C,v 1.8 2006/09/09 21:48:28 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
13 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
15 | (at your option) any later version. |
11 | * any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
20 | GNU General Public License for more details. |
16 | * for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
23 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
25 | |
21 | * |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | /* |
25 | /* |
30 | * General convenience functions for crossfire. |
26 | * General convenience functions for crossfire. |
31 | */ |
27 | */ |
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28 | |
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29 | #include <cstdlib> |
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30 | #include <sys/types.h> |
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31 | #include <unistd.h> |
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32 | #include <sys/time.h> |
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33 | #include <time.h> |
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34 | #include <signal.h> |
32 | |
35 | |
33 | #include <global.h> |
36 | #include <global.h> |
34 | #include <funcpoint.h> |
37 | #include <funcpoint.h> |
35 | #include <material.h> |
38 | #include <material.h> |
36 | |
39 | |
37 | #include <glib.h> |
40 | #include <glib.h> |
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41 | |
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42 | rand_gen rndm; |
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43 | |
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44 | void |
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45 | tausworthe_random_generator::seed (uint32_t seed) |
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46 | { |
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47 | state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U; |
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48 | state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U; |
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49 | state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U; |
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50 | state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U; |
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51 | |
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52 | for (int i = 11; --i; ) |
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53 | operator ()(); |
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54 | } |
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55 | |
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56 | uint32_t |
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57 | tausworthe_random_generator::next () |
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58 | { |
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59 | state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U); |
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60 | state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U); |
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61 | state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U); |
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62 | state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); |
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63 | |
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64 | return state [0] ^ state [1] ^ state [2] ^ state [3]; |
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65 | } |
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66 | |
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67 | uint32_t |
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68 | tausworthe_random_generator::get_range (uint32_t num) |
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69 | { |
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70 | return (next () * (uint64_t)num) >> 32U; |
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71 | } |
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72 | |
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73 | // return a number within (min .. max) |
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74 | int |
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75 | tausworthe_random_generator::get_range (int r_min, int r_max) |
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76 | { |
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77 | return r_min + get_range (max (r_max - r_min + 1, 0)); |
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78 | } |
38 | |
79 | |
39 | /* |
80 | /* |
40 | * The random functions here take luck into account when rolling random |
81 | * The random functions here take luck into account when rolling random |
41 | * dice or numbers. This function has less of an impact the larger the |
82 | * dice or numbers. This function has less of an impact the larger the |
42 | * difference becomes in the random numbers. IE, the effect is lessened |
83 | * difference becomes in the random numbers. IE, the effect is lessened |
… | |
… | |
49 | * Roll a random number between min and max. Uses op to determine luck, |
90 | * Roll a random number between min and max. Uses op to determine luck, |
50 | * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. |
91 | * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. |
51 | * Generally, op should be the player/caster/hitter requesting the roll, |
92 | * Generally, op should be the player/caster/hitter requesting the roll, |
52 | * not the recipient (ie, the poor slob getting hit). [garbled 20010916] |
93 | * not the recipient (ie, the poor slob getting hit). [garbled 20010916] |
53 | */ |
94 | */ |
54 | |
95 | int |
55 | int random_roll(int min, int max, const object *op, int goodbad) { |
96 | random_roll (int r_min, int r_max, const object *op, int goodbad) |
56 | int omin, diff, luck, base, ran; |
97 | { |
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98 | int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ |
57 | |
99 | |
58 | omin = min; |
100 | if (r_max < r_min) |
59 | diff = max - min + 1; |
101 | { |
60 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
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61 | |
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62 | if (max < 1 || diff < 1) { |
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63 | LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); |
102 | LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max); |
64 | return(min); /* avoids a float exception */ |
103 | return r_min; |
65 | } |
104 | } |
66 | |
105 | |
67 | ran = RANDOM(); |
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68 | |
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69 | if (op->type != PLAYER) |
106 | if (op->type == PLAYER) |
70 | return((ran%diff)+min); |
107 | { |
71 | |
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72 | luck = op->stats.luck; |
108 | int luck = op->stats.luck; |
73 | if (RANDOM()%base < MIN(10, abs(luck))) { |
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74 | /* we have a winner */ |
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75 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
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76 | diff -= luck; |
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77 | if (diff < 1) |
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78 | return(omin); /*check again*/ |
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79 | ((goodbad) ? (min += luck) : (diff)); |
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80 | |
109 | |
81 | return(MAX(omin, MIN(max, (ran%diff)+min))); |
110 | if (rndm (base) < min (10, abs (luck))) |
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111 | { |
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112 | //TODO: take luck into account |
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113 | } |
82 | } |
114 | } |
83 | return((ran%diff)+min); |
115 | |
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116 | return rndm (r_min, r_max); |
84 | } |
117 | } |
85 | |
118 | |
86 | /* |
119 | /* |
87 | * This is a 64 bit version of random_roll above. This is needed |
120 | * This is a 64 bit version of random_roll above. This is needed |
88 | * for exp loss calculations for players changing religions. |
121 | * for exp loss calculations for players changing religions. |
89 | */ |
122 | */ |
90 | |
123 | sint64 |
91 | sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { |
124 | random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) |
92 | sint64 omin, diff, luck, ran; |
125 | { |
93 | int base; |
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94 | |
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95 | omin = min; |
126 | sint64 omin = min; |
96 | diff = max - min + 1; |
127 | sint64 diff = max - min + 1; |
97 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
128 | int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ |
98 | |
129 | |
99 | if (max < 1 || diff < 1) { |
130 | if (diff < 0) |
100 | #ifndef WIN32 |
131 | { |
101 | LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max); |
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102 | #else |
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103 | LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); |
132 | LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max); |
104 | #endif |
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105 | return(min); /* avoids a float exception */ |
133 | return (min); /* avoids a float exception */ |
106 | } |
134 | } |
107 | |
135 | |
108 | /* Don't know of a portable call to get 64 bit random values. |
136 | /* |
109 | * So make a call to get two 32 bit random numbers, and just to |
137 | * Make a call to get two 32 bit unsigned random numbers, and just to |
110 | * a little byteshifting. Do make sure the first one is only |
138 | * a little bitshifting. |
111 | * 32 bit, so we don't get skewed results |
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112 | */ |
139 | */ |
113 | ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); |
140 | sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); |
114 | |
141 | |
115 | if (op->type != PLAYER) |
142 | if (op->type != PLAYER) |
116 | return((ran%diff)+min); |
143 | return ((ran % diff) + min); |
117 | |
144 | |
118 | luck = op->stats.luck; |
145 | int luck = op->stats.luck; |
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146 | |
119 | if (RANDOM()%base < MIN(10, abs(luck))) { |
147 | if (rndm (base) < MIN (10, abs (luck))) |
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148 | { |
120 | /* we have a winner */ |
149 | /* we have a winner */ |
121 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
150 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
122 | diff -= luck; |
151 | diff -= luck; |
123 | if (diff < 1) |
152 | if (diff < 1) |
124 | return(omin); /*check again*/ |
153 | return (omin); /*check again */ |
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154 | |
125 | ((goodbad) ? (min += luck) : (diff)); |
155 | ((goodbad) ? (min += luck) : (diff)); |
126 | |
156 | |
127 | return(MAX(omin, MIN(max, (ran%diff)+min))); |
157 | return (MAX (omin, MIN (max, (ran % diff) + min))); |
128 | } |
158 | } |
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159 | |
129 | return((ran%diff)+min); |
160 | return ran % diff + min; |
130 | } |
161 | } |
131 | |
162 | |
132 | /* |
163 | /* |
133 | * Roll a number of dice (2d3, 4d6). Uses op to determine luck, |
164 | * Roll a number of dice (2d3, 4d6). Uses op to determine luck, |
134 | * If goodbad is non-zero, luck increases the roll, if zero, it decreases. |
165 | * If goodbad is non-zero, luck increases the roll, if zero, it decreases. |
135 | * Generally, op should be the player/caster/hitter requesting the roll, |
166 | * Generally, op should be the player/caster/hitter requesting the roll, |
136 | * not the recipient (ie, the poor slob getting hit). |
167 | * not the recipient (ie, the poor slob getting hit). |
137 | * The args are num D size (ie 4d6) [garbled 20010916] |
168 | * The args are num D size (ie 4d6) [garbled 20010916] |
138 | */ |
169 | */ |
139 | |
170 | int |
140 | int die_roll(int num, int size, const object *op, int goodbad) { |
171 | die_roll (int num, int size, const object *op, int goodbad) |
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172 | { |
141 | int min, diff, luck, total, i, gotlucky, base, ran; |
173 | int min, luck, total, i, gotlucky; |
142 | |
174 | |
143 | diff = size; |
175 | int diff = size; |
144 | min = 1; |
176 | min = 1; |
145 | luck = total = gotlucky = 0; |
177 | luck = total = gotlucky = 0; |
146 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
178 | int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ |
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179 | |
147 | if (size < 2 || diff < 1) { |
180 | if (size < 2 || diff < 1) |
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181 | { |
148 | LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); |
182 | LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); |
149 | return(num); /* avoids a float exception */ |
183 | return num; /* avoids a float exception */ |
150 | } |
184 | } |
151 | |
185 | |
152 | if (op->type == PLAYER) |
186 | if (op->type == PLAYER) |
153 | luck = op->stats.luck; |
187 | luck = op->stats.luck; |
154 | |
188 | |
155 | for (i = 0; i < num; i++) { |
189 | for (i = 0; i < num; i++) |
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190 | { |
156 | if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { |
191 | if (rndm (base) < MIN (10, abs (luck)) && !gotlucky) |
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192 | { |
157 | /* we have a winner */ |
193 | /* we have a winner */ |
158 | gotlucky++; |
194 | gotlucky++; |
159 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
195 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
160 | diff -= luck; |
196 | diff -= luck; |
161 | if (diff < 1) |
197 | if (diff < 1) |
162 | return(num); /*check again*/ |
198 | return (num); /*check again */ |
163 | ((goodbad) ? (min += luck) : (diff)); |
199 | ((goodbad) ? (min += luck) : (diff)); |
164 | ran = RANDOM(); |
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165 | total += MAX(1, MIN(size, (ran%diff)+min)); |
200 | total += MAX (1, MIN (size, rndm (diff) + min)); |
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201 | } |
166 | } else { |
202 | else |
167 | total += RANDOM()%size+1; |
203 | total += rndm (size) + 1; |
168 | } |
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169 | } |
204 | } |
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205 | |
170 | return(total); |
206 | return total; |
171 | } |
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172 | |
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173 | /* |
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174 | * Another convenience function. Returns a number between min and max. |
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175 | * It is suggested one use these functions rather than RANDOM()%, as it |
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176 | * would appear that a number of off-by-one-errors exist due to improper |
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177 | * use of %. This should also prevent SIGFPE. |
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178 | */ |
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179 | |
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180 | int rndm(int min, int max) |
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181 | { |
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182 | int diff; |
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183 | |
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184 | diff = max - min + 1; |
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185 | if (max < 1 || diff < 1) |
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186 | return(min); |
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187 | |
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188 | return(RANDOM()%diff+min); |
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189 | } |
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190 | |
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191 | /* decay and destroy persihable items in a map */ |
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192 | |
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193 | void decay_objects(mapstruct *m) |
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194 | { |
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195 | int x, y, destroy; |
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196 | object *op, *otmp; |
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197 | |
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198 | if (m->unique) |
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199 | return; |
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200 | |
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201 | for (x=0; x < MAP_WIDTH(m); x++) |
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202 | for (y=0; y < MAP_HEIGHT(m); y++) |
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203 | for (op = get_map_ob(m, x, y); op; op = otmp) { |
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204 | destroy = 0; |
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205 | otmp = op->above; |
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206 | if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
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207 | break; |
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208 | if (QUERY_FLAG(op, FLAG_IS_FLOOR) || |
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209 | QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) || |
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210 | QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) || |
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211 | QUERY_FLAG(op, FLAG_UNIQUE) || |
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212 | QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) || |
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213 | QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op)) |
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214 | continue; |
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215 | /* otherwise, we decay and destroy */ |
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216 | if (IS_WEAPON(op)) { |
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217 | op->stats.dam--; |
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218 | if (op->stats.dam < 0) |
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219 | destroy = 1; |
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220 | } else if (IS_ARMOR(op)) { |
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221 | op->stats.ac--; |
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222 | if (op->stats.ac < 0) |
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223 | destroy = 1; |
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224 | } else if (op->type == FOOD) { |
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225 | op->stats.food -= rndm(5,20); |
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226 | if (op->stats.food < 0) |
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227 | destroy = 1; |
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228 | } else { |
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229 | if (op->material & M_PAPER || op->material & M_LEATHER || |
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230 | op->material & M_WOOD || op->material & M_ORGANIC || |
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231 | op->material & M_CLOTH || op->material & M_LIQUID) |
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232 | destroy = 1; |
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233 | if (op->material & M_IRON && rndm(1,5) == 1) |
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234 | destroy = 1; |
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235 | if (op->material & M_GLASS && rndm(1,2) == 1) |
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236 | destroy = 1; |
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237 | if ((op->material & M_STONE || op->material & M_ADAMANT) && |
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238 | rndm(1,10) == 1) |
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239 | destroy = 1; |
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240 | if ((op->material & M_SOFT_METAL || op->material & M_BONE) && |
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241 | rndm(1,3) == 1) |
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242 | destroy = 1; |
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243 | if (op->material & M_ICE && MAP_TEMP(m) > 32) |
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244 | destroy = 1; |
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245 | } |
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246 | /* adjust overall chance below */ |
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247 | if (destroy && rndm(0, 1)) { |
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248 | remove_ob(op); |
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249 | free_object(op); |
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250 | } |
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251 | } |
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252 | } |
207 | } |
253 | |
208 | |
254 | /* convert materialname to materialtype_t */ |
209 | /* convert materialname to materialtype_t */ |
255 | |
210 | |
256 | materialtype_t *name_to_material(const char *name) |
211 | materialtype_t * |
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212 | name_to_material (const shstr &name) |
257 | { |
213 | { |
258 | materialtype_t *mt, *nmt; |
214 | for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) |
259 | |
215 | if (name == mt->name) |
260 | mt = NULL; |
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261 | for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) { |
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262 | if (strcmp(name, nmt->name) == 0) { |
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263 | mt = nmt; |
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264 | break; |
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265 | } |
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266 | } |
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267 | return mt; |
216 | return mt; |
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217 | |
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218 | return materialt; |
268 | } |
219 | } |
269 | |
220 | |
270 | /* when doing transmutation of objects, we have to recheck the resistances, |
221 | /* when doing transmutation of objects, we have to recheck the resistances, |
271 | * as some that did not apply previously, may apply now. |
222 | * as some that did not apply previously, may apply now. |
272 | */ |
223 | */ |
273 | |
224 | |
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225 | void |
274 | void transmute_materialname(object *op, const object *change) |
226 | transmute_materialname (object *op, const object *change) |
275 | { |
227 | { |
276 | materialtype_t *mt; |
228 | materialtype_t *mt; |
277 | int j; |
229 | int j; |
278 | |
230 | |
279 | if (op->materialname == NULL) |
231 | if (op->materialname == NULL) |
280 | return; |
232 | return; |
281 | |
233 | |
282 | if (change->materialname != NULL && |
234 | if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) |
283 | strcmp(op->materialname, change->materialname)) |
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284 | return; |
235 | return; |
285 | |
236 | |
286 | if (!IS_ARMOR(op)) |
237 | if (!op->is_armor ()) |
287 | return; |
238 | return; |
288 | |
239 | |
289 | mt = name_to_material(op->materialname); |
240 | mt = name_to_material (op->materialname); |
290 | if (!mt) { |
241 | if (!mt) |
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242 | { |
291 | LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); |
243 | LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname); |
292 | return; |
244 | return; |
293 | } |
245 | } |
294 | |
246 | |
295 | for (j=0; j < NROFATTACKS; j++) |
247 | for (j = 0; j < NROFATTACKS; j++) |
296 | if (op->resist[j] == 0 && change->resist[j] != 0) { |
248 | if (op->resist[j] == 0 && change->resist[j] != 0) |
|
|
249 | { |
297 | op->resist[j] += mt->mod[j]; |
250 | op->resist[j] += mt->mod[j]; |
298 | if (op->resist[j] > 100) |
251 | if (op->resist[j] > 100) |
299 | op->resist[j] = 100; |
252 | op->resist[j] = 100; |
300 | if (op->resist[j] < -100) |
253 | if (op->resist[j] < -100) |
301 | op->resist[j] = -100; |
254 | op->resist[j] = -100; |
302 | } |
255 | } |
303 | } |
256 | } |
304 | |
257 | |
305 | /* set the materialname and type for an item */ |
258 | /* set the materialname and type for an item */ |
|
|
259 | void |
306 | void set_materialname(object *op, int difficulty, materialtype_t *nmt) |
260 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
307 | { |
261 | { |
308 | materialtype_t *mt, *lmt; |
262 | materialtype_t *mt, *lmt; |
|
|
263 | |
309 | #ifdef NEW_MATERIAL_CODE |
264 | #ifdef NEW_MATERIAL_CODE |
310 | int j; |
265 | int j; |
311 | #endif |
266 | #endif |
312 | |
267 | |
313 | if (op->materialname != NULL) |
268 | if (op->materialname != NULL) |
314 | return; |
269 | return; |
315 | |
270 | |
316 | |
271 | |
317 | |
272 | |
318 | if (nmt == NULL) { |
273 | if (nmt == NULL) |
|
|
274 | { |
319 | lmt = NULL; |
275 | lmt = NULL; |
320 | #ifndef NEW_MATERIAL_CODE |
276 | #ifndef NEW_MATERIAL_CODE |
321 | for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { |
277 | for (mt = materialt; mt && mt->next; mt = mt->next) |
|
|
278 | { |
322 | if (op->material & mt->material) { |
279 | if (op->materials & mt->material) |
|
|
280 | { |
323 | lmt = mt; |
281 | lmt = mt; |
|
|
282 | break; |
|
|
283 | } |
|
|
284 | } |
|
|
285 | |
|
|
286 | #else |
|
|
287 | for (mt = materialt; mt && mt->next; mt = mt->next) |
|
|
288 | { |
|
|
289 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
|
|
290 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
|
|
291 | { |
|
|
292 | lmt = mt; |
|
|
293 | if (!(op->is_weapon () || op->is_armor ())) |
324 | break; |
294 | break; |
325 | } |
295 | } |
326 | } |
296 | } |
|
|
297 | #endif |
|
|
298 | } |
|
|
299 | else |
|
|
300 | { |
|
|
301 | lmt = nmt; |
|
|
302 | } |
327 | |
303 | |
|
|
304 | if (lmt != NULL) |
|
|
305 | { |
|
|
306 | #ifndef NEW_MATERIAL_CODE |
|
|
307 | op->materialname = lmt->name; |
|
|
308 | return; |
328 | #else |
309 | #else |
329 | for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { |
310 | |
330 | if (op->material & mt->material && rndm(1, 100) <= mt->chance && |
311 | if (op->stats.dam && op->is_weapon ()) |
331 | difficulty >= mt->difficulty && |
|
|
332 | (op->magic >= mt->magic || mt->magic == 0)) { |
|
|
333 | lmt = mt; |
|
|
334 | if (!(IS_WEAPON(op) || IS_ARMOR(op))) |
|
|
335 | break; |
|
|
336 | } |
|
|
337 | } |
312 | { |
338 | #endif |
|
|
339 | } else { |
|
|
340 | lmt = nmt; |
|
|
341 | } |
|
|
342 | |
|
|
343 | if (lmt != NULL) { |
|
|
344 | #ifndef NEW_MATERIAL_CODE |
|
|
345 | op->materialname = lmt->name; |
|
|
346 | return; |
|
|
347 | #else |
|
|
348 | |
|
|
349 | if (op->stats.dam && IS_WEAPON(op)) { |
|
|
350 | op->stats.dam += lmt->damage; |
313 | op->stats.dam += lmt->damage; |
351 | if (op->stats.dam < 1) |
314 | if (op->stats.dam < 1) |
352 | op->stats.dam = 1; |
315 | op->stats.dam = 1; |
353 | } |
316 | } |
|
|
317 | |
354 | if (op->stats.sp && op->type == BOW) |
318 | if (op->stats.sp && op->type == BOW) |
355 | op->stats.sp += lmt->sp; |
319 | op->stats.sp += lmt->sp; |
356 | if (op->stats.wc && IS_WEAPON(op)) |
320 | if (op->stats.wc && op->is_weapon ()) |
357 | op->stats.wc += lmt->wc; |
321 | op->stats.wc += lmt->wc; |
358 | if (IS_ARMOR(op)) { |
322 | if (op->is_armor ()) |
|
|
323 | { |
359 | if (op->stats.ac) |
324 | if (op->stats.ac) |
360 | op->stats.ac += lmt->ac; |
325 | op->stats.ac += lmt->ac; |
361 | for (j=0; j < NROFATTACKS; j++) |
326 | for (j = 0; j < NROFATTACKS; j++) |
362 | if (op->resist[j] != 0) { |
327 | if (op->resist[j] != 0) |
|
|
328 | { |
363 | op->resist[j] += lmt->mod[j]; |
329 | op->resist[j] += lmt->mod[j]; |
364 | if (op->resist[j] > 100) |
330 | if (op->resist[j] > 100) |
365 | op->resist[j] = 100; |
331 | op->resist[j] = 100; |
366 | if (op->resist[j] < -100) |
332 | if (op->resist[j] < -100) |
367 | op->resist[j] = -100; |
333 | op->resist[j] = -100; |
368 | } |
334 | } |
369 | } |
335 | } |
370 | op->materialname = add_string(lmt->name); |
336 | op->materialname = lmt->name; |
371 | /* dont make it unstackable if it doesn't need to be */ |
337 | /* dont make it unstackable if it doesn't need to be */ |
372 | if (IS_WEAPON(op) || IS_ARMOR(op)) { |
338 | if (op->is_weapon () || op->is_armor ()) |
|
|
339 | { |
373 | op->weight = (op->weight * lmt->weight)/100; |
340 | op->weight = (op->weight * lmt->weight) / 100; |
374 | op->value = (op->value * lmt->value)/100; |
341 | op->value = (op->value * lmt->value) / 100; |
375 | } |
342 | } |
376 | #endif |
343 | #endif |
377 | } |
344 | } |
378 | } |
345 | } |
379 | |
346 | |
380 | /* |
347 | /* |
381 | * Strip out the media tags from a String. |
348 | * Strip out the media tags from a String. |
382 | * Warning the input string will contain the result string |
349 | * Warning the input string will contain the result string |
383 | */ |
350 | */ |
|
|
351 | void |
384 | void strip_media_tag(char *message){ |
352 | strip_media_tag (char *message) |
|
|
353 | { |
385 | int in_tag=0; |
354 | int in_tag = 0; |
386 | char* dest; |
355 | char *dest; |
387 | char* src; |
356 | char *src; |
|
|
357 | |
388 | src=dest=message; |
358 | src = dest = message; |
389 | while (*src!='\0'){ |
359 | while (*src != '\0') |
|
|
360 | { |
390 | if (*src=='['){ |
361 | if (*src == '[') |
|
|
362 | { |
391 | in_tag=1; |
363 | in_tag = 1; |
|
|
364 | } |
392 | } else if (in_tag && (*src==']')) |
365 | else if (in_tag && (*src == ']')) |
393 | in_tag=0; |
366 | in_tag = 0; |
394 | else if (!in_tag){ |
367 | else if (!in_tag) |
|
|
368 | { |
395 | *dest=*src; |
369 | *dest = *src; |
396 | dest++; |
370 | dest++; |
397 | } |
371 | } |
398 | src++; |
372 | src++; |
399 | } |
373 | } |
400 | *dest='\0'; |
374 | *dest = '\0'; |
401 | } |
375 | } |
402 | |
376 | |
|
|
377 | const char * |
403 | const char* strrstr(const char* haystack, const char* needle){ |
378 | strrstr (const char *haystack, const char *needle) |
|
|
379 | { |
404 | const char* lastneedle; |
380 | const char *lastneedle; |
|
|
381 | |
405 | lastneedle=NULL; |
382 | lastneedle = NULL; |
406 | while((haystack=strstr(haystack,needle))!=NULL){ |
383 | while ((haystack = strstr (haystack, needle)) != NULL) |
|
|
384 | { |
407 | lastneedle=haystack; |
385 | lastneedle = haystack; |
408 | haystack++; |
386 | haystack++; |
409 | } |
387 | } |
410 | return lastneedle; |
388 | return lastneedle; |
411 | |
389 | |
412 | } |
390 | } |
|
|
391 | |
413 | #define EOL_SIZE (sizeof("\n")-1) |
392 | #define EOL_SIZE (sizeof("\n")-1) |
|
|
393 | void |
414 | void strip_endline(char* buf){ |
394 | strip_endline (char *buf) |
|
|
395 | { |
415 | if (strlen(buf)<sizeof("\n")){ |
396 | if (strlen (buf) < sizeof ("\n")) |
|
|
397 | { |
416 | return; |
398 | return; |
417 | } |
399 | } |
418 | if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) |
400 | if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n")) |
419 | buf[strlen(buf)-EOL_SIZE]='\0'; |
401 | buf[strlen (buf) - EOL_SIZE] = '\0'; |
420 | } |
402 | } |
421 | |
403 | |
422 | /** |
404 | /** |
423 | * Replace in string src all occurrences of key by replacement. The resulting |
405 | * Replace in string src all occurrences of key by replacement. The resulting |
424 | * string is put into result; at most resultsize characters (including the |
406 | * string is put into result; at most resultsize characters (including the |
425 | * terminating null character) will be written to result. |
407 | * terminating null character) will be written to result. |
426 | */ |
408 | */ |
|
|
409 | void |
427 | void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) |
410 | replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize) |
428 | { |
411 | { |
429 | size_t resultlen; |
412 | size_t resultlen; |
430 | size_t keylen; |
413 | size_t keylen; |
431 | |
414 | |
432 | /* special case to prevent infinite loop if key==replacement=="" */ |
415 | /* special case to prevent infinite loop if key==replacement=="" */ |
433 | if(strcmp(key, replacement) == 0) |
416 | if (strcmp (key, replacement) == 0) |
434 | { |
417 | { |
435 | snprintf(result, resultsize, "%s", src); |
418 | snprintf (result, resultsize, "%s", src); |
436 | return; |
419 | return; |
437 | } |
420 | } |
438 | |
421 | |
439 | keylen = strlen(key); |
422 | keylen = strlen (key); |
440 | |
423 | |
441 | resultlen = 0; |
424 | resultlen = 0; |
442 | while(*src != '\0' && resultlen+1 < resultsize) |
425 | while (*src != '\0' && resultlen + 1 < resultsize) |
443 | { |
426 | { |
444 | if(strncmp(src, key, keylen) == 0) |
427 | if (strncmp (src, key, keylen) == 0) |
445 | { |
428 | { |
446 | snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); |
429 | snprintf (result + resultlen, resultsize - resultlen, "%s", replacement); |
447 | resultlen += strlen(result+resultlen); |
430 | resultlen += strlen (result + resultlen); |
448 | src += keylen; |
431 | src += keylen; |
449 | } |
432 | } |
450 | else |
433 | else |
451 | { |
|
|
452 | result[resultlen++] = *src++; |
|
|
453 | } |
|
|
454 | } |
434 | { |
|
|
435 | result[resultlen++] = *src++; |
|
|
436 | } |
|
|
437 | } |
455 | result[resultlen] = '\0'; |
438 | result[resultlen] = '\0'; |
456 | } |
439 | } |
457 | |
440 | |
458 | /** |
441 | /** |
459 | * Taking a string as an argument, mutate it into a string that looks like a list. |
442 | * Taking a string as an argument, mutate it into a string that looks like a list. |
460 | * a 'list' for the purposes here, is a string of items, seperated by commas, except |
443 | * a 'list' for the purposes here, is a string of items, seperated by commas, except |
461 | * for the last entry, which has an 'and' before it, and a full stop (period) after it. |
444 | * for the last entry, which has an 'and' before it, and a full stop (period) after it. |
462 | * This function will also strip all trailing non alphanumeric characters. |
445 | * This function will also strip all trailing non alphanumeric characters. |
463 | * It does not insert an oxford comma. |
446 | * It does not insert an oxford comma. |
464 | */ |
447 | */ |
465 | |
448 | |
|
|
449 | void |
466 | void make_list_like(char *input) { |
450 | make_list_like (char *input) |
|
|
451 | { |
467 | char *p, tmp[MAX_BUF]; |
452 | char *p, tmp[MAX_BUF]; |
468 | int i; |
453 | int i; |
|
|
454 | |
469 | if (!input || strlen(input) > MAX_BUF-5) return; |
455 | if (!input || strlen (input) > MAX_BUF - 5) |
470 | /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */ |
|
|
471 | |
|
|
472 | strncpy(tmp, input, MAX_BUF-5); |
|
|
473 | /*trim all trailing commas, spaces etc.*/ |
|
|
474 | for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--) |
|
|
475 | tmp[i]='\0'; |
|
|
476 | strcat(tmp, "."); |
|
|
477 | |
|
|
478 | p=strrchr(tmp, ','); |
|
|
479 | if (p) { |
|
|
480 | *p='\0'; |
|
|
481 | strcpy(input, tmp); |
|
|
482 | p++; |
|
|
483 | strcat(input, " and"); |
|
|
484 | strcat(input, p); |
|
|
485 | } |
|
|
486 | else strcpy(input, tmp); |
|
|
487 | return; |
456 | return; |
488 | } |
457 | /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */ |
489 | |
458 | |
|
|
459 | strncpy (tmp, input, MAX_BUF - 5); |
|
|
460 | /*trim all trailing commas, spaces etc. */ |
|
|
461 | for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--) |
|
|
462 | tmp[i] = '\0'; |
|
|
463 | |
|
|
464 | strcat (tmp, "."); |
|
|
465 | |
|
|
466 | p = strrchr (tmp, ','); |
|
|
467 | if (p) |
|
|
468 | { |
|
|
469 | *p = '\0'; |
|
|
470 | strcpy (input, tmp); |
|
|
471 | p++; |
|
|
472 | strcat (input, " and"); |
|
|
473 | strcat (input, p); |
|
|
474 | } |
|
|
475 | else |
|
|
476 | strcpy (input, tmp); |
|
|
477 | |
|
|
478 | return; |
|
|
479 | } |
|
|
480 | |
|
|
481 | ///////////////////////////////////////////////////////////////////////////// |
|
|
482 | |
490 | void * |
483 | void |
491 | zero_initialised::operator new (size_t s) |
484 | fork_abort (const char *msg) |
492 | { |
|
|
493 | //return calloc (1, s); |
|
|
494 | return g_slice_alloc0 (s); |
|
|
495 | } |
|
|
496 | |
|
|
497 | void * |
|
|
498 | zero_initialised::operator new [] (size_t s) |
|
|
499 | { |
|
|
500 | //return calloc (1, s); |
|
|
501 | return g_slice_alloc0 (s); |
|
|
502 | } |
|
|
503 | |
|
|
504 | void |
|
|
505 | zero_initialised::operator delete (void *p, size_t s) |
|
|
506 | { |
485 | { |
507 | //free (p); return; |
486 | if (!fork ()) |
508 | g_slice_free1 (s, p); |
487 | { |
509 | } |
488 | signal (SIGABRT, SIG_DFL); |
|
|
489 | // try to put corefiles into a subdirectory, if existing, to allow |
|
|
490 | // an administrator to reduce the I/O load. |
|
|
491 | chdir ("cores"); |
|
|
492 | abort (); |
|
|
493 | } |
510 | |
494 | |
511 | void |
495 | LOG (llevError, "fork abort: %s\n", msg); |
512 | zero_initialised::operator delete [] (void *p, size_t s) |
|
|
513 | { |
|
|
514 | //free (p); return; |
|
|
515 | g_slice_free1 (s, p); |
|
|
516 | } |
496 | } |
517 | |
497 | |
|
|
498 | void *salloc_ (int n) throw (std::bad_alloc) |
|
|
499 | { |
|
|
500 | #ifdef PREFER_MALLOC |
|
|
501 | void *ptr = malloc (n); |
|
|
502 | #else |
|
|
503 | void *ptr = g_slice_alloc (n); |
|
|
504 | #endif |
|
|
505 | |
|
|
506 | if (!ptr) |
|
|
507 | throw std::bad_alloc (); |
|
|
508 | |
|
|
509 | return ptr; |
|
|
510 | } |
|
|
511 | |
|
|
512 | void *salloc_ (int n, void *src) throw (std::bad_alloc) |
|
|
513 | { |
|
|
514 | void *ptr = salloc_ (n); |
|
|
515 | |
|
|
516 | if (src) |
|
|
517 | memcpy (ptr, src, n); |
|
|
518 | else |
|
|
519 | memset (ptr, 0, n); |
|
|
520 | |
|
|
521 | return ptr; |
|
|
522 | } |
|
|
523 | |
|
|
524 | void assign (char *dst, const char *src, int maxlen) |
|
|
525 | { |
|
|
526 | if (!src) |
|
|
527 | src = ""; |
|
|
528 | |
|
|
529 | int len = strlen (src); |
|
|
530 | |
|
|
531 | if (len >= maxlen - 1) |
|
|
532 | { |
|
|
533 | if (maxlen <= 4) |
|
|
534 | { |
|
|
535 | memset (dst, '.', maxlen - 1); |
|
|
536 | dst [maxlen - 1] = 0; |
|
|
537 | } |
|
|
538 | else |
|
|
539 | { |
|
|
540 | memcpy (dst, src, maxlen - 4); |
|
|
541 | memcpy (dst + maxlen - 4, "...", 4); |
|
|
542 | } |
|
|
543 | } |
|
|
544 | else |
|
|
545 | memcpy (dst, src, len + 1); |
|
|
546 | } |
|
|
547 | |
|
|
548 | const std::string |
|
|
549 | format (const char *format, ...) |
|
|
550 | { |
|
|
551 | int len; |
|
|
552 | |
|
|
553 | { |
|
|
554 | char buf[128]; |
|
|
555 | |
|
|
556 | va_list ap; |
|
|
557 | va_start (ap, format); |
|
|
558 | len = vsnprintf (buf, sizeof (buf), format, ap); |
|
|
559 | va_end (ap); |
|
|
560 | |
|
|
561 | assert (len >= 0); // shield againstz broken vsnprintf's |
|
|
562 | |
|
|
563 | // was our static buffer short enough? |
|
|
564 | if (len < sizeof (buf)) |
|
|
565 | return std::string (buf, len); |
|
|
566 | } |
|
|
567 | |
|
|
568 | { |
|
|
569 | // longer, try harder |
|
|
570 | char *buf = salloc<char> (len + 1); |
|
|
571 | |
|
|
572 | va_list ap; |
|
|
573 | va_start (ap, format); |
|
|
574 | vsnprintf (buf, len + 1, format, ap); |
|
|
575 | va_end (ap); |
|
|
576 | |
|
|
577 | const std::string s (buf, len); |
|
|
578 | sfree<char> (buf, len + 1); |
|
|
579 | |
|
|
580 | return buf; |
|
|
581 | } |
|
|
582 | } |
|
|
583 | |
|
|
584 | tstamp now () |
|
|
585 | { |
|
|
586 | struct timeval tv; |
|
|
587 | |
|
|
588 | gettimeofday (&tv, 0); |
|
|
589 | return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); |
|
|
590 | } |
|
|
591 | |
|
|
592 | int |
|
|
593 | similar_direction (int a, int b) |
|
|
594 | { |
|
|
595 | if (!a || !b) |
|
|
596 | return 0; |
|
|
597 | |
|
|
598 | int diff = (b - a) & 7; |
|
|
599 | return diff <= 1 || diff >= 7; |
|
|
600 | } |
|
|
601 | |
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602 | /* crc32 0xdebb20e3 table and supplementary functions. */ |
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603 | extern const uint32_t crc_32_tab[256] = |
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604 | { |
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605 | 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL, |
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606 | 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL, |
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607 | 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL, |
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608 | 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL, |
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609 | 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL, |
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610 | 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL, |
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611 | 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL, |
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612 | 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL, |
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613 | 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL, |
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614 | 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL, |
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615 | 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL, |
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616 | 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL, |
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617 | 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL, |
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618 | 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL, |
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619 | 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL, |
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620 | 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL, |
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621 | 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL, |
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622 | 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL, |
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623 | 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL, |
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624 | 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL, |
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625 | 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL, |
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626 | 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL, |
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627 | 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL, |
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628 | 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL, |
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629 | 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL, |
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630 | 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL, |
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631 | 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL, |
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632 | 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL, |
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633 | 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL, |
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634 | 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL, |
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635 | 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL, |
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636 | 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL, |
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637 | 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL, |
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638 | 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL, |
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639 | 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL, |
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640 | 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL, |
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641 | 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL, |
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642 | 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL, |
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643 | 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL, |
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644 | 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL, |
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645 | 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL, |
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646 | 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL, |
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647 | 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL, |
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648 | 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL, |
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649 | 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL, |
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650 | 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL, |
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651 | 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL, |
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652 | 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL, |
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653 | 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL, |
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654 | 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, |
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655 | 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, |
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656 | 0x2d02ef8dL |
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657 | }; |
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658 | |
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659 | |